.Hack// G.U. vol. 2 Reminisce Walkthrough/ FAQ by Twenty-Nine Rooks

This is a comprehensive and in-depth walkthrough of the game. It includes
strategies for all of the Story and Side-event battles. A complete item list
with acquisition information. And a complete list of all enemies and where they
appear. It also contains a complete guide for the Crimson VS mini-game.

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Section 0 - - Legal stuff.

This FAQ/ Walkthrough is copyright R. Hughes, 2007.
.Hack// G.U. is a registered trademark of Bandai Namco games.
This document represents the author's experience. This document and its author
are not related to, or endorsed by Bandai Namco. 
No part of this document may be posted on any website without the author's
permission. You may contact the author at twentyninerooks@yahoo.com
This walkthrough is intended for private use only. Do not alter this document.
Websites that may post this document:
gamefaqs.com
supercheets.com

=====================================================================

-Table of contents

Section 0 - Legalities
Section 1 - FAQs
Section 2 - Walkthrough
      2.a Chapter 1: Osmosis
      2.b Chapter 2: Desperate Empress
      2.c Chapter 3: Paralysis and Regeneration
      2.d Chapter 4: Multiple Despairs
      2.e Chapter 5: Seeing Red
      2.f Chapter 6: Philos
      2.g Chapter 7: O, Guillotine
      2.h Chapter 8: Crushing Truth

Section 3 - Post-Story
      3.a Campaigns
      3.b Bike Races
      3.c Kazubolo 's Convalescence
      3.d Lost Weapons
      3.e The Doppelganger
      3.f The Chaotic PKs
      3.g The Abyss Quest

Section 4 - Crimson VS
Section 5 - The Book of 1000
      5.a Ryu Books I - III
      5.b Ryu Book IV : Items
      5.c Ryu Book V - VI
      5.d Ryu Book VII : Monsters
      5.e Ryu Book VIII : Steam Bike

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=====================================================================


- - FAQs

---------
Q: Is this Walkthrough spoiler-free?

A: Yes, as long as you do not read too far ahead. Also, I've masked all the
major story spoilers, so even if you read ahead, it won't spoil anything big.

---------
Q: How can I find anything in this walkthrough?

A: ctrl + F. Example: if you want to skip to the Items List at the end,
highlight its section in the Table of Contents. Then, hit ctrl + F and then
Enter. Presto, you will be at the Items List.

---------
Q: What is the maximum level I can reach in this volume?

A: Level 100. Though, from there, you and all your allies can acquire 999 EXP,
making it easy to get to level 101 in volume 3.

---------
Q: Henako is so cool, how can I be like her?

A: Take her advice and go eat some liver.

--------- 
Q: I have an addition, a question, and/or a constructive and politely worded
criticism, what do I do?

A: All these things are welcome, email me at twentyninerooks@yahoo.com

---------
Q: What do I do with the "Secret Password: Nurse Carnival."

A: I don't know. If you do then please tell me. Or, stay tuned for later
updates.



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Section 2 : 

-------------------- Walkthrough-----------------------------------------------
--------------------------------


=====================================================================
Section 2.a
Chapter 1: Osmosis
=====================================================================




The opening credits play....

Hello, this is Twenty-Nine Rooks. Glad to be back with you for the second
volume of this series.

This opening sequence is long, so just sit back and relax.

When you get control, you will be outside the @home in Mac Anu. There is a
state of panic in the streets, and Haseo has to gather information from as many
players as possible.

Hopefully, you played volume one of this series all the way to the end, then
loaded your save data. I will be writing this walkthrough from the assumption
that you completed all of the main-story events and then loaded your data. If
you did not play the first volume, then I suggest you go no further until you
do. This game has a learning curve like a brick wall, if you have not had the
experience of playing the first game.

Before you run off, turn around and enter Canard's @home and talk to Gaspard.
If you want talk the Death Grunty, actually he is functioning normally, and all
of his services are available.

When you done, go outside and check you map. Several areas, one in each
district, are highlighted by blue rings. Approach those areas and talk to the
people to move the story along. If you can stand putting off the excitement for
a bit, you can trade with people. Items of note are Armadillo Shell and
Armadillo Crest.

If you take the Steam Bike, you'll notice that it is much faster and more
maneuverable. More on that later.

When you've talked to the people at all the districts, Yata will send you a
short mail. Head for the central district for a scene. Then return to Raven's
@home. After the scenes, you'll regain control.

Again, you'll be able to trade, in spite of the state of panic. "Let not a
crisis disturb our business," so saith the bourgeoisie. Anyway, your final
destination will be Moon Tree's headquarters, so make your way to the Chaos
Gate when you are ready. The area words will be under the "Bookmark" section of
the warp menu, though if you played vol. 1 they will be about halfway down the
list. Put Pi in your party.

=====================================================================

- - (Delta) Setting/ Eternity's/ Night Moon

Go inside the gate and use the warp point. A long discussion will ensue. Then
head back to town when you are done.

=====================================================================

- - Delta Root Town Mac Anu

Add Kuhn to your party, save, then head for the area words given by Yata.

=====================================================================

- - (Delta) Galloping/ Subtle/ Desert

Lv 43
My Lv 50

Enemies: PK, AIDA (ANNA)
Treasure: Sub Garment, Rough Alloy, Earth Spike, Vigor Alloy

As soon as you enter, you'll get thrown into battle with some PKs. They are all
of the "Fighter" job classes, so this battle is straightforward. Just attack
till they go down. When that is done, you will need to activate the nearby warp
point in order to continue. If you need some Chim Spheres, then kick the tree
nearby.

The rest of the area is crawling with more PKs. Note that even though it is
possible that killing here will put your victims into a coma, you will still be
graded as usual at the end of this field. So, suck it up and do some real
killing for a change. The enemy parties move around quickly and unpredictably,
so if your angle of approach is unfavorable, make a wide circle around them to
get at their backs.

The PKs themselves are flimsy enemies, though. The best move they can usually
pull off is to guard your attacks. Go South, then follow the path to the East,
where you will reach another warp point. Don't forget to grab the symbol
fragment from the chest on the way.

After you warp, follow the path to the North. You will run into some AIDA as
you cross the bridge and enter the second section.

Avatar Battle

AIDA (ANNA)

You fought these bugs before in volume 1, and they haven't gotten any more
powerful. But I'll give you the strategy, just in case you are rusty.

The controls for the Avatar are quite simple, and the battles play out
suspiciously like Zone of the Enders. At its most basic, the strategy is: Stun
the enemy with shots by pressing (Square), then move in for the kill using the
Scythe (X). Repeat this until the enemy's HP is zero.

ANNA is a very basic type of enemy that only has a few attacks. When ANNA fires
Kobold Bullet, you can either repel the shots with the scythe, or, you can dash
forward underneath the shots when they appear and attack ANNA with the scythe
directly. Note that attacks with the scythe, under normal conditions, are not
as effective as attacks with the scythe when the enemy is stunned. Many of the
more advanced enemies that you will fight with Skeith are extremely dangerous
at close range, so, I suggest that you practice keeping your distance. When
ANNA fires the Algol Laser, press (Circle) repeatedly while dodging with the
analogue stick to escape.

Once ANNA's HP is zero, it will lose its protection. Notice that once the enemy
is in "Protect Break" mode, Skeith's life bar disappears, meaning that even
though his Data Drain attack can be interrupted by being hit, Skeith will not
take any damage. Eventually, ANNA will restore its protection, but you should
be able to connect with the slow-moving Data Drain shot before then. While is
Protect Break, ANNA will dodge sideways while firing small shots at you. Dodge
in the opposite direction as ANNA to avoid most of the shots. EX: If ANNA is
dodging to your right, then you should dodge to your left, etc. Charge while
dodging and fire as soon as ANNA stops. If you keep missing, try to move a
little closer.

This is really just a refresher battle. When you are done, you will receive a
strange item, just continue North, grabbing the Symbol Fragments along the way.
When you reach the Beast Temple more cut scenes will take place. When they are
over, grab the treasure and go back to Mac Anu via the platform outside.

=====================================================================

- - Mac Anu


Go back to Raven's @home in the Mercenary district. After the scenes, head for
the Chaos Gate.

=====================================================================

- - Morrigu Barrow
(Delta) Hidden/ Forbidden/ Bulwark

Target the sign to get a short scene, it appears that in order to access the
operation folder, more Data Seeds are required. Yata will shortmail you with
some area words. Return to town, then warp to the new area.

=====================================================================

- - (Delta) According/ Floating/ Eradication

Lv 43
My Lv 51

Enemies: Carrieanne, AIDA (ANNA), Goblin Knight, 
Treasure: The Death, Healing Rain, Fire Sun

There are some important changes to note. First, as you may have already
noticed, the normal attack combo for the Dual Swords has changed. Instead of
the four attack combo used in the last volume, Haseo will now attack seven
times before entering into the combo's finishing move. However, it is only
necessary to press the (X) button four times to reach the finishing move. That
is, Haseo will swing multiple times for each button press. This not only makes
the swords more powerful, but eliminates the chance for an enemy to begin
guarding between strikes. The Broadsword now has three different levels to its
charge-up attack, and Haseo can begin to move around while holding (X) after
the first level has charged. Also, your allies will now be able to kick Chim
Chims and Lucky Animals. And, You can now activate Demon or Beast Awakenings
before the Morale gauge is completely full.

The navigation directions for dungeons I will give throughout the walkthrough
will show the shortest way to either the next floor, or to the dungeon's
objective. However, I strongly suggest that you defeat every enemy, open every
chest, and break every object on every one of the dungeon's floors. So, in
effect, do not do what I tell you to do in these cases. The directions I give
will be just in case you run out of Fairy's Orbs and somehow get lost in spite
of the game's adequate mapping system.

BF 1
Go East at the first intersection, then continue East and the path will turn
North.

As you near the ramp to the next floor, you will engage another ANNA. Just
slaughter this joker like you did the last one and continue on.

BF 2
There are two warp points in the first section of BF 2, both are one-way, but
one is "coming" and the other is "going." Take the pink-colored warp point to
the south to get to the next section. After you warp, the north path will just
lead you back to the first section, so continue West, then along the winding
path towards the Beast Statue. You'll attack another ANNA on the way, but they
are laughable enemies at this point. Pi will suggest you warp back immediately,
but since the nearest platform is at the Beast Statue, grab the treasure on the
way out.

Once you return, go back to Morrigu Barrow.

=====================================================================

- - Morrigu Barrow
(Delta) Hidden/ Forbidden/ Bulwark

Hack the Sign to enter the outer space beyond the wall.

Avatar Battle:
Gate Keeper

This AIDA has much in common with ANNA, but its attacks are more effective and
it does more damage.

Kobold Blast will send several orbs flying at Skeith. They fly fast, but they
can all be batted away with one or two swings of the scythe.

Algol Maser is an attack like Algol laser, but this one cannot be escaped
entirely because it is an array of lasers that cover a wide area. Dash in
either direction at first, but as soon as the laser fires, stop and rock the
control stick in the opposite direction. This will halt Skeith and put him in
the wide gap between the main laser and the auxiliary ones.

Use the same strategy as you do for ANNA when you reach Protect Break.

After the battle, another long series of cut scenes will pass. Sit back and
enjoy.

===================================================================== 
Section 2.b
Chapter 2: Desperate Empress
===================================================================== 

- - Desktop

Needless to say, you can now access the desktop. There are many things to note
here, start with the emails:

CC Corp - - Upgrades: This email goes over the improvements to the game that I
went mentioned earlier. Read it to get the full story.

CC Corp - - Crimson VS: This tells you that the CCG "Crimson VS" is now open.
More on this in a second.

Atoli - - My voice

News Capture/ Online Jack/ Phase 4 - -  This series covers important events
outside the game.

Community Forum/ Rumors/ Lost Ground Megathread - -  Get some info on the
various lost grounds and also some keywords.

These are the important things to read, but I strongly suggest reading
everything in order to fully involve yourself in the game.

And Now...

- - Crimson VS

Crimson VS is .Hack//G.U.' s "game within the game." It is a simulated
Collectable Card Game (CCG), that basically plays itself while you play in The
World.

First, it is not necessary to play at all, in fact there is no reward, even if
you become the champion of the game. You don't get any money, items, or scenes
in The World for playing Crimson VS. So, you could just ignore the whole thing
if you wanted. If you are not interested at all, then skip ahead to the next
section, because this walkthrough will contain detailed strategies for Crimson
VS.

If you give it a shot though, I think you will enjoy it. Besides the producers
of this game obviously went to a lot of trouble to make this mini-game.

Before you access Crimson VS, read the section of the community forum dedicated
to the game. Many of the game's basic rules and strategies are explained there.

But allow me to add my own explanation:

The first thing that you'll be asked to do is build a deck, but you'll have a
better understanding of how to go about this successfully if you know what the
battles are like first.

Battles:

Each deck consists of only four cards, three "Unit" cards and one "General"
card. The unit cards are ordered in a specific way when you build the deck,
they will be Unit Card One, Unit Card Two, and Unit Card Three. Then, the
General - - as in, a General in the military- -  Card will be last.

Unit Card One comes up on the screen and battles the opponent's Unit Card One,
the victor is decided by the card's Cost, which is located in the upper-left
corner of the card. The victor of this battle will be placed by the side of its
commanding General, and the loser will be nullified and will have no effect
whatsoever. If there is a tie, then both cards will be nullified. This process
is repeated for the two remaining Unit Cards on each side. The purpose of unit
cards is to make your General more powerful, or at least make him or her more
likely to win.

After the Unit Cards are decided, then the Generals take turns attacking each
other. A General will deal damage to the opposing General equal to their Attack
Power (AP), and all damage received will be subtracted from the General's HP.
Different Generals have different levels of AP and HP.

Unit Cards support the General, as long as they weren't nullified, with their
abilities, such as healing the General, raising the General's AP, or dealing
direct damage to the opposing General. So, as a vague strategy you want to have
a strong General with strong Unit Cards that will survive their individual
battles.

A winner is decided when one of the Generals' HP reaches zero.

So far this is all pretty simple. Now, however, we must factor in two more
things: "Charisma" and the "Trinity System." Each General also has another
value besides HP and AP, Charisma. The General's Charisma value is roughly
inversely proportionate to their HP and AP. In other words, Generals with high
HP and AP will have low Charisma and vice versa. Charisma is very important
because it determines, to a large extent, what kinds of Unit Cards you can use,
because the total cost of all three Unit Cards in a Deck cannot exceed the
Charisma of that deck's General. So, for example, if a General as a Charisma of
8, they can have one Unit card with a cost of 6, and two Unit Cards with a cost
of 1 apiece, or they may have one card with a cost of 1, one card with a cost
of 5, and one with a cost of 2. A General with a Charisma of 8 will not be able
to have a card with a cost of 7, because each Deck must have three Unit Cards.

So, this where things get complicated, you can have a weak General with a high
Charisma, and rely on you expensive and powerful Unit Cards to swing the battle
in your favor, or you can have a strong General, and if even one of your unit
cards survives, you will likely take the victory. Or, you can shoot for
somewhere in the middle.

The Trinity system complicates things even further. Each and every card is
grounded on one "Element." These "Elements" are "Snipe," represented by a gun;
"Assault," represented by a feather; or "Shield," represented by.... well, a
shield. These Elements work like Rock-Paper-Scissors, where one has an
advantage against one, but a weakness to the other. It works like this:
Snipe > Assault > Shield > Snipe.
The Elements of the Trinity System effect the Unit Card's cost. So, if a Unit
Card that is Snipe element with a cost of 2 is pitted against another card that
is Assault element with a cost of 2, the Snipe element card will gain 1 to its
cost, making it have a cost of three. Instead of both cards being nullified,
the Snipe card will survive. Another Example: An Assault card costing 3 vs a
Shield card costing 4. The Trinity System will give a boost to the Assault
card, making it cost 4, and both cards will be nullified. Or: A Shield card
costing 5 vs a Snipe card costing 7, the Trinity system will give a bonus to
the Shield card, but it will still be defeated by the Snipe card.

If you are confused, don't worry, you will get the hang of it soon enough.

Now might be a good time to try building a Deck. If you want to know the exact
Decks that I use, see the special Crimson VS section at the end. During the
walkthrough, I will only give general hints and opinions on the cards that I
like.

When you log in for the first time, you will get some starter cards. The more
powerful cards will only be awarded to you by winning repeatedly. So, for now
just try to put together a serviceable Deck that can win at least half the
time. Even the best decks that I can come up with, using rare and powerful
cards, can only win about 9/10 of the time. For now though, you'll have to
start out small.

The cards you will get at first will be pretty random, and nothing that can
build a great Deck, but here are some good ideas:
Balmung and Orca are two good Generals to start with, try to give them Unit
Cards that increase their AP, and go for an all-out strike.

That is about all the advice that I can give at this point though, since you
don't have that many cards to start out with. Again, if you want to see the
exact Deck I started with, then see the Crimson VS section after the
walkthrough.

Once you've got a deck together, register it for battle under the VS menu, then
exit. Now that Crimson VS has started, it cannot be stopped, it will put you
registered deck into battle with another deck every couple of minutes no matter
what you do. It has a life of its own and cannot be stopped. The only way to
pause it is to enter the Crimson VS menu from the desktop, but it will resume
as soon as you leave. Crimson VS will still play games, even if you are just
sitting at your desktop, doing nothing.

When you are done with all that, it is time to go visit Atoli in Mac Anu.

=====================================================================
- - Mac Anu

Go to the Alchemy district via the warp point, head for the fountain and a
scene with Atoli will ensue. You'll get to see a different side of Haseo.
Character development is one of this game's strong points. Afterwards, you'll
get an email, so log out.

=====================================================================
- - Desktop

Email:
Kuhn- -  About Atoli: This one is a two part-er
Yata - -  To all G.U. Members: Yata is back with his emotionally devoid email
spitballs.

=====================================================================
- - Mac Anu

No one is available for a party now, so you don't have much choice but to go
along with the story. You can do some trading though, Stingray Stingers add
Paralysis to your normal attacks, and come in very handy at this stage of the
game. When you are satisfied, go to Raven's @home.

When the scenes are over, leave Raven to get a shortmail from Silabus. Turn
around and go to Canard's @home.

You'll get some mail afterwards. Note that Kuhn will not be available for some
time, he will be off doing his own thing.

===================================================================== 
- - Desktop

Email:
Ovan - -  If you wish

If you are playing Crimson VS, check in with it. If not, then skip this next
section. Hopefully you've gotten some better cards. Some of the good cards I
was able to get early on were:
"Come Back Alive"
If your General's HP hits 0, then this card will revive you to 1 HP one time
only.
"Broken Full Moon"
Basically, this card switches your Unit Cards and the enemy's Unit Cards. Fill
a deck with this, a strong General, and two junk cards, and you've got a good
shot to win.

=====================================================================

- - Mac Anu
Well, no one is available for a party, so just go to the Hulle Granz Cathedral

=====================================================================

- -  Hulle Granz Cathedral
(Delta) Hidden/ Forbidden/ Holy Ground

Enter the cathedral and sit back for the cut scene.

You'll get more mail when it is over. Head back to Mac Anu.

=====================================================================

- - Mac Anu
Now that some people are available to form a party, now might be a good time to
do something dangerous: defeat the Doppelganger. It is not only possible to
defeat him at this point, but also somewhat easy to do so if you take the
proper precautions. In fact, I could have mentioned this earlier, but I felt
going on a quest to defeat the Doppelganger would interfere with the story.

Let me say this: this game is as easy or as difficult as you would like it to
be. It is easy to access areas suitable for leveling up all the way to the top,
and it is possible to defeat the Doppelganger now and acquire extremely
powerful weapons that you can use right away. If you do this, the remainder of
the story battles will be laughable. However, I like to play the game in such a
way that gives it a moderate difficulty, because I think games like that are
more enjoyable and fulfilling. So, I strongly recommend against defeating the
Doppelganger now. But, I would like you to make up your own mind, so I'll list
some Pros and Cons.

Pros: Unlike defeating the Doppelganger in volume 1, defeating him here gives
you immediate benefits. Namely, Heine's Invasion (if you defeated him in vol
1), Heine's Shadow, and Heine's Zero, three level 51 weapons that are as
powerful as any other weapons in the game. This makes the game much easier.

Cons: It makes the game too easy. That is, it detracts from the difficulty in
such a way as to make the game less enjoyable. Also, Haseo will receive several
weapons from story events throughout the game, having the Heine's weapons can
make these scenes rather awkward. So, defeating Doppelganger now can also
detract from the game's story.

In the end, if you are just not comfortable with the game's difficulty, then go
ahead and turn to the Doppelganger section after the walkthrough. But, even
though I write this walkthrough with the intention of preserving the game's
difficulty, I also intend to give you all the info and strategy that you need
to win, without ridiculously powerful weapons and without endlessly leveling
up. I assure you that you will win either way. I will write this walkthrough
from now on as though you did not defeat the Doppelganger now.

Once you are ready to do so, log out.

=====================================================================

- - Desktop

Community Forum/ The World/ Cloudy Steel and Cloudy Fur - -  Get some area
words from Renji

Email:
CC Corp - -  New Town Access
CC Corp - -  Maintenance Complete
Silabus - -  We can move!

In Crimson VS, all I acquired of any note was the General "Haseo, the Terror of
Death." This is a pretty powerful General, pair him with Broken Full Moon for a
good deck.

===================================================================== 

- - Mac Anu

You can now warp to Theta Server. Go there from Mac Anu's Chaos Gate.

=====================================================================

- -  Theta Root Town Dol Dona

Head for your new @home, located all the way north. A scene ensues with Death
Grunty. Quite funny. Gaspard and Silabus will enter your party and invite you
on a quest. To move the story along, go to the Quest Shop, but I suggest that
you take a good look around Dol Dona first. In the Chaos Gate area you will
find the Kiosk. Unlike the Kiosk in Mac Anu, this one sells some useful things,
like Fairy's Orbs. Inside the doors, there is the market square, where you can
buy good equipment at the NPC shops. Most notable though is the Magic Items
where you can buy the scrolls necessary to learn Light magic and Darkness
Magic. The guild shops are situated around the edge of the square. Kestrel,
Moon Tree, Trifle, Emperio, and the Medic Union will all have guild shops in
Dol Dona as well. There are several new guilds that will run shops as well:
Crusade, Salt Mania, Guards, Knights, Bad @$$, and ZOO. It you want to get item
completion, ZOO will occasionally sell the rare accessory Feed Bag, and Salt
Mania will sell the rare accessory Devote Guts, Guards will sell Shining Love,
and Knights will sell For Her!  Which guild shop appears when is more or less
random, and the inventory available will vary as well, ZOO, Salt Mania and the
others do not sell their rare accessories all the time, I'd say maybe 40% of
the time.

Some items to look out for at the guild shops are: Any accessory beginning with
the word "Rapid," this accessory will contain the ability item called Time
Conch, this will shorten the time that the Skill Trigger takes to recharge.
This ability is great under any circumstances, but is even better in tough
arena battles, because it allows you at counterattack almost every skill that
your opponents try to use. Also, any accessory beginning with the word
"Appraise," these will contain the ability item Boost Candle, which will double
the effects of restorative items. By the end of this volume, healing items
become very weak, this ability is useful for tough bosses. Get as many of these
as you want. There will be other items available that I will alert you to at a
later time.

You can also alchemize you armor and accessories in the same manner that you do
your weapons. Advancing a piece of armor one level will give a defense boost of
3%. Honestly, I'm not sure whether this is a boost to the armor's existing
defense statistic, or if this will just reduce incoming damage, I'm afraid that
the game does not make this very clear. In any event, though, this will help
your defense. At the maximum level of +5, armor will have a bonus of 15%.
Accessories can be alchemized as well, but one level will only add 1 to each
element, so the effects are minor. For now I suggest you do this only with
magic users who cast different elemental attack spells, like Gaspard, and
Haseo, but only if you feel like it. Again, you cannot alchemize rare weapons,
armor, and accessories.

For now, go on the quest with Silabus and Gaspard.
 
=====================================================================

- -  Steam Scientist's Test
(Theta) Airy/ Engine's/ Waltz

Lv 47
My Lv 53

Enemies: Black Raptor, Fate Crab, #Rain, #Cloud
Treasure: Amber Dragon Eye, 

As Silabus and Gaspard mention, you'll need to plant the Ohm Devices on the
hills. The hills ar located in the Northeast, South, and West of the area.
Visit the hills in that order, and defeat the enemies there in order to greatly
weaken your opponents. You will find Mecha Grunty to the North of the Southern
hill, go ahead and help him out while you are at it. If you are at level fifty
or above, the enemies here will not pose a problem. Though the Fate Crabs drop
Broad Wings, so this is actually a good place to make some cash.

After you lay the third device, approach #Rain and #Cloud on the central islet.
These guys are really no more dangerous than Holy Eaters, so they will drop
rather quickly.

Boss: RainCloud
Just when you think it is over, #Rain and #Cloud will combine to form
RainCloud. RainCloud has the same basic attacks as the individual robots, but
its strength and defense are much increased. Also, RainCloud will heal itself
repeatedly when its HP drops below half, so keep the pressure on. You should be
strong enough at this point to fight this battle offensively with no healing. I
prefer the Broadsword. Get behind RainCloud if you can, and attack while your
other party members distract him. If RainCloud follows you, then just attack
from the front while your allies attack its back. Guard if you see one of its
skills coming, or if you see it raise its arms above its head in preparation
for an uppercut. Remember, the Morale gauge only needs to be at half to active
a Demon or Beast Awakening. RainCloud should go down, even before you need to
heal anyone.

=====================================================================

- - Dol Dona
Silabus and Gaspard will leave your party at the Quest Shop, then you will get
another, very important, scene.

When you gain control, look around the town again, and manage you guild shop.
Now is a good time to upgrade Haseo's equipment. Though, the game is about to
get very expensive, especially if you plan to alchemize all of your allies'
equipment, so choose wisely. The Spin Ribs Dual Sword weapon available for
purchase at the NPC weapons shop is a good weapon, but, if you have the
Ripper's Blade from the last volume, that will work almost as well, so I
recommend you save a little money and wait to buy the next level Dual Sword.
The Broad Guiren is a good buy though.

Mostly, I'll be leaving alchemy, equipment, and customization up to you. I'll
give you recommendations, and I'll let you know what my party looks like from
time to time, but most of this is a simple matter of personal preference,
especially customization. So, try out some different things and see what you
like. At this point, it is going to be expensive no matter what you do,
especially because alchemy costs have gone up.

Also, visit the Junk shop located near your @home. You can buy some very
interesting things there.

One thing I strongly suggest that you do is buy some Healing Potions and Fairy
Drops from the Trade Shop. You should begin to replace you weaker healing items
with these.

Notice that the Quest Shop has a new quest: Challenge from the Goblins.

=====================================================================

- -  Challenge From the Goblins

(Theta) Pursuing/ Expert's/ Biker

Okay, this quest is a bit different from the others. Basically you'll need to
run over the Golden Goblins with your bike. They run pretty fast, and this one
can be tricky, so if you need some more help, buy some bike parts from the Junk
shop in Dol Dona, then tune up your bike in the @home. If you lose, don't
worry, you can just give it another try.

As you enter the area, the Goblins will mock you, then challenge you to a race.
To start the race, get on you bike and move forward.

When the race begins, you will see a blue arrow that indicates the position of
the first Goblin. go towards the arrow until you can see the goblin running
around. All the goblins you will face run around in a circle. Knowing this, try
to get immediately behind the goblin and cut slightly to the inside of the
circle. This will make it so you will slowly gain on the goblin. Once you are
beside the goblin, stop turning and the goblin will run into your bike.

The second goblin is the same, but you'll have to hit him twice.

After the second goblin, you'll be up against two goblins at once. The strategy
is the same, so just focus on the goblin that is in front of you.

After you take them down, you will be up against the leader, Martina. Martina
moves slightly faster than the others, but she doesn't move continuously,
she'll have very a brief pause, then jump forward. She will move unpredictably
if you follow behind, so I found it easier to just cut across her circle and
hit her from an angle. You will have to hit her three times before she
concedes.

=====================================================================

- - Dol Dona
Everyone but Atoli and Kuhn are available for a party, so I suggest that you go
one of the areas posted on the forum by Renji.

=====================================================================

- - (Theta) Blazing/ Multiple/ Buttercup
Lv 52
My Lv 54
My Party: Pi, Gaspard

Enemies: Death Kettle, Tick Mask, Dryas
Treasure: Rough Steel (dropped by Death Kettle), Wrath Luer (dropped by Tick
Mask), Simple Shoulders, Armadillo Shell (dropped by Death Kettle), Simple
Light Balm, Warrior Soul, Bayonet Angel, Vocal Leather.

Even if you are only at level 51 or so, this area will not pose any problems.
The boss is actually about level 50 himself. However, this is another good area
for making some money. Especially if you bring along some abilities that
increase the enemy's drop rate.

=====================================================================

- - Dol Dona

You can go to the other area word that was posted by Renji, but there are two
reasons I suggest against it. One, it will be very expensive to upgrade and
alchemize your equipment to the point where you can survive a Level 62 area.
Two, leveling up at areas like this will make the story-related battles kinda
lame, because they will be so easy. As a general rule, I don't go to side areas
unless the difference is less than two levels between the area level and
Haseo's level. If you want to go now, that's okay. I will cover the area later,
so just skip ahead.

=====================================================================

- - Desktop

Email:
Pi - -  AIDA signals found at holy palace
CC Corp - -  Notice of campaign start: This one is for the Bike campaign, it
will give you the word "Passing."

=====================================================================

- - Dol Dona

You will not need to look far to find Alkaid. She'll find you and start
ordering you around. Alkaid is only at level 49, but she is still strong, so
don't worry about getting her new equipment.
Before you leave for the area words that she gives you though, put a third
member into your party.

=====================================================================

- - (Theta) Severe/ Unclean/ Gray Dance
Lv 52
My Lv 54
My Party: Alkaid, Gaspard

Enemies: Gaze Knight, Tick Mask, Death Kettle,
Treasure: Mantis Nail, Wrath Yantie, Rough Steel, Wrath Luer

BF 1
Just in front of you as you warp in, you'll find two different warp points. It
doesn't matter which one you choose, the places they will warp you conjoin
shortly afterwards. Continue west from the middle of the long room to reach the
next floor.

The enemies here are Gaze Knights, nothing for Haseo to worry about, but Alkaid
is at a lower level with inferior gear. She can still very powerful, but you
will have to watch her HP and give her a Healing Potion when necessary.

BF 2
It doesn't matter which way you go at the first intersection, both loop back
around to the same place, forming a square of sorts. Just continue East to the
Beast Temple.

A cut scene takes place. Grab the treasure then head back to town.

=====================================================================

- - Dol Dona

Another scene will take place as you gate in. Go to Lumina Cloth with Alkaid
when you are done with your errands in town. If you are going for a complete
item list, then try to trade Alkaid for her (Drain) Hidaru. You can't use it,
but it is a difficult weapon to find anywhere else.

=====================================================================

- - Lumina Cloth

Go to the counter and select "Tournament." After the scenes, you can either log
out, or take the opportunity to do some bike races, if you completed the
"Challenge of the Goblins" quest earlier. To do the Bike races, go to Dol Dona.

=====================================================================

- - Dol Dona

Talk to Kafu, the duck NPC near the entrance to your @home. He will tell you to
go riding on the Bike Course areas, all of which begin with the word "Passing."
Go to the Chaos gate and give it a try. Though there are many combinations
possible with the first word Passing, there are actually only five courses. Of
course, you will want the whether to be clear and sunny for your race, but
other than that, changing around the area words doesn't do much.

I suggest that you do the races now because you can get some really good prizes
- - like stat-boosting items- -  right now, and you can have some fun doing it.
If you want to continue, then skip ahead to the next divider.

I guess I should mention that there is a short cut to win all the races in this
volume. This is one of those things built into the game to help the QA
personnel make sure there are no bugs. I will now explain in detail: The goal
of every race is to collect three King Chims. But, if you hit (select) to pull
up the map right as you make contact with the first King Chim, the game will
make it so you have collected all three King Chims. From then, just hit
(select) to exit the map and you will complete the race immediately. So, it is
possible to complete races in under a quarter of the time of you competitors,
not matter how slow you bike is. I don't suggest you take advantage of this, of
course. But if the bike races are frustrating you, then go ahead. (I will not
take credit for this tip. I found it online; it has been widely circulated by
multiple sources, so it is difficult to tell who should be credited for it. In
any event, it is not mine, and I thank whomever found this originally.) 

Before you head to your first race, visit the Junk shop near your @home and buy
the best bike parts that you can afford. Then go to your garage in your @home
and upgrade you bike. My bike looked like this:

170 Engine
Yamane Armor
Type 500 Muffler
150 Tires

Don't expect to win with this equipment, but you will be able make some good
times, and get some prizes. Note that while you are in town there is a speed
limiter on your bike.

If you want to continue with the story, feel free to skip ahead to the next
divider at any time. I will also repeat this section at the end of the
walkthrough.

I think that Course 4 is the easiest, so I start there. Also, just to clarify,
these are not so much races as they are time trials. You won't be competing
against opponents directly, you'll just be trying to beat their time.

- - Course 4

From the start, turn around 180 degrees and race from that direction. Even with
this trick, you will not be able to win yet. Try to keep the bike under control
as you boost, and with some practice, you should be able to get to 5 th place.
You get one item per rank that you advance, so you will rake in the items
quickly. Some of the items here are very good, and cannot be acquired by other
means until much later. EX: If you take 5 th place here you get the Hermit
Shell, a very nice armor ability item.

Race a few more times here then head back to Dol Dona to see Kafu. If you've
competed five runs, he will give you the Raging Muffler. Go and tune up you
bike with it. 

This is the process for winning these races: make runs and collect Chims, check
in with Kafu and get a new part. Make more runs and collect more Chims, etc.
You will get bike parts by completing runs, but you will get stat boosting
items by collecting Chims.

Next, I go to course 1

- - Course 1
Again the objective is to get all three King Chims, but the trick is to find
the shortest route. Try out a few different things. I was only able to get
fifth again, but I suggest you give this course at least ten tries.

When you've gotten as high as you can go, head back to Dol Dona

When you check back with Kafu, note how many more runs you must complete to get
his next prize. I had already gotten the Kirisame engine and the Hazy tires.

Next go to Course 3
- - Course 3

With enough practice, I placed second. Just do as many runs as you need to get
Kafu's next prize.

After I checked back with Kafu, I went to course 5

- - Course 5

Now, it should be possible to win this course if you practice enough. The trick
is to hit all of the short cuts perfectly. This will be very difficult, but it
is doable. All you need to do is practice.

First, take a slow run through without boosting to get a feel for the path you
will be taking. At the start collect the Chims in front of you. Collect more at
the first turn, but you will want to come off the first turn very wide. That
is, you will want to be close to the sand on your left. You will see the first
King ahead. To the left of the King is a ramp that leads up to a hill. What you
want to do is make a turn for that ramp while grabbing the King Chim on the
way. If this is done correctly, you will grab the King about halfway through
your turn. Once you are on the hill you will notice that you are off the line
that leads down to the other side of the hill, turn the bike slightly to the
left to get back on course. As you go down the off ramp, the bike will catch
air (or, at least it will when you are boosting), so, you need to angle the
bike to the right just before you go down the ramp, or you will run into the
water on the other side. If you succeed in missing the water, then the rest is
easy. Just continue forward collecting Chim on the way to the second King. A
moment after you collect the second King, turn the bike to the left to cut
across the open area to the south of the other hill in order to reach the third
King and end the race.

This is all easily done when you are not boosting. But boosting makes this
exponentially harder, though. But with practice you can get it. My best time is
15:17, in case you wanted to know.  The reward for first is the Wave Muffler.

If you can't get it, then just complete more runs until Kafu gives you better
bike parts. If you get all the parts he gives you, then try course 4. That one
is even easier.

Go Back to Dol Dona and check with Kafu. Then head back to Course 4

- - Course 4

Follow the same strategy as before, and with all the new parts you've gotten
you should be able to win. Pull a 180 at the start and go the reverse route.
even if you make some big mistakes, you should get first pretty easily. The
prize is the Night Tires

Next go to course 3

- - Course 3
This will be the toughest one yet. All of the turns you make will have to be
nearly perfect. Again take a slow run through to get a feeling of what you will
be doing. First, turn with the Chims to the right. As you approach the first
King, go wide to the right, then turn left, grabbing the King and connecting
with the line of Chims behind him. You will need to get most of these Chims for
your boost to last. After the line ends, cut to the left, heading directly for
the triangle of Chims ahead, if you get most of them as well, then you will no
longer need to collect them to make your boost last for the rest of the race.
Make a sharp left to avoid hitting the wall behind the triangle and go for the
second King. Once the King is yours, the Chims will go wide around the next
bend. You should cut in to the right, cutting the corner towards the ramp
leading to the final King. The problem with this is that the narrow ramp will
be outside your field of vision. You will have to make a sharp right turn to
reach the ramp, blindly, based on a guess as to the ramp's position. Even if
you make the ramp, sometimes you will come up it at an extreme angle, which
could cause you to miss the final King, situated in the center of the hill.
Keep trying and you will get it. Again this is easy to do while not boosting,
but much harder while boosting. The prize for first is the Tidal Muffler. My
best time 11:85.

- - Course 1
The same basic strategy applies here as in course 3. You will want to collect
as many Chims early on as you can, then cut corners and boost until the end. Go
along with the Chims at first, then turn wide so you can collect the first King
and hit the triangle of Chims behind him. Then go wide to the right to connect
with a line of Chims that take you around a curve. If you collect all of them,
they will line you up with the second King. As soon as you get the second King,
cut to the left to cut the corner and head for the last King. But do not cut in
too far, the uneven ground near the sound will slow you down; keep as close as
possible to the left without touching the sandy area. Line up with the final
King. A good time form me: 15: 23. The prize for first is the Hagane Armor.

- - Course 2
This one is by far the most difficult course. Before you start take a look at
the map. The first King you'll get is the on in the center, the next is the one
on the West, then East. Start byracing through the line of Chims to the first
king, then make a small cut to the West, be careful, there is some uneven
ground between you and the second King. If you hit that bump you will catch air
and you will loose your boost. Pass the uneven ground on your left, then tap
the brake and make a very sharp cut to the left. Immediately after that, tap
the brake again and swing around 180 degrees to the right, grabbing the King at
the apex (the top) of your turn. then race East to get the last King.

It sounds much easier than it is. If you hit the water on your turn to the
right, it means that your cut to the left was not sharp enough. If you go
around the King, then your right turn was too late. If you hit the uneven
ground, your first left cut was too sharp. If you thought you did everything
right but did not get first place, it is usually because you did not get the
second King at the apex of your right turn.

There is so much here that could go wrong. Honestly, I won't blame you if
decide to use the cheat.  Best Time 9:13 Prize: Kurogane Armor.

Talk to Kafu back in Dol Dona. After you complete 50 runs, he gives you the
Biker's Charm, a great accessory that you won't be able to equip until much
later. Also in the process of acquiring 3600 Chims on Bike missions, he will
give you: 2 Beginner's Text, 2 Beginner's Book, 2 Word of Spirit, and 2 Word of
Vigor. So, that is like gaining two weapon levels and 50 HP and 50 SP, nice.

Now that you are don with all that, log out and check you mail.

=====================================================================

- - Desktop
Email:
Silabus- -  Have you tried Crimson VS?
CC Corp - -  Tournament Participation

Crimson VS
I started to get much better cards at this point. "Haseo Counterattacks" is a
great defensive General pair him with "Invisible" for a strong deck.

=====================================================================

- - Lumina Cloth

When you warp in, you'll get a scene with Pi. Then at the counter you'll get
more scenes. Log out when you are done.

=====================================================================

- - Desktop
Email:
Alkaid - -  You'd better invite me soon: She'll invite you on a quest.

=====================================================================

- - Dol Dona

Keep an eye out for the Emperio shop. They will sell some good items like Time
Conch, Strategic Fan, and Twin Scales. Time Conch reduces the time between
Skill Trigger uses; Strategic Fan will make it much easier to open an opponent
for a Rengeki, and Twin Scales converts HP damage to SP damage. 

Invite Alkaid. Since you'll be taking her to the arena, try to upgrade her
equipment as much as you can.

Head for the Quest Shop after you've added your third person.

=====================================================================

- - The Cat Smiles Silently
(Theta) Standing/ Calming/ Western

Lv 50
My Lv 55
My Party: Alkaid, Gaspard

Enemies: Fate Crab, Gaze Knight
Treasure: Simple Wing Cap, Loose Leather, Warrior Chain, Knight Chain, Simple
Earth Balm, 

In spite of what happens as you gate in, this area is not very difficult.
You've fought these enemies before, and they should go down quickly. Just keep
watch on your HP and SP. There is no boss, just look for the Unlucky Animal on
the hill to the East.

=====================================================================

- - Dol Dona

Manage the guild shop, look around, and log out when you are done.

=====================================================================

- - Desktop
Community Forum/ The World/ Area Words - -  Not surprisingly, you will get some
area words from AppleStar.

Email:
Atoli - -  To "Canard."

Crimson VS:
Hopefully you are climbing the ranks well now. You might be getting some very
good cards soon. Like the General: Endrance the Exquisite, or the Unit Cards:
Fearful Shino, Grim Reaper's Rondo, and Dancing Lion.

=====================================================================

- - Dol Dona

When you arrive, put Atoli in your party and go to your @home. When the scenes
are done, do some shopping. I suggest you buy Magic Scrolls at the Magic Items
shop for Haseo, especially the status healing scrolls. Plus, you should upgrade
Atoli's equipment. Log out.

=====================================================================

- - Desktop

Email:
CC Corp - -  Notice: 1 st round fight.

====================================================================

- - Lumina Cloth

This is what my party looked like for the first round fight:

Haseo Lv 55
Ripper's Blade
(Defense) Steel +5
(Rapid) Clogs +5

Atoli Lv 53
(Wind) Ji Yi
(Absorb) Cape
(Medic) Watch

Alkaid Lv 52
(Chain) Ribs +5
(Feeble) Leather +5
Shining Love

The Shining Love is a rare accessory available at the Crusade guild shop, it
shortens the time between Skill Trigger uses.

You know the drill, go to the counter and register. Then there will be a scene.
After that you will be in the waiting room. If you check the blue-colored board
to the left of the warp point, the game a strategy for defeating the opponents
that is so cliched as to be useless. But, you can still get some info on them.
Your opponents are at level 50. So there won't be a problem.

- -  Tournament First Round

The team's leader is tenacious, with heavy armor and a broadsword, but the rest
of the team can largely be ignored. If you have a Rapid accessory, just attack
with normal attacks when you can and then wait to counterattack an opponent
when they attempt to use a skill. Don't use skills unless you are
counterattacking or are going to Rengeki, or the leader of the opposing team is
likely to counterattack you, dealing significant damage and lowering your
moral.

Remember, you don't have to fill the Morale gauge up to the top anymore before
triggering an awakening. When the leader gets down to one quarter health,
trigger the awakening if you can and finish him off.

You will get some new mail after the fight. You can go back to Dol Dona and run
some errands if you want, but I opt to log out.

=====================================================================
Section 2.c
Chapter 3 Paralysis and Regeneration
=====================================================================

- - Desktop

Community Forum/ The World/ A hidden character discovered? - -  Reply with
"Area Words." This is the first step in the Abyss Side-Quest.

Email:
Silabus - -  Job extend quest
CC Corp - -  Notice: Job Extend

On your way back to logging in, I suggest you take a look at the game's
official site. You should brush up on the history of "The World."

Before you log in though, return to the Community Forum on the Desktop.

Community Forum/ The World/ A hidden character discovered? - -  Get the Area
Words you asked for a minute ago.

=====================================================================

- - Dol Dona

A cut scene will play as you gate in. When you get control go to the quest shop
with Silabus and Gaspard in your Party. You may notice that there are other
quests available now, but I'll cover those soon, just choose Seeker of Karma.

Before you leave, it is a good idea to upgrade Silabus and Gaspard's armor and
weapons, if you haven't done so already.

=====================================================================

- - Seeker of Karma
(Theta) Burning/ Fallen/ Seven Sins
Lv 54
My Lv 55

Enemies: Death Kettle, Goblin Sage, Steam Goblin
Treasure: Fire Crest (dropped by Goblin Sage), Rough Steel, Armadillo Shell, 

BF 1
After you warp in, follow the winding path to the west. The enemies are pretty
easy, just watch the Goblin Sage, their spells can be frustrating. I suggest
you take them down first. As you reach the warp point at the western end of the
path, you will encounter a talking door. This door will open only if you answer
the question correctly. The question itself concerns The World's history, which
is why I had you brush up on it earlier. I won't give you the answer, but don't
worry, if you get it wrong you just have to try again. After you get through,
you will reach the warp point.

After you warp, you'll get a cut scene. The path to the next warp is linear.
You'll reach another talking door right before the warp.

BF 2
Down the hallway, you are given a choice of warp points to take. Take the
Northern warp to continue on, take the Southern to fight some extra monsters
and get some items. After you warp from the northern point, you will reach the
third talking door halfway down the hall.

BF 3
You will get a cut scene as you enter the first room. After the scene, head on
to the intersection to the East. Go north to get some items, or go south the
reach the Beast Statue. Once you reach the Statue room, another scene will
occur.

Go back to the first room on this floor for another scene. Now go back to the
Beast statue and collect the treasure.
 
=====================================================================

- - Dol Dona

After the scenes, keep reading.

Haseo can now use the Scythe weapon. The Scythe specializes in attacking
multiple foes at once, its has a huge arch to its attacks and provides coverage
to Haseo. It is best used when trying to defend a mage like Atoli, or when
taking on multiple small-sized enemies, like goblins. The Scythe's charge-up
attack is the best of its kind in the game, it creates a circle of waves around
Haseo that damage and push back all enemies nearby. If you can trap an enemy
against the battle fence with this attack, it will deal almost as much damage
as a Rengeki. Plus the repeated hits will make the enemy become vulnerable to a
follow-up Rengeki. The Scythe's attacks are not as powerful as those of the
Broadsword, nor as quick as those of the Dual Swords, but the smooth, wide
attacks will keep your enemies away, and if they manage to get in close, a
well-timed charge-up attack will deal significant damage.

The Scythe does have its limitations though, it is not proficient at removing
the shells from heavy-armored enemies, nor is it very good against flyers. But,
if you are in an area, and you are unsure as to what is coming at you next, the
Scythe should be the weapon of choice. The makers of this game did an excellent
job of balancing out the three weapons that Haseo uses. All of them have their
strengths and weaknesses, but the Scythe is my personal favorite.

Now, Haseo in his third form will be able to change weapons on the fly in
battle. Instead of one Skill Trigger menu for each weapon, there is now just
one menu for all three weapons. For instance, you can now use the Dual Swords
to create a Rengeki opening on an enemy with heavy armor, then trigger a
Broadsword skill to attack the opponent. The battle will briefly pause and
Haseo will Rengeki with the Broadsword against the enemy.

Here is what I suggest you do when setting up the skill trigger: choose one of
the four buttons for each weapon and then set an art that weapon can use to
that button. So, I chose (square) for the Broadsword and set the Bone Crusher
art to that button. Repeat for the two other weapons. I suggest that you have
one Piercing-type and one Aerial-type art assigned to the Skill Trigger at all
times.

Now different enemies will be weak to different weapons. Flying enemies will
always be weak to Dual Sword weapons, and heavy-armored enemies will always be
weak to the Broadsword. So, I suggest you make your Dual Sword skill an Aerial
skill, like Sparrow counter, and your Broadsword skill a Piercing skill. Then,
use the remaining button as a wild card, with whatever skill you like best that
is not already on the Trigger Menu.

Now that you have that done, check you email.

=====================================================================

- - Desktop

Email:
Atoli - -  Leveling up: Get some area words for.... well I'm sure you get it.

Crimson VS
You should be climbing the ranks well once you get Endrance. Beginning now, I
use the Generals with high Charisma ratings, because of the combos you can pull
off with their Unit Cards. If you are having trouble, see the comprehensive
Crimson VS guide after the walkthrough.

=====================================================================

- - Dol Dona

Now, since there is a lull in the game. I suggest doing the remaining quests at
the Quest Shop. Feel free to choose whichever members you want, as for me, I
just chose the members who had the lowest affection rating. If you want to
continue on with the storyline, just go to the area words Atoli sent you in her
email.

=====================================================================

- - Gathering Shadow
(Theta) Blowing/ Sea Sand's/ Hot Wind
Lv 53
My Lv 57
My Party: Pi, Piros 

Enemies: Shadowless Dog, Goblin Sage, Tick Mask, Death Kettle,
Treasure: Wrath Luer, Simple Wing Cap, Fire Crest, Loose Leather, Dark Lizard
Tail, Armadillo Shell, Rough Steel, Warrior Soul, Simple Clogs, 

This area is a great place to get used to how the Scythe works. There are - -
like the other weapons- -  two types of Scythes: Hold and Release, and Rapid
Attack. I almost never use the Rapid Attack Scythes, one, because they are
exceedingly rare, two, because the Hold and Release-types are usually far more
powerful.

For both types, Haseo will swing the Scythe in front of him in a wide arch,
once to the left, then back to the right for the second attack. Then, Hold and
Release-types will begin to charge, much like the Broadsword. When the gauge is
full, release the (X) button and Haseo will send shockwaves through the air
towards the enemy. These shockwaves can travel quite far, have a wide area of
effect, and can hit other enemies in their path. This attack works very well,
considering that the Scythe usually knocks small enemies away. The Rapid attack
-types, on the third swing, will jab into the enemy and attack with a chainsaw
around the blade as you tap (X).

The Scythe is a good all-around weapon, and many of this game's tough bosses
will bw weak to Scythe Arts, so it is a good idea to level up the weapon so
that it is even with the Dual Swords and the Broadsword.

You will now also be able to use Divine Awakening. Divine Awakening is a bit
stronger than the others under normal circumstances, but it will be largely
ineffective against enemies that fly or have heavy armor. Also, you must fully
charge the Morale Gauge in order to trigger it. The reason that I use it almost
exclusively in this game though, is that it can have a positive effect on your
allies' affection for Haseo. Basically, after you trigger the awakening, you
must time your attack to match the timing of your allies. If you time it so the
game tells you "perfect," then that ally's affection will rise slightly. The
more you use this awakening, the more your allies' affection increases, and the
more your allies' affection increases, the more you can use awakenings, etc.

Back in the game, head East, then South after you gate in to get a cut scene
and a fight with some Shadowless Dogs. 

The Dogs are not that powerful, but they can cast the Ani Zot spell, so be
careful, because this can really break up your attacks. If you use the Skill
Trigger, notice that your Dual Sword Arts are flashing, this means that the
Shadowless Dog is weak to the Dual Sword weapon, and will take extra damage
from it. It is hard to say, but the damage bonus for using the weapon that
exploits the enemy's weakness is about 25-50%. So, this bonus is significant,
especially during a Rengeki. However, since you are still trying to get used to
the Scythe, I suggest that you keep using it, as using Dual Sword Arts will
cause Haseo to switch weapons.

When you beat the Dogs, one will run off. Follow it to the South, then turn
West to catch up. You will get into another fight with the Dogs. After the
battle, follow the Dog to the Northwest. 

When you reach the Northwestern section your party will be surrounded by
Shadowless Dogs. Only one of these nine Dogs is the real one, the rest are
replicates. If you attack a replicate, you will get into a fight with three of
them, but when you win, you'll just be back to the same place. Now, if you are
getting good EXP from the Dogs, this is a good chance to level up. If you want
to move on, you'll have to find the real one.

You've probably already guessed this, but the real Dog is the only one in the
group who actually casts a shadow. Target him and attack to enter battle. Once
you've defeated the real one, the quest will end and you will warp back to Dol
Dona.

=====================================================================

- - Dol Dona

Time to do the other quest. Again, I used the characters that had the lowest
affection.

=====================================================================

- - Masquerade
(Theta) No Face/ Infinite/ Resident 
(Is it just me, or are these area words getting even more strange.)

Lv 50
My Lv 58
My Party: Atoli, Alkaid

Enemies: Masked Beast, 
Treasure: Simple Wing Cap, Broad Guiren, Spell Ji Yi, Simple Earth Balm, 

Block 1
There are no enemies. Strange.... To get to the next block, just take the
Southern exit at the first and second intersections, and then keep heading
West.

Block 2
To get to your objective:
Go North at the first intersection.
South at the second.
Then East at the third and open the treasure box.

The item you will get will not be the one you need. There are two more
treasures nearby, one to the North at the last intersection, and the other to
the South. You will need to grab both of them.

Once you get the Beekeeper's Mask from the third box, you will be forced to
fight the area's guardian: the Masked Beast. But, really, the battle will be
over before you know it. Afterwards. the area will flood with enemies. You can
fight them all the way back to the Platform at the beginning of this Block, or
you can try to sneak by, as they will not give you very much loot or EXP. But,
your use of Return Wing and Return Feather are blocked, so you can't just warp.

=====================================================================

- - Dol Dona

Unlike in the first volume, acquiring your hunter's licence at an early stage
is preferable. From not on, inside the blue-colored Battle Areas you find in
dungeons and fields, you will randomly run into some very strong PC enemies
called the Chaotic PKs. There are risks involved, but the rewards are great,
and as you climb the levels they will become much easier to defeat.

Now, however, if you run into one, you must be well prepared in order to win.
Between levels 55-70, the Chaotic PKs are deadly. So, from now on, I suggest
that all of the party members that accompany Haseo have the strongest weapons
and armor that they can equip, at a fully alchemized level. Plus, you should
have a stock of Revival Medicines, Healing Potions, and Magic Attack items.
And, for Haseo, one accessory equipped with a Time Conch, and another accessory
equipped with a Boost Candle. If you do run into one, here is the strategy:

The first Chaotic PK you will run into is a Blade Brandier named "Maniac"
Helluger. At the start of the battle, access the menu. Set the strategy of your
allies to: Rage. Equip Haseo with the Boost Candle accessory, it will begin
with the word "Appraise." Go to the items menu and use an Attack Spell item on
Helluger. The accessory will double the effect of the spell, hopefully
interrupting Helluger's first attempt at a skill. Continue to use Attack Spell
items until she becomes vulnerable for a Rengeki, at which point, hit her with
whatever skill you want. Take a few shots at Helluger while your Skill Trigger
recharges if you want, but don't go crazy. Back off, and as soon as you can use
items again, heal your party and continue to use Attack spell items. When
Helluger's HP gets low, switch Haseo's accessory to the Time Conch accessory,
it will begin with the word "Rapid." Then go all out against her with your
Arts. She will be vulnerable for a Rengeki for a much longer period of time
than it takes for the Skill Trigger to recharge, so you shouldn't miss the
opportunity. Heal you party only if absolutely necessary at this point, just
keep the pressure on her and she will go down.

Back to the story:

It is now time to do the first part of the Abyss Quest. A side quest involving
several different parts that will pop up from time to time throughout the game.
Take a party of three to:

=====================================================================

- - (Theta) Chaotic/ Fortified/ Guard
Lv 57
My Lv 58
My Party: Atoli, Alkaid

Enemies: Morgul, 
Treasure: The Emperor, Simple Glasses, 

This Dungeon is short; it has only one level and a straight path to the West.
As you approach the end, you will get a cut scene. Then you will be thrown into
battle against the Morguls. The Morguls will poison you, but it shouldn't be a
problem, even if you did not bring Antidote Sodas or Atoli along. The poison
won't cause too much damage as long as you win quickly. All undead enemies are
weak to the Scythe, so have fun wasting them with its powerful Arts. The Morgul
are tenacious, but not that difficult. A few Rengeki should be enough, if not,
an awakening definitely will.

=====================================================================

- - Dol Dona

After you manage you shop and check out the guild shops. Take Atoli and Alkaid
to the area Atoli gave you earlier. If you hang around the Chaos Gate Area in
Dol Dona with Alkaid in your party, she will see all the Ducks and say things
like: "Mmmm... Peking Duck" I almost expected her to jump the counter and try
to eat one of the Duck NPCs. 

=====================================================================

- - (Theta) Excusing/ Illusion's/ Route
Lv 58
My Lv 58

Enemies: Steam Goblin, Elite Lizard, Hell Charm,
Treasure: Dark Huawen, Loose Fur, Wrath Luer, Avalanche Wave,

You'll get a funny scene as you warp in. The objective here is just to get the
treasure at the Beast Temple, and level up along the way. You start in the
central section, get to the western section by warping from the West end. From
there, go North, and follow the warps around back to a secluded part of the
central section.

The enemies here are much stronger than the ones you've been fighting recently.
But, if you have good equipment on your party, they shouldn't be too much
trouble. I prefer the Dual Swords here, because they work well enough aganst
the Steam Goblins and Elite Lizards, but rock the Hell Charms. The Hell Charms
are the biggest problem here, they are a flying enemy and have strong spells
like Ani Zot and Sleep at their disposal. Try to knock them out of the air as
quickly as possible with an Aerial Art like Sparrow Counter or Lotus Flower.

It is fun to gang up on the enemies here with Alkaid while equipped with the
Dual Swords. You will Rengeki so much that you will barely have time to
recharge before the next opening comes.

=====================================================================

- - Desktop

Community Forum/ The World/ Cloudy Steel and Cloudy Fur - -  Get more area
words.
Now, you will have a whole slew of area words in the Bookmarks on the warp
menu. We'll start going through them soon.

Email:
Nala - -  Atoli's symptoms

=====================================================================

- - Mac Anu

It is time to run around and visit the event NPCs that hired you through the
quest shop earlier. Visiting them will officially begin their campaigns.
Bikman's campaign is much easier in this volume, because he gives you the Flyer
Radar, which will tell you how many people in each town or area need flyers.

Also, if your Haseo is at level 60 exactly, like mine was, you can get a lot of
work done on the Lucky Animal Campaign and the Mecha Grunty Campaign. This is
optional, so if you want to continue the story, or if Haseo is not at level 60,
70, 80, 90, or 100 exactly, skip ahead to the next divider.

Here, as far as I've been able to figure, is how the game decides which Lucky
Animals appear where: There are three factors, one, whether the area is a
Field-type or a Dungeon-type; two, the last numeral in the area's level; three,
the average level of your party.

Half of the Lucky Animals only appear in Fields, the other half only in
Dungeons.

The last numeral of the area's level is somehow factored in with your party's
average level, resulting in a number value that represents which Lucky Animal
will inhabit that area. To simplify: If your Party's average level is 55, and
you go to an area that is level 53, your party's level - - 55- -  and the last
numeral in the area level - - 3- -  are factored together mathematically to
decide what Lucky Animal will appear. Since I do not know the formula the game
uses, it is tough to predict which animal will appear where.


However, if your party's average level is divisible by ten, i.e. 50, 60, 70,
etc, then this will stabilize the equation, making it easy to kick all the
different Luck Animals.

So, here is what you do, make sure your party's average level is divisible by
ten, if Haseo is the only one at level 60, then just take him out alone. Then
visit a field that is level 1, 11, 21, 31, etc. Make sure that you have not
visited this area before in this volume, so, stay away from the Bookmarks and
key in the area words yourself. When you get to the field kick the Lucky Animal
(and save Mecha Grunty is you want), then go back to town. Repeat this at
Fields that have area levels that end in two, 2, 12, 22, etc. All the way up to
Fields that end in 0, like 10, 20, 30. I suggest that you do the lowest levels
possible, because you must prevent Haseo from leveling up. Be careful though,
some Lucky animals will give EXP, if you encounter one that you have not
already kicked in this game, then save it for last.
 
When you are done with Fields, repeat this process for Dungeons.

Now, you should have kicked all the different Lucky Animals, head to Dr. Pao in
the Alchemy District to get your rewards. Also, if you were saving Mecha Grunty
along the way, then get your rewards for that as well.

=====================================================================

- - Dol Dona

We will get to all of the side areas you were given in the Forums very soon,
but for now, head for the key words Nala gave you to chat about Atoli's
condition. This next area is a very good area to bring an accessory that
increases the enemy's drop rate. All the items dropped here are either useful,
or can be sold for a substantial amount.

=====================================================================

- - (Theta) Clever/ Genius's/ Moon Raven
Lv 60
My Lv 60

My Party: Alkaid, Piros

Enemies: Lady Guard, Strange Head, Heaven's Doom, 
Treasure: Healing Rain, Cloudy Buddha (dropped by Strange Head), Drop Ji Yi
(dropped by Lady Guard), Spin Indigo (dropped by Heaven's Doom), Radiant Wave,
Vigil Wave.

As you gate in, you will notice that there are two warp points in the starting
section. If you intend to get the Beast Treasure, than take the Southwestern
warp first, collect the Symbol Fragment at the altar you will find there, then
return. Take the Northeastern warp to move on.

The Lady Guard enemies are flying-types, so the can be difficult to hit with
the Broadsword. The Scythe's charge-up attack, however, can ground them if you
time it properly. Also, a Hold and Release-type of Dual Sword can be effective.
If all else fails, then use an Aerial Art like Lotus Flower or Sparrow Counter.
Like all flying-types, once they hit the ground, they are easy. The Heaven's
Doom enemies are tough as well. They can Heal themselves and their allies, so
take them on one at a time. Both the Dual Swords and the Scythe will serve you
well in this area.

From where you arrive on the second section, the next warp is almost directly
South, but you will have to take a winding path to get there. Once you warp, go
to the Sign at the back.

You will have a long talk with Nala, and he will give you a useful item. After
the scene, just gate out.

=====================================================================

- - Dol Dona

It is finally time to tackle some of the side areas that were posted in the
forums. This will help give you some much-needed cash and items. Plus, it will
be a good opportunity to work on some of the side Campaigns like Mecha Grunty
and Lucky Animals.

=====================================================================

- - (Theta) Spectating/ Exposed/ Vagabond
Lv 60
My Lv 62
My Party: Atoli, Alkaid

If you haven't guessed already, Alkaid is one of my favorite characters. In
fact, she is really only second to Shino. So, I tend to use her alot, but you
should feel free to use any ally that you want.

Enemies: Heaven's Doom, Strange Head, Lady Guard, Entowol, 
Treasure: Dark Leaf, Spin Indigo, Simple Glasses, Fan Angel, Drop Ji Yi, Simple
Clogs, Bright Buddha, Greedy Glasses, 

You'll fight the same enemies here as you did in the last Area, with one
exception: the boss Entowol. He uses an area-effect sleep spell, so bring
someone who can cure sleep. If not, just keep your distance until after the
boss uses it, then move in while you wait for your party to recover.

=====================================================================

- - (Theta) Soulful/ Caesar's/ Cloak
Lv 61
My Lv 63
My Party: Atoli, Alkaid

Enemies: Heaven's Doom, Strange Head, Entowol, 
Treasure: Flash Leaf, Cloudy Buddha, Spin Indigo, Simple Clogs, Loose Fur, The
Hanged Man, Desert Rose Leaf (dropped by Entowol), Dream Fur (dropped by
Entowol), Radiant Wave, Sub Mantle, 

The same enemies again. But, as I said before, these areas are good for making
money.

=====================================================================

- - (Theta) Confusing/ Maiden's/ Rash Action
Lv 66
My Lv 64
My Party: Alkaid. Gaspard

Enemies: Steam Goblin, Simple Brazier, Scorpio '17,
Treasure: Rough Buddha, Ninja Claw, Flash Light, Dark Leaf, Absorb Iron
(dropped by Scorpio '17), Air Stroke, 

This is the capstone of the side events, and the enemies are much tougher, but,
you should be ready. Actually, this area isn't as hard as its level might
suggest, the Steam Goblins are pretty weak; you can shred them with your Dual
Swords. And the Scorpio '17 moves pretty slowly.

=====================================================================
Section 2.d
Chapter 4: Multiple Despairs
=====================================================================


- - Desktop

Community Forum/ Rumors/ Lost Ground Megathread - -  Get some info on Wald
Uberlisterin

Email:
CC Corp - -  2 nd Tournament Fight

===================================================================== 

- - Lumina Cloth

There is a reason Nala gave you the Vigil armor: Hiiragi uses sleep spells and
sleep counters. IF you are not careful, you could spend most of the battle
asleep. I had Haseo with a Vigil Wave, but in retrospect, I almost wish I had
protected all three of them with Caffeine Drinks. If you want to do so, it is
up to you. Conveniently, Caffeine Drinks are sold at the Lumina Cloth Materials
Shop, right next to the Chaos gate. This is what my party looked like before
the battle:

Haseo Lv 65
(Divine) Indigo +5/ (Paralyze) Seigen +5/ (Dark) Shouxiao
(Vigil) Wave +5
(Rapid) Clogs +5

Atoli Lv 63
(Light) Ji Yi
(Radiant) Mantle +5
(Appraise) Light Balm +5

Alkaid Lv 65
(Chain) Indigo +5
(Feeble) Fur +5
(Rapid) Clogs

This equipment is more than enough. Don't worry if yours is a bit more shabby.
Hiiragi isn't that tough.

Hiiragi is a Macabre Dancer, an uncommon character class that focuses on status
changes. Hiiragi will put your characters to sleep, then try to hit them with a
spell, while her Blade Brandier allies move in for the kill. Having Caffeine
drinks equipped causes that whole plan to fall apart, though.

Even without the special equipment Hiiragi is at a lower level than your party
(if you have been folowing the walkthrough). This battle is still pretty easy,
any way you decide to play it. I usually try to kill the other opponents first,
just for sport, but if you want to end this quickly, then I certainly won't
blame you.

After the fight, watch as the hens peck at each other.

As Atoli mentions, she will be busy in the real world, so she will not be
available until the next match. (That's not too much of a spoiler, is it?)

=====================================================================

- - Desktop

Community Forum/ Crimson VS/ Ranking Info - -  Post with "I'll take the top" to
increase Gaspard's affection.

Email:
Alkaid - -  Training

Crimson VS:
You should be nearing the top by now. Getting the General card Shino will be a
big help. Shino is my favorite General in the Game.

=====================================================================

- - Dol Dona

Put Alkaid in your party - - as she is the only person available- -  and go to
the area words that she sent you.

=====================================================================

- - (Theta) Troubled/ Her/ Antithesis
Lv 63
My Lv 65

Enemies: Scorpio '17, Strange Head, Lei Zin, Sorcerer Owl, 
Treasure: Wall Buddha, Light Fairy (dropped by Lei Zin), Light Arrows, Absorb
Iron, Lit Honeysuckle,

It is just you and Alkaid here, so pay attention to what you are doing. Both of
you should be more than a match for the enemies, although Alkaid isn't
particularly suited to fighting the large, high-defense Scorpio '17. Even
though it is troublesome, try to gang up on the enemies so you can defeat them
quicker. This will result in you getting surrounded, but, so much the better,
because your Arts will cause more damage. The Lei Zin enemies can cast powerful
Light-magic spells, so try to take them out first. Use an Art if you need to.
Divine Awakening requires that three people be in your party, so, if you want
to use awakenings, switch to either Beast or Demon.

From the start, go around the water and head East to a warp point. After you
warp, there will be a short scene. In a huge blunder by this game's
translators, Alkaid will suggest you "head back." Haseo will agree, but, don't
go back. What should have been said, and what was probably said in the Japanese
version, should have been something like: "lets keep going." Because, in order
to move the story along, you must defeat this area's boss.

After the scene, go north to the next warp point. After you warp, you will be
up against this area's boss.

The Sorcerer Owl has high defense and magic power. However, it is weak to the
Dual Sword Weapons; between you and Alkaid, it shouldn't stand a chance. You
will Rengeki a lot here, but other than that, it is just another fight.

After you win, a scene will play, one of my favorites in the game. The look on
Alkaid's face is too funny. Afterwards, just warp back to town.

=====================================================================

- - Desktop

Email:
Gaspard - -  I have a question

=====================================================================

- - Dol Dona

Put Silabus and Gaspard in your party and sign up for the Silent Chim quest.

=====================================================================

- - Silent Chim
(Theta) Wonderful/ Opaque/ Yin Beast
Lv 65
My Lv 67

Enemies: Scorpio '17, Steam Goblin, Strange Head, 
Treasure: Air Stroke, Absorb Iron, Magic Huawen, Simple Brazier, Simple Clogs,
Damp Buddha, 

All the Chim Chims in this area are missing. Don't worry though, you won't miss
them.

BF 1
You've fought these enemies before. The Lit Honeysuckle you just acquired will
shed them.
Go South at the first intersection, then East at the next to reach BF 2.

BF 2
Head for the room in the far Northeast corner to hear a malicious laugh echoing
from the dark depths of this forsaken cave. Egads! Then, wander cautiously
through the damp, lichen encrusted rock-hall.... Sorry, I was just trying to
make this level interesting..... I thought that kenning was pretty good though.

Anyway, from there, head West and then East to reach the central room.

There you will find the culprit. Just kick it three times to make it
capitulate. You will warp back to Dol Dona.

=====================================================================

- - Desktop

Email:
Silabus - -  That Quest was fun
CC Corp - -  Tournament Semi-finals

=====================================================================

- - Lumina Cloth

My equipment hadn't changed too much since the last arena battle, so I won't
list it. Besides, even though Nala is a strong fighter, he is not a very strong
opponent.

Register at the counter. Once you try to start the battle, a really funny scene
starts. Man, Alkaid can be so vicious....

You will fight Nala, a Lord Partisan, a Twin Blade, and another Lord Partisan.
I was able to breeze through this fight without much of a strategy, but in case
you are at a lower level or have shoddy equipment, I will write one up:

Nala and his team are quite aggressive. The other members will attack Haseo
relentlessly, while Nala engages your allies with regular attcks. Once the
other two opponents have you distracted, Nala will use an Art on Haseo. So, if
you do not have a Rapid accessory, you should choose your counterattacks
wisely. If you cannot counter Nala's Arts, then just guard. Try to draw the
other two away from Nala and your party members. The Scythe works best here,
because you can take care of the lackeys on the opposing team with out relying
on Arts. Don't worry too much about Atoli and Alkaid, together they can handle
themselves, as long as they are up against Nala alone. If one or more of the
opponents stops attacking Haseo and tries to blindside Atoli, stop them with an
Art. You can set the awakening mode to Beast if you want. This will make it so
you can use your awakening at an earlier point, because a full Divine Awakening
would probably be overkill. The only real trouble you can get into is if Nala
and his comrades' aggressiveness catches you off guard. Keep fighting this
battle offensively, even if you are taking some damage. The battle will end as
soon as Nala's HP reaches 1/3. 

=====================================================================

- - Desktop

Email:
Atoli - -  Let's do some special training

=====================================================================

- - Dol Dona

After the scene, put Atoli and Alkaid in your party to do some super-secret
extra-hot training.

=====================================================================

- - (Theta) Lingering/ Aching/ Love
Lv 67
My Lv 68

Enemies: Carrizabeth, Meggido Hydra, Anchor Bind,  
Treasure: Blast Leaf (dropped by Meggido Hydra), Fire Seigen (dropped by
Hydra), Grimoire Angel, Rough Buddha, Dark Kuajie, Fortitude Guardian

Your objective here is to defeat the boss, located on the Northwestern Islet.
The regular enemies here are all Heavy-armor types, so the Broadsword will be
necessary. They don't do too much damage, but watch out for Carrizabeth 's
suicide attack, it can do some real damage to Alkaid and Atoli. Again, if you
gang up with Alkaid on a single enemy, you can Rengeki frequently. Use the
opportunity here to do some leveling up. There are some tough fights ahead.

Anchor Bind is the boss. Though he casts an area-effect sleep spell, he will
attack immediately afterwards, waking up at least one of your party. His
attacks are powerful, but slow. try to run around behind him and use the Dual
Swords. You will Rengeki very fast. Keep an eye on Atoli and Alkaid 's HP, and
retreat if you can see the sleep spell coming. As long as no one was low on HP
to begin with though, you shouldn't have a problem.

=====================================================================

- - Dol Dona

Checking in on the Book of 1000 with Death Grunty, Canard reached level four.
With this you will be able to transport freely from Platform to Platform in
fields and dungeons, well, as long as you have already passed that Platform.
So, you will not be warp straight to the end. 

Keep an eye out at the Knights guild shop for a more powerful Scythe, they are
hard to come by.

Also, if you haven't do so, now is a good time to go to Raven's @home and use
the Avatar VR to brush up on your Avatar battles. It has been quite a while
since your last one.

=====================================================================

- - Desktop

Email:
Kuhn - -  I beg you

=====================================================================

- - Dol Dona

Kuhn is back, and better than ever. I suggest that you go to a side area first,
before you go exterminate AIDA with him, because by now his affection is
lagging behind. I took Alkaid along too, but that is only because her affection
was even lower than Kuhn. I went to some area words posted on the boards by
AppleStar way back near the beginning of the game.

You should get Kuhn some new equipment though, he still has all his old gear.

=====================================================================

- - (Theta) Unselfish/ Deity's/ Clepsydra
Lv 70
My Lv 70
My Party: Kuhn, Alkaid

Enemies: Chickie Mama, Hell Charm, Long-Lived, 
Treasure: Simple Goggles, War Drum, Light Arrows, Weird Black Tea (dropped by
Long-Lived), Demon Suit (dropped by Long-Lived), Light Huawen (dropped by Hell
Charm), Flash Leaf, Coiling Vine, Boost Candle, Vocal Frock.

The enemies here can be pretty tough. Don't let one of the Long-Lived enemies
get too close to a mage, they can attack frequently. The Hell Charms are flying
enemies that cast powerful magic, so try to ground them immediately with your
Arts. Note that even though they are flying, they are weak to the Scythe.
However, the Dual Swords seem to work well enough, so I use them, considering
that both the Long-Lived and Chickie Mama are weak to that weapon. The Chickie
Mama are - - compared to the other enemies- -  just a nuisance.

=====================================================================   
- - (Theta) Secret/ Mind's/ Surpassed
Lv 62
My Lv 72
My Party: Kuhn, Alkaid

Enemies: Heaven's Doom, Goblin Nemesis, Strange Head, Steam Goblin, Scorpio '17
Treasure: Fire Barrel, The Emperor, Simple Clogs, The Hermit, Sky Buddha, Blade
Luer, The Hanged Man, Damp Buddha, Absorb Iron, Chain Luer,

The Enemies here are super weak, even if you haven't been going to any side
areas. The last story level was at Lv 67, and this one is at Lv 62. So, you
won't have a problem with them. For me, they went down with just one or two
hits.

Block 1:
Go West to get to the second Block.

Block 2:
Go East at both intersections to continue.

Block 3:
Take the Northwest Exit from the central room.

Block 4:
The AIDA is in the Northernmost room on the West side of the Block.

Avatar Battle: ANNA

Well, the most important thing here is to go over some of the changes that
Skeith has gone through because of Haseo's job extension.

First, the speed and power of Skeith's normal shots has improved dramatically,
it will be much more difficult for the enemy to dodge them. The Scythe attack
combo has increased from three swings to four, with an energy disc being
launched at the enemy on the fourth swing. The Scythe attacks can also guard
against the enemy's normal attack.

Data Drain, however, has not changed. It is still slow to charge, and to fire.

You don't need my help to beat ANNA again.

After the battle, take the Beast Treasure and gate out.

=====================================================================


- - Dol Dona

When you get back, you'll get a couple of new mails, so just log out. Note that
Kuhn will now be regularly available.

=====================================================================

- - Desktop

Email:
Alkaid - -  About Sirius

After reading the email, log back in to get a scene.

=====================================================================

- - Dol Dona

Warp to the Coite- Bodher Battlefield.
 
=====================================================================

- - Coite - Bodher
(Theta) Hidden/ Forbidden/ Battlefield

After the scene, just warp back to town, then log out.

=====================================================================
Section 2.e
Chapter 5 : Seeing Red
=====================================================================

- - Desktop

News Capture/ Nation - -  This one is important.

Community Forum/ Crimson VS/ Acquisition Conditions - -  Get the first word
"Competing" from OhmRice.

Email:
Atoli - -  Let's go adventuring

=====================================================================

- - Dol Dona

Take Atoli (and another person if you want) to the area words she gave you.

=====================================================================

- - (Theta) Ephemeral/ Time's/ Memoir
Lv 69
My Lv 72

Enemies: Carrizabeth, Chickie Mama, Zan Zin, 
Treasure: Wind Fairy (dropped by Zan Zin), Ninja Claw, Broad Angel, Fan Angel,
Loose Guardian, 

None of the enemies here are too difficult, even if you just bring Atoli and no
one else. As you approach the Beast Statue, a scene will play, then you will be
attacked by AIDA (ANNA). Just waste it and go back to town.

=====================================================================

- - Desktop

Haseo will have a monologue as soon as you access the Desktop.

Email: 
Ovan - -  I will become your goal

=====================================================================

As you log in, you will get another scene, one that helps explain this volume's
opening sequence.

- - Mac Anu

Before you go jaunting merrily off to the Dead World, check in with the event
NPCs to see your progress on the various Campaigns.

===================================================================== 

- - (Delta) Submissive/ Tragedy's/ 1000 Oaks
Lv 3
My Lv 73

Treasure: Grimoire Angel, Blaze Buddha, 

Yes, that is right, you will be roughly 70 levels higher than the enemies in
this area. However, check out the item level before you warp, it is at level
72. So, there are some good items here if you want to take the time.... I think
it is fun to just ride the Steam Bike around and crash into everything.

Head for the back of the Temple when you are done playing around.

=====================================================================

- - Dead World of Indieglut Luigh

Another scene as you warp in. 

Avatar Battle : Gorre 

Unlike the last few avatar battles, this one will be quite difficult. Gorre
moves around quickly, and has several powerful attacks.

Bloom of Destiny is a large discus that it will throw at you. Your timing must
be good in order to avoid damage. Wait for the discus to get close, then swing
the Scythe two or three times. The discus will be knocked back slightly. Never
swing four times, because then Skeith will be vulnerable when the discus comes
back. When the discus returns, swing two or three times again, and it will be
knocked back. Repeat this a third time and the discus will be destroyed. Resume
firing as soon as possible.

Painful Blow is Gorre's blitz attack. Dash to either side to avoid it. This
blitz is easy to avoid, but often Gorre uses it to set up another, far more
dangerous attack. Here is what you should do: After Gorre passes by, follow
after it with dashes until you are at a moderate distance. Then, fire some
shots at it. If the shots do damage to Gorre, then all is well, and you can
keep your distance. You will know if the shots do damage if Gorre flashes when
they connect. If Gorre does not flash when your shots hit, then stop firing and
move in close, just outside the range of your Scythe. That fact that Gorre is
not taking damage means that it is setting up for a powerful attack: Paradise
Invite.

Paradise Invite will start as Gorre turns inside out. Gorre will dash away from
you while leaving a trail of bubbles in its wake. The bubbles don't do much
damage. What you need to worry about is the timer above Gorre's head, when it
reaches zero, Gorre will deal massive damage with Paradise Invite.

In order to avoid this, you must slash Gorre once with the Scythe. However
Gorre will be dashing away while stalling you with the bubbles. There are two
ways to slash Gorre. First, if you closed the gap before Gorre turned inside
out, then stay there and wait for Gorre to turn blue, then immediately dash in
and swing the Scythe. This will stop the countdown before it starts. The timing
for this is difficult; if you are too early Gorre will knock you back and dash
off, if you are too late, then Gorre will hit you with some bubbles. However,
this way is easier then the second way. The only other way to get Gorre to stop
is to chase after it. Note that Gorre will not move in a straight line, it will
move in a deformed circle. Cut across the circle to head Gorre off. If you are
directly behind Gorre at any time, you are likely to get hit with bubbles,
which will slow you down, making it almost impossible to catch up.

If you cannot avoid this attack, you can still win, but you will take a lot of
damage.

Gorre will use Data Drain in the last quarter of its health. Again, there is no
way to avoid it, just smash the buttons to minimize damage. You should have had
lots of practice with this if you use Divine Awakening.

Once Gorre reaches Protect Break mode. It will fire intermittent spreads, and
dash away. Don't worry if it gets far away, just charge the shot and wait for
Gorre to stop. When Gorre stops to flip inside out, fire.

=====================================================================

- - Mac Anu

After the scenes, you get more mail. If Gorre gave you some trouble, then I
suggest you head back to Raven's @home in the Mercenary district to practice
Avatar battles some more. (I felt the need to practice myself here, because
Gorre almost killed me the first time I fought it.)

Log out to check your email when you are done.

=====================================================================

- - Desktop

Email:
Pi - -  AIDA area investigation

=====================================================================

- - Dol Dona

Put Pi and another person in your party. Unfortunately, Atoli is still busy.

=====================================================================

- - (Theta) Growing/ Evening's/ Mind Trip

Lv 71
My Lv 73
My Party: Pi, Gaspard

Enemies: Long-Lived, Hell Charm, Carrizabeth.
Treasure: Light Arrows, Demon Suit (dropped by Long-Lived), Feeble Iron.

Yata will shortmail you as soon as you gate in. The AIDA signals are to the
south, but you will have to take roundabout way to get there.

Near the start, there is a warp point, take it. If you need Chim spheres, there
is a tree nearby as well. After you warp, Yata will message you again, telling
you that AIDA is to the east. There are four warp points that surround you.
Take the one to the east to reach the AIDA.

Avatar Battle: ANNA

It is ANNA again. It is easy to win this battle, just waste this joker.

Afterwards, Pi will suggest you head to the Beast Temple to have a
conversation.

From the Avatar Battle, there is an altar in the same section as you. Even
though you've fought these enemies before, they are pretty strong. Ground the
Hell Charms with your Arts, because their Light magic tends to do the most
damage. Gaspard can be a big help here, but you will need to watch him in case
he get surrounded. The Carrizabeth enemies will use their area-effect curse
attack often, but I just suffer it and then heal after the battle. Once you
grab the Symbol Fragment, go back to the central section (the one with four
warps).

From there take the Southern warp to reach the next altar.

Then take the Western warp for the final altar.

Take the Northern warp to reach the Beast Temple.

Inside the Temple, a scene will play. Warp back to town afterwards.

=====================================================================

- - Dol Donna

I choose to do one of the side areas here. If you want to continue the story,
just skip ahead.

=====================================================================

- - (Theta) Tranquil/ Genesis's/ Arrows

Lv 73
My Lv 75
My Party: Pi, Gaspard

Enemies: Hell Charm, Solid Eye, Heavenly Ray.
Treasure: Simple Hood, The Emperor, Simple Goggles, Shark Tooth (dropped by
Solid Eye), Blade Rivet, Wrath Tulong (dropped by Solid Eye), Sprite Rain,
Divine Kuajie.

This is a tough level. The Solid Eyes are heavy-armored and very powerful. It
might be best to start the battle with a Piercing Art like Bone Crusher. By the
time you reach BF 3, you'll encounter the Heavenly Ray, who makes the Solid Eye
look tame. Heavenly Rays will attack with light-magic and physical attacks,
both of which do tremendous damage. Plus, they can heal themselves and their
allies by casting Ul Repth. If you meet them in a pair together, you must try
to take one out immediately. Gang up on it, and don't stop. Its ally will heal
it, but your Arts and Magic should be able to overcome this. If not, just
Rengeki it enough to fill the morale gauge. I was filling the gauge about 3/4
in an average battle. It really helps to bring the Biker's Charm or an Appraise
accessory here, because you will be healing quite often.

BF 1
Go south at the intersection to reach the ramp.

BF 2
Go South twice to reach the ramp.

BF 3
Go North at the first intersection, then West at the second.

BF 4
Go North twice to reach the Beast Temple.

=====================================================================

- - Desktop

Community Forum/ The World/ What's the "Ancient Egg" - -  Viewing this is
important for the Abyss side-quest.

Community Forum/ The World/ Cloudy Steel and Cloudy Fur - -  Get more area
words/

Email:
CC Corp - -  Tournament Finals.

=====================================================================

- - Lumina Cloth

Here is what my party looked like:

Haseo Lv 77
Lit Honeysuckle / (Paralyze) Kuajie +1 / (Dark) Shouxiao
(Absorb) Iron +5
(Rapid) Hood

Pi Lv 76
(Chain) Fairy +5
(Shade) Guardian +5
(Brave) Hood

Register at the counter, and a scene will play.

Your levels should be even or a bit higher than your opponents, even if you
have not been going to any side areas. If you are lower than Bordeaux and co,
don't worry, the battle is still manageable.

Ignore the in-game strategy that tells you to defeat Negimaru and Grein first,
you don't have the manpower to do that. Instead, set Pi's strategy to Rage, and
she will go after Bordeaux as if Bordeaux had just killed her favorite cat. The
Scythe is preferable here, because the other opponents will always guard
against Haseo's attacks, though, if you want to use Lit Honeysuckle, I'll
understand.

The best place to be in this battle is to get Bordeaux up against the fence,
with Negimaru and Grein lurking nearby. Use the Scythe to attack Bordeaux,
while Negimaru and Grein guard its attacks like cowards. Once Bordeaux makes
contact with the fence, the Scythe's charge-up attack will deal massive damage
to Bordeaux, while pushing Negimaru and Grein away. Counterattack Bordeaux as
she tries to use skills. Negimaru and Grein will concentrate on Haseo, and will
try to use skills regularly, but, if they are close by, you can preempt this
with a regular attack of your own. If not, then go ahead and counter with an
Art. It is important to protect Pi here, but in a fight between Bordeaux and
Pi, Pi would win hands down. Just keep the other two off of her and you'll be
okay.

Set the Awakening mode to Beast, because it is impossible to do a Divine
awakening here.

When Bordeaux's HP reaches half, the battle will be interrupted by a cut scene.

Keep it up. The battle will end in a cut scene when Bordeaux reaches one
quarter health.

Avatar Battle: Oswald

Well, that was ridiculously elegant...

Anyway, this is the reason I suggested leveling up at the side areas. This, in
my opinion, is the toughest Avatar battle yet. In fact, the first time I played
this, even I got taken out by Oswald.

Archene shot is Oswald's normal attack. It is not difficult to avoid by dashing
or by swinging the Scythe, but if it hits you, Skeith's movement will be slowed
temporarily. If it hits, Oswald will move in and attack with its powerful
claws. This will be difficult to avoid if Skeith is slowed.

Kobold bullet is like ANNA's, but the shots are faster and more powerful, plus
they will come one at a time, making the timing of your swings difficult.

Arachno trap is what will really get you though. Oswald will send out an array
of beams over Skeith's head. These beams will rake down the screen to the
bottom, then back again to the top. If you dash away in either direction, you
will be caught in the array. If you are caught, Oswald will launch into its
most powerful attack. The best way to avoid this is just to move Skeith to the
left by tapping the control stick against the stopper. Keep an eye on the array
as it comes down, and adjust your movement accordingly. Not enough movement
will get Skeith trapped, but too much will cause Skeith to run into another one
of the beams. You can only afford to get caught in this four or five times at
the most before Skeith dies, and unfortunately, Oswald uses this attack often.

The key to winning is to fire as often as possible. Oswald is tough to stun,
but is you keep it up you will stun it eventually. Fire while it is in
transition, before it attacks, after it attacks, and any other time you have a
free second. Oswald will try to move close to Haseo constantly, but always keep
at least a moderate distance away. Oswald's close range attacks are deadly,
plus being close to it makes it almost impossible to avoid attacks like Arachno
Trap. When it is stunned, move in.

Luckily, Oswald cannot Data Drain Skeith.

Even after fighting this battle many times, Oswald will still take away half my
HP routinely when I fight it.

You can breathe a sigh of relief when Oswald reaches Protect Break. This AIDA
is so large that it is easy to hit with your shot. Plus, remember that Skeith
will not take damage once in Data Drain mode.

After the battle, there will be a confession of forbidden love in a dramatic
scene worthy of the silver screen. (sic) All joking aside, Endrance - - like
Alkaid- -  is an awesome ally, and I'm glad to have him.

===================================================================== 

- - Desktop

Email:
Gaspard - -  About Tri-Edge
Atoli - -  Congratulations
Atoli - -  Would you like to go on a quest?

Community Forum/ Rumors/ Come Forth! Tri-Edge - -  Get some area words from
Piros

I'll take this opportunity to talk about affection. I didn't raise this issue
before because it would have been pointless to worry about it, however, now
you've got a few new allies. Affection is important because the higher your
ally's affection for you, the faster the Morale gauge will fill in battle.
Awakenings are very important from this point on, because the game is about to
have an increase in difficulty.

Obviously, Endrance likes you right off the bat, but he is still far form the
maximum affection rating. The affection rating is represented by the colored
orbs on you Member Address list. The orb will begin at Red, then will slowly
add satellites as that person's affection increases. After it gains five
satellites, the Orb will turn Blue, and begin to add satellites again. Then, it
will turn Gold, then Pink. Pink with no satellites is the maximum affection for
this volume.

You can raise an ally's affection by giving them gifts, sending them greeting
cards, and having them in your party while you are out adventuring. Also,
Divine Awakening tends to slightly increase your party's affection after
multiple uses, so that is why I use it most often over the other awakenings.

Note that Saku and Bo have different affections, though they will share the
same equipment. So, since Saku practically hates you at this point, I give all
of Sakubo's equipment to her. When you add Sakubo to your party, you can never
be sure whether you will get Saku or Bo, but you can tell which one it is by
what they say to you, and by the color of their backpack. Bo's is black, Saku's
is Red. Bo, like Endrance, will probably reach the maximum affection over time,
but Saku can be a real pain. Give her as many gifts as you can. Besides, Sakubo
is a powerful Shadow Warlock and a great addition to your party. However,
having Bo in your party will not increase Saku's affection.

As I mentioned before, Endrance is quite powerful, but he is a Blade Brandier,
like Silabus. Also, Sakubo is a Shadow Warlock like Gaspard. At this point,
Silabus and Gaspard found little play time in my party, because they had
already reached their maximum affection.

=====================================================================

- - Dol Dona

No one is available for a party, so go find Piros at the area words he gave
you.

=====================================================================

- -  Sif Berg
(Theta) Hidden/ Forbidden/ In Heat

More scenes as you warp in. "Mysterious Eagle Man of Blue Cloudy Weather"?
What?

Look around if you want, then go back to Dol Dona.

=====================================================================

- - Dol Dona

Now is a good time to do the Quest that Atoli mentioned. Invite her and Sakubo
- - it should be Bo now- -  into your party. Note: if it is not Bo, you will
have to wait till later, only Bo can go on this quest. Since Sakubo is probably
at a much lower level than Haseo, it might be a good idea to give him.. her...
ahh... THEM an accessory that boosts EXP. Emperio, Trifle, and Guards guild
shops sell these. Also, try to bring an accessory for Haseo that increases the
enemy's drop rate. The enemies in the next level drop the somewhat rare Scythe
Hook.

=====================================================================

- - (Theta) Sticking/ Natural/ Fungus
Lv 72
My Lv 78

Enemies: PK, 
Treasure: Fist Fairy, Simple Clogs, Scythe Hook (dropped by PK), Broad Kuajie,
Simple Hood, 

The bad news is that Bo starts off at a level much lower than the rest of the
party. However, after a few battles she will catch up enough. Though it can be
tough to keep him alive until then. This magic-oriented party is tricky, but it
can be well-suited for the PK enemies here.

BF 1
You will get into a fight with some PKs in the first large room here. Be
careful to protect Bo, the Scythe works the best, of course. Go West, then go
South to get to the ramp.

BF 2
Again, some PKs will attack as soon as you enter the first large room. Go East,
South, then East to reach the ramp.

BF 3
This time in the second large room you will find the PKs. Go West, around the
bend to the north, then West again to get to where the voices are coming from.
After a funny scene, you'll be in a fight with Negimaru and two other PKs. You
should be able to handle them quickly.

Another funny scene will ensue. Negimaru will attack again. Just use an Art
right away, this will give Atoli and Bo the time they need to follow up with
their own attacks. Negimaru probably won't survive.

Then, the funniest scene in the game will follow the battle.

You'll warp back to town, and get a Dusk Chim Chim as a reward.

=====================================================================

- - Desktop

Email:
Saku - -  Get Ready to Train

=====================================================================

- - Dol Dona

This time, you'll be getting Saku. Take the opportunity to upgrade Sakubo and
Endrance's equipment.

=====================================================================

- - (Theta) Aesthetic/ Hardship's/ Aster
Lv 74
My Lv 78
Sakubo Lv 68
Endrance Lv 68

Enemies: Funger Hat, Long-Lived, Process Gear
Treasure: Sleep Fang (dropped by Funger Hat), Simple Coat Rope, Demon Suit, 

The monsters here can be tough if Sakubo and Endrance are at a much lower level
than Haseo. At least they were high enough for me to give them decent equipment
back in Dol Dona. Though, at Haseo's level, he can take out the Long-Lived
pretty easily. The Dual Swords will be the most powerful here, the Long-Lived
can be shredded by one or two combos, so I go after them first to get them out
of the way. Moreover, the Funger Hat will drop the (Spin) Fang Dual Swords. If
you haven't gotten these from one of the guild shops, then this will be your
first chance. I had grown quite attached to the Lit Honeysuckle, but it was
time to move on. The Funger Hats will cast an area-effect sleep spell, but
don't worry too much as long as Haseo is still awake.

Sakubo and Endrance will gain levels very quickly here.

The field isn't as complicated as it looks. From where you gate in, go South,
then North, then South all the way to the warp point. From there, you'll warp
to a small islet, and from there, to the area's boss.

Boss: Process Gear

The Process Gear is actually pretty easy. Use Broadsword Arts to take out its
armor. Its attack power is only slightly higher than the Funger Hats, though,
so keep attacking and you will get a Rengeki opening. The biggest problem is
that the Process Gear has a suicide attack that can kill off your party if you
are at a very low HP level. Keep your HP up and you will be fine.


=====================================================================

- - Dol Dona

Here, I choose to go to one of the side areas posted in the forums by AppleStar

=====================================================================

- - (Theta) Thrilling/ Fruitless/ Drama

Lv 77
My Lv 79
My Party: Endrance, Sakubo

Enemies: Ani Zin, Gob Tank 75, Living Tower.
Treasure: Simple Hood, Loose Scales, Spirit Tree Bud, Wrath Fisher (dropped by
Gob Tank 75), Dark Fairy (dropped by Ani Zin), Sub Suit, Dulling Iron.

This area can be pretty brutal. Take out the Ani Zin as soon as possible,
because their spells will wreck havoc with your party. The Gob Tanks have a
powerful cannon shot, guard if you see a crosshair coming your way.
Unfortunately, your party members will not guard against this attack. Endrance
lost about 4/10 of his max HP when he got hit with it. Still, if you don't take
the Ani Zin out first, then you won't be able to attack as effectively; if you
gang up on another enemy, the Ani Zin will hit all of you with the Ani Zot
spell.

The Living Tower boss is even tougher. It attacks slowly, but it uses area-
effect physical attacks. These attacks are likely to hit all of you party
members for significant damage. For me, Saku died every time she was hit by
this.

I found myself sitting back and using items, while letting the other two deal
damage. This is a good defensive strategy, but it also means that this battle
took forever, and I used a small fortune in items. Since Sakubo and Endrance
were so weak, this boss was one of the hardest in the game. However, once their
levels become even with Haseo, they will become very powerful.

=====================================================================

- - Desktop

Community Forum/ The World/ What's the deal? - -  Post with "Which Dungeon?" to
get are words for the Abyss Quest at a later time.

Email:
CC Corp - -  Title Match

Either Check Crimson VS, or go to The World's home page. No need to log in yet,
just turn around and go back to the Community Forum.

Community Forum/ The World/ What's the deal? - -  Get area words for the next
part of the Abyss quest.

=====================================================================

- - Dol Dona

I just do the next section of the Abyss Quest now, it doesn't take long.

=====================================================================

- - Abyss Quest
(Theta) Raging/ Scheming/ Conclusion
Lv 57
My Lv 81

Enemies: Morgul

Like the other Abyss dungeon, this one is short and straight. The Morgul
enemies I fought at the West end went down with one swing of my Scythe. When it
is over, just warp back.

=====================================================================

- - Lumina Cloth

This is what we looked like for the title match:

Haseo Lv 81
(Chain) Fang +5 / (Soul) Sheaf +5 / (Drain) Hook + 1
(Spirit) Iron +5
(Rapid) Hood +5

Endrance Lv 76
(Chain) Rivet +5
(Gust) Scales +1
(Rapid) Hood +2

Pi Lv 78
(Chain) Fairy +5
(Shade) Guardian +5
(Brave) Brazier

Again, I've left customization mostly up to you; it is more a matter of
personal preference than anything else. However, I'll say that Haseo's set up
is pretty nice. You can get the Ein Baku Tongue from killing Maniac Helluger
(the Chaotic PK) and getting the reward from Dongo, or from Bikman. This item
drains 10% of Normal Attack damage as SP. So, if you hit an enemy for 100, then
you get 10 SP. This does not include Arts, though, because if it did, you's
actually gain SP from performing them. Attach it to a weapon to change the
first name to "Soul." One more great Ability Item can be found at the Emperio
guild shop, or as a prize from Bikman: the Twin Scales. Twin Scales convert HP
damage into SP damage, when all your SP is gone, only then will you take HP
damage. This may seem like it would burn through your SP quickly, not only
leaving you back where you started, but also leaving you with no SP to defend
yourself. This would be true if, say, 100 HP damage converted directly to 100
SP damage, but this is not the case. Instead, since SP values are roughly 10%
of HP values, the game reduces the damage accordingly. Meaning: if you were to
take 100 HP damage, instead, you'd take 10 SP damage. So, even though this can
still drain your SP pretty quick, if you take precautions like bringing an Item
Boost accessory or having a weapon that can drain SP, you will become much
stronger and more resilient against attacks. The only real downside to this is
that it actually makes certain parts of the game too easy in my opinion.

Anyway, go to the arena counter for a scene.

OK, so Kuhn will take over for Pi. There is a break here, so you can visit Dol
Dona and upgrade Kuhn's equipment if you want, but it is not necessary. I
choose to go ahead with the battle.

Go back to the counter to register.

If you've been going to the side areas I've suggested, you should be at a
higher level than Sirius. If not, than this battle will still be manageable,
but not only is Sirius the real deal, the familiar faces that he has as his
allies are also very strong.

As the battle starts, Sirius will come straight after Haseo. Note that although
counterattacks work well, Sirius cannot be pushed back, even by a counter. So,
you will likely get pushed back to the fence quickly. Try to avoid this by
running around to Sirius' back. Attack Sirius exclusively, it is no use trying
to attack his allies. My favorite weapon again is the Scythe, its large,
sweeping attacks and Arts will help tremendously.

When Sirius reaches half HP, a scene will play.

As the game suggests, go after Sirius. Though, after a little while, Sirius
will launch into a Divine awakening. This can do significant damage, but keep
at Sirius. Your team is geared to damage-dealing not healing, so just forget
about the damage you take and keep attacking.

Sirius will go down eventually.

Avatar Battle: Helen

Unlike Oswald, Helen is just a pumped-up ANNA. The biggest problem with this
fight is that Helen will attack in rapid succession, following up an attack
with another immediately.

Helen does not have any devastating close-rage attacks, but its normal and
special attacks can be hard to avoid if you are too close. Keep at least a
moderate distance away from Helen at all times. Helen's normal attack is a
phalanx of shots that is difficult to escape, I use the Scythe swings to defend
against this. However, Helen will follow up with one of its special moves
afterwards, so don't leave Skeith vulnerable by swinging the Scythe more than
twice.

Pascal Bullet: Helen will send out numerous orbs at Skeith, use the Scythe to
destroy them. It is best to be a moderate distance away for this attack; if you
are too far back the orbs will come at you one at a time, making it difficult
to destroy them all in a single Scythe combo. If you are close enough, then you
should be able to destroy all the orbs in three swings.

Lisp Tackle is Helen's blitz attack. It is easy to avoid by dashing to either
side, but it usually comes right after one of its other special attacks. Also,
Helen will combo this into another one of its attacks, for a three attack
combo. If you fire at it as much as possible though, you can stun Helen in the
midst of this, and close in with the Scythe for big damage.
  
Prolog Laser: Helen will turn broadside to Skeith and will fire a spread of
AIDA lasers at him. Dodge out of the way by dashing. In case you can't get
away, you can position Skeith between the lasers, but this is tricky and
requires practice.

The fact that Helen is so large works to Skeith's advantage. It is easy to hit
Helen with your normal shots. Helen isn't very fast, at least compared to Gorre
and Oswald, so maneuvering Skeith into position isn't a problem. Again, the
biggest problem that I had was Helen's rapid attacks, but once you've seen
these attacks once or twice, they become easy to avoid. Keep firing at all
possible times, and you can win this battle much more easily than the one with
Oswald.

When Helen reaches Protect Break, try to fire the Data Drain at it from the
side. This makes it much easier to connect. Honestly, I've never had a problem
connecting with Data Drain against Helen.

When the battle is over, sit back and enjoy the scenes. I gotta hand it to the
director of these scenes, they look awesome. From a conceptual standpoint, they
are some of the best I've seen in a game. Afterwards, you'll get some new mail.

=====================================================================  
Section 2.f
Chapter 6: Philos
=====================================================================


- - Desktop

Email:
Phyllo : To Haseo


Ok, this might be confusing to you if you have not seen the .Hack//Roots anime.
In fact, many of the things in this game might be confusing if you have not
seen the anime, but this one is particularly so, because unlike Ovan and Shino,
nothing is explained about Phyllo later.

I suggest you see the anime if you can. As a whole, it is really just an
overture to the game, but it is directed by Kouichi Mashimo, the director of
.Hack//Sign and other great shows like Noir, Madlax, Sorcerer Hunters, and
Irresponsible Captain Tylor.
  
Phyllo is a character that appears throughout the anime as a wise confidant of
many of the characters, including Haseo and Shino. After Ovan's disappearance,
Phyllo begins to get more deeply involved with the former members of the
Twilight Brigade. Then, after Shino becomes comatose in the real world, Phyllo
becomes a friend and mentor to Haseo. If not for Phyllo, Haseo would not have
recovered from the shock of losing Ovan and Shino as well as he did. In all
likelihood, Phyllo is a catalyst for many of the events of the games, and
serves as a character responsible for helping Haseo go from the junior member
of a broken guild, the Twilight Brigade, to becoming "The Terror of Death," the
legendary PKK.

The rest of what happened to Phyllo is implied by Haseo's reaction to the
email.

=====================================================================   
- - Dol Dona

It's time to talk to Phyllo. Put a party together and head for the keywords.

=====================================================================

- - (Theta) Bequeathed/ Insatiable/ Mysteries

Lv 75
My Lv 81

Enemies: Ani Zin, Solid Eye, 
Treasure: Wrath Tulong, Air Stroke, Shark Tooth, Dark Fairy, Vital Scales, 

Phyllo will shortmail you as you gate in. There are plenty of monsters around,
and a Beast Temple, I suggest you start killing the monsters, but I will give
you directions to meet Phyllo. From the point where you gate in, go South to
the bridge. Cross the bridge and loop back to the East. At the eastern shore,
you will meet up with Phyllo, who will only communicate through shortmail.

At this point, you are introduced to an important new item, the Adler's Key. As
the game says, these Keys are necessary to unlock the Lost Weapons, which are
very powerful weapons for the Epitaph users. Many Keys will be required to
unlock each weapon. There are five in this area.

The other four Adler's Keys in this area are located on the southern island.
The first is next to the Eastern Platform. The second and third are located
mid-way between the two Platforms on the southern island. And the final key is
located East from there. 

When you are done collecting keys, log out and read your email.

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- - Desktop

Email:
Phyllo : Alder's Keys

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- - Dol Dona

Put some party members together and head for Caerleon Medb

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- - Caerleon Medb
(Theta) Hidden/ Forbidden/ Sacrament

There will be cut scenes as you enter the Lost Ground. Afterwards, approach the
glowing red Scythe behind Phyllo.

You will have to fight a Lv 75 boss in order to acquire the Scythe. If you are
not prepared you can head back to town. However, you must acquire the Scythe
for the story to move onwards.

Boss: Death Eater

As this boss's name implies, it is very tough.

The Death Eater has two main attacks. Lei Zas, the powerful Light-magic spell.
And a multi-hit physical attack.

I cannot suggest strongly enough that you spread out around Death Eater. It
will not move very much, but its attacks are all area-effect. It is useless to
try to dodge Lei Zas, just position Haseo away from his allies and guard. You
can dodge the physical attack by moving away or using an Art. However, is is
easiest to guard, even though you will take a small amount of damage.

Death Eater has high HP and high defense against magic and physical attacks,
the best way to damage it is with Rengeki and Awakenings. In fact, those are
the only attacks that will do noticeable damage. 

If your party is at level 78-79, one Divine awakening should halve Death
Eater's HP. Hopefully, this will put an end to the battle. If not, Death Eater
will heal itself, but just keep attacking and you can nullify this, leaving
your Rengekis and Awakenings to deal lasting damage. If Death Eater gets close
to dying, but your Morale gauge isn't full, try switching to Beast awakening to
finish it off quickly.  


After the battle, more cut scenes will follow. You will acquire the Ticking
Death, a Scythe that puts your other weapons to shame. It gives +44 to physical
attack; +10 to magic; and its ability absorbs 1/4 of normal attack damage as
both SP and HP, with roughly every other swing. 

There are six other Lost Weapons. However, one of these is for the Epitaph user
of the fourth phase: Fiddchel the Prophet. You do not have this Epitaph use
yet, so you will not be able to acquire