12-22-2008
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.` | _
/ |.--` / .----.
''| | \ / .`| .-. .`| .----. .---. .--. / .-. '.----.
` | | / / / | | \' | | .--. | | .-. ' / .. \ | | | .--. \
| |/ / `'. |< . \| |< | ` < | | || | | || | | | ` |
| < | | | |\ | | | .-. | | | || | | || | | | | |
| |\ \ | |' | \ | | | /. | | |_.' .| | | || | | | ' |
| | \ `. | | \ | .' |'. .--' |'. _.' \ '' / | | '. | / /
/ | _\ `.\| '. '._.` \.--. | \.' '--' . | \| .' .'
'. | `.-----` \| \ | / .'
\ | .` ' | ' /
\|.` | ' /||'
/ | _.| . .--' |
''| | .| .----. _.' | .---. ..____.`|.' __ |
` | |.' | | .--. | '. .. | | .-. ||.._ .' | .' \'
| |_| |< |_. ` \`' | | |.' '` < | `. '.
| _ | | _ > .' | | _ \ / | | `. \
| | | | | | ' /| ' .'. '.| | ` | '' | | ' '
| | | |_' '.-' \ \ \.| |. |.' / | \| |_ |' \ |
| | '._.`'.-----` `.' '/ \.| '._ '.____\ | '_.' /
/ | '..-` | '
'. | | __.`
\ | | /
\| |/
.-------------------------------------------------------------.
\ Kingdom Hearts Walkthrough/FAQ (US release) /
\ Guide and ASCII art by ElectroSpecter /
\ Version 1.75 /
\ E-Mail: ElectroSpecter26@hotmail.com /
'-----------------------------------------------------'
o=============================================================================o
\ Introduction /
o=========================================================================o
After coming back to this guide after a few years, I realized it was a living
testament to how much of a newbie to guide writing I was when I wrote it.
Therefore, I've gone through the game again and changed things around a bit in
the guide. I've tried to preserve much of the original feel of the guide while
making it flow better and correcting the errors I made. It's time I listened to
the hundreds of reader emails pointing out technical or strategy flaws ;]
Anyway, if you're using this guide for pretty much anything related to the
first Kingdom Hearts, you've most likely come to the right place. The only
things this guide doesn't comprehensively cover include:
- The Gummi Ship system, since I can't be bothered to write about a part of the
game I (and most people) dislike. I've listed blueprint locations, however.
- Content related to Final Mix.
Other than that, you should hopefully find what you're looking for! Please
enjoy the guide and the game!
o=============================================================================o
\ Bounty Question /
o=========================================================================o
MINOR SPOILERS
During the Destiny Islands series of cutscenes involving Donald, Goofy, Daisy,
and Queen Minnie, Donald asks Daisy if she can "take care of-," at which point
Daisy cuts him off and says, "Of course." This has never made any sense to me,
and I have never found any answers to what Donald is talking about. There's
nothing I dislike more about a video game than unexplained stupid dialogue, so
if you know what this whole exchange is referring to, I would love to know.
And the word "bounty" is sort of misleading, as I have nothing to give you,
other than my eternal gratitude.
o=============================================================================o
\ Table of Contents /
o=========================================================================o
1. Story ----------------------------------------------------------> [stry]
2. Controls -------------------------------------------------------> [cntr]
3. Walkthrough ----------------------------------------------------> [wkth]
4. Flowchart ------------------------------------------------------> [flwc]
5. Dalmatians -----------------------------------------------------> [dlma]
6. Trinity Marks --------------------------------------------------> [trma]
7. Postcards ------------------------------------------------------> [pscd]
8. Torn Pages -----------------------------------------------------> [trnp]
9. Mushrooms ------------------------------------------------------> [mshr]
10. Synthesis Shop ------------------------------------------------> [snth]
11. Gummi Ship ----------------------------------------------------> [gmmi]
12. Magic ---------------------------------------------------------> [magc]
13. Summon Spells -------------------------------------------------> [smsp]
14. Items ---------------------------------------------------------> [itms]
15. Weapons -------------------------------------------------------> [weps]
16. Accessories ---------------------------------------------------> [accs]
17. Abilities -----------------------------------------------------> [abls]
18. Enemies -------------------------------------------------------> [enms]
19. 'Simple and Clean' Lyrics -------------------------------------> [lrcs]
20. Version History -----------------------------------------------> [vrhs]
For a quicker way to jump around the guide, use Ctrl+F to search for any of
the abbreviations in the brackets. For an even easier time, jump to the
Flowchart and then find where you are in the game. From there use Ctrl+F
again to jump to a section or Boss Fight.
o=============================================================================o
\ 1. Story [stry] /
o=========================================================================o
This is the basic story behind Kingdom Hearts, taken from the instruction book.
The Destiny Islands are a beautiful paradise where children's laughter abounds.
Day after day, Sora, Riku, and Kairi talk and dream of new places, new worlds
beyond their islands. They ponder the usual questions that adolescents do-about
the world outside, about their existence. Little do they know a great destiny
awaits them. One stormy night, a terrible darkness invades the Destiny Islands.
Thus does their journey begin...
Sora awakens in another world, in a place called Traverse Town. His hopes of
seeing new worlds are realized, but his friends Riku and Kairi are nowhere in
sight.
Meanwhile, Donald and Goofy have also arrived in Traverse Town. They have come
from Disney Castle in search of a "key" and its owner. Their king, who has
mysteriously disappeared, has left them a cryptic message:
"Now, there's somebody with a 'key'-the key to our survival... we need that
key."
What is happening to this world?
The "somebody" mentioned by the missing king turns out to be Sora. To find
Kairi and Riku, Sora joins Donald and Goofy and embarks on an epic journey.
o=============================================================================o
\ 2. Controls [cntr] /
o=========================================================================o
===============================================================================
X Button ----------------------------> Confirm, execute selected action, attack
O Button --------------------> Cancel, jump, swim, surface when swimming/flying
Square Button ---> Use certain equipped abilities, descend when swimming/flying
Triangle Button -------------------> Makes party members attack selected target
Start -----------------------------------------------> Display menu, pause game
Select -----------------------------------------------> Enter first person view
Left Analog Stick -------------------------------> Move character, browse menus
Right Analog Stick ---------------------------------------> Browse Command Menu
D-Pad ----------------------------------------------------> Browse Command Menu
L1 ------------------------------------------------> Hold to display magic menu
R1 ------------------------------------------------------> Lock on/off an enemy
L2/R2 -------> Rotate camera in respective directions, switch targets in battle
Soft Reset --------------------------------> L1 + R1 + L2 + R2 + Start + Select
===============================================================================
o=============================================================================o
\ 3. Walkthrough [wkth] /
o=========================================================================o
~=============================================================================~
| A. AWAKENING [A0] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Potion .............. [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Darkside (Boss) |
|_____________________________________________________________________________|
'============================================================================='
The beginning of the game can be quite disorienting for new players, as there
is no indication as to where you actually are. After the lovely opening cinema,
you take control of Sora, our main character. You are asked to choose between a
staff, a shield, and a sword. After you choose one, you are asked to sacrifice
one of them. The combination you pick will determine your starting statistics,
and what weapon you carry for this brief sequence. Finally, your initial choice
affects when Sora will learn certain abilities.
How your choice affects your beginning stats:
.---------------------------------------------------.
| CHOOSE | SACRIFICE | STR | DEF | MP | AP | ITEM | KEY
|========|===========|==============================| ---
| Staff | Shield | 5 1 3 3 +0 |
|--------|-----------|------------------------------| STR -> Strength
| Staff | Sword | 3 3 3 3 +0 | DEF -> Defense
|--------|-----------|------------------------------| MP -> Magic Points
| Shield | Staff | 5 4 2 1 +2 | AP -> Ability Points
|--------|-----------|------------------------------| ITEM -> Number of Item
| Shield | Sword | 4 4 2 3 +2 | Slots *
|--------|-----------|------------------------------|
| Sword | Staff | 6 2 2 1 +1 |
|--------|-----------|------------------------------|
| Sword | Shield | 6 1 2 3 +1 |
'---------------------------------------------------'
* For the number of Item Slots, you won't see the difference initially. Rather,
these extra slots will be awarded to you as you level up, later in the game.
I used 6 item slots as the default number, so add whatever number is in the
ITEM column to 6 to figure out how many item slots you'll have by the end of
the game.
The decision really banks on your playstyle. I could say, "Go for the extra MP
so that you can use more magic later on the game, when you need to use it
more!", but there would be some that would say there's no need to rely on lots
of MP with the right abilities equipped (and they are absolutley right), or I
could say, "Go for the extra Item Slots, so you are better prepared with items
later on in the game when things get tough!", though a smart player may retort,
"Well, why don't you rely on magic to heal, and allies to use items?" Sure,
that's smart too.
What you'll really want to consider is the following chart, which details when
Sora learns his abilities, and how your choice affects this.
.===================================================================.
| Lv. | Picked Sword | Picked Shield | Picked Staff |
|===================================================================|
| 9 | Combo Plus | Guard | Scan |
| 12 | Vortex | Scan | Treasure Magnet |
| 15 | Scan | Lucky Strike | MP Haste |
| 18 | Blitz | Second Chance | Counterattack |
| 21 | Berserk | Counterattack | Critical Plus |
| 24 | Counterattack | Jackpot | Guard |
| 27 | Air Combo Plus | Treasure Magnet | Aerial Sweep |
| 30 | Aerial Sweep | -- | Treasure Magnet |
| 33 | Treasure Magnet | Blitz | MP Rage |
| 36 | Guard | MP Rage | Berserk |
| 39 | -- | Treasure Magnet | Lucky Strike |
| 42 | -- | Combo Plus | -- |
| 45 | MP Haste | Vortex | -- |
| 48 | Critical Plus | Berserk | Second Chance |
| 51 | Second Chance | Critical Plus | MP Rage |
| 54 | -- | -- | Jackpot |
| 57 | MP Rage | Air Combo Plus | Vortex |
| 60 | Treasure Magnet | Aerial Sweep | Air Combo Plus |
| 63 | Jackpot | MP Haste | Blitz |
| 66 | MP Rage | MP Rage | Combo Plus |
| 69 | Lucky Strike | Critical Plus | Critical Plus |
| 72 | Combo Plus | -- | -- |
| 75 | Air Combo Plus | Combo Plus | Air Combo Plus |
| 78 | Critical Plus | Air Combo Plus | Combo Plus |
| 84 | Combo Plus | Combo Plus | Combo Plus |
| 90 | Critical Plus | Critical Plus | Critical Plus |
| 96 | Combo Plus | Combo Plus | Combo Plus |
'==================================================================='
I'm really no expert on different playstyles, but I can tell you that I like to
pick the Staff, mostly because you will learn MP Haste and MP Rage(s) early,
which will help immensely while healing (you will basically be able to heal
almost always). It's nice to have Treasure Magnet(s) and Scan so early as well.
In a cosmetic sense, picking the Staff is also nice, because you will have a
super long MP bar if you max yourself out at the end of the game ;]
After choosing, you will fall onto another platform similar to the first. Here
is your first real battle with the Heartless. This is a simple battle, and you
really shouldn't lose. Just keep attacking, and practice dodging.
_____________________________________________________________________________
|=============================================================================|
| Shadow (Opening Dream) |
|-----------------------------------------------------------------------------|
| Stats | HP: 10 ATK: 2 |
| | EXP: 1 DEF: 2 |
| | |
| Drops (Defeated) | HP balls |
|-----------------------------------------------------------------------------|
| Shadows are the basic creatures that you will fight in Kingdom Hearts. They |
| don't have a lot of HP, and they aren't very strong either. They tend to |
| attack in large groups, and will sink into the floor sometimes. You can't |
| hit them while they are in the floor. The only attack they seem to possess |
| is a scratching attack. For now, they only drop HP balls, but later they |
| drop munny, and items like Potions and Lucid Shards. |
|_____________________________________________________________________________|
'============================================================================='
Once you have defeated all of the enemies, you will fall onto yet another
platform. Inspect the door (use the d-pad or right analog stick to choose the
"Examine" command) and a chest will appear behind you. Go ahead and open that
to make a box appear. Push it around if you want, but you need to hack it open
to make a barrel appear. You will also find a POTION in the crate. Walk over to
the barrel and choose lift, and the door finally opens. Walking through this
door brings you outside, where you will see three familiar faces (familiar if
you have played a lot of Final Fantasy, at least).
You need to talk to all three characters to continue. This is another little
choice that will affect the difficulty of the game. Depending on the responses
you give, you will get one of three messages. Each message represents a
different leveling "curve" that you can pick from. If the game mentions leaving
at dawn, you can expect to level up fairly fast in the beginning of the game,
and slow down towards the end. Leaving at noon will allow even leveling
throughout the game, and leaving at night will make the end of the game a much
easier time to level up, while making the first part of the game difficult.
-------------------------------------------------------------------------------
Here are the questions that the three characters will ask you, followed by
potential responses:
Selphie: "What's most important to you?"
1. Being number one.
2. Friendship.
3. My prize possessions.
Wakka: "What do you want outta life?"
1. To see rare sights.
2. To broaden my horizons.
3. To be strong.
Tidus: "What are you afraid of?"
1. Getting old.
2. Being different.
3. Being indecisive.
The following chart is a bit odd, so bear with me. To use it, answer Selphie
and Wakka first, and take the responses that you gave them and put the numbers
in that order. For example, if you told Selphie friendship, and Wakka to be
strong, then you would take the number 23. Find that number on the chart and go
down until it meets the number you chose for Tidus.
You picked (Selphie, Wakka)
| 11| 12| 13| 21| 22| 23| 31| 32| 33|
-----------------------------------
You 1 | A | B | A | A | B | B | A | B | C |
Picked 2 | A | B | B | B | B | B | C | B | C |
(Tidus) 3 | A | B | C | B | B | C | C | C | C |
A = Level up fast early, slow later. Your journey begins at dawn.
B = Normal leveling up. Your journey begins at noon.
C = Level up slow early, fast later. Your journey begins in the dead of night.
For those of you who don't want to be confused by weird charts, just give the
three characters the first three answers to get early leveling up, the second
answers for normal leveling up, or the last three answers for late leveling up.
There, it didn't have to be that complicated did it?
HOW IT SPECIFICALLY WORKS - I received an email from SonoJimmy that said the
following:
"From my experience, if you pick all three of the first answers then you will
level up speedily until level 50, then you will level up slowly from then on
until level 100. The second answers will make you level up at the same speed
for the whole game, of course at a gradiant equal to your level. If you were to
pick all of the third answers then it would be vice versa of picking the first
ones, obviously, you will level up slowly to level 50 and then reverse to level
up swiftly from that point."
-------------------------------------------------------------------------------
Now that you have the knowledge, can you make a decision? I personally feel
that the beginning of the game is a major pain in the butt, and the resources
you gain later more than make up for low levels. In this line of thinking,
choosing to leave in the dead of night (slow leveling at first, faster
leveling at the end of the game) would be the most difficult, making either of
the other two options the easier ones.
Once that ordeal is over with, you find yourself back in the dark place. After
fighting more Heartless, you will learn about a new feature, the Save Point.
After saving, continue up the new ramp that was built until you reach the next
platform. Be prepared for the bad part of the dream.
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Darkside (Opening Dream) [A1] |
|-----------------------------------------------------------------------------|
| Stats | HP: 240 ATK: 2 |
| | EXP: 18 DEF: 2 |
| | |
| Drops (Defeated) | -- |
|-----------------------------------------------------------------------------|
| This boss shouldn't give you too much trouble, but it doesn't matter if you |
| die, as this is just a dream, after all (or is it... oooooh). |
| |
| Darkside isn't very agile, and you will be able to anticipate his attacks |
| with ease. |
| |
| Attack 1: Summon Heartless |
| |
| Darkside's first attack isn't direct. He shoves his hand into the ground to |
| summon Heartless. This gives you an advantage. You can easily attack the |
| submerged hand from here, and you can kill the smaller creatures for HP |
| orbs. Also, if you're good, climb up onto his hand and walk along his arm. |
| You will get 2 tech points every time you hit Darkside's head. |
| |
| Attack 2: Energy Blast |
| |
| This attack IS direct, and much more deadly than attack #1. Darkside |
| releases charged energy that homes in on your position. If you feel |
| inexperienced, and want to conserve HP, keep moving, and you ought to be |
| able to dodge the blasts. If you feel lucky enough, stand your ground and |
| deflect the energy back at Darkside by swinging your weapon at just the |
| right moment. You will get Tech points for this, and it takes a good chunk |
| of his HP away, especially if you hit him with multiple blasts. Try to lock |
| onto his head before you try this to maximize the amount of Tech points you |
| get. As the battle wears on, he will start to shoot three energy balls |
| instead of one (and five for his finishing move instead of three). |
|_____________________________________________________________________________|
'============================================================================='
Regardless of the outcome of the battle, you will finally wake up, back on
Destiny Islands.
~=============================================================================~
| B. DESTINY ISLANDS [B0] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Potion(s) ........... [ ] Coconut ................. [ ] |
| Hi-Potion ........... [ ] Cloth ................... [ ] |
| Hi-Potion ........... [ ] Empty Bottle ............ [ ] |
| Pretty Stone(s)...... [ ] Drinking Water .......... [ ] |
| Fish ................ [ ] Rope .................... [ ] |
| Fish ................ [ ] Mushroom ................ [ ] |
| Fish ................ [ ] Mushroom ................ [ ] |
| Log ................. [ ] Mushroom ................ [ ] |
| Log ................. [ ] Seagull Egg ............. [ ] |
| Coconut ............. [ ] |
|-----------------------------------------------------------------------------|
| ACCESSORIES: Protect Chain ....... [ ] |
|-----------------------------------------------------------------------------|
| KEYBLADES: Kingdom Key ......... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Darkside (Boss) |
|_____________________________________________________________________________|
'============================================================================='
Sora lives with his friends Kairi and Riku on the Destiny Islands. They have
always dreamt about exploring faraway worlds that they could only guess
existed. Lately, the three friends have been building a raft, and this is
exactly what your first task is.
=====
Day 1
=====
After the great cut scenes, you are given control of Sora again. Your task is
to find material for the raft, because everyone else is a lazy bum.
Your task is to find the following items:
1 Cloth
2 Logs
1 Length of Rope
Kairi asks you to return when you have found them all. Turn around and walk
along the shore to start your search. You will almost immediately find the
first LOG underneath the pier. Continue onward, but turn right to see a small
shack. Inside is a Save Point, and an exit to the upper level. Exit the shack
on the upper level. You can also get up here by jumping onto the roof of the
shack from outside. Cross the pier and search the small island for another LOG.
The last two items are on the other end of the current half of Destiny Island
(you cannot access the other half of the island quite yet). Trek across the
beach to the next development of shacks. Head up the ramps connected to the
massive tree and enter the hut here. On the wall is the CLOTH you are looking
for, so just walk into it to grab it.
Back outside on the balcony, look down and to the right until you see a little
kid swinging a stick. Head towards him to a small deck area (the place you were
questioned in before, in the dream world). Check the corner of the platform for
the ROPE. Congratulations! That's all we need for the raft.
=======
DUELING
=======
You have probably talked to many of the characters by now, and noticed that
they ask you to duel. Accept the offer to duel, and get ready to fight.
_____________________________________________________________________________
|=============================================================================|
| DUEL: Wakka [B1] |
|-----------------------------------------------------------------------------|
| Wakka is on the beach with his Blitzball, and he's pretty easy to beat too. |
| When the match starts, wait until he throws the ball, and hit it back at |
| him, much like you may have done with Darkside. When done correctly, Wakka |
| will sustain damage, and be stunned, giving you an opportunity to pull off |
| a single combo on him. You also get 1 Tech point for doing it. If he jumps |
| in the air to chuck the ball at you ("Take this!"), try to hit it back, and |
| you will get 2 Tech points. Wakka will stretch his arm by rotating it |
| before attempting this attack. |
|_____________________________________________________________________________|
'============================================================================='
_____________________________________________________________________________
|=============================================================================|
| DUEL: Selphie [B2] |
|-----------------------------------------------------------------------------|
| Not too much strategy here. You will get tech points if you can hit her |
| weapon back at her (a jump rope I guess? Apparently it is according to |
| Julie Lee. Thanks for the tip). Other than that, just keep hitting her, and |
| she'll go down in no time. |
|_____________________________________________________________________________|
'============================================================================='
_____________________________________________________________________________
|=============================================================================|
| DUEL: Tidus [B3] |
|-----------------------------------------------------------------------------|
| Tidus is on a higher platform where you found the Rope for the raft. |
| Fighting Tidus is a little harder than his two friends. Tidus likes to jump |
| and swing his stick a lot, and it causes a lot of damage. He's also adept |
| at constantly sidestepping after his attacks, which tends to add up to an |
| annoying combo. Try to avoid these assaults while getting attacks of your |
| own in. Aerial combos work well here, so you shouldn't have too much of a |
| problem. Try to get a few good combos in if you get behind him, especially |
| if he decides to stand there like a fool and taunt you. |
|_____________________________________________________________________________|
'============================================================================='
==========
3-Way Duel
==========
Talk to Tidus after defeating all three of them in single battle, and you can
now choose to fight all three of the characters. This is obviously very tough.
The strategy that I found most effective was to focus on them one at a time,
starting with Selphie. Corner her, but keep moving to avoid Blitzballs. She
should go down eventually. After Selphie, focus your attacks on Tidus. You'll
still have to constantly avoid Wakka's attacks, but with only two opponents,
it may be much easier to predict when they are coming. When only Wakka is left,
you should feel fairly safe. Don't try to run in and attack him, as he tends to
use a spin attack that will knock you back. Of course, you will probably find
an easier way of winning; it just depends on luck and skill. I am typically
around level 6 when I finally manage to defeat them.
You will receive a POTION whenever you win this duel.
_____________________________________________________________________________
|=============================================================================|
| DUEL: Riku [B4] |
|-----------------------------------------------------------------------------|
| Riku is found on the tall island where you found the second raft Log. This |
| is by far the toughest of the duels, as Riku is a skilled swordsman (at |
| least compared to everyone else), and his ground recovery attack is lethal. |
| This is definitely a hit and run battle, because if you button mash, I |
| guarantee you will fail (unless you are very, very lucky). What I like to |
| do is rush in after he attacks, hit him once, and jump away. If you get |
| around to his backside (for example, when he is taunting) you can risk |
| pulling a combo on him. This takes a while, but once you get the hang of |
| it, you will be able to defeat him any time you try. Be VERY careful when |
| you knock him on his back, his recovery move kicks you right in the face |
| and takes about 1/4 of your HP away. Winning this battle nets you another |
| POTION, and also changes the score. (The score doesn't affect anything in |
| particular, as far as I know). This battle really isn't too tough if you |
| are at least Level 6. |
|_____________________________________________________________________________|
'============================================================================='
When you are all tuckered out from battling, return to Kairi to give her the
pieces. In return, you get a HI-POTION, and the well-deserved chance to rest.
Choose to go to bed, and the story will progress.
=====
Day 2
=====
The second half of the island is now open, and there are new tasks to complete.
You can't go on a journey without food and water, after all.
You can reach the second half of the island by going through the door Kairi was
blocking earlier, or by going over to the massive tree and jumping into the
hole in the cliff wall to the left of it.
Riku and Kairi are chillin' on this side of the island, and you should talk to
both of them. Start with Riku, who will challenge you to a race. The winner
gets naming rights of the raft! Start the race by running along the wooden
pier, but be careful because it falls. Riku can fall through too. Head right
around the tower, and beeline straight for the ramp in the far distance (even
better, go a little to the left, so you can jump on the ramp). An alternate
strategy is to jump at the ladder on the tower, and climb up to use the zip
line. This gets you to the ramp very quickly, but the sacrifice is the long
climb up the ladder. Head up the ramp, and jump across to the star shaped
plant. Jump up and touch it, and then face back the way you came, and jump
across the trees. Fall from this platform, and then take the pier back to
Kairi.
Don't worry if you don't win, you can always race again. Riku, however,
will still name the raft. If you do win, you will get a PRETTY STONE. You can
sell these for 30 munny later on, and that's about it. If you want more of them
(which is way more trouble than it's worth, believe me), you will win one for
each time you beat Riku in the race.
===============
COLLECTING FOOD
===============
It's time to collect more items for the lazy denizens of the island. Kairi
gives you a list of food needed, and she will give you some really good hints
on where to find most of it. Try it yourself before you use this guide, but if
you are stuck, here's a list.
COCONUTS: Behind Kairi is a grove of Coconut trees. Keep striking the trees
until you find an edible Coconut, and pick it up. The edible ones are colored
yellow. Keep striking the trees for the second Coconut. You can also get the
Coconuts by striking the trees on the island that you fought Riku on.
MUSHROOMS: You will find some Mushrooms at the base of the watchtower on the
side of the island with the raft. Still on this side of the island, look for
a boulder behind the raft that you can move out of the way. The second
Mushroom is right in here. The third one is kind of tricky to find. Back on
the first half of the island, talk to Wakka to learn of the "Secret Place".
The camera will zoom in on where you should explore. Enter this area and go
all the way to the end to find the Mushroom. Take a look around while you are
in there. Try to find the chocobo!
FISH: This isn't too hard. Though the fish are rather small, you should be
able to see them from a distance and swim out to catch them. You need three.
DRINKING WATER: Go to any of the springs that flow from the cliffs on the
island, and you will receive the water.
SEAGULL EGG: Right before the pier that leads to the island that you fought
Riku on are three trees. Climb up the skinny one, and jump backwards off of
it to get the egg. That's all of the items!
There is one more item you can get right now. You may have noticed a hole in
the wall next to the watchtower with a chest in it. Simply bring the crate in
the nearby bushes over, and use it to climb into the hole. The chest contains a
PROTECT CHAIN, which you should equip.
Back at the raft, you get another HI-POTION and the chance to rest. Choose to
do so.
=========
INVASION!
=========
This cutscene confused me a bit at first: Sora and his friends live on the
Destiny Islands, meaning there's more than one. Sora's reference to Kiari's
and Riku's boat is meant to imply that they all live on a different island that
happens to be in the immediate area (they take boats over to this island from
their homes on the other one). Anyway, back to business.
Later that night, Sora is checking things out during the storm, when suddenly,
the Heartless appear again. Don't bother attacking them, as they are impervious
to your weapon. Instead, go back to Riku's island, where you will find him
greeting the darkness. Sora will obtain the Keyblade, and now you can destroy
the shadow creatures! Spend some time leveling up if you want, but eventually
you want to head to the door that appeared in front of the Secret Place.
_____________________________________________________________________________
|=============================================================================|
| Shadow (Destiny Islands) |
|-----------------------------------------------------------------------------|
| Stats | HP: 12 ATK: 6 |
| | EXP: 1 DEF: 6 |
| | |
| Drops (Defeated) | HP balls |
| | Items: Potion - 5% |
|__________________|__________________________________________________________|
'============================================================================='
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Darkside (Destiny Islands) [B3] |
|-----------------------------------------------------------------------------|
| Stats | HP: 300 ATK: 6 |
| | EXP: 60 DEF: 6 |
| | |
| Drops (Defeated) | -- |
|-----------------------------------------------------------------------------|
| This is basically the same fight as before, except he has a new attack and |
| more HP. If you are around level 7, you should have no problem at all. |
| Darkside uses the same Attack #1 and Attack #2. |
| |
| Attack 3: Darkside throws a giant sphere of darkness into the air, causing |
| it to rain little blobs of energy that hurt you. Keep moving! |
| |
| Remember that you need to win this battle, so don't hesitate to use any |
| Potions you have stocked. |
|_____________________________________________________________________________|
'============================================================================='
~=============================================================================~
| C. TRAVERSE TOWN [C0] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Potion .............. [ ] 100 munny ............... [ ] |
| Mega Ether .......... [ ] Mythril Shard ........... [ ] |
| Mega Ether .......... [ ] Mythril Shard ........... [ ] |
| Mega Potion ......... [ ] Mythril Shard............ [ ] |
| Mega Potion ......... [ ] Mythril ................. [ ] |
| Mega Potion ......... [ ] Mythril ................. [ ] |
| Elixir .............. [ ] Postcard ................ [ ] |
| Elixir .............. [ ] Postcard ................ [ ] |
| Elixir .............. [ ] Postcard ................ [ ] |
| Camping Set ......... [ ] Postcard ................ [ ] |
| Cottage ............. [ ] Postcard ................ [ ] |
| Pretty Stone ........ [ ] Postcard ................ [ ] |
| Pretty Stone ........ [ ] |
|-----------------------------------------------------------------------------|
| ACCESSORIES: Brave Warrior ....... [ ] |
|-----------------------------------------------------------------------------|
| MAGIC: Fire ................ [ ] |
|-----------------------------------------------------------------------------|
| ABILITIES: Dodge Roll .......... [ ] Blue Trinity ............ [ ] |
|-----------------------------------------------------------------------------|
| TRINITIES: Blue Trinity #1 ..... [ ] Blue Trinity #3 ......... [ ] |
| Blue Trinity #2 ..... [ ] Blue Trinity #4 ......... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Leon (Boss) |
| Soldier Guard Armor (Boss) |
|_____________________________________________________________________________|
'============================================================================='
Sora is awakened by Pluto, and finds himself in a strange new environment. You
are in Traverse Town, where people from all different worlds are showing up
after their own worlds are destroyed by the Heartless. You will come back here
often after completing other worlds to buy new weapons, armor, and items and to
check up on certain things you find (I'll explain all of that later).
For now, start to explore the First District, the one you are in now. Down at
the lowest part of the district is the Item Shop, which is run by Donald's
nephews, Huey, Dewey, and Louie. You don't have any munny yet, so you can't buy
anything. You can, however, sell your Pretty Stone for 30 munny. Also, use R1
to target the fan (press L2 until it's targeted) and then jump from the counter
and strike it to get a POSTCARD. Sweet. Take it and mail it in the big mailbox
down near the Item Shop. You get a COTTAGE for mailing it, and another item
every time you mail more. There are a total of 10 Postcards in Traverse Town.
Take the stairs to the right of the Accessory Shop (which is the big building
right in the middle of the district on the middle level). Look to the right and
you will see crates in the corner. Push the big crate over to the Accessory
Shop, and jump onto the roof from here. There is a POSTCARD up here in a chest
to the left. Mail this one for a MYTHRIL SHARD.
Well, after you've explored the district, head into the Accessories Shop, which
is on the first raised platform of the district. The shop is run by none other
than Cid from FFVII! Talk to him, and he will suggest you explore other
districts to find your friends. Open the chest on the shelf for a MYTHRIL
SHARD.
Behind the Accessories Shop on the upper level is another shop run by moogles.
It isn't open yet, unfortunately. Beyond this shop is the door to the Second
District.
As soon as you enter this new area, you are attacked by Heartless again! They
just don't stop do they? Run around the entire District to clear it of enemies.
This is a very good way of gaining Experience and munny. If you want to fight
more of them, leave the area and return.
There are a couple of chests you can get now. Immediately to the right when you
enter is an awning with a chest on it. Jump on the raised corner of the wall
(it looks like a lantern) and jump from here to the awning to grab onto it. The
chest contains a POSTCARD, which you can mail back in the First District for an
item. You get a MEGA-POTION for the third Postcard.
At the other end of this district is a church type building with stained glass
windows. As you are walking towards it, look to the right and jump onto a low
roof. From here, jump straight across to the church type building (the ledge is
a bit hard to see, but you should be able to grab onto it). From here, look to
the left, and jump towards the treasure chest, jamming the analog stick to the
right so that you grab the ledge. The chest here contains a MEGA-POTION.
As you enter different houses in this District, Goofy and Donald will just miss
you as they look for Leon.
You won't find much of interest in the Dalmatian's house just yet. Pongo and
Perdita's 99 puppies are missing, ever since their world was destroyed. It is
your job to find them and bring them back for prizes! See the detailed section
near the end of the guide for more details. You won't find much in the Hotel
and the Gizmo Shop, except you can fight a LOT of Heartless here. They stop
coming after a while, but not before you fight a good 40 of them. You can get a
lot of Experience and munny for killing them all!
There is a door you can access from the lower part of this district that leads
to the Alley. You can also head into the alley through the Dalmatian's House.
There is a single chest to the left in the corner containing a POTION, and you
can get two more chests if you jump up onto the Hotel balconies. You can get up
there via the low roof in the middle of the alley. The chest on the far right
balcony contains a PRETTY STONE (it is kind of hidden, look over the ledge of
the balcony), and the one on the far left balcony holds a POTION.
Head back into the Second District and enter the Third District from there (if
the Gizmo Shop and church are to your left, face the two alleys and follow the
right alley to the end to reach the Third District). You won't find much here
except for a bunch of battles with the Heartless. Fight to your heart's
content, and then return to the first district.
Back in the Accessories shop, talk to Cid who tells you to keep looking for
your friends. As you exit the Shop, something will finally happen. In fact, you
will be drawn into battle!
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Leon (Traverse Town) [C1] |
|-----------------------------------------------------------------------------|
| Stats | HP: 120 ATK: 8 |
| | EXP: 30 DEF: 8 |
| | |
| Drops (Defeated) | -- |
|-----------------------------------------------------------------------------|
| I recommend that you are at level 9 if you plan to win this battle. You |
| will earn your first ability by level 9, but the ability you learn will |
| depend on what weapon you used in the beginning. Scan isn't much use, but |
| equip Combo Plus or Guard if you have learned either. |
| |
| Leon seems pretty intent on obtaining your Keyblade, but Sora just ain't |
| gonna let that happen. Instead, he decides to fight this Gunblade wielding, |
| magic using warrior. This is a tough fight. |
| |
| Squall... um, Leon will attack normally with his gunblade (he does use the |
| trigger) and this causes massive damage to Sora. You should deal with this |
| fight exactly how you did with Riku. Keep your distance, and use a hit and |
| run tactic. This should prevent Leon from dealing too much damage. |
| |
| If you keep your distance for too long, Leon will start to cast a fire |
| spell on you. Don't let it hit you! Run up and combo him, and quickly run. |
| If you are quick on the draw, a well swung keyblade will deflect the fire |
| spell and stun Leon for a good while. This is a good chance to do some |
| damage. |
| |
| Don't worry if you don't win, it's not necessary. If you do win, however, |
| you will get an Elixir later, as well as a bunch of Experience points. |
|_____________________________________________________________________________|
'============================================================================='
After the cutscenes, talk to Yuffie and then open the chest on the table to get
an ELIXIR (make sure you talk to Yuffie, you need her advice to open the
chest!). Before you talk to Leon, hit the right side of the clock until it
reads 7:00. This causes a chest with a MYTHRIL to appear. Talk to Leon again.
Out in the alley, he suggests that you go for the leader, but you should fight
for Experience and items. Your goal is the Third District, but return to the
First District to get a MEGA-POTION from Aerith (in front of the Accessory
Shop). It is also a wise choice to save. Also, when entering the First District
from the second, look to the right and jump over this small wall to find a
safe. Open it for a POSTCARD. Mail this one for a MEGA-ETHER.
Before continuing, make sure you are around level 10 (at least learn your first
ability).
_____________________________________________________________________________
|=============================================================================|
| Soldier |
|-----------------------------------------------------------------------------|
| Stats | HP: 24 ATK: 8 |
| | EXP: 3 DEF: 8 |
| | |
| Drops (Defeated) | HP balls |
| | Munny |
| | Items: Potion - 2% |
| | Spirit Shard - 8% |
| | Protect Chain - 1% |
|-----------------------------------------------------------------------------|
| Soldiers are bigger than Shadows, but you usually won't fight as many at |
| one time as you did with Shadows. These Heartless attack by quickly |
| dashing at you. You can block their attacks by swinging your Keyblade |
| right when they dash, and you will get Tech Points. Aerial combos tend |
| to work very well against them. |
|_____________________________________________________________________________|
'============================================================================='
In the Third District, Goofy and Donald will finally meet you. Suddenly, parts
of armor fall from the sky and form into a huge enemy! It's a good thing you
found Goofy and Donald when you did.
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Guard Armor (Traverse Town) [C2] |
|-----------------------------------------------------------------------------|
| Arm Stats | HP: 84 ATK: 11 |
| | EXP: -- DEF: 10 |
| | |
| Drops (Defeated) | HP balls |
|-----------------------------------------------------------------------------|
| Leg Stats | HP: 196 ATK: 11 |
| | EXP: -- DEF: 10 |
| | |
| Drops (Defeated) | HP balls |
|-----------------------------------------------------------------------------|
| Body Stats | HP: 120 ATK: 8 |
| | EXP: 110 DEF: 8 |
| | |
| Drops (Defeated) | Brave Warrior |
|-----------------------------------------------------------------------------|
| |
| This boss has multiple targets that you will have to eliminate one by one. |
| The most devastating part of this boss is the hands. You will probably want |
| to take them out first. The boss has a spinning attack that will send you |
| flying, and will take a fair amount of HP away. Attempting to strike the |
| hands during this spinning attack is risky, but there's a chance this will |
| interrupt Guard Armor's attack and stun the hands for a bit. |
| |
| Similarly, when the feet have detached and are stomping around, there's a |
| chance you can stun one and knock it over. While it's on the ground |
| twitching like a fish out of water, try to chip away at the large life bar. |
| |
| Whenever you destroy a limb, it will disappear, leaving many HP balls |
| behind. If Donald or Goofy are hurting bad, let them get the Spheres. Goofy |
| and Donald come equipped with many potions that they won't be afraid to use |
| if anyone is hurt. If they run out, it's up to you to do the healing. |
| |
| The torso is the hardiest part of the Guard Armor. Just keep hacking away |
| at it once the limbs are gone, and you should emerge victorious. |
|_____________________________________________________________________________|
'============================================================================='
You get a BRAVE WARRIOR accessory when you win the battle.
Back in town, Leon will give you 100 MUNNY and he will give you an ELIXIR if
you managed to beat him. Also, Donald and Goofy will teach you the FIRE SPELL
and the DODGE ROLL ability. You can also now access the Journal.
Walk over towards the Cafe, where you will see a strange blue mark on the
ground. This is a Trinity Mark, and they allow you to access certain areas when
Goofy and Donald are in your party. There are a certain number of each color
scattered around the worlds. To help out a bit, I've kept a running tally of
each type. This one would be BLUE TRININTY MARK (1/17). Choose the Trinity
option to be transported up to a ledge with another POSTCARD. This one can be
mailed for a MYTHRIL.
There is another BLUE TRINITY MARK (2/17) in the corner of this district near
the front gates. Use it to get a bunch of MUNNY.
In the second district, enter the Hotel and pick up a PRETTY STONE in the Red
Room.
Enter the Gizmo Shop and exit through the other door. Outside there is a ladder
that leads to a higher ledge. From here, turn left and travel down the length
of the brown-roofed building. There is a small hole that leads to the Third
District. Before you go through, look to the left to see a treasure chest right
on the ledge. Open this for a MYHTRIL SHARD. Now head through the hole to the
Third District. Press R1 to lock onto an object in the corner. Another
POSTCARD! Mail this one for an ELIXIR. Still in the Third District, walk behind
the Lady and the Tramp Statue to find another BLUE TRINITY MARK (3/17). This
one gives you a CAMPING SET and a bunch of MUNNY. You can quickly get back to
the First District by unlocking the large double doors in this area (examine
the keyhole).
One last thing to do. Back in the Third District, look for the door with the
flame on it. Cast your new fire spell on it to open it, and you will find
yourself in a darkened cavern area. Jump carefully across the moving stones to
the house on the other side (make sure not to fall off, you'll have to start
over again). Enter the hole on the left side of the house. Here you will meet
Merlin and the Fairy Godmother. You can't do much here for now, but there is a
save point and a BLUE TRINITY MARK (4/17) nearby. Use it to get a bunch of
munny and a MEGA-ETHER. That's about it for now. You can practice your magic if
you want.
Before you set off on your adventure, make sure to equip any abilities, buy and
equip new weapons and armor, and equip items. You should buy about 10 Potions,
and Donald's Morning Star and Goofy's Smasher. Also consider going into the
menu and reconfiguring Goofy and Donald's AI menu. It may help you out in a
pinch. When you are ready, find a save point and teleport to the Gummi Ship.
After a long and somewhat tedious tutorial (especially if you choose to watch
any of the other ones) you will be able to choose where to fly to next. You
have two choices. When you select one of the mystery worlds, you will see a
little message appear that says "battle lv. __". This is just rating how hard
the Heartless on this world will be. For now, you can only choose two different
worlds, one with a battle level of one, and the other with a battle level of
two. For now, let's head to the level one battle world.
The Gummi ship battles are quite possibly the most boring parts of the game, (I
apologize in advance if you're a fan of these types of games; however, I enjoy
shoot-em-ups, and I still dislike the Gummi system). The aiming is tough, and
objects that you think are below you are usually deceivingly high, causing you
to often run into them. Anyway, this first battle isn't too tough. Just keep
shooting the spaceships, asteroids, and panel-type things to collect items. You
may find it easier to collect items if you hold O to slow down. After a while,
you will seethe new world looming in the distance as it gets closer and closer,
until you finally realize that it's...
~=============================================================================~
| D. WONDERLAND [D0] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Potion .............. [ ] Camping Set ............. [ ] |
| Potion .............. [ ] Defense Up .............. [ ] |
| Potion .............. [ ] Mythril Shard ........... [ ] |
| Potion .............. [ ] Mythril Shard ........... [ ] |
| Potion .............. [ ] Mythril Shard ........... [ ] |
| Potion .............. [ ] Thunder-G ............... [ ] |
| Ether ............... [ ] Aero-G .................. [ ] |
| Ether ............... [ ] Aeroga-G ................ [ ] |
| Hi-Potion ........... [ ] Navi-G .................. [ ] |
| Hi-Potion ........... [ ] Footprints .............. [ ] |
| Mega-Potion ......... [ ] Stench .................. [ ] |
| Mega-Potion ......... [ ] Antenna ................. [ ] |
| Elixir .............. [ ] Claw Marks .............. [ ] |
| Tent ................ [ ] Dalmatians 13, 14, and 15 [ ] |
| Camping Set ......... [ ] Dalmatians 16, 17, and 18 [ ] |
| Camping Set ......... [ ] Dalmatians 58, 59, and 60 [ ] |
|-----------------------------------------------------------------------------|
| ACCESSORIES: Ifrit's Horn ........ [ ] |
|-----------------------------------------------------------------------------|
| MAGIC: Blizzard ............ [ ] |
|-----------------------------------------------------------------------------|
| TRINITIES: Blue Trinity #5 ..... [ ] Blue Trinity #6 ......... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Large Body |
| Red Nocturne Trickmaster (Boss) |
| Soldier |
|_____________________________________________________________________________|
'============================================================================='
Are you ready for the first Disney world (no pun intended) of the game? You'd
better be, because they picked a pretty trippy movie for the first world.
Sora starts out in the rabbit hole, much similar to the movie. The first
character you see is the White Rabbit, who, as always, is late for a very
important date. You will see just how important very soon. Follow him into the
next room.
The Doorknob will greet you here (this is what I mean when I say that this
movie is a bit stranger than most other Disney movies). You can drink one of
the drinks on the table to shrink small enough to fit through the door. What
door you ask? Well, before you drink the bottle, check the bed, and push it
into the wall. This reveals the doorway. Now you should drink the bottle and
head through the door.
_____________________________________________________________________________
|=============================================================================|
| Red Nocturne |
|-----------------------------------------------------------------------------|
| Stats | HP: 24 ATK: 9 |
| | EXP: 1 DEF: 9 |
| | |
| Drops (Defeated) | MP balls |
| | Munny |
| | Items: Ether - 1% |
| | Blaze Shard - 6% |
| | Fira Ring - 0.5% |
|-----------------------------------------------------------------------------|
| After you shrink, you will probably encounter a new enemy called the Red |
| Nocturne. These pests like to fly around the room and cast Fire spells |
| at you. You have to be quick at eliminating them before they decimate |
| you with their spells. If you are skilled at deflecting, you can hit their |
| spells back at them to stun them. |
|_____________________________________________________________________________|
'============================================================================='
Meet Alice and the Queen of Hearts. Alice is on trial for attempted theft of
the Queen's heart, and she is pretty much helpless. It seems that the Queen
only does things that are convenient to her, and Alice is the easiest person
for the queen to lay the blame on. Sora decides to help out, so you're stuck
searching for evidence. While you're here, you can continuously talk to Alice
for some interesting conversations. Keep talking to her until she repeats
herself. Save at the Save point, and then take the door to the Lotus Forest
(left of the Queen).
Here in the Lotus forest you will meet the mysterious, very cool looking
Cheshire Cat, but he tends to talk in riddles, so he can be more annoying than
helpful. There are four pieces of evidence. You only have to find one, but it
is very beneficial to find all four of them. Start by searching the small
alcove to the right. If you walk straight forward from the door that you came
in, you will walk past a red flower, and the alcove is right there to your
right. There is a small pink chest containing FOOTPRINTS, which is one of the
pieces of evidence (footprints in a box?). There is also a BLUE TRINITY MARK
(5/17) here as well. Use it to obtain a POTION, an ETHER, a TENT, and some
MP balls. You can also give the flower a Potion for a HI-POTION and more MP
balls.
There are also a couple of red flowers, the one near the entrance, and one on
the other side of the forest. Give them both Ethers to get a CAMPING SET from
each one. Do this only if you have some extra Ethers. These flowers also spit
out HP balls.
Back in the alcove with the Trinity mark, jump up the mushrooms until you reach
a door on the side of the big tree. This will take you back to the Bizarre
Room. You will land on the fireplace next to a chest containing the STENCH.
Just two more pieces of evidence!
In the back of the forest, past the second red flower, are more mushrooms. Jump
on the little one, and then jump on to the mushroom to the right. From here,
you can see another evidence box. Jump across to it, and open it for an
ANTENNA. Look to the corner of the room to see a blue chest. The jump to the
ledge is really hard, but Sora will grab on if you jump at the last possible
second while running off the edge. The chest here contains a THUNDER-G. Back at
the three mushrooms, jump on the small mushroom again and then jump to the
left.There is a chest here that contains DALMATIANS 16, 17, and 18. Congrats,
it's atough jump.
Back at the entrance, look for the other yellow flower next to the fake lake.
Give this one a Potion to grow bigger. Step on the nearby stump (right next to
the entrance, you'll get the message "see ya"... maybe because the tree isn't
facing you anymore; hooray for pointless dialouge) to raise a platform, and
then head over to the big tree in the middle of the area. Choose to "take" the
seed after examining it, but leave it on the ground. Hit the tree to change its
direction, and then eat the seed to shrink again. Back in the alcove where you
found the first piece of evidence, jump up the mushrooms again and follow the
platforms to a new opening on the wall that leads to the Bizarre Room.
Be careful when you land! You don't want to fall off. Use the first person view
to spot the last chest. Carefully jump across to it, and open it for the CLAW
MARKS. The Cheshire Cat appears to give you BLIZZARD magic. Yay! Now you can
blast those pesky little mages out of the air, and get Tech points for it!
Blizzard magic will be important to use from now on for a while. It acts as a
shotgun-style blast and can strike multiple enemies for decent damage. Try to
experiment with it in the near future. For now, jump back down and head back to
present the evidence to the Queen.
First things first: save your game. Now talk to the Cards in front of the Queen
to present the evidence. The court system is still very corrupt, and you will
have to choose a box that contains your evidence. There are now five boxes, and
you need to choose one of them at random. The more Evidence you collected, the
better your chances of getting back one of the pieces of evidence. If you
choose the wrong box, Donald, Goofy, or both of them will pop out and will be
put in cages. You will want them for the next fight, so it may be wise to
reload if they are imprisoned. However, you can break the cages that they're in
by repeatedly striking them.
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Cards and Tower [D1] |
|-----------------------------------------------------------------------------|
| Heart Card Stats | HP: 60 ATK: 9 |
| | EXP: -- DEF: 9 |
| | |
| Drops (Defeated) | -- |
|-----------------------------------------------------------------------------|
| Spade Card Stats | HP: 45 ATK: 9 |
| | EXP: -- DEF: 9 |
| | |
| Drops (Defeated) | -- |
|-----------------------------------------------------------------------------|
| Tower Stats | HP: 24 ATK: N/A |
| | EXP: 100 DEF: N/A |
| | |
| Drops (Defeated) | HP balls |
| | Munny |
|-----------------------------------------------------------------------------|
| Crank Stats | HP: 9 ATK: N/A |
| | EXP: -- DEF: N/A |
| | |
| Drops (Defeated) | HP balls |
| | MP balls |
|-----------------------------------------------------------------------------|
| Queen Stats | HP: 10 ATK: 9 |
| | EXP: 100 DEF: 9 |
| | |
| Drops (Defeated) | -- |
|-----------------------------------------------------------------------------|
| This is a tough battle, unless you know how to fight it. First of all, you |
| can knock the cards unconscious, but they will get back up eventually. Your |
| goal is to release Alice from the cage by destroying the Tower. |
| |
| If Donald and Goofy are imprisoned, focus on destroying the cages, as you |
| will need all the help you can get in this battle. |
| |
| Knock out a few of the Cards until you have a clear shot at the Queen. |
| Blast her in the face with a Fire Spell (lock on first), and the cards will |
| be distracted for a few precious moments. Take this opportunity to hack |
| away at the tower. |
| |
| Every time you destroy a gear, HP balls will fly out. This is your key to |
| survival in this battle. Once the gears are gone, you must rely on items |
| for healing, so finish the battle quickly. After a few hits to the main |
| body of the tower, a bunch of munny flies out. It's up to you whether you |
| want to collect it all or not. Use your best judgment. When the Tower is |
| destroyed, the Cards will stop attacking you. |
| |
| Alternately, you could blast the Queen in the face with fire and then run |
| away from the cards. Lock onto the tower and cast Fire rapidly to break the |
| tower quickly and at a safe distance. |
|_____________________________________________________________________________|
'============================================================================='
As soon as everyone realizes that Alice is gone, another search is put upon the
group. You must find out where Alice went! Don't worry about being attacked by
the cards again either. It seems that all is forgiven for the time being!
If you return to the Rabbit Hole (where you entered) you can fight some enemies
to make a chest with a MEGA-POTION appear.
_____________________________________________________________________________
|=============================================================================|
| Large Body |
|-----------------------------------------------------------------------------|
| Stats | HP: 160 ATK: 11 |
| | EXP: 7 DEF: 10 |
| | |
| Drops (Defeated) | HP balls |
| | Munny |
| | Items: Hi-Potion - 4% |
| | Spirit Shard - 12% |
| | Protera Chain - 1% |
|-----------------------------------------------------------------------------|
| These hulking Heartless enemies are quite annoying. It may be tempting |
| to get rid of them in the beginning of a battle because of the annoying |
| belly attacks, but wait until you have at least killed any Red Nocturnes |
| nearby. Try to save the Large Body for last. When attacking it, keep |
| moving, as it is surprisingly nimble for its girth. You don't want to be |
| in front of it when it jumps forward. Try to get around to its back and |
| combo it from there. If it taps its stomach, there is an extremely high |
| chance it will ram into you unless you find higher grounds or blast it with |
| magic. It also swings its arms at you after combos. The Large Body has a |
| lot of HP so it will take more than a few hits to bring one down. |
| |
| When you have singled out a Large Body, wait for it to attack. After you |
| dodge it, the Large Body's back will be exposed for a combo. If you prefer |
| a face-to-face encounter, you'll have to rely on magic to bring down its |
| HP. If you've tailored Sora to use magic, you'll have a distinct advantage |
| when fighting these guys. |
| |
| Large Bodies tend to become extremely dangerous when low on HP. When you |
| them start to glow, be ready for them to relentlessly run at you. The best |
| thing you can do at this point is to wait for them to get close, and hit |
| them in the stomach with the Keyblade. While this won't damage them, it |
| does completely stop the attack and daze the enemy, letting you close in |
| for the kill. Magic is also a good alternative at this point, though it |
| won't stop the charge attack. A few quick Fire spells will kill one off. |
|_____________________________________________________________________________|
'============================================================================='
Back in the Lotus forest, feed the yellow flower another potion to grow large.
Slide the nearby boulder into the pond to raise two mushrooms. Hit the big tree
to access the nut again, and choose to take it. Before eating it, hit the tree
again to keep it facing away from you. Now eat the acorn to shrink back to
small size.
Back at the pond, use the newly raised mushrooms to access a closed off area.
Feed the yellow flower a Hi-Potion to receive a MEGA-POTION and some MP balls.
Use the BLUE TRINITY MARK (6/17) to get a CAMPING SET and even more MP balls.
Ignore the bellflowers for now, and enter the nearby door to find yourself back
in the Queen's Castle. Open the nearby chest for an AERO-G. From here, drop
down and reenter the forest.
Back in the forest, head to the back again, and jump on the mushrooms (use the
larger mushroom on the left) to reach the branch with the acorn. From here,
enter the nearby door set into the leafy canopy to enter the Bizarre Room...
but I think Bizarre Room is a gross understatement for what you find next. The
whole room has been turned on its side! Check the first lamp to light it, and
you will receive a chest with a DEFENSE UP. When you light the second lamp, a
picture appears. Examine this to reenter another closed off section of the
Lotus Forest. Feed a Potion to the flower on the right to get a HI-POTION and
MP balls. You can give the other flower an Elixir for a MYTHRIL SHARD and some
munny, but it's up to you whether or not you make the trade in. You'll get
about 180 munny for this. Exit this section of the forest the way you came in.
Back in the Bizarre Room, examine the shelf with the teddy bear, and attack the
latch to make the shelf drop the bear. This affects events a bit later. Exit
the Bizarre Room the way you came in.
Here in the forest, go back to the entrance, and jump up the mushrooms in the
alcove (the mushrooms I'm referencing are the ones near the yellow flower and
where you got Trinity #4). Head up toward the door above the entrance, and you
will exit back out into Bizarre Room, this time on the other wall. Turn the
faucet to make the pot become real, and jump into it to return to the Queen's
Castle area. The nearby chest contains DALMATIANS 58, 59, and 60.
Save here, return to the Bizarre Room through the nearby door, and grow big
again. The book that appeared in the corner contains a MYTHRIL SHARD. Move the
teddy bear to the other chair to create a clock. Move it to reveal another
entrance. Turn small again and exit to the Tea Party Garden.
When you enter, take the AEROGA-G from the chest before hopping down. Read the
sign near the portrait a couple of times. You can sit in any of the chairs
once, and 5 of them will yield very good items. The other two trigger battles
that you may or may not wish to fight. Here's a chart of what you get
(starting with the head of the table at the top of the chart):
____
| | Battle
|____|
__________________
| |
____ | | ____
POTION, | | | | | | ETHER,
munny |____| | | |____| HP Balls
| |
____ | | ____
Battle | | | | | | POTION,
|____| | | |____| MP Balls
| |
____ | | ____
ELIXIR, | | | | | | POTION,
HP Balls|____| | | |____| HP Balls
|__________________|
Wow, that's a lot of stuff! Have fun! And a very merry un-birthday to you!
(Many apologies if it is your birthday.)
Starting now, there is a chance that you will encounter White Mushrooms on your
travels throughout the game. Do not pass up an opportunity to get items from
these creatures! Please see the respective Mushroom section at the end of the
guide.
Enter the door nearby that leads to the Bizarre Room. Now you're on the
ceiling! Jump onto the table from the nearby ramp and light the candles to talk
to the Cheshire Cat again. Down on the wall is a small latch that opens a
hidden door. Jump through to find yet another chest in the Queen's Castle area.
This one contains DALMATIANS 13, 14, and 15. Nine down, ninety to go. Yipee!
Enter the Bizarre room again (right side up), and check the plant to get a
couple of POTIONS and a MYTHRIL SHARD, as well as some HP balls. Make sure to
go back into the Queen's Castle area to save before talking to the Cheshire
Cat. You should be around level 13 if you want an easy battle.
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Trickmaster [D2] |
|-----------------------------------------------------------------------------|
| Stats | HP: 600 ATK: 9 |
| | EXP: 150 DEF: 9 |
| | |
| Stunned | HP balls |
| | |
| Extinguish Clubs | MP balls |
| | |
| Drops (Defeated) | Ifrit's Horn |
|-----------------------------------------------------------------------------|
| This will most likely be the toughest fight you have encountered thus far. |
| The Trickmaster is tall enough to be able to keep Sora out of reach most of |
| the time. Goofy and Donald will immediately swarm the Trickmaster to |
| attack. They will get hit often if they stay in close. If you feel they |
| aren't strong enough, set their AI before the battle so that they don't |
| attack as often. |
| |
| The Trickmaster carries his fair share of powerful attacks. He can send you |
| flying very far, and can take a lot of HP away. The two sticks that he |
| carries will become a fiery nuisance later in the battle. In addition to |
| regular attacks, he can also interact with the environment. Though the |
| table in the center of the room will be your main stepping stool when |
| attempting to hit the Trickmaster, he can push the table down into the |
| ground, putting you at a disadvantage. The table will eventually pop back |
| out if you wait, however. |
| |
| When the battle begins, you will have an easy time attacking him, so take |
| this opportunity to deal some major damage. In compensation for his |
| powerful attacks, the Trickmaster will release HP balls every once in a |
| while. When the Trickmaster straightens out, you will find it difficult to |
| hit him from the ground. Climb atop the table and jump at him to do an air |
| combo. Every once in a while, he will keel over, giving you a fine attack |
| opportunity. Forget using magic in this battle, it's not worth it. |
| |
| Also, he occasionally walks over to the fireplace to light his sticks on |
| fire. When this occurs, try to keep a distance for a while. The Trickmaster |
| will begin shooting fireballs at you. While it's possible to deflect them |
| back and stun him, you're better off just Dodge Rolling out of their way, |
| as the sticks will eventually blow out. |
| |
| Curiously, you can target the grate in front of the fireplace where the |
| Trickmaster lights his sticks. Also, when the Trickmaster is stunned, you |
| can target his sticks. While I haven't found any use for either of these |
| curiousities, it's definitely something worth looking into. If anyone knows |
| the purpose of being able to target these things, let me know. |
| |
| By far, the easiest way I've found to defeat him is to stick to the chairs |
| and shelf in the corner of the room. He can't push these into the ground, |
| so you'll have a unique advantage. He also typically ignores the fireplace, |
| meaning you won't have to deal with his sticks lighting on fire. In fact, |
| I've gotten him to just stand stupidly in front of me the entire battle. |
|_____________________________________________________________________________|
'============================================================================='
An IFRIT'S HORN is yours for completing this battle.
Following the post-battle cutscene, you will receive a NAVI-G PIECE, and that's
about all that's left to do in Wonderland, for now.
~=============================================================================~
| * TRAVERSE TOWN [Z0] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Defense Up .......... [ ] |
|_____________________________________________________________________________|
'============================================================================='
On the world map, choose to fly back to Traverse Town to buy new items and
such. You should definitely buy at least 20 Potions for the next part of the
game, and probably some Hi-Potions too.
You can get a Defense Up as well. Head over to the outdoor Cafe and destroy the
chairs. Target the candles and use your new Blizzard spell to put all four of
them out. You will hear some musical notes, and the chest will open, revealing
a DEFENSE UP. If Donald has been having a hard time staying alive, give it to
him, otherwise, give it to Sora.
Now it's time to go to Olympus Coliseum! Hop in the Gummi Ship, and set a
course to the Lv. 2 battle world.
~=============================================================================~
| E. COLISEUM [E0] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Mega Potion ......... [ ] Hero License ............ [ ] |
| Mythril Shard ....... [ ] Dalmatians 22, 23, and 24 [ ] |
| Entry Pass .......... [ ] |
|-----------------------------------------------------------------------------|
| ACCESSORIES: Inferno Band ........ [ ] |
|-----------------------------------------------------------------------------|
| MAGIC: Thunder ............. [ ] |
|-----------------------------------------------------------------------------|
| ABILITIES: Sonic Blade ......... [ ] |
|-----------------------------------------------------------------------------|
| TRINITIES: Blue Trinity #7 ..... [ ] Blue Trinity #8 ......... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Blue Rhapsody |
| Soldier Cloud (Boss) |
| Large Body Cerberus (Boss) |
| Red Nocturne |
|_____________________________________________________________________________|
'============================================================================='
You start out in front of the mystical Coliseum. This is where competitors from
all over the world join together and test their skills to determine who the
best fighter is. As of late, warriors from other worlds have been appearing as
well. Those who have lost their own worlds to the Heartless come here to fight
to get revenge on those who destroyed their world.
There are a few things you can do immediately in front of the Coliseum. There
are BLUE TRINITY MARKS (7/17) (8/17) to your right and left under the enormous
warrior statues. The one on the left drops a chest containing a MYTHRIL SHARD,
and the one on the right drops a chest with DALMATIANS 22, 23, and 24. Also,
look for a chest behind the pillars to the left of the door. This contains a
MEGA-POTION. Now enter the double doors to enter the Lobby of the Coliseum.
Inside the Lobby, talk to Phil, and he will ask you to move the stone slab on
the wall. Try pushing it until Sora comments on how it is too heavy. Talk to
Phil again, and he will let you enter the trials. Make sure to unequip the
Vortex ability if you have it equipped. It just makes the trial harder.
For the trials, you have to break 20 barrels within 30 seconds. This first
trial is simple. Hit the middle of the three barrels until Sora finishes his
combo. This should break all three barrels, and possibly launch one into
another group of barrels, breaking even more! Keep going in a straight line
destroying the barrels, and you should get past the first trial no problem.
The second trial is a bit harder. You must destroy 25 barrels in 60 seconds,
but the barrels are spread out and on different platforms. Start out the trial
by destroying the barrels around the perimeter. Always try hitting barrels into
others to break them. Next, jump onto the lowest platform, and make your way
up, destroying groups of barrels as you go. On the highest platform, hit the
lone barrel into the one on the floating platform. If you miss, target it and
shoot off two consecutive fire spells to destroy it. That should be the last
barrel. This might take a few tries, but you can do it until you win. After
this trial, equip Vortex if you took it off.
Phil still won't let you into the games but he does give you the THUNDER spell.
Head outside. Meet Hades, god of the Underworld. Don't let his calm demeanor
decieve you. Why is he giving you an ENTRY PASS? His intentions will become
clear later. Oh well, might as well use it. Go back to the Lobby and show it
to Phil. Yay, the preliminaries!
This part is very tough, especially if your levels are low. You have to fight
through 7 battles without a chance to restock your items. Make sure to fill up
all your slots. Take plenty of Potions, and a couple of Ethers for later. The
first six battles you fight are Heartless enemies, and the last one is Cloud.
You don't have to win the last battle, but you do have to win the first six.
_____________________________________________________________________________
|=============================================================================|
| Blue Rhapsody |
|-----------------------------------------------------------------------------|
| Stats | HP: 24 ATK: 11 |
| | EXP: 1 DEF: 10 |
| | |
| Drops (Defeated) | HP balls |
| | MP balls |
| | Items: Ether - 1% |
| | Frost Shard - 12% |
| | Blizzara Ring - 0.5% |
|-----------------------------------------------------------------------------|
| A new type of wizard enemy will greet you in the Coliseum games. Much like |
| their Red counterparts, Blue Nocturnes like to fly around and cast Blizzard |
| spells at you. You have to be quick at eliminating them before they |
| decimate you with their spells. Obviously, they are weak against fire, |
| though your advantage has been lessened since Fire targets only single |
| enemies. Still, Fire uses less MP, and you can shoot them off pretty fast, |
| so you shouldn't have a problem. |
|_____________________________________________________________________________|
'============================================================================='
.===========================================.
| Round # | Enemies |
|===========================================|
| 1 - Shadow Scout | Soldier X4 |
| | Blue Rhapsody X3 |
|====================|======================|
| 2 - Sinisters | Shadow X10 |
| | Blue Rhapsody X3 |
|====================|======================|
| 3 - Heat & Freeze | Red Nocturne X5 |
| | Blue Rhapsody X5 |
|====================|======================|
| 4 - Shadow Platoon | Shadow X2 |
| | Soldier X2 |
| | Red Nocturne X3 |
| | Blue Rhapsody X3 |
|====================|======================|
| 5 - Blue Revenge | Blue Rhapsody X9 |
|====================|======================|
| 6 - Big One | Large Body X1 |
| | Red Nocturne X4 |
| | Blue Rhapsody X4 |
|====================|======================|
| 7 | Cloud |
'==========================================='
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Cloud (1) [E1] |
|-----------------------------------------------------------------------------|
| Stats | HP: 300 ATK: 11 |
| | EXP: 80 DEF: 10 |
| | |
| Drops (Defeated) | -- |
|-----------------------------------------------------------------------------|
| Keep in mind that this is an OPTIONAL win. If you lose, the story will |
| progress regardless. If, however, you choose to beat Cloud's sorry butt |
| into submission, I suggest being at least level 14, and having an almost |
| full inventory of Potions. Also, you definitely should have Dodge Roll |
| equipped, or you're dead meat. |
| |
| When the battle begins, lock onto Cloud and keep it that way. This way, |
| when Cloud starts lunging forward repeatedly, you can hold one direction |
| and continuously Dodge Roll to avoid the attack. |
| |
| You will want to wait until Cloud leaps into the air before you can attack |
| him. The second he hits the ground, Dodge Roll away from him so you don't |
| get hit, and pull a couple of combos on him. He will probably start lunging |
| at you again at this point, so just repeat the strategy until he is |
| defeated. |
|_____________________________________________________________________________|
'============================================================================='
After the battles, you will find yourself back in the lobby ready to make an
important decision. If you think you are strong enough at this point, you
should go back in to fight Cerberus. If you beat Cloud, then you should be good
enough to beat Cerberus. If you think your levels are too low, just exit out of
the main gate and level up somewhere else. After restocking your inventory with
Potions and saving your game, enter the Coliseum to engage the three-headed
dog.
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Cerberus [E2] |
|-----------------------------------------------------------------------------|
| Stats | HP: 600 ATK: 11 |
| | EXP: 200 DEF: 10 |
| | |
| Drops (Defeated) | Inferno Band |
|-----------------------------------------------------------------------------|
| This boss fight can be won without getting hit, and it's very easy to do |
| too. Any of Cerberus' heads can be struck to bring down the creature's |
| life, but you will have to jump to reach the heads properly. Following are |
| a list of Cerberus' attacks and how to avoid them. |
| |
| Attack #1 - Cerberus will shoot fireballs from its heads, and they can |
| easily be dodged by targeting it and Dodge Rolling to its side. |
| |
| Attack #2 - Cerberus will roar and then start snapping its teeth at your |
| party members. While Goofy and Donald get eaten, you should stay off to the |
| side of Cerberus, and wait for the closest head to chomp. Quickly jump up |
| in the air and strike the head 2 or 3 times, and then wait for the next |
| chomp. Not only will you not get hit this way, Cerberus will also lose a |
| lot of health. Typically used after attack #2. |
| |
| Attack #3 - Cerberus rears on his hind legs and slams into the ground, |
| creating a shockwave that shoots outward and damages anything standing on |
| the ground. How do you avoid it? Jump. |
| |
| Attack #4 - Black mist emits from Cerberus' mouths as it starts vomiting |
| dark energy onto the field. Numerous black swells of energy rise from the |
| ground, and will rise under you and damage you if you stand in one place. |
| The best thing to do is Dodge Roll about the arena while targeting |
| Cerberus. It usually will use attack #1 at this time as well. |
| |
| Although Cerberus has a lot of HP, you should be able to come through |
| unscathed (if you're good at the Dodge Roll). |
|_____________________________________________________________________________|
'============================================================================='
You will receive an INFERNO BAND accessory for completing this battle.
Phil will give you the HERO LICENSE as you leave, and Cloud will also show up
to give you the SONIC BLADE ability. You should equip this nifty technique on
Sora right away. You may need to gain another level or two to get enough AP to
equip all of Sora's abilities.
Now that you have the Thunder magic at your disposal, there are a few things
you can do. Plot a course back to Traverse Town for now. To leave, use the
giant double doors (the Save Point doesn't work).
~=============================================================================~
| * TRAVERSE TOWN [Z1] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Megalixir ........... [ ] Postcard ................ [ ] |
| Orichalcum .......... [ ] Postcard ................ [ ] |
| Curaga-G ............ [ ] |
|_____________________________________________________________________________|
'============================================================================='
Back in Traverse Town, enter the Third District and look in the corner. You
should see a pipe with a broken wire protruding from it. Zap this with your new
Thunder spell and you should hear a musical chime. Now go to the Second
District and enter the Gizmo Shop. As always, there is a boatload of enemies in
here, so after you've gotten rid of them take a look around the room. You'll
notice that the small platforms have been raised, allowing you to reach the
upper section of the Gizmo Shop. There are three switches up here, and when you
step on all of them, you'll hear another chime. Now drop down and wait until
the clock stops. Examine it for 2 POSTCARDS. Mail these in the First District
for a MEGALIXIR and an ORICHALCUM. Also, the clock stops at 6:54. Is there any
significance to this? Probably not. I sometimes wish this game made a bit more
sense.
Also, you should have enough puppies by now to get your first prize from the
Dalmatians. Enter the Dalmatians' house in the Second District to receive a
CURAGA-G.
That's it for items in Traverse Town for now, unless you want to buy more
items.
Back on the Gummi Ship, plot a course back to Wonderland to pick up a couple
more items.
~=============================================================================~
| * WONDERLAND [Z2] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Shell-G ............. [ ] Thundara-G .............. [ ] |
|_____________________________________________________________________________|
'============================================================================='
Back at Wonderland, get off at the Queen's Castle and enter the Lotus Forest
again. Jump up the two mushrooms in the fake lake to the left and drop down
into the clearing. Use Thunder on the nearby Bellflowers to get a SHELL-G. Jump
back out of the clearing and head next to the back of the forest where the
three mushrooms are. Jump onto the small mushroom and then jump to the left so
that you can get on the branch with the acorn. From here, jump to the door
against the leafy canopy and you'll arrive in the Bizarre Room again. Head
through the painting to arrive in the Lotus Forest secret place thing. Shock
the flowers in here with Thunder to get a THUNDARA-G. And that's really all you
can do right now, so leave this stinky place.
Back on the world map, you may be wondering about all these Gummi Blocks we've
been collecting. Why not give ship building a try? You should have some good
parts now, and it would help to have a stronger ship. Slapping on random pieces
should suffice and get you to the next world.
When you are ready, choose to travel to the only remaining mystery world. I am
typically level 16-17 before heading to the next world.
~=============================================================================~
| F. DEEP JUNGLE [F0] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Hi-Potion ........... [ ] Esuna-G ................. [ ] |
| Mega-Potion ......... [ ] Protect-G ............... [ ] |
| Mega-Potion ......... [ ] Protect-G ............... [ ] |
| Mega-Potion ......... [ ] Aeroga-G ................ [ ] |
| Ether ............... [ ] Aeroga-G ................ [ ] |
| Ether ............... [ ] Navi-G Piece ............ [ ] |
| Mega-Ether .......... [ ] Slide 1 ................. [ ] |
| Mythril ............. [ ] Slide 2 ................. [ ] |
| Mythril ............. [ ] Slide 3 ................. [ ] |
| Mythril Shard ....... [ ] Slide 4 ................. [ ] |
| Mythril Shard ....... [ ] Slide 5 ................. [ ] |
| Mythril Shard ....... [ ] Slide 6 ................. [ ] |
| Orichalcum .......... [ ] Dalmatians 25, 26, and 27 [ ] |
| Shell-G ............. [ ] Dalmatians 28, 29, and 30 [ ] |
| Shell-G ............. [ ] Dalmatians 31, 32, and 33 [ ] |
| Fire-G .............. [ ] Dalmatians 34, 35, and 36 [ ] |
|-----------------------------------------------------------------------------|
| ACCESSORIES: White Fang .......... [ ] Protera Chain ........... [ ] |
|-----------------------------------------------------------------------------|
| KEYBLADES: Jungle King ......... [ ] |
|-----------------------------------------------------------------------------|
| MAGIC: Cure ................ [ ] |
|-----------------------------------------------------------------------------|
| ABILITIES: Red Trinity ......... [ ] |
|-----------------------------------------------------------------------------|
| TRINITIES: Blue Trinity #9 ..... [ ] Blue Trinity #10 ........ [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Powerwild |
| Bouncywild Sabor (Boss) |
| Clayton (Boss) Stealth Sneak (Boss) |
|_____________________________________________________________________________|
'============================================================================='
Mere minutes after landing, Sora is without Donald or Goofy, and is thrown into
a Boss fight!
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Sabor [F1] |
|-----------------------------------------------------------------------------|
| Stats | HP: 90 ATK: 12 |
| | EXP: 15 DEF: 11 |
| | |
| Drops (Defeated) | -- |
|-----------------------------------------------------------------------------|
| Sabor's attacks simply consist of leaps and swats, and it doesn't really |
| matter if you get hit once or twice. Sabor is quite agile however, so you |
| will want to take care of him before his attacks start adding up. He |
| doesn't have much HP, so just wail on him, and he'll go flying across the |
| room... it's quite amusing actually. Sonic Blade and magic work well too. |
|_____________________________________________________________________________|
'============================================================================='
When you regain control of Sora and Tarzan, jump down from the tree house to
the netting. If you look under the tree house carefully, you can find a chest
with a MEGA-POTION on a slightly higher ledge. From here, just jump off the
netting anywhere into the trees.
You will land in a small area with two exits and a save point. You can either
take a shortcut to camp by jumping in the log, or you can take the long way to
collect items. It probably makes more sense to take the shortcut now, so you
can come back through with a full party to access all of the Trinity marks.
There is a chest on the platform above the save point with a MEGA-ETHER in it.
Jump in the stump when you are ready.
The slide doesn't last too long, and there's not much to do on the way down
except to dodge a few branches and watch as Tarzan doesn't. After the ride,
you'll fall to the Camp area. Inside the tent, you will be reunited with Donald
and Goofy, and you will also receive a PROTECT-G. When asked to choose party
members, choose Goofy and Donald for now, so that you can use the Trinity mark
just outside the tent. Open the chest inside the tent for a MYTHRIL SHARD.
Outside, head to the left to find a BLUE TRINITY MARK (9/17) behind the table.
This one releases DALMATIANS 34, 35, and 36. Also, there is a barrel near the
clothesline that will yield HP balls, and occasionally a POTION, if you break
it.
There is a small mini-quest that you can do here as well. Certain Recipe Cards
have been scattered over the campsite, and if you read them all, you can make
some items. First, look in the grandfather clock near Clayton to get the first
recipe card. Turn around and find the flagpole with the British flag in front
of the tent. If you search the base of it, you will find the second Recipe
Card. Now go to the stove and put the Potion in by examining the pot. Now open
the stove door by hitting it and cast a fire spell at the stove to light it.
You'll get a HI-POTION for this.
Now go back to the clothesline kind of near Clayton. Examine the pink shirt for
the first Research Note. Turn around and examine the globe to the right of the
tent for the second Research Note. The third can be found in the record player
to the left of the tent. Go back over to the lab table and examine the
instruments. When you are prompted to ice the Potion, cast Blizzard to receive
2 ETHERS.
Once you are done with that stuff, you can begin your search for Jane's Slides.
Here are the locations of all of them.
SLIDE 6 - Use the boxes to the right of the tent to reach this one.
SLIDE 1 - From where you found Slide 6, jump to the top of the tent to
reach the next one.
SLIDE 5 - Jump from the tent to the white canopy to reach Slide 5.
SLIDE 2 - Jump down from where you got Slide 5 and look under the white
canopy for Slide 2 on a dresser.
SLIDE 4 - In front of the tent is a bamboo flagpole and a stack of boxes.
Slide 4 rests on top of them.
SLIDE 3 - To the right of the tent is a chalk drawing of Tarzan. The
slide rests just to the left of the chalkboard.
Upon returning the slides to Jane, Tarzan will agree to take you to see
Kerchak. Just as you think you're on your merry way, Sabor ambushes you again!
Use the strategy detailed above to defeat him, although you now have Donald and
Goofy, so it will be a lot easier. You may want to heal in the tent after the
fight.
Head left out of the tent to enter Hippo's Lagoon. Jump across the water by
using the hippo as a stepping-stone, and then jump across the next two hippos
again to reach a treasure chest containing DALMATIANS 25, 26 and 27. Turn
around and jump into the water, and swim to a small island to your right. Jump
up the low trees to your right to collect a MEGA-POTION. From here, turn the
camera until you see a chest in the distance. Jump to the closer platform to
the right of the chest (this may take a few tries; try swinging your keyblade
for extra distance) and then jump across to get an ESUNA-G (if you are having
trouble getting this chest, you can always just come back with the Glide
ability way later in the game). Now jump back into the water and return to the
entrance. There is a sunlit vine on the tree that you can climb up to reach
Vines.
Save at the save point and jump on the first vine by selecting "Jump On". Swing
across to the first platform, and from here, swing across to a chest containing
a MYTHRIL. Swing across the next set of vines, and then swing across the other
vines to your immediate right when you land. This should take you to the Vines
2 area.
Kerchak will leave without saying a word, and it appears he's heading towards
the tree house. Well, for now, swing across the long series of vines to the
other platform. Follow the platform to the left and jump across the gap to get
a chest containing DALMATIANS 28, 29, and 30. Swing back across the same vines
you just used (i.e. return to the platform where Donald and Goofy are patiently
waiting for you), and climb the vine on the side of the tree to reach the
Climbing Trees area.
In this new area, follow the path until you reach a BLUE TRINITY MARK (10/17).
This one releases a chest containing DALMATIANS 31, 32, and 33. If you don't
have either Donald or Goofy in your party, you will have to switch Tarzan out
at the next save point and come back. A quick save point to reach is through
the door to the right of the one next to the Trinity Mark. Head straight across
the Treetop area to reach the Tunnel area (where you've been before) to access
the save point. Either way, head back to the Trinity Mark. The flowers in this
area do nothing yet, by the way, so ignore them for now. Head through the door
next to where the Mark was.
After a cut scene, stay in the tree house. Look for the broken steps and jump
up them by swinging your keyblade at the top of your jump. Ignore the ladder
and head through the hole in the wall. Out on the boardwalk, head left until
you reach a dead end. Look beyond the debris for a ladder obscured in shadows.
At the top of the ladder, you'll reach the roof of the tree house. Open the
chest here for a PROTERA CHAIN. Approach the edge of the roof beyond where the
chest was and use the first-person view to spot a plank with a string at the
end of it. Jump in the general direction of the plank so that you fall through
the trees and land in the Cliff area.
Here you will be ambushed by Sabor, but he should be no match for you. There is
a vine you can climb to get to a higher platform containing a MEGA-POTION and a
MYTHRIL SHARD. Head back to the Camp and enter the tent.
_____________________________________________________________________________
|=============================================================================|
| Powerwild |
|-----------------------------------------------------------------------------|
| Stats | HP: 30 ATK: 12 |
| | EXP: 4 DEF: 11 |
| | |
| Slips on Peel | Munny |
| | Items: Ether - 20% |
| | Mega-Ether - 4% |
| | Power Shard - 16% |
| | Potion - 2% |
| Drops (Defeated) | HP balls |
| | Munny |
| | Items: Power Shard - 8% |
| | Protera Chain - 0.5% |
|-----------------------------------------------------------------------------|
| These monkey-like heartless will jump around and dodge many of your |
| attacks, and they are good at blocking too. Just keep your ground and close |
| in to attack. They yield lots of munny and HP balls. |
|_____________________________________________________________________________|
'============================================================================='
_____________________________________________________________________________
|=============================================================================|
| Bouncywild |
|-----------------------------------------------------------------------------|
| Stats | HP: 30 ATK: 12 |
| | EXP: 4 DEF: 11 |
| | |
| Slips on Peel | Munny |
| | Items: Ether - 20% |
| | Mega-Ether - 4% |
| | Power Shard - 24% |
| Drops (Defeated) | MP balls |
| | Munny |
| | Items: Hi-Potion - 2% |
| | Power Shard - 12% |
| | Protera Chain - 1% |
|-----------------------------------------------------------------------------|
| Much like the Powerwilds, Bouncywilds will jump around and dodge your |
| attacks, although they are much more agile. They also will disappear after |
| a while, so close in fast! They give a LOT of munny when defeated, and will |
| even lose munny and items when they slip on their own banana peels. Watch |
| out though, you will lose munny as well if you slip on one. Bouncywilds |
| will also throw things at you from a distance. |
|_____________________________________________________________________________|
'============================================================================='
Hm, it seems Jane has a few miguided opinions on Clayton... Anyway, heal and
save, and then head outside. New enemies have arrived, and you'll be fighting
them for the rest of this world. You'll also have to save a bunch of gorillas
from these enemies, so start right here in the Camp. Every time you save a
gorilla, it will give you an item. The following list details where the
gorillas are, and which item you get for saving them.
Camp - PROTECT-G <----- Make good use of your Blizzard spell
Bamboo Thicket - FIRE-G when saving the first three gorillas;
Cliff - AERORA-G You're near a save point anyway.
* Climbing Trees - AERORA-G
Tree House - SHELL-G
* Fight back to Camp and save. Head to Hippo's Lagoon and jump across the
hippos to the back of the area, where you can reach Vines 2. Immediately upon
entering Vines 2, climb the vine to your left to reach Climbing Trees.
After saving all five gorillas, head back to the Camp area any way you'd like.
Enter the tent to save and heal, then talk to Jane. Outside the tent, you will
hear Clayton's gun go off. Head into the Bamboo Thicket again. Sabor will
ambush you one last time here.
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Sabor (2) [F2] |
|-----------------------------------------------------------------------------|
| Stats | HP: 180 ATK: 12 |
| | EXP: 150 DEF: 11 |
| | |
| Drops (Defeated) | White Fang |
|-----------------------------------------------------------------------------|
| Sabor is faster and tougher this time around, and packs a bit more HP. He |
| can also jump into the bamboo and jump out of the other side at you. This |
| shouldn't be too tough if you are at least level 17. Just attack him and |
| heal as needed. Again, Sonic works well, and you're healed at the end of |
| the battle anyway, so let him have it! |
|_____________________________________________________________________________|
'============================================================================='
For finally defeating Sabor, you receive a WHITE FANG accessory.
Looks like trouble's a-brewin' back at the old campsite. Fight your way back
and enter the tent. OKAY, so Jane is at the tree house... so you're going to
have to go back. Argh. Head back into Hippo's Lagoon, jump across all three
hippos, and climb two vines up to the Climbing Trees area. Jane and Terk are
imprisoned in a vine cage. If the fact that they're your friends and you're
morally obligated to rescue them isn't enough reason to break them out, maybe
the fact that the cage is blocking your path onward is.
Lock onto the weird ruit thing and attack it until you hear a chime. If you
want to bother with the Powerwilds, you can keep killing them to your heart's
content, though they do appear rather slowly. To prevent them from continuously
spawning, locate the five black flowers around the area and cast Blizzard on
them to make them bloom. This will stop the onslaught. Of course, this is
somewhat pointless and a big drain on your MP.
Enter the Treetop area, and cross over to the Tunnel area. Use the stump to
slide down to the campsite so you can save and heal. To prepare for the tough
battle ahead, you should make some changes to your party. Replace Donald with
Tarzan, and remove Healing Herb and Wind Armor from Tarzan's abilities. Replace
them with both of his Critical Plus abilities and fill his and Goofy's item
slots up with healing items.
Now head through the Bamboo Thicket to the Cliff area. At first, you are pitted
against Clayton, and a bunch of Powerwilds. This isn't the real battle, not by
a long shot. Take care of the Powerwilds while avoiding Clayton's shots. Then
focus on Clayton. After a few hits, he'll keel over in pain.
AUTHOR'S NOTE: In previous versions of my guide, the following boss tactics
sucked, hardcore. I apologize.
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Clayton and Stealth Sneak [F3] |
|-----------------------------------------------------------------------------|
| Clayton Stats | HP: 250 ATK: 12 |
| | EXP: 240 DEF: 11 |
| | |
| Drops (Defeated) | Cure Magic |
|-----------------------------------------------------------------------------|
| Stealth Sneak | HP: 750 ATK: 12 |
| Stats | EXP: 30 DEF: 11 |
| | |
| Drops (Defeated) | Items: Mega-Potion |
|-----------------------------------------------------------------------------|
| Start this battle by continuously attacking the Stealth Sneak with all |
| you've got. After you deplete