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    WARNING ***  THIS GUIDE IS DONE WITH THE AMERICAN VERSION  *** WARNING


o================o
|INTRO/COPYRIGHTS|
o================o


To make sure you can read this properly, choose View, then go to Encoding, and
choose Western European (ISO) or Western European (Windows). Or if you are on
a non-Windows computer, the default should work.

Thanks!

o==============o
o==============o

Any emails sent to me regarding this FAQ will be disregarded unless you name
the title in ALL CAPS as follows:

KINGDOM HEARTS PS2 FAQ

I get so much mail its not funny.

Anyway, the following subjects are permittable emails:

1. Asking questions about the game. (Make sure they are not in guide.)
2. Asking questions about this FAQ. (Dependable)
3. Comments, complaints, missing info, etc.
4. Asking for permission to put this guide on your site.
5. Sending any info that can help me with this guide.

Non-permittable emails:

1. Comments, complaints, etc. about the game itself.
2. Telling me "you suck" or other useless flames.
3. Anything dealing with items covered inside of this guide.


This is a non-profit FAQ with no connections to Squaresoft or any
other companies involved with the creation/distribution of this game.

This FAQ is Copyright © 2006/2007 Duane Niles. Usage of this guide without
permission is Copyright infringement, which is against the law, AND punishable
by law. The following sites have permission to "host" this guide:

http://www.gamefaqs.com (most recent update)

If you see this guide used on any site not listed above, please alert me by
email at:

firemage2005fm@gmail.com

with the title of:

KINGDOM HEARTS PS2 FAQ INFRINGEMENT

I know, that may seem odd, but it's easiest for me to recognize emails. Thanks.

o=============o

Easier navigation through this guide has been made by the use of Find Codes.
You can use the Find tool in your browser (Ctrl + F) and type in the correct
code listed by what you wish to find from the Table of Contents (listed below.)

o========================================================================o
|                                                                        |
| Table of Contents                                                00.00 |
|                                                                        |
o========================================================================o


Table of Contents                                            00.00
Introduction                                                 01.00
  1. Story                                                   01.01
  2. Controls                                                01.02
  3. Game Mechanics                                          01.03
Logbook - A History of Changes                               02.00
Walkthrough Guide                                            03.00
  1. Awakening                                               03.01
  2. Destiny Islands                                         03.02
  3. Traverse Town                                           03.03
  4. Wonderland                                              03.04
  5. Traverse Town II                                        03.05
  6. Olympus Coliseum                                        03.06
  7. Traverse Town III                                       03.07
  8. Deep Jungle                                             03.08
  9. Traverse Town IV                                        03.09
  10. Olympus Coliseum: Phil Cup                             03.10
  11. Agrabah                                                03.11
  12. Traverse Town V                                        03.12
  13. 100 Acre Wood                                          03.13
  14. Sidestop: Worlds                                       03.14
  15. Monstro                                                03.15
  16. Traverse Town VI                                       03.16
  17. 100 Acre Wood II                                       03.17
  18. Meander: Agrabah                                       03.18
  19. Olympus Coliseum: Pegasus Cup                          03.19
  20. Atlantica                                              03.20
  21. 100 Acre Wood III                                      03.21
  22. Halloween Town                                         03.22
  23. 100 Acre Wood IV                                       03.23
  24. Neverland                                              03.24
  25. Traverse Town VII                                      03.25
  26. Meander: Worlds Pt. 2                                  03.26
  27. Olympus Coliseum: Hercules Cup                         03.27
  28. Meander: Worlds Pt. 3                                  03.28
  29. Hollow Bastion                                         03.29
  30. Traverse Town VIII                                     03.30
  31. Meander: White Trinity Hunt                            03.31
  32. Hollow Bastion II                                      03.32
  33. Meander: Traverse Town                                 03.33
  34. End of the World                                       03.34
  35. Olympus Coliseum: Hades Cup                            03.35
  36. Agrabah: Kurt Zisa                                     03.36
  37. Neverland: Phantom                                     03.37
  38. Olympus Coliseum: Gold/Platinum Match                  03.38
  39. End of the World II                                    03.39
Appendix A - Side Quests / Information                       04.00
  1. Trinity Marks                                           04.01
  2. Dalmatians                                              04.02
  3. Torn Pages                                              04.03
  4. Synthesis                                               04.04
  5. Ultimate Weapons                                        04.05
  6. Secret Bosses                                           04.06
  7. Ansem's Reports                                         04.07
Credits                                                      05.00
Legals, Copyright and Info.                                  06.00


o========================================================================o
|                                                                        |
| Introduction                                                     01.00 |
|                                                                        |
o========================================================================o

o------------------------------------------------------------------------o
| Story                                                            01.01 |
o------------------------------------------------------------------------o

From the manual:


The Destiny Islands are a beautiful paradise where children's laughter
abounds. Day after day, Sora, Riku, and Kairi talk and dream of new places,
new worlds beyond their islands. They ponder the usual questions that
adolescents do - about the world outside, about their own existence. Little
do they know a great destiny awaits them. One stormy night, a terrible
darkness invades the Destiny Islands.

Thus does their journey begin...

Sora awakens in another world, in a place called Traverse Town. His hopes
of seeing new worlds are realized, but his friends Riku and Kairi are nowhere
in sight.

Meanwhile, Donald and Goofy have also arrived to Traverse Town. They have
come from Disney Castle in search of a "key" and its owner. Their king, who
has mysteriously disappeared, has left them a cryptic message:

"Now, there's somebody with a 'key' - the key to our survival... We need
that key."

What is happening to this world?

The "somebody" mentioned by the missing king turns out to be Sora. To find
Kairi and Riku, Sora joins Donald and Goofy and embarks on an epic journey.


o------------------------------------------------------------------------o
| Controls                                                         01.02 |
o------------------------------------------------------------------------o

-=-Normal Use-=-

Left Analog = Move Sora
Right Analog = Move menu cursor
Left Analog (press) = N/A
Right Analog (press) = Select menu choice
D-Pad = Move menu cursor
CROSS button = Choose menu command/Use spell while L1 held
CIRCLE button = Jump/Cancel
TRIANGLE button = Make members attack targeted enemy/Use spell while L1 held
SQUARE button = Use spell while L1 held
L1 button = Hold for spell menu
R1 button = Lock on target
L2 button = Move camera/Cycle locked on targets
R2 button = Move camera/Cycle locked on targets
Start = Pause game/Display menu
Select = Toggle first person view

-=-Special Uses-=-

SQUARE button = If Superglide is enabled, makes Sora slowly glide/Descend while
                flying or swimming
CIRCLE button = If Glide is enabled, makes Sora glide/Ascend while flying or
                swimming


o------------------------------------------------------------------------o
| Game Mechanics                                                   01.03 |
o------------------------------------------------------------------------o

-=-Game Screen-=-

The game screen may take a little getting used to. First off, the there's
usually not much on it. But later on two things will be added, including one
more thing depending on a skill you have enabled.


::BOTTOM LEFT CORNER::
The bottom left area is the COMMAND AREA. The COMMAND AREA is where, obviously,
your Commands are. The first Command is the Action Command. It is almost always
Attack, which is to attack enemies or certain attackable items. But sometimes
it changes to something context-suitable, such as Examine for an object, or
Talk for a person. The second Command is not there until later in the game.
This is the Magic Command, where you use spells you have acquired. The third
Command is the Items command, where you use items that are equipped on each
character; more on that later. The final Command is usually a question mark
except for special cases, such as using a special skill on an enemy you have
equipped, or for activating a Trinity mark.

::BOTTOM RIGHT CORNER::
The bottom right area is Sora's status. His picture shows how well he is doing,
and will change to mimic how he is. The green bar shows his HP, or Health
Points. As he takes damage, his HP will decrease. He can restore his HP by
standing on a Save Point or by using Potions and other such items. The blue bar
shows his MP, or Magic Points. As he uses Magic skills, his MP will decrease.
He can restore his MP by standing on a Save Point or by using Ethers and other
such items. Also, as his maximum MP increases, a new small bar will appear in
the MP bar. It is an orange bar that increases whenever you recover MP, and
when the bar reaches the end of the blue bar, a new blue MP block will be fully
restored.

::TOP RIGHT CORNER::
The top right area will show the status of other party members with Sora. They
act the exact same way as Sora's status, except they are only active when other
people are with Sora.

::TOP LEFT CORNER::
The top left area will only operate if you have the skill Scan equipped, which
is learned early on in the game. This will show the HP bar of the currently
targeted or highlighted enemy or boss, except it will be a straight bar rather
than Sora and the party's curved bars.

::CENTER AREA::
The center is usually where a targeted object will be moved. If you lock on
to something, the screen turns until that object or thing is around the center.
If you move too far away in a direction and the object is taken off the center,
it will most likely be untargeted.



-=-Items-=-

Using items in Kingdom Hearts may be a bit different than other games. To use
items, you must make sure they are equipped to characters. Thus, whenever you
want to be able to use an item such as a Potion, you must first have a Potion.
Then, in the menu, go to Items and then Stock. Choose the Potion, then Exchange
and choose a slot on one the characters you wish to equip it too. For example,
if you equip Sora with a Potion, you can use the Potion in battle or while
exploring by choosing the Items Command, Potion, and finally who you
wish to use it on.



-=-Gummi Ship Traveling-=-

Later in the game when you receive a Gummi Ship, you must travel to new worlds
this way by traveling in a sort of mini-game where you destroy enemy ships.
It is generally straightforward and not that hard. You just need to move the
ship to aim it at enemies. Also, even later on, you'll receive a Warp Gummi
piece, which will allow you to automatically Warp to a world you've been to
already on the World Map. The only time you can't Warp is when you haven't
been to the chosen world; you must complete the traveling mini-game to reach
it.



-=-Magic and Abilities-=-

You will have the option to use Magic and various Abilities in Kingdom Hearts.
As you learn them, you can view them in the menu. Magic normally doesn't need
any tweaking, as you always have it, although you may wish to make shortcuts
by choosing Customize in the menu. Here, you can map spells to button shortcuts
that you wish to use. For example, you can map Fire to the Cross button.
Therefore, to use the shortcut in battle, you will hold L1 and press X to cast
Fire. Vice versa, you can map it to the Triangle button, and press L1 and then
Triangle to cast it.

Abilities are where the tweaking is needed. Abilities need to be equipped, and
you can have many Abilities at once. The only thing to watch is your AP, or
Ability Points. Equipping Abilities to a character will decrease their AP, and
if you don't have the amount of AP needed to equip another Ability, you can't
equip it. You must be careful when balancing Abilities and AP. Really think if
you need that Ability or not. Don't worry though, as your AP will increase as
you level up in the game.


o========================================================================o
|                                                                        |
| Logbook - A History of Changes                                   02.00 |
|                                                                        |
o========================================================================o

DATE REACHED : PLACE REACHED

11/11/06  :  I began the guide today on one of my favorite games. Even though
             I've beaten it a lot, I never made a guide. That's why I'm doing
             so now. Not to mention there's still quite a bit of people who
             haven't played it yet either.

11/12/06  :  I didn't get much done yesterday, but now I'm working on the main
             game.

11/30/06  :  I finally got back into the guide now. I have to admit I didn't
             get much done but I did finish Traverse Town.

12/02/06  :  Short break and I've back to writing yet again. I completed about
             three worlds so I did pretty good!

12/03/06  :  So far it looks like this is the first day that I've actually
             continued on instead of waiting for like 3 days. Hooray for me.

12/08/06  :  School has been keeping me down, but I'm back on track. Got the
             weekend ahead of me. Just a little bit through Agrabah.

12/09/06  :  Finishing up Agrabah today, I hope. Still got one more day of the
             weekend left. I want to get a lot more done before Christmas break
             as I most likely won't be doing this during that time!

12/10/06  :  Back to work yet again. I got quite a bit done today. I finished
             all the way up to Halloween Town's beginning. Go me!

12/11/06  :  Man I really hate schoolwork. Luckily it's not preventing me from
             working on this at the moment. I've finished up to a good portion
             through the first Hollow Bastion visit. Glad that I got so much
             done today. I should hopefully be done tomorrow or the next day.

12/12/06  :  Well, just some more to go. I finished the first visit of Hollow
             Bastion. Almost started on the second one. Not a whole lot to go
             before this is finished.

12/13/06  :  Back to work again. I'm very near finishing up the Walthrough and
             all I'd have to do is finish the Appendix sections then. Just a
             bit more of the somewhat end part of the game and I'll be done
             soon.

12/14/06  :  Continuing on more and more. I just got past the first part of the
             last world and I'm starting on the Hades Cup.

12/15/06  :  More work, more work. I'm almost at the end of the game now, I
             just need to finish the last optional boss.

12/16/06  :  I have finally finished the whole guide! Now I'm just putting it
             up for review and it'll be on GameFAQs soon. Oh, and to people
             that actually read this logbook thing, thank you.


                    !!!    VERSION 1.0 - 12/16/06    !!!


4/05/07   :  Made an update to fix the upperscore symbols. As they do not show
             up properly on non-Windows computers, and I did not know this, I
             wanted to fix it so it didn't look weird. It's a small fix, but
             still.


o========================================================================o
|                                                                        |
| Walkthrough Guide                                                03.00 |
|                                                                        |
o========================================================================o

                                  NOTE 1
                                  ------
ONE HUGE NOTE, don't email me about spoilers. THIS WILL HAVE SPOILERS! Go read
somewhere else if you don't want any.

                                  NOTE 2
                                  ------
The chapters I use to split up the game are what I believe to be the best path
to take in the game. You may go other ways, but you'll wind up at every spot
I say at some point, so it's best to follow the guide.

                                  NOTE 3
                                  ------
This guide is being done under the Normal difficulty of the game. If you are on
Expert, things may be a little bit harder for you.

                                  NOTE 4
                                  ------
I highly recommend that whenever Sora learns the ability called Scan, that you
equip it on him and keep it. That's how you'll tell how much health is left on
the enemies and/or bosses you are fighting. I usually use the color of bosses'
HP bars as waypoints, such as I'll say "when you get the bar down to yellow,
then the boss..." and so on.

                                  NOTE 5
                                  ------
There are different Commands in the game. You'll always have your Command Menu
in the bottom left of the screen as you go around worlds. In the guide, when
I capitalize certain normal words like Examine or Pull, that means I'm telling
you to use that Command on the thing I tell you to. Commands like that are
usually the bottom one in the Command Menu. It is always a ? mark until you
target something you can use the Command with.


o------------------------------------------------------------------------o
| Awakening                                                        03.01 |
o------------------------------------------------------------------------o

-------------------
Snow White Platform
-------------------
After the introductory video, you will be on top of a platform painted with
Snow White and the Seven Dwarves on it. This will be somewhat of a tutorial.
Follow what it says and move forward. Three pedestals will appear, each holding
a Sword, Shield, and Staff. You must choose one to keep. After that, you'll
choose one to sacrifice.

Keeping the Sword makes you stronger, the Shield makes you more protected, and
the Staff makes you have more MP and AP, which are Magic Points and Ability
Points. Sacrificing the Sword makes you weaker, the Shield makes you less
protected, and the Staff makes have less MP and AP.

The most balanced out statistics is to keep the Staff, and sacrifice the Sword.
Also, take notice that depending on what you keep, you'll get different skills
early on. If you keep Sword, you'll have more attack abilities. If you choose
Shield, it'll be defense. And if you choose Staff, it'll be magic.

Personally, I chose Staff then Sword, my first two playthroughs. Then I just
went random on plays after that.



-------------------
Cinderella Platform
-------------------
After you choose what you want, the glass shatters and you fall to the next
platform. Here, you'll be holding the weapon you chose to keep. Use it to
defeat the Shadow Heartless that appear, and just follow the directions that
pop up. After you're finished, you'll fall to yet another platform.

It will be an unknown platform, but it is still painted. It has a door on it,
so choose to examine it. It won't open, but a chest appears. Open the chest to 
get nothing. A crate will appear, so break it for a Potion. Finally, break
the barrel that appears and the door will turn into a real one. Examine it for
a second time.



---------------------
Destiny Islands Haven
---------------------
You'll wind up in a little haven area with Tidus, Wakka, and Selphie, your
friends. They'll each ask you questions. Your answers determine the speed of
how you level up with EXP, or Experience Points, that you get from defeating
enemies and other things.

If you choose all the first answers, you'll start at Dawn. You'll level up
fast until you reach around the halfway mark to Level 100, then you'll level
up slower to 100. If you choose all the second answers, you'll start at Midday.
You'll level up normally the whole way. If you choose all the last answers,
you'll start at Dusk. You'll level up slow until you reach around the halfway
mark to Level 100, then you'll level up faster to 100.

Choose wisely. If you're a beginner, I recommend all the second answers. After
choosing your answers, you'll be transported again.

------------------------
Sleeping Beauty Platform
------------------------
Here you will face around 10 or more Shadows. If you take more than 5 hits
maximum, you probably need to practice fighting more in the game. After you
defeat them, a Save Point will appear. This is only one type of Save Point.
There is another you will see later on. Stand on top of it and choose Save.
Save your game if you want, and follow the path that appeared in the air to
another platform.

--------------
Belle Platform
--------------
At the top, Sora's shadow will come alive. First, it will just be a dark form
of Sora, but then after the camera turns back, it will be a huge dark beast.
It even has an empty space in the middle of it shaped like a heart. This is the
first boss battle, however easy it may be.
 ______________
|BOSS: Darkside|
|------------------------------------------------------------------------
| EXP: 18                                                                |
|                                                                        |
| :SUMMARY:                                                              |
| Darkside is basically a shadow beast who has been maximized in his     |
| size. He aims to beat Sora to a pulp, but we won't let that happen. He |
| will not be much of a problem for you, unless you're really bad at     |
| fighting bosses in this game.                                          |
|                                                                        |
| :STRATEGY:                                                             |
| The first thing to do is to just run forward in front of him. He will  |
| probably start by slamming his fist in the ground, which is his weak   |
| point. Just target his hand and attack it with all your might, while   |
| it is stuck in the ground. After he takes it out, he'll do whatever.   |
| Just dodge the beams and you'll be fine. He'll go back to whatever,    |
| and keep alternating this pattern over and over. Just keep laying the  |
| smackdown on his hand to take him out.                                 |
|________________________________________________________________________|

No matter if you win or lose, you will wake up from all this, as if it was a
dream, on your home of Destiny Islands.


o------------------------------------------------------------------------o
| Destiny Islands                                                  03.02 |
o------------------------------------------------------------------------o

-------
Day One
-------
After the scene that plays with Sora and his friends, you'll be in front of
Kairi. Talk to her to hear what to do now. You'll have to find:

   Cloth x1
   Logs  x2
   Rope  x1

First, the logs are nearby. Turn around and swim out to the little island and
go behind it. Climb up the wooden ladder and get the Log next to you. Riku is
here, but don't duel him yet. Go to the bridge and drop off to the left. The
next Log should be right by you. Now, head towards Wakka. Go up the steps and
ramp next to him, then go right and up the stairs leading to a room at the top
of them. Inside the room, there's a Cloth hanging on the wall. Go back out
and drop to the beach by Wakka again. Go back up the steps and ramp again,
then up the ladder towards the left. Follow the platform to where Tidus is,
and grab the Rope nearby.

Now with everything, you can do some free stuff. Talk to Tidus, who is by where
you got the Rope. He will challenge you to a duel.
 ___________
|DUEL: Tidus|
|------------------------------------------------------------------------
| :SUMMARY:                                                              |
| Tidus is a big pushover for a duel. If he wins, you probably should    |
| not duel anymore people.                                               |
|                                                                        |
| :STRATEGY:                                                             |
| The easiest thing to do is just dodge an attack, then hit him three    |
| times. Then dodge another and keep it going. You may be able to get    |
| two combos in at once sometimes, but don't try it a lot. It should be  |
| over soon.                                                             |
|________________________________________________________________________|

Now, you should head back to the beach. Selphie is sitting on the pier, so you
should probably duel her next if you want.
 _____________
|DUEL: Selphie|
|------------------------------------------------------------------------
| :SUMMARY:                                                              |
| She's a relatively easy duel too. Her weapons a little weird to dodge  |
| though.                                                                |
|                                                                        |
| :STRATEGY:                                                             |
| Selphie is certainly the most annoying person to duel. Her voice is    |
| is pretty dumb and the jump rope is pretty hard to dodge. Just keep    |
| moving around and whenever you get a combo hit on her, just keep on    |
| doing it.                                                              |
|________________________________________________________________________|

After defeating Selphie, walk over to Wakka and duel him.
 ___________
|DUEL: Wakka|
|------------------------------------------------------------------------
| :SUMMARY:                                                              |
| Wakka is a pretty easy guy to duel like Tidus. His Blitz Ball is not   |
| a really hard weapon to avoid.                                         |
|                                                                        |
| :STRATEGY:                                                             |
| Just run around avoiding the Blitz Ball. Whenever he's open, just keep |
| hitting Wakka with all your might.                                     |
|________________________________________________________________________|

Now, you have no one left to duel. Oh wait, we do! Remember Riku on the little
island? Head to him and challenge him.
 __________
|DUEL: Riku|
|------------------------------------------------------------------------
| :SUMMARY:                                                              |
| Oh, Riku is one hell of a fighter alright. He's probably the hardest   |
| to duel on the island. Be sure to have your Potion. Hopefully you did  |
| not use it up already, or else you'll have some problems with this.    |
|                                                                        |
| :STRATEGY:                                                             |
| The hard part is that Riku is a heavy hitter. The best thing to do is  |
| to him hit whenever he is open. If he has just finished and attack and |
| you dodged it, try to hit is back. Just keep hitting him and dodge his |
| counterattack. Remember, don't let him hit you too much. If you are    |
| hurt, use the Potion if you still have it.                             |
|________________________________________________________________________|

After the fight, you'll receive another Potion if you win. Now, after you're
done fighting, you should head back to Kairi. She'll give you a Hi-Potion for
finding everything. If you want, call it a day to start up some scenes.


-------
Day Two
-------
After the scenes finish playing, you'll be back at Destiny Islands for another
day. If you haven't saved your game already, you probably should. Look for a
door nearby that leads into a little shack room. Inside will be a Save Point
much like the one you found on the Sleeping Beauty Platform. Use it the exact
same way then head back out.

Swim over to the island Riku was on the day before, and talk to Tidus. You can
duel against the trio of kids if you want: Tidus, Selphie, and Wakka. I would
recommend you do so, for more practice in fighting.
 _________________
|DUEL: Island Trio|
|------------------------------------------------------------------------
| :SUMMARY:                                                              |
| The trio of kids isn't really that hard a match if you're quick on     |
| your feet to dodge everyone.                                           |
|                                                                        |
| :STRATEGY:                                                             |
| The first one you should take out is Selphie. She's the most annoying. |
| Next to defeat is Tidus, and lastly Wakka should be no problem. Just   |
| move fast to dodge attacks.                                            |
|________________________________________________________________________|

After you finish the fight, you'll get a Potion if you win. Now, head over to
the door Kairi was at the day before. Enter it and talk to Riku on the other
side. Choose a name for your raft and then you'll race Riku for it. Go whatever
way you can to be the fastest and after tagging the tree, just run back. Riku
is pretty easy to beat even if you mess up. You'll get a Pretty Stone if you
win. Now head back to tower thing and look to the right. There's a box, so pick
it up and turn around towards the cliff wall with a hole. Throw it under the
hole and jump on it to get up to the chest for a Protect Chain. It is best to
equip this on Sora right now, to help for later.

Now head over to the raft and talk to Kairi. She'll send you item hunting again
so you have to find:

   Seagull Egg x1
   Mushroom    x3
   Coconuts    x2
   Fish        x3
   Water       x1

Turn right around and look at the rock blocking a hole in the cliff wall.
Push it away for a Mushroom. Head around the cliff up to the tower, but don't
go up the ladder. Next to the tower in the bushes is another Mushroom. Turn
around towards the way you entered the area, and look at the waterfall in the
water on the right. Run into the waterfall to get Water in the Empty Bottle.
Now go up and out through the door you came in.

Go right underneath the bridge and jump into the water. Swim around everywhere
to get the three Fish in the water. Afterwards, head to the small island and
climb the back ladder. Keep hitting one of the brown trees to make Coconuts
fall. You want the yellow ones, not the brown ones. After collecting two yellow
Coconuts, cross the bridge. Climb the slim tree and jump onto the top of the
brown tree with the Seagull Egg on it. Collect the egg and jump down. Head
over to where Wakka is, and look between the waterfall and the big tree thing,
in the dark area. There's a hole in the cliff wall so enter it. Head to the
back of the cave and collect the last item, the third Mushroom.

After receiving it, a cutscene will show with a flashback and Sora drawing
himself giving a paopu fruit to Kairi. Then, a cloaked person talking of other
worlds will appear. You can examine the door if you want but nothing happens.
Leave the cave and head back to Kairi.

Talk to her twice and she'll give you a Hi-Potion. She'll ask if you want to
call it a day again, so unless you forgot something, I'd say you should do so.
Another scene will play with Sora and Kairi talking on the pier. Afterwards,
another Disney Castle cutscene will play and Donald and Goofy both take off
to another world. Yet again, it cuts back to Sora, but he's at his home. He
notices and storm at Destiny Islands and rushes to save the raft.


---------------
Heartless Storm
---------------
When you arrive at Destiny Islands, there will be weird black creatures that
will attack you. Your wooden sword will do no good, so run to the shack by the
waterfall. Inside, save your game and make sure you have the Protect Chain
equipped if you got it earlier, including any Potions you have. Head up the
stairs and out of the door. Head across the bridge to the small island where
Riku is standing.

Riku will say that the door to the other worlds has opened, and he isn't afraid
of the darkness. He offers his hand to Sora, but they are both sucked into
the darkness. A light will shine through and Sora will be brought back to the
small island, holding a rather large key. A voice will call it the Keyblade,
and then more of the black creatures appear.

This time you can fight them, so attack them and run towards the waterfall by
the shack. Go to where the hole in the cliff wall was before, but there is a
door now. Enter it and head to the back of the cave for another scene. Sora
will see Kairi and the door bursts open, with dark winds blowing. Kairi passes
right through Sora and disappears, then Sora is blown outside.

Sora appears on a small floating land in the middle of the darkness tornado. A
gigantic monster appears, and you will probably recognize him. It's the same
one from the Belle Platform.
 ______________
|BOSS: Darkside|
|------------------------------------------------------------------------
| EXP: 60                                                                |
|                                                                        |
| :SUMMARY:                                                              |
| Darkside has not changed any since you last fought him, except for one |
| new attack. Otherwise, he's the same old Heartless beast.              |
|                                                                        |
| :STRATEGY:                                                             |
| Not much difference from the previous fight. Just pound his hands when |
| you can, and occasionally his face will be in the way so you should    |
| jump and hit that too.                                                 |
|________________________________________________________________________|

After the battle, Darkside will be sucked into the giant sphere as well as
Sora.


o------------------------------------------------------------------------o
| Traverse Town                                                    03.03 |
o------------------------------------------------------------------------o


Donald and Goofy will be shown walking and they talk about Leon, whom they
must meet. They walk off and Pluto the dog runs into an alley and finds Sora
out cold. He licks and jumps on Sora which startles him awake, and the quest
for the worlds begins at last.
-----+-----
Head out of the alley for a quick scene. Then turn around and enter the shop
with the Accessories sign. After the scene with Cid, yet another Final Fantasy
character, turn left and jump up on the cabinet with the chest. Get the Mythril
Shard from it and jump down to the Save Point. Save your game and leave the
shop. Go right into the door here, and you'll be in the Item shop. Unless you
need to buy something, nothing to do here. You can't buy without Munny anyway.
And no that's not a typo, it's actually called Munny in the game.

Now go back and head behind the Accessory shop, but go all the way and
through the two big doors at the end. Watch the scene where a man's heart is
taken by a monster similar to the dark creatures from before. The same ones
from before appear then, so either fight them until the music stops or head
into the Hotel.

Inside, run down the hall and out the door at the end. Go left and through the
door for the white building. Inside, run to the end and out the next door.
Outside, drop down to the right and run down the alley. Enter the glassy door
here. This will start the 99 Dalmatians Side Quest if you wish to complete it.
Run through the house and out the other end. Out in the alley, run around left
and head to the very end. Go through the door leading back into the Second
District.

Head forward and go around the stairs to the right, not up them. Follow the
alley to another door, leading to the Third District. There's a bunch of the
creatures here so fight them until you want, as the leveling will do you good
for soon. When you're done, just head back through the Second District and back
to the First District. Enter the Accessory shop and talk with Cid again. Save
your game and heal up. Exit the shop for a scene.
 __________
|BOSS: Leon|
|------------------------------------------------------------------------
| EXP: 30                                                                |
|                                                                        |
| :SUMMARY:                                                              |
| Leon is a quite a rough battle for such an early stage. It doesn't do  |
| anything to the game if you win or lose, so this battle doesn't really |
| matter, unless you want an Elixir and the EXP.                         |
|                                                                        |
| :STRATEGY:                                                             |
| The base is to just keep moving to avoid his attacks. He's also pretty |
| agile himself. I liked to just jump and do three hit air combos with   |
| the Keyblade. Whatever works for you, since this fight isn't that big  |
| of a deal.                                                             |
|________________________________________________________________________|

After the fight, Sora passes out and is taken by Leon and Yuffie, who shows up
a minute later. Also, on the other side of town, Donald and Goofy are taken by
a woman named Aerith (she's not named Aeris here, for you FF fans) and everyone
talks about the other worlds and the Keyblade. After some of the story is made
up here, you're free to move about again.

Open the chest nearby for after talking to Leon and Yuffie once to get an
Elixir. Save at the Save Point here. It's different from the main one you've
been using. You can't tell the difference now, but when you get a Gummi Ship,
you can. This type of spots won't let you board your Gummi Ship from them,
unlike the other type.

Talk to Leon again and a quick scene will happen. You'll now be outside. Fight
the Heartless if you want, but what you need to do is head through the door
to the Second District, then take the path to the Third District again. Here
Donald and Goofy will meet you and you'll have to fight your first real boss
of a world.

After entering the Third District, there will be a short scene. You'll fight
about five Soldiers and another small scene appears. The first boss will fall
from the sky.
 _________________
|BOSS: Guard Armor|
|------------------------------------------------------------------------
| EXP: 110                                                               |
|                                                                        |
| :SUMMARY:                                                              |
| A pretty simple first real boss. Other things you've fought so far,    |
| not counting Leon, are just about on par with it. If you learn how to  |
| fight you'll have no problem. What would you expect from the first     |
| world's boss?                                                          |
|                                                                        |
| :STRATEGY:                                                             |
| You have to take Guard Armor down piece by piece. The first thing you  |
| should worry about are the hands. Target one of the hands and just let |
| loose on it. After a bit, the hand will explode. Pick up any loot and  |
| go at the other one. After those two, attack the feet which can't do   |
| too much without the stomp attack. Finally, finish off the torso and   |
| you'll be set. The attacks aren't really that harmful. Just watch out  |
| for the hand spin and the stomp.                                       |
|________________________________________________________________________|

After defeating Guard Armor, you'll get a Brave Ring. In the scene, Sora agrees
to join Donald and Goofy. Another one will take place where villains are
observing Sora and the gang through magic fire. The only face shown will be
Malificent, though we know the others. Unless you really don't, then you'll
find out later.

Back in Traverse Town, you'll get 100 Munny and an Elixir from the three FF
people. Then you'll get the magic spell Fire plus the ability Dodge Roll from
Donald and Goofy. You'll be ready to go to the next world. But first, do a
little sidetask:

Head to the Third District and look for the door with a red fire on it, down
a small alley. Target it and cast Fire on it. It will open. In the cave, jump
across the rocks to the house and enter on the left side. After a short scene,
Merlin will come in. You can practice magic with him if you want. First, head
to the chalkboard and stand on the blue mark on the ground. Choose Trinity from
the menu. You'll get a Mega-Ether and some money. Save your game and head all
out back to the Third District.

Go across to the door here that you haven't gone through. Examine the lock on
the right to open the door. Now you can go through to the First District. Open
and go through. Buy anything you want in the shops and head over to the cafe
with candles. Use the Blue Trinity to reach a chest with a Postcard. Head to
the door in the front of the District which is an exit, and use the last Blue
trinity in this area. You'll get some Munny. Afterwards, head on out the door
if you're finished with Traverse Town.


o------------------------------------------------------------------------o
| Wonderland                                                       03.04 |
o------------------------------------------------------------------------o


On the World Map, you'll have two choices to fly to in your Gummi Ship. The
top world only has 1-star, which is the easiest difficulty. It is smartest to
head there first, so choose that world. You'll begin a minigame where you fly
the Gummi Ship and must shoot all enemies and obstacles as you go. These are
easily the most terrible parts of the game. After completing the minigame, you
will arrive at Wonderland.
-----+-----
After a brief scene with a rabbit, head down the hall and through the door. In
here, go to the really small door. After another short scene, look for the bed
and use the Push command. Then go and Drink the blue can. You'll shrink and
thus engage some of the smaller enemies in this world. A new enemy you meet is
the Red Nocturne, the flying fireball enemies. Take them out if you want or
you can just go through the entryway opened by pushing the bed.

Alice is captured by the Queen and is on trial. You must save her, so you have
to find four clues to help her out. Head through the nearby exit to the Lotus
Forest. You'll meet the Cheshire Cat who tells you about the clues. Head up
and look for a little area on the right. There'll be a pink box containing one
of the clues, Footprints. There's also a Blue Trinity here containing Ethers
and Tents and Potions and Munny. Right in this area are two mushrooms sticking
from the ground. Jump on them up to some green lilypad looking platforms.

Jump over a couple and ignore the exit in the tree for the moment. Look for the
seed on some leafy part of the tree. Jump to it, but jump as close as you can
in order to reach it. Examine the seed if you want and look around a blue chest
on one of the pads, containing Dalmatians 16-18. Turn and jump across more pads
until you see a pink box on a pad towards the ground. Jump to that lilypad and
open the box for an Antenna.

While on the same lilypad, look around towards your right for another blue
chest up somewhere. Run towards the lilypad near it and jump right when you're
on the edge of the one you're on. Hopefully, Sora will make it and grab the
ledge of the other lilypad and pull himself up. This blue chest has a Thunder-G
gummi ship piece.

Head all the way back to where you ignore the exit in the tree. Go through it
and you'll enter the room where you shrank again, but you'll land on what seems
like a stove. Open the pink box for Stench, the third clue. Drop down and go
back to the Queen's area. Then head back to the Lotus Forest again.

Right near the entrance is a yellow flower. Examine it and it will say it will
make you bigger if you give it a Potion. Lock onto it and use a Potion on it
to grow large. Right by you should be a stump raised on the ground. Step on it
so another lilypad platform raises up. Head over to the tree with the seed on
the leafy part. Examine the seed and Take it, but put it on the ground. Lock on
to the tree and attack it to make it spin once. Then eat the seed to shrink
again. Go into the small area where you found the first clue and jump up on the
mushrooms and onto the lilypads again.

Hop along and go to the one that you raised up by stepping on the stump. Use it
to reach another exitway to go back into the Bizarre Room. When you enter, you
will be falling so don't move. You'll land on a faucet. Go into FPV (First
Person View) mode and look around for the last pink box on a little cabinet box
thing off the wall. Carefully jump over to it and pull yourself up. Open it for
Claw Marks. The Cheshire Cat reappears and congratulates you with more magic
skills, a new one called Blizzard. This is to counteract the flying Red
Nocturnes you've encountered.

Drop down and go back to the Queen's area. Save your game and talk to one of
card soldiers, telling them you have prepared your evidence. You have to
choose from five pink boxes of evidence. If you collected everything, you'll
most likely choose one of the boxes that have evidence pointing to the
Heartless. If you're really unlucky, Donald or Goofy or both of them will show
up in the box you choose. They'll be imprisoned and you'll be alone in the
upcoming battle.

No matter the outcome, you'll have to fight the Card Solders and the Tower. If
either Donald or Goofy are imprisoned, make sure to attack their cages to break
them free.
 _____________________
|BOSS: Cards and Tower|
|------------------------------------------------------------------------
| EXP: 100                                                               |
|                                                                        |
| :SUMMARY:                                                              |
| This isn't that bad of a fight but if you don't have Donald and Goofy  |
| to help you it could become a problem.                                 |
|                                                                        |
| :STRATEGY:                                                             |
| Focus all attention on the Tower and forget the Card Soldiers. After   |
| you break the Tower the fight will end.                                |
|________________________________________________________________________|

Alice will have disappeared so you must find her. Head to the Lotus Forest and
you'll meet Large Bodies, new enemies that are pretty big. Before that though,
the Cheshire Cat will tell you that he saw Shadows running about. Head to the
back of the forest and locate a new exit to the Tea Party Garden. Here you'll
see a painting of the Mad Hatter and the Hare. If you sit in the chairs, you
get certain rewards and punishments. Basically, you can sit in every chair
except the bottom one and the middle right one, from where you are when you
enter, to get rewards.

There's a door on the house that leads into the Bizarre Room again. It is well
said to be bizarre, as the whole room will be upside down now. Defeat all the
Heartless that attack, then jump up to the two lamps and choose the Touch
command to light both of them. Look for the little silver doorknob looking
thing nearby and choose to Release it. Jump through and you'll be on top of a
grassy hedge in the Queen's area. Run to the end of it and don't jump off. Open
the chest to free Dalmatians 13-15. Jump down and go back into the Lotus Forest
again. Give another Potion to the yellow flower to grow big again. Choose Move
on the boulder near you and it will raise a couple lilypads. Go to the big
tree and hit it to bring it back around. Choose Take on the seed, then hit the
tree again to make it turn back the other way. Eat the seed to shrink back to
size.

Run over to the lilypads you raised and jump up them. In this little area, head
into the Queen's area again through the exit. Grab the Aero-G gummi piece from
the blue chest and jump down to save your game. Go back into the Forest yet
again. Go to the little area where you found the first clue again, and jump up
onto the lilypads again. Go across to that exit to the Bizarre Room and go
through it. This time though, the Bizarre Room is on its side. Fight the
Heartless and lock onto the water faucet. Turn it so the put below becomes
real. Go down to it and jump into the pot. You'll be by a chest, so open it to
free Dalmatians 58-60. Jump down and go back into the Lotus Forest again. You
are probably getting tired of it by now.

Head to the way back and jump up the mushrooms to the branch with the seed on
it. Jump across and go through the new exit to the Bizarre Room. The room will
still be flipped on the side, but you'll be on the opposite one this time.
Defeat all the Heartless and light the first lamp. Open the chest for a Defense
Up. Light the other lamp and a picture will appear. Examine the picture to
enter a closed off part of Lotus Forest, with a couple goodies from the flowers
if you can spare some items. Head back the same way to be back in the Bizarre
Room. Go to the shelf with a teddy bear on it and hit the latch to make it
drop. Go to the hole by the books on the wall and go through it.

Back in the forest, jump down and head to the Queen's area again. Save the
game and go to the Bizarre Room, but through the normal way so that it is
right side up. Jump up the table but IGNORE THE CHESHIRE CAT. If you talk to
him, you'll go into the boss battle. Unless you don't want a gummi, drink the
red can to grow again. Go to the teddy bear that fell earlier and Move it. Then
Move the clock that appears. Drink the blue can to shrink again and go through
the opening that was behind the clock. Grab the Aeroga-G gummi from the blue
chest and jump down. Head all the way back to the Bizarre Room again, through
the Queen's area. Save your game before you enter though.

Now jump up to the table and talk to the Cheshire Cat. Coincidentally, he'll
be the trigger of the boss fight.

 _________________
|BOSS: Trickmaster|
|------------------------------------------------------------------------
| EXP: 150                                                               |
|                                                                        |
| :SUMMARY:                                                              |
| This guy is a pretty rough boss if you don't know what you're doing or |
| you're not really leveled up at all. Just read my strategy and don't   |
| be mad if you die a couple times. It will take practice but you most   |
| likely can whoop all the bosses in this game.                          |
|                                                                        |
| :STRATEGY:                                                             |
| The best thing you can do in this fight is air combos by jumping off   |
| the table and at the Trickmaster. Most of the time you won't be able   |
| to reach him due to his height so that's where the table comes in. But |
| don't let it make it sound easy, as it is not. Don't use magic on him  |
| as it isn't really effective. Blizzard does little damage, and if you  |
| use Fire, his sticks will catch fire which allows him to shoot more    |
| fire back at you. That's a bad idea. If he puts the sticks into the    |
| fireplace, try to shoot them with Blizzard to put them out. Just keep  |
| the jump combos on him. Occasionally he'll bend over in which you can  |
| just go to the ground near him and let loose. Try not to let Donald or |
| Goofy get hurt to much, as they seem kamikaze in this fight. Set their |
| AI to not attack as much if you feel they'll die fast and you really   |
| need them. Keep the attacks on him and eventually Trickmaster will be  |
| done.                                                                  |
|________________________________________________________________________|

After the battle, a scene will play showing Trickmaster's demise. You'll be
rewarded with an Ifrit's Horn and also a Navi-G gummi piece. You'll also seal
up Wonderland so it is protected from the Heartless now.

There's nothing really left in Wonderland at the moment, so you should probably
head back to the Gummi Ship. It is recommended that you head back to Traverse
Town to pick up a few things.


o------------------------------------------------------------------------o
| Traverse Town II                                                 03.05 |
o------------------------------------------------------------------------o


This is a short stop-in to Traverse Town again. You should probably head to the
shop and pick up about 15 to 20 Potions and maybe some Hi-Potions if you can
afford it. Also, if you have the Munny, pick up the stronger weapons for Donald
and Goofy. Head back to the main area and go to the little cafe with all the
candles lit. Use Blizzard on all of them to make them stop, and you'll be able
to open up the chest for a Defense Up. Use it on Sora, or Donald if you think
he needs a little more protection. Unless you need something else, exit the
world.

Out in the ship, your next destination is Olympus Coliseum. Choose the world
on the bottom with the 2-star rating.


o------------------------------------------------------------------------o
| Olympus Coliseum                                                 03.06 |
o------------------------------------------------------------------------o


After the little introductory sequence here, you'll be free to roam outside.
Head over to the left statue and open the chest near it for a Mega-Potion. Also
there are Blue Trinity marks the sides of each of the big statues. The left one
drops a chest with a Mythril Shard while the one on the right drops a chest
with Dalmatians 22-24. Go inside the building and talk to Phil, the little
goatman there. Try to move the block by going to the side of it and running
into it to push it. Talk to Phil again for another scene. Eventually you'll
have to go through some trials which involve breaking barrels and such. If you
have the Vortex ability equipped, unequip it before doing the trials. Just
break the barrels and stuff in the time limit required. Some of them are
pretty rough. After the trials you can equip Vortex again. You won't be allowed
in the games but you'll get the spell of Thunder. Leave and you'll see a scene
with Hades. You'll get an Entry Pass so go back inside.

Save your game and stock up on items. Talk to Phil to enter the Preliminary
Battles.
             OLYMPUS PRELIMINARIES
 _____________________________________________
| Round Name/Number    | Enemies              |
|----------------------|----------------------|
| #1: Shadow Scout     | Soldier x4           |
|                      | Blue Rhapsody x3     |
|----------------------|----------------------|
| #2: Sinisters        | Shadow x10           |
|                      | Blue Rhapsody x3     |
|----------------------|----------------------|
| #3: Heat & Freeze    | Red Nocturne x5      |
|                      | Blue Rhapsody x5     |
|----------------------|----------------------|
| #4: Shadow Platoon   | Shadow x2            |
|                      | Soldier x2           |
|                      | Red Nocturne x3      |
|                      | Blue Rhapsody x3     |
|----------------------|----------------------|
| #5: Blue Revenge     | Blue Rhapsody x9     |
|                      |                      |
|----------------------|----------------------|
| #6: Big One          | Large Body x1        |
|                      | Red Nocturne x4      |
|                      | Blue Rhapsody x4     |
|----------------------|----------------------|
| #7: Finale           | Cloud                |
|______________________|______________________|

 ___________
|BOSS: Cloud|
|------------------------------------------------------------------------
| EXP: 80                                                                |
|                                                                        |
| :SUMMARY:                                                              |
| Cloud is a pretty rough fighter but if you know how to dodge attacks   |
| you might have a chance of beating him. This is an optional fight so   |
| winning or losing has no effect on the game's story. The only change   |
| is that you will get some EXP and the satisfaction of defeating Cloud. |
|                                                                        |
| :STRATEGY:                                                             |
| Make sure you have Dodge Roll equipped on Sora for this fight. It will |
| come in handy for avoiding attacks. Basically just unleash what you    |
| can on him and just Dodge Roll out of his way whenever you can. After  |
| taking some damage, he'll constantly do his jumping forward thrust     |
| move which hurts a lot. Just keep laying on the constant attacks and   |
| use Dodge Roll a lot.                                                  |
|________________________________________________________________________|

After the battle, Cerberus, the three-headed giant dog owned by Hades, will
show up and smash Cloud. Hercules will show up to save the day and you go
running back inside to safety. In there, stock up on items again and save your
game. Talk to Phil and head outside for a real boss fight.

 ______________
|BOSS: Cerberus|
|------------------------------------------------------------------------
| EXP: 200                                                               |
|                                                                        |
| :SUMMARY:                                                              |
| I personally think that this boss is easier than fighting Cloud. All   |
| you have to do is follow a simple pattern.                             |
|                                                                        |
| :STRATEGY:                                                             |
| Your main thing here is to use Dodge Roll again. You basically just    |
| need to dodge the attacks and jump up to do air combos on the heads.   |
| It doesn't matter what head you attack as long as you just keep doing  |
| some damage to Cerburus. The only attack to really watch out for is    |
| the dark beams that come shooting from the sky (or ground, whichever)  |
| as they do a bit of damage. Just Dodge Roll everywhere and perform as  |
| many air combos as you can!                                            |
|________________________________________________________________________|

You'll nab an Inferno Band for beating Cerberus. Another little scene will play
and you'll achieve your Hero Licenses. There won't be any games for a while
though as the Coliseum has to be fixed up. Outside, walk to Cloud for another
short scene, and you'll obtain the ability Sonic Blade afterwards. Now, there's
not much else so head towards the big door that was behind Cloud when he was
sitting down. One more scene plays with Hades about him hatching his plan.

Out on the world overview, choose to head back to Traverse Town once again.


o------------------------------------------------------------------------o
| Traverse Town III                                                03.07 |
o------------------------------------------------------------------------o


Right when you enter the town, head right and through the door to the Third
District. Look for a pipe with electric wiring coming from it. Cast Thunder on
it to hear a noise. Go to the Second District and enter the big white building
called the Gizmo Shop. Fixing the wires allowed the platforms in it to raise
up. Step on all of the switches on the top of the walkways and look at the
clock on the ground level. Wait for it to stop and examine it to get two
Postcards. I didn't bring up the Postcards before but these are worth it for
certain purposes. Back in the First District is a mailbox in which you choose
to Mail Card and you get reward for each Postcard. There's ten in all and they
aren't that hard to find really. You should get some nice goodies like Mythril
and Elixir or something similar.

Also, if you've collected enough Dalmatians, head to the Dalmatians' House in
the Second District for a Curaga-G gummi for your first reward. By now, if
you haven't used the gummi pieces, you should probably do so. When you go back
to the world map so to speak, you can hit the SQUARE button to go to the Gummi
Garage. Follow the tutorial and start making better ships than your original
one.

Now unless you want to buy items, you can leave Traverse Town. On the world
map, head to the last world that is unvisited at the moment. It's the one on
the right with the 3-star Battle LVL.


o------------------------------------------------------------------------o
| Deep Jungle                                                      03.08 |
o------------------------------------------------------------------------o


The way the world starts out for you isn't good. First off, you hit a boss
fight!

 ___________
|BOSS: Sabor|
|------------------------------------------------------------------------
| EXP: 15                                                                |
|                                                                        |
| :SUMMARY:                                                              |
| Don't you just love tigers? Or whatever this prehistoric looking beast |
| is. It's not that hard to dodge the attacks of this thing though and   |
| the fight doesn't last long.                                           |
|                                                                        |
| :STRATEGY:                                                             |
| Just keep Dodge Rolling and attacking the heck out of it. It's got a   |
| rather small HP amount.                                                |
|________________________________________________________________________|

You'll meet your first temporary party member in this world. Tarzan, the ape
man, can join your party in place of Donald or Goofy. But he can only do it
when you are in Deep Jungle. Like this world, there are worlds later on where
you can have characters join in your party at the expense of Donald or Goofy.
It doesn't matter though since Donald and Goofy aren't with you at the moment.

Jump down to the net where Tarzan went. Look for a chest nearby and open it for
a Mega-Potion. Then jump off into the forest like Tarzan did. In this area,
save your game and use the little grass platforms to jump up to a chest. Open
it then jump back down. Jump into the open stump in the ground. Here will be a
minigame where you slide along trees and stuff, so just jump and move your way
along the branches. You'll arrive at a camp so enter the cave to meet back up
with Donald and Goofy. Decide who you want in your party. I recommend that you
keep both Donald and Goofy in your party at all times, in all the worlds, for
when you're doing the serious stuff. If you feel like random battling with the
optional character in your party, that's fine. But when you do the important
stuff, Donald and Goofy should be with you unless the game forces you to have
the optional character switched with one of them.

The simple reason is that Donald and Goofy will be with you in the long haul
so it's best to get them prepared and leveled up for later in the game. Now,
open the chest inside the tent. Then head outside and use the Trinity mark near
the table. It'll release a chest with Dalmatians 34-36 in it. If you want to
make items, look for the recipe cards hidden around the camp and follow them.
The main objective is to get the slideshow cards for now.

Head outside and face the tent. To the right, jump on the boxes to find the
6th Slide. Jump onto the tent's top for the 1st Slide, then jump onto the white
canopy to find the 5th Slide. Jump down and look under the canopy on some boxes
to find the 2nd Slide. Afterwards, look in front of the bamboo pole for some
boxes on which rests the 4th Slide. Finally, face the tent again and head right
to find a chalkboard drawing of Tarzan, where the 3rd Slide is near. Go back
into the tent and Examine the slideshow projector.

The 1st slide will make Sora feel uneasy as the place he sees looks familiar,
but the rest of them are just random slides. A scene plays after you look at
all of them. You'll head off to the gorilla hideout with Tarzan, but Sabor will
attack you along the way again! It's a lot easier this time though. After you
deal with Sabor, head through the big bamboo area (Sabor most likely exited
this way too) and then through the next area until you reach the Cliff. Here
go over to the pole and climb it. In the two chests are a Mega-Potion and
Mythril Shard. Head back to the camp and go to the opposite side where there
is a different exit.

At the Hippo's Lagoon, hop across all of the hippos to a chest containing
Dalmatians 25-27. After opening it, climb the pole right next to you. When you
reach the end a scene will play. Afterwards, you'll get told how to swing
along the vines. Jump on the first one, then make your way all the way over to
the other side. Land on the grassy platform and go around to the chest out on
a ledge. It contains Dalmatians 28-30. Go back and jump on the vines again,
and swing back to where you started. Look at the ivy on the tree and Examine
it. You can climb it, so climb it up to the area Climbing Trees. Run to the
top of this area and look for a Blue Trinity near the exit that leads to the
Treehouse. Use it to get a chest with Dalmatians 31-33, then go through
the Treehouse exit.

Another scene will play where Clayton almost shoots a small gorilla. After it's
over, head all the way back to the camp by whichever means you wish. Once there
enter the tent, watch a scene, and heal and save. Go outside to fight some new
monkey Heartless. Clear out the Heartless at the camp to get a Protect-G gummi.
Go to the Bamboo Thicket area and clear it for a Fire-G. Follow through to
the cliff and clear it for an Aeroga-G. Go back through the camp to the Hippo's
Lagoon. Jump all the way across and climb the pole. Up here, turn right around
and climb the vine up to Climbing Trees. Clear Climbing Trees for another
Aeroga-G. Lastly, climb up to the Treehouse and clear it for a Shell-G. Now
that you've saved all the gorillas from the Heartless, go back to the camp and
enter the tent. Talk to Jane and save your game.

Head outside and you'll hear Clayton's gun go off again. Go towards the sound
into the Bamboo Thicket, but you'll be ambushed by a stronger Sabor.

 ___________
|BOSS: Sabor|
|------------------------------------------------------------------------
| EXP: 150                                                               |
|                                                                        |
| :SUMMARY:                                                              |
| Sabor is a bit faster and stronger this time, but you can still whoop  |
| him if you have the power.                                             |
|                                                                        |
| :STRATEGY:                                                             |
| Mainly, just Dodge Roll all his attacks and unleash the strongest of   |
| what you have. He still shouldn't be much of a problem.                |
|________________________________________________________________________|

After beating him for the final time, you get the item White Fang. A short
scene shows trouble at the camp. Head back and enter the tent. Of course, you
have to travel far away again. Head back through the Hippo Lagoon and go all
the way to Climbing Trees again. Here, destroy the fruit thing on the tree,
ignoring the Powerwilds (the monkey Heartless) as they keep spawning forever.
Now, head back to the camp yet again. Enter the tent and heal up. Save your
game and stock your characters.

Go out and head through Bamboo Thicket and to the Cliff. Here will be a scene,
then a small fight. Defeat all the Heartless while dodging Clayton's gun. After
you defeat them, the real boss fight begins.

 _____________________________
|BOSS: Clayton & Stealth Sneak|
|------------------------------------------------------------------------
| EXP: 30[SS], 240[C]                                                    |
|                                                                        |
| :SUMMARY:                                                              |
| This is a pretty easy fight if you know what to do. Not much else to   |
| say about it!                                                          |
|                                                                        |
| :STRATEGY:                                                             |
| First off, just unleash fury on the Stealth Sneak. Eventually, Clayton |
| will be knocked off of it. Don't attack him yet but finish of the      |
| Stealth Sneak first. If you defeat Clayton, the battle ends. So defeat |
| the Sneak first, so you get its EXP too. After it is out, just beat up |
| Clayton until it's over.                                               |
|________________________________________________________________________|

After you win, you'll get Cure magic. A short scene happens and you'll be on
a new area. There's some chests in the area, but none are too important except
the one with an Orichalcum in it. Just open them all up, as they're not too
hard to get to. At the top, there's an exit to an area labeled ???, so go into
it. A scene where Sora seals the world's keyhole happens, just like the one at
Wonderland. You'll also get a Navi-G gummi and the Jungle King, a new Keyblade
weapon for Sora. Lastly, you'll be able to use Red Trinity spots now.

On the world map again, head back to Traverse Town. This time you have to, but
the other times were optional.


o------------------------------------------------------------------------o
| Traverse Town IV                                                 03.09 |
o------------------------------------------------------------------------o


When you enter the town, head towards the Accessory shop but go left and down
the alley you started in at the beginning of the game. Look for the Red Trinity
near the wooden gate thing and use it to bust down the wood. The chest behind
it has Dalmatians 4-6. Go to the Second District and fight the Heartless. There
are two new types here, the Yellow Operas and Green Requiems. If you want to
know the color differences, listen up. Red uses fire, blue uses ice, yellow
uses thunder, and green uses cure. Green Requiems are probably the most
annoying as they heal the other enemies.

Beat the Heartless and head to the Dalmatians' House. If you've been finding
all the Dalmatians so far, you should be able to get a second gift, a Firaga-G
gummi. Don't worry, all the rewards aren't gummis. Head through the house into
the Alleyway. Defeat the Heartless here and head over to the grating in the
water. Use the Red Trinity to get in the cave, then talk to Leon in here until
he tells you to find Cid and he gives you the Earthshine Gem. Look for the
stairs nearby and open the chest by them for Dalmatians 10-12. You can get yet
another reward from the Dalmatians' House now, if you have 30 puppies. It is a
Thundara-G. Now, head back to the Accessory shop and talk to Cid. Cid will help
you with the Navi-G gummis if you do him a favor.

Take the Old Book he gives you to the Third District. Here you will find new
Heartless called Air Soldiers. They are aerial beings like the small colored
Heartless, but they are harder to deal with. Anyway, look for the fire door
that leads to the secret cave where you met Merlin before. Give him the book
for a scene, and afterwards talk to the Fairy Godmother to give her the gem
Leon gave you. It will unlock a new type of command, Summons. You can Summon
certain beings you help you in battle. The first Summon you get is Simba, the
lion from Lion King.

Go back out to the Third District for a big scene where you meet up with
someone you've been looking for for a long time now, Riku. After it is done, go
and look for the door to the house that is by the exit to the Second District.
Inside is Cid, so talk to him and get the Warp-G gummi from him. This is
extremely helpful as it will let you automatically warp to the worlds you've
been too. No more irritating Gummi Ship minigames, except for the unexplored
worlds.

Now there's only one main thing left to do. I'd recommend you go back to the
First District and stock up on items and save your game first though. Now,
head to the Second District and enter the big white building, the Gizmo Shop.
Head through and out the other side. Climb the ladder to the top and look for
the Red Trinity. Use it, then pull the bell 3 times. The keyhole to Traverse
Town will be revealed, but when you go down to seal it, you meet the boss of
this world. Oddly, it is Guard Armor again. But this time the whole body will
change around, making a new and harder Heartless.

 ____________________
|BOSS: Opposite Armor|
|------------------------------------------------------------------------
| EXP: 390                                                               |
|                                                                        |
| :SUMMARY:                                                              |
| This is basically an upgraded Guard Armor with new attacks. Much more  |
| of a challenge than the original so make sure you're prepared. As odd  |
| as this Heartless seems, it will be a tough act to beat.               |
|                                                                        |
| :STRATEGY:                                                             |
| You want to use Dodge Roll a lot here, of course. The main thing first |
| is taking out the hands and the feet, but of course they're switched   |
| so that makes it the feet and the hands. Either way, just take them    |
| out in whatever order you want. After the limbs are gone, a new attack |
| will start where it shoots beams at you from its main body. Just Dodge |
| Roll away from this as much as you can, and keep unleashing attacks on |
| the hovering body and head.                                            |
|________________________________________________________________________|

After the battle you get a new spell, Aero. You'll be awarded with another
Navi-G gummi, and Sora will seal the keyhole for Traverse Town. Back in the
First District, talk to Cid for a Comet-G gummi and you'll see that he opens up
a Gummi piece shop. There's nothing important to buy at the moment unless
you're big on building Gummi Ships.

Now, head out and go to the world map, as we're done with Traverse Town, for
now anyway. On the map, Chip and Dale will alert you that a new tournament cup
is at Olympus Coliseum. It is optional but I recommend you do so now, so choose
to Warp to Olympus. You won't have to do that minigame. Hooray!


o------------------------------------------------------------------------o
| Olympus Coliseum: Phil Cup                                       03.10 |
o------------------------------------------------------------------------o


Go inside the lobby and talk to Phil. There is a new tournament called the Phil
Cup. Enter it and you'll be on your way.

                   PHIL CUP
 _____________________________________________
| Seed Number/Name     | Enemies              |
|----------------------|----------------------|
| #9: Jungle Vice      | Powerwild x4         |
|                      | Soldier x3           |
|----------------------|----------------------|
| #8: Monkey & Magic   | Powerwild x1         |
|                      | Green Requiem x2     |
|                      | Red Nocturne x2      |
|                      | Yellow Opera x5      |
|----------------------|----------------------|
| #7: Big Feet         | Hammerlegs x1        |
|                      | Powerwild x4         |
|----------------------|----------------------|
| #6: Magic Alert      | Red Nocturne x5      |
|                      | Yellow Opera x5      |
|----------------------|----------------------|
| #5: Nightwalkers     | Large Body x1        |
|                      | Powerwild x5         |
|----------------------|----------------------|
| #4: Hard Hitters     | Gauntlets x1         |
|                      | Blue Rhapsody x3     |
|                      | Shadow x4            |
|----------------------|----------------------|
| #3: Indomitable      | Large Body x2        |
|                      | Green Requiem x6     |
|----------------------|----------------------|
| #2: Wild Corps       | Gauntlets x1         |
|                      | Hammerlegs x1        |
|                      | Powerwild x4         |
|----------------------|----------------------|
| #1: Shadow Battalion | Armored Torso x1     |
|                      | Yellow Opera x4      |
|                      | Blue Rhapsody x4     |
|______________________|______________________|


Now, after winning the cup, you can choose to fight it alone as Sora, which is
not really hard unless you're a low level and forget to bring healing items.
Personally, I only beat the cups normally with Donald and Goofy, but if you
really want to you can try as just Sora. If you win that, then you can choose
to beat it under a time limit of 3 minutes, which I think is near impossible.
With some work it can be done, though. You get rewards for everything. For
beating it normally, you get a new spell, Gravity. Beating it with Sora nets
you a Mythril Shard. And beating the time limit gives you an AP Up. There's
nothing else to do here so head back to the world map.

On the map, warp to a world closest to the orange vortex, or warp hole, at the
bottom right. Choose to fly there, and when you see the warp hole in the middle
of the minigame, fly into it.


o------------------------------------------------------------------------o
| Agrabah                                                          03.11 |
o------------------------------------------------------------------------o


Welcome to the world of Disney's Aladdin! You'll see Jafar talking to the witch
Malificent about the keyhole to Agrabah and the Princess Jasmine. After that,
you'll gain control and meet new Heartless, the Bandits. As if you couldn't
have guessed, these are the ones Jafar called on. Wipe them out and look for
the nearby chest. Open it for a Mega-Potion and go through the door by it into
the Storage. Bash the barrel in front of the chest and open the chest for
another Mega-Potion. Save your game if you want and exit.

Outside, go to the opposite side from where you're at. Jump on the stacked
boxes and open the chest for a Mega-Ether. Drop down and go through the path
leading into the Main Street. Here, defeat all the enemies, then jump up on the
block to your right exactly when you first entered. Climb up onto some canopy
and jump down to the chest that's by a blocked pathway. It contains another
Mega-Ether, so get it and drop down. Also, take notice of the new Heartless
here, the Pot Spiders. They look like normal pots but of course they aren't,
as when you get near them, Heartless pop out. Look for a little doorway opening
with a pole inside it. Climb the pole to the ??? area.

Inside is a green chest filled with Dalmatians 37-39. There's another green
chest with a Megalixir. Save if you want and look for the carpet stuck under
a wardrobe. Choose to Move the carpet out and watch the small scene. Now, look
for the stairs going down and exit out back to the original Plaza. Up here,
look for and jump across using the wooden planks above the windows. At the
other side, dispatch the enemies without falling and jump over to the platform
with two pots and a chest. Defeat the Pot Spiders and open the chest for a
Cottage. Drop down and go back into the Main Street.

Here, go left at the intersection and into the Alley. After the short scene,
defeat the Heartless that attack you. Jump up to where Jafar was an open the
chest for a Mega-Potion. Then choose Release on the keyhole in the wall. Jump
across the planks on the windows to reach the door you unlocked. Out here on
Main Street, jump across the canopy and go up the pole leading back to the ???
place, which is now named Aladdin's House. Up here, look for another dresser
like the one Carpet was under, and Move it. You'll find another keyhole so
Release it. Go down the stairs again leading to the Plaza. Here, jump across
to the newly opened door back into the Main Street. Open t he chest here for
a Shell-G gummi. Drop down and go back to the Plaza again.

Here, go out towards the Desert. Save your game if you want and choose to ride
on Carpet. Take out all the Bandits that attack you when you land, and you'll
have Aladdin join you. There's an upcoming Trinity Mark so I don't recommend
using him unless you don't care about them. Also, like I said at the start of
the guide, these characters aren't in the long run with you.

Back in Agrabah, there's more Heartless not to mention a new type, the Fat
Bandits. They are basically Large Bodies that fit Agrabah's world, and they can
spit fire at you. Most of the streets have been blocked off too, so you'll need
to go around the upper levels. First in the Plaza, look for the crates to jump
on. Go up and jump across and enter the Alley. Here, go across the planks and
enter the door that leads to Main Street. Here, drop down and climb up the pole
leading into Aladdin's House. The group talks for a bit and you're off again.
Drop down the pole on the left and run around the canopy until you see an open
door below you somewhere on a ledge. Jump to it and enter the Bazaar.

Drop down here and defeat the barrage of enemies. Use the Blue Trinity to get
some money and a Mega-Ether. Jump back up the crates and then jump across the
windowplanks (easier than planks on the windows) to get to the other side.
Open the chest for a Shell-G gummi. Then jump up the crates and across the gap
to another chest filled with a Fira Ring. Go over and Release the keyhole. Jump
down and go back into the Main Street, and go back up to the canopy. You should
probably enter Aladdin's House and save up, equipping everyone with the best
stuff. Go outside and jump to the door you just opened leading into the
Palace Gates. Here you will see Jafar again and you will face a boss battle!

 ___________________
|BOSS: Pot Centipede|
|-------------------------------------------------------------------------
| EXP: 250                                                               |
|                                                                        |
| :SUMMARY:                                                              |
| A pretty weird boss, but a hard one nontheless. If you're not at a     |
| decent level you should probably back down and try again later.        |
|                                                                        |
| :STRATEGY:                                                             |
| The first thing that you should do, assuming you have an okay amount   |
| of HP, is to lock on to the head and attack it just a tiny bit. After  |
| it takes a little damage, it will bust out of the area and head to the |
| other areas. Now, don't attack it anymore. Your main objective is to   |
| run around everywhere and destroy the Pot Spiders. Every single pot in |
| the area is a Pot Spider, none of them are normal. Destroy them all so |
| they can't form with the Centipede. After most of them are gone, you   |
| need to attack the Centipede's tail. Either use the Aero spell if you  |
| have it, and let loose, you just try your best dodging and hitting the |
| Centipede. If any Pot Spiders come loose, destroy them. You don't want |
| the Centipede to form at all. Let loose on the tail, or the head if    |
| you really care. The beast is really easier if the head and tail are   |
| the only things left so remember to defeat the Pots. The head and tail |
| can only attack you by using the electric shock things sticking from   |
| them. Just watch out and unleash your attacks.                         |
|________________________________________________________________________|

After the fight you'll get a Ray of Light. Now, head back to Aladdin's House
in the Main Street area. Save your game and head through the Plaza and out to
the Desert. Here, a lion's head will pop up, controlled by the Heartless.

 _____________________
|BOSS: Cave of Wonders|
|------------------------------------------------------------------------
| EXP: 400                                                               |
|                                                                        |
| :SUMMARY:                                                              |
| This fight is a lot easier than the Pot Centipede. The only problem is |
| falling off of the head and having to deal with Heartless.             |
|                                                                        |
| :STRATEGY:                                                             |
| The first thing you should do is just run up and jump your way to the  |
| top of the head. The main targets are the two purple eyes. Just lock   |
| on to the eyes and let loose while trying not to fall off. Avoid the   |
| beams that the eyes shoot and keep your balance when the head moves    |
| crazily. After attacking one eye for a while, you can't attack it any  |
| more. You'll know as it will turn yellow and stop burning. That's when |
| you focus on the other eye. If you fall off, just attack some of the   |
| Heartless if you want to gain some HP balls or whatever, and then jump |
| your way back to the head's top.                                       |
|________________________________________________________________________|

You'll get a bundle of EXP from the fight, not to mention access to the Cave of
Wonders. Enter it now by going through the lion's mouth.

Inside the cave, do your best not to fall down below. First, get rid of the
Heartless but don't go far forward. Move the camera if you need to and look for
some steps leading down on the right. Go down them and stand on the platform
to enter the Relic Chamber. Jump into the water and swim across to the chest,
which has a Thundara Ring in it. Look for the dark exit that you can go through
in the water, and swim through it. Now look for the small waterfall to the left
and move into it to swim up it. Once more, look for a nearby exit in the water
that leads to the Dark Chamber. Get out of the water here and use the Save
Point. Turn around and look for the chest on the platform up against the wall.
Jump towards it and use Attack at the height of the jump to make Sora go just
a tiny bit farther. Open the chest for a Cottage.

Go back to where the Save Point is and look for the chest on the long piece of
ground that stretches across the water. Do the same jump and attack maneuver
and you should land on it. Open the chest for a Torn Page. These are used for
a bigger purpose later on. Look at the dark exit right near you and go through
it back to the Relic Chamber. Climb back up the steps to the Entrance where we
first started again.

Go forward a bit and watch out for the rolling death balls that come down on
occasion. Look for the chest nearby and defeat all the Heartless. Jump on the
platform and get a Mega-Ether from the chest. Exit through the nearby dark
doorway into the Hall. Go forward along the path, defeating Heartless as you
go, until you reach some steps going down a bit and three faces that spit water
above the steps. Jump on top of the first face that sticks out, then onto the
top of the platform. Open the chest for an Elixir. Make your way towards the
bottom of this area where an exit doorway is. Look around the side of the big
platform for an indent where you can jump onto and use it to get to the top of
the platform.

Up here, look for a chest in a crevice platform. Jump to it and pull yourself
up. Open the chest to find a Mythril Shard. Drop down and go through the door
into the Bottomless Hall. In here, jump up on the water face and onto the top
of the platform. Defeat all the Pot Spiders here and open the chest for a
Cottage. Drop down and look for the gap in underneath the face sticking off the
platform. Jump down the gap to go to the lower level. You should land in water.

Go up the steps in front of you and use the Blue Trinity for a chest with a
Thunder-G gummi in it. Look in the water ahead, and you'll see an exit. Jump
into the water and swim through it into the Hidden Room. Go up the steps in
front of you and turn towards the pillar. Lock onto it and Examine it, then
jump and attack it. A short scene will play. Afterwards, exit the Hidden Room.
Back in the Silent Chamber, go up the stairs into the Hall. Take the left path
that goes towards the door leading back into the Entrance, but don't go through
it. Look for a water face on a pillar above the darkness below. Jump on the
face and then onto the stairs leading through a door into the Bottomless Hall.
Here, open the chest for a Mega-Potion, then push the block down into the dark
area. Drop down after it.

In here, swim down the waterfall by you, then swim through the exit into the
Relic Chamber. Go up the steps right by you and use the block you pushed down
to reach the chest on the small platform. Open it for a Mythril. Now, swim up
the waterfall nearby into the Dark Chamber. Jump over to the Save Point and
save your game. Now, this is the first time I'll recommend you switch party
members. Replace your stronger character (Donald or Goofy, most likely Goofy)
with Aladdin. After you're done, swim up the waterfall by you that leads into
the Silent Chamber. Then swim down the waterfall to your right into the small
water room.

Go up the steps to the monkey statue and use the Touch command. Jump down into
the water and swim into the Relic Chamber. Get up on the stairs and lock onto
the monkey statue, then use the Call command. Jump on the steps that go into
the water and go through the exit behind the statue into the Dark Chamber. Hop
over the small gap and open the chest for a Dispel-G gummi. Go into the water
and swim up the waterfall. Use the Call command on the statue and climb onto
the platform that lowers. Open the chest for a Protega Chain. Head over to the
Save Point and save if you want, then head up the stairs to the Hall again.

Follow the path to the exit for the Bottomless Hall. In here, jump over the
gap and go through the doorway that we haven't gone through yet, into the
Treasure Room. Go to the fireplace and jump on top of it, to open the chest for
a Defense Up. From the fireplace, jump to the chest on the gold pile, and grab
the Mythril Shard from it. Next, hop to the platforms off the wall to a green
chest with a Shell-G gummi. Drop down and go to the monkey statue on the right.
Use Call to be blown onto a gold pile with a chest, and open that chest to find
Dalmatians 52-54. Drop down and go to the Save Point to switch Aladdin with
whoever you did before, so Donald and Goofy are in your group.

Ignore the other statue as all it does is blow you onto a now-empty gold pile.
Look for the Red Trinity and use it to get a bunch of Munny and a Mythril Shard
piece. Now, stock up your items on your party members and save your game. Head
through the exit to the Lamp Chamber. There will be some small chat with Jafar
and Maleficent, and a boss fight will ensue.

 ___________
|BOSS: Jafar|
|------------------------------------------------------------------------
| EXP: 600                                                               |
|                                                                        |
| :SUMMARY:                                                              |
| This fight is a doozy. Still probably not as hard as Pot Centipede,    |
| unless you're a really low level or don't have good equipment. If it   |
| makes you feel better, this is harder than the next fight.             |
|                                                                        |
| :STRATEGY:                                                             |
| The main worry here is Jafar. Even though Genie is forced to attack    |
| you, he doesn't do too much damage and he'll even give you HP balls.   |
| Jafar is mainly annoying because he flies around the battlefield. His  |
| little electric attack isn't too bad, but if he uses the ice storm     |
| spell and you're caught in it, you better look to heal quick. If he    |
| starts chanting spells, just run away and hide. Whenever he lands on   |
| the ground, let loose on him, and try your best to attack him while he |
| is airborne. He doesn't have much HP so it's not that bad.             |
|________________________________________________________________________|

You'll get a better Blizzard spell now, called Blizzara. Check up on Jasmine
and the keyhole, then you'll have to fight Jafar once more. Drop down the hole.

 _________________
|BOSS: Genie Jafar|
|------------------------------------------------------------------------
| EXP: 730                                                               |
|                                                                        |
| :SUMMARY:                                                              |
| Like I said, this battle is so much easier. I can't really summarize   |
| it other than if you die here you probably need to level up a LOT of   |
| times.                                                                 |
|                                                                        |
| :STRATEGY:                                                             |
| Mainly all you have to do is run away from Jafar's spell and just hit  |
| Iago and the magic lamp. Lock onto Iago and do nothing but attack him  |
| the whole time. You can't damage Jafar at all so don't bother.         |
|________________________________________________________________________|

Now your Fire spells are better now, with Fira. You'll get your first Ansem
Report too, called Ansem's Report 1. How fitting! Sora seals the keyhole and
a little minigame starts up where you have to fly out of the cave on Carpet.

After you win, you'll get some more goodies. First is a new Keyblade weapon,
the Three Wishes keychain. It's best if you make that your weapon now. Also,
you'll learn to use Green Trinity marks, and lastly you'll be able to Summon
up Genie into a battle. This is a lot of good stuff.

Back in Agrabah, enter the Plaza, and then the Storage Room. Use the Green
Trinity to get a Power Up from the chest. Now, use a Save Point to go to the
world map, and set sail for Traverse Town.


o------------------------------------------------------------------------o
| Traverse Town V                                                  03.12 |
o------------------------------------------------------------------------o


The first thing on your to-do list is to stock up on items and weapons for
Donald and Goofy. After that, go to the Accessory Shop and use the Green
Trinity mark. You'll bring down a ladder so climb that to the new Synthesis
Shop. Synthesis is where you take items you collect from your travels and use
them to creature useable items. Such as Mythril Shards and all that, you can
use them in recipes to form new items from Potions and Ethers to Power Ups and
even Accessories.

Talk to the three Moogles here. The one farthest back is the one you talk to
for Synthesizing. You can test it out if you want. At the moment, you most
likely have enough items to make all of the 6 original Synthesis items except
for an Elixir and an Energy Bangle. At least it was that for me. Synthesis is
also eventually the way you make the best weapon for Sora. More items will
become available to be Synthesized as you go along in the game, and after you
Synthesize at least one of all the 24 original items, you'll be able to
Synthesize the Ultima Weapon, the strongest Keyblade.

Anyway, after that, open the two chests for find Dalmatians 7-9 and a Mythril
Shard. Look for a paper on the wall by one of the Moogles and examine it for
a Postcard. Go outside and mail it for a Defense Up, if you've been collecting
all of them so far. This should be the 9th one if you have.

Now, head through to the Third District and go to Merlin's Study. Examine the
book and you'll enter the book.


o------------------------------------------------------------------------o
| 100 Acre Wood                                                    03.13 |
o------------------------------------------------------------------------o


On the book's top, head over to the spot that magically appeared. Examine it
and choose to enter it. In the meadow, talk to Winnie the Pooh and you'll have
a scene take place. After Pooh leaves, look for a green chest on the side of
the log. Open it for a Mythril Shard, then walk to the edge of the area to
go back to the top of the book. Head to the left page and choose to Read the
house that has appeared to go to Pooh's home.

Run around back and Hit the chimney. Go around front and enter the house. Get
the Mega-Ether that you knocked down the chimney and grab an Elixir from the
cabinet. Go back outside and Owl will come tell you about the missing Torn
Pages. You'll be taken back to the top of the book. Since we have a Torn Page,
we can continue. Head to the upper right corner and Read the tree that has
appeared.

After a scene here, you'll meet Piglet, somewhat. You have to go around the
left side of the tree and creep up behind him to talk to him. Another scene
takes place, and you'll have to play a minigame where you have to keep the
bees away from Pooh while he flies up the tree to get honey. Later on after
you get all the pages and all the games are unlocked, you can get a reward for
meeting requirements in all the minigames. The requirement later on for this
one is to score at least 100, so try to do that now so it's out of the way.
The game finishes and you'll get your score, then the Torn Page you had will
turn into a Naturespark item.

Now, back on the top of the book, head to the glowing compass thing and choose
to go back to the world.

-------------
Traverse Town
-------------
Back at the study, talk to the Fairy Godmother and she'll turn Naturespark into
a new summon, Bambi. There's not much left in Traverse Town, so use the Save
Point to go to the world map.

On the map, choose to go back to Olympus Coliseum.

----------------
Olympus Coliseum
----------------
Here, use the Blizzara magic on the torches outside. You'll get a Firaga-G
gummi. Also, look around for the Green Trinity mark and use it to get a Mythril
item. Now, not much else here so go to the world map again.

Choose to land at Deep Jungle.

-----------
Deep Jungle
-----------
Select the Tunnel as your landing spot. Climb up to the door to the Treetop.
Use the very hard to see Green Trinity here for some HP and a Mythril Shard. Go
back to the Tunnel and leave this world.

Set sail to Wonderland now.

----------
Wonderland
----------
Land in the Rabbit Hole. Immediately here is a Green Trinity. Use it for an
Elixir. Now, head to the Bizarre Room, shrink down, and use the Green Trinity
for a Mythril Shard. Go to a Save Point and leave this world.
-----+-----
On the world map, warp to Agrabah. Choose the world that's on the bottom with
the 5-star rank. While flying there, a gigantic whale will come and swallow
you. Remember, don't take the warp portal this time when you're flying.


o------------------------------------------------------------------------o
| Monstro                                                          03.14 |
o------------------------------------------------------------------------o


Looks like you're in the whale from Pinocchio! Of course, you'll meet Pinocchio
and Geppetto in the introductory scene for this world, if you can call it that.
After the little scene, swim forward to Geppetto's ship. Another small scene
happens and Pinocchio runs off. Save your game and follow him through the exit.
You'll end up meeting Riku in another scene but he takes off.

You'll meet a new Heartless, Search Ghosts. They're rather annoying and these
aren't just in Monstro's world, as they'll be in the next two worlds after this
one. Anyway, go through the exit in front of you to Chamber 3. Defeat the
Heartless and get the Mega-Ether from the chest. Return to Chamber 1 and jump
on the ledge, heading into Chamber 2. Fight all the Heartless and bust open the
chest for a Cottage. Head on through to Chamber 3. Jump on one of the barrels
and get to the chest above, containing Dalmatians 76-78. Drop back down and
go through the other exit to Chamber 2.

You'll meet another Heartless, the Barrel Spiders. They're just like Pot Spider
Heartless except in barrels! Defeat all the Heartless without falling, then
jump along to the other ledge and again to the next one and grab the Megalixir
from the chest. Hop back to where you started and exit to Chamber 5. Defeat the
Heartless and continue through to Chamber 6. Once again, clear out the enemies
but make sure there's one normal barrel left; don't destroy them all. Use this
barrel to get to the blue ledge on the wall at the top, where you can get a
Torn Page from the chest.

Drop down and go to the bottom of the ledges that are there to find a chest
that contains a Dispel-G gummi. Enter the Chamber 5 exit near it. Here, clear
the Heartless again then use the Blue Trinity for a chest with a Cottage. Also,
there's two other chests with a Mega-Ether and another Dispel-G. Go back out
to Chamber 6. Go to the top ledge and drop off. Go through the exit to Chamber
3. Defeat all the Heartless here without falling down, then open the chest for
Dalmatians 55-57. Make sure you didn't destroy or knock down the barrel, as
you can use it to get to the ledge with another chest, containing a Tornado-G
gummi. Drop down below and go back to Chamber 1.

Head all the way back to Chamber 6, and go to the ledge that's kind of in the
middle, and exit to Chamber 5. Jump on the barrel and onto the blue platform
ledge for a Mythril in a chest. Jump to another blue platform and hop to a
chest that has Dalmatians 79-81. Go back to where you started in this room and
exit out Chamber 4. Here, save your game and stock up on items. Follow through
to the Bowels area.

 ___________________
|BOSS: Parasite Cage|
|------------------------------------------------------------------------
| EXP: 500                                                               |
|                                                                        |
| :SUMMARY:                                                              |
| This isn't really that hard as you have extra help in this one. Later  |
| on, then next fight will be way harder.                                |
|                                                                        |
| :STRATEGY:                                                             |
| Riku is helping you out during this fight, so it's a little easier. It |
| is still kind of easy to die though, so make sure you're leveled up.   |
| The easiest way of taking HP of this thing is to summon Bambi if you   |
| you have that spell. That way, Bambi hops around dropping MP balls for |
| quite a bit of time. Just let loose with Fira over and over, picking   |
| up the MP balls if you run low. After the summon wears off, just use   |
| the rest of your MP up with Fira if you want, or keep it for something |
| like Cure if need be. By this time, there shouldn't be much health on  |
| Parasite Cage, so just charge it, lock on, and attack it to pieces.    |
|________________________________________________________________________|

A scene takes place and a hole in the ground opens. Goofy will learn the Cheer
ability, and you can drop down to hole to go back to Geppetto's ship. Open the
chest on the ship for a Shared Ability, the High Jump. This is the first Shared
Ability you get. These abilites cost no AP and they are used on all of the
party members. Equip this right away.

Look for a small ledge sticking up on the side of the ship and stand on it,
then using High Jump, hop on top of the ship to find a Green Trinity. Use it
for a Mythril Shard, then jump to the water. There's some platforms nearby so
jump up them and open the chest on the top one to find Dalmatians 73-75. Go
back into the water and swim towards the right area and look for a platform
that has a Blue Trinity on it. Use it to get a Cottage and two Potions, plus
some money. Then jump up the platforms right by you until you reach the top
where another chest is. Open it up for Watergleam, another Summon gem.

Drop back down and go to the exit that leads to Chamber 1 again. Head back to
Chamber 6 and go to the top ledge. High jump to the blue platform, then jump
towards the next one and attack at the height of the jump to just push it a
little farther. Open the chest on the platform for a Megalixir, then jump to
the ledge nearby to get a Mythril from the chest. Go back to Geppetto's ship.

Go to the front of the ship and onto the thing sticking off it. Jump to the
platform on the right, then jump around to the platform above you with a chest
on it. Open it for a Tornado-G gummi. Now, for the final chest here. Go to the
platform where the Blue Trinity was. Jump onto the middle pillar thing
platforms and jump around to the other side. Then hop up the platforms on the
right wall (if you're facing the ship) and you'll find a chest with a Cottage
at the top.

Go back to the ship and stock up. Save your game and go to the thing sticking
off the ship's front again. Jump to the platform towards the right again, then
up to the one on the right again. Head along the path towards the exit that's
above the one leading to Chamber 1. It leads to the Throat. Defeat any enemies
that are here and use the Blue Trinity on the ground for a Mythril Shard and
some Munny. Now, just jump your way up the platforms to the top where you are
sucked into the Stomach. One more short scene appears, and you'll have another
boss fight.

 ______________________
|BOSS: Parasite Cage II|
|------------------------------------------------------------------------
| EXP: 1000                                                              |
|                                                                        |
| :SUMMARY:                                                              |
| A lot rougher this time, but if you can keep the right strategy going  |
| and you're at a decent level, you can get by this fight.               |
|                                                                        |
| :STRATEGY:                                                             |
| Riku isn't here this time, so you're on your own. Avoid falling into   |
| the acid on the ground. You want to use a similar strategy like last   |
| time. Summon up Bambi and unleash Fira on the Parasite Cage. This is   |
| even better if Goofy has the Cheer ability equipped. Make sure you do  |
| have more MP after Bambi's summon time runs out, as you'll need it for |
| curing unless you have a bunch of Potions and such. You can do more    |
| damage physically this time than the last time, especially when the    |
| Cage falls over an exposes its weak spot. Keep hacking at it and you   |
| can defeat this thing pretty easily, as long as you avoid the acid and |
| the Cage's crazy swings.                                               |
|________________________________________________________________________|

For winning, you'll learn a new spell called Stop. You'll see another scene
with Riku and Maleficent, as well as a lifeless Kairi. Then you'll be taken
back to the Agrabah landing screen. Go back to the world map and head to
Traverse Town.


o------------------------------------------------------------------------o
| Traverse Town VI                                                 03.15 |
o------------------------------------------------------------------------o


Head on and stock up on items and such, maybe some Accessories if you feel like
it. You should probably Synthesize some more items too, if you want the best
weapon for Sora in the long run. Right beside the Accessory shop is a door that
leads into a house, which is now Geppetto's House. Talk to him and he'll tell
you that he'll help you with Gummi Ship blueprints from now on. Open the chest
nearby to get a new keychain for a new weapon, the Wishing Star. I'd advise
you equip it now. There's also a Postcard on the shelf nearby. It's the last
one if you'd been collecting them so far, so mail it to get a Power Up. Go on
to the Second District and to the Dalmatians' House. You'll get some gifts,
including a Mythril Shard, a Torn Page, and a Mythril.

Head to the Third District and to Merlin's Study. Talk to Merlin and if you've
gotten all the spells at least at Level 1 (Fire, Blizzard, Thunder, Cure,
Gravity, Aero, Stop) then you will get another keychain, the Spellbinder. It's
not as good as the Wishing Star to me, but oh well. Talk to the Fairy Godmother
also to get the Dumbo summon from the Watergleam you collected in Monstro.

Finally, check up on the book of Pooh.


o------------------------------------------------------------------------o
| 100 Acre Wood II                                                 03.16 |
o------------------------------------------------------------------------o


Head to the top left corner and enter the house here. Go around the back of the
house for a quick conversation with Piglet and Pooh. Then head inside the house
and talk to everybody. Look up at the ceiling and Examine the honey pot you
find. Now, Pooh gets stuck trying to get out the hole, and Tigger comes to ruin
Rabbit's crops. You have to save the crops, so just stand where Tigger's shadow
is and he'll bounce off your head. Like I said earlier, that reward later
requires you to get 150 points in this minigame so try to do so. Go back in the
house and just choose to talk to Pooh and you'll see a short scene. Afterwards,
your Torn Page turns into a Mythril Shard.

Head to the bottom right part of the book. It's the tree that's on top of a
hill. Enter it and you'll see a short scene. Just jump into the river and swim
next to Eeyore to pull him out. Afterwards, lock onto Pooh and walk to the top
of the hill where the swing is. and the game starts. You have to press
R1 at the right time send send Pooh flying onto the house of sticks where the
tail of Eeyore's is. Just press R1 every time Owl opens his wings. Eeyore will
get his tail back and you'll go back to the book's top. Also, if you want to
get the required score for the reward later, go back and play again. You need
to get Pooh to go 40 yards. Afterwards, your Torn Page turns into an upgraded
spell of Stop, which is Stopra.

Head out back to Merlin's Study, then use the Save Point to go to the Gummi
Ship. Choose to warp to Agrabah.

-------
Agrabah
-------
Land in Aladdin's House and drop down the pole to the left. Jump across to the
exit to the Palace Gates but don't go through it. Look for the nearby chest
and high jump to it for a Mythril. Drop down and go through the Palace Gates
door. Look left and jump across to top of the platform and open the chest for
an Aeroga-G gummi. Drop down to the right and open the chest for a Protera
Chain. Now head back to Aladdin's House and use the Save Point to go back to
the world map.

On the map, warp to Olympus Coliseum.


o------------------------------------------------------------------------o
| Olympus Coliseum: Pegasus Cup                                    03.17 |
o------------------------------------------------------------------------o


The Pegasus Cup is now here, so talk to Phil and enter the whole party into it.

                  PEGASUS CUP
 _____________________________________________
| Seed Number/Name     | Enemies              |
|----------------------|----------------------|
| #9: Ghost Bandits    | Search Ghost x2      |
|                      | Bandit x1            |
|                      | Air Soldier x3       |
|----------------------|----------------------|
| #8: Marauders        | Bandit x2            |
|                      | Barrel Spider x3     |
|                      | Shadow x4            |
|----------------------|----------------------|
| #7: Sluggers         | Fat Bandit x1        |
|                      | Large Body x2        |
|                      | Pot Spider x1        |
|                      | Barrel Spider x1     |
|----------------------|----------------------|
| #6: Pots & Bolts     | Pot Spider x5        |
|                      | Yellow Opera x3      |
|                      | Green Requiem x2     |
|----------------------|----------------------|
| #5: The Big Combo    | Fat Bandit x2        |
|                      | Search Ghost x4      |
|----------------------|----------------------|
| #4: Toadstool        | Black Fungus x3      |
|----------------------|----------------------|
| #3: Pots & Barrels   | Pot Spider x5        |
|                      | Barrel Spider x5     |
|----------------------|----------------------|
| #2: Giant Impact     | Fat Bandit x3        |
|                      | Large Body x2        |
|----------------------|----------------------|
| #1: Leon & Yuffie    | Leon                 |
|                      | Yuffie               |
|______________________|______________________|

 ___________________
|BOSS: Leon & Yuffie|
|------------------------------------------------------------------------
| EXP: 400[L], 300[Y]                                                    |
|                                                                        |
| :SUMMARY:                                                              |
| These two aren't on their own but together they are pretty rough. Leon |
| has the powerful moves and Yuffie has the speed, with which they are a |
| dangerous combination.                                                 |
|                                                                        |
| :STRATEGY:                                                             |
| Yuffie is probably the first you should take out. Just rush her and go |
| at the attacks. Watch out for Leon while you're attacking her and you  |
| should do pretty good. Now Leon is like you fought him before, except  |
| he's a little tougher, has a bit more health, and has a strong special |
| attack. His new attack is his Limit Break where his sword turns huge   |
| and yields massive damage. Just avoid it at all costs. Magic isn't so  |
| good here, so keep on the physical attacks. Use summons if you really  |
| need to, like Genie. Keep dodging and attacking to win this fight.     |
|________________________________________________________________________|

Your reward is the Strike Raid ability for Sora. Now, you can do like the Phil
Cup and choose to beat it with Sora only, then the time limit one. The reward
for Sora's solo win is a Mythril, and for the time limit of 3 minutes, you get
a Defense Up. I'm telling you, the time limit is practically impossible unless
everyone is LVL 100.

Now go back to the world map and warp to Agrabah again. Choose the same world
you did last time, the bottom 5-star one. There is a chance that Monstro will
swallow you again. If this happens, just go to the Save Point on Geppetto's
ship, go to the Gummi Ship from it, and just choose the same world again and
you will continue from there.


o------------------------------------------------------------------------o
| Atlantica                                                        03.18 |
o------------------------------------------------------------------------o


Oh how I despise this world. It is so annoying. Err...I mean, welcome to the
underwater world of Atlantica! In the introductory scene, you'll meet Ariel,
the little mermaid princess. Now, you have to learn the swimming mechanics so
follow the directions by swimming to Flounder. After you learn the swimming
routine, some Heartless will appear so fight them all. Talk to Ariel afterwards
and then save your game by hitting the clam to unveil the Save Point.

Follow the tridents on the wall nearby to the Undersea Valley. Descend straight
down here to a purple clam below. Defeat the Heartless around it and hit it
to find a Mega-Potion. Swim back up and look for a red clam nearby. Defeat the
Heartless here and hit the clam with a Fira spell. How fire can work underwater
gets me, but oh well. Inside the clam is a Mythril Shard. Look for a little
cave alcove nearby to the right and hit the purple clam inside for a Mega-Ether
then go back out to the middle of the area where the water is spouting up.

Look past the big watergusher and you'll see a clam on top of a pillar. Go hit
it for an Elixir, then swim to the clam down past it. It's a little bit lower
down, too. Defeat the Heartless by it and hit it open for a Cottage. Look for
the trident nearby pointing down. Swim down and look for another trident below
the other one and go past it into the Calm Depths. Don't go into the gush of
water just yet. Turn the camera so you can see around the corner. You'll see
the trident pointing right, so when you go into the gush of water, hold right
so you'll go into the little hole on the side.

Go around the big burst of water and don't get caught in it. Follow the trident
behind it into the Undersea Cave. Defeat the Heartless and swim forward into
the small alcove to find another clam with a Cottage in it. Go back out of the
alcove and follow the tridents up into the Undersea Gorge. Fight the Heartless
that initially appear and then swim down into the little trench in front of
where you entered. To the left is a little small indent where a blue clam is
sitting. Cast Blizzara on it and you'll get a Mythril Shard from it. Turn the
other way and swim out to the purple clam nearby. Fight the Heartless and hit
the clam for a Mega-Ether. Swim past the clam until you reach a spot where a
rock is up against a wall. Move into it and Sora will push it aside to enter
Ariel's Grotto.

Swim forward and open the chest for a Mega-Potion. Up a few levels is another
chest with an Ether inside. Then up one or two more levels is another chest
with a Torn Page inside. Leave the way you came. Outside, head forward and tiny
bit and look right to see a trident pointing into a hole. Ignore the hole and
swim past the trident to an entrance leading to the Undersea Garden. Here is
a clam that you can hit for a Mega-Potion, then exit. Back out in the Gorge,
go into the hole the trident is pointing at to enter Triton's Palace.

Fend off the Heartless, then swim down almost directly below where you entered
but go left a bit to find a clam with a Cottage in it. Turn back around and
look for the three connected pillars by you. Behind them is another clam that
holds a Mega-Ether. Go to the little concrete pathway and immediately after
swimming through the big shell, turn left and go down below the path to find
a clam with an Elixir. Go back onto the path but swim to the opposite side
where a yellow clam is. Use Thunder on it to get a Mythril Shard, then follow
the concrete pathway to the big palace.

A cutscene will play and you'll meet King Triton. He's not such a happy fellow
it seems. He'll also act suspiciously about the world's keyhole. Afterwards,
head back into the throne room. Look for the white clam on the ground and hit
it to find a Save Point. Use it and head back outside to the Palace. Then swim
back to the Undersea Gorge, and then to Ariel's Grotto. A scene will play and
then you should exit back outside.

Go and swim the opposite way of the tridents and back into the Undersea Cave.
In the cave, just go through the exit to Calm Depths. Here, go into the gush
of water back into the Undersea Valley. Out here, find the dolphin wandering
around. Defeat any Heartless near it, and then choose to Grab On and ride it to
a new area. In the new area, enter the door to reach the Sunken Ship. Go
forward just a tiny bit and swim directly down. There should be a tiny ship
that's crushed nearby. Go into the hole on it and open the chest for an Elixir.
Go out of the hole and look for another chest by another piece of the ship.
Open it to get a Mythril Shard.

Now go over to the big ship and swim inside it by going to the top and going
down the stairs. Here, swim forward to the chest and a shark pops through the
glass. It goes away, so open the chest for the Crystal Trident. Turn around and
go behind the stairs, then swim down the hole. Hit the clam to get a Mythril.
Go back up the hole and look for a chest in the corner nearby; it contains a
Mythril Shard. Swim over and out the broken window.

 ___________
|BOSS: Shark|
|------------------------------------------------------------------------
| EXP: 100                                                               |
|                                                                        |
| :SUMMARY:                                                              |
| This is an optional battle but I recommend that you fight it anyway.   |
|                                                                        |
| :STRATEGY:                                                             |
| Not a particularly hard fight. All you have to do is just swim around  |
| dodging the Shark's attacks and let loose on it. You can trick him by  |
| going up against a wall and making him charge at you. Move at the last |
| second to make him hit the wall and go unconscious for a second. Just  |
| attack the Shark's side and you'll win in no time.                     |
|________________________________________________________________________|

You'll get some nice restoration items from the Shark. Swim over behind the
ship and go through the hole to the Undersea Gorge. In here, hit the little
thing on the seafloor. Go up into the watergushing current and you'll knock
off a big chest at the top. You can actually Open the chest, so do so for an
Orichalcum. Now, go back to Ariel's Grotto. Another cutscene will pick up and
it's an exciting one!

Now, go outside and head back to the Palace, then to the throne room. After
the cutscene, swim back to the entrance of Ariel's Grotto but don't go in. Just
swim down the hole you opened earlier to reach the Sunken Ship. Look towards
the left for a piece of a ship up against a wall. Go towards it and lock onto
the thing lodged behind it. Examine it and Sebastian will get it for you, which
results in the big rock with fish on it moving. Go into the Den of Tides. As
you go along the path, take the right fork to reach a room with a Save Point
and a Mega-Ether. Stock up on items on your party and make sure the equipment
is the best. Save your game, go out, and take the left fork.

 _____________________________
|BOSS: Ursula & Flotsam/Jetsam|
|------------------------------------------------------------------------
| EXP: 1000[U], 150[F/J]                                                 |
|                                                                        |
| :SUMMARY:                                                              |
| This isn't as hard a fight as it is annoying. Just remember the little |
| patterns of Ursula's magic cauldron.                                   |
|                                                                        |
| :STRATEGY:                                                             |
| To even damage Ursu