The 13th Entity's Guide to:
~~~~~~~~~~~~~~.hack//G.U.~~~~~~~~~~~~~~
~~~~~~~~~~~~~~Reminisce~~~~~~~~~~~~~~
version 1.0
The author can be contacted at <duerkargenti@yahoo.com>
but, spam not the messenger nor yourself.
\^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^/
< Itenuary (aka. Table of Contents): >
< >
< I. FAQ Info >
< II. Controls >
< III. Entity's Corner (Storyline in my words) >
< IV. Walkthrough >
< ______A. Closed Impossible AIDA Server >
< ______1. Of All Things Degenerate >
< ______2. To Seek a Bug >
< ______3. Operation: Operation >
< ______B. Essential Starting Pathways >
< ______1. Welcome Back to The World >
< ______2. Parts to Wholes >
< ______3. Holy After Demons >
< ______4. On the Way Into a Palace >
< ______C. Mid Day Fighter's Playground >
< ______1. To Extend a Hand and in Growth >
< ______2. A Wiseman Cometh >
< ______3. And the Wiseman Giveth Away >
< ______4. Reminding Us Why We Fight >
< ______5. Neither She is Ever Forgotten >
< ______6. Sirius Business >
< ______E. Closed Falling Grown Sapling >
< ______1. When is Death Ever the End? >
< ______2. To Grab a Tree By Its Roots >
< ______3. A Mirage in Panic >
< ______4. Truth is With Price >
< ______5. Death Versus Rebirth >
< ______6. The Unexpected and More >
< ______7. The One Sin to End Them All >
< V. Perfect Game Checklist >
< ______1. Ryu Books >
< ______2. Crimson VS Guide >
< ______3. The Checklist >
< VI. Item Uses >
< VII. Q&A >
< VIII. Legal Stuff >
< IX. Many Thanks >
/vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv\
To use this guide, you can use ctrl+F (or Command+F on a Mac) to search for the
section titles as provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I. FAQ Info
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
June 17, 2008
I hereby give to the GameFAQs community this guide for part 2 of the trilogy of
.Hack//G.U. I've been a fan of the series since //SIGN, and wish to show this
with my way of writing these three guides. Enjoy them.
The guide I've written for Reminisce is based off of a Clear Data from Rebirth.
If you wish for certain things to be easier and also to have all the features
unlocked, then you may wish to start with Volume 1. If not, then this guide
should still be helpful to you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
II. Controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please read the manual if you've a copy of it. Otherwise:
-------------Terms-------------
GP - Game currency. You need this to buy stuff.
Exp - Experience. It takes 1000 experience to get from one level to the next.
Lv - Level. There are 3 types to look for. One is your character level which
goes only as high as 100 in Reminisce which takes the 1000 exp from one
to the next. Second is the Weapon Level, which is capped at 20 in this
volume as well, and you level this by using your skills on that weapon or
by using Beginners Texts or Books. Lastly, there are the Book of 1000
levels, and those go up as we do stuff in the game (See the checklist
guide below for more details).
Party - You play mainly as Haseo. You can have up to two characters from your
member address list travel and battle alongside Haseo.
Desktop - This game has two modes. One is the main where you walk around and
interact with other characters in a simulated MMORPG called The World.
The other is the desktop, which is like a big menu full of options for you
to explore. This provides a number of things to help play the game.
Affection - Each character you add to Haseo's address list has a gauge in the
form of a sphere with up to five orbs around it (and as few as none). In
this game, a character's affection ranges from a lonesome red sphere to a
pink sphere with no orbs around it with the latter being high. As this
grows, your trades get better, but this affects something else later in
the series.
Chim - As you kick most Chim Chims (normal, rare, and King) you gain some Chim
Spheres. These are useful for opening doors, activating some warps, and
rescuing Mecha Grunty each of 50 times per game. You can carry up to 99,
but they're so very easy to replenish. Watch for for the Chim Assassins
and for the stomping attacks of the King Chim.
HP - The health your characters have.
SP - Skill Points. The more you have, the more often you can use skills.
P-ATK - Your attacks' damage is based on this.
P-DEF - Your ability to resist physical attacks is based on this.
M-ATK - Magic attacks are based on this.
M-DEF - Resistance to magic attacks is based on this.
Fire/Water/Wind/Earth/Light/Dark - These influence your attacks and defenses
by adding these elements to both. This is something to play around with
on your own mostly since so many monsters are easy enough without this.
However, when we go to fight the two side bosses at the end, we'll want
to be able to switch between Light and Dark with ease (eg., accessories
and spells).
Curse - Depletes SP gradually
Poison - Depletes HP over time
Sleep - Makes target unable to move until they are healed or hit. For this, I
typically don't worry about it. A couple PKs and Arena fighters counter
with this, but it's still hardly any trouble. If you want to devote the
material Caffeine Drink to a slot on your armor, then feel free.
Seal - Makes you unable to use skills or items.
Paralysis - Makes you unable to move for a time. Sometimes, this effect takes
a break for a second or two, so bust out a skill trigger as soon as you
can move. With luck, that will kill something.
Slow - Makes you move slow. It's more annoying than a problem, really.
Charm - Makes target attack his or her own allies. There is no cure except for
time or dying, and there is no real protection against it. Heine's Shadow
and Endrance's Lost Weapon can inflict this.
Confusion - Works just like Charm, but has ?s instead of pink with hearts. The
Dual Swords Heine's Invasion inflicts this.
Area and Arena Ranks - When you leave an area or an Arena Battle you are then
graded according to your performance.
* In an area, the ranking is based on surprise attacks, enemy parties you've
beaten, Chim Spheres collected, chests opened, and objects destroyed.
When you earn a rank of B or higher, you earn a nice prize such as a
keyword or a decent item.
* In the arena following a Limit Battle or Survival Battle, you are graded
based on as little time elapsed as possible, enemies beaten, counter-
attacks performed, and highest hits reached in a combo. The higher
you rank, the more WP you gain.
Area Level - When you select to go to an area, you see a large number over the
picture of what the area will look like. That tells you the average level
of the enemies you encounter. Item Level is shown near the +/- bar below
that picture, and tells you how good or bad the items are in that area.
* TIP: Just below the areas address you see two small icons with numbers by
them. The left is a bunch of people, and the right is one person who
hands a heart to another person. The former says how many people are
in that area while the latter tells how many you have met. Use this
if you wish to meet someone new, or if you wish to have a chance at
meeting the Medic Union or a Battle Area with someone in it. You do
this by highlighting/selecting the area or keyword, canceling out of
one screen, and returning until you see numbers that you like.
Server - This series' idea of a server is one of five roots to the many areas.
In Rebirth, we have the Delta and Omega servers only. Each server has one
root town from which we can visit other areas, though Omega has only the
root town.
Save/Load - Through Data Manager or a Save Shop in a town, you can save a file
of your progress on a memory card. You can load through the Data Manager,
but also load the saved file through loading up this game.
-------------Movement and Interaction-------------
Walk/Run - Use the left analog stick. Tilting it lightly causes slow motion.
Examining/Selecting - X button. This only works if something to examine is
within range, or if there is a choice to be made. Don't ask why you can't
talk to an NPC on the other side of town when you aren't moving.
Kicking - X button. This works when your target is a breakable object, a chest
you are trying to open, a steam switch, or a Chim Chim. Again, it must be
within range to even be a target.
Trapped Chests - These look like normal chests except for the occasional shake.
When you kick one open, you have -3 seconds- to put in the right combo of
buttons. If you mess up, you have the time remaining to do the combo all
over. If you fail, Haseo takes damage. If you succeed, the reward might
even be a little better than the rest of the area.
Target Toggling - When multiple targets are in range use the digital pad to
switch from target to target.
Cancel - Circle button. You do this to exit out of menus and such.
Steam Bike - This is a little more complex but also more fun in Reminisce than
in Rebirth. You can still rise around (faster) in towns and fields, and
you can still ram into enemies to begin battle with them. There are two
differences now.
* You can buy and earn Bike Parts as well as tune up your bike in the @HOME
belonging to Canard once it moves to Dol Dona. Some of these parts
carry neat abilities such as the ability to go unnoticed by enemies
while on a field. Yay for quicker and easier surprise attacks.
* After you do the quest to chase down five goblins on your bike, you can
do some Bike Missions. The Chim Spheres collected here do not help
the Chim Data campaign, but they help in another campaign. They'll
also allow for a nitro boost effect as you collect them. You can
hold up to 30 at a time, and your bike's MPG affects how efficient
your boosts are; the higher the MPG, the more boost you get from the
Chims. The Bike Missions are timed, and beating the times of other
Player Characters gives you nice rewards including bike parts.
Camera Angles - R2 puts the camera in Haseo's perspective, but then you cannot
move around more than Haseo's point of view. L2 quickly moves the camera
behind Haseo so you can see what you're moving towards. The right analog
adjusts the camera angle manually even while you move.
Gather - By pressing L1 in a field or dungeon, you can call your party members
over to Haseo's position. This is helpful in some situations.
-------------Menus and Such-------------
Open a Menu - Triangle button. This works as long as you are walking around in
a town, a field, a dungeon, or in a battle (not when you're being flung
around or doing an attack). If you're in a menu, this won't work, so do
not ask why you can't open the main menu while in the middle of a trade.
Item Info - When you are highlighted over an item, press the Square button to
receive info about that item.
Store Menu - Talk to the NPC or character running the store, press X, and then
select to view their wares. You will see price amounts. If you have the
money to pay for the item you want, then press X while highlighting that
same item.
Item/Option Highlighting - Move either the left analog stick or the digital pad
in the direction it takes to get from option to option.
Chaos Gate Menu - While in a town, examine the Chaos gate. Select Warp Menu to
see a bunch of options. If you already have an area bookmarked from the
boards, emails, story events, or Quest Shop, you can select the area from
the Bookmark list. Warp Record lists all areas visited in order from the
most recent on earlier without repeating any areas. Random will give you
a combination of keywords from your pool or collection. Area Word allows
you to do what Random does, but manually. There are three pools:
-1st Word -2nd Word -3rd Word
* You gain these keywords from emails, forums on the desktop, and from when
you learn area addresses as mentioned a moment ago. You also get the
keywords from beating areas of certain levels.
* The server you're on comes into play as well. You cannot access any areas
from Lumina Cloth, but you can switch between towns with the Chaos
Gate under the option "To Town."
Trade - Talk to a character either walking around or that is in your party. If
your party member isn't wanting to show the normal options, they will when
you are in an area. Select to Trade. You will see your item box on the
left, the other person's on the right, and an icon between them. Go into
the other person's box to view their items, and select up to five types
of items (five pieces of equipment, 3 pieces and 2 different items, etc.,)
before you cancel out once to see that box filled with what you want. You
then do a similar process in picking items from Haseo's inventory up to
five types, and keep adding items until the Negotiate bar below fills. As
long as the said bar is all red and says "Trade OK" you can select the
icon in the middle to end the transaction.
Gift - You can select Trade with your party members. There is no Trade window,
but you do see your own list of items as to what you wish to give. This
helps in the affection level just a bit.
-------------About Battles-------------
Yay, they're not random. The battles are in set places, though you COULD make
and enemy party follow you to the other side of the map. There is a variety of
ways to get into a battle:
Story or Event - There's no avoiding or surprise in these battles. They
will start after any number of scenes.
Just Starting w/ X - When enemies in a field or dungeon see you, and you
select X on the target that does, a battle will start.
Surprise/Collision - When an enemy does not see you, and you're not on the
steam bike, you will jump at the enemy in a surprise attack with X.
When one enemy sees you, you can often toggle targets to one who does
not. As for being on the Steam Bike, it is possible to collide with
the enemy when it sees you, but you have to be close and fast enough
for it to not matter. The collision still counts as a surprise.
Arena - By selecting Survival Battle, Limit Battle, Tournament, or Title
Match, you'll appear in the waiting room. From there, use the Warp
Point to appear in the arena battle area. A scene usually starts you
off here as well.
Attack - Press X like you're interacting with an object or a character. Your
equipped weapon has one of a couple attack patterns to it. You can always
hold down on X to release a big attack, but Dual Swords and Broadswords
work one of two ways each. One is the Hold and Release pattern, which is
reliant on holding X, but you can still do a few quick hits by pressing X
a few times. The other pattern is the rapid attack in which you can press
X repeatedly after the first few attacks in order to add to your chain of
hit combos. (I like the rapid on Dual Swords, and am easy on Broadswords.
Scythes are Hold and Release.)
Skill Trigger - You can set these in the menu outside of battle. You start off
with pressing R1, and you see one of four shortcuts to weapon skills as
equipped to the X, Circle, Square, and Triangle buttons. You then press
the respective button to use that skill. You then have to wait a couple
seconds before the next Skill Trigger is available for use.
Rengeki - When you have racked up the hit combos, colorful rings appear around
a target for a short time. QUICKLY use a Skill Trigger on that enemy when
those rings are still up to launch a Rengeki, which does more damage and
adds to the Morale Gauge. Rengeki attacks also help with the affection of
those in your party, too.
Morale Gauge - This fills up by Haseo and members of your party doing something
to cause any number of characters to speak out in battle (as it appears
next to their stats on the bottom left of the screen). The Morale Gauge
is in the top right. Once it fills, it will ring once, and flash for you
to use the Square button. This stays full until you leave an area or once
you use an Awakening. With a Beast Awakening, you can begin with half a
bar, but a full one is more advisable still.
Awakening - In Rebirth, you have only the Beast Awakening. During the time you
are in an Awakening (by pressing Square with half a Morale Gauge) you will
deal more damage than usual. I suggest starting every Awakening off with
a Skill Trigger, and then attacking rapidly until you can use another
Skill Trigger. You cannot do a Rengeki during an Awakening, but you can
rack up the hits enough to wear a Rengeki may follow the Awakening wearing
off. In Arena Battles, the Morale wears twice as fast.
Demon Awakening - At the start of Reminisce, this rather useless Awakening is
added. It pours your Morale into Haseo and his party mates performing a
big, one-hit spell that looks cool. That's all.
Divine Awakening - Starting after the Job Extension in Reminisce, this is added
and set automatically as your default Awakening (at which point I suggest
switching back to Beast Awakening by selecting Awakening in the Menu). It
deals damage based on how many taps of X you can fit into an alloted time,
the alloted time ranges from nothing to +6 seconds depending on how close
you get to the center of each of two bars, and the two bars that appear
are set more to your advantage as you raise the affection of the members
of your party. Confused yet? Alright, you need three people to do one of
these (as well as full Morale). I suggest holding off on using this kind
of Awakening until everyone's affection is in the yellow or better. You
will get a bar for each party member other than Haseo, and a slider goes
across each bar; you have to stop the slider with a button and try to get
it as close to the center as possible. Each character's success grants
you 1 or 3 seconds, and the time you're given is when you tap X as many
times as you can. Turbo Controllers are good for this.
Game Over - When you run out of health, you have to start over from the last
place you saved.
Items/Spells - To use these in battle, you must open the main menu and select
what you want to use from there. The spells will be under Skills, not
Skill Trigger.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
III. Entity's Corner
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"The World" is the biggest online game since an event known as Pluto's Kiss.
In the year 2017, it was on its second revision since Fragment, and a kid who
lost memories of playing in Revision 1 after a trauma he experienced joined the
game only to find himself PK'd. A few months later, he became the PKK known as
The Terror of Death.
Seeking revenge against a player or NPC he did not understand, Haseo soon found
himself back at square one with his contacts and items and levels. He then met
new people as well as found himself in the middle of something even bigger. He
had but one chance to survive and find the answers he needed, and that was for
Haseo to Grow Up.
Over time Haseo then beat Endrance at the first of three Arena tournaments, and
finally went face-to-face victoriously against the NPC called Tri-Edge. Atoli,
a girl Haseo recently met with a similar character design to the friend who had
fallen into a coma, had just been attacked by an Artificially Intelligent Data
Anomaly (AIDA). So ended Rebirth, so begins Reminisce.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IV. Walkthrough
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* For the purpose of this guide (A) will be Delta, (O) will be Omega, and
(8) will resemble Theta. These are to help you know which server
we're on. Then again, the Omega server has only Lumina Cloth.
* Also, I will provide SOME maps. Here's the key for most of them:
@ Platform for leaving area
# The numbers will show which platforms connect when they go one way
The # symbol itself will notate a chim door in dungeons
o Warp points in (A) Setting Eternity's Night Moon. These are the
receivers, and I'll try my best to connect them to the #s.
= Dungeon pathway between east and west
I Dungeon pathway between north and south
M General encounter spot for monsters
B Boss
E Other enemies you may encounter.
! If there is a "Battle Area" to look for, I'll try to note it
C Generic chest (Safe if a capital C, but Trapped if lower case)
S Altar (or chest guarded by enemies). Some contain the Symbol
Fragments you need to unlock the Beast Temple in some areas.
The capital S will be for the Symbol Fragments.
Z Altar with trapped chest
T Temple and main chest when on a field; main chest when in dungeon
L Lucky Animal
G Mecha Grunty
k Such kick-able items as barrels and small mushrooms (Steam Devices
are ignored to keep map clean)
Y Tree or Big Mushroom with Chim Chims
u Way up in dungeons
d Way down in dungeons
A Adler's Key
$ Save Point in a dungeon
* You can skip scenes by selecting Start and then the respective option.
Select to play a New Game. If you have a Clear Data from Rebirth, you can have
it converted for Reminisce. *THIS GUIDE IS A SPINOFF FROM A COMPLETED REBIRTH*
-------------Closed Impossible AIDA Server-------------
~~Part 1: Of All Things Degenerate~~
For the conversion from Rebirth, you will gain 3 Strange Coffee, 3 Fairy Rain,
10 Fairy Drop, 3 Healing Storm, 10 Healing Potions, and 5000 GP as a bonus. An
additional movie is added as well.
Mac Anu--
After the scenes, we must go around town to speak to some people.
First, let's check inside Canard's @HOME. Go to the door behind where Haseo
just came out, and select to enter Canard. Talk to Gaspard (as in to actually
select "Talk" from the menu. Then, check with Death Grunty for the Books of
1000 to see how much extra work you did in the previous volume. It would not
surprise me if some of those books hit level 5 already. You won't be able to
view some of that stuff yet.
Next, head to the Harbor District. Speak with the three people there before
you move on.
In the Alchemy District there are three people by the fountain to the south of
Warp Point.
Inside the Dome there are two players standing by the Chaos Gate.
Finally, in the Central plaza you will find three Medic Union members south of
the big fountain. After that a scene will follow. (Huh, we're right there.
Where'd this "disturbance" come from?)
Head to Raven's @HOME. There will be a scene on the way. Once inside there'll
be another scene.
Use the Chaos Fate after you invite Pi.
(A) Setting Eternity's Night Moon--
Head through the door, and use the Warp Point. During a scene, you will see
6 of the 7 leaders of Moon Tree. (Hmm... how did HE switch characters in this
condition? What? Oh, nothing). You will receive new keywords.
~~Part 2: To Seek a Bug~~
Head to town.
Mac Anu--
Make sure you are stocked of and saved. You will also need to invite Kuhn.
(A) Galloping Subtle Desert--
_______
_| |_
_______ | S |_
| 3 | | E |
| @T | | 3 |
| | """"II"""""""
| | ____II__
| | _| E | ____
| | | | | |_
| | | | | |
___________ | | _| Y |--| |_
| E E | |_______|| E |""| E |_
| E 1 E | |E _| | |
| E E| |S | |_ |
""""""II""" """""""""" | B |
___II___ _______ _____ """II"""
| E | | | | E | _____II__
| Y |---| |---|S | | |
|___ |"""| E|"""| | |_ E |
|____| |_______| |2 | |_ 2 |
___ |_____| |_____|
| |_____
| Y 1 |
"""|@ |
"""""
* For this area, the altars have no monsters. But, you have other enemies
in their stead.
You will be launched immediately into a battle against three very weak PKs.
Just open up with a Skill Trigger to take out as many of them as possible, and
aid in the remaining attacks against whoever remains. They're that easy. And,
if you're just about to hit 51 thanks to the last game, you'll level up already
which tells you just how easy the enemies here will be.
If you need Chim Spheres, kick the tree nearby. As of this volume, other party
members can kick things as well. So, the Chim Chims that come out of the tree
should be easily gathered.
Put some Chim Spheres into the nearby platform, and use the map the game gives
you to clear the field. It's full with Kestrel PKs, but they're easy. They
also wander around, so surprising them might be slightly challenging. A good
strategy is to move south a bit, and run around to find a chance to surprise
each of the Kestrel PK parties starting from the west.
When you see the black dots of AIDA from the other side of a bridge, approach
for your first Avatar battle in this volume.
***AIDA (Anna)***
Avoid its attacks. Slash at the Kobold Bullets, too.
Now, use Square to shoot at it until Anna is stunned. Then, go in for a few
swipes with your scythe (with X).
When it's time to Data Drain, just move left or right as needed to dodge the
attacks while you charge by holding X. Release when it's full and the Anna
is momentarily still. Data Drain should hit.
***End of Battle***
You'll get an AIDA Seed D for the fight. Nala will then send you a message
asking you to come to the temple. (I'm serious. HOW DID HE...?!)
Meet Nala in front of the Beast Temple. He'll tell you about voices inside the
temple. Head inside for a scene with Ovan and Gabi. Once the scene is over,
grab the treasure, head outside, and use the platform to leave.
Mac Anu--
Go to the Mercenary district to enter Raven's @HOME. You will get a scene.
~~Part 3: Operation: Operation~~
You're welcome to save, but there's no need unless you're taking a break. You
will find the next destination partways down the Bookmark list is you converted
from Rebirth.
(A) Hidden Forbidden Bulwark--
Head over to the big wall. Examine the glowing sign to select to try to warp.
You won't have enough Data Seeds. You'll receive new keywords.
Mac Anu--
OK, -NOW- you can save.
(A) According Floating Eradication--
The enemies here should all be easy. You might as well clear the dungeon by
beating all of them, collecting plenty of Chim Spheres, opening all the chests,
and kicking all breakable objects. The Chim Chims are easy because you can let
your party members stand behind you just right where you only need to kick the
Steam Switch and let the Chim Spheres collect automatically.
You'll find an AIDA signal near the end of the first floor. You'll get a Data
Seed B for beating it.
On the second floor you see warp points. Use the first pink one you see to
keep on going, and don't worry about the second. Eventually, you'll reach the
second AIDA signal in this dungeon. You'll get Data Seed E.
After that, head to the Beast Statue at the end for the only treasure in this
dungeon. Then leave for town.
Mac Anu--
Sell what you don't need.
(A) Hidden Forbidden Bulwark--
This time, you have what you need. Use the sign to warp.
After a scene you'll wind up in a battle.
***AIDA (Gate Keeper)***
This is an updated Anna with more health an slightly bigger attacks. Time your
slashes against Kobold Blast, and the rest of the battle will feel familiar.
Except, with the beam attack, get between the streams, and cease your dashing
to keep from taking damage.
***End of Battle**
You will receive a Data Seed H and AIDA-012 Genome Data. Haseo will pick up
"O-van01" at the start of the first of a couple scenes. You will see the Azure
Knights appear.
-------------Essential Starting Pathways-------------
~~Part 1: Welcome Back to The World~~
Desktop time! In case you forgot or you skipped Rebirth for whatever reason,
you can check all sorts of stuff "offline." Email, News Capture, and Community
Forum (with The World Board and Apkallu) are on the desktop itself. Meanwhile,
the Official Forum can be found by booting up The World without logging in.
E-Mail:
Atoli summons you to the Alchemy district's fountain in Mac Anu.
You'll receive a message about a conversion from Rebirth.
CC Corp informs you of some changes over three messages. Though, one
is about the end of Rebirth's campaigns in case you didn't clear
them before the conversion.
News Capture:
New Online Jack episode
Rumors Board:
(A) Hidden Forbidden Radiation can be found in the new topic.
Apkallu:
10 new topics, 15 new wallpapers to download. Enjoy.
Official Forum:
You'll see a new topic with a bunch of deleted posts.
I'll try to cover Crimson VS in a later section. Try it out, but don't worry
if you don't do much with it. It's a sidegame with its own worth. Log in.
Mac Anu--
Head to the Alchemy district. The platform outside the Dome will make it fast.
Go south to the bridge to start a scene. Log back out.
E-Mail:
Yata summons all G.U. members to Raven's @HOME.
Kuhn writes a lengthy bit about Atoli's condition.
Mac Anu--
Head inside Raven's @HOME. Kuhn quits G.U. during a scene. Before leaving the
@HOME be sure to head back into the Serpent of Lore to have a rematch against
the AIDA Gate Keeper for a wallpaper.
Now, go inside Canard's @HOME for a scene. Log out again.
E-Mail:
Ovan invites you to meet him in the Hulle Granz Cathedral.
Mac Anu--
Use the Chaos gate.
(A) Hidden Forbidden Holy Ground--
Head inside for yet another scene. Ovan will tell of the eight phases. These
are what the epitaphs were based off of. You now have to leave the area so you
can log out.
E-Mail:
Silabus is excited about the guild moving to a server with a higher
level. Two of the CC Corp emails confirm this, and gives you
access to the new server.
The other CC Corp email tells you about shops for Bike Parts and the
garage now located in your @HOME.
The World Board:
"Cloudy Steel and Cloudy Fur" has two new areas for you. (8) Blazing
Multiple Buttercup and (8) Soulful Caesar's Cloak.
~~Part 2: Parts to Wholes~~
Mac Anu--
You should have loads of money from the previous game. So, let's first head to
the Harbor district to the new shop. From the Parts Shop buy each part.
Now, use the Chaos Gate to select to go to the new town on Theta server.
Dol Dona--
On your way to the back, stop by a couple shops. Pick up a few Broad Guirens,
Spin Ribs, and Rough Steels. Customize accordingly to your previous gear.
Near the @HOME in the end of the path is the Junk Shop. Buy more parts from
there before entering Canard's new @HOME, but try not to go bankrupt. Grab
the better parts now if you're having financial trouble, and then the rest as
we progress through the game.
With a scene, Silabus and Gaspard will join your party. Use the Alchemy room
to tune up your equipment to its finest, and use the Bike Factory to tune up
the Steam Bike to however you like. Death Grunty will hand you five parts to
start you out, though we have plenty to work with for now.
* I suggest a 170 Engine, a Yamane Armor, a Type 500 Muffler, and the 150
Tires. We'll get more parts later in this game, as you can see by
checking Ryu Book VIII.
Head to Dol Dona's Quest Shop--the blue circle now appearing on the map--to get
the first quest in Reminisce, "Steam Scientist's Test."
(8) Airy Engine's Waltz--
The main purpose here is to beat the two enemies at the end. However, let's do
a little leveling while we're here.
You will encounter Fate Crabs and Black Raptors here. Nothing new from Rebirth
if you're keeping track. However, to surprise them, you have to time yourself
in getting behind the Black Raptors before pressing X.
When you see the chance to use a Rengeki, take it. You need to build up your
Morale gauge for the boss.
The way you weaken the boss is by planting Ohm Devices. This is done by taking
altar enemies on the three hills. The hill in the northeast lowers the bosses'
defense. You will find a Lucky Animal to the south on the next island. Kick
it before moving on unless it looks like a horse; then save it for a couple of
battles.
The second hill will lower the bosses' attack. Just before the bridge to the
north is the return of Mecha Grunty. Its voice has changed from Rebirth. It
costs 5 Chim Spheres for this revival, and +1 for each after this.
Head straight for the last island. On the third hill you will reduce mobility
among the bosses. You will also find a trapped chest here. Enter the right
combo of buttons within three seconds to get an item, or take damage from it.
Back to the second last island, you can't surprise the bosses. So, just start
the battle. A scene will follow you pressing X.
***#Rain and #Cloud***
HP: 1094 1159
Lv: 50-ish ea.
If you have Sleipnir, kiss half these guys' health goodbye. If not, no biggie.
Pop a Beast Awakening, and start it off with a Skill Trigger. Keep at those
attacks until you can do another Skill Trigger. Once the Morale wears down,
get ready to do a Rengeki if the target you've chosen is still standing. The
other one will be cake after that. Actually, both should fall during your big
Awakening.
***End of Battle***
After a scene, the enemies will fuse into one big boss.
***#Rain Cloud***
HP: 1914
If you still have Morale, use it in an Awakening. Otherwise, attack and block
as needed. Do a Rengeki when possible.
Even at level 51 you can earn 255 exp from this guy after a couple Rengeki
performances.
***End of Battle***
You'll leave automatically. You won't get a keyword from this area, so don't
worry if you didn't get a B or higher in the ranking for it.
Dol Dona--
In a following scene to the Quest completion, you will see Alkaid and Sirius
argue. Alkaid will run off after blaming Haseo. That kinda reminds me of my
e . . . *ahem* . . . sorry for the reminiscence there. <_<
~~Part 3: Holy After Demons~~
Anywho, log out.
E-Mail:
CC Corp tells you about the Mecha Grunty campaign starting for this
volume.
Pi informs you about AIDA signals in the Holy Palace of the Arena.
Dol Dona--
Alkaid's waiting for you, hands you her Member Address, and gives the keywords
to the next story related area.
* Before we go area hopping for a bit, head to Mac Anu. Go to the center of
town to talk to Gaspard and put your more expensive excess items on
display. Check this shop between areas, grabbing money and putting
more items on display to make your finances grow. After buying all
those bike parts, you probably will want to do this. If you do not
want to travel to Mac Anu, Canard has a shop set up in Dol Dona as
well. Do what you like with that.
First, head to the Quest Shop solo to pick up "Challenge from the Goblins."
You will need your bike up to date for this. Save if you wish.
(8) Pursuing Expert's Biker--
Don't freak out about the area level. You don't fight enemies here.
You have to chase down the goblins on your bike without getting off, and then
tag them. This is a timed mission, too.
Ride forward a bit to start, and then some more to find Stehoney. Try to clip
his butt in less than 25 seconds. You can do it by watching his movements and
timing your turns.
You have to hit Jonue twice. He likes going in a circle mainly. Use that to
your advantage by cutting him off.
Zyan and Albert are next. Hit each twice by concentrating on whichever is the
closest between hits. Each is in a circle, sorta, but in opposite directions.
They meet at about one point.
Hopefully you have a minute and a half or more left for Martina. Hers is a
clockwise circle. You have to collide with her thrice, and she is fast. Time
your cuts and turns as needed.
Dol Dona--
You will receive a Word of Spirit. Grab "1st Word: Passing" from your email
before heading to the back of town to the NPC standing by the Warp Point. This
guy will look at your number of Bike Missions and how many Chims you've found
during those runs. You can max that out fast now if you know the cheat for it.
But, be sure to save before each area.
* There are 5 courses for bike missions. Getting the record in each gains
you 5 new bike parts. You can get multiple runs out of each area, as
quotas of 5, 10, 20, and 35 runs net you more parts. However, please
be sure to have plenty of room in your item inventory before taking
on a new course. As for the Chim Chims, I stopped getting rewards
after 3600 of them, and I went up to 5000.
* The best parts in Vol.2 are the Kirisame Engine, Kurogane Armor, the Tidal
Muffler, and then the tires are between Night Tires for Bike Mission
stuff while Hazy Tires are good for colliding with enemies.
Alright, invite Alkaid and Silabus. Since Haseo and Silabus should be at level
51 and Alkaid at level 49, your party should have an average level with the
second digit being a 0. This affects Lucky Animal spawns in this volume along
with area levels. I'll go into more detail about that later. If the average
ends with a 1, you will get a Fate Worm no matter what field you go to.
* Sleipnir appears in F2 (or Fields with levels ending in 2) when the party
average ends at 2, F1 and F6 for 3, F8 for 0, and on. For what we're
about to do, keep this in mind, and carry enough Smoke Screens so we
can make this work.
* For more info on when Lucky Animals appear, see my charts near the bottom
of the walkthrough.
Let's suppose the average ends with a 0. Head to Delta for a level 48 field.
Also, it's a good idea to save first.
(A) Galloping Wrath's Two Wings--
________
| LS |_
|k |
|_Y @ |
|M S |
"""II"""
___II__
| M |_
| k |
| |""|G M|
| |__| __|
| M |
____ ""II""
_| |__II__
___| |_ ___
| @T Y |_ _| |_
| | | k |
| |---| @ |
| @ |"""| k Y |
|_ ! Y ____ | | Y |
|____| |_ _| |_______|
|S |
"""""
The Sleipnir will spawn if you're at the right level upon entry. So, you can
thankfully level here. However, save this Lucky Animal for last. Keep away
from it until the field is cleared of enemies and chests.
I also suggested a level 48 area since it should be easy enough, and you can
build up the Morale gauge. So, enjoy beating on the Fate Crabs. Broadswords
are your friends here . . . namely a Broad Guiren+5 with Backstab and Poison
Attack customized onto it.
Here's what you do. Save one of the altars as your last enemy group, grab the
last Symbol Fragment when the enemies are gone, head inside the Beast Temple,
grab the treasure, head back outside without leaving the area, and wait about
five minutes since the last battle fought. There is a timer you do not see in
fields having nothing to do with storyline. When the timer is up, and as long
you are not inside the Beast Temple, Doppleganger will appear in the field.
Each time you get into the battle, the timer resets as long as the timer is
still going. You do not want Doppleganger to appear with enemies still on the
field. While you wait out the five minutes, grab the Sleipnir. Also, be sure
not to be in the menu or it's just time wasted without the timer moving.
Once Doppleganger appears, be sure to have Sleipnir's effect, full Morale, your
equipment and skills as strong and ready to go as possible, and to be on your
bike. Doppleganger warps around the field, walks and runs around for a little
bit, and warps around some more. You will know he is near by a red arrow that
appears, and even closer by the dark haze that surrounds him. When you see the
image duplicating fiend, hit him from behind or the side with your bike.
***Doppleganger***
Haseo's level +8
That's right, he will always be 8 levels above you until you get near the cap
of level 100. However, we can do this. You should have Sleipnir. When the
Lucky Animal brings this enemy's health down by half, use a Smoke Screen, and
get behind him to quickly surprise him again. If you're quick enough, use your
bike each time. You have up to five blessings with the Sleipnir, which is why
I said to save it for after the enemies being gone. It really should only take
2-3 encounters to get this trick done.
Once Doppleganger's health is down enough from Sleipnir, pop a Beast Awakening.
Launch a Skill Trigger, and attack like mad until the next Skill Trigger. It
will end very fast this way.
***End of Battle***
As long as you have the Own King from Rebirth, this first Doppleganger fight of
Vol.2 will net your the key item Forgotten Shadow, the rare Broadsword Heine's
Shadow, and the Dual Swords Heine's Invasion. These weapons can be equipped at
level 51, but are super powerful like level 100 weapons or better. They have
great abilities on them as well. You're done here.
Mac Anu--
Sell your extra stuff and whatnot before heading back to Dol Dona. I suggest
you give your Poison Ribs or whatever the old Dual Swords were to Alkaid once
she hits 51.
Dol Dona--
You may wish to save so you don't have to do that again.
(8) Blazing Multiple Buttercup--
This light elemental field with an area level of 52 has a boss. That shouldn't
sound bad, right?
Use the map the game gives you to clear the field. We got Death Kettles and
Tick Masks here. They should be easy enough. Get your Morale up. If you see
the Medic Union, hit them up before the boss. Don't forget to surprise it.
***Dryas***
HP: 2234
We fought this guy in Rebirth, and shouldn't need the Awakening. BUT, there is
hardly anything like making quick work of enemies.
***End of Battle***
Take care of Mecha Grunty, replenish your Chim Spheres, and leave. The reward
for ranking a B or higher is "2nd Word: Spiral's."
Dol Dona--
Sell your stuff. You should have plenty of Armadillo Shells to sell at the
shop Gaspard is running. Finally, it's time we did the area Alkaid was wanting
to do before our excursion.
(8) Severe Unclean Gray Dance--
The first floor is nothing but Gaze Knights. When you reach the Warp Points,
take the south, clear northward to the chest, and then head back to where you
can continue west.
On the second floor you see Death Kettles and Tick Masks. They should be much
easier than what was on the first floor. The path splits again. Take either
way to clear around before going east toward the Beast Statue. You will get a
couple scenes when you get into the last room.
Grab the treasure, and use the nearby platform to leave. "1st Word: Refined"
is what you can get by ranking high in this area.
Dol Dona--
Sell what you don't need, and switch servers.
Lumina Cloth--
Head north to the Reception desk, and select to enter the Tournament. Doing
this will relinquish your Demon Palace Emperor title, but that is fine. There
won't be a need to climb the ranks like we did in Rebirth. Log out.
E-Mail:
Silabus asks if you've tried out Crimson VS yet.
CC Corp asks you to register for the tournament since you are deemed
eligible for the Holy Palace. I know, didn't we just register?
Lumina Cloth--
After the scene, go to register for the tournament. Atoli will show up, and
apologize for some stuff before deciding to join you. Back to the Desktop.
E-Mail:
Alkaid invites you to do a quest with her.
Apkallu:
6 new topics, each with a new wallpaper to download.
~~Part 4: On the Way Into a Palace~~
Dol Dona--
You will need to invite Alkaid and one other person. I suggest Gaspard, and to
set his Strategy for Life so he will mainly heal. Go to the Quest Shop to grab
"The Cat Smiles Silently" from the Accept Job list.
(8) Standing Calming Western--
The White Malice Cat will hit and curse you in the starting scene, so your HP
and SP will be halved for the duration of this area. Should we worry? We're
level 53-54, and the enemies are once again Fate Crabs and Gaze Knights. That
should be a nice, big no . . . especially with the Heine's Shadow equipped.
Anywho, the White Malice Cat has run off, and we must go after it to kick it a
few times. You will find the creature on the hill on the last isle. Clearing
this field is optional, though it may help with your Ryu Books, so do it on the
way to the hill at the end if at all. You then have to chase the White Malice
Cat like a Lucky Animal to kick it three times. Your curse will break, and you
will zone out.
Dol Dona--
You'll receive a Text of Power for this quest. For affection purposes we will
want to give this to Alkaid to use on Haseo, but that can wait. Log out after
you sell. (Shop Acorn should have raised your funds a fair amount by now)
E-Mail:
Atoli says you and her should tell Silabus about you attending the
Holy Palace Tournament.
The World Board:
"Area Words" has four new area addresses for you, though they are a
bit high for us for now.
(8) Unselfish Deity's Clepsydra
(8) Tranquil Genesis's Arrows
(8) Thrilling Fruitless Drama
(8) Confusing Maiden's Rash Action
Log in.
Dol Dona--
Before you do anything, you can go to Mac Anu to pick up the Animal Radar from
the NPC we just helped in that quest. His house is in the Alchemy District. I
make note of this now so you can use it for something a little later.
Invite Atoli, and head to Canard's @HOME. You'll get a short scene, and then
it's time to log out again.
E-Mail:
CC Corp informs you that the first round of the tournament is about
to begin.
Lumina Cloth--
You could head back to Dol Dona to level up with random areas if you wish, but
the first opponent should be weak enough for you. Select "Tournament" at the
Reception desk, use the wrap point you appear near, and then . . .
***Tournament Round #1***
HIROSAWA - Edge Punisher, lv.50
ca-ge - Steam Gunner, lv.50
kenta - Harvest Cleric, lv.50
There should be no rush here. Guard when you need to, and take swipes at ca-ge
and HIROSAWA when you can to hope to Charm either one. No worries if that does
not happen.
Hold off on using skills except as a quick action to counter an opponent's use
of skills. Try to bring down kenta first by sticking by him much of the time.
When he tries to heal, pound him with a skill. He should fall fast enough.
Finally, take out both or just the leader of the remaining members of the party
you're facing here. Again, stick to guards, attacks, and counters as needed.
***End of Battle***
After a couple scenes, you will see that you've won 200 WP for the victory in
the arena. You will also receive an Astrid Specimen, Armadillo Shell, and an
Armadillo Crest.
-------------Mid Day Fighter's Playground-------------
~~Part 1: To Extend a Hand and in Growth~~
Sell the above items before logging out.
E-Mail:
CC Corp and Silabus both refer to a Job Extension quest that's now
available.
The World Board:
In "A hidden character discovered?" respond with "Area Words?" Then,
boot up The World and come back to this topic to find the Area
Words (8) Chaotic Fortified Guard.
Dol Dona--
Antares is waiting for you. After the short scene, invite Gaspard and Silabus
before heading to the Quest Shop to accept "Seeker of Karma."
(8) Burning Fallen Seven Sins--
The first floor of this dungeon is pretty linear. There are a couple of Warp
Points, but they are hard to miss. The enemies are Death Kettles and Goblin
Sages, which should be easy for you. When you reach the first Talking Door,
which looks like a Chim Door, you must answer a few questions about The World's
history (or rather the backstory of R:2). Answering incorrectly drains you of
20 Chim Spheres, and you have to answer all over again.
Talking Door #1: Third answer, first answer, and then second answer.
After that is the second Chim Door of the dungeon followed by a Warp Point in
need of Chim Spheres. Shortly after that first warp is a scene which you are
more than welcome to skip.
Talking Door #2: First answer, first answer again (though the third may be very
tempting), and the second answer.
Once you activate the second Warp Point, use it to reach the end of the first
floor to the west.
On the second floor you will meet Steam Goblins. Also, you will see a room
with two Warp Points. The south one leads to two breakable objects, and the
north one continues the otherwise linear path.
Talking Door #3: Second, third, and second.
In the first big room of the third floor you'll get another scene. Again, you
can skip it especially if you've played Rebirth. You'll be deprived of the
ability to collect Chim Spheres from this room, and once this scene happens you
cannot turn back. Gaspard and Silabus will be left behind as well.
When the path splits, north will take you to more breakable objects, and south
will lead you to the Beast Statue where the quest ends. Haseo will also then
ponder about the power he believes in and realize he wants to end this quest
with Silabus and Gaspard. So, head back to that room where they were ditched,
pick up Silabus and Gaspard, and return to the Beast Statue to open the chest.
For clearing this dungeon, you get "3rd Word: Dagger."
Dol Dona--
After a scene you can use Scythes and you can switch your weapons by using your
different Skill Triggers (like a weapon to each button). This will also enable
the Divine Awakening. Let's stick with Beast Awakenings for now. This quest
ALSO gives Haseo 1000 exp. That should bump him to level 57.
To set up your weapons, go to the Equipment menu. Set Heine's Invasion to the
Dual Swords, Heine's Shadow to the Broadsword, and equip your strongest Scythe
along with whatever abilities you want to customize to it. Next, head to Skill
Trigger. I suggest putting Sparrow Counter (Dual Blades) on Triangle, Bone
Crusher (Broadsword) on X, Wicked Strike (Scythe) on Circle, and whatever you
want on Square. Now, you can see what weapon's skills are more effective when
used against an enemy by which weapon flashes during Skill Trigger.
~~Part 2: A Wiseman Cometh~~
Log out.
E-Mail:
Atoli sends (8)Excusing Illusion's Route.
Apkallu:
5 new topics... 5 new wallpapers... poor Gaspard.
Don't forget to check Crimson VS if you're running that. Players sometimes
will change which element (Snipe, Guard, or Assault) they use, and so should
you to keep ahead of them. Again, that's if you're bothering with Crimson VS.
Dol Dona--
Invite Atoli and Alkaid, and then save. Let's tackle a quest first. Pick up
"Gathering Shadow" from the Quest Shop. (Yes, we're holding off on Masquerade
for a while.
(8) Blowing Sea Sand's Hot Wind--
You will see a group of Shadowless Dogs not too far into the field. You won't
be able to surprise them, but you will have to fight and beat them when you get
anywhere near them. One will remain and run off.
West of that encounter is where you'll find a Lucky Animal. South and west
from there is your second encounter with the Shadowless Dog. Beat it.
Before continuing west, now would be the time to clear to the east. Once that
is done, go west, south if you wish to clear, and north to the Shadowless Dogs
that wind up surrounding you. Only one is real, and it's the one with a shadow
by its feet. That's right, the real Shadowless Dog has a shadow. Use your
digital pad to target that one monster, and press X to begin a battle.
When the real monster is down, the rest will disappear. This will cause you to
leave the area automatically. Ranking high nets you "1st Word: Feeble."
Dol Dona--
You will receive a Text of Sense for the quest. If you check you email now,
Bikman will appear in Mac Anu by the Alchemy district's fountain. He will hand
you an item you can use endlessly to detect people you have not met yet in this
volume (even if you met them in Rebirth). You're welcome to complete Bikman's
campaign now as much as you can, but it can actually wait until the end. This
will ultimately help your Item Completion for cheap.
* Player Characters appear in either of the towns, in Kestrel's @HOME found
at (A) Sneering Failing Empire (acquired in Rebirth), or in an area.
Use the Flyer Radar in each place to find out who's in the area you
have not yet met during Reminisce.
Save your game before the next area. Yes, bring Atoli and Alkaid still.
(8) Chaotic Fortified Guard--
Here's the drill about this place in case you didn't do a similar event back in
Rebirth. This dungeon is short, it's easy to clear, and the only monsters here
are a boss which follows a scene.
***Morgul x3***
HP: 896 ea.
Start off immediately with a skill from your Scythe. Attack like mad, and use
any chance you get at a Rengeki. Atoli will be healing. These guys should not
be hard.
***End of Battle***
You're done here. Leave. "3rd Word: Starlit Sky" is the reward for ranking a
B or higher here.
Dol Dona--
Sell and whatnot if you need to. The next stop is . . .
(8) Excusing Illusion's Route--
Since we're here to level up, we might as well clear the field, yeah? You will
encounter Hell Charms, Steam Goblins and Elite Lizards here. There won't be
any encounters with Mecha Grunty or a Lucky Animal (or other players), however.
Don't forget to grab the Symbol Fragments from the chests. This field has the
mission of grabbing the treasure from the Beast Temple. However, to reach the
Beast Temple, we have to take a few Warp Points to get inside the valley. The
last of the Warp Points will be the pink couple which don't require for you to
activate with Chim Spheres.
By the end of this, your party should average at level 59 to 60. Leave once
you grab the treasure from the Beast Temple. For having cleared this area you
should be getting "1st Word: Tearing." We've been getting quite a few keywords
as of late.
Dol Dona--
When Alkaid and Atoli leave, it's time to log out.
E-Mail:
Nala summons you to (8) Clever Genius's Moon Raven.
The World Board:
"Cloudy Steel and Cloudy Fur" gives (8) Spectating Exposed Vagabond
and (8) Dejected Setting Hazy Moon.
Dol Dona--
OK, we have one more thing to do before going to meet Nala. Remember how we
had taken down Doppleganger once already in this volume? Well, we need to take
him down a second time for a powerful Scythe. Just like last time, we will be
wanting the effect of Sleipnir. Invite Alkaid and Pi. Between their levels,
the last digit of their average level should be either 8 or 9. So, to find a
Sleipnir you will want a field with an area level ending in a 6 for the 8, or a
4 or a 9 for 9. If that digit of your average is a 7 for some odd reason, then
the area level you're looking for should end in a 2 or a 7. A tad confusing, I
know, so here are some examples:
(8) Buzzing Expert's Drama - lv. 57 field with Goblin Nemesis and the boss
is a Mighty Nuaman.
(8) Buzzing Expert's Western - lv. 54 field with Goblin Nemesis and a Giga
Bazooka.
(8) Buzzing Expert's Hot Wind - lv. 56 field with Goblin Nemesis and a
Mighty Nuaman. Gives "3rd Word: Casket" for ranking high.
What you do if you are unsure how your level average ends, go to either of the
above areas, use the Animal Radar I asked you to pick up from Mac Anu, and stay
in the area ONLY if the radar reads the Lucky Animal as being the Sleipnir.
You can quickly figure out which field has it without fighting or raising your
level any.
Once you are there, you will want to build up your Morale twice. The first,
which should only take the two or three battles in the way, will be for the
field's boss. The second, which starts building as you fight the boss and then
continues as you go to clear out the monsters in the field, will be for the
Doppleganger when he shows up. As you did before, clear out the enemies, wait
five minutes without opening any menus or chests, and use your bike to find the
Doppleganger. Be sure your Awakening is set for Beast Awakening, and use the
same strategy as last time (multiple Sleipnir effects, Smoke Screens, colliding
with the bike repeatedly, Awakening, and skills and attacks like crazy).
For beating Doppleganger this time, you receive the Scythe Heine's Zero and the
Key Item Moonlight Faith. You're set on dealing with Doppleganger until vol.3,
but I suggest clearing the other two for a little extra exp, affection with Pi
and Alkaid, and making sure your Monster list is in good shape.
All that said and done, let's go meet Nala.
(8) Clever Genius's Moon Raven--
Nala is behind the Beast Temple. Should you choose to clear this area, then do
it on the way there. You will encounter Heaven's Dooms, Strange Heads, and
Lady Guards while you are here.
Between the first two Warp Points you see, use the one to the west if you wish
to clear, and then the east. The Warp Point to the west even leads to a Symbol
Fragment, so you can't just skip that chest if you're wanting to get inside the
Beast Temple.
There's no Mecha Grunty or Lucky Animal here, so make your way to the pink Warp
Point to reach the Beast Temple. Examine the sign behind the Beast Temple, and
you'll be able to warp using that Data Seed D from way earlier.
(8) Hidden Forbidden Hades--
This is why clearing was optional, though if you did it your party should be at
level 62-63. You will get a scene with Nala. He'll give you a Vigil Wave and
leave. Use the platform to leave. Sorry, no rank award for the area.
Dol Dona--
Sell your stuff and such. You may notice you can invite Atoli again, but don't
worry about that. Be sure Haseo has protection against Sleep, too, which can
be gained through the Vigil Wave you were given.
Log out.
E-Mail:
CC Corp says the second round is about to begin.
Lumina Cloth--
After inviting Atoli and Alkaid, head to the Reception to start up this match.
Again, please be sure to have Sleep protection on Haseo, but also on Atoli.
The material shop in Lumina Cloth can help you.
***Tournament Round #2***
Hiiragi - Macabre Dancer, lv.60
Sanetomo - Blade Brandier, lv.56
Tokitsune - Blade Brandier, lv.56
This should be an easy fight thanks to your levels and weapons. The defense
against Sleep will make this even easier.
As usual, attack and block as needed. Rack up those counterattacks of yours in
this fight. Try taking out the Blade Brandiers first with this method. When
it is even easier to bring down Hiiragi, do so. He will go down fast. This
guy does love following you around, however, so move quickly to pin Hiiragi by
your teammates.
***End of Battle***
You will receive 300 WP for your victory, Atoli will be away until the third
match, and Alkaid will say to expect an email from her.
~~Part 3: And the Wiseman Giveth Away~~
Log out.
E-Mail:
Alkaid sends (8) Troubled Her Antitheses
Crimson VS Board:
In "Ranking Info" respond with "I'll take the top!" to raise your
affection with Gaspard.
Apkallu:
7 new topics, 8 new wallpapers.
Dol Dona--
Invite Alkaid, save, you know the drill.
(8) Troubled Her Antitheses--
Since we're here to level up, we might as well clear this field. Use the map
to tell you which way to go next. Build up your Morale gauge, too.
You will meet monsters here called Scorpio '17. The Broadsword works best when
fighting them. You also will fight Lei Zins who are weakest against the Dual
Sword skillls.
You'll get a scene about Endrance when you get to the third island. Continue
after that across the field. You should be level 65 by the time you reach the
boss. Be sure to surprise it.
***Sorcerer Owl***
HP: 3490
Beast Awakening, skills, Rengeki, attack like mad, heal with items if you deem
it at all necessary.
The boss will drop the Lit Honeysuckle.
***End of Battle***
After a rather comical scene with Alkaid, leave the area. You can put the new
weapon into storage since the weapons you got from Doppleganger are better.
This area also gives "3rd Word: Cuckoo" for ranking high in it.
Dol Dona--
There's really nothing to do but selling and logging out.
E-Mail:
Gaspard invites you and Silabus to do a quest to cheer Silabus up.
If you're doing Crimson VS, be sure to switch your deck around to dominate the
opponents until the next time we progress in the story.
Dol Dona--
Invite Silabus and Gaspard, but don't pick up that quest just yet.
(8) Spectating Exposed Vagabond--
Clear like normal, raise your Morale, and the only new enemy here is . . .
***Entowol***
HP: 3315
Really, this should not be hard if you know the usual attack pattern for these
bosses by now. Beast Awakening, Rengeki when possible, heal if needed, bring
it down.
***End of Battle***
Leave when you're done. Ranking high gives you "3rd Word: Facet."
Dol Dona--
Sell if you need to, stock up if needed, and get ready.
(8) Soulful Caesar's Cloak--
Much of this field connects with Warp Points, but you can easily see which goes
where just by looking at the map provided by the game. Clear the area and all.
The boss is another Entowol, and don't worry if you have to fight it without an
Awakening. It's easy enough to take down.
Upon leaving, ranking high yields "3rd Word: Pillow."
Dol Dona--
With Silabus and Gaspard in your party pick up "The Silent Chim" from the Quest
Shop to pick up the keywords to the next area.
(8) Wonderful Opaque Yin Beast--
You'll notice quickly that there are no Chim Chims here, so be sure to come to
this dungeon with plenty of Chim Spheres in stock. However, this does not mean
you shouldn't clear this place.
Wander around clearing the second floor until you hear something laugh as you
get close to one room. Back track to the central room to find a giant Assassin
Chim chasing a Chim Chim. Kick the big guy a few times by cutting him off when
you are able. If you have a Speed Talisman, this will be even faster. Once
the Assassin Dad is beaten, the quest will be over.
For ranking high, you can get "1st Word: Wailing."
Dol Dona--
You'll get a Text of Wisdom. I suggest bringing in Piros to give him this new
item plus new equipment, and have him use the item on Gaspard. This will raise
Piros' affection by at least a little bit.
Log out.
E-Mail:
Silabus thanks you for the quest.
CC Corp tells you the next match is about to begin at the Arena. As
you can see, the opponent is Nala.
Mac Anu--
In case you're wondering what we're doing here, we should head to Dr. Kubo's
house in the Mercenary district, and talk to this NPC to start the Chim Kicker
campaign for Reminisce. By this point of the game, I had kicked around 650 of
the 1000 Chims he needs, so you shouldn't be far off if you've been clearing
the areas.
Lumina Cloth--
Invite Atoli and Alkaid, and save. Your levels should be 64-67 by now. That
will be way more than enough. Head to the Reception desk to start the process.
***Tournament Round #3***
Nala - Lord Partizan, lv.63
Rashin - Lord Partizan, lv.59
Himi - Twin Blade, lv.59
Run, attack in potshots, block, counter with every opportunity. This shouldn't
be at all hard. I say to take out Himi first, and then either of the remaining
two opponents.
When Nala is about two thirds down, you will get a scene.
***End of Battle***
After another scene, you'll get 400 WP, a Rough Buddha, and a Jade Dragon Eye.
~~Part 4: Reminding Us Why We Fight~~
Log Out.
E-Mail:
Atoli sends (8) Lingering Aching Love
Dol Dona--
Alkaid and Atoli will BOTH be waiting for you. Poor Atoli. Invite the two of
them. Before we go to do Atoli's area, let's finally do one gained near the
start of the game.
(8) Confusing Maiden's Rash Action--
In this easy field, the enemies are old and you need to find the chests with
Symbol Fragments to get into the Beast Temple.
For ranking high you can get "3rd Word: Royal Edict."
Dol Dona--
Sell what you don't need. Bring in some Curse protection.
(8) Lingering Aching Love--
No Chim Tree here. Don't worry about them.
The boss here will be the last thing we do, so clear as usual. Carrizabeths
make their first appearance here. Like the Carries and Carriannes, they have
shells you have to break away, and you also have to be prepared for them using
a Curse cloud on you. Look out also for them going kaboom or it'll hurt.
Another new enemy here is the Meggido Hydra. They have armor as well.
Keep up with the Rengeki attacks and clearing of the field until you reach the
boss on the northwest isle. Your party should be level 70+ by then.
***Anchor Bind***
HP: 3649
In spite of what the other enemies may lead you to believe, this boss has no
armor to it. Surprise it, Beast Awakening, Skill Triggers, Rengeki, heal if at
all needed, and bring this monster down.
Even at level 70 you should get 200-something exp from this guy.
***End of Battle***
Upon leaving, the high ranking reward is "1st Word: Radiant."
Dol Dona--
Sell your stuff, update your equipment if needed, and check your Ryu Books. By
now all eight Books of 1000 should be at their 4th rank or greater.
Log out.
E-Mail:
Atoli says she enjoyed the adventure with Alkaid.
CC Corp (if you did get all books to 4th or better) informs you of an
increase in Guild rank and what you can buy from it.
Kuhn invites you to (8) Secret Mind's Surpassed
Dol Dona--
As you can see, Kuhn is waiting for you. However, we have a quick errand to
run in Canard's @HOME. While talking to Death Grunty select Expand Facility,
and pay a modest 20000 GP for Platform Transport. This will allow for being
able to backtrack between Platforms in fields and dungeons (though not between
floors). This isn't a bad feature to have, though it could be better. Just
know you have to have passed by the Platforms to warp between them.
Now, besides Kuhn, you can invite anyone other than Pi. I chose Alkaid, and
you may see why very soon. You may also wish to upgrade Kuhn's equipment.
(8) Unselfish Deity's Clepsydra--
This is another area from the Bookmark list. It's a field with a Beast Temple.
Enemies here are the Chickie Mama (which has flight armor), Long-Lived, and
Hell Charms (flight armor, but weaker to Scythe skills).
So, clearing this field and doing as many Rengeki attacks as possible should
bring everyone's level up considerably. Those Rengeki attacks also help with
your affection level of those in your party, and I'm hoping you've also got the
affection with Alkaid about as high as it'll go in Reminisce.
For ranking high here, you can get "3rd Word: Dude."
Dol Dona--
You know the routine, right?
(8) Secret Mind's Surpassed--
As you can see from before zoning in, this is only a level 62 dungeon.
The first floor is short whether or not you wish to clear it. The enemies are
not new, either.
The second floor is more old enemies who should be weak for you. Don't forget
to fill up on Chim Spheres while you're here.
By the third floor, you'll probably be fed up with the easy enemies crowding
the rooms half the time.
The fifth and final floor is the longest of them. If you were much stronger,
your Scythe would make you look like you're farming for hardly anything. You
finally find the AIDA signal in the northwest room. You can finish clearing
after you fight this thing.
***AIDA (Anna)***
You now have a fourth hit to your main attack, and you can now deflect those
small shots with your scythe. Otherwise, this is your normal battle against
AIDA's simplest form. Bring it down in health and Data Drain it. Damn, even
the main reason we're here is easy.
***End of Battle***
Leave when you're done. If you exerted enough patience to clear as usual here,
you can get "2nd Word: Eternal."
Dol Dona--
* WARNING: Once you log out at this point you will be unable to re-invite
Alkaid until late in Redemption. Get her affection up, and spend as
time with her now as you can if you like her.
Head back to the desktop after you sell.
E-Mail:
Kuhn thanks you.
Alkaid says she's heading to (8) Hidden Forbidden Battlefield.
Log in, watch the scene, and head to . . .
(8) Hidden Forbidden Battlefield--
After one very sad scene, leave.
Dol Dona--
Log out.
~~Part 5: Neither She is Ever Forgotten~~
E-Mail:
Atoli sends (8) Ephemeral Time's Memoir not knowing what happened to
Alkaid just now.
News Capture:
There is an article about the girl behind Alkaid being in a coma.
Another article (about "New Creatures") has to do with the characters
Nuke and Rachel from the previous games.
Crimson VS Board:
"Acquisition Conditions!!" has "1st Word: Competing" for you. Use
this in any field with NO BOSS to find one of three cards, and
collect all three. This will help you climb the ranks if you've
been playing. However, you will want to be on (A) to keep the
area level low.
Apkallu:
3 new topics, 2 old topic with new content. That totals to 5 new
wallpapers for download.
Dol Dona--
The first thing I suggest you do is go to Delta to find a field with a Beast
Temple starting with Competing. Keep visiting a few different Beast Temples to
find three cards. Once you have Flame of Consumption, Restraint of Discipline,
and Don't Kick!!, you're done with this side trip.
Back in Dol Dona, invite Atoli and Silabus.
(8) Ephemeral Time's Memoir--
Here's another area we might as well clear since we're here to level up. The
enemies here are Chickie Mama, Zan Zin, and Carrizabeth. Strangely, you may
find Mecha Grunty but no Lucky Animal.
Once you're inside the Beast Temple, there will be a scene.
***AIDA (Anna)***
Do I -REALLY- Need to say what to do here? Stun, slash, Data Drain.
***End of Battle***
After the scene and you getting Data Seed A, pick up the treasure. Leave when
you are done. Sorry, no keyword this time.
Dol Dona--
So, how much money have you made between battles, selling stuff, and finding
the occasional Fate Worm? Near or over a million GP yet? Log out when you're
done here.
E-Mail:
Ovan says you'll learn about Endrance in Indieglut Lugh.
How Haseo can remember that one area out of the many so well, I can only guess.
Mac Anu--
You'll get a scene upon logging in about Endrance and Bo.
Check with the campaign NPCs to see your progress. Then, go to . . .
(A) Submissive Tragedy's 1000 Oaks--
You don't have to clear. So, get on your bike, and ride your way to behind the
Beast Temple where a sign is. Examine the sign to warp.
(A) Hidden Forbidden Dead Wood--
Saku is about, and she's unhappy to see you. She's infected by AIDA as well as
the Phase 5 Epitaph User.
***Gorre***
Finally, a fun fight.
Normal Shot - It's a barrage. I suggest more dodging than swiping.
Bloom of Destiny - Hit it with your scythe a few times.
Painful Blow - Dash to one side like mad.
Paradise Invite - This is a three part attack. First she folds up, then
she flies around shooting bubbles at your. The third part is when
your five seconds are up and she uses a big attack against you. Get
to her as fast as you can in those five seconds to hit her with X.
If you don't then this WILL hurt. I know that this is very hard to
beat Gorre at, but please try.
Data Drain - Button smashing is your only defense, and you still take more
damage than is comfortable.
She's still a rabid attacker when you charge and try to Data Drain her. Good
luck with Volume 2's second hardest avatar battle.
***End of Battle***
Watch the scene.
Mac Anu--
You will receive the Phase 5 Epitaph Genome Data. If you're feeling up to it,
you can head to Raven's @HOME to battle Gorre again for a wallpaper. I would
not blame you to wait. You will also receive a Data Seed J as well as finally
get (A) Hidden Forbidden Dead Wood. Hurray for new keywords.
Log out when ready.
E-Mail:
Pi sends (8) Growing Evening's Mind Trip
Dol Dona--
Invite Pi and one other person. Let's bring Gaspard for his heals.
(8) Growing Evening's Mind Trip--
Yata sends you short mail messages of where to go. After using the first Warp
Point, use the pink one to the east to be launched into a battle with an Anna.
After receiving a Data Seed F, you will be told by Pi there's something to talk
about. So, we're off to the Beast Temple. We might as well clear this field.
Save the north warp point for last.
Once inside the Beast Temple you will get a scene. Grab the treasure, and head
back to town. No keyword here either.
Dol Dona--
Routine stuff is so much fun. (not) Log out.
E-Mail:
CC Corp tells you the next match is about to start.
The World Board:
"Cloudy Steel and Cloudy Fur" contains (8) Petitioning Daylight's War
Maiden.
The other new topic has a hint about the Ancient Egg we received in
an earlier area.
Lumina Cloth--
Invite Pi to your party. You don't have Endrance's Member Address yet, so just
head to the Reception to get this started. Atoli will show up, but she will be
told she should sit this fight out for her own safety.
***Tournament Round #4***
Bordeaux - Blade Brandier, lv.74
Negimaru - Twin Blade, lv.73
Grein - Edge Punisher, lv.72
Much like the tournament battle against them in Rebirth, it's your two against
their three. UNLIKE in Rebirth, however, Haseo should be a level higher than
Bordeaux.
That said, run around and block. Much of the time these guys will attack you
instead of Pi, and trying to use a skill is asking to be slain. Use your Skill
Triggers only against the nearest targets as they use their own skills, and be
sure to concentrate on Bordeaux. Don't let any of them get behind Haseo in an
attack, don't let them pin you to a wall, and block what you can.
When Bordeaux is about halfway down you will get a scene, but the fight isn't
over yet.
Also, when your Morale gauge fills up, use a Beast Awakening to tip the battle
to your favor. When the battle is won finally, you will get a scene which will
turn this into the hardest avatar battle in Reminisce.
***AIDA (Oswald)***
"You are hideous... Not only that... you are pathetic." --Endrance
Ready for one truly painful battle? This one may take a couple tries. On the
other hand, this is why Alkaid's gone . . . a giant spider!
Archene Shot - Dash to the side
Rush - She rushes you to take a couple swipes. Dash to the side.
Kobold Bullet - Hit these with your scythe.
Arachno Trap - Here's the big attack you MUST avoid getting hit by. If it
does, kiss a chunk of your life goodbye. She does this more as she
takes more damage. As a tip, move left and right while waiting for
the first part of the trap to come down, and slip through the middle.
Then, try moving just a little bit to the left or right with the best
judgement you have to slip through the second part of the trap.
Thankfully she doesn't move too fast when you quickly charge your Data Drain.
Actually, if you have the dodges down, she isn't so bad.
***End of Battle***
Endrance will give you his Member Address (and his life). Saku will show up
and give you the Member Address to Sakubo as well. You will then receive 500
WP, a Rough Iron, the Genome Data for AIDA-021, and Data Seed W.
* Sakubo has two affection levels and two personalities. Saku's starts out
less than Bo's. So don't panic if you see Sakubo's affection drop to
a red sphere with a couple orbs all the way from a blue sphere with
however many orbs.
~~Part 6: Sirius Business~~
You may even wish to do whatever avatar rematches available that you have not
done yet. Your choice there, but log out when you're ready.
E-Mail:
Gaspard refers to a message on the Rumors Board.
Atoli congratulates you and also invites you and Bo to a quest.
Rumors Board:
Check the new topic for (8) Hidden Forbidden In Heat.
Apkallu:
Check the 3 new topics and 2 old topics with fresh posts for a total
of six wallpapers.
Dol Dona--
First, you're kinda forced to go to the area where Piros is.
(8) Hidden Forbidden In Heat--
Watch Piros make a fool of himself for the . . . I've lost count. He was this
way in the previous games as well.
"...I got a serious case of deja vu." --Haseo.
I find it amazing he's so good in graphics but not in character design. Well,
with that scene over with, leave.
Dol Dona--
You can now invite almost everyone. Bring in Atoli and Sakubo, make sure they
are up to date on their equipment, and let's do an area before a quest.
(8) Tranquil Genesis' Arrows--
The first floor has loads of Hell Charms, a Trap Room, a room where the door
just closes on you and you have to re-open all doors in that room with a single
switch, and a Lucky Animal.
The second floor introduces monsters called Solid Eye. They've got some armor
and plenty of health. They're not worth the effort in terms of exp, but kill
them anyways since we'll want to clear the dungeon. Besides, this will raise
Sakubo a fair amount of levels.
On the third floor you will meet the Heavenly Ray. They heal 300 a shot, and
can get annoying super fast . . . especially when they do it right after a blow
that knocks you away from them. One tip is to use The Emperor, a skill sealing
item you can find through much of this dungeon.
The fourth floor is more Heavenly Rays and Solid Eyes. It is also the floor
with the Beast Statue. Claim your prize and leave. You can get "2nd Word:
Cloudless" for clearing this dungeon.
Dol Dona--
By now you've probably collected enough Chim Chims to go to Dr. Kubo over in
Mac Anu. He'll give you a Dawn Chim Chim. I say to hold on to that for a bit.
Now, go to the Quest Shop to pick up "Mushroom Hunting."
(8) Sticking Natural Fungus--
This should not be bad since we leveled a little. Start off each battle with
a skill trigger. There are no monsters here, either.
A couple rooms into the first floor, you meet a few PKs. They foolishly reveal
this to be some sort of PK rally. You will wind up having to fight them. They
should not be too much of a hassle even with their love for status ailments.
A few rooms into the second floor you'll meet a second group of PKs. All three
of them are Edge Punishers this time. Don't worry if your skills get sealed,
because these guys are weak between your scythe and Bo's spells.
Just before the path splits on the third floor is where you meet the third PK
party. Mop the floor with them before moving on. Be sure to open all chests
and kick all mushrooms before reaching the far west room for a scene.
***Negimaru and PKs***
Fight this much like you fought the past three battles, and hope your Morale
gauge fills up enough by the end of this fight. This will end after they're
knocked halfway down in health.
***End of Battle***
You will get a scene.
***Negimaru (buffed)***
Use whatever Morale you have in a Beast Awakening, and make your attacks and
skills count. This will be over fast with even half a bar of Morale.
***End of Battle***
Watch the entertaining scene. Saku comes in and tears Negimaru a new hole.
No new keyword on the way out.
Dol Dona--
Log out when you're done selling.
E-Mail:
Saku sends (8) Aesthetic Hardship's Aster
Dol Dona--
Invite Sakubo and Endrance. Hand the Dawn Chim Chim to Saku, and have her use
it on herself. Do the same with the Dusk Chim Chim.
(8) Aesthetic Hardship's Aster--
You should be familiar with the Long-Lived, but we now also have Funger Hats to
fight here.
Clear the field, fill your Morale gauge, and prepare for a boss. Don't forget
to surprise it.
***Process Gear***
HP: 2867 +armor
In spite of the armor, this boss is quite routine. Beast Awakening, skills,
Rengeki, attack like mad. The Broadsword is your friend here.
***End of Battle***
Leave when you're done. If you ranked high, you can get "3rd Word: Orion."
Dol Dona--
You might as well log out.
E-Mail:
CC Corp informs you the Title Match is about to begin.
The World Board:
In "What's the deal?" respond with "Which dungeon?" Boot up The
World, and return to find (8) Raging Scheming Conclusion.
Dol Dona--
Alright, let's level Haseo, Pi, and Endrance just a little more before this new
match at the Arena. Invite Pi and Endrance to get started.
(8) Dejected Setting Hazy Moon--
A new enemy in this field is the Gobtank 75. It's armored.
As usual, be sure to clear this area and get your Morale up since there's a
boss at the end.
***Bison Tortoris***
HP: 3539 +armor
Think of how we just fought the Process Gear, and up its health and strength by
a little. What's this mean to you? Likely nothing if you stick to the method
I've repeated so many times by now.
If Haseo's Broadsword is the Heine's Shadow, then you'll even Charm this boss
periodically. Chances are that would leave it open for Rengeki after Rengeki.
***End of Battle***
Leave when you're done clearing, and you should get "1st Word: Cheering."
Dol Dona--
Save and all that you do between areas.
(8) Raging Scheming Conclusion--
Head forward to the end. The only way to clear this dungeon is to gather some
Chim Spheres. Let's say about 20. Anywho, at the end you'll get a scene and
then a boss.
***Morgul x3***
HP: 696 ea.
This should be cake. Slam them with a Scythe skill instantly.
***End of Battle***
When you're done playing with the Chim Chims and Morguls, leave. It's not like
you'll get a keyword out of this.
Dol Dona--
Just save, and then head to Omega server.
Lumina Cloth--
Head to the Reception desk to start the match. Kuhn will decide to help out in
this fight, and Pi will step down to let it happen as long as Kuhn, Haseo, and
Endrance beat the AIDA infecting Sirius. With that, invite Kuhn, and try again
to start the match.
***Sirius, Azure Balmung, Azure Orca***
The Azure Knights are illusions--fair warning! If you try to hit them they'll
fade and come back. So, concentrate on countering against Sirius. Otherwise,
run and block as usual. Then again, normal attacks will work as well.
Once Sirius is down halfway in health he will initiate a Divine Awakening. It
will hurt a bit, and there's nothing you can do about it. Just press on with
the fight as before. Before long, the battle will change.
***AIDA (Helen)***
It's normal shots and rush attack can both be dodged with dashing to the side.
Beware, though, this thing is a squirmy fish. You can also dodge Prolog Laser
by dashing to the side . . . or even just moving regularly to either side out
of the beams' reach.
Another attack of Helen's can be deflected by timing your slashes with your
scythe. It should take two or three slashes.
When it's time to Data Drain, brace yourself for the couple of normal shots as
you charge. The idiot AIDA will get close, and it's big and slow enough to do
a successful Data Drain in no time.
***End of Battle***
Watch the scenes. You have now won the second of three tournaments. The real
Azure Knights will show up to dispose of the fakes, too. You will earn 600 WP,
a Broad Sheaf, the Genome Data AIDA-031, and Data Seed L. Why don't you hit up
the Serpent of Lore for a rematch with Helen to get a wallpaper?
-------------Closed Falling Grown Sapling-------------
~~Part 1: When is Death Ever the End?~~
Log out.
E-Mail:
A message from Phyllo. (8) Bequeathed Insatiable Mysteries is given
to you. Haseo will wonder if it's really him.
Apkallu:
4 new topics, 5 new wallpapers.
BTW, how are you doing with Crimson VS? Did you get to battle Gaspard yet? I
will have to cover some ground on this mini-game later in this guide.
Dol Dona--
I highly suggest bringing a couple people with you to make this trip easier.
Let's go with Bo and Endrance so we can raise their affection as well.
(8) Thrilling Fruitless Drama--
Here, we have Ani Zin and Gobtank 75 for the monsters, not including the boss.
Clear this area and fill your Morale for . . .
***Living Tower***
HP: 4280
No armor this time. Do the usual routine with bosses. If you happen to have
Sleipnir this will go even faster.
***End of Battle***
You reward for getting a B or higher here is "3rd Word: White Wolf."
Dol Dona--
Sell what you don't need.
(8) Petitioning Daylight's War Maiden--
This is a short field with a Beast Temple right smack dab in the middle of it.
Besides the Gobtank 75, we also have monsters called Hash Chase. Keep up those
Rengeki attacks and that field clearing until you get the treasure inside the
Beast Temple.
You can get "1st Word: Deep" from here.
Dol Dona--
Finally, it's time to hit up Phyllo's area.
(8) Bequeathed Insatiable Mysteries--
Through this field you will receive short messages from Phyllo. There's more
to do here than the usual clearing and Beast Temple stuff.
As for the enemies, there are Ani Zins and Solid Eyes. Nothing new, though you
should now be strong enough to knock out a Solid Eye's armor with one use of
the skill Bone Smasher.
When you first get near the Beast Temple, you are told Phyllo is southeast from
you. This means the second island is where you want to go. Make your way to
the northeast corner of the second island to see a ghost, and the first Adler's
Key will appear. Four more are in this area.
Head west toward the Platform to find the second Adler's Key, and then west a
bit more two find two Adler's Keys by separate shores. From there continue to
go west past the altar to find the fifth Adler's Key.
When you're done ere, leave.
Dol Dona--
Log out.
E-Mail:
Phyllo sends (8) Hidden Forbidden Sacrament
Dol Dona--
Invite two party members you are comfortable with.
(8) Hidden Forbidden Sacrament--
Watch the scene. Head to the 1st Phase Scythe, and select to unlock the seal.
Next, examine it again to fight the beast of the seal.
***Death Eater***
HP: 3212
You cannot surprise this boss, and you don't have an Awakening to start things
off with. However, with three people all being over level 75, this should not
be a hard fight . . . especially with Doppleganger's weapons.
Start off with a skill with the Scythe, and then make your way to surround the
boss. This way, you can block when it hits you, and whoever is behind it can
lay into some hits. Do some Rengeki attacks as you are able. It takes 40 hits
to make it happen. This fight will be a little lengthy, but you can manage.
The building of Morale will very likely happen, and you should use that chance
to bring this boss's health down quite a bit. In fact, after having gotten him
down halfway, around half a bar of Morale should be enough. You will want to
use a Beast Awakening when the boss has less than half life because at 1000 HP
it likes to heal.
If you need to help in healing, then be sure to fit in some items. Remember
that you cannot use an item or another skill right after using one skill.
***End of Battle***
You will receive the Lost Weapon Ticking Death. However, Heine's Zero is even
better than this. The Lost Weapons are arguably the second best weapons in
Reminisce, but among the best in the trilogy.
~~Part 2: To Grab a Tree By Its Roots~~
Dol Dona--
As you get back, you will see that you have 11 email messages waiting for you.
Time to log out.
E-Mail:
Antares first sends info about Lost Weapons and a bit about Phyllo's
last wish.
Silabus, Gaspard, Kuhn, Pi, Yata, Endrance, and Saku congratulate you
on your victory over the Holy Palace Tournament. Well... Saku
actually rubs it in your face she's congratulating Endrance.
Atoli congratulates you, thanks you, and then says she has something
important to do for Moon Tree.
CC Corp informs you about the crowning ceremony.
News Capture:
Online Jack #5 is up. Feel free to watch it.
Log in. There will be a scene. (Damn, I hate that kid)
Mac Anu--
Head down to the Harbor district and onto the ship to talk to the NPC there.
Select to set sail.
During a scene you will receive Spin Heaven. Now, let's be sure to talk with
each person twice to finish the event. Antares will of course be drunk, and he
will hand you his Member Address. Pi, Piros, Taihaku, and a couple players are
downstairs from the rest of the crowd.
Kaede will show up after Haseo sees Atoli... but not her. Something has gone
down in Moon Tree's @HOME. Head back to the ship to return to the main part
of Mac Anu.
Head to the Chaos Gate to attempt to go to (A) Setting Eternity's Night Moon.
You will be unable to get in. Haseo will finally hand over the item found in
the AIDA Server's Operation Folder. Log out.
E-Mail:
Yata has an idea of how to get into Moon Tree's headquarters, but you
need the right Data Seed. He sends (8) Discerning Neighboring
Vampire for you to go to with Pi.
Mac Anu--
Before we run off to do the Data Seed hunt, let's take care of something real
quick. If you were to look at the Books of 1000, you may notice that the only
book still at its 4th level is the Monster Info. Also, we can stand to collect
Adlaer's Keys, Mecha Gruny rescues, and Lucky Data.
For the Delta server areas you don't have to clear. In fact, you can kill the
enemy groups with your bike alone for the most part. Below, I've provided the
areas you can find these monsters as well as the number of Adler's Keys.
(A) Soulful Swift Alga Grass - Lei Fangs and 3 Adler's Keys
(A) Spectating Cloudless Hand Song - Ani Fangs and 6 Keys.
(A) Thrilling Cloudless Hand Song - Ani Ziger and 6 Keys.
(A) Cheering Exposed Generation - Lei Ziger, 3 Keys, and a new layout you
likely haven't visited before. Avoid the traps, beat the enemies as
needed, and get to the top floor with the Beast Statue.
Dol Dona--
Next up is your missing enemies from the Theta server up to now. I'd bring a
party member or two in the higher leveled areas. You can use this chance to
raise your affection with a few characters (Endrance, Bo, and Antares). These
ones you're welcome to clear if you'd like.
(8) Buzzing Doomed Pure Bred - Hanger Berries, a Desert Rose Leaf item can
be found here, and 2 Keys.
(8) Paling Red Plum's Generation - Hell Vulture, Face Bug, and 3 Keys.
(8) Thrilling Aster's Pure Bred - Druks, Mono-Grosser, plus a couple Keys.
Once that is done, check with Death Grunty in Canard's @HOME for the next step.
With all the Books in their 5th Rank or higher, you will receive an email from
CC Corp about your build's rank going up again. This will allow you to sell 10
items at Shop Acorn instead of 7. Oh yay... even FASTER money.
Also, if you wish to get the Book for Arena fighting maxed out for this volume,
you can by putting a team together and doing either Limit Battles--one match
between you and another team--or Survival Battles--5 consecutive fights against
different teams. I say to do Limit Battles against a team you can counter as
much as needed. Per sake of making things easier, I suggest between now and
the end of Reminisce to gain enough WP to get you in the top 3 on the ranking
of Volume 2. This way, you'll have a head start in Redemption.
Lastly, before doing the area given to us by Yata try to get Haseo to level 85.
He should be 82-83 already, so find a field or two with an area level of 82-83.
Below is an area I suggest. I dunno about you, but I brought Endrance and Saku
to this one.
(8) Dejected Wrath's Nemesis -
The monsters here are Scissor Bytes and Vak Zins. An Evil Snake Skin can be
found here in the barrels, too.
Clear this field thoroughly for the exp and items, and leave when you're done.
This area can give you "2nd Word: Pocketed."
Dol Dona--
Sell what you don't need, save, and invite Pi and someone with lower affection
than the others. I suggest Sakubo . . . especially if it's Saku in control.
(8) Discerning Neighboring Vampire--
Don't worry, this isn't what I asked you to level up so much about. Still, you
should not let up on striking down any monsters in your way. When you see the
Warp Point, don't take it unless you don't care about Adler's Keys. There's
one going the long way. There is a second on near the end of the first floor.
You will see Hell Vultures here, but the only hard thing about them by now is
surprising them, and even that isn't so bad. Gobtank 75s are here, too.
On the second floor, you have to make your way to the pink Warp Point to reach
the way down. There are two more Adler's Keys here as well as more Gobtank 75s
as you travel this rather rectangular floor. Hell Vultures also keep on with
their pestering, too.
The third and thankfully last floor has only one Adler's Key, and it's hard to
miss. Another thing to be thankful for is the Face Bugs . . . no more of those
big birds down here. When you've gone north to the second room where you can
head east, do so to find an AIDA signal.
***AIDA (Helen)***
Yes, you get to fight this one AGAIN. This time should be a little easier than
when you fought it in the Arena, but most of that will be from having its moves
down enough to take little if any damage. Data Drain it when you can.
***End of Battle***
You'll get Data Seed M. When you're done here, leave.
Dol Dona--
When you're done selling, log out.
~~Part 3: A Mirage in Panic~~
E-Mail:
Yata says you'll want to go to Sif Berg with Endrance and Kuhn
Dol Dona--
Save your game. There is a short errand to run first. Bring Kuhn and Antares.
(8) Hidden Forbidden Sacrament--
From your starting position--facing where the Scythe was--head right to where
3rd Phase Bayonet is located. Kuhn MUST be in your party for this. So, with
all those Keys we earned earlier, deposit 15 into unlocking this seal. Then,
choose to fight the boss.
***Propogate Stopper***
HP: 3624
We're going to fight this one much like we fought the previous Beast of the
Seal. Skill Trigger, surround it, alternate between attacks and blocking as
you are able, Rengeki attacks when available, and use a Beast Awakening when it
is full enough to take out the last two-thirds or less of the boss's health.
This will still be long, and you will need to be sure to heal (especially for
Antares). As long as you keep up the pattern from surrounding this thing, you
should prevail.
***End of Battle***
Kuhn will receive the Silent Jade. Have him equip it now since it will be a
while before you get anything potentially better for him.
Dol Dona--
Switch out Antares for Endrance, and head to . . .
(8) Hidden Forbidden In Heat--
"Let's look for Tri-Edge's sign." It's a couple feet right in front if you.
Examine it, and Data Seeds A, C, F, L, M, and W will all get sucked in. You
will then warp.
(A) Setting Eternity's Night Moon--
After a scene . . . Damn, AGAIN!? . . . you will be accompanied by Nala through
the dungeon inside. Head through the doors to get started.
Try to warp, and you'll be unable to do so. Now to go through the dungeon. No
warp points, the man says. Head all the way down the corridor to where Nala is
standing to enter the next set of doors.
_____________ ______ __ __________
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For the first two floors you have to beat all the 7th Squad members to bring
down the barriers blocking the way down. The first floor only has two groups
of enemies and an Adler's Key, while the second has four groups. On the second
floor you also get to see the first save point in a dungeon. This is not only
in case you need to take a break, but also serves as a warning of a boss beyond
the barrier before the doorway continuing down.
***Matsu and his allies***
Just fight like you did the other Moon Tree guys. You will likely have more
opportunity to do a Rengeki, but that is the only real difference.
***End of Battle***
Once Matsu is gone, head west to the door.
______
__ __ | k k |
B3 |C |=| |=| k k |
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_____________ |k kk k|
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_____________ ___ __ | Ak|
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____ ____ ____
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_____________ _II_ ____ _II_
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* Warp Points #1-4 each goes east one room, #5 goes north to the Save Point,
and #6 takes you to the same room as #3.
The 3rd Block or floor has no enemies, but it does have lots of jars, a trapped
chest, and a regular chest. Since you don't have to clear this dungeon, you
can grab what you want and go.
On the 4th Block you'll encounter members from Unit 5 of Moon Tree. Beat them
like you did with Unit 7 by reaching the Adler's Key, going north, to Warp #3,
Warp #4, and south to the last group. From there you can go north to Warp #5
to reach the room with a Save Point. Go west to find Hiiragi.
***Hiiragi and his allies***
I almost wanted to see him and Endrance argue and brawl for a moment there. An
Awakening won't really be needed, but it would end this quick if you have the
Morale. Otherwise, start off with a Skill Trigger when these guys are still
close together, and concentrate first on Hiiragi. This should be easy. This
becomes like the other fights through this dungeon once the main target is down
for the count.
On second thought, hold onto the Morale for the next boss.
***End of Battle***
With Hiiragi beaten, and Endrance giving him a lecture about love, continue on
by going west to the door.
__ __ _____________
B5 |A |=| |=| @ | End
|k | "" """""""""""""
II
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II
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|k A| __ |$ k|
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____ ____ ____
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____ ____
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"""" "" """"
* In the map above Warp Point #1 goes north a room, #2 goes back and forth
between two Warp Points, #3 and #5 each goes west one room, #4 takes
you southwest to the room connecting to #6, and #6 goes northeast to
the room with #2 and #3.
In this final block you will be fighting members of Unit 6. There are three
groups. To get them all, go to the room with Warp Point #1, warp, run east to
warp at #2, warp with #3, warp again with #4, continue east to utilize #6, and
use #2 to get to the Save Point. When you're fighting the groups, please be
sure your Morale is raised enough (like half the bar) for the boss.
***Sophora and his allies***
You finally meet this silent leader from Moon Tree. I can only guess that's a
"he." Spill your Morale in this fight to end it fast, because these ninjas are
pretty quick themselves (though not so strong you'd be in trouble as your level
currently stands). If you have none to use, then try treating this as you did
Hiiragi's fight a moment ago.
***End of Battle***
Continue to the door to the west. You will then be in what looks like a school
hallway with a few shadows in it. Head forward, and select to enter the door.
It will look like you're in the same hallway. Go forward to the door again.
Didn't we say we're ready to go forward several times already? Anywho, you'll
then get a number of scenes with a berserk and infected Atoli. Her epitaph is
waking up, as was made apparent by the illusions of that hallway.
***Innis***
She has two things on an Anna: Health and Data Drain. Otherwise, she's easy.
Perhaps even easier. You can easily dodge or deflect her attacks.
One thing she does is move rapidly from side to side to dodge what you throw at
her. Sometimes she'll even phase out for a second to warp a good distance away
from your stunning shots. However, when you see her come closer with her moves
to the side, dash away to the side yourself! She'll hit you if she gets close.
Instead, when she's close, do some slashes with the scythe before Innis' hits
can latch onto you.
Beware of Haze of Treason. If you try to outright hit Innis with your scythe,
she will warp behind you and give you a nice hug with those blade arms of hers.
She has a normal shot. Dash to the side.
When she screams Sakaki's name a couple times, dash like mad to one side until
she wears herself out. Then, dash in to take swipes at her. Now do you see
why I call this easy?
About halfway through this battle you will be interrupted by a scene. Then, it
will be back to business as usual.
One fun attack of hers is when she flies around almost like a winding bullet.
You can dodge her, or you can slash with the scythe to knock her away. She'll
be stunned when that happens, which means more opportunity to do damage.
Her Data Drain is like any other avatar you fight. But, when it's time for you
to do your own Data Drain, dodge her attacks and time your release for when she
flies at you. This is maybe the trickiest part of the fight.
***End of Battle***
Watch the scenes. Now do you see why I've been wondering about Nala? Even two
characters at once hitches a brow. You will receive the Genome Data for Phase
2 Epitaph and also a Data Seed D.
~~Part 4: Truth is With Price~~
Mac Anu--
You can head to Raven's @HOME for a rematch with Innis to gain a wallpaper. It
is also time to head to the desktop.
E-Mail:
Yata summons you to Raven's @HOME.
Apkallu:
3 new topics, 3 new wallpapers.
There will be a scene as you log in.
Mac Anu--
Head to the Serpent of Lore inside Raven's @HOME for a short scene. Also note
that you can invite everyone except for Alkaid right now. While it is possible
to progress through the story at level 85-86, I suggest using this chance for
leveling everyone up a fair bit as well as raising the affection of everyone
to a single yellow sphere or better. Chances are that Antares, Piros, and Saku
are the only ones remaining in that category. It so happens that all three of
them have a Favorite Action for finishing off enemies, meaning that when one of
them kills an enemy during battle, he or she will raise in affection.
Dol Dona--
So, let's get Haseo to at least 90 per sake of this guide. First, invite Piros
and Antares. We're doing some random areas.
(8) Dreaming Caesar's Phoenix--
Alright, in this field we have Bowler Heads and Scissor Bytes. A boss resides
here, so building up your Morale is a must. In fact, perform as many Renegi
attacks as possible since those help to raise your affection with your party
members. Don't forget about the Adler's Keys, Lucky Animal, and Mecha Grunty.
***Maxima Bazooka***
HP: 4800
Use the old routine here. By the time you've done the first Rengeki against
this boss, his health should be under 2000. Keep up with the attacks, healing
when necessary, until you win.
***End of Battle***
Leave when this field is cleared, and your reward can be "3rd Word: Kappa."
Dol Dona--
Sell and whatnot.
(8) Counting Wrath's Bum--
Olin Packs and Sea Tridents can be found here. Clear here, and use your bike
since it should have the ability to raise item drops. The more Rough Dragons
(with Counter Water attached) you get the better since that's level 90 armor.
There is also a chance to find a Body Larva in the barrels. So, we might as
well clear this field, yeah?
When you're done with this field, Haseo should be level 88-89. You won't get a
keyword this time if you also cleared the previous field.
Dol Dona--
Antares' affection should also be quite high by now. Switch him out for Saku
if she's available. You can tell the difference between her and Bo by their
faces on the Party Invite window; Saku has more of a smile on her than Bo does.
If you're left with Bo, then invite him instead. We'll just have to work on
Saku's affection a little later.
(8) Counting Bustling Generation--
Yes, it's a lower level area with the same monsters as the previous one, but it
also has a boss we haven't gone over yet. So, clear this field like normal. A
Rengeki attack at every possible moment is still suggested . . . especially if
your party now consists of Piros and Saku.
***Dardeus***
HP: 4668
This should be an easy fight as long as you utilize the method we've repeated
over and over since Rebirth.
***End of Battle***
Leave when you're done here.
Dol Dona--
Be sure you've been Alchemizing those Rough Dragons together as far as they'll
go. Also, by now you should have over 2 million GP.
(8) Petitioning Dusk's Cuckoo--
The Olin Packs are worth a little more here, but we also get to see the Gimmick
Torches. Raise Haseo's level to 90 or higher, increase the affection of Piros
and Saku through Rengeki attacks and letting them finish off some enemies, and
clear this field before reaching the boss. It's another Maxima Bazooka.
Also, by breaking the eggs you have a chance to get a Phonosheet.
Ranking a B or higher here can get you "1st Word: Winding."
Dol Dona--
Next, switch out your party members for Atoli and Pi. Save if you wish.
(8) Hidden Forbidden Sacrament--
Examine the 2nd Phase Staff, and use 10 Keys to unlock it. Then choose to take
on the Beast of the Seal.
***Mirage Banisher***
HP: 3518
Just like the last two bosses for the Lost Weapons, start with a Skill Trigger,
surround it, and alternate your attacks and blocks as needed. You will have a
more dedicated healer this time, but watch for everyone's health and SP still.
This time, however, you should be strong enough to do plenty more damage than
the boss can heal itself. So, just keep laying down the attacks once it starts
to heal, and the battle should be over shortly. Only use the Awakening if you
have trouble for whatever reason.
***End of Battle***
Atoli will receive the Lost Weapon Dancing Haze. Equip it to her, and head
back to town.
Dol Dona--
When you are done with all that, it's finally time to continue with the story.
(8) Thinking Innocent Life--
You have to defeat all three enemy parties on the first floor of this dungeon.
This is one where you will be climbing further and further up like a tower. It
will be hard to miss anything without ignoring all the stuff that's here. The
Mecha Grunty is also three quarters of the way up the first floor. You'll also
find the second Adler's Key in the same room. Avoid the traps as best you can.
The second floor has four enemy parties you have to beat. The Lucky Animal is
about as far up this floor as Mecha Grunty was on the previous one.
On the third floor you may wish to break north before examining the sign, but
that will be entirely up to you. There's no real need to clear. Examine the
sign when you're ready, and warp. You'll get a scene between the Azure Knights
and Ovan.
(8) Hidden Forbidden Dragonbein--
Head forward for a scene.
***Sakaki***
HP: 2146
He'll likely go for Atoli first. Start off with a Skill Trigger, and then keep
attacking him. It takes about 30 hits to get a Rengeki going, and he also has
a chance to counter your attacks with Paralysis. Keep at it until this 8 year-
old jackass is beaten.
***End of Battle***
Watch the scenes that follow. They're important. You will finally learn the
truth about the real Tri-Edge. Leave when it's all done.
~~Part 5: Death Versus Rebirth~~
Dol Dona--
Log out.
E-Mail:
Matsu summons you to Dol Dona's Chaos Gate. (He . . . could have met
us there a second ago.)
The World Board:
"Cloudy Steel and Cloudy Fur" has (8) Adoring Fence's Magnified
"Area Words" have (8) Serene Fighter's Runner
Dol Dona--
In a scene, Matsu will give you his Member Address. Don't worry, his level of
affection is already at a blue sphere. He is level 81, however. Log out.
E-Mail:
Yata sends you to (8) Hidden Forbidden Battlefield to get to where
Ovan said to meet. Let's do a little leveling first.
Dol Dona--
Invite Piros and Matsu. We first have a couple monsters to find.
(8) Paling Leading Phoenix - Rue Zins are here. You can one-shot them by
now. Feel free to get the Lucky Animal, Mecha Grunty, and 3 Keys.
(8) Paling Doomed Belladonna - Gan Zins are here with a couple Keys.
With those done, let's level everyone up a little.
(8) Serene Swift Belladonna--
There are Bowler Heads, Olin Packs, and Gimmick Torches here. Keep doing those
Rengeki attacks as you clear this field. Matsu should level quite a bit, and
both he and Piros should gain a fair amount of affection here. I know it might
be slightly painful having to heal Matsu between each battle, but it pays off.
Dol Dona--
Stock up on healing items if you need to while you're selling stuff. Also, be
sure to start checking the other guilds' shops for items you haven't had yet.
(8) Serene Caesar's Nemesis--
This field is much like the last one except that it has a boss instead of a
Beast Temple and also no Bowler Heads. Fill up your Morale Gauge before you
reach the boss.
***Giga Mammoth***
HP: 4800
Should I even say how to do it? Have fun.
***End of Battle***
For clearing this field, you can get "3rd Word: Volcano."
Dol Dona--
Saku should be available now, so let's switch out Piros for her. Finally, let
us take on an area from the forums.
(8) Serene Fighter's Runner--
Besides the common Olin Pack, we now have Break Pillars and Long-Lived-Lords
here. The latter likes to heal itself, and Break Pillars like to put Seal on
you. I suggest the priority order for taking enemies out in any group to be
Break Pillars, Olin Packs, and then the Long-Lived-Lord. You will want to be
able to concentrate on the last of them enough to do a successful Rengeki. In
theory, that should be enough to finish them off before they can heal, but bad
timing can make that more difficult than necessary.
Clear the field, grab the treasure from the Beast Temple, and leave to receive
"2nd Word: Grieving" for ranking high.
Dol Dona--
That should be enough for now. Save your game before we continue.
(8) Hidden Forbidden Battlefield--
Head forward, and examine either the blue pillar or the green one. You will
need two more Data Seeds.
Dol Dona--
Log out.
E-Mail:
Yata provides (8) Misjudge Precept's Symphony.
Dol Dona--
Since Sakubo is under Bo's control again, invite Piros. We'll have him finish
off a bunch of the enemies in the next area.
(8) Misjudge Precept's Symphony--
You don't have to clear this dungeon, and the enemies should be easy. In fact,
when the path splits on the first floor, head south to find your way onward.
On the second floor make your way to the Beast Statue where you will encounter
an AIDA signal. It's a Helen. You'll get a Data Seed G. Leave.
Dol Dona--
Pi will be waiting for you. She'll hand you a Data Seed O. BE SURE YOU ARE
READY! I suggest bringing Matsu and Piros. Save up, and go to . . .
(8) Hidden Forbidden Battlefield--
Examine each pillar, and select to insert the respective Data Seeds. Once all
five glow, use the sign to warp.
In the new area, head forward to the door. Watch the scene.
***Ovan***
HP: 4500
Believe it or not this guy goes into your Monster Info. Also, let me note that
Haseo should be 6-7 levels higher than needed to solo this. However, let me
make it clear that I'm trying to make this easy for you, the player.
That said, start out like you did with a few other bosses before--using a Skill
Trigger. Then attack and block as needed. Heal if needed, too. Ovan will be
healing himself as well, so be ready to attack big. Get those hit combos up to
about 33 hits so you can do a Rengeki.
Right after the third Rengeki, pop a Beast Awakening, and finish off his HP.
Ovan will bring out his epitaph.
***Corbenik***
This battle should not be bad. You beat Oswald and Gorre, didn't you?
* Normal Attack - A row of dark spikes comes at you. Get between two of the
spikes to keep firing your own stun shots.
* Variant Summon - A bunch of smaller versions of Anna come out of him. You
need only slash each one once.
* Clinch Needle - A ball of dark energy forms over him and bursts into many
spikes. Start dashing to the side when you see the attack's name to
get away from being hit.
* Devil's Verdict - There is plenty of warning. The name of the move, the
message to dash, and the charging sound. DASH TO THE SIDE.
* Fearful Visitor - He takes a couple swipes, getting closer to you during
each swipe. Dash to the side to get away.
* Data Drain - As usual, press your buttons repeatedly as fast as you can to
reduce the damage you take from this.
During your own Data Drain you have to avoid Corbenik's rapid firing Normal
Attack while you charge, and time your release for when he's in the middle of
one attack. That might sound a little tricky, but breathe, and watch for how
to time your movements and shot before the minute is up. You can do it.
***End of Battle***
Watch the scenes. If you don't want to watch the credits you can grab a snack
or something. You will appear on your desktop.
E-Mail:
Atoli summons you to (A) Hidden Forbidden Holy Ground
Mac Anu--
There's no time to waste, really.
(A) Hidden Forbidden Holy Ground--
Enter the Cathedral for a scene. You'll see more credits, and finally get the
chance to save a Clear Data. It is with this Clear Data we will finish off the
rest of this guide.
~~Part 6: The Unexpected and More~~
E-Mail:
You are told about what a Clear Data is for, in case you didn't know
already.
One message from CC Corp sends a handful of 3rd Words: Moonlight,
Windup Box, Magician, Hunt, and Scarab.
The other message from CC Corp is about the new quest which we will
get to near the end. We have lots of stuff to do still.
News Capture:
Online Jack episode 6 is up.
News Board:
Available only after watching the News Capture stuff, the topic "My
First Time" appears. This unlocks the start of an event. Read
this topic (and the other if you wish)
Dol Dona--
Head to the Junk Shop (by the @HOME in case you forgot) to find Kazubolo right
outside. Talk to him. He'll say he's playing from the hospital he's in. Back
to the desktop.
News Board:
New posts in "My first time" tell you where to go next.
Lumina Cloth--
Head down the stairs by the Arena to make your way behind it. Talk to Kazubolo
here. He'll reveal a couple big hints as to who he is in case you didn't know.
Log out yet again.
News Board:
Same topic, three more posts, and one last encounter on our way.
Mac Anu--
Head to the Mercenary district and to the back alley to find Kazubolo again at
the very end of the alleyway. Talk to him. Aihara's a bad liar. He will give
up his cover for you, and hand you a wallpaper and "Nurse Carnival." This so-
called secret password is actually a keepsake item. Since we're in the area of
the Mercenary district, head into Raven's @HOME for the Avatar Rematch against
Corbenik. Not only will you get a wallpaper for him, but beating every rematch
from Reminisce while STILL PLAYING VOLUME 2 will give you another wallpaper.
Dol Dona--
Invite Piros and Atoli. It's time to finally time to pick up "Masquerade" from
this server's Quest Shop.
(8) No face Infinite Resident--
As you journey through the first floor, you will notice something missing. The
monsters, that is.
On the second floor, use a Fairy's Orb to see the five chests. You will want
to hit up the three in the middle in any order to get the item we came for.
It will always be in the third of those chests. Once you get the Beekeeper
Mask, the monsters will appear. The Masked Beasts should be so easy that you
can just let Piros slay them all, which will help his affection.
You now have to get all the way to the nearest Platform to get to town. Take
out the enemies in your way. You don't have to clear. These Gaze Knights are
also easy since you're so many levels over them. Thankfully, the trek back is
made short once you reach the entrance to the 2nd Block.
Dol Dona--
You will receive a Word of Vigor. Give it to Piros to use on Atoli. Log out.
E-Mail:
If you didn't already have it, one message will give you "3rd Word:
Berserker." It will also begin a campaign.
Silabus will say he and Gaspard saw a Chaotic PK recently.
Dol Dona--
So, we now have three campaigns going . . . four if you include Bikman's Model.
Also, we are not yet at level 100. Let's try to work on all of this at