The 13th Entity's Guide to:
~~~~~~~~~~~~~~.hack//G.U.~~~~~~~~~~~~~~
~~~~~~~~~~~~~~Redemption~~~~~~~~~~~~~
version 1.0
The author can be contacted at <duerkargenti@yahoo.com>
but, spam not the messenger nor yourself.
\^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^/
< Itenuary (aka. Table of Contents): >
< >
< I. FAQ Info >
< II. Controls >
< III. Entity's Corner (Storyline in my words) >
< IV. Walkthrough >
< ______A. First Second's Third Piece >
< ______1. There's No Place Like @HOME >
< ______2. Of Dots and Hacking >
< ______3. The Use of Running >
< ______B. Corrupted Sage's Palace >
< ______1. An Art to Player Killer Killing >
< ______2. The Beating of Rage >
< ______3. Against the Big, Red Star >
< ______4. Three Heads are Possessed by One >
< ______5. . . . Holy Cow >
< ______C. Turning Twilight's Key >
< ______1. The Wiseman's Prophecy >
< ______2. The Ghastly Business of AIDA >
< ______3. Death Versus Rebirth Reprised >
< ______E. Second Wave's Aftermath >
< ______1. For Those Still Lost >
< ______2. Showdown at Once the Navel >
< ______3. Never to Lose the Lost Grounds >
< ______4. Another Crisis, Another Finale >
< ______F. Many Stories' Epilogue >
< ______1. Continuing to Grow >
< ______2. No Road Stays the Same >
< ______3. For All Those We Affect >
< V. Perfect Game Checklist >
< ______1. Ryu Books >
< ______2. Crimson VS Guide >
< ______3. The Checklist >
< VI. Item Uses >
< VII. Q&A >
< VIII. Legal Stuff >
< IX. Many Thanks >
/vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv\
To use this guide, you can use ctrl+F (or Command+F on a Mac) to search for the
section titles as provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I. FAQ Info
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
July 4, 2008
I hereby give to the GameFAQs community this guide for part 3 of the trilogy of
.Hack//G.U. I've been a fan of the series since //SIGN, and wish to show this
with my way of writing these three guides. Enjoy them.
This continues and completes the trilogy. I've written this guide as though
you thoroughly beat Rebirth and Reminisce. If you haven't, it shouldn't be a
problem. These guides were also written to make these games easy for you. You
have the option of adjusting the leveling and such to your needs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
II. Controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please read the manual if you've a copy of it. Otherwise:
-------------Terms-------------
GP - Game currency. You need this to buy stuff.
Exp - Experience. It takes 1000 experience to get from one level to the next.
Lv - Level. There are 3 types to look for. One is your character level which
goes as high as 150 in Redemption, and it takes 1000 exp to get from one
to the next. Second is the Weapon Level, which is capped at 30 in this
volume as well, and you level this by using your skills on that weapon or
by using special items. Lastly, there are the Book of 1000 levels, and
those go up as we do stuff in the game (See the checklist guide below for
more details).
Additional Lv Info - Avatar Awakening can be brought up to level 10 by doing
AAs frequently. The higher the level, the greater the potency. Also, the
battle animation for it changes at level 4 with Drain Arc and level 10
with Drain Heart. Second, in this volume we have Growth Level on the Lost
Weapons. You need Virus Cores to get the Lost Weapons to Growth Lv 4, and
to fight special bosses to obtain Growth Lv 5. Cheat Lv appears when you
use Cheat Codes--the key items, not actual codes--to Alchemize super rare
weapons or armor. If you use them on normal weapons or armor, it'll just
appear as a normal Alchemy Bonus. Cheat Lv works much the same.
Party - You play mainly as Haseo. You can have up to two characters from your
member address list travel and battle alongside Haseo.
Desktop - This game has two modes. One is the main where you walk around and
interact with other characters in a simulated MMORPG called The World.
The other is the desktop, which is like a big menu full of options for you
to explore. This provides a number of things to help play the game.
Affection - Each character you add to Haseo's address list has a gauge in the
form of a sphere with up to five orbs around it (and as few as none). In
this game, a character's affection ranges from a lonesome red sphere to a
pink sphere with five pink orbs around it with the latter being high. As
this grows, your trades get better, but this affects something else in the
end when you have all 22 characters.
Chim - As you kick most Chim Chims (normal, rare, and King) you gain some Chim
Spheres. These are useful for opening doors, activating some warps, and
rescuing Mecha Grunty each of 50 times per game. You can carry up to 99,
but they're so very easy to replenish. Watch for for the Chim Assassins
and for the stomping attacks of the King Chim and God Chim Chim.
HP - The health your characters have.
SP - Skill Points. The more you have, the more often you can use skills.
P-ATK - Your attacks' damage is based on this.
P-DEF - Your ability to resist physical attacks is based on this.
M-ATK - Magic attacks are based on this.
M-DEF - Resistance to magic attacks is based on this.
Fire/Water/Wind/Earth/Light/Dark - These influence your attacks and defenses
by adding these elements to both. I would love to help you with this, but
it is my experience to keep opposites (Fire and Water, Wind and Earth, and
Light and Dark) close enough to balanced. Feel free to play with these at
your own leisure.
Status Effects - Below are some ailments against your status. They will only
affect you during battle, which makes the expansion for Guild Rank 9 a
waste since there was a Platform Heal expansion earlier.
Curse - Depletes SP gradually. Voodoo is stronger.
Poison - Depletes HP over time. Venom is stronger.
Sleep - Makes target unable to move until they are healed or hit. For this, I
typically don't worry about it. A couple PKs and Arena fighters counter
with this, but it's still hardly any trouble. Siesta is more effective.
Seal - Makes you unable to use skills or items. Banish is stronger.
Paralysis - Makes you unable to move for a time. Sometimes, this effect takes
a break for a second or two, so bust out a skill trigger as soon as you
can move. With luck, that will kill something. Shackle is stronger.
Slow - Makes you move slow. It's more annoying than a problem, really. Stun
is stronger to the point of making targets stop. (I haven't hit or been
hit with Stun)
Charm - Makes target attack his or her own allies. You can also target them
when they are affected this way, which can be annoying when you are trying
to switch targets or keep aim on one enemy. Seducing is more effective.
Confusion - Makes someone attack their party members. Insanity's a stronger
version of this
Area and Arena Ranks - When you leave an area or an Arena Battle you are then
graded according to your performance.
* In an area, the ranking is based on surprise attacks, enemy parties you've
beaten, Chim Spheres collected, chests opened, and objects destroyed.
When you earn a rank of B or higher, you earn a nice prize such as a
keyword or a decent item.
* In the arena following a Limit Battle or Survival Battle, you are graded
based on as little time elapsed as possible, enemies beaten, counter-
attacks performed, and highest hits reached in a combo. The higher
you rank, the more WP you gain.
Area Level - When you select to go to an area, you see a large number over the
picture of what the area will look like. That tells you the average level
of the enemies you encounter. Item Level is shown in the +/- bar below
that picture, and tells you how good or bad the items are in that area.
* TIP: Just below the areas address you see two small icons with numbers by
them. The left is a bunch of people, and the right is one person who
hands a heart to another person. The former says how many people are
in that area while the latter tells how many you have met. Use this
if you wish to meet someone new, or if you wish to have a chance at
meeting the Medic Union or a Battle Area with someone in it. You do
this by highlighting/selecting the area or keyword, canceling out of
one screen, and returning until you see numbers that you like. Or,
in the case of Area Word where you put in the keywords manually, the
toggling between words also has this effect.
Server - This series' idea of a server is one of five roots to the many areas.
In Rebirth, we have the Delta and Omega servers only. Each server has one
root town from which we can visit other areas, though Omega has only the
root town.
Save/Load - Through Data Manager or a Save Shop in a town, you can save a file
of your progress on a memory card. You can load through the Data Manager,
but also load the saved file through loading up this game.
-------------Movement and Interaction-------------
Walk/Run - Use the left analog stick. Tilting it lightly causes slow motion.
Examining/Selecting - X button. This only works if something to examine is
within range, or if there is a choice to be made. Don't ask why you can't
talk to an NPC on the other side of town when you aren't moving.
Kicking - X button. This works when your target is a breakable object, a chest
you are trying to open, a steam switch, or a Chim Chim. Again, it must be
within range to even be a target.
Trapped Chests - These look like normal chests except for the occasional shake.
When you kick one open, you have -3 seconds- to put in the right combo of
buttons. If you mess up, you have the time remaining to do the combo all
over. If you fail, Haseo takes damage. If you succeed, the reward might
even be a little better than the rest of the area.
Target Toggling - When multiple targets are in range use the digital pad to
switch from target to target.
Cancel - Circle button. You do this to exit out of menus and such.
Steam Bike - When in a town or field, as long you're not in a battle, and after
you do the Guild Master event for Canard, you can toggle between sitting
idly on a steam powered bike and walking by pressing the Square button.
If you are moving on the bike, the Square button slows you until you stop.
When on the bike, you move forward with X, and steer with the analog stick
left or right. You can use the bike to surprise enemies as long as they
do not see you by riding right into them, but WATCH OUT; big enemies will
cause Haseo to bounce back into the wall of the resulting Battle Area. As
of Reminisce, there is more which I'll try to cover in the guide. Also,
in Redemption there is a Bike Part that'll cancel my warning above if it
is tuned onto your Steam Bike.
Camera Angles - R2 puts the camera in Haseo's perspective, but then you cannot
move around more than Haseo's point of view. L2 quickly moves the camera
behind Haseo so you can see what you're moving towards. The right analog
adjusts the camera angle manually even while you move.
Gather - By pressing L1 in a field or dungeon, you can call your party members
over to Haseo's position. This is helpful in some situations.
Data Search - Starting early in Redemption you can press R1 to hack the area
around you. If you are close enough to some white noise, and not blocked
by walls or elevation changes, then this will reveal an Anomalous Data.
An Anomalous Data can either have an item in it or warp you to another
Area in the game. (The warps only happen in story Areas)
-------------Menus and Such-------------
Open a Menu - Triangle button. This works as long as you are walking around in
a town, a field, a dungeon, or in a battle (not when you're being flung
around or doing an attack). If you're in a menu, this won't work, so do
not ask why you can't open the main menu while in the middle of a trade.
Item Info - When you are highlighted over an item, press the Square button to
receive info about that item.
Store Menu - Talk to the NPC or character running the store, press X, and then
select to view their wares. You will see price amounts. If you have the
money to pay for the item you want, then press X while highlighting that
same item.
Item/Option Highlighting - Move either the left analog stick or the digital pad
in the direction it takes to get from option to option.
Chaos Gate Menu - While in a town, examine the Chaos Gate. Select Warp Menu to
see a bunch of options. If you already have an area bookmarked from the
boards, emails, story events, or Quest Shop, you can select the area from
the Bookmark list. Warp Record lists all areas visited in order from the
most recent on earlier without repeating any areas. Random will give you
a combination of keywords from your pool or collection. Area Word allows
you to do what Random does, but manually. There are three pools:
-1st Word -2nd Word -3rd Word
* You gain these keywords from emails, forums on the desktop, and from when
you learn area addresses as mentioned a moment ago.
* The server you're on comes into play as well. You cannot access any areas
from Lumina Cloth, but you can switch between towns with the Chaos
Gate under the option "To Town."
Trade - Talk to a character either walking around or that is in your party. If
your party member isn't wanting to show the normal options, they will when
you are in an area. Select to Trade. You will see your item box on the
left, the other person's on the right, and an icon between them. Go into
the other person's box to view their items, and select up to five types
of items (five pieces of equipment, 3 pieces and 2 different items, etc.,)
before you cancel out once to see that box filled with what you want. You
then do a similar process in picking items from Haseo's inventory up to
five types, and keep adding items until the Negotiate bar below fills. As
long as the said bar is all red and says "Trade OK" you can select the
icon in the middle to end the transaction.
Gift - You can select Trade with your party members. There is no Trade window,
but you do see your own list of items as to what you wish to give. This
helps in the affection level just a bit.
-------------About Battles-------------
Yay, they're not random. The battles are in set places, though you COULD make
and enemy party follow you to the other side of the map. There is a variety of
ways to get into a battle:
Story or Event - There's no avoiding or surprise in these battles. They
will start after any number of scenes.
Just Starting w/ X - When enemies in a field or dungeon see you, and you
select X on the target that does, a battle will start.
Surprise/Collision - When an enemy does not see you, and you're not on the
steam bike, you will jump at the enemy in a surprise attack with X.
When one enemy sees you, you can often toggle targets to one who does
not. As for being on the Steam Bike, it is possible to collide with
the enemy when it sees you, but you have to be close and fast enough
for it to not matter. The collision still counts as a surprise.
Arena - By selecting Survival Battle, Limit Battle, Tournament, or Title
Match, you'll appear in the waiting room. From there, use the Warp
Point to appear in the arena battle area. A scene usually starts you
off here as well.
Attack - Press X like you're interacting with an object or a character. Your
equipped weapon has one of a couple attack patterns to it. You can always
hold down on X to release a big attack, but Dual Swords and Broadswords
work one of two ways each. One is the Hold and Release pattern, which is
reliant on holding X, but you can still do a few quick hits by pressing X
a few times. The other pattern is the rapid attack in which you can press
X repeatedly after the first few attacks in order to add to your chain of
hit combos. (I like the rapid on Dual Swords, and am easy on Broadswords)
Skill Trigger - You can set these in the menu outside of battle. You start off
with pressing R1, and you see one of four shortcuts to weapon skills as
equipped to the X, Circle, Square, and Triangle buttons. You then press
the respective button to use that skill. You then have to wait a couple
seconds before the next Skill Trigger is available for use.
Double Trigger - After getting the Xth Form, you can follow up a Skill Trigger
within two seconds with a Double Trigger by pressing R1 inside of the one-
to-two seconds you have after doing a Skill Trigger. This does a sort of
skill with the Dual Guns for. Useful if you want to keep a short distance
to not be countered with some status effect.
Rengeki - When you have racked up the hit combos, colorful rings appear around
a target for a short time. QUICKLY use a Skill Trigger on that enemy when
those rings are still up to launch a Rengeki, which does more damage and
adds to the Morale Gauge.
Morale Gauge - This fills up by Haseo and members of your party doing something
to cause any number of characters to speak out in battle (as it appears
next to their stats on the bottom left of the screen). The Morale Gauge
is in the top right. Once it fills, it will ring once, and flash for you
to use the Square button. This stays full until you leave an area or once
you use an Awakening. With a Beast Awakening, you can begin with half a
bar, but a full one is more advisable still.
Awakening - In Rebirth, you have only the Beast Awakening. During the time you
are in an Awakening (by pressing Square with at least half a Morale Gauge)
you will deal more damage than usual. You cannot do a Rengeki during an
Awakening, but you can rack up the hits enough to where a Rengeki might
follow the Awakening wearing off. In Arena Battles, the Morale wears out
about as fast as having half the gauge filled outside the Arena, and full
gauges outside the Arena last MORE THAN twice as long.
Demon Awakening - At the start of Reminisce, this rather useless Awakening is
added. It pours your Morale into Haseo and his party mates performing a
big, one-hit spell that looks cool and gets stronger with multiple taps of
the X button. That's all.
Avatar Awakening - The Divine Awakening is hacked by an anonymous ally at the
start of Redemption. You will see one of three battle animations for this
depending on whether it is "Data Drain," "Drain Arc," or "Drain Heart" as
this awakening levels up. The more you use it, the stronger AA gets until
it finally reaches level 10. For using it, you deal lots of damage plus
you gain Virus Cores depending on an enemy's size.
Players - none
Small Monsters - 1
Medium Monsters - 2
Big (Boss) Monsters - 3
* As a suggestion for quicker gains, try using AA against Bosses, enemy
parties with a Medium and two Small targets, or else two Medium
targets. This way, it's 3-4 Virus Cores per use.
Game Over - When you run out of health, you have to start over from the last
place you saved.
Items/Spells - To use these in battle, you must open the main menu and select
what you want to use from there. The spells will be under Skills, not
Skill Trigger.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
III. Entity's Corner
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"The World" is the biggest online game since a disaster known as Pluto's Kiss.
In the year 2017, it was on its second revision since Fragment, and a kid who
lost memories of playing in Revision 1 after a trauma he experienced joined the
game only to find himself PK'd. A few months later, he became the PKK known as
The Terror of Death.
Seeking revenge against a player or NPC he did not understand, Haseo soon found
himself back at square one with his contacts and items and levels. He then met
new people as well as found himself in the middle of something even bigger. He
had but one chance to survive and find the answers he needed, and that was for
Haseo to Grow Up (and get stronger).
Over time Haseo then beat Endrance at the first of three Arena tournaments, and
finally went face-to-face victoriously against the AI called Tri-Edge. Atoli,
a girl Haseo recently met with a similar character design to the friend who had
fallen into a coma, had just been attacked by an Artificially Intelligent Data
Anomaly (AIDA). So ended Rebirth, so began Reminisce.
Haseo then found himself emerged in AIDA servers, saving Atoli several times,
befriending Alkaid before she fell into a coma, and plenty else. The truth was
finally showing itself as the man Haseo trusted for so long turned out being
the one responsible for Shino's coma . . . the reason Haseo had become the
Terror of Death in the first place. Haseo faced off against this man, but it
was not yet enough; the man told Haseo to grow stronger.
This is the conclusion . . . .
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IV. Walkthrough
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* For the purpose of this guide (A) will be Delta, (O) will be Omega, (8)
will resemble Theta, and (E) will be Sigma. These are to help you
know which server we're on. Then again, the Omega server has only
Lumina Cloth. There's another town, but it's not part of any server.
* Also, I will provide SOME maps. Here's the key for most of them:
@ Platform for leaving area
# The numbers will show which platforms connect when they go one way
The # symbol itself will notate a chim door in dungeons
o The Warp Receivers. I'll say most of which #s lead to these. You
don't have to worry about the few I don't mention.
= Dungeon pathway between east and west
I Dungeon pathway between north and south
M General encounter spot for monsters
B Boss
E Other enemies you may encounter.
! If there is a "Battle Area" to look for, I'll try to note it
C Generic chest (Safe if a capital C, but Trapped if lower case) or
a Data Cluster in Outer Dungeons
S Altar (or chest guarded by enemies). Some contain the Symbol
Fragments you need to unlock the Beast Temple in some areas.
The capital S will be for the Symbol Fragments.
Z Altar with trapped chest
T Temple and main chest when on a field; main chest when in dungeon
L Lucky Animal
G Mecha Grunty
k Such kick-able items as barrels and small mushrooms (Steam Devices
are ignored to keep map clean)
Y Tree or Big Mushroom with Chim Chims
u Way up in dungeons
d Way down in dungeons
% Anomalous Data
$ Save Point in a dungeon
* You can skip scenes by selecting Start and then the respective option.
Select to play a New Game. If you have a Clear Data from Rebirth, you can have
it converted for Reminisce.
-------------First Second's Third Piece-------------
~~Part 1: There's No Place Like @HOME~~
For the conversion from Reminisce you will receive some bonus items: 10 Holy
Arrows, 10 Hell Raisers, The Wheel x10, 15 Warrior Souls, and 15 Wizard Souls.
10000 GP will also be awarded, but if you still have over 3mil from Reminisce,
then you'll probably laugh at that as I did.
The game opens with a scene about Ovan and his sister Aina. Ovan will refer to
a goddess (Aura) who used to reside in the cathedral. You can skip the recap
if you wish. Haseo will make his vow against Ovan, and Yata will receive a
notice of his time being up.
You will appear on your desktop. In case you forgot or are new to this, the
desktop is .Hack's way of simulating life outside the game The World. Here is
where you can check your email, read the forums, play with desktop accessories,
and play around on the mini-game Crimson VS.
E-Mail:
Messages from the developers (including CC Corp) will tell you of the
bonuses from converting from previous games, about the campaigns
from Reminisce being over, you now have access to Sigma server
without much chance to say good bye to Theta, and the couple of
changes to go with your guild's growth.
Atoli will say that Moon Tree is unable to access their @HOME due to
issues that occurred in Reminisce.
An anonymous ally will notify you that the Divine Awakening has been
altered to the Avatar Awakening (yay!) and that the Virus Cores
you can get will be able to alter the Lost Weapons. The Fan we
could not get in Reminisce has been sent to its owner.
Crimson VS
This mini game will act like you haven't played yet, though you will
start off with the cards from Reminisce plus a few new cards for
having just logged in. If you wish to play this, please look at
my section on it.
News Capture:
Online Jack #7 is up if you want to watch it.
Apkallu:
There are two new topics and three new wallpapers. To get them, you
need to enlarge each picture with X and cancel out to download
them. There will be a lot of these in this game.
Boot up The World, and Log in.
Mac Anu--
You'll automatically be in the root town for the Delta server. Go to the Chaos
Gate, select Warp Menu, To Town, and then Breg Epona.
Breg Epona--
Use the Warp Point next to the Chaos Gate to quickly reach the @HOME. Before
you head in, backtrack a bit to the Parts Shop, which can be found with the
tire symbol on the game's map. Buy one of each bike part. It should cost a
bit over half a million GP. Finally, head to the very back to the doors so you
can choose to enter Canard's @HOME.
After the scene you will be told a couple Extensions are available. Talk to
Death Grunty for another scene to start off an event. After that, talk to the
guild's NPC again. Selecting Expand Facility, pay another 175000 GP for the
new stuff. You can now store more types of items, but still 50 per consumable,
and prices at the guilds Alchemy Shop will reduce by half. Check Book of 1000
next to see how much of a head start you got from the last two games. The two
Ryu Books having to do with items and monsters should each be halfway between
level 6 and level 7, and the rest will likely be level 7 or higher. This will
grant a bunch more rewards.
Using your menu, invite Atoli and Silabus. Head back to the Chaos Gate to go
to our first new area in Redemption.
(E) Universal Ocean's Glide--
You don't have to worry about clearing the field here, but beating monsters in
your way and leveling up a bit is still a good idea. The monsters are old if
you played Reminisce, too--Duster Goblins and Ignis Tails. Performing Rengeki
attacks here is suggested. If you're at level 100, then this field should get
you to level 101.
I do suggest filling up your Morale gauge to do an Avatar Awakening so you will
be started on Virus Cores and leveling up the same Awakening. Just one use can
slay an entire enemy party in this field.
Let's go grunty hunting. King Grunty is on the hill upon the northwest island.
Gao Grunty is on the hill to the south and a bit to the east of King Grunty.
Wise Grunty is on the hill on the southeast isle. Once you have all three of
their scents, Melo Grunty will give away his position. You will THEN find him
on the hill of the northeast isle. Talk to it for a scene.
Use a platform to head back to town when you're done here.
Breg Epona--
Head into the @HOME for a scene. Log out when it's done.
E-Mail:
Melo Grunty thanks you.
Your anonymous ally gives a little info about using the Virus Cores
to make the Lost Weapons grow.
Pi summons you to Raven's @HOME.
Apkallu:
2 new topics, 2 new wallpapers.
Mac Anu--
Head to the Mercenary district to enter Raven's @HOME. You will get a couple
scenes about Yata being gone, and Sakaki taking command. Log back out.
E-Mail:
Pi promises to find Yata.
Silabus invites you on a quest.
Breg Epona--
Well, it looks like we're forced into the Bounty Hunter quest early. Invite
Silabus and Gaspard before heading to the Quest Shop to accept Dubious Dog.
(E) Unseen Alien Elf Animal--
On your way down to the second floor, try to fill up your Morale gauge with as
many Rengeki attacks as you can do. While we're here, let's use the Avatar
Awakening once, and fill up the Morale a second time on the second floor.
You'll see a scene on the second floor about a room inward. On the second
floor, we can do another Avatar Awakening if we're good enough yet at raising
the Morale (which you should be after playing the last two games).
On the third floor you can see where the last room will be by using a Fairy's
Orb and looking for the empty room near the bottom right of the map. When you
get there the boss will appear right behind Gaspard.
***Heatwave Hound***
HP: 5505
Unlike the bosses in the previous games, here's a different strategy for some
bosses which will get better as you level your AA. That's right, start off by
using an Avatar Awakening to knock out 700 HP plus yield a few Virus Cores.
Next, we're going to treat the rest of this fight much like the Beasts of the
Seals back in Reminisce. Use a Skill Trigger, and get behind the monster. You
and Silabus should thus be attacking the boss from two separate sides, and the
heals or attack spells will come from Gaspard. Move when the boss does so you
can keep it pincered between your attacks. This will allow for better combos,
and thus more Rengeki attacks. This way, the boss will go down after the third
Rengeki attack (and just before the fourth).
***End of Battle***
You will leave automatically.
Breg Epona--
You will get a Book of Stamina for this quest. This will, however, cause the
Chaotic PKs to begin appearing randomly in the Battle Areas you can walk into.
So, unless you think you can take them now, I suggest laying off entering those
Battle Areas until late in the game. As for the Book of Stamina, I suggest you
give it to Gaspard as a gift, and then have him use it on Haseo.
~~Part 2: Of Dots and Hacking~~
Log out.
E-Mail:
Gaspard and Silabus will thank you for the quest.
Pi has an update about Sakaki, and summons you to an area on Theta
Dol Dona--
Invite Pi and Atoli.
(8) Hidden Forbidden Hades--
During a scene you will be introduced to Area Hacking. Run forward to the end
of the walkway, and press R1. This will open a new type of warp. Select to
warp with the Anomalous Data.
Outer Dungeon--
The monsters here are a type of data bug. There are also barrier traps which
you must time yourself in passing through. As for the Bugborn Alpha and Bug
Queen Alpha, they just have more health than they know what to do with. There
is no boss, so use an Avatar Awakening whenever you can. I like using it on
the bigger monster parties here since they give more Virus Cores. You should
hit 30 by the end of this area.
When you get to the end with the third platform, you will get a scene. Leave
when you're done here.
Dol Dona--
Invite Kuhn real quick. We have an errand with all these Virus Cores.
(8) Hidden Forbidden Sacrament--
Put 10 Virus Cores into the Lost Weapons for Kuhn, Atoli, and Haseo. This will
add to the strength of their weapons, though Heine's Zero will still be a bit
stronger than the Ticking Death for a short while longer.
Dol Dona--
Log back out.
E-Mail:
CC Corp will send a notice about the PK Tournament in place of the
Sage Palace.
Sirius summons you to Lumina Cloth.
Apkallu:
2 new topics, 3 new wallpapers.
Lumina Cloth--
Watch the scene. Sadly, we won't get to do any PKK stuff while in town. You
will see Taihaku and his AIDA infected sword take out a few players. Sirius
will thank Haseo for his promise to save Taihaku and Alkaid.
~~Part 3: The Use of Running~~
Head back to the desktop.
E-Mail:
Sakaki blackmails you into joining the Sage Palace Tournament.
Silabus says it's time for a Canard meeting.
Breg Epona--
Head over to the @HOME. A couple PKs will be attacking Gaspard, and he'll then
be saved by Haseo and Atoli. After the scene is done, it's back to the desktop
for us again.
E-Mail:
Kuhn asks you to invite him and Atoli and to meet where everyone met
not too long ago.
Apkallu:
2 new topics, 2 new wallpapers.
Breg Epona--
Before we meet with Kuhn and Atoli, let's do a somewhat quick quest. It'll be
a solo quest, too. Pick up "The Goblins Are Coming!" from the Quest Shop.
(E) Running Speed's Rider--
For this, I highly suggest using the best bike parts from Reminisce, or else
use the best from this volume if that's all you have for some reason. You must
get on your bike and stay on it. You have a few minutes to tag all the goblins
here. Grab some Chim Spheres along the way to allow for boosting with R1.
First is Stehoney. He turns a lot, so cut some corners in your riding to gain
on him. When you get close enough, hit R1 to boost right into Stehoney.
Second is Jonue who is much the same except that you have to tag him twice. If
you have over 3 and a half minutes left, then you're in really good shape. You
are still good if 3 minutes remain, but you'd have to step up your effort.
Zyan and Albert are next. Really, it's like Jonue times two. Concentrate on
one, and then the other. One takes two tags while the other takes three. You
may need about a minute or less to do this match.
Finally is Martina. Every time you tag her, she boosts in speed for a little
bit of time. Still try to gain on her without boost until you get halfway near
Martina, and then boost away as you steer into the last goblin. After three
tags, it's all over.
Breg Epona--
You'll receive a Book of Power. If you check your email, you'll be able to
start a campaign with gives bike parts and a few other neat items. Since we
did Routes 1-5 in Reminisce, the ones you'll want to play with in Redemption
are Routes 6-10. You will ear lots of rewards, so I suggest throwing them into
storage until you can sell things by guild shop again.
* TIP: To quickly beat all the Time Trials, reach the nearest King Chim, but
don't hit it just yet. Just before you hit it, hit Select to bring
up your map, and then hit Circle followed quickly by X. If you do it
right, the Bike Mission will end upon hitting the first King Chim.
* Ultimately for the campaign, for which the NPC is by the @HOME in Theta's
root town, you will need to do 50+ runs in the bike missions and also
collect over 3000 Chim Chims during those missions. To get a mission
going, you need only start an area with "Passing" and look for which
route number appears in the area info. I find Route 5 to be the best
for collecting Chims.
5 Runs - Speed Talisman x6
10 Runs - Speed Charm x6
20 Runs - Kagikumo Tires
35 Runs - Murasame Engine
50 Runs - Hisame Engine
400 Chims - Beginner's Text
800 Chims - Beginner's Book
1200 Chims - Word of Vigor
1600 Chims - Word of Spirit
2000 Chims - Master's Text
2400 Chims - Master's Book
2800 Chims - Dawn Chim Chim
3200 Chims - Dusk Chim Chim
3600 Chims - Dawn Chim Chim
* I would put the health increasing items on Atoli so she'll be less likely
to die, and I would use the Dusk Chim Chim on Kuhn. Everyhing else I
would use on Haseo.
Unfortunately, the next step of the event isn't available just yet. So, equip
your bike with the Hisame Engine, Kogane Armor, Tidal Muffler and Rain Tires.
For those of you who didn't play Reminisce, the Tidal Muffler is from there.
This setup of bike parts will allow not just for fast movement but also for you
to surprise any enemy on a field without being knocked off your bike by the big
or medium monsters.
Dol Dona--
Save if you wish. Be sure Atoli and Kuhn are in your party.
(8) Hidden Forbidden Hades--
Use R1 just after the short stairway, and examine the Anomalous Data.
Outer Dungeon--
Same place, same enemies. Fitting in another two Avatar Awakenings would be a
good idea. Three more uses would be even better.
At the end, we'll get a scene with Pi. Leave.
Dol Dona--
Log out.
-------------Corrupted Sage's Palace-------------
~~Part 1: An Art to Player Killer Killing~~
E-Mail:
CC Corp says you've been chosen to participate in the tournament, and
we need to register.
Yes, we're holding off on the topic in The World Board for the moment. We'll
be doing it soon enough, though.
Lumina Cloth--
Head to the Reception desk. Select to register three times to finally get this
Arena thing started . . . sorta. Matsu will show up, as will Antares, and they
will say they're in the tournament as well. Oh, and so will Gabi and also the
PKs who took out Haseo on his first day of playing the game.
We'll then be called over to Breg Epona.
Breg Epona--
Hurray for Gaspard finally developing a backbone outside of Crimson VS. The
guild shop will finally open, so you can finally display 10 different items to
be sold while you're off doing other things. Log out.
E-Mail:
Kuhn will send (E) Calm Betrayal's Longing.
Apkallu:
2 new topics, 3 new wallpapers.
Breg Epona--
Reinvite Kuhn and Atoli.
(E) Calm Betrayal's Longing--
In the first big room, go north a bit past the first enemy group to find some
white noise. Press R1 to reveal an Anomalous Data, and examine it for a Chica
Potion. A Hadesbane Salve can be found by going west from the north end of the
big room, and finding an Anomalous Data there. Otherwise, keep fighting the
Azul Sachem and Chain Whips you see on your way to the second floor. By the
end of the first floor you should be able to do an Avatar Awakening.
On the second floor it's Gobcannon 77s and more Chain Whips. There are also a
couple more Anomalous Data around. Try for another Avatar Awakening here.
On the third floor you finally meet a monster called Funnyface which has flight
armor. You might be able to pull off two Avatar Awakenings down here. Make
your way to the Beast Statue for a scene. The team for the tournament will be
decided. Grab the treasure, and leave.
Breg Epona--
When you're done selling what you don't need, log out.
E-Mail:
Matsu will invite you to do a quest with him.
Dol Dona--
What are we doing here, you ask? Well, you should have another 25+ Virus Cores
since the last visit to . . .
(8)Hidden Forbidden Sacrament--
Put 25 Virus Cores into Haseo's Lost Weapon. The Ticking Death should now be a
deal better than the Heine's Zero for Haseo's Scythe. Equip it now, and retire
the Doppleganger weapon into storage. Leave.
Dol Dona--
Switch to the Sigma server.
Breg Epona--
Before we do the quest with Matsu, invite Atoli and Kuhn so we can level with
an area. Hopefully, the party should average at level 104 by now.
(E) Buzzing Kourin's Two Wings--
The monsters are Grim Stags, Funnyfaces, and Chain Whips. Fill up your Morale
gauge, and decide whether to beat the boss of the field with either the Beast
Awakening method or the Avatar Awakening method; switch your Awakening to meet
what you need. I choose the latter since I'm trying to get the Virus Cores up.
The Lucky Animal and Mecha Grunty should both be on the same island as where
you'll find the boss. If your bike is tuned up as suggested, then ram it into
the boss so you can inflict Seal on it. I also suggest that you skip half the
monsters until after the boss so you can do an additional Avatar Awakening.
***Deepone***
HP: 5127
In the BA method, pop the awakening, and use the attacks and skills as needed
to lower the boss's health and to rack up the hit combo. Once it ends, hit the
boss again to get it into a Rengeki.
In the AA method, do as we did with the Heatwave Hound, and use the AA every
chance you get. The Rengeki attacks will help you there. Then again you won't
likely get the chance to to a second awakening since this boss will be easy.
If you succeeded in Sealing the boss, this fight will be way easier.
***End of Battle***
When you're done clearing the field, leave. If you rank a B or higher for this
area, then you can get "2nd Word: Overripe."
Breg Epona--
Once you're done selling stuff, switch out Kuhn for Matsu. Go to the Quest
Shop to pick up "Hail Bikman."
(E) Gathering Familiar Mascot--
I know this place is big, but let's clear out enough mushrooms and chests with
the battles to get a B rank or higher. Grabbing only two of the chests on the
first floor will be enough for the first floor, I mean. Beat up the monsters
in the way, and get to the second floor.
On the second floor, you'll want to save your Morale for the second awakening
of the dungeon to go towards the boss. AA should be level 2 by now as well.
Also, try to continue clearing this floor. The boss should be last. The last
room for this quest is the larger of the two rooms in the far east.
After a . . . scene . . . the battle will begin. It's another Deepone. Just
massacre it like we did in the last area. You will leave automatically.
For ranking high, you can get "1st Word: Serving."
Breg Epona--
You will get a Book of Sense. Log out.
E-Mail:
CC Corp will inform you that the first match is about to begin.
You will also receive a message that begins a campaign. To do it, go
to Mac Anu to find Bikman in the Alchemy district, get the Flyer
Radar from him, and use it every time you zone into a town. You
can also use the area info window for random areas to find the
Medic Union, but you have to hurry to them before fighting any
of the monsters. Once you've talked to every character running
or standing around in towns and fields, you will get some items.
This campaign is optional, though helpful.
The World Board:
In "A strange place" respond with "A question," boot up The World,
and return here for (E) Unknown Mortuary's Shady Rite.
Apkallu:
2 new topics, 2 new wallpapers
How are you doing on Crimson VS? There's a deck for it that can take you right
to Rank #1 using cards from Volume 2. I'll explain in the Crimson VS section.
Breg Epona--
Before heading to the Arena, we have a few things to take care of real quick to
make things easier for us. Invite Atoli and Kuhn so we can begin.
(E) Submissive Aster's Pure Bred - Wisdom Owl is a boss, and ranking high
finally gives you "1st Word: Courageous."
(E) Courageous Military Generation - Clear it for "1st Word: Inviting."
(E) Courageous Returning Foot Stone - Boss is a Brigandine, and I'd use
Beast Awakening since it has armor. Clear this so that you can get
"1st Word: Clamorous."
* This should get your party to average at level 107. From here on, if you
are not at the suggested level by the end of a few areas like above,
then do another area from the same level range to get there.
I suggest saving for the next one.
(E) Unknown Mortuary's Shady Rite--
Surprise and beat the two monster groups, open the Chim Doors, collect plenty
of Chim Spheres, and just get to the end of this short dungeon for a scene.
***Zombion x3***
HP: 1950 ea.
Start off immediately with a skill. Then, just pound the crap out of them.
The only hard part to this fight would be to keep up a combo, but even that is
not too much a problem if you know how to pace yourself and block.
***End of Battle***
After the scene, leave.
Breg Epona--
By now Ryu Book VII should be just under 300 points away from Canard reaching
the next rank. Save now if you didn't before.
Finally, before moving on, make sure everyone's equipment is ready for what we
are about to fight.
Lumina Cloth--
Head to the Reception desk, and select Tournament to begin. Use the Warp Point
to watch a scene, and then the battle will begin.
****Tournament Round #1***
Genjyo the Fatal - Steam Gunner, lv.111
takumi - Twin Blade, lv. 97
Yu-ichi - Macabre Dancer, lv.97
Unlike every other tournament battle, this will be more like a Survival Battle
in the Arena . . . versus a bunch of PKs. The first team is led by the first
Chaotic PK on the blacklist, too.
Take out Yu-ichi first. However, do not use any skills except to counter THEIR
skills. One counterattack can knock Yu-ichi down to almost nothing, so follow
it up with another attack or two to finish him. Then, you'll only have the 97
and the leader to worry about. Counter and attack as needed to end this. When
it is down to just Genjyo, corner him, and rack up the hits. Between you and
Kuhn and this PK having no allies you can start using Skill Triggers regularly.
***Greedy Cervantes and allies***
51 and Yuka are the support attackers, so take them out with counters and some
regular attacks. Then, it's hunting season for the leader's HP.
***Miyo, CHIYOKO, and mackey****
They're weak. Take out the leader directly or their allies first. The choice
is yours. This is so easy.
"Ha ha ha! You're struggling, Terror of Death." - Sakaki
***Suzuki of the 7 Seas, pyoi, and sasukec***
The Chaotic PK is the only one of them with any strength. Take out his allies
so you can corner his sorry ass like Genjyo and Cervantes.
***Immortal Goriki, oJo, and moheji***
See Sazuki, Cervantes, and Genjyo. Seriously. Sakaki is an idiot. These guys
don't open up to be countered so much, though. You can still pound away.
***End of Battle***
During a scene, you will see one of the big parties you have to fight later on.
For winning you get 200 WP, a Sabertooth Tooth, Tortoise Shell, and a Tortoise
Crest.
~~Part 2: The Beating of Rage~~
Log out.
E-Mail:
Pi will tell you Sirius's player is in a coma, and that the Hetero
Trio is heavily contaminated with AIDA.
Kaede will ask you to come to (E) Wise Calamity's Water Mill.
Breg Epona--
Invite Pi and Saku(Bo).
(E) Wise Calamity's Water Mill--
Since we already did a level 105 area, there's no real need to clear this, but
we're bringing a full party just in case you do get into a fight. Get on your
bike, and ram into the chests to open the Beast Temple. If you do decide to
fight at least one group of enemies, make it one with an Atmosphere monster.
Don't forget the Lucky Animal or Mecha Grunty while you're here. You should be
on the sixth or seventh of each by now.
Upon entering the Beast Temple you will get a scene with Zelkova and Kaede.
You're done here.
Breg Epona--
Pi will leave. Log out again.
E-Mail:
Zelkova will give you a hint as to how to beat Sakaki.
Pi will tell you a bit about Yata's past as a hacker, informant, and
status as a Dot Hacker (yay, Wiseman!) before he was hired to
eliminate AIDA.
CC Corp will inform you of the second round beginning. Don't worry,
this will be against one group.
Breg Epona--
Alright, let's do some more leveling up first. Invite Atoli and Kuhn.
(E) Buzzing Black Phantom - Clearing this can give "3rd Word: Antares."
(E) Forgotten Bustling Phoenix - Raid Liger is the boss, and you can fight
Sir Unknown here (as well as Atmosphere is you missed it before now).
You can get "3rd Word: Dropwort" for clearing this field.
(E) Forgotten Military Two Wings - Clear to get "1st Word: Boisterous."
You also meet monsters called Captain Hook here.
(E) Screaming Swift Generation - Clear to get "2nd Word: Galaxy's."
(E) Essential Aster's Bum - Being a level 110 area, this will reward you
with "3rd Word: Daydream" for getting a B or better. Riverdyles can
be found here, and the boss is a 6 Arm Maiden.
* Haseo, Kuhn, and Atoli should have a level average between 111 and 112 if
you've been clearing these areas so far.
This should also get you to 50 Virus Cores.
Dol Dona--
Sell if you need to, and then . . .
(8) Hidden Forbidden Sacrament--
Pour 25 Virus Cores into Atoli's and Kuhn's Lost Weapons. Leave when you are
done here.
Dol Dona--
You may wish to save. Your choice.
Lumina Cloth--
Go to the Reception desk, and select to take part in the Tournament again. Use
the Warp Point to get a couple scenes before the battle. I suggest having the
Avatar Awakening for this even though you won't get any Cores in this fight.
***Tournament Round #2***
IYOTEN - Blade Brandier, lv.107
Asta - Edge Punisher, lv.106
Maniac Helluger - Blade Brandier, lv.106
Use Counterattacks to bring Asta and Helluger down halfway or more each. This
should be enough to get your Morale filled up. Release the Awakening to finish
the two of them off, and then it'll be only IYOTEN that remains.
This would-be epic battle will be easy for you from there if it wasn't already
an easy one. Bring the serial PK down to 1 HP for a scene.
***End of Battle***
When the couple of scenes are over, you will get 300 WP, a Faze Mujin, and a
Boost Candle. Between these two battles and the two previous volumes, your
Book of 1000 for Arena Battling should be maxed out already.
~~Part 3: Against the Big, Red Star~~
Head back to the desktop.
E-Mail:
Matsu says he lost to Antares.
Kuhn invites you to do a quest with him
Crimson VS Board:
The keyword "Competing" now gives 3 new cards. (nice)
Apkallu:
2 new wallpapers from the 2 new topics.
Mac Anu--
Using Competing as the first word, go to three areas that have a Beast Temple,
and collect from the temples' chests a Cold Hearted Saku, an Azure Balmung, and
an Azure Orca. I chose the Delta server since it's easier. Also, I rescued
Mecha Grunty thrice and kicked a few Lucky Animals on the way. You may want to
as well. This should leave only one card you don't have if you've been playing
Crimson VS since Reminisce, and you should be able to make a deck to beat the
Champion Gaspard now.
Breg Epona--
Invite Kuhn and Atoli before heading to the Quest Shop. "The Chim Chim Song"
is the name of the quest we're about to do.
(E) Glowing Passive Fairy--
You do not need to clear this dungeon. So, make your way down to the second
floor while only fighting the enemies you can't just pass.
The second floor is pretty much the same deal until you get to the last room,
which is to the northeast. Near the last room you will see a boss, but it can
be skipped. In the last room a scene will ensue.
Duing the fireworks, you'll find out why Kuhn brought us here. It's worth a
laugh, at least.
Breg Epona--
You'll get a Book of Wisdom. I say use it on Sakubo, and maybe even give it to
Bo as a gift. As for the new campaign, you can knock it out by collecting Chim
Spheres like made from the different types of Chims. You need 1000 and should
already be at about 400. Log out.
E-Mail:
CC Corp informs you that your next match is about to begin.
Breg Epona--
We have a few areas to tackle before the match. As we do, keep up the Avatar
Awakenings and Rengeki attacks as much as possible. Be sure Atoli and Kuhn are
in your party. Below are areas in order from level 111 to 113.
(E) Screaming Galaxy's Generation - Clear for "1st Word: Preaching."
(E) Growing Vane Hand Song - Boss is a Hell Guardian. "2nd Word: Evil's"
can be gained here by ranking a B or better.
(E) Confusing Evil's Fairy - Vice Rippers can be found here. Should you
find a Moon Rabbit here, save it for after all the monsters to get
the most out of this field's exp. Clear to get "1st Word: Boasting."
* After you reach another 50 Virus Cores, pour them all into Ticking Death,
but -DO NOT- fight the Sealed Beast yet.
If you've fought every monster from Rebirth to now, then Ryu Book VII will hit
level 7. Chances are that this makes everything level 7 or higher, so log out
to check your email message after checking them, then return to Canard's @HOME
to purchase the Platinum Extension (via Expand Facility) for 100000 GP. This
in addition to the other extensions gives 120 consumable and equipable items in
your storage . . . not that you'd need so much.
Lumina Cloth--
With Atoli and Kuhn still in your party, head to the Reception desk to begin
the process for the next match.
***Tournament Round #3***
Antares - Blade Brandier, lv.110
Bigwig - Blade Brandier, lv.106
DAIKOKU - Blade Brandier, lv.l06
Antares's level may adjust if you keep leveling up, but let's not worry so much
about that. Run around and block as needed, and counter his allies to death.
When it's down to just Antares, you should be able to pin him down by a wall to
do a Rengeki. Just be careful since he's really good at countering as well.
You will get a scene when Antares is down to 1 HP.
***End of Battle***
During a scene, Sakaki will reveal to the crowd about the avatar, and call it a
hack that deviates from the system. Sakaki is about to delete Haseo when he is
saved by Taihaku. Endrance and Saku have seemingly teamed up with him as well.
You'll see why after your fight with Taihaku a couple matches from now.
~~Part 4: Three Heads are Possessed by One~~
For winning the match you get 400 WP, a Vigor Diamond, and a Broad Otome. Head
back to your desktop.
E-Mail:
Sakaki will taunt you a bit.
Antares will invite you to do a quest with him.
Apkallu:
2 new topics, 2 new wallpapers.
Breg Epona--
Invite Antares and Matsu before picking up "Steam Professor's Research" from
the Quest Shop.
(E) Undercover Lakeside's Metal Beast--
Look at the game's map. The idea here is to take out the three altars and then
the boss that appears. You don't have to clear. You should, however, raise
your Morale to full for the boss. Take as long as you need to fill it, and use
healing items if you need to during battle to raise it.
When everything is in place, walk to the south side of the lake for a scene.
***Mosa Machine***
HP: 3333
Start of with an Avatar Awakening, and then beat the crap out of its last 400-
or-so HP.
***End of Battle***
Antares will give Haseo a talk, and you'll leave automatically.
Breg Epona--
You'll get a Book of Stamina for this. Use it on Haseo, and log out.
E-Mail:
CC Corp says the next match is about to begin.
Breg Epona--
You know what time it is! Invite Kuhn and Atoli.
(E) Creeping Wrath's Royal Edict - Clear for "3rd Word: Cross Eye."
(E) Blurry Bustling Starlit Sky - Tetra Foot appears here. Careful, they
tend to go boom. The armored Megalo Adamant is the boss. You can
get "3rd Word: Proper" from here.
(E) Setting Wrath's Footsteps - Clear for "2nd Word: Moonbeam's."
* If you're having trouble with Sir Unknown or Atmosphere, remember that we
tuned our bike so we can Seal monsters upon collision.
* Your party should be at level 118 by now. Why are we leveling so much?
It's so you don't have to do most if not all of your leveling in one
sitting . . . especially as the story of the game develops.
* If/when you hit another 50 Virus Cores, pour them into Kuhn's weapon, but
again don't choose to fight the boss yet since those Sealed Beasts
are like level 135.
* Also, if you've been selling your more pricey stuff through Shop Acorn,
then there's a good chance you're around 5mil GP by now.
Lumina Cloth--
Save your game, and go to the Reception desk to do what we've done so often up
to now so we can progress through the game.
***Tournament Round #4***
Hetero - Flick Reaper, lv.109
Leucistic - Lord Partizan, lv.107
Axanthis - Lord Partizan, lv.107
My only real warning is that these guys are very good at countering you. On
that note, look at your level difference. Run and block if needed, but be sure
to counter and attack the partizans so you can corner and beat Hetero.
Somewhere between a third and halfway through beating up Hetero, a scene will
change this battle.
***AIDA (Grunwald)***
That's right, we're finally in our first Avatar Battle in Redemption. This is
easier than when we fought Oswald, but still be wary of those nasty attacks.
* Archene Shot - dodge it however you like
* Kobold Bullet - slash these with your scythe
* When it rushes it to take a couple swipes, Dash to the side.
* Arachno Trap - This one's tricky. Dash a bunch until the first wave comes
down, move a bit in the opposite direction. If done right, you can
then look for the second wave to come up, and then move to the other
side of the middle of the screen. If you do this tricky maneuver the
right way then nothing will happen, but if you mess up then you will
take damage.
Data Drain is easy. Charge it while moving regularly, and release when the big
spider is right next to you.
***End of Battle***
Sakaki's rather calm considering we just beat him yet again. After the scene
you will get 500 WP, a Wrath Dowan, and the Genome Data AIDA-035 which we will
play around with later.
~~Part 5: . . . Holy Cow~~
Log out.
E-Mail:
Atoli invites you to do a quest with her.
Breg Epona--
For the sake of this guide, let's invite Atoli and Pi. Accept "Story of Kudan"
from the Quest Shop. Pick up a few Fairy's Orbs if you don't already have a
few in your inventory.
(E) Looming Muddled Seer--
Since we already cleared a level 110 area, there's no need to clear THIS area.
Use a Fairy's Orb on each floor, and make your way to the 3rd Block.
On the third floor, head all the way to the south-most room on the map. When
you get there . . . you heard the lady. "Kick it!" If you have a Speed Charm
then this will go very fast. It takes 4 kicks. The Silvermane Kudan will then
foreshadow the return of something from //I.M.O.Q. and about meeting someone
unexpectedly in the end of all the fighting.
Breg Epona--
You will get a Book of Power. I suggest giving it to Pi as a gift, and then
having her use it on Haseo. Another campaign has begun, but more on it later.
Log out again.
E-Mail:
CC Corp informs you that the next match is about to begin.
The World Board:
In "Found the Abyss!...I think" reply to the last post with "Area
Words," boot up The World without logging in, and return to find
(E) Clashing Frisson's Oracle.
Apkallu:
2 new topics, 2 new wallpapers.
Breg Epona--
Re-invite Atoli and Kuhn so we can do some areas.
(E) Clashing Frisson's Oracle--
It's another level 110 area, so you don't need to clear it. However, in the 2
battles before the boss at the very end, I suggest filling your Morale. Use
some items during battle if you need to, and let Kuhn finish off the monsters.
***Death Penalty***
HP: 6591
Open up with an Avatar Awakening, then get behind this boss to continue attacks
between you and Kuhn. Watch for a chance to do a Rengeki, and bring this thing
down fast.
***End of Battle***
With the second part of this event done, leave.
Breg Eopna--
We now have some leveling to do.
(E) Truthful Daybreak's Phoenix - Vak Dibro is here, and these guys are a
whole lot easier when Sealed, though they still cast stuff. As for
the reward for the area, you can get "1st Word: Thirsty."
(E) Paling Kourin's Nemesis - Chickie Gramma and Malphas make their first
appearance here. The boss is a Dryramas. Clear for "3rd Word: Cool
Night."
(E) Screaming Black Alga Grass - Rank a B or higher for "1st Word: Quiet."
Thanks to all these areas, the Rengeki attacks, and the Exp +10% you have on
your accessories since Rebirth, you should be level 121. I'm aware you likely
won't be at another 50 Virus Cores yet, so let's move on.
* I would also like to note that by now Ryu Book IV should be at level 8,
Ryu Book VII should be a quarter of the way to level 8, and Avatar
Awakening should be past halfway to level 5. Way to go if this is
right.
Lumina Cloth--
Save your game before heading to the Reception. Select "Title Match" to appear
in the waiting room. Use the Warp Point.
***Taihaku***
HP: 2738
That's right, Taihaku ditches Endrance and Saku to fight you alone. It's still
the same deal with a major Arena battle. Run and block as needed, use a Skill
Trigger only for a Rengeki or a counter, but be fast because this guy's very
good at countering.
However, when he uses a skill, countering him won't be the same as how counter-
attacks have been up to now. It's more like he's open to an attack. Beware
that everything moves slower when Taihaku does his succession of skills. You
will also get scenes periodically through the fight. On the second one, Kuhn
will knock away Taihaku's sword, and Haseo will destroy it and fight off AIDA
without summoning Skeith.
***End of Battle***
Sakaki will foolishly enter the Arena thinking Haseo is about to perish. This
is OF COURSE the same idiot who thought:
1) An AIDA infected Innis could not lose
2) That neat little first round of his for the PK Tournament would be too
difficult for Haseo
3) The Hetero Trio could not lose
4) Taihaku would beat Haseo
5) That Endrance would never stab him in the back.
After the scene that reveals Endrance's true intention, you will launch into
the next battle. Damn, that kid's full of himself.
***AIDA (Victorian)***
This should be easy enough for you. Stun, slash, and Data Drain as usual. Be
careful only that this guy attacks rabidly.
* Normal Shot - Just move to the nearest side
* Like with any other rush to take a couple swipes, dash to the side.
* Royal Bullet - Dash to the side until it's over. You can also slash these
things away.
* Excellent Ray - Dash until the beams end.
* Elegant Orb - Hit with a few slashes. Four successful hits will knock it
right back at him and stun him.
When you go to Data Drain him, evade the normal shots and bullets, and release
when you have a shot. When you win, Sakaki will fall.
***End of Battle***
Watch the scenes. Sakaki will be in an Outer Dungeon where the Azure Knights
will finish him off after Ovan leaves him. You'll get 600 WP, a Wrath Dakini,
and Genome Data AIDA-041.
-------------Turning Twilight's Key-------------
~~Part 1: The Wiseman's Prophecy~~
You'll also be called over to Raven's @HOME.
Mac Anu--
Head to the Mercenary district to enter Raven's @HOME. You'll get a scene with
Pi explaining the situation with Yata. Log out.
E-Mail:
You are congratulated by Antares, Matsu, Silabus, and Gaspard. It's
funny that Gaspard says Canard is famous and whatnot, because I
only know of four members. <_<
Ovan will also congratulate you as well as admit to pulling Sakaki's
strings.
Pi, in addition to congratulating you, will say that Yata is very
vulnerable when it comes to having his abilities questioned.
CC Corp will tell you about a special coronation just for you for the
three victories you had. Right . . . special . . . .
Taihaku asks you to come meet him.
Apkallu:
2 new topics, 3 new wallpapers
Mac Anu--
Head to the Harbor district, and talk to the NPC standing on the ship. Choose
to Set Sail, and you'll get a scene. After the announcer leaves, go back to
the ship to set sail again. Once back in town, use the Chaos Gate.
Lumina Cloth--
Go south all the way to the doors of that large building, and select to enter.
During a scene, Taihaku will hand you the Broadsword Silad. Step outside.
Head behind the Arena for a scene with Saku. She'll confess to not being real
in the real world as anything more than a second personality to protect the
original one. Saku's saying goodbye here, but we can bring her back as long as
we are very nice to her in some emails. That done, let's log out.
E-Mail:
Taihaku brings up the Forest of Pain, and also asks for you to save
Sirius and Alkaid. We will shortly.
Bo wants Saku to stay, and he wants your help. (Yeesh)
CC Corp says the coronation for Sage Palace Emperor is postponed.
Pi says Wisema... Naob... Nal... I mean Yata has run off. She needs
everyone to assemble at Raven's @HOME.
Upon logging in you will get a scene with Yata and Ovan. Ovan will confront
Yata, thus pushing him in a corner emotionally.
Mac Anu--
Enter Raven's @HOME for a scene. When that is over, invite Pi and Bo.
(E) Ethical Prodigy's Prophecy--
There is no need to clear this dungeon, but if you can fill up your Morale just
once and release an Avatar Awakening, that would be swell. You can do this
with more ease by having Bo and Pi doing most of the attacks, and aiding them
only with your Dual Swords . . . with only one hit or the monsters will die too
fast to get those hit combos up (which is how we're raising the Morale). If a
chance comes for a Rengeki, then take it. Who knows? You might even be able
to use an Avatar Awakening each floor or more often than that! (Have fun)
Make your way to the Beast Statue on the third floor for a scene.
***Fidchell***
He's only SLIGHTLY tricky. He likes to faze in and out all over the place, but
it's usually a good warning for one of his attacks.
* Quadra Halo - Stop moving. Get between two beams, and move LIGHTLY to the
side as they do until the beams stop. You know this is coming when
those four discs around him line up.
* Spinning Death - He throws his mask at you. Hit it a few times with your
scythe to deflect it, but watch out for his . . .
* Normal Shot - A bunch of spikes fly at you. Dash or move to the side to
get away.
* Shield/Rush - He may occasionally block a few of your shots just as he is
about to dash forward at you for an attack. Dash away from him, and
keep shooting.
* DD Ball - This low-powered Data Drain comes at you like a slow ball. Hit
it enough times with your scythe (not your face) to knock it back at
Yata's Epitaph. If successful, this will stun him.
* Data Drain - REPEATEDLY AND QUICKLY press X and Circle or X and Square in
an alternating pattern to reduce the damage you take.
When it's time to Data Drain Fidchell, keep moving without dashing while you
hold X to charge. Keep moving still as he moves around, and keep an eye out
for when Fidchell fazes out. When Fidchell fazes back, he will shoot at you.
It is at THAT split second just before he shoots that you should release your
DD charge on him.
"The aberrant key, borne in thy left arm.
The Key of Twilight, borne in thy right arm.
The final wave, the surge of rebirth...
shall become light and fill the world.
Thou shalt lead the new gods to their twilight.
Thou destroyest and createst, though powerless one...
As the stirring footsteps of a giant shadow sound.
Oh blessed be the little ones..."
--Fidchell the Prophet
***End of Battle***
Watch the scene that follows. You will get the Genome Data Phase 4 Epitaph.
Leave here.
~~Part 2: The Ghastly Business of AIDA~~
Breg Epona--
Before moving on, let's knock a couple areas out. Invite Atoli and Kuhn. As a
new thing to note, Key Items called Cheat Codes will begin to appear in the
Anomalous Data. Collect a bunch of these for later, because we're going to
make some equipment stronger.
(E) Paling Multiple Belladonna - You'll meet Wheel Jack here as well as
Evil Grinner. You can get "1st Word: Forever" from here.
(E) Unselfish Vane Daydream - The boss is a Memento Mori, but be careful
of its counter-paralysis. Clear this for "2nd Word: Engaging," and
you should now have all the keywords needed to visit the tutorial
zone from Rebirth. You should also be level 123 with your Avatar
Awakening at level 5 and Haseo's weapon skills at 22-23.
* You should be able to pour 50 Virus Cores into Atoli's Lost Weapon now.
If you have another 10+ to spare, they'll go towards Pi's weapon when
she is next available.
Drop out of your party, and head to the Quest Shop. After you've completed all
the bike mission related stuff up to now, grab "Last Salute of the Goblins" at
the shop, and then tune up your bike to switch out the Tidal Muffler with the
Ayanami Muffler for just this quest.
(E) Undeterred Legerity's Goblin--
Here, we will be racing each of the five goblins for a total of five laps. You
should have your bike with max stats. What you need to do is go around the map
counter-clockwise five times. You will receive some boost stock at the end of
each lap.
As a tip, stick close enough to the middle of the field including where it gets
really narrow just after passing the platform. Pass through the Chim Chims on
the first two laps, begin using your boost near the end of the fourth lap, and
keep using it through the fifth until you pass the platform.
If you lose you have to re-accept the quest at the Quest Shop and do the whole
race all over. If you need to, you can skip the Chim Chims until the last lap
while you are boosting, and also skip that narrow passage during the first and
final laps. The more tricks you know, the sooner you'll get to the end, and
you will want to start just before Martina who is very fast.
For winning, you will get the accessory Demon Safe Shoes. You will leave here
automatically, and I suggest either equipping this accessory as soon as you can
since it raises your movement speed by 25% and makes monsters not see you. It
does NOT, however, work so well equipped to anyone other than Haseo. The only
real downside is that your +10% exp rate goes away, so I would hang on to the
accessory with that ability on it for a while longer.
Breg Epona--
For completing the quest, you'll also get a Book of Sense. You can finally log
out when all that's done. You will see another scene with Ovan.
E-Mail:
To Saku's message, respond with "Bo's big sister."
Pi needs you to meet her at Breg Epona's Chaos Gate
The other messages will give a little insight about Yata and Ovan.
Apkallu:
2 new topics, 2 new wallpapers
Breg Epona--
In a scene, Bo will meet Aina. When the scene's over, use the Warp Point to
reach 3-way Junction, and go west to make your way to the end of the walkway.
You will see Bo and Aina vanish. Invite Pi and Endrance.
First off, we have a quick errand.
(8) Hidden Forbidden Sacrament--
Pour some Virus Cores into Pi's Lost Weapon . . . Phase 7 in case you forgot.
I was ablt to put 35 in at this point, but even 10 should be fine for now.
Between Haseo's Ticking Death and other weapons, Pi's Stained Wing, and the
Tempting Rose on Endrance, you should be able to beat up some enemies. Head
back to the Sigma server.
Breg Epona--
Head to where Bo and Aina has disappeared from, and use R1 to reveal a warp in
the form of an Anomalous Data. Use it.
Outer Dungeon--
The only need to fight the monsters here in order to progress. With the Demon
Safe Shoes on, you can surprise these Bugs easily. Fight the Bugborn Beta and
Bug Queen Beta. Endrance's Lost Weapon hastens your chances for getting some
Rengeki attacks going, so attack what he attacks. Getting more Virus Cores and
leveling Pi and Endrance up a bit would be a good idea with these eight battles
you have to fight. You should be able to get at least one or two awakenings
out of this.
When the enemies are gone, Haseo and Pi will realize Bo's moved on to another
area. Use the nearest platform to leave.
Breg Epona--
Pi will leave. Switch out Endrance for Kuhn and Atoli for one more round of
areas for training. Our goal is to hit level 126 or higher using areas leveled
122-124. You can switch Haseo's accessory back to one with exp +10% for this
since we're training. Be sure the bike is tuned back to having a Tidal Muffler
equipped so the monsters don't see us.
(E) Graceful Precept's Daydream - Horndrigal appears here, and "3rd Word:
can be your reward.
(E) Piling Evil's Daydream - Clear for "3rd Word: Showers."
(E) Aesthetic Fortune's Camellia - Here, you start to see Vicious Seeds.
The boss is a Straight Felon, and ranking a B or higher will get you
"2nd Word: Stellar."
* The Avatar Awakening should be getting close to level 6, this party should
be at level 126, and we should be good on leveling until AFTER a big
battle not far from now.
With our leveling up done with, log out.
E-Mail:
A frightened Gaspard tries saying he's not afraid of ghosts. This
unlocks a topic in . . .
Rumors Board:
Read the new post from "Little ghost girl," and a new message will
then appear in your email.
E-Mail:
Pi directs you to Breg Epona to find the person behind the message on
the Rumors Board.
Breg Epona--
Run or ride your bike through that long side-corridor to the dead end where the
blue circle appears on the game's map. Talk to 'big mountain,' and he'll say
he doesn't want to talk about it just before he leaves. You will then hear a
scream. Now, how does Haseo know it's from one specific shop on the other side
of town?
Make your way toward the Warp Point to get a scene with Piros. He will give
the address to your next area. Invite Pi and Endrance again. If you have 50
Virus Cores, then put them into Pi's Lost Weapon before heading to . . .
(E) Fading Moonflower Glory--
____ ____ ____ ____ ____
| 6 | |1 2| | 8| | | | 8 |
| | | 5| |o 6| |o 3| | |
| C| """" """" """" "II"
| | | |
| | ___________________ _II_
| 7 | |d @ |=| |
"""" """"""""""""""""""" | |
B1 """"
____ ____
|1 | __ |o o| ___ _____
| |=| |=| |=| |=| @| Start
"""" "" """" """ """""
___________________
|4 C 3|
"""""""""""""""""""
B2
___________________ ____ __ ____ __ ____
|u @ |=| |#| |=|1 |=| |=|C 3|
""""""""""""""""""" | | "" | o| "" | |
"""" II"" ""II
| | | |
___________________ ____ II__ __ __II
|d @ |=|@ | | o|=| |=|o |
""""""""""""""""""" | 6| |4 | "" | 2|
"""" """" """"
____ ____ ____
| | __ | | | 6|
|5 |=| |=| o| |5 |
"""" "" """" """"
We have to go through this dungeon to find an Anomalous Data. So, equip the
Demon Safe Shoes on Haseo so we can get moving. You do NOT need to clear this
dungeon, thankfully. However, the first floor does introduce you to monsters
called Zan Dibro. Above are the maps for two of the three floors.
For the first floor Warp #2 goes to the room with Warp #3, Warps #4 and #7 both
go to the receivers in that first hallway from the starting platform, Warp #5
goes east one room, and all other warps go both ways. So, using this info and
the map together you should be able to figure out to use Warps 1, 5, and 8 to
reach the way down.
As for the second floor's map: Warp #1 goes to the receiver next to #2, Warp #2
goes to the receiver next to Warp #1, Warp #3 goes to the same room as #4, and
#4 takes you one way to the path with two two-way Warp Points before you reach
the way down. So, just use Warps 4, 5, and 6 before heading west.
When you get to the third floor, make your way to the northeast room where you
will see some white noise. Press R1 to reveal the Anomalous Data. Warp!
Outer Dungeon--
____ __ ____ ____ __ ____
|2 |=| |=| M | | |=| |=| @| Start
| | "" | | | M | "" """"
"""" II"" ""II
| | | |
____ II__ __II ____
|2 3| | M | __ | | __ | |
| | | |=| |=| M |=| |=|M 1|
"""" II"" "" """" "" """"
| |
____ II__ ____ ____
| | __ | M | |3 | __ | @|
|1 M|=| | | | | M|=| |=| |
"""" "" """" """" "" """"
Oh boy... more Warp Points. Luckily, we don't have to fight the monsters this
time, so just follow the Warp Points on the map to reach the platform at the
end of this Outer Dungeon. You can skip Warp Point #1. When you reach the end
you will get a scene. Leave when it's done.
~~Part 3: Death Versus Rebirth Reprised~~
Breg Epona--
Head back to the desktop.
E-Mail:
Antares invites you to do a quest with him.
Respond to Saku with "White chrysanthemum."
Apkallu:
2 new topics with 1 wallpaper in one topic and 3 more in the other.
Breg Epona--
Be sure to save before this one. Invite Antares and Kuhn, and pick up "Lawless
Fort" from the Quest Shop.
(E) Vulnerable Barren Safe House--
There will be a scene upon entry. Now, understand there is no need to fight
the monsters or do any sort of clearing of this dungeon, BUT you do need to go
up against the PKs on your way down. Be sure the Demon Safe Shoes are still
equipped as you make your way through the caverns. When the path splits, take
the route to the west. Oh, and I suggest setting to Beast Awakening for this.
You will soon run into the first PK, Cervantes. He'll be easy enough for you
as long you start strong with a Broadsword skill, and keep on him. A couple
Rengeki attacks should see this encounter over.
Just before reaching the end of the first floor you will see one of the jerks
from the start of the dungeon be finished off by Garden Michelle and Fiery
Genie-Five. Heal Antares during this fight if you need to, but concentrate on
Genie-Five first with your Scythe before taking down Michelle. The worst part
of this fight is needing either to heal Antares or getting past those blocks to
do some Rengeki attacks after enough combo hits.
When the path splits on the second floor, go north. Near the end is when you
will find Wicked Gerango and Wicked Ibaku. Start off with a Beast Awakening
and concentrating first on Ibaku. Then, take out Gerango. However, if your
party members decide to go for Gerango first then there's no pulling on the
correct target, so join them to finish Gerango or else you will have some heal
and paralysis related problems.
A few rooms into the third floor you will run into Immortal Goriki. Gang up on
him as much as you need to win this fight.
From there, go south as far as you can, west as far as you can, and then north
all the way to the last room for a scene with three of the last four PKs. The
boss of the trio will recognize you. The battle will end about as quickly as
Kuhn uses his strongest skill. Then Grein will show up and join him. Antares
will laugh a bit and talk to Haseo before the next battle begins. For the big
fight against this duo, pop a Beast Awakening, finish off Negimaru, and then go
for Grein to make this battle go fast.
After the scene, you will leave automatically.
* When you get the chance, change back to the Avatar Awakening so you don't
forget and get surprised later on.
Breg Epona--
During the scene that usually ends the quest, Grein will show up and thank you.
You will get a Book of Wisdom. Amazingly, an email will come just when Haseo
suspects that one should come. Log out.
E-Mail:
Pi will summon you to Raven's @HOME.
As you log in, you will see a couple scenes including a flashback to when Ovan
first got infected by AIDA.
Mac Anu--
Before anything else, check with Dr. Kubo in his house in Mercenary district to
see if you hit 1000 Chim Data yet. If you have, then you will get a Dusk Chim
Chim. Use it right away, and then enter Raven's @HOME.
During a scene, Ovan will beckon to Haseo to come find him. Yata will decide
to accompany you for this.
Breg Epona--
Invite Kuhn and Endrance, and then save your game! I kid you not.
(E) Immersed Crime's Paraphrase--
The first floor is uneventful, so just run on to the second
On the second floor, run east, north, and then west to use the first Warp Point
before heading west some more to find two Warp Points. Take the one to the
south to find your way down.
On the third floor, make your way to the north most room where you will find
some white noise. Use the Data Hacking feature to find the Anomalous Data.
Use it to warp.
Outer Dungeon--
____ ____ ____
|5 M| |o | | 2|
|8 6| | 3| |o M|
"""" """" """"
____ ____ ____
| Co| |@ $| |1 o| __ ____
|M 7| |% o| |4 o|=| |=| @| Start
"""" """" """" "" """"
____ ____ ____
| o| | 0| |o @|
|M 9| |M o| | 5|
"""" """" """"
At the very least, fight the Bugborn Gamma and Bug Queen Gamma to add to your
Monster Info. You can probably get another Avatar Awakening or two out of this
place. It's even better if you can get Endrance leveled up here just once.
Follow the Warp Points on the map I drew by going to #4, #5, #8, #9, and #0.
Once you are in the central room, you will notice white noise in the middle of
an Outer Dungeon. Press R1 to find the Anomalous Data, and use it to warp to
some Outer Space (or a large white area). After a scene with all 8 Epitaph
Users plus Aina present. Then, a battle will begin.
***Ovan****
HP: 6800
This is the fight I asked you to be 126+ for, though Endrance will likely be at
121 or 122. So, be ready to real Endrance if needed. We brought him so it'll
be that much easier to get Rengeki attacks going. You should be stronger now
than that shield he loves to put up, so keep laying plenty of attacks on Ovan.
Also, you will want the Beast Awakening on standby for when you have the Morale
to do one. Once you have the Morale, quickly bring down those Neighbor things
Ovan likes to summon if they're up, be sure his health is about halfway down,
and use that Beast Awakening. During the awakening, use skills and attacks as
much as your three characters can. Hopefully, you can bring Ovan's HP to 0 in
that time. If not, he shouldn't be far off.
A scene will then turn this into an avatar battle.
***Corbenik 2nd***
This one's trickier than the last time you fought Ovan's avatar. At the start
of the battle you can stun him normally, but then you must do something else to
stun him. So, Make the first stun count as much as you can.
* Normal Shot - Move to the side to get out of the way.
* Variant Summon - A bunch of lesser Annas come out. Slash them to pieces
with your scythe, one slash each.
* Stun Shield - After the first time you stun and slash Corbenik, he'll then
summon a shield to keep from being stunned so easily.
* Celestial Wrath - He shoots energy upward, and it rains down. Dash to a
side when it starts, and hope to not get hit.
* Mental Vampirism - A lesser Data Drain comes at you. Hit it with your
scythe until it flies back AND STUNS CORBENIK! Use this chance to
slash at him some more, and also to get off a few more shots before
that shield comes back up.
* Data Drain - Rabid alternating of X and Circle or X and Square to reduce
the time of exposure to the damage, thus reducing the damage you take
from this attack.
With your own Data Drain, it gets a little more tricky. Move to the side and
charge like normal, and stop and release just before Corbenik fires a normal
shot at you. This will shatter his shield, but you have 5-10 seconds before
that shield comes back up. -SO- charge while moving again, and once again time
your release of the Data Drain like with the last one . . . just as Corbenik is
firing a normal shot at you. If you get that second one in there before the
shield comes back up, then it's over. If the shield comes back up, then it's
another charge. Remember, this is in addition to the minute you have to do the
Data Drain successfully. You can do it! (Good luck)
***End of Battle***
You will get a new Genome Data for this battle, too.
Watch the large chain of scenes. Ovan will explain his plan all this time, he
will finally initiate Rebirth, Haseo--attached to his PC by the mind--struggles
to hang on to his life in the middle of nowhere until comes a giant flying
turtle with a city on its back, and more...
-------------Second Wave's Aftermath-------------
~~Part 1: For Those Still Lost~~
Zelkova will come and explain what happened. He'll tell Haseo that he needs to
find himself if he wishes to live. During the reflection upon himself, Haseo
soon comes face to face with Skeith looking much like Haseo . . . but in white
with red hair. Haseo will tell Skeith that he'll go on in life as hard as it
is, Skeith will try to leave, but Haseo will tell him that Skeith is not going
anywhere. Upon realizing they are one being together, Haseo's form changes.
Xth Form Time! You can now fight with Dual Guns in addition to your other
weapons, though only two of the four Dual Guns you get are useful, and Avatar
Awakening can now level up to 6-10. This also allows for Double Trigger, or
pressing R1 at the end of a skill from a different weapon to use a skill from
the Dual Guns.
Netslum Tartarga--
Welcome to Paradise. Current ruler: Zelkova. It's a hacker's server outside
The World which interacts with the MMO from time to time. Before moving on,
I suggest going into Skill Trigger on the menu.
* Chaotic Strike - Set to Triangle
* Justice - Set to Square * Reaper's Touch - Set to Circle
* Shell Breaker - Set to X
Alright, head southeast to the Bridge just beyond the doors. You will get a
scene starting with Zelkova and Kaede. Yata will arrive followed by Kuhn, Pi,
and Atoli. Endrance and Bo are right outside as well.
Alright, for those of you who don't know, Tartarga was the leading AI living in
Netslum during the R:1 days. He's grown into the giant turtle flying around
The World. Zelkova and Kaede will give you their member addresses. Haseo will
then explain how all of AIDA and the Rebirth became known as the Third Network
Crisis (Pluto's Kiss and Pluto Again from //I.M.O.Q. being the other two). But
Shino is among the few people who have not yet returned.
You'll then appear on your desktop.
E-Mail:
Respond to Saku with "What a flower means"
Sirius will thank you for saving him, but wonder why Alkaid has not
yet returned.
Atoli will say she's still worried about something unknown
Endrance will say AIDA is gone but wonder if the fight isn't over yet
Based on Kuhn's message, it seems some time has passed. He says that
CC Corp is making a scapegoat out of Ovan just so they don't
lose business over the global network mess.
Pi will believe based on Fidchell's prophecy that it isn't over yet.
Then again, we haven't seen Silvermane Kudan's reading into the
future come true just yet.
Head out of the E-Mail for a second. Haseo will ponder on something, and then
another message will come.
E-Mail:
Yata will say two things. First is that the comatose people recover
rates, and Shino now needs more time. Second is that he needs
you to meet him at a Lost Ground.
Apkallu:
2 new topics, 2 new wallpapers.
Mac Anu--
Use the Chaos Gate.
(A) Hidden Forbidden Bulwark--
You will get a scene in which Yata shows you a large monster known as Cubia.
Yata will then say how he and Cubia were both present during Pluto Again seven
years earlier, and you will see his first character during the flashback. He
will then vow not to let The World be destroyed, and Yata will then hand you
his member address. Leave when it's over.
Mac Anu--
Invite Yata and Endrance. Also, switch back to your accessory with Exp +10% on
it. That's right, it's time to do some leveling and to get Yata's affection up
from the single red sphere. In fact, if you still have the Book of Wisdom from
earlier, then give it to Yata to use on himself.
Breg Epona--
Make sure everything's ready to go. You will notice that Yata has two super
rare weapons. Don't equip his Lost Weapon on him until we've poured at least
85 Virus Cores into it. During this round of areas, you may hit the 30th and
final Mecha Grunty rescue for Redemption, which ends with a scene. Don't be
too worried about the resulting quest after reporting this to the NPC in Mac
Anu, because the quest is for when you're in the 130s.
(E) Graceful Wrath's Bum - Clear to get "3rd Word: Umbrella."
(E) Agonizing Daybreak's Daydream - Rank a B or higher for "3rd Word: Wind
Party."
(E) Petitioning Unclean Route - Lei Dibro appears here, and the boss is a
Spheranodon. Clear to get "1st Word: Unsheathed."
* This should be enough to get Haseo to level 129, so feel free to do more
areas in the 125-127 range until he is. We should also have enough
Virus Cores to make Yata's Lost Weapon grow 2 levels.
* Also, if you've fought every monster mentioned up to now, then you should
have enough to get Ryu Book VII to level 8. Check with Death Grunty
to be sure. If it is so, then everything else should be at level 8
or 9, meaning an additional message will appear in your email.
Once you are done sell stuff from the above areas and putting Virus Cores into
Yata's Lost Weapon, log out.
E-Mail:
CC Corp will inform you that Canard has risen to Rank 8 if you have
done as I've told you. This will allow for you to display 15
different items at Shop Acorn instead of 10 (like we really need
so much room these days, right?) and for a new expansion to show
up in your guild's menu.
Aina will ask you to come to the Beast Temple in (E) Incensed World's
Build-Up.
Yata will say CC Corp is up in arms about Cubia
Saku, if you've been nice to her in the past emails, will say she has
decided to stay for Bo's sake.
News Capture:
Online Jack episode 8 is up.
Lots of articles also about what lots of people believe to be AIDA's
work against all sorts of systems and also about a warrant being
issued for the arrest of the man behind Ovan.
Breg Epona--
Before anything, stop by Canard's @HOME, and go into Expand Facility to spend
800000 GP on Platform Heal. This will let you fully recover your HP and SP for
your whole party once per area using the platforms. You likely won't need this
until near the end of the side event later on in this game, but it's good to
have, yeah?
Equip those Demon Safe Shoes. I also suggest inviting Zelkova and Kaede just
to help get Kaede's affection started.
(E) Incensed World's Build-Up--
Alright, like most storyline areas, there is no need to clear this dungeon, but
you should try to get into a few fights for getting combos to 16 hits and to do
Rengeki attacks. This should help raise Kaede's affection if just a little.
Also, let's try for an Avatar Awakening while we're here. Haseo doesn't need
to attack except once in a while to keep the combos going or to do a Rengeki.
Make your way through the first floor. Don't forget to grab the Anomalous Data
near the end since it could be a Cheat Code. Like I said before, you should be
collecting those things for something coming up soon enough.
On the second floor are a few Warp Points, but no need for me to draw a map for
you. Use the first Warp Point you reach, then the one across the room from
where you appear, and then head west to continue downward. Be sure to fight at
least one of those Gan Dibro monsters for your Monster Info.
On the third floor, it should be pretty easy to find your way to the last room,
the Beast Temple. You'll get a scene where Aina explains how she saw through
Ovan's eyes like a dream when she was comatose. She'll asky why Ovan was not
saved before she runs off. You will then receive a short mail from Yata. Now,
head back to town.
~~Part 2: Showdown at Once the Navel~~
Breg Epona--
You can drop the team now or later.
Mac Anu--
Head to Raven's @HOME for a scene. We have to go save Aina, now. Before we go
on, I suggest stocking up on healing items, and putting them in storage.
Now would also be a good time to go into the Serpent of Lore and fight all the
rematches from Redemption up to now. You can get a wallpaper from each of the
four rematches.
Breg Epona--
Invite Yata and Endrance again. You don't need to equip the accessory with the
10% exp bonus.
(E) Saddened Prodigy's Utopia - Long-Lived-King appears here. "1st Word:
Reaching" can be your reward here.
(E) Counting Vane Generation - Rue Dibro appears here. Clear this field
for "2nd Word: Merciless."
(E) Dejected Fortune's In-Laws - Ani Dibro can be found here as well as a
boss monster called Death Radar. Get a B or higher here to earn "3rd
Word: Saga."
Finally, go to (8) Hidden Forbidden Sacrament since you should have another 50
Virus Cores to spend by now. Put them into Yata's Lost Weapon, and we'll only
have two Lost Weapons left to do this for. As for levels, Haseo should be just
under 132, Avatar Awakening should be at level 7 or somewhere close to, and the
affection for Yata should be at the blue sphere by now.
* No, we're not slowing down with those Virus Cores, and you will see why
in a while.
That all said and done, switch out Yata for Bo.
(E) Fleeing Dismayed Emotion--
As I'm sure you can guess, there's no need to clear. Getting your Morale gauge
filled before the end is still advisable. If the Lucky Animal is a Sleipnir,
then grab it right after filling your Morale. If not, no worries.
Head to the north side of the southwest island for a scene.
***Cubia Gomora x3***
HP: 1800 ea.
Bust out the Avatar Awakening, and it's pretty much overkill.
***End of Battle***
Another scene will follow. You'll leave automatically.
Breg Epona--
There's no need to stick around here.
Mac Anu--
Enter Raven's @HOME for a scene. Yata will have an idea to try to contact the
ultimate AI, Aura. Haseo and Yata will decide to go to (A) Hidden Forbidden
Holy Ground, and Aina will ask to come with. I, for one, like to have Haseo at
level 133 for this because of a big showdown. So, let's do two more areas with
Yata and Endrance in our party. Go ahead and equip that accessory with the 10%
exp boost for these areas.
(E) Decadent Engaging Daydream - Magi Ramon appears here. Clear this to
get "1st Word: Glittering."
(E) Dreaming Swift Phoenix - Harpy Queen appears here. Rank a B or higher
to get "2nd Word: Queen's"
You should have quite a few Virus Cores, so put 10 into Endrance's Lost Weapon.
Back in Mac Anu, be sure to save your game.
(A) Hidden Forbidden Holy Ground--
After a scene, head to the doors and enter. You will get another scene which
ends with the arrival of . . .
***The Azure Knights***
Kite's HP: 7000
Orca's HP: 3500
Balmung's HP: 3500
Haseo has fought Azure Kite twice before. The first time was in this very same
place at level 133, one-on-one, with the victory to Kite. The second was in
some Outer Space, level 50, three-against-one with Haseo being the victor. In
this fight, Haseo is once again level 133 if you did all that leveling, and the
odds are three against three. See why I asked you to level so much, now?
In this fight, you will need to concentrate on Kite to get his HP down to half.
As soon as the fight starts, use your Scythe's skill while the Azure Knights
are bunched together. If you attack Orca or Balmung, they'll just faze out of
sight for a second. So, keep those attacks on Kite.
The second thing is that EVEN IF you were any higher in level, you may require
the usage of healing items. Be ready to use a Restoring Rain as needed.
Once you get Kite down halfway, there will be a big attack against Haseo. At
the same time, you should be about full with your Morale. Avatar Awakening is
your best best. With luck, it'll even knock out Orca and Balmung. This leaves
Kite alone against your full party. Bring him down from there.
***End of Battle***
Aura, who has taken over Aina, will halt the battle. Yata will realize why the
Azure Knights listen to her. She will say the future of The World can only be
decided by the players. Azure Kite will then hand Haseo his weapon the Empty
Skies before the trio leave. You will leave here automatically.
~~Part 3: Never to Lose the Lost Grounds~~
Mac Anu--
Yata tells you that now is your chance to take care of any business you have in
town before heading to the Serpent of Lore. Use this chance to stock up on all
sorts of items, and put them in storage. The main thing you need, really, is
plenty of Fair Drops which can be bought at the Kiosk in Breg Epona, but you'll
be able to find that and better soon.
* WARNING: Once you enter Raven's @HOME there will be no turning back unless
you reload the file. You will be unable to visit the different towns
until after you beat the last boss of the main story! As for me, I'm
more for rushing in since we're quite high in level already, and also
because of something that will happen -VERY- soon.
Enter Raven's @HOME when you are ready. You will get a scene.
Netslum Tartarga--
You will get another scene. Head to the Bridge for another scene. Beware, you
should listen to what everyone says instead of trying to read it. The game's
biggest flaw will show itself here . . . that is, there are times you will see
"...Man, what was all that about?" when everyone on the screen is saying other
stuff. The translators are at fault, not you.
Zelkova will explain that the nuclear reactors around the real world are losing
control thanks to Cubia. Meltdowns could occur if Cubia isn't stopped. Haseo
will say he will fight the Gomoras as much as needed, and Zelkova will send out
a message to all players to help fight to keep the Gomoras in check.
After that scene is over, head northwest to Silabus and Gaspard for another
scene. Saku will then show up and deny your hand in her staying.
If you go into your guild's Alchemy Shop, you can now use those Cheat Codes we
have been collecting to fix up your super rare equipment. I suggest pouring 12
into Heine's Shadow and Heine's Invasion each. This will increase the damage
you've been doing with those weapons if you've been using them up to now like I
have been doing. The Ticking Death cannot be helped with this.
Check the Kiosk by the Chaos Gate for any healing items you need. The Menami
Muffler can also be found here. Log out when you're done.
E-Mail:
Bo will thank you for getting Saku to not vanish.
CC Corp, which is full of crap, will call all this server maintenance
You will get the email Zelkova has sent to everybody.
Zelkova will call you to Tartarga's bridge.
Apkallu:
4 new topics, 5 new wallpapers.
Netslum Tartarga--
Head to the Bridge for a scene. After that, I suggest putting the Demon Safe
Shoes back on. We actually have 5 areas new visit not including Outer Dungeons
at each of them. The first four are Lost Grounds which can be done in pretty
much any order. I saved my favorite for the second last.
Go to the Chaos Gate. You will notice that you can use it to change the server
you are going to before you put in Area Words. With Pi and Sakubo in your team
let's get started.
(8) Hidden Forbidden Battlefield--
During a pretty cool scene, Gabi will arrive followed by the Kestrel trio and
also IYOTEN and Asta to hold off the Gomoras.
You'll find the white noise between the purple and green pillars. Reveal the
Anomalous Data so you can warp.
Outer Dungeon--
____ __ ____ ____ __ ____
| |=| |=| M | |1 |=| |=| |
| | "" | | | | "" | |
II"" ""II """" ""II
| | | | | |
II__ __II ____ __ __II
| | | | | |=| |=| |
|2 | | C | | M| "" | C |
"""" ""II II"" """"
| | | |
____ __II II__ ____
| M| __ | | | M | __ | |
| |=| |=| | | |=| |=| o|
II"" "" """" II"" "" """"
| | | |
II__ ____ II__
| @| __ | | | | __ ______
| |=| |=| 1| | |=| |=| @| Start
"""" "" """" """" "" """"""
Here, we have to take down 4 groups of Cubia Gomoras. Follow my map to find
them. They're easy to bring down even with your Dual Guns. You could solo the
Outer Dungeon stuff if you wanted to, but having Sabubo and Pi along is still a
good idea. I also suggest using the Scythe; one or two normal attacks plus a
Skill Trigger when the Gomoras are close together will end the battles fast.
Use a platform to leave when you're done.
Netslum Tartarga--
Yes, Haseo will keep repeating himself each time you return here until the four
Lost Grounds are taken care of.
(8) Hidden Forbidden Dragonbein--
Piros will be there to help, and then Silabus and Gaspard will show up as well.
They'll hold off the Gomoras for you here, and so will Antares.
Head down just past the Tri-Edge sign on the ground, press R1, and warp with
the Anomalous Data at the end.
Outer Dungeon--
____ ____ ____ __ ____ ____
| C |=| |=| M|=| |=| | |1 |
|M | """" | | "" | o| | |
II"" """" """" ""II
| | | |
II__ ____ ____ __II
|M 2| | M| __ | | __ | C |
"""" | |=| |=| M|=| |=| M |
II"" "" """" "" """"
____ | |
| 3 | II__ ______
| | | C | __ | | __ __ __ _____
| C | | |=| |=| M |=| |=| |=| |=| @|
| | """" "" ""II"" "" "" "" """""
| | ___ ____ | |
| M |=| |=| o| II
"""" """ """" | |
| o|
""
There are 8 groups of Gomoras here. I'm sure you can follow the Warp Points in
this area just by looking at which pathway connects to which number on my map.
Use the same strategy against the Gomoras to make this trap go quick.
Netslum Tartarga--
Now for my favorite of these four. Switch servers.
(A) Hidden Forbidden Radiation--
Alkaid! That's right, she's been back for some time. The rest of the Icolo
trio shows up as well to help you here. A bunch of Arena fighters will then
come to aid in the fight.
"There's no point lecturing monsters before fighting them..." --Sirius
Head forward a bit to find the white noise, and use Data Hacking to find your
next warp.
Outer Dungeon--
____ ____ ____
| 6| |6 | |o | __ _____
|M | | | | |=| |=| @|
"""" ""II |o | "" """""
| | ""II
____ ____ __II__ | |
| C M|=| |=| 4 @3 | __II
|5 | """" | 2 | |M |
"""" ""II"" | 1|
| | """"
____ _II_
|5 | | CM |
|C | | |
"""" """"
______
|2 1|
| |
""""""
There are 5 groups of Gomoras. Warp Points #3 and #4 both go to the receivers
at the beginning, and all the others connect both ways. Take out the Gomoras
before leaving.
Netslum Tartarga--
At this point, I usually like to switch out Sakubo for Alkaid. This next trip
should level her up quite a bit as long as you follow the quick-kill strategy
I told you about with the Scythe.
(A) Hidden Forbidden Bulwark--
Moon Tree's remaining leaders will all appear here. That is, the seven leaders
minus Nala, Zelkova, and Sakaki will fight the Gomoras in this Lost Ground.
There's no need to move to find the white noise. Reveal the Anomalous Data.
Outer Dungeon--
____ ____
| 2| | 2 |
| | | M |
II"" | | ____
| | | M | __ | 1| __ _____
II__ ____ | 3 |=| |=|o |=| |=| @| Start
|o | | o | """" "" """" "" """""
| C | | M |
"""" | | ____
| M | __ | 6|
____ | 4 |=| |=|M |
| @ | """" "" """"
| |
| C | ____ ____ ____
| | __ |M 6| | 5| __ | C @|
| |=| |=| | |o |=| |=| |
"""" "" """" """" "" """"
Eighteen Gomoras! Sorry, that's six groups to take down. Kill each group fast
for the additional purpose of leveling Alkaid like crazy.
Run ahead to the room with #2 and #3, slay the Gomoras, and use #3. Kill the
three groups on the way to #6, and then warp to the last group. From there, go
to the nearest platform. As usual for these Outer Dungeons, watch out for the
barrier traps.
Netslum Tartarga--
Head to the Bridge for a scene. Zelkova has tracked down Cubia, and Aina will
ask you to save The World for Ovan's sake. Switch the server to Sigma. I like
to bring Yata and Sakubo for this.
(E) Excited Conflict's Fate--
_____________ ____ ____ __ ____
|d @ |=| o| |4 |=| |=| |
""""""""""""" | 5| | | "" | |
B2 """" """" ""II
| |
____ ____ __II
| o| __ | 3| |o |
| |=| |=| | | o|
II"" "" """" """"
| |
II__ ____ ____
_____________ | 1| |o | __ | 2|
|u @ |=| | | |=| |=| |
""""""""""""" """" """" "" """"
_____________ ____
B3 | C | |5 4|
| @ o| |o |
II""""""""""" """"
| |
II__ ____ __ ____ __ ____ __ _____
| % | | |=| |=| |=| |=|2 |=| |=| @T|
| | | | "" | | "" | | "" """""
"""" II"" """" """"
| |
II__ ____
| | |3 |
|o | |1 |
"""" ""II
| |
____ __II
_____________ | | __ |o o|
|u @ @ |=| |=| |=| |
""""""""""""" """" "" """"
The first floor has a bunch of nothing plus weak monsters you don't have to
fight. Make your way west to the end.
Starting the second floor, start building up your Morale to do at least one
Avatar Awakening before the end of the dungeon. There are also Warp Points on
this floor. #1 goes east a room, #2 and #3 reach the same room on the path to
#4, #4 goes west a room, and #5 goes south. Once you reach the room with #5 in
it, continue west to the next floor.
On the third floor, you have the optional Beast Statue to visit just past Warp
Point #2, which is reached by taking #1. #2 takes you back to the room with
the two receivers as does #4. So, take #3 and #5 to reach the way to where you
find the Anomalous Data.
Outer Dungeon--
____ ____ __ ____ ____
| o | | |=| |=| 5| |o 2|
| | |o | "" | | |o |
| | """" | | """"
| | ____ __ | | ____ __ _____
| | | |=| |=| | | o |=| |=| @| Start
| 3| | | "" """" | | "" """""
| 7| | | | |
| 6| | | ____ __ | |
| 4| | o | | |=| |=| |
"""" """" | | "" """"
____ ____ | | ____
| % $| __ |o | | | __ |1 |
|@ |=| |=| | | |=| |=| |
"""" "" """" """" "" """"
* In the room with the four out-going Warp Points, #3 and #4 lead to #5, and
#6 brings you to the beginning. #5 takes you to the room with #2, by
the way. #7 sends you to the final steps before the Save Point.
There's no need to fight here, but I do suggest saving when you reach the Save
Point by using Warp Points #1, #2, and #7. When you get there, there will be a
scene between the seven Epitaph Users before you can save. Once you are ready
to begin THE FINAL BATTLE OF THE GAME'S MAIN STORY, press R1, and utilize the
Anomalous Data to warp.
~~Part 4: Another Crisis, Another Finale~~
After a scene, the battle begins with an Avatar Battle against the exterior of
Cubia's body.
***Cubia Alpha***
Normal stun shots won't work here. What you have to do is hold Square for one
or two seconds, and release. Watch out for those Gomoras flying at you when
you hold and release the wave of stun shots. After hitting Cubia with enough
of the new type of stun shot, dash in to do damage to the head that has poked
out of the hole.
When Cubia uses Ectoplasm, it does no damage but will knock you away from the
body. Continue with the charged stun shots.
After the first head dies, the second pops out. Continue as before up to the
third head. During the fight with the third head you will occasionally see a
chain of Gomoras which will fly at you when the other Gomoras are gone. Slash
the chain apart before it hits you, and continue with the charged stun shots
and scythe attacks. The fourth head will be much the same way, but with more
Gomora Chains.
So you know, you won't be right next to a head when you attack it. Don't waste
too much time trying to dash in. You should be able to knock out a little over
half a head's health during one stun. This damage will take two attack chains,
though, so a total of four is needed for each head.
Once all four heads are out, the shell will crack, revealing the main head.
***Cubia Beta***
However much damage you took before, you will be just below full health again.
Quickly do a charged stun before Cubia summons the Gomoras, and then do another
as soon as the Gomoras come out. You should be able to get a good stun off of
doing this.
Your attacks won't do quite as much damage to the main head, so dash in once,
do a couple attack chains, and get the stun ready.
Keep attacking the Gomoras with those Charged Stuns to stun Cubia. He's quite
tricky with that, though. This gets more tedious as the battle progresses.
In his attack where Cubia spits out a BUNCH of Gomoras at once, start slashing
with the scythe to knock out the Gomoras, and continue stunning as before. The
Chaos Gehenna is deadly if you can't slash enough of it away.
* TIP: When Chaos Gehenna starts, leans right or left when you slash rapidly
against the attack.
* TIP: When trying to stun Cubia, the idea is to wipe out the Gomoras before
it summons more. If you back away until the remains of the shell can
be seen, then you can use your charged stun more easily. Dash close
to the head only for the main assault against it, and pull back once
you are blown back.
EVENTUALLY, and likely after several tries, you will have the chance to Data
Drain the main head. Just charge, and then release once the head faces you in
its attack. Good Luck
***End of Battle***
The Data Drain will have no effect, so Yata suggests we hop inside to find the
core of this big thing. So, jump inside Skeith does. Everyone will decide to
fight the Cubia Core even if it kills them. At the end of another scene, you
will then be introduced to Aura's Lightsphere.
* You can save, load, switch Party Members, and access Item Storage from the
Aura's Lightsphere. To invite Party Members, just access the menu
like you were in town as long you are not in battle.
First off, let me say this one thing. The weaker the party you take with you
for the first three battles we're about to face, the easier time you will have
in winning each fight. My first time through, I had everyone at level 150 with
the exception of Alkaid, and she was in my first party for this. Needless to
say, the other two fights were tough.
So, let's start off with Alkaid and Gaspard. Walk forward along the path, and
say that you're prepared. Three dopplegangers will arrive.
* These dopplegangers are NOT the same as -THE- Doppleganger. But, they'll
still have your stats and attacks matched by the party you bring. I
also suggest removing any damage reduction abilities from your armor
so that you aren't forced to do only your stronger attacks against
the dopplegangers. Also, try setting up for Beast Awakenings.
***Cubia Dopplegangers #1***
Start off with a Skill Trigger against the copy of Alkaid, and concentrate on
the copy of Gaspard until the Haseo copy remains. Pound away at him while you
save up the Morale, and he should go down soon enough.
***End of Battle***
More dopplegangers will come, and Alkaid and Gaspard will stay behind to keep
them busy. When that's over, invite Antares and Matsu, customize as needed,
and head forward to the next prompt asking if you're ready.
***Cubia Dopplegangers #2***
Immediately pop that Beast Awakening, knock out the dopplegangers as best you
can with a skill and plenty of attacks. Once it wears, and once you have one
copy down, be it Antares or Matsu, start healing with Healing Rains as well as
helping in the attacks. You will want at least half a bar or more of Morale by
the time the Haseo copy is down for the count.
Rengeki attacks will be a big help here.
***End of Battle***
Antares and Matsu will stay behind. Invite Silabus and Piros. Customize out
the damage reducers, and give Haseo back his exp boost before heading forward
to the third fight.
***Cubia Dopplegangers #3***
Beast Awakening, skills, concentrate first on Silabus's copy. Heal and block
as needed between Rengeki attacks. The Piros copy will probably go last. You
should have a good lead on the Morale, now.
***End of Battle***
Piros the 3rd and Silabus will also stay behind now. Put your abilities back
on, and invite Yata and Endrance. Take a deep breath. Proceed.
After a scene the final part of the final battle of the game's main story will
finally begin.
***Cubia Core***
Right Core HP: 2800
Left Core HP: 3200
Cubia Gomoras HP: 1000 each
Core Shield HP: 3000
Central Core HP: 6000
The right and left core arms will swing in and out of the stage. Gomoras will
enter from time to time to pester you. You have to knock out both arms, endure
the attack from the main body of the core, and then attack the core's belly.
While weeding through only a few of the Gomoras, attack each arm as its on the
stage. Try not to get hammered by either arm. Keep up the attacks and heals
as needed until only the body of the core remains. It will ram you, and then
stick close where you can attack the shield. The Gomoras will begin to swarm
like mad to protect it.
Only use the Beast Awakening when the belly is close enough to be attacked. Be
sure also to heal as much as needed. When the shield is down, the core will
swing in for its ramming attack again.
That's when the Central Core will become a repeat of the shield. Since it's so
big, you'll only know to do a Rengeki when the name flashes. Also, watch out
for the beam attack that will knock you to the back of the stage. When you are
at a full Morale gauge, use another Beast Awakening, and concentrate on the
core. Use skills if needed, too. You can knock out half its health in the use
of one awakening that way.
When the core body pulls back, and you see a light appear over the front of the
stage, pull to the side quickly and block. Heal when the BIG attack is over
before you go to block again because Cubia will likely follow up with another
ramming attack.
You'll probably use two Beast Awakenings against the Central Core before the
battle is over.
***End of Battle***
Watch the slew of scenes. Silvermane Kudan's prediction will come true when it
seems Haseo's charge is not working. This "unexpected encounter" will give the
strength needed to Haseo to carry on through the assault which slays the core.
The remains of Ovan's consciousness will then talk to Haseo for a bit before he
fades away. Aura will appear saying Ovan appeared because of the bond his soul
had with your own in the time of need, and that this connection between others
is what will form what becomes of the world.
You will appear on the desktop.
E-Mail:
CC Corp blows everything off as maintenance.
Aina will say she believes Ovan wanted it to end this way, and she
should find happiness. This along with the scene of Ovan fading
away suggests that he's dead.
Gabi - "This is great!"
Matsu will say he's going to pay more attention to his real life from
now on thanks to watching you.
Kaede thanks you for saving the world.
Alkaid will thank you for bringing her back, and she's not giving you
up to Atoli. (Silly girl)
Silabus and Gaspard will be happy over the victory, though they don't
understand it likely.
Antares will say he's proud of you, and Haseo will finally refer to