Kingdom Hearts Strategy Guide

	The Destiny Islands are a beautiful paradise where children's laughter
abounds. Day after day, Sora, Riku and Kairi talk and dream of new places, new
worlds beyond their islands. They ponder the usual questions that adolecents
do-about the world outside, about their own existence. Little do they know a
great destiny awaits them. One stormy night, a terrible darkness invades the
Destiny Islands.

Thus, does their journey begin...

Sora awakens in another world, in a place called Traverse Town. his hopes of
seeing new worlds are realized, but his friends Riku and Kairi are nowhere in
sight.

Meanwhile, Donald and Goofy have also arrived in Traverse Town. They have come
from Disney Castle in search of a "key" and it's owner. Their king, who has
mysteriously disappeared, has left them a cryptic message:

"Now, there's somebody with a 'key'-the key to our survival... We need that
key."

What is happening to this world?

The "somebody" mentioned by the missing king turns out to be Sora. To find
Kairi and Riku, Sora joins Donald and Goofy and embarks on an epic journey.

Kingdom Hearts - Guide / US Version
For the Playstation 2
Guide by Epsilon Lancer

1 Player
Memory Card (for PS2) - 132 kb
Analog Control
Digital Control
Vibration Function
Rated "E" (Everyone)
Violence

This FAQ/Walkthrough may be posted on the following websites.

www.gamefaqs.com
www.cheatcc.com
www.neoseeker.com
www.just-rpg.com
http://robbo284.tripod.com/gamewalkthroughs
www.videogamingforums.com
www.geocities.com/pseudoconformer
http://nanapersonalsite.dot.nu
www.computerunderground.com
www.ign.com
www.loochoo.com


If you want this FAQ posted on your website, ask me for permission first!

THIS FAQ/WALKTHROUGH HAS SPOILERS IN IT, SO READ ONLY AS FAR AS YOU NEED,
UNLESS YOU WANT THE GAME TO BE SPOILED FOR YOU.


TABLE OF CONTENTS

1. Version History and Contact Information
2. Controls
	2.1 Controls for Sora
	2.2 Gummi-Ship Controls
3. Walkthrough
	3.1 AWAKENING
	3.2 DESTINY ISLANDS
	3.3 TRAVERSE TOWN PART 1
	3.4 WONDERLAND
	3.5 OLYMPUS COLISEUM PART 1
	3.6 DEEP JUNGLE
	3.7 TRAVERSE TOWN PART 2
	3.8 AGRABAH
	3.9 TRAVERSE TOWN PART 3
	3.10 MONSTRO
	3.11 TRAVERSE TOWN PART 4
	3.12 ATLANTICA
	3.13 HALLOWEEN TOWN
	3.14 NEVERLAND
	3.15 TRAVERSE TOWN PART 5
	3.16 OLYMPUS COLISEUM PART 2
	3.17 HOLLOW BASTION PART 1
	3.18 TRAVERSE TOWN PART 6
	3.19 HOLLOW BASTION PART 2
	3.20 END OF THE WORLD
4. Weapons List
	4.1 Sora's Weapons
	4.2 Donald's Weapons
	4.3 Goofy's Weapons
	4.4 Temporary Party Members' Weapons
5. Abilities
	5.1 Sora's Abilities
	5.2 Donald's Abilities
	5.3 Goofy's Abilities
	5.4 Shared Abilties
	5.5 Temporary Party Member's Abilities
6. Trinity Marks
	6.1 Blue Trinity (Trinity Jump)
	6.2 Red Trinity (Trinity Charge)
	6.3 Green Trinity (Trinity Ladder)
	6.4 Yellow Trinity (Trinity Push)
	6.5 White Trinity (Trinity Detect)
7. Items
	7.1 Regular Items
	7.2 Accessories
	7.3 Synthesis Items
	7.4 Gummi-Blocks
	7.5 Quest Items
8. Magic Spells and Summons
	8.1 Spell Descriptions
	8.2 Spell Locations
	8.3 Summon Descriptions
	8.4 Summon Locations
9. Dalmation Locations
10. Olympus Coliseum Cups
	10.1 Trials
	10.2 Preliminaries
	10.3 Phil Cup
	10.4 Pegasus Cup
	10.5 Hercules Cup
	10.6 Hades Cup
	10.7 Gold Match
	10.8 Platinum Match
	10.9 Solo Cups Help
	10.10 Timed Cup Help
11. 100 Acre Woods
	11.1 Pooh's Hunny Hunt
	11.2 Block Tigger
	11.3 Pooh's Swing
	11.4 Tigger Bounce & Tigger's Giant Pot
	11.5 Pooh's Muddy Path
	11.6 Sora's Cheer Ability
12. Optional Bosses
	12.1 Kurt Zisa
	12.2 Phantom
	12.3 Ice Titan
	12.4 Sephiroth
13. Kingdom Hearts: Final Mix FAQ
14. Ansem's Report
15. Bestiary
16. Character List
17. Tips, Tricks, Hints and Neat Stuff!
18. Synthesis Items
19. Corrections/Submitted Tips and FAQs
	19.1 Corrections/Submitted Tips
	19.2 FAQs
20. CHALLENGES!!!
21. Song Lyrics
22. Credits
23. Copyright

1. Version History and Contact Information

1.01 Friday, November 22, 2002 9:57:46 PM
Version 0.01
Got the title, the prolouge, the game's information, my little warning thing,
the Table of Contents, version history, controls and the Awakening portion of
the game.

1.02 Saturday, November 23, 2002 1:41:31 PM
Version 0.02
Started and concluded the Destiny Islands and Traverse Town Part 1 portions of
the game. Added a controls section for the Gummi Ship.

1.03 Sunday, November 24, 2002 4:25:14 PM
Version 0.03
Covered the Wonderland and first visit to Olympus Coliseum portions.

1.04 Monday, 25 November, 2002 4:32:32 PM
Version 0.04
Covered the Deep Jungle and Traverse Town Part 2 portions of the game.

1.05 Thursday, November 28, 2002 10:57:29 PM
Version 0.05
Happy Thanksgiving! I took a little break and went over to a friend's house.
Today I covered Agrabah, Traverse Town Part 3, Monstro and Traverse Town Part 4
portions of the game.

1.06 Friday, November 29, 2002 12:56:31 PM
Version 0.05
I've gone through Atlantica and Halloween Town today.

1.07 Saturday, November 30, 2002 6:16:55 PM
Version 0.06
Ugh...work was so slow today, I almost didn't update today, but I got
Neverland, Traverse Town Part 5, Olympus Coliseum Part 2 taken care of and I
started Hollow Bastion Part 1.

1.08 Sunday, December 01, 2002 7:53:38 PM
Version 0.07
Today I continued working on Hollow Bastion Part 1.

1.09 Monday, December 02, 2002 4:18:35 PM
Version 0.08
Today I finished Hollow Bastion Part 1 and Traverse Town Part 6 and I also
updated the Table of Contents. Some of the things aren't there yet, but they
will be soon.

1.10 Tuesday, December 03, 2002 9:39:35 PM
Version 0.09
Went to the movies today and saw 8 Crazy Nights. But, still had time to add
some new stuff. I started working on Hollow Bastion Part 2 and completed the
new Table of Contents.

1.11 Wednesday, December 04, 2002 12:40:21 PM
Version 0.10
Stayed home sick because of the movies today, too much popcorn. Anyways, I
finished up Hollow Bastion Part 2.

1.12 Thursday, December 05, 2002 6:33:21 PM
Version 0.11
Today I did the End of the World section of the game and yes, that means that
the story portion of this FAQ/Walkthrough is done with!

1.13 Saturday, December 14, 2002
Version 1.0
My first submission to GameFAQ/Walkthroughs. The story portion of the game is
done and so are a couple of the extra things. I'm just working on finishing the
extra stuff now.

1.14 Tuesday, December 17, 2002
Version 1.1
I updated the FAQ/Walkthrough today by putting in the Song Lyrics, the
Sephiroth and Ice Titan fights, and the credits.

1.15 Friday, December 20, 2002
Version 1.20
Ergh! My file for this guide got messed up! It looked like it's format was
converted, so now I'm messed up. I had updated it yesterday, but I forgot what
I updated, so I can't redo it! So, I'm stuck redoing things I've already done.

1.16 Wednesday, December 25, 2002
Version 1.40
Merry Christmas! I got Socom, so I'll be playing that alot from now on. Today I
did the 100 Acre Woods portion of the FAQ/Walkthrough. I also added in some
Quest Items.

1.17 Thursday, December 26, 2002
Version 1.45
I've added a Corrections section in until I get around to putting the
corrections in the FAQ/Walkthrough itself. Another update to
GameFAQ/Walkthroughs!

1.18 Friday, December 27, 2002
Version 1.50
With the help of JillV, I have created a Kingdom Hearts: Final Mix
FAQ/Walkthrough section. Check it out. It's not that easy to navigate right
now, it's mostly a cut and paste job for now till I have completed all of it.

1.19 Monday, December 30, 2002
Version 1.55
Today, I finally finished all of the Items! Thank God that's all done. I
answered some FAQ/Walkthroughs and put them in. Due to a couple of peoples'
wild imaginations and their intent to see that this FAQ/Walkthrough is NEVER,
EVER completed, they suggested that I put in the Ansem's reports. Instead of
posting each report like they are presented in the game, I've just posted all
of them together, when a new report begins, the first word is CAPPED. I also
added a CHALLENGES!!! section. If you choose to take place in a challenge and
you want to let me know you completed it, please submit a gamesave so I can see
it. I am about to start my own challenge of going through the game on EXPERT
taking less than my old score of 2709 hits. Ouch...that's a lot of hits!

1.20 Tuesday, December 31, 2002
Version 1.60
Today I did the Magic Spells and Summons list and I did the Dalmation list. I'm
getting closer and closer to completing this! Yay!

1.21 Thursday, January 02, 2003
Version 1.70
Happy New Year! Today I did the Kurt Zisa and Phantom battles. Then, I did the
Olympus Cups, except for the Pegasus Cup and Hades Cup. I also put in the Solo
and Timed Cups help. Then, finished up the day with some Challenges, the
Postcard Locations in the Tips section and an update to the Final Mix FAQ.

1.22 Friday, January 03, 2003
Version 1.75
Finally, a friend of mine spent the time getting the Rare Truffle items. I
updated those and when I did the Synthesis Items, I noticed my Item List was
wrong. I incorrectly posted that there are Frost, Thunder, Blaze, Power and
Spirit Crystals. There is no such items. I'm sorry for posting that. The thing
is, no body noticed it but me!

1.23 Monday, February 24, 2003 2:16:50 AM
Version 1.80
Sorry everyone, but my computer is completely broken, meaning that I cannot
type up a new version unless I come to my friend's house, and I am not going to
spend hours doing that at a friend's house. As soon as my PC is fixed, the
updates will start again, other than that, sorry. Someone was kind enough to
volunteer to make a Hades Cup FAQ, and I'll post that in here next time I'm
over at a friends, so until we meet again, take care and I hope you enjoy the
FAQ. I also posted all the websites that can use my FAQ. Voila!

1.24 Sunday, March 23, 2003 3:32:15 AM
Version 1.81
A new website added in and deleted my Yahoo email. I will only reply to Hotmail
email, that's all. More bad news folks, my PS2 busted too. So, I have to get my
PC and PS2 repaired before I can do anything here.

1.25 Monday, March 31, 2003 3:49:47 PM
Version 1.85
Finally, after what seems to be the longest time, will be an actual update!
Yay! Here we go folks, I put in the levels you learn abilities today with the
help of ROMANS1017@aol.com aka Ashley, thanks Ash! I might update some other
stuff this week too, because I'm staying at a friends and can update, so live
on, Kingdom Hearts FAQ!

1.26 Sunday, May 30, 2004 10:01:26 AM
Ver. 1.9
Okay, maybe this time Gamefaqs will actually post my submission change. I put
in the Pegasus Cup stuff and I'll be slowly finishing this as time goes on.

There are many ways to contact me, so if you need additional help, or you have
some corrections, or if ya just wanna say "hello" you can...just to warn you
though, I never will check my Yahoo! email now, so if you email me, try to
email me at my Hotmail account. And, on June 14th, I added a new website that
can use my FAQ.

Email me at:
cody_rs_2004@hotmail.com

My Yahoo screen name is:
cody_rs_2004

My MSN screen name is:
cody_rs_2004

My AOL Instant Messenger (AIM) screen name is:
CodyRS2004

2. CONTROLS

2.1 Controls for Sora.
L1- Hold down for magic shortcut menu.
L2- Rotate camera counterclockwise (disabled when target lock is engaged) /
Cycle through available targets while locked on.
R1- Engage or disengage target lock.
R2- Rotate camera clockwise (disabled when target lock is engaged) / Cycle
through available targets while locked on.
L2+R2- Centers camera directly behind Sora.
L3- Not used.
R3- Confirm (disabled in menu screen).
Direction Pad- Move cursor in the command menu.
Left Analog Stick- Move character (walks or runs depending on how far the stick
is tilted) / Move cursor in menu screen.
Right Analog Stick- Move cursor in command menu.
START- Display main menu / Pause (during battles and cutscenes) / Displays
special menu during mini-games. (Pause is disabled during certain scenes.)
SELECT- Toggles first-person view on and off. (Cannot walk, run, or attack
during this view.)
O- Cancel / Jump / Let Go / Swim Fast / Acend when flying or swimming.
/\- Command party members to attak a locked target / Press while holding the L1
button to cast assigned spell. (Must have a spell assigned for shortcut to
work.)
[  ]- Use special abilities / Descend while flying or swimming / Press while
holding the L1 button to cast assigned spell. (Must have a spell assigned for
shortcut to work.)
X- Confirm / Press while holding the L1 button to cast assigned spell. (Must
have a spell assigned for shortcut to work.)
L1+L2+R1+R2+START+SELECT- Soft reset. (Returns the game to the title screen.
Soft reset is disabled during certain scenes.)

2.2 Gummi-Ship Controls
L1- Transform. When you press L1, you switch between 2 ships you have chosen.
(Must have a Transform Gummi equipped to BOTH ships and you must choose the two
ships that transform into each other in order for this command to work.)
L2- No use.
L3- No use.
R1- Set the targetting recticle's location to a fixed spot on the screen. (Must
hold button down.)
R2- No use.
R3- No use.
Direction Pad- No use.
Left Analog Stick- Move Gummi-Ship.
Right Analog Stick- When rotated, you can grab items that are out of reach.
Reduces power. (Must have Osmose Gummi attached.)
START- Pauses game.
SELECT- No use.
/\- Fire missles. (Must have a missle Gummi attached. There are many types of
missle Gummi.)
O- Brake.
X- Fire lasers. (Must have a laser Gummi attached. There are many types of
laser Gummi.)
[  ]- Turbo boost. (Must have Haste or Haste2 Gummi attached.)
L1+L2+R1+R2+START+SELECT- Soft reset. (Returns the game to the title screen.
Soft reset is disabled during certain scenes.)

3. WALKTHROUGH

Just a quick little note here, I'm playing this on the NORMAL game setting. The
strategy guide will work for the EXPERT setting, except for that enemies are
alot stronger, dealing around twice as much damage as their NORMAL setting
counterparts do.

One more note, if I use caps for something (Example: TAKE, PICK, ARCANUM,
STRIKE.) This means it is a command you use in the command menu, it will appear
as the bottom option.

3.1 AWAKENING
My Level: 1

CUTSCENE

After a slightly confusing opening cinema and my favorite song, you take
control of Sora who is standing on a green platform with a picture of Snow
White and other characters from that movie. This a just a tutorial for now, so
follow the commands as they are presented. Walk into the center of the
platform. Three pedistals are presented to you. The one on the left has a
shield, the center has a sword, and the one on the right has a magic rod. Each
one represents a stat aspect. You are supposed to choose 2 objects. But,
depending on whether it's your first choice or second will affect the stat
positively or negatively, respectively. The object that you didn't choose isn't
affected at all, you will continue to gain more of it's attributes in a normal
manner. It is recommended that if this is your first time playing, you choose
the power of the guardian and discard the power of the mystic, although I
didn't and made it through just fine. Here's the laydown on what each object
does.
The Dream Shield- The power of the guadian. Kindness to aid friends. A shield
to repel all. If you choose the Dream Shield for your first choice, your
defense and HP will level up more frequently than other stats throughout the
game. You also start the game with higher defense. If it's your second choice,
your defense and HP will level up less frequently than your other stats
throughout the game.
The Dream Sword- The power of the warrior. Invincible courage. A sword of
terrible destruction. If you choose the Dream Sword first, your offense will
level up more frequently than your other stats, if you choose it second, your
strength will level up less frequently than your other stats.
The Dream Rod- The power of the mystic. Inner strength. A staff of wonder and
ruin. If you choose the Dream Rod first, your MP and AP will level up more
frequently than other stats throughout the game.You also start the game with
higher MP and AP. If you choose it second, your MP and AP will level up less
frequently than your other stats.
I usually choose Sword first, Rod second. But, there are other good choices.
First time players should choose the Shield and discard the sword. The other
choice gives you the best stats overall, supposedly. For this one, choose the
Staff and discard the shield. Whatever your choices, after you make them, the
platform falls away and you fall onto a second platform that has Cinderella on
it. This is your first encounter with a SHADOW. Ooh, scary. Just do what the
tutorial tells you and swing at the Shadows for all it's worth. (1 Exp, each to
be exact.) After you've defeated them all, you fall down to a third platform
that has a transparent door on it. EXAMINE the door and follow the tutorial
once again. After this part of the tutorial, go through the door and now it's
time for a little Q&A and revisiting old friends. This part of the tutorial
affects how quickly you level up during the game, and this is how.
To level up...
Fast: Choose the top 3 answers each time. The downside is, when you get around
levels 60-100, it takes alot of EXP to gain a level. It also takes about
960,000 EXP total to reach level 100.

Normal: Choose the middle 3 answers each time. This will give you a normal
level up pace, with no major downside. You need about 900,000 EXP total to
reach level 100.

Slow: Choose the bottom 3 answers each time. The downside is, it takes alot
more EXP than usual to reach level 70. The upside is, it takes 120,000 EXP less
total to each level 100 and when you get to level 70, you start to level up
quicker. Meaning, you only have to gain about 840,000 EXP total to reach level
100.

Selphie- "What's most important to you?"
Being number one.
Friendship.
My prize possesions.

Tidus- "What are you so afraid of?"
Getting old.
Being different.
Being indecisive.

Wakka- "What do you want outta life?"
To see rare sights.
To broaden my horizons.
To be strong.

After you've made your choices, you fade away to a fourth platform with Aurora
on it. You now must fight 8 Shadows at once, piece of the proverbial cake
everyone. Waste 'em. You should level up right here, depending on how you
answered the questions. (Congrats!) After the fight, you can make your first
game save. Run up the ramp to the 5th and final platform (It has Belle on it)
and get ready for your first BOSS fight.

BOSS FIGHT: Darkside
HP: 240 HP
EXP GAINED: 18 XP
ITEMS DROPPED: None
He looks big, but, he isn't even close to being strong. Darkside has 2 moves he
does in turn. First, he clenches dark power in his right first and then punches
the ground, spawning 4 Shadows. Watch out for the punch though, it takes out
1/5 of your life bar. This is a good chance to level up a second, and if you
have the patience, a third time. Just destroy the Shadows, don't do any severe
damage to Darkside, and he'll keep spawning them! His second move is kneeling,
drawing dark power to his heartshape on his stomach and then shooting out
homing lasers. When he does this, go behind him and hide between his legs, the
lasers can't hit you then. Or, instead of hiding between his legs, stand in
front of him and when the lasers come near you, hit them back at Darkside for
some Tech Points. Strike at his hands or at his head when he kneels and you'll
put him out fast. If you get low on health, don't use your potion, just wait
for him to spawn Shadows, kill them and then collect the green health orbs.

CUTSCENE

3.2 Destiny Islands
My Level: 3
After the cutscene ends, talk to Kairi (the girl in front of you). She'll give
you a search 'n' find quest for...
2 Logs: One is under the bridge and the other one is on the island with Riku on
it. (You can get to the island by swimming out to the water, or going up the
stairs inside the Seaside Shack and crossing the bridge.
1 Cloth: Starting from the Seaside Shack, go up the ramp by the shack and head
up the second ramp, take a left. When you get to the fork in the path, go up
the stairs (they're on the right) and go around that path. Head up the ladder
and follow this path. Head into the alcove and on the wall there is a cloth.
1 Rope: Starting from the Seaside Shack, go up the ramp by the shack and head
up the second ramp, take a left. When you get to the fork in the path, go up
the ladder. You should see Tidus practicing with a sword, behind him is the
rope.
Don't ask for any help from Kairi and you'll be rewarded with a Hi-Potion after
you complete the search and find. Now, before you head back to Kairi, this is a
good chance to gain a level or two. Note: I call the following fights boss
fights because they are stronger than regular enemies.
Save your game in the seaside shack before you do any of the following.

BOSS FIGHT: Wakka (Optional)
HP: Unknown.
EXP GAINED: 1 XP
ITEMS DROPPED/WON: None.
Here's the  first thing you do. Jump up to the platform to your right, and LIFT
the barrel. Lock onto Wakka and THROW the barrel at him. He should be stunned
right now. While he's stunned, run up and get a quick 1-2-3 combo on him. Now,
keep a close eye on him and strike right after he throws his blitzball. That's
it. Save and then go challenge Selphie.

BOSS FIGHT: Selphie (Optional)
HP: Unknown.
EXP GAINED: 1 XP
ITEMS DROPPED/WON: None.
Here's the  first thing you do. Jump up to the platform to your right, and LIFT
the barrel. Lock onto Selphie and THROW the barrel at her. She should be
stunned right now. While she's stunned, run up and get a quick 1-2-3 combo on
her. Selphie is mostly vunerable from the air, so jump up towards her and
swipe, most likely, you'll hit her swing and get a Tech point (which is just an
XP) and knock her back a little. Save and go fight Tidus.

BOSS FIGHT: Tidus (Optional)
HP: Unknown
EXP GAINED: 2 XP
ITEMS DROPPED/WON: None.
Here's the  first thing you do. Jump up to the platform to your right, and LIFT
the barrel. Lock onto Tidus and THROW the barrel at him. He should be stunned
right now. While he's stunned, run up and get a quick 1-2-3 combo on him. Now,
Tidus is a little tricker than Selphie and Wakka. Tidus is a close range
fighter, so when he runs in at you, jump behind him and swipe at him with your
1-2-3 combo. If you need to heal, remember, you have your potion (if you didn't
use it already) left over from the AWAKENING.

BOSS FIGHT: Wakka, Selphie, and Tidus. (Optional)
HP: Unknown
EXP GAINED: 4 XP (1 for Wakka, 1 for Selphie, and 2 for Tidus.)
ITEMS DROPPED/WON: Potion
Here's the first thing you do. Jump up to the platform to your right, and LIFT
the barrel. Lock onto whoever's closest and THROW the barrel at them. They
should be stunned right now. While they're stunned, run up and get a quick
1-2-3 combo on them. After that, focus mainly on Tidus and Selphie first. Those
two tend to stay right by each other so you'll most likely be hitting them both
at the same time. After those two are done, finish off Wakka. (He's probably
taken a hit or two by now anyways.) Individual strategies for these 3 are the
same as above.

BOSS FIGHT: Riku (Optional)
HP: Unknown
EXP GAINED: 5 XP
ITEMS DROPPED/WON: Potion
Quick note: This fight factors into your foot-race score, so if you lose, your
score drops and will probably end up making Riku get the raft (and your
Gummi-Ship) be named what Riku wants. This is probably the harder than the 3 on
1 fight with Tidus & company. The trees get in the way, and if Riku falls on
down, he gets up by kicking forward, so don't stand in front of him after he
falls down. Also, don't fall off the island, or you'll lose. Without the
benefit of stunning him with a barrel, you're on your own. Riku likes to jump
around alot, so, you should stay on the ground whenever possible. Riku falls
down after every 3 or 4 hits, so get ready to run to the side or jump behind
him. The best thing to do is hit him twice, run away, hit him twice and run
away.

When you're ready, save and bring the stuff to Kairi. When asked to rest, say
yes.

CUTSCENE

CUTSCENE

During the second day, you have to explore the "Secret Place" (a cave by the
waterfall that's by the shack.) have a race with Riku, and do a second search
and find quest. Let's get started. You start the second day on the docks. Head
back to where you gave Kairi the stuff and go through the door she was blocking
before. (Now, if you want to level up a few more times, you can fight the 3 on
1 fight again, or the single fights. Wakka has moved to the waterfall and Tidus
is now where you fought Riku.) Riku is right by the door you just came through.
When you talk to him, he asks you for a name for your raft (and ultimately, it
turns out to be the name of your Gummi-Ship). He thinks it should be called
Highwind. You think it should be called Excalibur (or whatever you personally
want.) Anyways, instead of solving it normally, Sora and Riku decide to race.
Here's what you have to do. Race through an obstacle course and touch a Paopu
fruit on the otherside, then, race back. Instead of taking the bridge like
Riku, just jump off the ledge, and race down through the water towards the
stairs. Go up the stairs and go straight off that ledge. Run around the RIGHT
side of the (your) raft and up the slope that curves left. Next, jump from each
platform towards the paopu tree. Tag the tree and jump right off that platform
back down to the beach. WHATEVER YOU DO, DON'T GO THROUGH THE CAVE ENTRANCE BY
THE PAOPU TREE, IT'LL MAKE YOU LOSE THE RACE. Go back the way you came, around
the right side of the raft, jump up the ledge, race down the stairs, through
the water, jump up the next ledge and you're done. What do you get? The raft is
named whatever you wanted and you get a Pretty Stone. (The only use I've found
for the Pretty Stone is selling it for 30 Munnies once you get to Traverse
Town.) Wanna get your first Accessory? Go back to the stairs you raced on
against the wall directly behind the box there is a cave, LIFT the box and
carry it towards the wall. THROW the box and climb on top of it. Jump into the
cave. Inside the cave, there is a Protect Chain, which will raise your Def.
stat by 1 point. Kairi is down by the raft now, go talk to her for your next
search and find quest. Looks like you're collecting provisions for your
upcoming trip! Here's what to find and where to find it.
1 Seagull Egg- Head back to the Seaside Shack (chance to save) and go up the
stairs inside. Climb up the thin tree and jump over to the tree that has the
egg on it.
3 Mushrooms- A. Secret Place by the doorway.

CUTSCENE

			B. By the raft, there is a rock blocking a cave. Push the rock out of the
way and inside is the second mushroom.
		      	C. To the left of the tower on the obstacle course in some grass.
2 Coconuts- Just strike at all the palm trees and eventually, a yellow coconut
should fall down. Do this twice, but not on the same tree.
3 Fish- Go to the boat dock and walk/swim around in the water. You should see
fish swimming around, just walk through them and you should collect them.
1 Bottle of Drinking Water (But, not ocean water!)- Go to the waterfall by the
Secret Place and just go under the waterfall to collect it. You're done! Last
chance to save for a little bit. Last chance to get some XP from Tidus and
everyone. Once you're done, head back and talk to Kairi. If your do the quest
without asking for her help, you get another Hi-Potion.

CUTSCENE

CUTSCENE

When you get back to the main island, you find Riku and Kairi's boats already
landed on the island, and your old friends--Shadows. Your wooden sword does
nothing right now, just run to the little island where you fought Riku. (If you
did.) If you want to, you can save.
CUTSCENE

Now, that you have the Keyblade, you can destroy the Shadows. I recommend being
at least level 5 before you face the boss, although I usually train up to level
6 or 7. It'll also help alot when you get to Traverse Town if you're level 7.
After the cutscene with Riku, go to the Secret Place.

CUTSCENE

CUTSCENE

BOSS FIGHT: Darkside
HP: 300 HP
EXP GAINED: 60 XP
ITEMS DROPPED/WON: None.
He looks big, but, he isn't even close to being strong. Darkside has 4 moves
now, and he does each in turn. First, he kneels, drawing dark power to his
heartshape on his stomach and then shooting out homing lasers. When he does
this, go behind him and hide between his legs, the lasers can't hit you then.
Second, he clenches dark power in his right first and then punches the ground,
spawning 4 Shadows. Watch out for the punch though, it takes out 1/5 of your
life bar. His third is striking with his left hand straight into the ground
causing a mini-earthquake that will slightly damage you no matter where you
are, but, if you jump,you can evade the hit. His final move is when he pulls
his arm out of the ground. He pulls an energy orb with his arm. He raises the
orb above his head and it starts raining small energy orbs and they hurt a
little. To finish him off strike at his hands or at his head when he kneels and
you'll put him out fast. If you get low on health, use your potions or just
wait for him to spawn Shadows, kill them and then collect the green health
orbs.

CUTSCENE

3.3 TRAVERSE TOWN Part 1
My Level: 7
After waking up, you find Pluto staring right into your face. Welcome to
Traverse Town, boys and girls, get ready for a ride. Head out of the alleyway
and head into the Accessory Shop. Be ready to see a familar face. It's Cid from
FF7! Talk to him and then save. There is an treasure chest on a shelf. Jump
onto the counter then onto the shelf and get the Mythril Shard. Head back out
to the streets and go around back from the shop you were just in. Go through
the big doors and go to the 2nd District.

CUTSCENE

Time to fight again, but this time it's just Shadows again, but now they drop
munnie, along with health orbs. Destroy them and then head back to the
Accessory Shop. But wait! The 1st District is overrun by Shadows! Finish them
quickly. You shouldn't have the slightest problem with Shadows by now. Now, go
into the shop and save, then leave. Get ready to meet an old friend.

CUTSCENE

BOSS FIGHT: Leon (Squall)
HP: 120 HP
EXP GAINED: 30 XP
ITEMS DROPPED/WON: None.
First of all, Leon is extremely agile, and it doesn't matter if you win or lose
this fight, either way, the story continues. But, if you win, you get some XP
which you need desperately this early in the game. (Well, it's considered alot
this early in the game.) Leon likes to shoot fireballs and then come in and
strike at you. But, the gunblade attacks are slow, so you can avoid them
easily. If you jump at him, chances are he'll jump back to evade and then swipe
at you. A good idea here: get outta that small area you start in and head out
into the open, you have more room to move and dodge this way. He is most
vunerable right after he shoots fireballs or right before he shoots fireballs.
When he is charging the fireball, swing just as soon as the fire is launched.
This will stun him. Run over and hit him till he revives. Right after he's
swung do a 3 hit combo, and then run away. Repeat as much as it takes.

CUTSCENE

CUTSCENE

After the cutscene, walk over to the table and open the chest. Then, save. Talk
to both Yuffie and Leon and get ready for some more action.

CUTSCENE

You now have a second enemy Heartless, the Soldier. They take twice as many
hits than the Shadows do before they are destroyed. For a little XP, go the way
Leon didn't go, defeat the Heartless, and then go the way Leon went. If you
jump up to the balcony that is reachable and then head over to the other
balcony, you can get a potion. Head around the other corner of the hotel, past
the double doors you're supposed to go through to pick up another potion, then
head through the double doors. You should yourself at a fountain, if not, you
went through the wrong door. Defeat all the Heartless and then take the first
alleyway on the right from the fountain. Once in the alley, turn the next
corner and keep fighting and then go through the door straight ahead that leads
to the 3rd District. Head to the stairs to your right.

CUTSCENE

Donald and Goofy are in your party now and with them, this fight is over pretty
fast, but now, you've angered someone and you have to deal with...

CUTSCENE

BOSS FIGHT: Guard Armor
HP: 700 HP
EXP GAINED: Unknown
ITEMS DROPPED/WON: Brave Warrior, 100 munny, Elixir, Magic Spell Fire, Ability
Dodge Roll.
Just strike at all the body parts, starting with the arms and then legs. After
you deal a certain amount of damage, the body breaks up and the pieces do
individual attacks, but they reform after awhile. When you destroy a part,
health orbs appear, but if you need health, you should have a potion or two
equipped in your item menu. Don't bother healing Donald or Goofy, they take
care of themselves pretty good, and they even heal you if you really need it. A
good strategy is just focus on one body part at a time.

CUTSCENE

Now, time to do a little more business in Traverse Town. headback to the 3rd
District and unlock the door that leads to the 1st District. Then, head down
the alley directly behind you from the door and you'll end up at a door with a
flame on it. Use your new fire magic to unlock it. Head through the door and
then time your jumps just right so you can leap from floating rock to floating
rock. Then, go around the left side of the house to enter it.

CUTSCENE

Now, you meet the house's resident: Merlin. After he returns his house to
normal, save and then use the save point to go to your Gummi-Ship. You now have
a little Gummi-Ship tutorial to go through. After that head to Wonderland. (The
upper path.)

3.4 WONDERLAND
My Level: 9

CUTSCENE

After you disembark, you find yourself floating down a shaft. After you and
Donald have a graceful landing, and Goofy falls on his face, you regain control
of Sora. (I've always wanted to say this...!) Follow the White Rabbit. Go
through the door at the end of the hallway.

CUTSCENE

CUTSCENE

Go up and talk to the doorknob. Yes, you heard me, talk to the doorknob!

CUTSCENE

After the talk, go over to the bed and push it, then, go over to the table and
drink the drink to shrink. As soon as you're shrunk, jump onto the floor, but
watch out! Heartless appear! A new enemy: Red Nocturne. Don't use fire magic on
them because they'll just absorb the magic and turn it into health for
themselves.
NOTE: I will no longer be telling the whereabouts of items in chests, there are
far too many and some are too difficult to explain where they are hidden. But,
once you see the chests for yourself you can find the way to them yourselves.
After the Heartless are destroyed, go through the doorway you opened when you
pushed the bed.

CUTSCENE

After the cutscene, the Queen of Hearts tells you to find evidence of Alice's
innocence. All you have to do is find up to 4 pieces of evidence. Another
search and find quest, fun. Here's where the evidence is located. Becareful
though, Heartless are swarming the area! Before you can start finding the
evidence, you must first go through the doorway to the left of the throne.
There is also a save point to the left of the entrance of the Queen's Castle.
Footprints: Once you enter Lotus Forest, go forward and take a right into the
first thicket of bushes, you should see a Blue Trinity Mark and to the right
and in front of it you should see a box containing this evidence.
Antenna: From the entrance to Lotus Forest, go start through the trees ahead.
You should see 3 tall mushrooms, jump onto the lower one, and then to the one
on the right. Jump up to the next platform and there is another box with
evidence.
Stench: From the small mushroom in the last location, jump left instead of
right from the small mushroom. Jump to the leaf platform and you should see
another leaf across a gap. It may not look like it, but you can make this jump,
so just jump across, if you don't make it, just keep trying and you will. Try
to get a running headstart and then jump right at the edge of the gap. Jump up
to the treetop that has the red jellybean thing on it and then jump down to the
leaf platform in front of the jellybean. Follow the curve of the leaves to the
left and up to the doorway and go through. You should find yourself in the
Bizarre Room again, but you'll be falling from the ceiling and will land on the
stove, right next to the evidence box.
Claw Marks: From the entrance to Lotus Forest, you should see a Yellow Flower
on the left. Give the Flower a potion through the command menu. It will make
you big again. Go over to the big tree and target it. Hit it once. Then, go
over to the big tree stump by the entrance. Then, target the jellybean thing.
Turns out, it was just a fruit. PICK the fruit then EAT it. Now, from the small
mushroom in the last location, jump left instead of right from the small
mushroom. Jump to the leaf platform and you should see another leaf across a
gap. It may not look like it, but you can make this jump, so just jump across,
if you don't make it, just keep trying and you will. Try to get a running
headstart and then jump right at the edge of the gap. Jump up to the treetop
that has the red jellybean thing on it and then jump down to the leaf platform
in front of the jellybean. Follow the curve of the leaves to the right and go
through the doorway. You should land on a water faucet. Look in the direction
Goofy is looking. See the box? Aw...but it looks so far away! Just jump and
hope you make it, if you don't keep trying. Again, a running start helps. After
you collect all 4 evidence pieces, the Cheshire Cat appears again and teaches
you Blizzard magic.
Now you can save Alice, head back to the Queen's Castle and save. Then approach
the Queen's guards by her podium and give them the evidence. What!? The Queen
is just a little off, don'tcha think? Oh well, if you want to keep your head,
choose one. I don't think it matters which one you choose, as far as I know,
this guessing game is rigged in your favor. After you choose the box, it shows
that the Heartless tried to steal the Queen's heart, but she still doesn't
believe you.

CUTSCENE

BOSS FIGHT: The Queen of Hearts and the Army of Cards
HP: Varies.
EXP GAINED: 100 XP
ITEMS DROPPED/WON: None.
First off, don't attack the cards, Donald and Goofy seem to have a
preoccupation with taking them out. Attack the Queen first to knock her out,
then head for the tower. There are 3 cranks and this is what you have to attack
to win the boss fight. An easy way to take care of the cranks is to just have
full magic and use all of it against the cranks, if you run out and still need
to destroy cranks, when a crank is destroyed, it releases MP bubbles or you can
attack the cards. Every now and then the Queen will revive, go over and knock
her down again, then go back to attacking the Tower and cranks. After it's
demolished, a cutscene starts.

You have to find Alice and the kidnappers! Save really quick and then head back
into Lotus Forest.

CUTSCENE

Get ready for a new enemy: Large Body. This guy is only vunerable from behind,
so dodge around him and make your attack. When he glows and slaps his stomach,
run away and let Donald and Goofy take this blow. After that's done with, head
straight through the forest, following the path and then go through the doorway
at the end. You'll end up in the Tea Party Garden. (Sit down in all the chairs
for some neat items. But, if you sit in the wrong chair, Heartless appear. To
get the table back, exit the room and reenter.) Go through the door on the
left. What you have to do now is turn on the two lights. Just defeat the
Heartless as they appear and then jump up to the lights and TOUCH them. Now, go
back the way you came and go to the right-side-up Bizarre Room. Make sure you
save on the way through the Queen's Castle, because you have another

BOSS FIGHT: Trick Master
HP: 600 HP
EXP GAINED: 150 XP
ITEMS DROPPED/WON: Ifrit's Horn, Navi-Gummi Piece.
He looks tricky, but he isn't. Still, I recommend being at least level 10
before youre face him. If you need to level up, just go back to Lotus Forest.
To finish Trick Master off, just keep using fire magic and when that runs out,
jump up and attack him. Eventually, he'll start to droop, making it easier
because you don't have to jump to attack him anymore. But, after awhile, he'll
stand again. After a certain amount of damage, he'll walk around the room, if
you have to, jump on top of the table and then leap at him. But, if you stay
camped out on the table, he'll bat the table down into the ground, taking your
advantage away, it will return to normal after a few seconds though. When he
starts his pins on fire, cast Blizzard on them, that way you won't take any
extra damage. Keep this pattern up and he'll fold in no time. Now, you'll seal
your first "Keyhole."

CUTSCENE

Once you return to your Gummi-Ship, fly counter-clockwise around the ring. (You
have to make a pit-stop at Traverse Town, but you don't have to disembark. But,
this is a good chance to gain and level or two before you continue on to
Olympus Coliseum.

3.5 OLYPMUS COLISEUM PART 1
My Level: 14
All Olympus consists of is just this one Coliseum. Head straight through the
big doors in front of you. Once inside go up and talk to Phil.

CUTSCENE

Try to move the pedistal. When you say "It weighs a ton!" Go back and talk to
Phil again.

CUTSCENE

Save, then talk to Phil again. You now have to go through 2 trials.

TRIAL 1
Barrels: 20
Time Limit: 30 Seconds
Run foward, hit the three barrels till they break. Run to the next group, if
there are any left. if not, jump up to the next group and strike them. Finish
off any remaining barrels with Fire, Blizzard, or normal strikes.

TRIAL 2
Barrels: 25
Time Limit: 1 Minute
First off, run around to the left, strike the barrels, turn around the corner,
LIFT the single barrel, target the barrel along this straight part, THROW it at
the single barrel, run around the next corner and you're almost at where you
started. There is 2 barrels stacked on top of each other and a single barrel.
Target the single and rotate the camera around so the you and the single barrel
face the stacked barrels. Strike until the barrel flys at the stacked ones.
Jump up to the next set, break them with Keyblade hits. Jump up to the next
layer and there is a single barrel and 2 stacks of 2. Same plan as before.
Finish the remaining barrels with hits. Jump up, another single and 3 stacks of
2. Same plan as the last 2 sets. Finish the next barrel with your Keyblade and
then there is one left. It is on a platform in the air that you can't jump to,
use fire magic.

CUTSCENE

REWARD: Magic Spell Thunder

But, Phil still won't let you in the games! Alright, forget him, leave the
coliseum.

CUTSCENE

Ooh, what's this!? An Entry Pass! Go back and show Phil who's who! Be sure to
save your game when you reenter the coliseum. Now, it's time for the
preliminaries! Even though it's against my policy this early in the game, give
Donald and Goofy potions. (Have you customized their preferences yet? Set their
HP and MP items usage to "Only in Emergancies"!)

PRELIMINARIES--7 Seeds

Match 1: Shadow Scout
4x Soldiers
3x Blue Rhapsodies
Use fire against the Blue ones. This is simple stuff right here.

CUTSCENE (Yeah, that's right, that's Cloud from FF7!)

Match 2: Sinisters
3x Blue Rhapsodies
10x Shadows
Fire against the Blue things, you should know how to handle Shadows by now!

Match 3: Heat & Freeze
5x Red Nocturne
5x Blue Rhapsodies
Fire against the blue things, ice against the red. Make sure you know which
type you're locked onto! If you've run out of magic, use normal hits.

CUTSCENE

Match 4: Shadow Platoon
3x Red Nocturne
3x Blue Rhapsodies
2x Shadows
2x Soldiers
Take care of the magic spitters first, then the Soldiers. Finish off the
Shadows last.

Match 5: Blue Revenge
10x Blue Rhapsodies
Normal hits or fire magic.

CUTSCENE

Match 6: Big One
1x Large Body
4x Red Nocturne
4x Blue Rhapsodies
Go after the Large Body first, and then finish the magic spitters off. Dodge
Roll (You have it equipped, right?) around to avoid the Tummy Slap of Death
thing.

Match 7: Final Match
BOSS FIGHT: Cloud
HP: 300 HP
EXP GAINED: 80 XP
ITEMS DROPPED/WON: None.
First of all, you don't HAVE to win this fight. This is the same as the fight
with Leon, you can lose and still progress. But, for those of you who want to
beat Cloud down, here's what to do. Use normal attacks, he seems to be fire
proof. Or you can use Blizzard and Thunder, but your MPs won't last long. Save
your potions for you. Donald and Goofy (depending on how good you did) should
still have some left for themselves and you. You should still have all 3 of
yours. When he leaps up and then impales the ground, be sure to Dodge Roll out
of the way. Cloud also likes to stab forwards while sliding, and then doing a 3
hit combo. Just Dodge Roll out of the way. If you jump at Cloud to hit him from
the air, he'll most likely jump back to avoid and possibly counterattack with
that slide/stab thing. If you can, strike at the same time as Cloud so you
deflect his attack. This causes him to stop and you can get a good combo in on
him. (Combo Plus, you have it equipped, right?) After you do alot of damage to
him. He changes his lunge attack. Instead of doing a 3 hit combo after the
lunge, he does a 180 turn and then lunges again,180 turn and lunges again. He
does the lunge/180 thing 5 times. Just jump over his attacks the first 4 times.
The 5th time, however. he slide/lunges and then 180's and jump/stabs the
ground. Dodge Roll this one. After you do enough damage, he does the jump/stab
ground thing repeatedly. Just keep Dodge Rolling and striking him when he pulls
his sword out of the ground and he should be finished quickly.

CUTSCENE

Save first, now you have a choice. A. Save Hercules or B. Run away and level
up. If you are level 15 or higher, you should be safe, if not, choose B. Either
way, make sure you saved, make sure you reequip the 3 of you with HP and MP
healing items, and then do what you chose.

If you choose to "Go from Zero to HERO!" you get a

CUTSCENE

BOSS FIGHT: Cerberus
HP: 600HP
EXP GAINED: 200 XP
ITEMS DROPPED/WON: Inferno Band, Hero License, Ability Sonic Blade.
Let Donald and Goofy do most of the damage until they get K.O.'d. Watch out for
Cerberus's bites, they do alot of damage. Dodge Roll around and jump at the
heads. Use Thunder magic to cause a lot of damage. Cerberus shoots meteors out
of it's mouths, so be sure to Dodge Roll or jump over them. A good tactic is to
get behind Cerberus and then try to jump onto it's right heal and then onto
it's back. Run up it's back and then Lock-On and strike the heads. When
Cerberus rears up and slams it's paws on the ground be sure to jump the second
before the paws hit. When Cerberus shoots dark energy into the ground, Dodge
Roll around to avoid the energy pillars that crash out of the ground or jump
onto it's back.

CUTSCENE

Once that's over, go back inside, save and then leave. Wait, is that... Cloud
on the steps there by the exit...?

CUTSCENE

Now, leave for real this time.

CUTSCENE

If you want, head back to Traverse Town. Personally, I always take a trip back
to Traverse Town and make one run through the 2nd District, Hotel, Gizmo Shop,
and 3rd District for some XP. If you go to the Item Shop, you can buy some new
weapons for Donald and Goofy. This is also a good chance to level up. Whatever
you do, the next level is...

3.6 DEEP JUNGLE
My Level: 17

NOTE: DURING THIS LEVEL, SABOR, THE LEOPARD, WILL RANDOMLY APPEAR AT TIMES. AS
FAR AS I KNOW, THERE IS NO SET PATERN FOR HIS APPEARENCES OTHER THAN THEY TEND
TO HAPPEN AFTER A CUTSCENE. I AM PUTTING IN WHERE I HAVE SEEN HIM APPEAR. YOU
MIGHT NOT NECESSARILY SEE HIM AT THE SAME SPOT THAT I DO.

What's this!? You and Donald fight over the controls for the Gummi-Ship, you
want to check out the jungle for Riku and Kairi, but he doesn't think that the
King is there. The Gummi-Ship crash lands on Deep Jungle.

CUTSCENE

BOSS FIGHT: Sabor
HP: 90 HP
EXP GAINED: 15 XP
ITEMS DROPPED/WON: None.
Again, Fire magic is your best friend. Lock on and shoot the fire till your MPs
run out, then switch to sword hits. When you build your MP back up, use Fire
again. Sabor likes to jump around and then follow up with a claw swipe or two.
So, just stay on the ground during the jump and then Dodge Roll away.

CUTSCENE

First thing you want to do is change Tarzan's preferences to what I recommended
earlier. (HP and MP items used only in an emergancy.) Then, if you want to,
(This is what I usually do.) steal all of Tarzan's items and accessories. but,
you don't have to, it's just fun and gets you some neat stuff sometimes. Now,
just jump off the same way Tarzan did. Now, you have a chance to save the game,
either jump down the tree trunk and "surf" down the tree branches like from the
movie or, jump up the two platforms. If you choose the tree trunk, you'll end
up at the camp site right away, then just head into the tent. If you choose to
go through the doorway by the platforms, go through the door, through the next
door, now from the platform you're on, jump down to the next level and fall
down the hole to your right. Then, just jump off that tree top and you'll land
in some water. Swim to the ramp and go on that platform and head in the
direction you were facing when you appeared in this room. Now, take the door on
the left and you'll end up at the camp site. Enter the tent.

CUTSCENE

Save your game and talk to Jane. Oops! She lost the slides, guess you have to
search and find them! Here's the locations.
Slide 1: On top of the tent with Jane in it. Beside it is a globe and some
boxes. Jump onto the boxes and then onto the tent. It's laying right in the
center of the tent and you can't miss it.
Slide 2: From the top of the tent, jump off into the little clearing surrounded
by tents, on a green dresser there is a slide.
Slide 3: This one is by the art easel, which is to the right of the boxes you
used to jump up onto the tent.
Slide 4: On top of the huge stack of boxes in the middle of the area. (If you
can somehow miss this pile, it is directly in front of the tent.)
Slide 5: Go back to where you found slide 1, jump onto the long stretch of
tents, it is in the middle of the very last tent.
Slide 6: Behind the globe on the boxes you used to jump up to slide 1.
Once you have collected them all. head back into the tent and save. Then,
EXAMINE the projector.

CUTSCENE

Get the feeling Mr. Clayton is up to something? Me too... Oh well, make sure
you have Goofy and Tarzan in your party. Donald is usless right none basically
because he has such weak HP. After this is set up, save again if you want and
then leave the tent. But, as soon as you get outside...

BOSS FIGHT: Sabor
HP: 90 HP
EXP GAINED: 15 XP
ITEMS DROPPED/WON: None.
Again, Fire magic is your best friend. Lock on and shoot the fire till your MPs
run out, then switch to sword hits. When you build your MP back up, use Fire
again. Sabor likes to jump around and then follow up with a claw swipe or two.
So, just stay on the ground during the jump and then Dodge Roll away. Between
the three of you, Sabor shouldn't last more than 30 seconds.

After Sabor runs away again, tail between legs, go around the lab table and out
that doorway. Now there are two ways you can go again. The easiest is the
second, because the vine rope jumping is a huge pain, so I won't even bother
explaining that part and I'll just go with the easy path. From where you enter
the Hippo's Lagoon area, turn right and jump onto the first hippo, then over to
the grass. Go to the right of that platform and jump across onto the next
platform. Turn left a little and you should see another platform, jump to it
then turn left again, you should se a small tree, jump on top of it, then up
another tree top, and then finally a third. Jump down onto the platform (or
directly to the hippos back) and then jump onto the little island with a
treasure chest on it. Climb up this vine.

CUTSCENE

Now, head back to the tree house. A quick way back to the tree house is this:
once the cinema ends, turn to the left and you should see a vine, climb it and
you should be in a room called Climbing Trees. Follow the path around and jump
to the platform across from you. If you are on the right platform, you should
see a blueTrinity mark on it. Go through the door behind the Trinity mark.

CUTSCENE

Now, head back to the campsite, using the same path you did the first time.
But, when you get back to the campsite...

BOSS FIGHT: Sabor
HP: 90 HP
EXP GAINED: 15 XP
ITEMS DROPPED/WON: None.
Again, Fire magic is your best friend. Lock on and shoot the fire till your MPs
run out, then switch to sword hits. When you build your MP back up, use Fire
again. Sabor likes to jump around and then follow up with a claw swipe or two.
So, just stay on the ground during the jump and then Dodge Roll away. Between
the three of you, Sabor shouldn't last more than 30 seconds.

After the fight with Sabor, head into the tent again.

CUTSCENE

Save the game and go see what Clayton fired at!

CUTSCENE (But a very short one!)

Quick defeat those new monkey Heartless to save the gorilla! Now it's time to
go to an area that you haven't been to yet. The Bamboo Thicket. Leaving the
tent, take a right and head into the Bamboo. Another group of Heartless! Good
job, you saved another gorilla, head through to the next room. More Heartless,
finish them to save another gorilla. Now, head back to camp. Finish off any
Heartless you encounter along the way. You probably will have another encounter
in the Bamboo Thicket and after you destroy the first wave of Heartless, you'll
face a second wave with another new enemy: Power Wild. (The other monkey thing
is a Bouncy Wild.) Be sure to save when you get back to camp. When you exit the
tent, you might encounter a mushroom thing that is white with a red hat. DO NOT
ATTACK THEM. Pay attention to what they do. If you play their little game of
charades 3 times, you'll get some cool items. Right now though, you can only do
3 magic spells so cast a certain magic on them after they do a certain thing.
Thunder: A light above it's head.
Blizzard: On their knees begging.
Fire: Shivering.
And for later on...
Cure: Laying down on the ground.
Aero: Spinning in circles.
Stop: They don't move.
Gravity: Floating in the air.
Now, after the mushrooms, head to the Treetop room again. (The room you went
through to get to the tree house.) When you get to the tree top room, you have
to fight more Heartless. Another gorilla saved. Head to the tree house. Once
inside the tree house, another fight commences and another gorilla is saved.
Head back to camp, head into the tent, save, and then leave.

CUTSCENE

Head off into the thicket again. (The direction of the gunshot.)

CUTSCENE

BOSS FIGHT: Sabor
HP: 180 HP
EXP GAINED: 150 XP
ITEMS DROPPED/WON: White Fang.
Ooh, Sabor's back and he has some more HP now...oh well, use fire again to
start off. Once it runs out, go in close and attck relentlessly. Sabor likes to
jump around and then follow up with a claw swipe or two. So, just stay on the
ground during the jump and then Dodge Roll away. After you hit him enough,
he'll jump into the trees and you'll lose your lock on. Just wait for him to
reappear, which is usually on the otherside of the thicket. He also has a new
attack. He headbutt lunges at you. Just jump when you see him lower his head.

CUTSCENE

That is the last time you have to worry about Sabor. But, hurry! Get back to
camp and check on Jane! Take care of any Heartless in the area and then head
inside the tent.

CUTSCENE

Save quickly and run back to the treetop area where you can get to the tree
house. But, when you get to the tree top area, you find Jane and the gorilla
captive! Just destroy the big black fruit because the Heartless just keep
respawning if you don't. Head back to the campsite again once you're done.
Destroy any Heartless and then head inside the tent. Save your game and then
head to the thicket. Once there, head into the area after it. (The Cliff area.)
NOTE: You may encounter Heartless in the thicket, if you do, use a Tent,
Cottage or Camping Set to heal yourself.

CUTSCENE

BOSS FIGHT: Clayton
HP: 250 HP
EXP GAINED: None.
ITEMS DROPPED/WON: None.
Clayton has a group of Heartless that you'll wanna take care of first. Clayton
just LOVES to heal himself after you do any damage to him, so you'll have to be
quick. Also, his shotgun does alot of damage, depending on how close you are to
him. But, he stops after every 3 shots to reload or use a potion. He will also
swing his gun around and strike you with it. Do not use any magic on him yet,
you'll need it later.

CUTSCENE

BOSS FIGHT: Stealth Sneak and Clayton
HP: Stealth Sneak: 750 HP Clayton: 250 HP
EXP GAINED: Stealth Sneak: 30 XP if first defeated, 240 XP if second defeated.
Clayton: 30 XP if first defeated, 240 XP if second defeated.
ITEMS DROPPED/WON: Magic Spell Cure, Navi-G Piece, Jungle King, Red Trinity.
To get to Clayton, you must first knock him off his mount. Target the Stealth
Sneak and use fire magic on him. (You listened to me when I told you to save
it, right?) Now, Clayton shoots from his mount (till he falls) and then, the
Stealth Sneak also shoots twin lasers out of it's hands and twing homing lasers
out of it's eyes. When the two seperate, go for the Stealth Sneak first, then
finish Clayton off. Stealth Sneak will also headbutt you, this is a pain when
trying to heal and you get interuppted.

CUTSCENE

Head up into the cave and make your way upwards by jumping from platform to
platform. Once you reach the top, go through the top cave entrance. Now, you'll
seal your second "Keyhole".

CUTSCENE

CUTSCENE

CUTSCENE

(Yeah, that's alot of cutscenes.)

You heard Donald and Goofy! Head back to Traverse Town and talk to Leon!

3.7 Traverse Town Part 2
My Level: 20
Once you're back in Traverse Town, head to the 2nd District's Hotel. Go into
the Green Room and exit through the back door. If you want, before you go
through into the Hotel, spend some time and level up in the 2nd District and
the Gizmo Shop. Also, if you've collected any of the 101 Dalmations, you should
check out Pongo and Perdita's house in the back alley of the 2nd District. If
you decide to level up a little, becareful, there are alot of Large Bodies in
Traverse Town now. There are also 3 new enemies. Yellow Opera, Green Requiem
and Air Soldier. They are fairly strong, especially the Green Requiem. While
they never attack, they do use CURE and when they use Cure on a Large Body, it
can do a whole lot of damage. When you're ready, head to the right when you get
out in the alley behind the hotel and go to the barred doorway. There is a Red
Trinity right by it, use it and then go into the door. Swim through the channel
and talk to Leon. After he tells you about sealing the Keyholes, talk to him
again. Ooh, you got a pretty little gem...better head up those stairs behind
you so you can find Cid. When you get to the top of the stairs, you'll see a
platform, jump onto it and you'll appear in the Merlin's House. Head out of
Merlin's house and go to the 3rd District. Take care of any Heartless here and
then go through the doors leading to the 1st District. Go into the Accessory
Shop and talk to Cid about the Gummi Block. Save the game while you're here
too.

CUTSCENE

Hmm...something's going on at the Gizmo Shop, eh? Well...deliver the book to
Merlin first, then we'll go exploring! Oh! How about that? Done and done. You
made the delivery and even got a summon spell out of it! What luck! Head back
to the 3rd District now, you know that small abandoned house? Well, Cid, Leon,
Yuffie, and Aerith have all taken residence up in there. Drop in and say hi.
But, you're interupted before you can get to the house.

CUTSCENE

Now, that's odd...Riku disappeared on ya...oh well, it had to have been
important. Now, head to house you were going to before. Go over and talk to
Cid.

CUTSCENE

Now, leave that cozy lil house and head to the 1st District and save your game,
now head to the 2nd District's Gizmo Shop. Fight through all the Heartless
(There's around 5 waves of Heartless) and then exit the Gizmo shop through the
door on the other side of the room. Climb the ladder to the left and you're on
the roof. Use Red Trinity on the boards and PULL on the bell 3 times. What's
this!? A keyhole, right here in Traverse Town! Just like Leon said!

CUTSCENE

Maybe you should try to seal it...might want to head back to the 1st District
and save though...(Make sure you go through the 3rd District or stay on the
upper walkway if you do though because...)

BOSS FIGHT: Opposite Armor
HP: 1200 HP
EXP GAINED: 390 XP
ITEMS DROPPED/WON: Magic Spell Aero, Navi-G Piece.
For the first few strikes, it attacks you as Guard Armor, so use the same
tactics as last time, but, after a you do a certain amount of damage, it turns
into Opposite Armor. Just Dodge Roll when it tries to use it's Stomach laser
cannon. When the pieces fall apart, go after the legs first, then the arms.
When I say legs, I mean the things that he walks on now, not the actual legs.
Same thing for the arms. Try to stay underneath the Armor to avoid most of the
damage. When the parts break, they drop a lot of health orbs, run and pick them
up as fast as you can. Hopefully, you have Cure in your shortcut menu, cause if
not, you're gonna die trying to heal yourself the long way. Use Thunder alot,
but always make sure you have 1 MP left so you can heal yourself. Or you can
use potions, but I don't know if you guys have them equipped.

After you beat him, you seal the Keyhole. Head back to the Accessory Shop and
save. But, when you get to the shop, the clerk is missing and someone is
sleeping on the floor!

CUTSCENE

Now, you can save. Then, go to your new and improved Gummi-Ship. Ooh, but wait!
There's a tournament being held at the Coliseum...and a great reward is being
offered to the winner. Maybe you should go and level up there a little, eh? For
help beating the Phil Cup, check out the Side-Quests section of the
FAQ/Walkthrough. So, if you want to compete now, scroll down, which I suggest
you do. After that, head to the WARP HOLE that is located after the Coliseum.
Enter the hole (you'll have to use your warp drive to get to Olympus and then
select the warp hole) and you're on your way to Agrabah.

3.8 AGRABAH
My level: 24
CUTSCENE

As soon as it ends, a new kind of Heartless attack. Just use normal attacks,
and then head through the little wooden door to the left. Smash the barrels for
some munnies and then save. Head back to the Plaza and then go through the huge
open doorway. One thing, the Shadows are tougher now. They cause more damage,
and can take more. But, you also get more XP for defeating them. Another fight
commences, dispatch the Heartless. From the door way you entered from, take the
right path, and then to the end of that path. To the right there is a pole,
climb it. MOVE the dresser off of the carpet. Some treasue chests and a save
point. If you should exit this room and return, there will be a man
selling/buying items. Against the wall to the far right of the save point there
is another dresser, MOVE it and RELEASE the lock. Head out of the room using
the open door. Ah! You're back in the Plaza, but on a higher level. Turn to the
right from where you start and you should see some open windows with a wooden
awning thing sticking out. Jump to the first one, then to the second, then onto
the solid ground quickly. Why? Because if you stay of those wooden awnings for
more than 1 second, they fall off and you'll have to do it all over again.
Remember that lock you released? It opened this gate here, go through it.Once
you're back on Main Street, take the left path (the one you didn't take before)
and go through that doorway.

CUTSCENE

Uh-oh...before you can find Aladdin, you have to beat these Heartless, once
you're done with that, jump onto the boxes in the left corner and up to that
platform. RELEASE the lock and then turn to the right from the lock and you
should see some more open windows with awnings sticking out. Jump to the first
one, then to the second, then onto the solid ground quickly. Why? Because if
you stay of those awnings for more than 1 second, they fall off and you'll have
to do it all over again. Remember that lock you released? It opened this gate
here, go through it. Now, head back to the beginning of the level and then go
out the doorway that leads to the desert.

CUTSCENE (Kinda)

Save and then talk to the carpet. Get on the carpet and head out.

CUTSCENE

Quick, save Aladdin by defeating all of Jafar's Heartless.

CUTSCENE (Enjoy the Genie's Intro)

The best choice right now is to replace Aladdin with Donald. The Heartless
around here will finish off Donald pretty quickly and Aladin is much stronger.

CUTSCENE

Once again, you're ambushed when you return to Agrabah. Head into the storage
room again and save your game and then head back outside. Uh-oh looks like
someone did some rearranging while you were gone. The main door is blocked off!
In the rear right corner of this room, there are some boxes, jump onto them and
then up to the next platform. Walk onto the orange arch and jump over to the
green one. Go through that door and fight off the Heartless. Darn! Looks like
Main Street is blocked off from here too! Okay remember those wooden awnings?
Time to jump over them again. Jump the same way you did last time. Finally,
you're on Main Street. Jump down and destory the Heartless. That big doorway
used to be blocked, but now it's open, go through it. Now you're at the palace
gates. There are more Heartless in here, too. But, nothing's happening in here,
so go back to main street. Now, from the door you just came through, you should
see a blocked doorway in front of you head towards it. See that big cement
block? Jump on it and then jump up the next 3 cement blocks. To your right is
an alternative entrance to the room that had the carpet in it (Turns out it was
Aladdin's house.) So, go in and save your game. Go down the pole that is
directly behind the save point to return to the cement blocks. Walk onto the
turquoise awning and then turn right. Go all the way down to the red awning.
Look left and you should see an open doorway, jump to it and go through.
Becareful, the Heartless in this room might turn out to be Black Fungus. If so,
attack quickly and use Gravity repeatedly. Watch out because Black Fungus can
poison you. Hopefully when you were fighting those first few Heartless, you
didn't fall off the platform you started on. If you did, don't worry, there are
boxes you can jump on to get back up to the platform. Now, you should see more
wooden awnings, jump over them again, being as quick and careful as ever. Once
you're on the solid platform again, jump on the boxes to the next platform.
Once you're up there, look to the right and jump across to that platform. Run
down the platfom to the left and RELEASE the lock. Now, go back to Main Street.
Remember the cement blocks? Get back up to the turquoise awning. From the
turquoise awning, you should be able to see the open doorway, jump over to the
yellow awning and go through that door. Once inside, jump down to Jasmine and
Jafar.

CUTSCENE

BOSS FIGHT: Pot Centipede
HP: 600 HP
EXP GAINED: 250 XP
ITEMS DROPPED/WON: Ray of Light
This fight is confusing. There are 2 main things to kill. The tail and the
head. Also, Pot Spiders are running around the screen like crazy. Let Aladdin
and Goofy deal with the Pot Spiders, just focus on the Head and the Tail
portions. Use Cure whenever your life gets lowand since Donald isn't here,
you'll also have to cure Aladdin and Goofy. But, when the Pot Spiders are
destroyed, they often drop munny or health orbs, so be sure to pick those up as
well. This boss isn't that strong, so just use normal attacks and save your MP
for healing. After a certain amount of damage, the Centipede breaks up, now you
have to watch out because the Head and Tail attack seperately. The tail whips
it's tail around and strikes you and the head uses it's antenna's and
electrocutes you with thunder. During the course of the fight, the Centipede
will wander around the city of Agrabah, so just follow it and keep up the
attack.

CUTSCENE

You heard the man! To the desert! (But save in the storage room first!) Once
you reach the desert, ride the carpet.

CUTSCENE

BOSS FIGHT: Guardian Lion
HP: 375 HP
EXP GAINED: 400 XP
ITEMS DROPPED/WON: None.
This guy is hard! But, only because he shoots homing lasers and summons
Heartless all the time. Let Aladdin and Goofy deal with the Heartless again and
attack the eyes. First of all, you have to get on top of the head. So, go
around back on jump your way up. It looks impossible, but you can get up there.
If you have the ability Guard, you can block the lasers back at him, but if
not, you can time it right so you hit the laser with a normal attack and hit
them back at the lion. What really sucks is that you have to be so close to the
eyes and attack it, unless you're deflecting the shots back at him that is, and
the lasers can hit you so easily. Just use cure and if you really need to,
equip Aladdin and Goofy with potions before the fight. Try to stay away from
the lion's mouth, the Heartless it spawns comes from it's mouth and it breaths
fire sometimes and it does an extremely large amount of damage. If you try to
reflect the lasers back at him, they rarely hit him and do damage. When you do
enough damage to one eye, it will fade out and then you'll be left with the
last one.

Head into the mouth now and you'll be inside the Cave of Wonders. The CoW is an
extremely dangerous place. There are traps, paths by pits (but they don't kill
you if you fall in them, there's a basement) and tons of Heartless. Be very
careful and keep an eye out for the traps. There are often boulders running
along a path,and those take a good chunk out of your life. With that said,
start by running down the path in front of you and taking care of any
Heartless. The first boulder trap is here, on the little inset on the ground,
when run over this part of the path, run really quick and then jump onto the
platform on the left when you see it, Go through the door to the next room.
Destroy the Heartless and then walk down this path. There is another boulder
trap against the left wall and the right wall has pit. When you reach the part
of the room that has the water spitters, jump on top of the first one and then
jump up and grab the platform that is above you. Go through the next door. Now
in this room there is no boulder trap but there are water spitters, just jump
on the first one and then go up to the platform that is above it. Now, you
should run down the platform and one you see the door, defeat any Heartless and
then go through it. Once in here, you'll have to take are of the Heartless
before you can do anything. Once done with them, you'll want to EXAMINE the
pillar against the back wall. Well, now, is there anything left to explore?
Exit this room and jump into the first pit you encounter.Don't worry, it'll
only bring you to the basement and it won't hurt you. When you first appear in
the basement, you'll be in the Silent Chamber. You will see stairs behind you,
a darkened doorway and a little waterfall thing. Go through a darkened doorway
and you'll see an old friend--a save point! Joy! But, now, you're almost stuck
here. Your only choice is to go back upstairs through the stairs by the save
point. You're going to appear in the Hall (the 2nd room of the CoW) make your
way back to the 2nd to last room and jump back into the basement. This time,
take the stairs behind you and you'll have a choice of going upstairs or
jumping into the water on the other side of the platform. Jump into the water.
Now you're in the Hidden Room. Go up onto the platform and EXAMINE the pillar.
Hmm...it kinda looks familar, doesn't it? But how do you hit it from all the
way on the platform? You can either use Fire magic or jump at it and hit it
with your keyblade.

CUTSCENE

Head back to the save point and save your game. Now head back to the Treasure
Room. There is another save point in the Treasure Room now, so save once you're
there and then go through into the Lamp Chamber.

CUTSCENE

BOSS FIGHT: Jafar
HP: 450 HP
EXP GAINED: 600 XP
ITEMS DROPPED/WON: Magic Spell Blizzara
Okay, even though Genie is attacking you, he has no power over what he's doing,
so don't attack him and second of all, even if you wanted to, you can't.
Hehe...so, attack Jafar with all you have. Jafar is an expert with magic, so
when he says "Kallah la kot" or whatever he actually says, watch out because
he's going to use Fire magic, but it comes out like a laser beam. But, this is
a perfect time to attack him because he's preoccupied. So, jump up onto his
platform, get behind him and slash at him. If you have Sonic Blade equipped,
use it when you get close enough. Genie tends to follow you around, so watch
out and when he says "I'm really sorry about this!", "Run!", "Please keep
moving! I don't want to hit you!" or "Watch out!" Dodge Roll out of the way.
After Genie punches the ground, HP balls come up sometimes, so collect them
while avoiding attacks. Sometimes Jafar will cast Blizzard, but this will be an
actual blizzard, icicles will tornado around the center of the room. When that
happens, run to the outside of the circle and stay there till it's over. Every
once in a while Jafar will also cast a shield around himself which halves any
damage done to him. This usually haopens after you use Gravity on him, so
refrain from doing that. When Jafar stands still and says "Musa luka
musabasmas" or whatever, he's going to cast Fire on his staff and then he'll
have a Flame Staff for a short period of time. His staff will then deal twice
as much damage as normal. After Jafar sustains a certain amount of damage,
he'll start flying around the room as a little purple orb. If you press /\,
Goofy and Aladdin will run and attack Jafar quicker than usual.

CUTSCENE

Good job, run back and save really quick in the Treasure Room. Once you've done
that, head back in and seal the keyhole.

CUTSCENE

Great! Jafar has come back for seconds. Before you can seal the keyhole, you'll
have to finish him. Looks like Jasmine is safe for now, head down into the pit.

CUTSCENE

BOSS FIGHT: Jafar-Genie
HP: 750 HP
EXP GAINED: 730 XP
ITEMS DROPPED/WON: Magic Spell Fira, Ansem's Report 1, Three Wishes, Summon
Spell Genie, Green Trinity.
Okay, this is tricky. Not really. Jafar isn't the target, Iago the parrot is
carrying Jafar's lamp around, so target the lamp and let loose. But, Jafar will
still attack you by throwing molten rocks at you. When Iago stops moving to
rest, now's your chance to do some big damage. Don't botehr using any magic
against Iago, keyblade attacks do more damage and you'll need the MP for curing
yourself because you will be hit by the rocks. Iago will start grunting and
groaning and then start to rest more frequently after you hurt him enough.

CUTSCENE

Okay this part is fun. You get to control Carpet and fly your way out of the
cave. Just avoid the pillars and falling rocks. The second part is harder
because there is more falling pillars, it's a smaller area and flame pillars
leap up at you. Just collect the health orbs so you stay in good health and
you're done.

CUTSCENE

CUTSCENE

Equip the Three Wishes keychain, it may not have as long of a reach as Jungle
King, but it's attack is higher, deals more critical hits and is difficult to
deflect. Save your game and then board the Gummi-Ship. You should head back to
Traverse Town now.

3.9 TRAVERSE TOWN PART 3
My Level: 29
Head into the Accessory Shop and use the Green Trinity to open up the Synthesis
Shop. Then head up and Synth one of every item, if you can. Once you did that,
close out of the talk window and talk to him a second time. More items should
have appeared, Synth one of every new one. NOTE: For right now, only Synth one
of each, you'll thank me later when you're trying to Synth enough items to
Synth the Ultima Weapon. After you've done that, go talk to Cid and buy SysUp1,
and ComSys2 (if you haven't already) and finally, ComSys3. This is also a good
chance to level up if you want. There are new accessories in the Accessory Shop
and new weapons for Donald and Goofy in the Item Shop. Also, be sure to check
out the Dalmation's house to get some rewards, if you've been collecting the
Dalmation puppies, that is. Once you're done, warp back to Agrabah, but don't
disembark, choose the Select World choice when you get there. You now have a
choice that will affect where Monstro appears throughout the game. If you
choose the upwards path to Halloween Town, Monstro will appear there and the
same goes for the bottom path to Atlantica. I'd choose the bottom path because
Atlantica has a lower battle level and that's where you'll want to go next
anyways.

3.10 MONSTRO
My Level: 30

Just let me be the first to say that Monstro is one messed up whale!

CUTSCENE

CUTSCENE

Follow Pinocchio to Geppetto's wrecked ship.

CUTSCENE

After it ends, save your game and go through the door that Pinocchio went
through. Now, Monstro can be very confusing, so I'll do this chamber by
chamber. There will be Heartless in every chamber, remember that.

Chamber 1

CUTSCENE

Guess ya gotta find Riku and Pinocchio now...great, There are two doors, take
the left door.

Chamber 2
Go through the door at the opposite side of the room.

Chamber 3
Do not fall off this platform or else you'll have to start over. So, basically,
don't start slashing wildly. Once you're finished, go through the door that is
on the same platform as you are,

Chamber 2
Go through the door on the platform, there is only one so it can't be too
confusing.

Chamber 5
Go through the door on the other side of the room.

Chamber 6
This chamber is SOOOO confusing because it has about 5 doors in it and the
Barrel Spiders don't help. Destroy the Heartless then head through the top door
labeled Chamber 5.

Chamber 5
Okay, yeah we backtracked but you have to do it. Go through the door on the
platform you are on.

Chamber 4

CUTSCENE

CUTSCENE

Save your game and go after Riku and Pinocchio! You don't have to worry about
equipping yourself, it's an easy fight coming up, you have a surprise helper so
just head through the door that Pinocchio went through.

CUTSCENE

BOSS FIGHT: Parasite Cage
HP: 450 HP
EXP GAINED: 500 XP
ITEMS DROPPED/WON: Goofy learns ability Cheer.
Ooh! What's this!? Riku is helping you! With 3 party members and yourself, this
boss fight is really easy! Just use normal attacks and cure yourself with cure
(duh!) and save your magic for just curing. Parasite Cage is only vunerable
from the front and you'll also have to jump up to get it or have Aerial Sweep
equipped. The only attack PC has is swiping at you with the 2 tentacles, so
just swing and most likely you'll block them and get tech points.

CUTSCENE

Jump down the hole Riku and Pinocchio went down.

CUTSCENE

Open the chest by Geppetto to receive Shared Ability High-Jump. Save your game
and chase down Riku! From the ship, go back to the part of Monstro you FIRST
began in, turn around and look back towards the ship. To the left is the
platform from the cutscene that had water draining, on it is a Blue Trinity,
swim to it and get on it. Jump from that platform to the one in the center. Be
sure you have equipped High-Jump! Now, jump up to a higher platform that is on
the platform you just jumped from. From here you have a full view of the room.
Open the chest behind you to get a summon gem. Now, head back to Geppetto and
save. Head to the front of the ship and look to the right, see that little
outsticky platform? Jump to it. Turn to the right and then jump to that
platform, jump to the pink platform, then to the next one and go through the
door. Now you must jump up all the platforms to get to the top of the throat.
There are Heartless on every platform so you'll most likely fall to the bottom
whenever you fight them. Just struggle to the top, and if all else fails, don't
fight, just jump. But, if you're going to fight, don't do combos, just do
single strikes, that way there is less chance of you falling to the bottom.
When you get to top, you're automatically sucked into the stomach.

CUTSCENE

BOSS FIGHT: Parasite Cage
HP: 900 HP
EXP GAINED: 1000 XP
ITEMS DROPPED/WON: Magic Spell Stop.
Same as last time, except you've lost Riku and PC is twice as strong. Save all
MP for Cure and watch out for the yellow around where you're standing, it
hurts. Just get in front of the cage and jump and strike it or have Aerial
Sweep equipped. The tentacles are a little quicker this time. (Or so it
seems...) But you should still be able to deflect them easily. The tentacles
also attack together with one swing instead of two seperate. Once you hurt it
enough, it'll tilt back and it's mouth will open. Switch targets and hit the
orb in it's mouth. HP orbs will fall out, collect them when the mouth closes
and then continue attacking. When it's almost killed, it will stand on it's
tentacles and handstand and bite at you. Just Dodge Roll underneath it if you
can or go into the yellow, it'll hurt less.

CUTSCENE

CUTSCENE

Monstro will now spit you back out and you'll head back towards Agrabah
automatically. Choose Select World and go to Traverse Town. There is also
another Tournament being held! Yippee! For help with the Tournment, consult the
Side-Questsportions of this FAQ/Walkthrough. Hopefully, you did pick up the
Summon Gem and Torn page inside Monstro.

3.11 TRAVERSE TOWN PART 4
My level: 31
Just a few things you have to check out. Merlin's House, Synth shop, any item
purchases whether it be Items or Accessories, Geppetto's house is now taking
space in the empty lot behind the Accessory shop, Cid's Shop for Gummis and do
any leveling up you want to do. When you talk to Geppetto, he gives you tons of
Gummi-Ship blueprints he made up! There is also the Keychain Wishing Star in a
treasure chest. But, it's strength and reach are really bad so I advise that
you don't equip it. When you go to Merlin's return the torn page. For
information on the Storybook sidequest, consult the 100 Acre Woods section of
this FAQ/Walkthrough. Also, talk to Merlin to get the Spellbinder Keyblade, but
that is another Keyblade I wouldn't use. It's attack is too low. Although, it
does enhance magic and summon power and raise max MP by 2...I take that back
use it if you want. It seems fairly decent. Have your summon gem turned into a
summon by speaking to the Fairy God Mother. Whenever you get done here, head
back to Agrabah and then continue towards Atlantica, hopefully, you won't be
interuppted again.

3.12 ATLANTICA
My level: 34
Let's just hope Donald knows what he's doing...well looks like you made it down
okay.

CUTSCENE

Well, now you have a tutorial on how to swim and it will also apply later on
when you learn to fly, so remember these controls! Just swim to all the places
that Flounder is at and you'll finish the test quickly. After you're done...

CUTSCENE

...and some Heartless appear. Use your new swim ability and finish the
jellyfish Heartless off. Then, go EXAMINE the shell that Flounder and Sebastian
hid it. Hit it once and it'll open up. Ariel is pretty much useless in this
level, the only thing she's good for is a free item shop that has 3 potions, 2
ethers, 2 Protect Chains, and a Thunder Ring. Steal it and keep Donald and
Goofy with you this time. Now, follow the Trident markers to get to the palace.
When you get to the Undersea Valley...

CUTSCENE

And then you'll start swimming again, but watch out because Heartless appear
again. All you have to do is follow the markers and you'll eventually reach the
palace. Watch out for the upwards current in the Calm Depths, or else you'll be
pushed back up to the Valley. When you get to Triton's Palace, you'll encounter
a new Heartless and it's stronger than others. Head straight through this room
to the other side and enter Triton's Throne Room.

CUTSCENE

Once you have control of Sora again, head back to the Undersea Gorge and go
Ariel's Grotto. Go to the left of the door you just came through, and you
should see Ariel's Grotto. Check out all the treasure chests in this room and
you should turn up a Torn-Page. After you're done talk to Flounder and then
leave the room.

CUTSCENE

If you want, you can take the Dolphin for a spin. GRAB ON when it comes close
and then press O to get off whenever you want. Now, head back to the Undersea
Valley and get on the Dolphin. Eventually, he'll swim against the strong
current and you'll end up at the Sunken Ship. Swim into the Sunken Ship.

CUTSCENE

Swim over to the treasure chest and try to open it...uh-oh! Big shark! Now,
open the chest and then go outside the ship. You can avoid the boss fight, but
I recommend that you fight him because he's simple and you get a nice chunk of
XP.

BOSS FIGHT: Shark
HP: 150 HP
EXP GAINED: 100 XP
ITEMS DROPPED/WON: 2 Item Boxes (Usually contains a High-Potion and an Ether.)
The only way the shark can attack you is by biting you, so just stay to the
side of him and strike him. The shark turns around pretty quick though, so let
loose with a combo, swim away, and then do it over again.

After the shark swims away, be sure that you picked up the Crystal Trident from
inside the Sunken Ship. Once you're sure you go it, return to Ariel's Grotto.
If you go through the Undersea Valley, the shark might appear again! Uh-oh!

BOSS FIGHT: Shark
HP: 150 HP
EXP GAINED: 100 XP
ITEMS DROPPED/WON: 2 Item Boxes (Usually contains a High-Potion and an Ether.)
The only way the shark can attack you is by biting you, so just stay to the
side of him and strike him. The shark turns around pretty quick though, so let
loose with a combo, swim away, and then do it over again. The shark has a
second attack now, he quick spins and tail slaps you! Just swim out of the way
after every combo and you should be safe.

As long as you're here in the Valley, go to the Tranquil Grotto and save. Now,
head to Ariel's Grotto. But, when you get to the Grotto, the shark might be
here again! Won't he learn?

BOSS FIGHT: Shark
HP: 150 HP
EXP GAINED: 100 XP
ITEMS DROPPED/WON: 2 Item Boxes (Usually contains a High-Potion and an Ether.)
The only way the shark can attack you is by biting you, so just stay to the
side of him and strike him. The shark turns around pretty quick though, so let
loose with a combo, swim away, and then do it over again. The shark has a
second attack now, he quick spins and tail slaps you! Just swim out of the way
after every combo and you should be safe.

Now, you're inside Ariel's Grotto, swim over to the far wall.

CUTSCENE

CUTSCENE

Now, return to the Triton's Palace.

CUTSCENE

Now, head to the Throne Room.

CUTSCENE

Okay, you have to run around a little bit more. When you're given the option to
switch someone out for Ariel (the second time you're given the option actually)
don't get rid of anyone. Goofy should have MP gift by now, and you'll need that
and Donald will help cast magic during this fight. Head back to the Sunken Ship
now. You save inside the Throne Room by opening the seashell. Now that you're
in the Sunken Ship area, you've got to fight the shark again!

BOSS FIGHT: Shark
HP: 150 HP
EXP GAINED: 100 XP
ITEMS DROPPED/WON: 2 Item Boxes (Usually contains a High-Potion and an Ether.)
The only way the shark can attack you is by biting you, so just stay to the
side of him and strike him. The shark turns around pretty quick though, so let
loose with a combo, swim away, and then do it over again. The shark has a
second attack now, he quick spins and tail slaps you! Just swim out of the way
after every combo and you should be safe.

Now, swim around the outside of the ship until you see the tip of a ship right
up against a wall. Go over and EXAMINE it. Now go through the door that
Sebastian opened for you. You'll have a choice between a straight path and
going left, for now go straight and through the doorway. First off, equip
Donald and Goofy with at least 2 Ethers each and equip a couple on yourself
too, you'll need it because the next fight all depends on magic. Make sure
Goofy has MP Gift equipped too. After that, hit the shell to get a save point.
Save your game and then go back and take the left path. Go all the way down the
left path and through the door, down that path and through that door.

CUTSCENE

BOSS FIGHT: Ursula, Jetsam and Flotsam
HP: Ursula: 450 HP, Jetsam and Flotsam: 60 HP
EXP GAINED: 1000 XP for Ursula. None for Jetsam and Flotsam.
ITEMS DROPPED/WON: Shared Ability Mermaid Kick.
Okay, first off, if you ever run out of MP and Goofy is being stingy or used
all of his stuff on Donald, attack Jetsam and Flotsam to restore your MP.
Whenever Ursula's cauldren is red, cast Blizzara on it. Whenever it's blue,
cast Fira on it. After the cauldren is hit, Ursula should be stunned and you
can get a couple of hit's in on her before she recovers. When Ursula throws in
a bottle and a tornado comes out of the cauldren, watch out and don't bother
casting any magic on it now. You'll know when Ursula is stunned because she'll
stop cackling and scream. She'll also float up a little and her tentacles will
go limp. Even if you knock Jetsam, Flotsam or both of them out, Ursula will
eventually Cure them. If you attack Ursula when she isn't stunned, she'll start
spinning around the room hitting you guys with her tentacles, and her tentacles
are sharp and hurt alot. If you order Donald and Goofy to attack the cauldren
(Press /\ when you're locked onto the cauldren.) Donald will usually cast the
right magic against it.

CUTSCENE

Head back to the save point you were at before you fought Ursula. Re-equip
items if you want, but this time just equip healing items. Save your game then
head back to the Sunken Ship. If there are Heartless in this room, take care of
them and then make sure you've equipped Mermaid Kick. When you get to the Calm
Depths, use a Cottage if you need to and then use Mermaid Kick and swim through
the current to the other side of the passage. Go through the opening on the
otherside.

CUTSCENE

BOSS FIGHT: Ursula
HP: 900 HP
EXP GAINED: 1500 XP
ITEMS DROPPED/WON: Magic Spell Thundara, Ansem's Report 3 Crab Claw.
Yeah...okay. Ursula was big before, but she's HUGE now. Target her face and go
up and smack her around. Use Cure when you need to and other than that, don't
use magic. Ursula spits at you sometimes, and sometimes it's biting, either
way, avoid it. Sometimes she has Thunder casting from above her and it hurts a
little bit, there's not you can do to avoid those, so just swing and hope that
you deflect it. When she casts Thunder-Rage (That's what I call it because it
usually happens after you hurt her alot and she's angry) watch out because that
hurts alot and you can't deflect these ones as easily. If you get too far away
from her, she'll spit a Fira beam at you and you can't avoid it unless you
Mermaid Kick out of the way. Sometimes, she'll blow you away from her and other
times she'll suck you towards her and bite you, depending on what she does, use
Mermaid Kick to go in the opposite direction.. The best strategy is the
simplest: Just swim in and strike her for all you're worth and heal if you need
to but Donald will usually heal you first.

CUTSCENE

Well, now you just have to seal the keyhole, head back to Ariel's Grotto one
last time. But, save first in the Throne Room. When you get in the Grotto, head
towards the thing you put the Crystal Trident in before.

CUTSCENE

Well, another keyhole has been sealed, but where to next? Make sure you have
Crabclaw equipped, it's better than any Keyblade you have right now. Head to a
save point and board the Gummi-Ship. I think a quick trip to Traverse Town is
in order. Just stock up on items, Synth some items, check out Gepetto's for
some more blueprints, level up a little if you think you need it, check the
Dalmation's House and finally, check out Cid's for some new Gummi's if you
want. Then Warp to Agrabah and then head towards Halloween Town. (Halloween
Town is the upper path.)

3.12 HALLOWEEN TOWN
My level: 37

CUTSCENE

Check out your new clothes, cool huh? This is one of my favorite levels. There
is save point right behind where you start and it's the only one you'll see for
awhile, so remember where it is. After you've saved, head through the gate in
front of you.

CUTSCENE

Looks like the Heartless are already here, attack them! Wait a second...they
aren't moving and you can't attack them, what's going on!? Walk around this
room for awhile till the next cutscene begins.

CUTSCENE

Talk to the mayor for some info on what's going on. Remember the house that
coughed smoke in one of the cutscenes? Go to it and run up the stairs inside.

CUTSCENE

Well...you haven't had a search and find quest since...umm...okay search and
find quests have been commonplace, but let's have fun anyways! If you're going
to replace someone with Jack, replace Donald. But, by now, Donald is decent and
Goofy is too, so I never replace them. (Except of course to steal a temporary
party member's items,,,hehe who said the Keyblade master had to be pure of
Heart?) Before you go anywhere, there is a Torn Page on the bookcase in the
lab. Head back outside the lab.

CUTSCENE

Great...the Heartless seem to be for real this time, and they can attack back
unlike Jack's little stage productions. Once you're back in Guillotine Square,
you'll want to find Sally. From the left of the lab, there is a path that
circles around the Square (That makes sense...), follow it for a few steps and
you should see an iron gate, don't go in it. Go past the gate a few steps and
there is another path, go into this second path, up the stairs and through this
gate that leads to the graveyard. Defeat any Heartless in the Graveyard.

CUTSCENE

Now, head back to the lab.

CUTSCENE

Once you're back in the lab, talk to the professor.

CUTSCENE

Now, go back to the Graveyard you were just in. Remember that coffin that Lock,
Shock and Barrel leapt out of? Jump into it! Heartless will appear in both the
Square and the Graveyard, so be careful. After going through the coffin you'll
be in a room with a giant pumpkin and the mayor. This room is also Heartless
free! Go over and talk to the mayor. Now, you'll have to play a little memory
game. Watch the tombstones for the ghosts and then after the 3 ghosts have
appeared, touch the tombstones they have come out of, in the order they came
out in. For example, if the ghosts came out like:
1st Ghost: 3rd Tombstone
2nd Ghost: 6th Tombstone
3rd Ghost: 2nd Tombstone
You would EXAMINE them in that order. After it's done, open the chest that was
in the pumpkin. Now, go back to the lab again and talk to the Professor.

CUTSCENE

Kids do the darndest things! Chase those little brats down! Head into
Guillotine Square.

CUTSCENE

Defeat the Heartless that appear and then go save your game. Now, head to the
Graveyard.

CUTSCENE

Then, head into the room where you talked to the mayor. To the right of the big
pumpkin that exploded, there is a door, go through it. In this room there are
alot of Heartless so be quick to destroy them. Go to the middle of the curly
hill and EXAMINE the tombstone there.

CUTSCENE

More Heartless in this room. Before you go ahead, finish them off, then cross
the bridge to Oogie's Manor.

CUTSCENE

Follow that bathtub! After you cross the bridge and get up to the big doors,
EXAMINE it to make it open. Okay, I know I have a section for this, but there
is a Red Trinity mark inside the doors. Hopefully, you took my advice and
didn't switch someone out for Jack. This Red Trinity is TEMPORARY, meaning
after a certain point in this level, it's gone. So, you better get it. See that
little iron platform? Target it and cast Fira on it. When it comes back down,
hop on it and ride it up and when it stops for a second, jump up and grab the
platform. Becareful, if you fall, you'll have to ride the bathtub back up. (The
tub is walking around the very bottom of the area now, but it's occupants are
gone.) So, don't do any big combos because you'll probably fall off it. When
you get to the big stairs, jump up them and go right. When you get to the very
top, you'll see a tower and a door. Go through the door.

CUTSCENE

BOSS FIGHT: Lock, Shock and Barrel
HP: Lock: 150 HP, Shock: 120 HP, Barrel: 180 HP.
EXP GAINED: The XP gained varies on the order they are defeated. So, this is
how it goes.
Barrel: First/Second defeated: 24 XP Last defeated: 240 XP
Lock: First/Second defeated: 18 XP Last defeated: 180 XP
Shock: First/Second defeated: 12 XP Last defeated: 120 XP
ITEMS DROPPED/WON: None.
Just target whichever and hit them. Tell Donald and Goofy to focus on a
different one. Use Cure if they hurt you enough, but they are very weak Bosses.
They only have basic strike attacks, but they run around constantly and one of
them even jumps around. The only thing you have to worry about is their height.
They are so short that some, if not most, of your combos will end up going
right over their heads.

After you beat them, save your game and then strike the lever by Lock. Now,
head outside the playroom. Head back to the bridge you started Oogie's Manor
on. Go to the door that you went through before. (The one with the Red Trinity
nearby.) Don't go in this door. Turn around and face the bridge. To your right,
ou should see a cage and a platform. Jump over to the LEFT of the platform, not
on it. Now, walk around this path of rocks and should see a green door. Make
sure you're equipped and healed and go through it.

CUTSCENE

BOSS FIGHT: Oogie Boogie
HP: 450 HP
EXP GAINED: 2500 XP
ITEMS DROPPED/WON: Holy Circlet, Ansem's Report 7.
After a not-so-dramatic cutscene, you'll be thrown into Oogie's Torture
Roulette. If he throws dice in at you, strike them back at him. he spawns
Heartless every now and then, so finish those off when they come. When he
starts walking around the circle and the button lights are on.--The buttons are
the things on the inside of the roulette--step on the button the lines up with
him. Cage bars appear and it will elevate you to his level so you can get in a
couple of combos before he can hit you back down. Oogie also hits buttons and
starts some torture devices, like blades that come down from the ceiling and
guns. If it's the blades, jump over roll underneath them, if it's guns, stand
in the corner and hope you don't get hit. Genie is a good summon to use in this
fight because of his SHOWTIME attack and so does Simba because CHARGE-UP and
PROUD ROAR attack everywhere on the screen. But, the others are pretty useless.
When he's almost dead, he'll start to make the roulette spin in the opposite
direction of the way he's walking.

CUTSCENE

BOSS FIGHT: Oogie's Manor
HP: 40 HP per orb.
EXP GAINED: 2500 XP
ITEMS DROPPED/WON: Magic Spell Gravira, PumpkinHead.
Okay there are some black orbs around the house that need to be taken out.
Watch out because fire is spraying everywhere and Heartless appear constantly.
Starting from the front of Oogie, go to the left a little and behind a group of
pumpkins is a platform (it kinda looks like stairs) you should jump up to. Jump
to the tin above the stairs and then to the thing to your right. There is a
cloth thing to the left now, jump up and go around it. To the left of the split
in the path is an orb, turn around and go right this time. There is another orb
here. Destroy it, hop over the metal thing, and above a yellow outcropping is
another orb. Be really quick and run across the next planks. Why do you have to
be fast? Because they tilt to make you fall off. Hop up to the next platform
for another orb. Jump off Oogie and stand in front of him again. Jump on his
right foot and up to the next platform. Jump up these platform to the next
orb.Then, you'll see an outcropping behind the orb you just destroyed. Do a
crooked jump INTO the outcropping. And then, jump on top of the outcropping.
Jump to the otherside of it and destroy the orb. Jump off of Oogie and then go
around behind his right side. There is a log thingy that you can jump onto and
go around. Jump over to the wooden thing, and this is the last orb.

CUTSCENE

Another keyhole sealed, at last! Equip PumpkinHead and then go back to
Guillotine Gate and save your game, then board your Gummi-Ship. Once in your
Gummi-Ship, go to Traverse Town to stock up and then head to the world after
Halloween Town.

3.14 NEVERLAND
My level: 40
Uh-oh! That pirate ship is going to catch you!

CUTSCENE

CUTSCENE

CUTSCENE

Like I said the last couple times, don't bother switching out, unless it's for
stealing his items. But, if you're golng to swap someone out, let Donald warm
the bench this time. After that's done with, save your game. Now, head to the
door Tinker Bell unlocked. There will be two new types of Heartless, Pirates
and Shadow Sora. Defeat them, and then head up the ladder to the next level and
go through the door on the right. Now, defeat the Heartless in here and then
jump down the hole. Another batch of Heartless and this time it's a big group.
Finish them off, and then head up the ladder that is in the corner of the room.

CUTSCENE

CUTSCENE

CUTSCENE

When those end, don't go through the door, instead, head to the opposite side
of the room and jump up on the shelf. You should see two holes in the netting
that you can jump through. Jump through the one on the right to get to a save
point. Then, go back down and go through the other hole. You should now be in a
room with 3 doors. Go to the center of the room.

CUTSCENE

But, the only door that you can open is the one that leads to the save point.
Go back to the save point and if you switched party members, get back Donald or
Goofy so you have both of them. Now, use the green Trinity that is next to the
save point. Now, climb up the ladder.

CUTSCENE

BOSS FIGHT: Shadow Sora
HP: 750 HP
EXP GAINED: 2000 XP
ITEMS DROPPED/WON: Raven's Claw.
Okay this fight is tougher than a normal Shadow Sora. When Shadow Sora splits
into a bunch of Shadow Soras, you will know which one is real because of the
lifebar size. (Let's hope you have Scan equipped.) Just hit the real one once
and the fake ones will disappear. Shadow Sora likes to flatten against the
ground like a normal Shadow and come up behind you, just Dodge Roll away when
it flattens. When it flattens, you will lose your Lock On, so that's a good
sign to Dodge Roll. Shadow Sora's normal attack is YOUR 3 hit combo. So, just
use Guard or attack at the same time and you should deflect it. Just use
physical attacks on Shadow Sora for two reasons. 1. Magic does not do alot of
damage to him and 2. Shadow Sora does alot of damage and you will need to Cure
yourself alot. If you want, you can use a special attack like Strike Raid or
Sonic Blade to deal a big chunk of damage at one time.

CUTSCENE

Now, EXAMINE the trapdoor in front of the door that was behind Riku in the
cutscene. Jump down the trapdoor.

CUTSCENE

Save your game. Looks like that the trapdoor is a little to high up to jump to,
looks like you gotta take the door. Remember this room? Head back up to the
room you fought Shadow Sora in. For those that are having trouble, use these
directions. Exit the room that you jumped into from the trapdoor. On the right
side of this room is another door, go through it and up the ladder. Once you're
back in the room you fought Shadow Sora in, take the door that was behind Riku
in the cutscene.

CUTSCENE

It's best to switch Donald out for Peter Pan now, he's stronger and you have
another bossfight coming up. Okay, now you can fly! Use it during this fight
because there are alot of Heartless and alot of them are flying Heartless. Now,
finish all the Heartless off.

CUTSCENE

BOSS FIGHT: Captain Hook
HP: 900 HP
EXP GAINED: 3400 XP
ITEMS DROPPED/WON: Ability Ars Arcanum, Ansem's Report 9, Navi-G Piece, Summon
Spell Tinkerbell, Fairy Harp, Shared Ability Glide.
Let Peter Pan and Goofy handle the Heartless ships, you focus on Captain Hook.
But, if they don't listen (which they don't sometimes) make sure you destroy
the ships. It will make the fight easier and you get alot of XP and Munnies for
them. Don't worry about falling off the boat, if you hit the water, Fly
automatically starts. Again, save your magic for using Cura. (You got Cura in
thee cutscene with Peter Pan, remember?) No summons work really well in this
fight. If you want, you can use Stop magic on Hook to freeze him, but it only
lasts for 2 seconds, if even. Your best bet for hurting Hook is using normal
combos or a special attack. All Hook can do is summon pirate ship Heartless and
strike with his sword, so just use Guard.

CUTSCENE

CUTSCENE

CUTSCENE

One of the clocks is off by 3 hours on Big Ben. Nothing a few strikes from your
Keyblade won't fix! Target the hand on the clock that is off and hit it 3
times.

CUTSCENE

CUTSCENE

CUTSCENE

CUTSCENE

After all of that, equip the Fairy Harp, Glide, and rearrange your abilties so
you can equip ARS ARCANUM. This is my favorite special attack in the whole
game, so I'll be using it alot and trust me, it helps alot. Fly to the top of
Big Ben and use the save point to return to your Gummi-Ship. Well, another
tournament is going on and you NEED to go to Traverse Town this time.

3.15 TRAVERSE TOWN PART 5
My level: 41

Okay first off, go talk to Cid.

CUTSCENE

After that, buy anything you need in town, synth some stuff and level up if you
want to. Now, board your Gummi-Ship. When you get into your Gummi-Ship, Donald
and Goofy talk about Goofy to past worlds and collecting new stuff because you
have all those new abilities you didn't have before. The choice is up to you,
but Goofy does have a point. You get new items, and you can level up a little
bit. But, one thing you HAVE to do is seal the Keyhole at Olympus Coliseum, and
to do that, you're going to have to compete in the Hercules Cup. I'm going to
help you seal Olympus Coliseum's Keyhole, so head there first.

3.16 OLYMPUS COLISEUM PART 2
My level: 42

Make sure you have enough items equipped and then talk to Phil and  choose
Hercules Cup.

HERCULES CUP--9 Seeds

NOTE: Throughout this tournament, do not use magic unless it is to heal
yourself, and even then, try to let Donald heal you or use an item to heal
yourself because you will need the MP later on. Or, carry alot of Ethers.

9th Seed
DUSK VANGUARD
Gargoyle x 5
Shadow x 3
Just attack these guys like you normally would. Save your magic, only use
physical attacks.

8th Seed
MINIONS OF HORROR
Wight Knight x 4
Air Pirate x 1
Barrel Spider x 2
Go after the barrel first or else it will explode into your back and hurt you
bad. Then go for the Air Pirate, then clean up the Knights.

7th Seed
BUCCANEERS
Battleship x 1
Pirate x 4
Go after the battleship first, then go after the Pirates.

6th Seed
STRAY PHANTOM
Gargoyle x 4
Wight Knight x 3
Go after the Gargoyle's first because they spit orbs that lock onto you and
even if they miss, they bounce around the arena. After you get them, finish the
Knights.

5th Seed
MAD TRUFFLE
Rare Truffle x 1
Not really a fight, the Rare Truffle is like a White Mushroom, except he likes
being in the air, so hit him upwards with your keyblade, or just hit him while
he's on the ground to end this, you won't get his cool items here in the
Coliseum anyways.

4th Seed
CLOUD
Cloud
BOSS FIGHT: Cloud
HP: 450 HP
EXP GAINED: 500 XP
ITEMS DROPPED/WON: Metal Chocobo.
First of all, you HAVE to win the fight this time. Again, don't use magic and
hopefully you did equip Ars Arcanum when I told you to or else you're going to
have trouble. Save your potions for later if you can, let Donald heal you,
hopefully he has MP left or Goofy gives him some MP with MP Gift. When Cloud
leaps up and then impales the ground, don't Dodge Roll, instead use ARS
ARCANUM. Cloud also likes to stab forwards while sliding, and then doing a 3
hit combo. Just Dodge Roll out of the way, then come up behind him and let
loose with a combo or Guard against it and then attack him while he's
recovering. If you jump at Cloud to hit him from the air, he'll most likely
jump back to avoid and possibly counterattack with that slide/stab thing or the
impale the ground thing. When Cloud swings, use Guard to deflect his attack,
this causes him to stop and you can get a good combo in on him then. After you
do alot of damage to him, Cloud uses a new attack. He powers up and then flys
around the arena, swinging at you and he's near invincible the whole time, not
even Arcanum can hurt him now. Just Dodge Roll or Guard until he powers down,
and then it's back to normal.

3rd Seed
DARK SQUADRON
Wight Knight x 1
Gargoyle x 2
Pirate x 2
Air Pirate x 2
Here's the order to attack them in. Air Pirate, Gargoyle, Wight Knight, Pirate.

2nd Seed
FLYING PIRATES
Battleship x 2
Pirate x 2
Air Pirate x 1
Attack the Battleship first, then the Air Pirate, then the Pirates.

1st Seed
HERCULES
Hercules
BOSS FIGHT: Hercules
HP: 450 HP
EXP GAINED: 700 XP
ITEMS DROPPED/WON: Herc's Shield, Yellow Trinity, Olympia.
Whenever Hercules is glowing, he is invincible. To stop him glowing, LIFT a
barrel and THROW it at him. Sometimes, this even stuns him leaving him open for
ARS ARCANUM or a normal combo. Use potions to cure yourself if possible,
because you need the MP for Arcanum. When Herc tries to headbutt you, Guard him
and when he's holding his head in pain, let loose with Arcanum or a combo. When
he starts spinning around with sword in hand, Glide, Dodge Roll or Guard to
prevent being hit. If he jumps up, Dodge Roll because he's going to punch the
ground and the shockwave hurts. When he glows and a ring appears around him,
Dodge Roll because he's about to cast an explosion.

CUTSCENE

Now, use the Yellow Trinity in the Coliseum.

CUTSCENE

Another Keyhole sealed, and some items gained, now it's time to head to Hollow
Bastion, save and then board your Gummi-Ship.

3.17 HOLLOW BASTION PART 1
My level: 43

CUTSCENE

Jump up each of the ice platforms to get to the top. (Duh.) Get ready for some
drama and plot twists.

CUTSCENE

Wow.....feel like hurting someone? Don't worry, you'll get your chance. Now
that you're without your Keyblade, all you have is the Wooden Sword. You can
still hurt the Heartless, but it doesn't do a whole lot. Go back down and save
your game, then make your way back up. When you get to the Castle Gates, the
castle door is locked, so take the stairs that are on the right side a few
steps past where you entered the area. Once you get down this way, EXAMINE the
red flashing post and then the post that isn't flashing. Now, you're down in
the basement. Don't even bother fighting the Heartless, you won't win and
you'll only run out of MP which you'll need to cure yourself when you get hit
when you run from them. If Beast defeats something, be sure to pick up the HP
balls. If you look around there are 2 bubbles floating in this room. Take the
one that is closer to the ground. Another save point and a wall that Beast can
break through if you CALL. Go through the broken wall and then to the left is
another bubble, take it. Once you're in the new room, there is an opening a few
steps down the hall. Before the opening on the left is another wall Beast can
break through if you CALL, but there is nothing you can do in here right now,
so go back to the opening. Right here is a little puzzle you have to figure
out. There are four switches you have to hit in order to get out of the room.
The only trouble is, some of them are behind closed doors. Luckily, the
switches activate those doors, here's the order to hit them in.
The switch on the wall after the opening you just came through, RELEASE it.
The switch on the fence by the door that just opened.
The switch in the area you just opened.
The switch in the new area you just opened.
Now, take the bubble to the next area.
RELEASE the switch in the new area you're in.
Let Beast take care of the Heartless in here and then go RELEASE the switch
that is on the rightside of the wall, near where the Heartless appeared. That
opened the main door to the castle, so head back there and go through the door.
Be sure to save in the one room on the way back. Now, go through the castle
doors.

CUTSCENE

CUTSCENE

BOSS FIGHT: Riku
HP: 525 HP
EXP GAINED: 2000 XP
ITEMS DROPPED/WON: White Trinity.
Okay! You got your keyblade back and are ready to take on Riku. Donald and
Goofy have rejoined you too, so this battle will be a little easier. First off,
cast Aero on yourself and if it ever runs out, cast it again. Don't use any
summons (except Tinker Bell, I get to that one later.) and don't use any magic,
Riku is magic proof. Use ARCANUM whenever you get close enough to Riku.
Whenever Riku swings at you, use Guard to block him, this will also set him
back for a few seconds and let you get a combo or ARCANUM in on him. Riku is
incredibly fast, and if you have him locked on, get ready for a bumpy ride
because the camera will follow  his every move. Use potions to cure yourself,
if you have them or let Donald do it for you. If you're really in need of
health, or even down a little, there are vases on tables on first level of this
room, go over to them and hit them once with your keyblade and they'll break,
dropping HP balls, and sometimes MP balls. If you're really worried about
dying, cast Tinker Bell at the beginning of the fight, she heals you constantly
throughout the battle and if you die, she revives you once. The only thing is,
when you have summon out, you can't do a special move like Ars Arcanum. When
Riku jumps around, jump at him or Glide to him and intercept him with an aerial
combo. Just keep repeating all of this and you should finish without any
effort.

CUTSCENE

Now, you could put Beast in you party, and if you're going to, switch out
Donald, but I don't recommend doing this, Beast may be stronger, but he has
barely any MP and is pretty much useless, unless you're breaking the walls that
Beast can break. Now, head up the stairs and go through the door at the top of
the stairs, not the door on the left. EXAMINE the door. Hmm...time to find
those pieces that go in the sockets. Go through the door that I told you not to
go in before. Now you're in the Library, but you can't make your way through
the shelves! This just isn't Sora's day...pick up the book on the floor in the
left corner of the room. Now, put this book in the empty spot on the shelf near
this book. To replace the book EXAMINE the shelf. Run up the stairs and on the
table is another book and nearby the table is a save point and a Green Trinity.
Use the Trinity to get another book. TAKE the book off of the farthest bookcase
on the second floor. Then, EXAMINE the bookcase you just used TAKE on and
you'll replace the book with the proper one. PUSH the button that appears.
Behind the save point is a section of bookcases that is blocked off from the
1st floor, jump into it. Turn around and go into the darkened section. On the
right side there is another set of books. TAKE the blue book. EXAMINE the same
shelf, but not the slot where you got the blue book from,  EXAMINE the second
slot and put the book there.  to put replace the book. But, one's still
missing...we'll find it soon. Go all the way down the darkened section. EXAMINE
the last shelf with the blue books to fill the empty space. Now, you get back
out to the main part of the first floor. Go back to the first bookcase of this
room and fill in the empty hole, you have the book now. Go around the bookcases
and when you can take the stairs, take a left instead of the stairs and go all
the way down this straight path and pick up the yellow book at the end of the
path. Run upstairs and put this book on the 3rd bookcase of the left. TAKE the
green book that is on the shelf that appears. Go back down and put this book in
the bookcase that was missing 2 books. Grab the purple book that is on the desk
that appears, then go upstairs and replace it in the empty space you took the
last green book from. Now, save your game. Now, don't go through the opening
where the bookcase was, instead go through the double doors that you unlocked
when you pushed the big button. At first, take a left and when the first inset
in the path appears, EXAMINE the stone. Hmm...maybe you should use Thundara on
it. Now, there are 8 candles around the pathway, light them with Fira. You
should see a small pillar with a pigs head type thing on it. EXAMINE it. You
can't move it right, but you can move it left. Another pillar has a deer's head
on it. Use the Red Trinity in front of it. Another pig head pillar wants you to
smash the 2 vases on it's left and right. Now, go collect everything that has
appeared. After you've got them all, head back to the door you EXAMINED before.
EXAMINE until all the pieces are restored.

CUTSCENE

Now, head to the Library and save your game. But, watch out, there are
Heartless now. Head back down and go through the door you opened with the
emblem pieces. When you get through the door, don't EXAMINE either switch here,
instead go through the door at the end of this short path. Becareful fighting
the Heartless here outside, if you fall, it's a long trip back up. EXAMINE the
second switch from the stairs first, then EXAMINE the other switch. Go up these
stairs once you get off of the elevator and then take the big elevator by using
EXAMINE on the switch. During this ride, the elevator stops sometimes and
Heartless will appear. Defeat them to get a switch to appear. EXAMINE the
switch to continue. Don't worry, you can't fall off the elevator. Once you're
off the elevator, go up the stairs, left, down the stairs and through the
doorway. EXAMINE the switch to get on this new elevator, when get to the top,
go through the next door. Go to the right and EXAMINE this switch. Another
group of Heartless appear up here, becareful when doing aerial combos, you
don't want to fall off. Off to your left is another switch, EXAMINE it. Now, go
through the door across from the elevator you got off of. Fight the Heartless
in this room and then go through the next door. EXAMINE the switch in front of
the door you just came through. Jump up those platforms now. Another switch is
at the top, but Heartless appear when you near it, so destroy them without
falling off and then EXAMINE it. Keep going around this curve by the pedistal
and go through the door. In the new room, defeat the Heartless, make sure
you're fully healed, HP and MP, and then go through the next door.

CUTSCENE

Ooh, the head honcho's coming to see ya! Head straight up into the Chapel yard.
MAKE SURE THAT YOUR ARE HEALED AND EQUIPPED.

CUTSCENE

BOSS FIGHT: Maleficent
HP: 900 HP
EXP GAINED: 6000 XP
ITEMS DROPPED/WON: Donald learns Ability Cheer, Ansem's Report 5.
To start out with, ignore the Heartless she spawns, she'll only respawn them
seconds later. Second, cast Tinker Bell at the beginning of the fight. You may
not be able to use special attacks, but this is better in the long run.
Maleficent is pretty much invincible, unless the rock she's riding on is shut
down for a few seconds. Just target the platform she rides on and take it out
with 1 of the 2 options. 1. Attack it till it comes crashing to the ground, or
2. you can cast Gravira on it and it will fall in one spell cast. After it's
down on the ground, target Maleficent and hit her hard while you can. Stop
works on her, so when she's grounded, use that for a few extra seconds. Also,
cast Aero on yourself. When she shouts, "Meteors of heaven, release my fury!"
Run and hide around the corner because those things hurt alot. They took out
1/10 of my life bar with Aero cast on me. Sometimes she'll cast Purple Thunder.
When this happens, 3 purple rings appear of the ground, just be sure you aren't
standing on one. When her and her platform fall and you get up to attack her,
she uses her staff to hit you, so just Guard it. After you deal enough damage
to her, she and her platform seperate and she flys around and then lands on her
platform, you can't hurt her while she's flying and she can't hurt you, so this
is a good time to heal if you need it. If want, dismiss Tinkerbell and attack
Maleficent with ARCANUM.

CUTSCENE

Okay, there is a save point now in this room. Make sure you're equipped again
and then save your game. Wow, Maleficent left the portal open for you, go
through it!

CUTSCENE

BOSS FIGHT: Maleficent Dragon
HP: 1200 HP
EXP GAINED: 6000 XP
ITEMS DROPPED/WON: Summon Gem Fireglow.
Cast Aero the first second of the fight and then summon Tinkerbell. Maleficent
smashes the ground and creates shockwaves, so just Glide till she stops. She
will also spin around and tail slap you. When she breathes fire, Glide onto her
back and wait it out. Also, if you need a spot to heal, the best spot to do
this is on her back. The only way to do alot of damage is getting right in her
face and letting combos loose for as long as you can, then running to her back
and healing, or you can dismiss Tinkerbell and you ARCANUM. Be careful when
you're in her face because you're right there where the fire comes from and she
can claw swipe you. After a while, Maleficent will shoot fire that follows you
and hits you, just Guard against it and it will fly back at her and damage her.
This is a good technique to do because you get 119 TechPoints if you block the
fire. If there ever is a line of fire on the ground, it acts like a wall that
you cannot go through, sometimes this will block you up against a wall, just
heal, have Aero cast and hope it fades quickly or try to Glide over it,
depending on how high the fire is, you might not be able to Glide over it. When
she's almost dead, she sprays fire in every direction, just Dodge Roll and jump
around it, or Glide onto her back and then just be sure you have Aero cast,
you're healed and then stay in front of her and wail on her till she drops.

CUTSCENE

Head back to the Chapel to save. After you've done that equip some potions and
some ethers, then go through the door that has appeared by the save point.
Fight the Heartless in this new room and then go through the other door. Head
up the stairs once you're in the Grand Hall.

CUTSCENE

BOSS FIGHT: Riku
HP: 900 HP
EXP GAINED: 8500 XP
ITEMS DROPPED/WON: Sora learns Ability Ragnarok.
First a question. Are you good using Guard? If so, before you do any damage to
Riku, just let him attack you and just Guard the attacks. You can do this
forever and he'll never change his attack pattern. Cast Aero right away and
remember, your summons are disabled during this fight. Use ARCANUM for as long
as your MP lasts, and use your Potions to heal, not Cura if you can prevent it.
Riku has the same attack that Cloud did, remember the leap/stab the ground
thing? Just Dodge Roll or jump to avoid it. Whenever Riku uses a normal slash
or stab, use Guard. Unfortunetly, Riku isn't stunned by the block and will
continue like normal. When Riku turns blurry and starts attacking like crazy,
use Guard constantly and don't attack. When he shoots the blade projectiles,
Guard again. When Riku says, "Open your heart to Darkness." He'll glow and
start to teleport around the room. Just Glide during this part, healing when
you take damage--and you will--and when he does the final part of this attack,
just be sure you're not standing where the pillar of energy is errupting from.

CUTSCENE

CUTSCENE

CUTSCENE

Okay, now you're playing as a Shadow. Your objective right now is to find
Kairi, Donald and Goofy. Exit the Grand Hall. You don't have to worry about
fighting or getting hurt while playing at the Shadow, nothing happens. When you
get to the Lift Stop (right outside the Grand Hall) jump down a floor and take
the door that is underneath the door you entered this room from. Just jump off
the balcony here, you can't use the elevator. Now you'll have appeared on a
platform, jump off this one too. You should land on or near some stairs, if
not, just jump off of whatever you're on and fall down to the next level. But,
if you did land on the stairs, go up them and then down the next set of stairs
on the right and jump off here. You should land on a platform by the main door
to the castle, but, the platform isn't directly connected to the main entrance.
To get inside the castle, go down the nearby stairs and through the door on the
left. You will end up in the Lift Stop, go through the door at the end of the
path and you should end up at the Main Hall. Uh-oh, Donald thinks he can take
care of you, and guess what, he probably could, seeing as how you can't attack!
Just run up to Kairi, Goofy and Donald.

CUTSCENE

NOTE: You are automatically transported to Traverse Town now.

3.18 TRAVERSE TOWN PART 6
My level: 49

CUTSCENE

Talk to everyone in this room. After you're done talking, head to the First
District. Becareful! All the Heartless in all the worlds now are extremely
strong, even stronger than the Heartless in Hollow Bastion! Once you're in the
First District, go and talk to Cid. Now, go to the Secret Waterway. Remember
where you talked to Leon earlier in the game? Go there. Go down to the end of
the hall and take the left turn to get the Gummi.

CUTSCENE

Head back towards Kairi.

CUTSCENE

Equip the Oathkeeper, it's probably the best Keyblade you have right now. Now,
head back and give Cid the Navi-G. Be sure to check out the Accessory Shop,
Item Shop and Synthesis Shop and equip yourselves. After you're done with all
of that, board your Gummi-Ship and head back to Hollow Bastion using the new
Warp Hole that is inbetween Traverse Town and Olympus Coliseum. A quick note,
now you can face some of the optional bosses like Kurt Zisa in Agrabah and The
Phantom in Neverland.

3.19 HOLLOW BASTION PART 2
My level: 50

Okay, unfortunetly, you can't go directly to the Castle Chapel, too bad huh?
That means disembark to Rising Falls. Head up the platforms again and then go
to the gate that brings the elevator down. Head through the main castle doors,
but finish the Heartless first. Once you're inside the castle, go in the
library and save. After you save, walk over by one of the bookcases and a
cutscene should start.

CUTSCENE

Talk