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FAQ/Walkthrough                                             version 1.1
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                 F i n a l    F a n t a s y   X I I
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Author:                                                       Scott Ong
E-mail:                                   vaynard_x11x(at)yahoo(dot)com
Date started:                                           3 November 2006
                              
                       o    Disclaimer   o
This guide is intended for personal usage only. The guide cannot be
reproduced, retransmitted, or re-written in any other form except by
the notice of the author. This guide is copyright (c) 2007 Scott Ong.
The latest editions of the walkthrough can be found on following
website(s):

       GameFAQs                        <http://www.gamefaqs.com>

     o---------------------------------------------------------o
        The walkthrough is best viewed using Windows WordPad.
     o---------------------------------------------------------o

                      [o-- Update History  --o]
 [V 1.0]   Complete the main walkthrough. First submission of the FAQ
 [V 1.1]   Fixed up some of the errors. Added the Transportation Guide
           & Rare Game Hunting section.

 
             _____________________XII________________________

                        A u t h o r 's    N o t e
             ________________________________________________

About Version 1.1                                    [Date: 28 Jan 2007]
I have managed to finish the Rare Game Listing after spending a week in
finding all rare games. Correct some minor errors throughout the entire
FAQ. I have added the transportation guide. The Bazaar Goods section have
been updated although I am still missing some.

Hopefully I can add the following in the next update:
o Monster Bestiary
o Item Bestiary
o Bazaar Goods (complete description)

Before continuning, I would like thank the following persons:
o Sephirosuy and Maltzsan for their extensive guides that I have
  frequently refer to in making this FAQ.
o The late Kao Megura for his inspiration and devotion work in Final
  Fantasy VII that inspires me to do FAQ writting.
o Jeff "CJayC" Veasey for his hosting throughout these 9 years. Without
  GameFAQs, I won't be able to contribute this works...

The latest editions of this FAQ will be always be available at GameFAQs
<http://www.gamefaqs.com>. Any website is free to host it as long as the
document remains intact as it is.

If you got any questions, feel free to e-mail me at vaynard_x11x(at)yahoo
(dot)com [replace (at) with @ and (dot) with .]. Please have FFXII, FF12
or Final Fantasy XII as your subject.


                                                            Scott Ong

             _____________________XII________________________

                      U s i n g    t h e    F A Q
             ________________________________________________

Due to the large size of the FAQs, I will recommend you to use a search
code. The basic search code is:

                           ffxii_XXXX

You just need to replace the XXXX with the four digits that are listed
next to the section under the Table of Conetnts. Press CTRL + F. Type in
the search code eg. ffxii_0123 and click Find.

             _____________________XII________________________

                     T A B L E    O F    C O N T E N T S
             ________________________________________________


  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [01]   Basics
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [01-01]  Controls . . . . . . . . . . . . . . . . . . . . . 0101
     o [01-02]  The Menu . . . . . . . . . . . . . . . . . . . . . 0102
     o [01-03]  Navigation & Exploring . . . . . . . . . . . . . . 0103
     o [01-04]  Config . . . . . . . . . . . . . . . . . . . . . . 0104
     o [01-05]  Battling . . . . . . . . . . . . . . . . . . . . . 0105
     o [01-06]  License Board . . . . . . . . . . . . . . . . . .  0107
     o [01-07]  Gambit System . . . . . . . . . . . . . . . . . .  0106
     o [01-08]  Mist Quickenings . . . . . . . . . . . . . . . . . 0108
     o [01-09]  Espers Summon . . . . . . . . . . . . . . . . . .  0109

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [02]   Walkthrough
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Prologue
    o [02-001]  Nalbina Fortess . . . . . . . . . . . . . . . . .  0201
    o [02-002]  Nalbina Fortess - Upper Apartments . . . . . . . . 0202

    Dreams of a Sky Pirate
    o [02-003]  The Royal City of Rabanastre . . . . . . . . . . . 0203
    o [02-004]  Dalmasaca Estersand - Tomato Hunting! . . . . . .  0204
    o [02-005]  A Visit tO Old Dalan of Lowtown . . . . . . . . .  0205
    o [02-006]  Giza Plains - Search of Nomad Village . . . . . .  0206
    o [02-007]  Giza Plains - Jinn and The Sunstone . . . . . . .  0207
    o [02-008]  Sneak Into the Palace via Waterway! . . . . . . .  0208
    o [02-009]  Garamsythe Waterway . . . . . . . . . . . . . . .  0209
    o [02-010]  Royal Palace of Rabanastre . . . . . . . . . . . . 0210
    o [02-011]  Garamsythe Waterway - Meeting with Amalia . . . .  0211
    o [02-012]  The Prison in Nalbina Fortess . . . . . . . . . .  0212
    o [02-013]  Barheim Passage - Prevent Power Failure! . . . . . 0213
    o [02-014]  Dalmasca Estersand - Return to Rabanastre . . . .  0214
    o [02-015]  Back In Rabanastre - Vaan's Hatred . . . . . . . . 0215
    o [02-016]  Preparations of the Air Journey . . . . . . . . .  0216

    A Rescue Mission & The Princess
    o [02-017]  The Sky City of Bhurjeba . . . . . . . . . . . . . 0217
    o [02-018]  Lhusu Mines - I'm coming, Penelo! . . . . . . . .  0218
    o [02-019]  Bhurjeba - Spread the name of Basch! . . . . . . . 0219
    o [02-020]  Imperial Fleet - Dreadnaught Leviathan . . . . . . 0220
    o [02-021]  Back in Bhurjeba - Strahl Take Off!. . . . . . . . 0221
    o [02-022]  Dalmasca Westersand . . . . . . . . . . . . . . .  0222
    o [02-023]  Ogrie-Yensa Sandsea . . . . . . . . . . . . . . .  0223
    o [02-024]  Nam-Yensa Sandsea . . . . . . . . . . . . . . . .  0224
    o [02-025]  Tomb of King Raithwall . . . . . . . . . . . . . . 0225
    o [02-026]  Airship Shiva - Azelas Vossler's Motive . . . . .  0226

    The Mysteries behind the Nethicites
    o [02-027]  Rabanastre - Preparations for South . . . . . . .  0227
    o [02-028]  Giza Plains - Raining Season . . . . . . . . . . . 0228
    o [02-029]  Ozmone Plains . . . . . . . . . . . . . . . . . .  0229
    o [02-030]  Jahara - Land of Garif . . . . . . . . . . . . . . 0230
    o [02-031]  Ozmone Plains Revisited . . . . . . . . . . . . .  0231
    o [02-032]  Golmore Jungle . . . . . . . . . . . . . . . . . . 0232
    o [02-033]  Eruyt Village . . . . . . . . . . . . . . . . . .  0233
    o [02-034]  Henne Mines . . . . . . . . . . . . . . . . . . .  0234
    o [02-035]  Golmore Jungle Revisited . . . . . . . . . . . . . 0235
    o [02-036]  Paramina Rift . . . . . . . . . . . . . . . . . .  0236
    o [02-037]  Mt. Bur-Omisace - Home of Kiltias . . . . . . . .  0237
    o [02-038]  Paramina Rift Revisited . . . . . . . . . . . . .  0238
    o [02-039]  Stilshrine of Miriam . . . . . . . . . . . . . . . 0239
    o [02-040]  Mt. Bur-Omisace Revisited . . . . . . . . . . . .  0240
    o [02-041]  The Trip to Archadia! . . . . . . . . . . . . . .  0241
    o [02-042]  The Key to Barheim Passage . . . . . . . . . . . . 0242
    o [02-043]  Zertinan Caverns . . . . . . . . . . . . . . . . . 0243

    Archadia - Land of Imperials
    o [02-044]  Nalbina Fortess - Revisited . . . . . . . . . . .  0244
    o [02-045]  Mosphoran Highwaste . . . . . . . . . . . . . . .  0245
    o [02-046]  The Salikawood . . . . . . . . . . . . . . . . . . 0246
    o [02-047]  Phon Coast . . . . . . . . . . . . . . . . . . . . 0247
    o [02-048]  Tchita Uplands . . . . . . . . . . . . . . . . . . 0248
    o [02-049]  Sochen Cave Palace . . . . . . . . . . . . . . . . 0249
    o [02-050]  Old Archades . . . . . . . . . . . . . . . . . . . 0250
    o [02-051]  Imperial City of Archades . . . . . . . . . . . .  0251
    o [02-052]  Draklor Laboratory . . . . . . . . . . . . . . . . 0252

    The Shards of Ivalice
    o [02-053]  Balfonheim Port . . . . . . . . . . . . . . . . .  0253
    o [02-054]  Mark Hunting Tour for IV & V! . . . . . . . . . .  0254
    o [02-055]  Find the Cockatrice! . . . . . . . . . . . . . .   0255
    o [02-056]  Exploring Barheim Passage . . . . . . . . . . . .  0256
    o [02-057]  Exploring Garamsythe Waterway . . . . . . . . . .  0257
    o [02-058]  The Journey to The Feywood . . . . . . . . . . . . 0258
    o [02-059]  The Feywood . . . . . . . . . . . . . . . . . . .  0259
    o [02-060]  Ancient City of Giruvegan . . . . . . . . . . . .  0260
    o [02-061]  The Great Crystal . . . . . . . . . . . . . . . .  0261
    o [02-062]  Balfonheim Port - Preparations  . . . . . . . . .  0262
    o [02-063]  Cerobi Stoppe & Tchita Uplands  . . . . . . . . .  0263
    o [02-064]  Stilshrine of Miriam - Revisited . . . . . . . . . 0264
    o [02-065]  Mosphoran Highwatse - Revisited . . . . . . . . .  0265
    o [02-066]  The Tyrant in Dalmasca Sands . . . . . . . . . . . 0266
    o [02-067]  Balfonheim - Meeting with Reddas . . . . . . . . . 0267
    o [02-068]  Nabreus Deadlands . . . . . . . . . . . . . . . .  0268
    o [02-069]  Necrohol of Nabudis . . . . . . . . . . . . . . .  0269
    o [02-070]  The Ridorana Catatract . . . . . . . . . . . . . . 0270
    o [02-071]  The Pharos - First Ascent . . . . . . . . . . . .  0271
    o [02-072]  The Pharos - Second Ascent . . . . . . . . . . . . 0272
    o [02-073]  The Pharos - Third Ascent . . . . . . . . . . . .  0273
    o [02-074]  Back in Balfonheim Port . . . . . . . . . . . . .  0274
    o [02-075]  The Medallion Quest . . . . . . . . . . . . . . .  0275
    o [02-076]  The 3 Beasts in Necrohol of Nabudis . . . . . . .  0276
    o [02-077]  Mark Hunting Tour for V & VI . . . . . . . . . . . 0277
    o [02-078]  Lhusu Mines - Revisited . . . . . . . . . . . . .  0278
    o [02-079]  The Pharos Subterra Basement . . . . . . . . . . . 0279
    o [02-080]  The Upper Layers of Great Crystal . . . . . . . .  0280
    o [02-081]  Secret Area of The Henne Mines . . . . . . . . . . 0281
    o [02-082]  The Legendary Marks . . . . . . . . . . . . . . .  0282
    o [02-083]  The Omega in the Great Crystal . . . . . . . . . . 0283
    o [02-084]  The Final Mark Hunt - Yiazmat . . . . . . . . . .  0284
    o [02-085]  Sky Fortess Bahamut . . . . . . . . . . . . . . .  0285

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [03]   Characters
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

     Playable Characters
     o [03-01]  Vaan . . . . . . . . . . . . . . . . . . . . . .  0301
     o [03-02]  Penelo . . . . . . . . . . . . . . . . . . . . .  0302
     o [03-03]  Balthier . . . . . . . . . . . . . . . . . . . .  0303
     o [03-04]  Fran . . . . . . . . . . . . . . . . . . . . . .  0304
     o [03-05]  Basch . . . . . . . . . . . . . . . . . . . . . . 0305
     o [03-06]  Ashe . . . . . . . . . . . . . . . . . . . . . .  0306

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [04]   Side Quests / Mini-Games                           INCOMPELTE
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Side Quests
     o [04-01]  Fishing Mini-Game . . . . . . . . . . . . . . . . 0401
     o [04-02]  Balfonheim Race . . . . . . . . . . . . . . . . . 0402
     o [04-03]  Rare Game Hunting . . . . . . . . . . . . . . . . 0403

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [05]   Item Bestiary                                      INCOMPLETE
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [05-01]  Normal Items . . . . . . . . . . . . . . . . . .  0501
     o [05-02]  Loot . . . . . . . . . . . . . . . . . . . . . .  0502
     o [05-03]  Ammunition . . . . . . . . . . . . . . . . . . .  0503
     o [05-04]  Key Items . . . . . . . . . . . . . . . . . . . . 0504
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [06]   Equipment Bestiary
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Weapons
     o [06-01]  Smallswords & Swords . . . . . . . . . . . . . .  0601
     o [06-02]  Spears . . . . . . . . . . . . . . . . . . . . .  0602
     o [06-03]  Daggers . . . . . . . . . . . . . . . . . . . .   0603
     o [06-04]  Poles . . . . . . . . . . . . . . . . . . . . .   0604
     o [06-05]  Rods . . . . . . . . . . . . . . . . . . . . . .  0605
     o [06-06]  Guns . . . . . . . . . . . . . . . . . . . . . .  0606
     o [06-07]  Bows . . . . . . . . . . . . . . . . . . . . . .  0607
     o [06-08]  Crossbows . . . . . . . . . . . . . . . . . . . . 0608
     o [06-09]  Axes & Hammers . . . . . . . . . . . . . . . . .  0609
     o [06-10]  Staves . . . . . . . . . . . . . . . . . . . . .  0610
     o [06-11]  Maces . . . . . . . . . . . . . . . . . . . . . . 0611
     o [06-12]  Measures . . . . . . . . . . . . . . . . . . . .  0612
     o [06-13]  Hand-bombs . . . . . . . . . . . . . . . . . . .  0613
     o [06-14]  Ninja Swords . . . . . . . . . . . . . . . . . .  0614
     o [06-15]  Katanas . . . . . . . . . . . . . . . . . . . . . 0615
     o [06-16]  Greatswords . . . . . . . . . . . . . . . . . . . 0616

     Armor, Headgears & Shields
     o [06-17]  Light Armor . . . . . . . . . . . . . . . . . . . 0617
     o [06-18]  Heavy Armor . . . . . . . . . . . . . . . . . . . 0618
     o [06-19]  Mystic Armor . . . . . . . . . . . . . . . . . .  0619
     o [06-20]  Shields . . . . . . . . . . . . . . . . . . . . . 0620

     Accessories
     o [06-21]  Accessories . . . . . . . . . . . . . . . . . . . 0621

     Special Equipment
     o [06-22]  Legendary Equipment . . . . . . . . . . . . . . . 0622
     o [06-23]  The Zodiac Spear . . . . . . . . . . . . . . . .  0623
     o [06-24]  Story Equipment . . . . . . . . . . . . . . . . . 0624
     o [06-25]  The Hero of Bazaar . . . . . . . . . . . . . . .  0625

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [07]   Esper Bestiary
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Story Espers
     o [07-01]  Belias . . . . . . . . . . . . . . . . . . . . .  0701
     o [07-02]  Mateus . . . . . . . . . . . . . . . . . . . . .  0702
     o [07-03]  Shemhazai . . . . . . . . . . . . . . . . . . . . 0703
     o [07-04]  Hashmal . . . . . . . . . . . . . . . . . . . . . 0704
     o [07-05]  Famfrit . . . . . . . . . . . . . . . . . . . . . 0705

     Optional Espers
     o [07-06]  Adrammelech . . . . . . . . . . . . . . . . . . . 0706
     o [07-07]  Zalera . . . . . . . . . . . . . . . . . . . . .  0707
     o [07-08]  Cúchulainn . . . . . . . . . . . . . . . . . . .  0708
     o [07-09]  Zeromus . . . . . . . . . . . . . . . . . . . . . 0709
     o [07-10]  Exodus . . . . . . . . . . . . . . . . . . . . .  0710
     o [07-11]  Chaos . . . . . . . . . . . . . . . . . . . . . . 0711
     o [07-12]  Ultima . . . . . . . . . . . . . . . . . . . . .  0712
     o [07-13]  Zodiark . . . . . . . . . . . . . . . . . . . . . 0713

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  
   [08]   Magick & Technicks Bestiary
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [08-01]  White Magick . . . . . . . . . . . . . . . . . .  0801
     o [08-02]  Black Magick . . . . . . . . . . . . . . . . . .  0802
     o [08-03]  Time Magick . . . . . . . . . . . . . . . . . . . 0803
     o [08-04]  Arcane Magick . . . . . . . . . . . . . . . . . . 0804
     o [08-05]  Green Magick . . . . . . . . . . . . . . . . . .  0805

     o [08-06]  Technicks . . . . . . . . . . . . . . . . . . .   0806

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [09]   Monsters Bestiary                                 IN PROGRESS
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [09-01]  Normal Monsters . . . . . . . . . . . . . . . . . 0901
     o [09-02]  Bosses . . . . . . . . . . . . . . . . . . . . .  0902
     o [09-03]  Marks . . . . . . . . . . . . . . . . . . . . . . 0903
     o [09-04]  Rare Game . . . . . . . . . . . . . . . . . . . . 0904
     o [09-05]  Optional Bosses . . . . . . . . . . . . . . . . . 0905

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [10]   Miscellaneous
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [10-01]  Bazaar Goods . . . . . . . . . . . . . . . . . .  1001
     o [10-02]  Clan Centurio . . . . . . . . . . . . . . . . . . 1002
     o [10-03]  Transportation Guide  . . . . . . . . . . . . . . 1003
     o [10-04]  Sky Pirate Den . . . . . . . . . . . . . . . . .  1004

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [11]   Secrets / Tips & Tricks
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [11-01]  Strongest Weapon - Zodiac Spear . . . . . . . . . 1101
     o [11-02]  Easy LP Trick . . . . . . . . . . . . . . . . . . 1102
     o [11-03]  Remedy Attacker! . . . . . . . . . . . . . . . .  1103
     o [11-04]  Gambit Setups Strategies . . . . . . . . . . . .  1104
     o [11-05]  Gil Earning Strategies . . . . . . . . . . . . .  1105
     o [11-06]  Secret Chests for Early Power Up . . . . . . . .  1106

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [12]   Credits and Acknowledgement                             1200
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


   XII_____________________________________________________________XII

                         [01]   B a s i c s
   . _______________________________________________________________ .

 This section will covers on every basics about Final Fantasy XII.
 Please kindly read this section if you are playing for the 1st
 time.

                            o-- Basics --o
         Controls . . . . . . . . . . . . . . . . . . . . . 0101
         The Menu . . . . . . . . . . . . . . . . . . . . . 0102
         Navigation & Exploring . . . . . . . . . . . . . . 0103
         Config . . . . . . . . . . . . . . . . . . . . . . 0104
         Battling . . . . . . . . . . . . . . . . . . . . . 0105
         License Board . . . . . . . . . . . . . . . . . .  0107
         Gambit System . . . . . . . . . . . . . . . . . .  0106
         Mist Quickenings . . . . . . . . . . . . . . . . . 0108
         Espers Summon . . . . . . . . . . . . . . . . . .  0109


  ---------------------------------------------------------------------
  01-01                                                        CONTROLS
  ---------------------------------------------------------------------
                                                             ffxii_0101

  Below are the controls setup for Final Fantasy XII. Please note that
  these settings are for meant for the North American version.

                        o---------------- o
                            Main Screen
                        o --------------- o

  Left Analog           Moves the character
  Right Analog          Zoom/Turn the camera view
  D-Pad                 Move cursor in command screens
  Triangle              Opens Menu Screen, Open Conversation Logs
  Square                Quit to Title Screen in Pause Menu
  Circle                Cancel Button
  X                     Action/ Confirm Button
  L1                    Not in Use
  L2                    Not in use
  R1                    Not in Use
  R2                    Not in Use
  Start                 Pause the game
  Select                Activates the World Map

                       o---------------- o
                          Battle Screen
                       o --------------- o
  Left Analog           Moves the character
  Right Analog          Zoom/Turn the camera view
  D-Pad                 Moves in the battle command
  Triangle              Open Menu Screen
  Square                Opens the battle comamnd
  Circle                Cancel Button
  X                     Opens the battle command/ Action Button
  L1                    Rotates your target selection
  L2                    Target Lock
  R1                    Rotates your target selection
  R2                    Escape from enemy
  Start                 Pause the game
  Select                Activates the World Map

  ---------------------------------------------------------------------
  01-02                                                        THE MENU
  ---------------------------------------------------------------------
                                                             ffxii_0102

  Below is the list of all menu options once you have gotten full
  access to it.

  Miletsones for Menu Access
  - You will start to access Status, Equip, Inventory and Config
    when you begin the game with Reks
  - You will get the World Map access after Vaan finished his rat
    cleaning job at the Garamsythe Waterway
  - You will be able to access the License Board and Clan Primer
    after Vaan has paid a visit to Tomaj at Sandsea
  - You will be able to access the Gambit and Party options after
    Balthier and Fran joins your party for the first time.
   ____________________
  / Menu                \
  |_____________________|__________________________________________
  |--------------|-------------------------------------------------|
  | Party        | Allows you set the members of the current party |
  |--------------|-------------------------------------------------|
  | Status       | Allows you to view statuses of your characters  |
  |--------------|-------------------------------------------------|
  | Equip        | Allow you to change character's equipment       |
  |--------------|-------------------------------------------------|
  | License      | Allow you to access the License Board           |
  |--------------|-------------------------------------------------|
  | Gambit       | Allows you to set the Gambits for characters    |
  |--------------|-------------------------------------------------|
  | World Map    | Allows you to view the World Map                |
  |--------------|-------------------------------------------------|
  | Inventory    | Allows you to view your inventory               |
  |--------------|-------------------------------------------------|
  | Clan Primer  | Allows you to view the Clan Primer              |
  |--------------|-------------------------------------------------|
  | Config       | Allows you to change the configuration settings |
  |--------------|-------------------------------------------------|
  |________________________________________________________________|

  01-02-01    Party
  ---------------------
  This option will allow you to switch characters. To change leader
  (or controlling character), just while in the dungeon, press Up
  on the D-Pad. This will allow you to choose the leader. Please
  note once the leader is KO'd, you will be given an option for
  reselecting your leader.

  01-02-02    Status
  ---------------------
  It will allows you to view the status of all members. You can use
  L1 and R1 button to switch between characters. Press X or Square
  to view the list of activate command screens. The status screen
  also shows vital information such as character's level, stats and
  how many experience points gained, etc.

  01-02-03    Equip
  ---------------------
  This allows you to equip equipment (Weapon, Shield, Headgear, Armor
  and Accessories). However unlike previous Final Fantasies, to equip
  an equipment, the character must acquire the license for it and got
  the equipment via purchase, treasure hunting or steal/defeat
  enemies. You can make use of the Optimize option to select the best
  equipment for equipping. But the Optimize option may not always be
  the best choice though...

  01-02-04    License
  ---------------------
  This is the character management system in Final Fantasy XII. Treat
  it like the Materia System for FFVII, Junction System for FFVIII,
  Sphere Grid System for FFX. The License allows your characters to
  acquire licenses for Magicks (or commonly known as Magic and it is
  not wrong spelling by the way...), Technicks, Espers, Quickenings (
  the FFXII's equivalent of Limit Breaks or Overdrive) and Equipment
  License. It also include status bonuses such as HP plus and Gambit
  Plus. More details will be covered under Section 01-06

  01-02-05    Gambit
  ---------------------
  This allows you to priortize your Gambits and whether set on or
  off Gambits for your characters. Gambits are very useful for support
  and you can also set them in a way to have automatic battles and
  you just need to move the characters around. For more details, please
  refer to Section 01-05.

  01-02-06   World Map
  ----------------------
  The World Map of the area that the party is currently located at can
  be accessed by pressing the SELECT button. You will automatically get
  full maps when you access towns. While in the world, you will uncover
  new areas by exploring which will also updates your world maps. For
  dungeons, you can get a full map by purchasing them from moogles that
  are scattered all over the world.

  01-02-07   Inventory
  -----------------------
  You will be able to view all the inventory that you have gotten from
  your adventure. It will covers Magicks & Technicks, Items, Loot, Key
  Items, Equipment, etc. You can store them. Unlike previous Final
  Fantasies, you can use items only via the Item command found in
  Battle Menu.

  01-02-08   Clan Primer
  -----------------------
  The Clan Primer is like a beginneer's guide to Final Fantasy XII. It
  will features Hunt, Bestiary, Sky Pirate's Den and Traveller's Tips.
  As you go deeper into the adventurer, the Clan Primer will get
  updated. More details will be covered in the other sections.

  01-02-09   Config
  -----------------------
  It allows you to modify the configuration settings for your game.
  More details will be cover under Section 01-04

  ---------------------------------------------------------------------
  01-03                                          NAVIGATION & EXPLORING
  ---------------------------------------------------------------------
                                                             ffxii_0103

  01-03-01    Conversation
  ---------------------------
  When you approach a character whom you can engage a conversation,
  you will see the !! talk icon appearing on the top of the character.
  Just press X or Square to initiate the conversation. This also
  applies to examining objects.

  01-03-02    Conversation Logs
  ---------------------------------
  Once you finished a conversation with a character, you will be
  able to access the conversation logs by using the Triangle button.
  Use Up and Down on the D-Pad to back track the conversation. A
  pretty useful feature if you don't intend to hear all the
  conversation again.

  01-03-03     Radar
  -------------------------
  The radar map will appear on the top right hand corner. Below are
  the legend for the radar.

   -------------------------------------------------------
   Icon            Meaning
   -------------------------------------------------------
   Blue            Your characters
   Big Blue        Esper
   Green           People in town/ Chocobo
   Red             Enemy
   Big Red         Mark
   Blue Lines      Next Area
   -------------------------------------------------------

  After Vaan finished his rat cleaning mission, you will be able to
  access the World Map menu. Press SELECT to view the full map.

  01-03-04     Maps
  -----------------------
  Maps are very useful as it allows you to locate your destinations.
  In FFXII, you can obtain a full map in 2 method - the 1st method
  is by exploring and the 2nd method is by buying maps. Maps can be
  bought from moogles that you find in towns. Below are the meaning
  of the abbreviations that I will be using in the ASCII maps for
  the walkthrough.

  ------------------------------------------------------------
  Abbr.         Meaning
  ------------------------------------------------------------
  [IS]          Item Shop
  [WS]          Weapon Shop
  [MS]          Magick Shop
  [GC]          Technick Shop
  [GS]          Gambit Shop
  [AD]          Aerodome
  [INN]         Taverns, Inns

  [SC]          Save Crystal
  [GC]          Gate Crystal/Gate Crystal
                (Usually it is named after the city/dungeon)
  ------------------------------------------------------------

  If you select the map and point your cursor at the map, you will
  find the name of that area. This is very important as most of the
  time, I will be refering the walkthrough areas to the names. In
  the main screen of the menu, you will see a numeric figure on the
  lower right end of the screen. That indicates the number steps you
  have taken.

  01-03-05     Treasure Chests/Pots
  -----------------------------------
  In Final Fantasy XII, the items contained in the treasure pots
  are not fixed and they will appear randomnly on the map. They will
  locate normally at the edge of the area and will regenerate every
  time you reset the game. However, there are some treasure pots
  that you should never open:

    ------------------------------------------------------------
                    DO-NOT-OPEN TREASURE CHESTS
                  o- Strongest Weapon in FFXII -o
    ------------------------------------------------------------
    Chest #1
    Location:  Lowtown - Outside Dalan's House
    ------------------------------------------------------------
    Chest #2
    Location:  Royal Palace - Cellar (All treasure chests)
    ------------------------------------------------------------
    Chest #3
    Location:  Nalbina Fortess - Confiscatory (All treasure
               chests)
    ------------------------------------------------------------
    Chest #4
    Location:  Phon Coast - The Vaddu Strand
               (the place with 16 Treasure Chests)
    ------------------------------------------------------------

  I will suggest to you to take note of these on a piece of paper.

  In the dungeons, you will find Urns and you will retrieve maps from
  it. As the treasure obtained from pots are completely random, it is
  pointless to state them. Some of the chests will allow you to
  obtain rarer treasure with assistance of equipping the Diamond Armlet.

  When you are appointing a treasure chest, the ! icon will appear
  on the top of leading character. When you are near a target that
  you can examine, you can see !! icon and X button where you can
  follow up with some actions.

  01-03-06     Save Crystal and Gate Crystal
  ------------------------------------------------
  There are 2 types of crystals where you can save your game. They are
  found in dungeons and cities. The Save Crystal is blue in colour
  while the Gate Crystal (usually named after the town/area) is orange.
  Upon touching the crystal, your party will restore all HP/MP and all
  status ailments will be cure as well. To save your game, you will
  need to have a Memory Card.

  The Gate Crystal works like the Save Crystal except you can use it to
  teleport from towns to towns by using a Teleport Stone. Teleport
  Stones can be obtained from hunts and most enemies drop them. Please
  note that you need to have at least 2 Teleport Stones to teleport from
  one town to another.

  In Rabanstre, there is a Moogling network which allows you to
  teleport from one of the town to the other end. This moogling network
  will available in the Rabanastre after Vaan and gang has escape from
   the Nalbina Fortess.

  01-03-07    Experience & License Points
  -----------------------------------------
  Defeating enemies will nab you experience points, license points and
  sometimes an inventory item. Experience points are necessary for your
  characters to level up and gains for attribute stats. Licenses, on the
  other hand are required for you to learn abilities via the License
  Board. Non-participating characters will gain LP but not the
  experience points. Unlike previous Final Fantasies, bosses and "marks"
  do not award experience points when you defeat them.

  The License Board will be discussed in greater detail under Section
  01-07.

  01-03-08    Chocobo Ranch
  ----------------------------
  Riding on Chocobos will allow you to prevent you from being attacked
  by enemies. You can hire Chocobos from moogles (owners) of the ranch
  for a certain price. Chocobo Ranch are normally located at the borders
  of the towns.

  When riding a Chocobo, you can use the Sprint feature up to 3 times by
  pressing the X button. You will automatically dismount when the time
  is up or you choose to dismount by pressing Circle button. When riding
  a Chocobo, there are a few points to take note of:

  o  You won't be attack by enemies
  o  You will be able to move the area faster (the legs of Chocobo are
     definitely longer than your characters)
  o  You cannot access any treasure chests
  o  You cannot enter any towns/resting places (where only Vaan appears
     on the screen.

  You can hitch a ride on a "Wayward Chocobo" and give it a Gysahl
  Greens for a ride. Please note that the Chocobo outside the Henne
  Mines does not require you a Gysahl Greens.

  01-03-09    Clan Primer & Clan Rank
  --------------------------------------
  The Clan Primer is FFXII's equivalent of the Tutorial menu of the
  previous enemies. You will be able to access it from your menu,
  once Vaan visits Tomaj for the first time. The Clan Primer will get
  updates as you progress in the game. As you defeated monsters, you
  will get Clan Points. When you defeat a certain number of Hunts and
  accumulated a certain amount of points, your Clan Rank will improve.
  Make sure you visit the Clan Hall that is located in the North End.

  01-03-10    Loot and Items
  -------------------------------
  Monsters will drop random loot (items that cannot be used for combat
  but can be sold for gil) and items. In FFXII, most enemies no longer
  drop gil as often as previous FF series. Loot will be dropped more
  often if you engaged in chains for fighting enemies in the dungeons.
  More details will be discussed in battling. Selling loot items will be
  your way of earning gil. But be careful, selling loot will trigger the
  effect of Bazaar Goods. Please refer to Section 10-01 for more details.

  Items, on the other hand, can used for healing or attacking. These
  items can be purchased from item shops that are located in towns or
  via quests.

  01-03-11    Shops
  ------------------------
  In FFXII, there are a total of 6 kinds of shops and they are:

  - Items Shops:     These shops sell items, ammunition and accessories
  - Weapons Shops:   These shops sell weapon - swords, knives, axes,
                     bows, poles, rods, maces, measures, spears, etc.
  - Armor Shops:     These shops sell mainly body armor, headgears and
                     shields.
  - Magicks Shops:   These shop sell magicks scrolls (white, black,
                     green, arcane & time)
  - Technicks Shops: These shops sells technicks scrolls
  - Gambits Shops:   These shops sells Gambit Targets

  Buying the items alone from the shops alone are not enough as you need
  to acquire the license to use them. The only things that do not need
  require to a license is using Items command. However, on the License
  Board, you can use augment items that allows you to boost your
  character's use of items.

  Like previous series, shops can sell new items as you progress into the
  game. For your convenience, the walkthrough will cover the updated
  shopping list as well.

  01-03-12    Bazaar Goods
  -----------------------------
  Bazaar Goods are special items that will be sold from the shops when
  you sold a certain criteria in a shop. For example, if you will sell
  2 Cactus Fruit to an Item Shop. The Bazaar Good - Potions Pack will
  be available in all shops that you visit (which also includes in
  other towns!). For the full listing of Bazaar goods, please refer to
  the item bestiary for more details.

  01-03-13    Pause Menu
  --------------------------
  You will pause the game at any point of time except when your
  characters are in middle using a Mist Quickening Combo. The pause
  menu will stop your game time and it will allows you the following
  options as well:

  Pause Menu Options [START button]
  Circle:     Continue
  Square:     Reset the game
  X:          Skip

  ---------------------------------------------------------------------
  01-04                                                          CONFIG
  ---------------------------------------------------------------------
                                                             ffxii_0104

  This screen can be access via the Config option from the main menu.
  This screen allows you to adjust the in-game configurations to your
  own preferences.

  ___________________________________________________________________
  BEGIN NEW GAME: CONFIG

  Config
  Begin the Game

  SYSTEM
  Controller Vibration          On             o  Off
  Screen Shake                  On             o  Off
  Subtitles                     On             o  Off
  Screen Size                 o Normal (4:3)      Widescreen (16:9)
  Flicker Filter              o On                Off
  Sound                        Pro Logic    o  Stero    Monoaural
  Screen Position              (allows you to adjust the screen)

  MISCELLANEOUS
  Restore Defaults

  Above is the default settings set for the game.

  Once you are ready with the settings, select "Begin the Game" to
  start your adventure. You can adjust the settings once you are
  able to access the menu.

  ___________________________________________________________________
  IN-GAME: CONFIG

  BATTLE
  Battle Mode               o Wait                 Active
  Battle Speed                  Slow - - o - - - Fast
  Target Lines              o On                   Off
  Cursor Position             Last Selection    o  Default

  SYSTEM
  Controller Vibration        On                o  Off
  Screen Shake                On                o  Off
  Subtitles                   On                o  Off
  Screen Size               o Normal (4:3)         Widescreen (16:9)
  Flicker Filter            o On                   Off
  Sound                        Pro Logic    o  Stero    Monoaural
  Screen Position              (allows you to adjust the screen)

  MISCELLANEOUS
  Restore Defaults
  __________________________________________________________________

  Above is the default settings for config in Final Fantasy XII.

  ---------------------------------------------------------------------
  01-05                                                        BATTLING
  ---------------------------------------------------------------------
                                                             ffxii_0105

  Unlike previous Final Fantasies, battling works in real time and
  you will be able to move on the battle terrain similar to Kingdom
  Hearts.

  At the bottom of the screen, you will see your character's HP and
  MP. There is a orange ATB bar which execute the selected action
  once it is full.

  Below are the basic battle concepts:

  01-05-01   Target Lines
  --------------------------
  The lines will appear on the battle when you are targeting an enemy.
  If you target the enemy first, the line will be blue and if you got
  targeted first, the line will be red. You can made use of the right
  analog stick to look around. If your character is targeted, the font
  of character's name will be highlighted in red. Green colour target
  lines are support magick target lines. Purple colour target lines are
  opposition support magick target lines.

  01-05-02   Battle Menu
  ------------------------
  The menu will not appear once you engage in the battle. Press X once
  you will be able to access a menu which allows you to select to
  attack, use Magicks or Technicks or use an item.

  If they are not readily apparent, use the right analog stick to look
  around. When you have found them, press X to open the battle menu.
  Once you've selected Attack and target a foe/enemy, close the
  distance using the left analog stick. You'll automatically attack
  until your foe is defeated. You can change targets or action at any
  time, if your HP falls, press X and select Items from the battle
  menu, then use a healing item e.g. Potion. After using an item, you
  will automatically resume your previous action. There is no need for
  you to input your commands again.

  01-05-03   Movement
  ----------------------
  As you will be able to move around the battlefield, movement is a
  critical factor in the success of battles in FFXII. You can move to
  dodge and attack enemy from behind. Please note that you need to be
  close to your enemy if your character are using short-ranged weapons
  like swords as they don't throw their swords to attack :)

  01-05-04   Attacking
  -----------------------
  The basic attack command allows your character to wield his/her
  weapon to attack an enemy. Below are the 4 possible scenarios could
  happen when you intiate an attack:

  ATTACK:   Your character has hit the enemy with the weapon
  BLOCK:    Your character blocks the attack with his/her shield/weapon
  PARRY:    Your character parries the attack with his weapons.
            Parrying does not occur with a character using long-range
            weapons such as Guns.
  MISS:     Your character misses the attack.

  The acquisition of augments - Shield Block lores help increase the
  effectiveness of using shields. Attack will also depend on the
  distance between your character and target along with the hit rate of
  the weaponary. You can buy weapons from weapon shop and you must get
  the required license to use them. Weather and environmental settings
  have an impact on the hit rate of long-range weapons.

  01-05-05   Magick and Technicks
  ---------------------------------
  In Final Fantasy XII, magic spells are known as "Magick" while skills/
  techniques are known as "Technick"

  Although magicks and technicks are available for purchasing at shops,
  merely purchasing one of these does not necessarily mean you can
  use it. You will also need the corresponding license for the
  ability purchased.

  Unlike weapons and armor, purchasing one magick or technick allows
  all characters in the party to use the corresponding ability
  provided they have he appropriate license. You can check which
  magicks and technicks you have acquiring using the Inventory menu.

  You can also find out what are magicks & technicks that a character
  can use by using the status screen. More details about Magick and
  Technicks will be covered under their respective bestiaries.

  01-05-06   Monsters
  ----------------------
  In Final Fantasy XII, there are 4 kinds of monsters and they are:

  o-----------------------------------------------------------------o
  |                         ~ Normal ~                              |
  |These are the normal enemies that you will encounter in Final    |
  |Fantasy XII. If there is more than 1 enemy in the same area, you |
  |will find them named with an alphabet at the end (e.g. Wolf A,   |
  |Wolf B, etc). When you have killed a certain amount of them, you |
  |will get access to some biography on the monster...              |
  o-----------------------------------------------------------------o
  |                          ~ Mark ~                               |
  |The enemies will appear on the map after you have talk to the    |
  |petitioners. These monsters are very rare & are one of its kind. |
  |After defeating the hunt, make sure you visit the petitioner     |
  |again and claim your bounty rewards for doing the Hunt. Hunt do  |
  |not offer experience points but they offer significantly more LP |
  |than normal enemies. Libra does not work on most Marks.          |
  o-----------------------------------------------------------------o
  |                         ~ Rare Game ~                           |
  |There are rare monsters in Final Fantasy XII and there are 80    |
  |of them. They will appear randomnly on world map. They look like |
  |the normal enemies except they have stronger stats. Once you     |
  |encounter one of these, make sure you defeat it. Libra will not  |
  |work on it. You will gain more experience points. Certain rare   |
  |game will only appear after you have join the Hunt Club in the   |
  |Phon Coast.                                                      |
  o-----------------------------------------------------------------o
  |                          ~ Boss ~                               |
  |When fighting the boss, the background music (BGM) will change   |
  |too. You will saw a red bar appear on the top of the screen. Once|
  |the red bar is fully depleted, you have defeated the boss. You   |
  |will get zero EXP and only LP.                                   |
  o-----------------------------------------------------------------o

 Enemies' life bar are normally represent by orange bars while your
 party's life bars are represented by blue bars. For friendly or neutral
 monsters are represented by green bars. if you do not provoke it, it
 will not attack your character. Please note that non-damage inflicting
 commands such as Steal can also turn a neutral monster into an enemy
 monster. You can also cause a neutral monster change sides when you
 attack one of its kind.

 In the Clan Primer, it will contain literacy writtings on the monsters
 with regards to the history of Ivalice. You will get a monster input
 into the clan primer upon defeating it and get a literacy writting
 when you have killed a certain amount of enemies of its kind.

 You will not be able to view stats of the enemies unless you have cast
 Libra technick or equip the Bangle. With Libra, you will be able to
 gather more useful information on the enemy.

 01-05-07    Status Ailments
 ---------------------------------------
 Status ailments can be useful for your battles but they can pose a
 serious problems if you do not remedied it early. You can also make use
 of this status ailments to your advantage and use it on your enemies!

 Green          Arcane           Time               Others
 o   Blind      o   Confuse      o    Slow          o   HP Critical
 o   Silence    o   Reverse      o    Immobilize    o   Disease
 o   Poison     o   Death        o    Disable
 o   Oil        o   Reverse      o    Stop
 o   Sap                         o    Doom
 o   Sleep                       o    Petrify

                        [o    Green   o]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Blind
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Reduces a target's hit rate
 Causes:              Blind, Blindga

 Remove >>
 White Magick:        Blindna, Esuna, Esunaga
 Items:               Eye Drops, Remedy

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Silence
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Prevent a target from using magicks
 Causes:              Silence, Silencega

 Remove >>
 White Magick:        Vox, Esuna, Esunaga
 Items:               Echo Herbs, Remedy

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Poison
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Green bubbles appear on the target. Target's HP will be damaged by a
 small portion at certain intervals. The target's HP will be
 highlighted in a purple font.

 Causes:              Poison, Toxify
 White Magick:        Poisona, Esuna, Esunaga
 Items:               Antidote, Remedy

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Oil
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Increased fire damage dealt to all targets in range. The target will
 be darked in a colour. The target will received around 2 to 3x damage
 from fire magicks.

 Causes:              Oil
 White Magick:        -
 Items:               Handkerchief, Remedy (Lore 2)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Sap
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 HP of the effected target will be draining over time.

 Causes:              Bleed
 White Magick:        Regen
 Items:               Remedy (Lore 1)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Sleep
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Puts a target to sleep. Target is unable to use any commands or move
 until awaken. The target will be awaken only when attacked.

 Causes:              Sleep, Sleepga
 White Magick:        -
 Items:               Alarm Clock, Remedy (Lore 1)

                        [o    Arcane   o]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Confuse
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Cause one target to confuse allies with foes. The target becomes
 uncontrollable and attacks randomnly. Target breaks out of confusion
 when attacked.

 Causes:              Confuse
 White Magick:        -
 Items:               Smelling Salts, Remedy (Lore 2)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Death
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The target will be unable to participate in the battle and is
 removed from the battlefield. It will be a gameover if all members of
 the party (include the reserves are KO'd)

 Causes:              Death
 White Magick:        Raise, Arise
 Items:               Phoenix

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Reverse
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Cause healing and damage to have opposite effect on one target.
 Target becomes an undead. Curative magicks will deal damage while
 attacks will restore the damage.

 Causes:              Reverse
 White Magick:        Dispel
 Items:               -

                        [o     Time     o]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Slow
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The affected target's ATB will be moving a slower rate (around 50%)

 Causes:              Slow, Slowga
 Time Magick:         Haste, Hastega
 Items:               Remedy

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Immobilize
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The affected target is unable to move. Similar to FF Tactics' "Don't
 Move."

 Causes:              Immobilize
 White Magick:        Esuna, Esunaga
 Items:               Remedy (Lore 1)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Disable
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The affected target is unable to use any commands (magicks, technicks,
 items and attack). Similar to FF Tactics' "Don't Act"

 Causes:              Disable
 White Magick:        Esuna, Esunaga
 Items:               Remedy (Lore 1)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Stop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The affected target is unable to move and use any commands. Once all
 members of the party (include the Reserves), it will be gameover.

 Causes:              Stop
 White Magick:        -
 Items:               Chronos Tears, Remedy (Lore 3)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Doom
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 A countdown timer appears on the target and starts counting from 10.
 Once it reaches zero, the character will be in KO'd status.

 Causes:              -
 White Magick:        -
 Items:               Remedy (Lore 3)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Petrify
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 A countdown timer appears on the target and starts counting from 10.
 In petrifying status, the character is still able to use commands and
 move. However, once it reaches zero, the character will be in Stone
 status. Once the character is in Stone status, character will unable
 to move or act. Once all members of the party (include Reserves), it
 will be gameover.

 Causes:              Break
 White Magick:        Stona, Esuna, Esunaga
 Items:               Gold Needle, Remedy (Lore 2)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 X-Zone
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The target disable from the battlefield and is warped to an other
 dimension.

 Causes:              Warp
 Time Magick:         Stona, Esuna, Esunaga
 Items:               Gold Needle, Remedy (Lore 2)



                        [o     Others     o]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Disease
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The character will become to immune healing spells and healing items.
 HP cannot be recovered. The damage will be still be accumulated and
 take effect once Disease is over.

 Causes:             -
 White Magick:       Cleanse, Bubble (?)
 Items:              Vaccine, Remedy (Lore 3)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 HP Critical
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 This condition will be achieved when the character's HP falls below
 10%. You can remove this status by using curative magicks such as
 Cure, Cura, Curaga, Curaja, Renew or using items like Potions,
 Hi-Potions, X-Potions, Elixir or Megalixir.


 01-05-08   Positive Status
 ----------------------------
 Positive status gives you additional protection such as increased
 defense, power and speed. Below is a summary on the list of all
 positive status. Unlike negative statuses, positive statuses will be
 removed once time has lapsed.

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Berserk
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Increased attacking power for the target & it becomes uncontrollable.
 The character becomes red hot.

 Effects:                           Removal:
 o   Bacchus's Wine                 o   Dispel, Dispelga (White)
 o   Berserk (Arcane)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Bravery
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Raises target's physical attack.

 Effects:                           Removal:
 o  Bravery (Green)                 o   Dispel, Dispelga (White)
                                    o   Wither (Technick)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Bubble
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Doubles the target's HP. Causes the target to be immune

 Effects:                           Removal:
 o  Bubble (Arcane)                 o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Faith
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Raises target's magick attack

 Effects:                           Removal:
 o  Faith (Green)                   o   Dispel, Dispelga (White)
                                    o   Addle (Technick)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Float
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Allows targets to work in mid-air. Causes earth-elemental attacks to
 miss and move pass traps.

 Effects:                           Removal:
 o  Float (Time)                    o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Haste
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Raises one target's action speed by 25%.

 Effects:                           Removal:
 o  Haste, Hastega (Time)           o   Dispel, Dispelga (White)
                                    o   Slow, Slowga (Time)


 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Invisible
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Reduces the chance of being noticed. The vanish effect will lose over
 time when the target moves or act. It works only when your party is
 out of the enemy's arc of sight.

 Effects:                           Removal:
 o  Vanish, Vanishga (Arcane)       o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Lure
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Causes enemies to attack the target. Great when use with Reverse.

 Effects:                           Removal:
 o  Decoy (Arcane)                  o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Libra
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Additional information on the battlefield becomes available. Traps
 will be visible.

 Effects:                           Removal:
 o  Libra (Technicks)               o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Protect
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Creates a magick barrier that reduces damage from physical attacks by
 25%

 Effects:                           Removal:
 o  Protect, Protectga (Green)      o   Dispel, Dispelga (White)
                                    o   Expose (Technick)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Shell
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Creates a magick barrier that reduces damage from magick attacks by
 25%

 Effects:                           Removal:
 o  Shell, Shellga (Green)          o   Dispel, Dispelga (White)
                                    o   Shear (Technick)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Reflect
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Creates a magick barrier that will reflect magicks that are cast on
 the targets.

 Effects:                           Removal:
 o  Reflect, Reflectga (Time)       o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Regen
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Target's HP will regenerate over a period time.

 Effects:                           Removal:
 o  Regen (White)                   o   Dispel, Dispelga (White)
                                    o   Bleed (Arcane)

 01-05-09   Libra & Traps
 --------------------------
 Libra is effectively the Scan technick that allows you to gather
 information about the monsters and battlefields. A Libra technick cast
 usually last around 10 minutes of game time and will wear off as time
 lapse. You can have Libra on permanently when one of the characters is
 equipped with a Bangle accessory (you need that license as well)

 Libra will reveal the monster's level, current HP vs. max HP and its
 elemental weakness and positive status that it has on. It will also
 reveals traps in dungeons (which are marked red lines). Hence it is a
 very useful spell.

 To move pass traps without any trigger, it is best that you cast Float,
 time magick, which allows your party members (including Guests) to
 travel pass through traps.

 01-05-10   Drop/Steal/Poach
 -----------------------------
 Most of the times, enemies will drop items/loot upon its defeat. You
 will find item bags on the floor where you can pick them up by moving
 your controlled character over. If you have acquired the Poach or Steal
 license you can get items immediately by using these technicks via the
 command menu. However this method will works only once and the success
 rate are not very high unless you got equipped your character with
 Thief Cuffs. The more chains you have created, the higher the chances
 of loot/items being dropped from the enemies. For your convenience, the
 walkthrough will includes a summary of all the monsters that you will
 encounter in that area and what are the items that they will drop.

 Please note that Poaching does not work on bosses, hunts and most rare
 games. When an enemy is poached, you will get the item but you will not
 get any experience points or license points. Poach will generally take
 longer to charge.

 For each method, there is a rare version of items to obtain. You have
 only 1% to 5% chances of obtaining rare drop, steal or poach.

 01-05-11   Chains
 -------------------
 You will get a chain if you defeat a monster of its same type. E.g. in
 the Dalmasca Estersand, if you defeat 2 Cactities in a row, you will
 get 1 Chain. If you defeat another Cactites, you will get 2 Chain.
 However if you defeat a Wolf, the chain will be broken (identified on
 a red cross on the chain). A chain will be broken when you exit from a
 dungeon to a town (like crossing over from Dalmasca Eastersand back to
 Rabanstre) or when you have touched a Save/Gate Crystal.

 The longer chains you get, the better the items/loot that the enemy
 will drop. At a certain point of time, you will get a Chain level up
 and they will get special effects like restoring HP or casting
 positive status such as Protect or Shell.

 Below are some generic notes on chains:

 Chains will be broken when one of the following conditions happens:
 o   You have killed another monster
 o   You have exit the dungeon and head for a new dungeon
 o   You have touched a Save/Gate Crystal
 o   Your party was wiped out by the enemy :)

 Chains can be levelled up too. There are 3 levels of chain level:
 o   Level 0 -- Normal - item bags
 o   Level 1 -- Blue coins
 o   Level 2 -- Gold coins
 o   Level 3 -- Big gold coins

 The levelling up of chains is completely random. According the Battle
 Mechanics FAQ by Maltzsan, you can level up faster if you do not pick
 any loot. Rare loot like Destrier Barding (from Leynir) can be dropped
 on when you get large chains. You gain a chain level up between 6 to
 10 kills, provided that you do not pick any item bags.

 01-05-12   Gambits
 --------------------
 Gambits are special set of effects that will trigger when a certain
 Gambit target conditions are being fulfilled. Each character starts
 with 2 Gambit slots and you can turn them on or off in the command
 screen or via the menu screen when Balthier and Fran joins your party.

 However, at the beginning of the game, you will start off with a
 limited range of targets. Gambit targets can be bought from Gambits
 Shops or via treasure pots in dungeons. You can increase the number of
 Gambit slots but obtain the license for it on the License board. More
 details regarding the Gambit will be covered indepth under Section
 01-06.

 01-05-13   Mist Quickenings
 ----------------------------
 Limit Breaks or Overdrives are gone and your characters no longer need
 to be in crisis status (i.e. critical HP) in order to use them. There
 are a total of 18 Mist Quickenings and each character can learn a
 maximum of 3 Mist Quickenings. Each Quickening will cost 50 LP and they
 are represented by orange orbs. These are normally found at the edge of
 the license board.

 Once you have acquired a License for Quickening, the other characters
 on the License Board won't be able to use the slot to acquire a Mist
 License. In other words, the 18 Mist Quickenings are exclusive to the
 characters who have acquired the license first.

 When you got a Mist Quickening, your character will be able to use it
 when his/her MP is full and it will be highlighted by an orange bar.
 An orange orb will appear next to the name of the character. If your
 character has 2 Mist Quickenings, the MP gauge of the character will
 be doubled. In other words, the faster you have acquired the Mist
 Quickening, the more MP the character will have.

 The animations for a Mist Quickening is flashy and you can link up if
 other character has also acquired a Mist Quickening as well. By
 linking them up, your characters can chain their attacks up for more
 damage. More details about Mist Quickening will be discussed in Section
 01-08.

 01-05-14   Esper Summons
 --------------------------
 Once you defeat an Esper, it will appear on the License Board. Only 1
 character can obtain that license. When summoning an Esper, other
 characters will lead the battlefield and you will be left only when
 the summoning character and the Esper. Esper are controlled by the
 in-game Gambits and they can unleash a Quickening of their own when a
 certain condition is made. You can dismiss the Esper at any point of
 time or when the Esper's HP is being fully depleted.

 01-05-15   Allies
 -------------------
 Ocassionally, you will see allies assisting your party to fight
 enemies like the Rabanastre Watch that you will encounter while
 wondering around in Dalmasca Estersand. Postive status magick such as
 Cura will also help to cure the allies as well. You can attack an ally
 too. Some allies won't change sides while some will...

  ---------------------------------------------------------------------
  01-06                                                   LICENSE BOARD
  ---------------------------------------------------------------------
                                                             ffxii_0106

  For the first time in the series, FINAL FANTASY XII moves past any
  notion of classes - pre-determined sets of skills and strengths,
  such as a black mage or warrior. Characters begin the story as nearly
  blank slates, and it is up to the player to decide which abilities
  they will learn.

  As characters defeat enemies in battle, they gain License Points.
  Spend these points to acquire License that enable Magicks &
  Technicks, and determine which arms and armor they can equip.

  Licenses are like mile posts, marking your progress as your combat
  skill improve. You will need to acquire in order to use Magicks,
  Technicks, equiping weapon and armor, etc

  STEP 1: Select a character

  STEP 2: You will be at the Licence Board

  It shows which licenses you already have, as well as some new ones
  waiting to be obtained. Acquired licenses are marked with a star.

  The more licences you have, the more equipment you'll be able to use
  and the more abilities you'll have to choose from. 

  For equipment, having a license alone isn't enough. You will need to
  have the equipment in your inventory. Unacquired equipment will be
  grayed out. You will also need to buy Magicks from a Magick Shop and
  arms from a smithy before you'll be able to put those licenses to
  use. It doesn't matter which you get first, magicks & equipment, or
  the license to use them, so long as you have both. You can use any
  Magnicks and Technicks in your possession as soon as you acquire the
  necessary license. But you will have to equip weapons and armor
  before they'll do you any good.

  The number at the top left corner screen is your accumulated license
  points. You can acquire any license that's next to one you already
  have, but only if you have enough license points.

  STEP 3: Select a License to acquire
 
  Use the directional buttons to navigate the license board. Select the
  license and press X to acquire it. Once you acquired a new license,
  more new licenses will appear on the license board.

  To obtain License Points (LP), you can obtain it by defeating enemies.
  However, don't be in a hurry to spend all your points though think
  about which licenses you really need or you might regret it later.

 -----------------------------------------------------------------------
 01-06-01   License Board & Its Licenses
 -----------------------------------------------------------------------
  For your convenience, I have created an ASCII diagram of the entire
  list of licenses that you can acquire. Due to the limitation of
  width, I have managed to squeeze everything under one page.

    |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|     ~Legend~
| A |                     |$|~|~|~|~|*|         |^|^| A |
| B |                     |~|~|~|~|~|~|~|$|^|^|*|^|^| B | * Quickenings
| C |                     |~|~|~|~|~|~|~|*|^|^|^|^|$| C | ^ Accessories
| D |                   |*|~|~|~|~|~|~|~|^|^|^|^|^| | D | ~ Magicks
| E |                       |~|~|~|~|~|~|^|^|^|*|   | E | + Technicks
| F |                       |~|~|~|~|~|~|^|^|^|     | F | @ Gambits
| G |                 |!|!|!|!|!|!|@|!|@|+|+|$|     | G | ! Augments
| H |                 |@|!|!|!|@|!|!|@|!|+|+|+|     | H | # Weapons
| I |               |*|!|!|@|!|!|!|@|!|@|+|+|+|+|$| | I | & Armor
| J |               |!|!|!|!|!|!|!|!|!|!|+|+|+|+|+| | J | $ Espers
| K |               |!|@|!|!|!|!|@|!|!|!|+|+|+|+|+|*| K |
| L |#|#|#|*|     |$|!|!|!|!|!|!|!|!|!|!|     |+|+|+| L | ~How to Read~
| M |#|#|#|#|#|       |$| |$| |$|     |*|     |*|+|+| M |  To locate
| N |#|#|#|#|#|   |&|&|&|&|&|&|&|&|&|               | N |  technick -
| O |*|#|#|#|#|$| |&|&|&|&|&|&|&|&|&|*|             | O |  Steal, it
| P | |#|#|#|#|#|&|&|&|&|&|&|&|&|&|                 | P |  is located
| Q |     |#|#|#|&|&|&|&|&|&|&|&|&|                 | Q |  at axis |GS|
| R |     |#|#|#|&|&|&|&|&| |&|&|&|                 | R |
| S |   |$|#|#|#|#|#|#|#|#| |*|                     | S |  Read the
| T |*| |#|#|#|#|#|#|#|#|#|#|#|#|                   | T |  vertical axis
| U |#|#|#|#|#|#|#|#|#|#|#|#|#|#|                   | U |  first, follow
| V |#|#|#|*| |$|#|#|#|#|#|#|#|#|                   | V |  by the
| W |#|#|$|     |#|#|#|#|#|#|#|#|                   | W |  horizontal
| X |*|           |*|   |*|#|#|#|                   | X |  axis
    |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|

  ______________________________________________________________________

  * QUICKENINGS LICENSES                                      50 LP each
  ______________________________________________________________________
  Each character can learn a maxmimum of 3 Quickenings. They will need
  acquired level 1 Quickening before they can acquire the level 3
  Quickening. Once a Quickening License has been acquired, no other
  character will be able to access that to that spot. Below are the
  axis locations of all 18 Quickenings

  #1 |AQ|   #4 |DK|   #7 |KX|   #10 |MV|   #13 |Sm|   #16 |XA|
  #2 |BV|   #5 |EV|   #8 |LD|   #11 |OA|   #14 |Ta|   #17 |XH|
  #3 |CS|   #6 |II|   #9 |MR|   #12 |OQ|   #15 |Vd|   #18 |XK|

  _____________________________________________________________________

  ^ ACCESSORIES LICENSES
  _____________________________________________________________________
  Accessories are equipment that protect your character for a permanent
  period of time. For example, the bangle will gives a permanent Libra
  status and will last on the battlefield as long as you got the
  equipped character on the field. Licenses for Accessories are found
  at the northeast corner. Please note for special accessories such as
  the Goddess Magicite or Dawn Shard, you do not need licenses to equip
  them. There are a total of 21 Licenses.

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  FS   Accessories 1         5 LP    ES    Accessories 2         15 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Orrachea Armlet               o     Bangle
                                     o     Steel Gorget

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  FT   Accessories 3        25 LP    DS    Accessories 4         35 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Armguard                      o     Gauntlets
  o    Tournaline Ring               o     Battle Harness

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  ET   Accessories 5        35 LP    FU    Accessories 6         35 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Leather Gorget                o     Amber Armlet
  o    Rose Corsage                  o     Sash

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  DT   Accessories 7        40 LP    CT    Accessories 8         45 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Argyle Armlet                 o     Jackboots
  o    Blazer Gloves                 o     Black Belt
  o    Jade Collar                   o     Golden Armlet

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  EU   Accessories 9        30 LP    DU    Accessories 10        25 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Magick Gloves                 o     Nishijin Belt
                                     o     Thief's Cuffs

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  BT   Accessories 11       45 LP    CU    Accessories 12        60 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Gillie Boots                  o     Ruby Ring
  o    Quasimodo Boots               o     Firefly
                                     o     Steel Poleyns

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  DV   Accessories 13       60 LP    BU    Accessories 14        70 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Fuzzy Miter                   o     Pheasant Netsuke
  o    Bowline Sash                  o     Embroidered Tippet
  o    Winged Boots                  o     Cameo Belt

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  CV   Accessories 15       70 LP    CW    Accessories 16        70 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Power Armlet                  o     Ring of Renewal
  o    Opal Ring                     o     Indigo Pendent
  o    Bubble Belt

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  DW   Accessories 17       80 LP    BW    Accessories 18        50 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Turtleshell Choker            o     Diamond Armlet
  o    Agate Ring                    o     Hermes Sandals

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  AW   Accessories 19      100 LP    BX    Accessories 20       120 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Sage's Ring                   o     Nihopalaoa
                                     o     Cat-ear Hood

  - - - - - - - - - - - - - - - -
  AX   Ribbon              150 LP
  - - - - - - - - - - - - - - - -
  o    Ribbon

  _____________________________________________________________________

  ~ MAGICKS LICENSES
  _____________________________________________________________________

  Magick, or normally known as Magic, can be divided in 5 classes -
  White, Black, Green, Time and Arcane. The stronger magick class is,
  the more LP is required to get the license. However getting the
  license alone is not enough, you need to need to purchase the Magick
  scroll from a Magick Shop. The Magick are arranged according to their
  Magick classes and followed by their level. More details about
  the Magicks will be covered under Magicks Bestiary. There are a total
  of 37 Magick Licenses.

  FR  White Magick 1      Cure, Blinda                         15 LP
  FQ  White Magick 2      Vox, Poisona                         20 LP
  FP  White Magick 3      Cura, Raise, Stona                   30 LP
  FO  White Magick 4      Esuna, Regen                         35 LP
  FN  White Magick 5      Curaga, Dispel, Cleanse              45 LP
  FM  White Magick 6      Curaja, Dispelga, Arise              50 LP
  EM  White Magick 7      Holy, Esunaga                        55 LP
  DL  White Magick 8      Renew                               105 LP

  ER  Black Magick 1      Fire, Blizzard, Thunder              15 LP
  DR  Black Magick 2      Water, Aero                          25 LP
  CR  Black Magick 3      Fira, Thundara, Blizzara             35 LP
  BR  Black Magick 4      Bio, Aeroga                          40 LP
  BQ  Black Magick 5      Firaga, Thunderga, Blizzaga          45 LP
  BP  Black Magick 6      Shock, Scourage                      50 LP
  AP  Black Magick 7      Flare, Ardor                         70 LP
  AO  Black Magick 8      Scathe                              120 LP

  EQ  Green Magick 1      Protect, Blind                       25 LP
  EP  Green Magick 2      Poison, Shell                        30 LP
  EO  Green Magick 3      Silence, Sleep                       35 LP
  EN  Green Magick 4      Oil, Toxify                          40 LP
  DN  Green Magick 5      Silencega, Blindga                   45 LP
  DM  Green Magick 6      Bravery, Faith                       50 LP
  CL  Green Magick 7      Sleepga, Shellga, Protectga         105 LP

  DQ  Time Magick 1       Slow, Immobilize                     20 LP
  CQ  Time Magick 2       Disable, Reflect                     70 LP
  CP  Time Magick 3       Break, Warp                          30 LP
  BO  Time Magick 4       Bleed, Balance                       35 LP
  BN  Time Magick 5       Float, Haste                         40 LP
  AN  Time Magick 6       Countdown, Stop                      45 LP
  AM  Time Magick 7       Reflectga, Slowga, Hastega          110 LP

  DP  Arcane Magick 1     Dark, Berserk                        25 LP
  DO  Arcane Magick 2     Confuse, Gravity                     30 LP
  CO  Arcane Magick 3     Decoy, Drain                         40 LP
  CN  Arcane Magick 4     Syphon, Vanish, Darkra               50 LP
  CM  Arcane Magick 5     Death, Bubble                        60 LP
  BM  Arcane Magick 6     Vanishga, Reverse                    70 LP
  BL  Arcane Magick 7     Graviga, Darkga                     105 LP

  For example, you have acquired the license of Black Magick 1 for Vaan.
  Vaan will be able to cast Fire, Blizzard and Thunder only if you have
  the respective Magicks in your inventory. For spells that you do not
  acquire, they will be grayed out on the License Board.
 
  _____________________________________________________________________

  + TECHNICKS LICENSES
  _____________________________________________________________________
 
  Technicks do not required MP to use. However, you need to use them
  via Technick command. There are a total of 24 such licenses. All of
  them are found at the lower right hand corner of the upper board.

  ---------------------------------------------------------------------
  GS    Steal                                                     15 LP
  Steal from one foe
  ---------------------------------------------------------------------
  GT    Libra                                                     20 LP
  Reveal more detailed target information
  ---------------------------------------------------------------------
  HS    First Aid                                                 20 LP
  Restore HP to one HP Critical ally
  ---------------------------------------------------------------------
  HT    Charge                                                    30 LP
  Restore user's MP. If the technique fails, MP is reduced to 0.
  ---------------------------------------------------------------------
  HU    Horology                                                  55 LP
  Deal damage based on a factor of time to all foes in range
  ---------------------------------------------------------------------
  IS    Poach                                                     30 LP
  Capture HP Critical foes to obtain loot
  ---------------------------------------------------------------------
  IT    Souleater                                                 35 LP
  Consume HP to deal damage to one foe
  ---------------------------------------------------------------------
  IU    Infuse                                                    35 LP
  Fully consume user's MP, changing one ally's HP to 10 times that
  amount.
  ---------------------------------------------------------------------
  IV    1000 Needles                                              35 LP
  Deal 1,000 damage to one foe
  ---------------------------------------------------------------------
  JS    Traveller                                                 65 LP
  Deal damage based on total steps taken to all foes in range
  ---------------------------------------------------------------------
  JT    Shear                                                     35 LP
  Lower one foe's magick resist
  ---------------------------------------------------------------------
  JU    Charm                                                     30 LP
  Confuse one foe to confuse friend with foe
  ---------------------------------------------------------------------
  JV    Addle                                                     30 LP
  Lower one foe's magick power.
  ---------------------------------------------------------------------
  JW    Expose                                                    35 LP
  Lower one foe's defense
  ---------------------------------------------------------------------
  KS    Shades of Black                                           40 LP
  Cast a random black magick on one foe.
  ---------------------------------------------------------------------
  KT    Revive                                                    40 LP
  Fully consume user's HP, reviving and fuly restoring HP of one KO'd
  ally.
  ---------------------------------------------------------------------
  KU    Gil Toss                                                  35 LP
  Throw gil, damaging all foes in range
  ---------------------------------------------------------------------
  KV    Numerology                                                40 LP
  Deal damage that increases with successive hits.
  ---------------------------------------------------------------------
  KW    Stamp                                                     40 LP
  Inflict one foe with any status effects on the user
  ---------------------------------------------------------------------
  JU    Sight Unseeing                                            40 LP
  Unleash an attack only available when blind
  ---------------------------------------------------------------------
  JV    Achilles                                                  40 LP
  Render one foe vulnerable to an additional element
  ---------------------------------------------------------------------
  JW    Wither                                                    35 LP
  Lower one foe's strength
  ---------------------------------------------------------------------
  KV    Bonecrusher                                               30 LP
  Consume HP to reduce the HP of one foe to 0.
  ---------------------------------------------------------------------
  KW    Telekinesis                                               80 LP
  Deal ranged damage with melee weapons
  ---------------------------------------------------------------------
  _____________________________________________________________________

  @ GAMBIT LICENSES
  _____________________________________________________________________
  When a character joins your party, he/she has 2 Gambit Slots to begin
  with you. You can add more slots by gaining Gambit Licenses that are
  found over the License Board. By attaining a License, a new Gambit
  slot will be available for you to setup. Below are the list of all
  10 additional slots.

  ----------------------------         ----------------------------
  GR   Gambit Slot 1     15 LP         GP   Gambit Slot 2     20 LP
  ----------------------------         ----------------------------
  IR   Gambit Slot 4     25 LP         HQ   Gambit Slot 3     30 LP
  ----------------------------         ----------------------------
  IP   Gambit Slot 5     35 LP         HN   Gambit Slot 6     40 LP
  ----------------------------         ----------------------------
  KO   Gambit Slot 7     45 LP         IL   Gambit Slot 8     50 LP
  ----------------------------         ----------------------------
  HJ   Gambit Slot 9     70 LP         KJ   Gambit Slot 10   100 LP
  ----------------------------         ----------------------------
  _____________________________________________________________________

  ! AUGMENT LICENSES
  _____________________________________________________________________
  Once you got the basic magick spells and the necessary weapon & armor
  licenses, I will recommend you to get the Augment first. These are
  very useful as it helps to enhance to use of Items, stats boosts,
  lower MP costs, faster charge gauges and much more. They are all
  scatter across the middle section of License Board.

  --------------------
  o Status Augments  o
  --------------------

  o-- HP Lores --o
  ----------------------------------------------------------------------
  GQ    +50 HP                                                    30 LP
  Increases max HP by 50
  ----------------------------------------------------------------------
  LR    +100 HP                                                   50 LP
  Increases max HP by 100
  ----------------------------------------------------------------------
  IM    +150 HP                                                   70 LP
  Increases max HP by 150
  ----------------------------------------------------------------------
  KK    +200 HP                                                  100 LP
  Increases max HP by 200
  ----------------------------------------------------------------------
  LJ    +500 HP                                                  155 LP
  Increases max HP by 500
  ----------------------------------------------------------------------

  o-- Battle Lores --o
  Increases physical attack damage
  ----------------------------------------------------------------------
  IQ    Battle Lore                                               25 LP
  ----------------------------------------------------------------------
  KQ    Battle Lore                                               40 LP
  ----------------------------------------------------------------------
  LM    Battle Lore                                               55 LP
  ----------------------------------------------------------------------
  LK    Battle Lore                                               80 LP
  ----------------------------------------------------------------------
  KI    Battle Lore                                              155 LP
  ----------------------------------------------------------------------

  o-- Magick Lores --o
  Increases magick potency
  ----------------------------------------------------------------------
  HP    Magick Lore                                               25 LP
  ----------------------------------------------------------------------
  GN    Magick Lore                                               40 LP
  ----------------------------------------------------------------------
  HK    Magick Lore                                               55 LP
  ----------------------------------------------------------------------
  IJ    Magick Lore                                               80 LP
  ----------------------------------------------------------------------
  JI    Magick Lore                                              120 LP
  ----------------------------------------------------------------------

  --------------------
  o Battle Augments  o
  --------------------

  o-- Swiftness --o
  Reduces action time by 10%
  ----------------------------------------------------------------------
  IN    Swiftness                                                 25 LP
  ----------------------------------------------------------------------
  JL    Swiftness                                                 50 LP
  ----------------------------------------------------------------------
  LI    Swiftness                                                 80 LP
  ----------------------------------------------------------------------

  o-- Channeling --o
  Reduces magick MP cost by 10%
  ----------------------------------------------------------------------
  GM    Channeling                                                30 LP
  ----------------------------------------------------------------------
  HL    Channeling                                                50 LP
  ----------------------------------------------------------------------
  IK    Channeling                                                80 LP
  ----------------------------------------------------------------------

  o-- Shield Block --o
  Increases chance to block with a shield
  ----------------------------------------------------------------------
  JR    Shield Block                                              25 LP
  ----------------------------------------------------------------------
  KN    Shield Block                                              45 LP
  ----------------------------------------------------------------------
  LL    Shield Block                                              75 LP
  ----------------------------------------------------------------------

  o-- Others --o
  ----------------------------------------------------------------------
  KQ    Adrenaline                                                65 LP
  Increases strength when HP Critical
  ----------------------------------------------------------------------
  LQ    Last Stand                                                70 LP
  Increases defense when HP Critical
  ----------------------------------------------------------------------
  GJ    Serenity                                                  70 LP
  Increases magick when HP is full
  ----------------------------------------------------------------------
  KL    Focus                                                     70 LP
  Increases strength when HP is full
  ----------------------------------------------------------------------
  HO    Spellbreaker                                              65 LP
  Increases magick power when HP Critical
  ----------------------------------------------------------------------
  KP    Martyr                                                    30 LP
  Gain MP after taking damage
  ----------------------------------------------------------------------
  IO    Headsman                                                  30 LP
  Gain MP after defeating a foe
  ----------------------------------------------------------------------
  LO    Inquisitor                                                30 LP
  Gain MP after dealing damage
  ----------------------------------------------------------------------
  GL    Warmage                                                   30 LP
  Gain MP after dealing magick damage
  ----------------------------------------------------------------------
  JJ    Brawler                                                   90 LP
  Increases attack power when fighting empty-handed
  ----------------------------------------------------------------------

  --------------------
  o  Items Augments  o
  --------------------

  o-- Potions Lores --o
  Potions restores more HP
  ----------------------------------------------------------------------
  HR    Potion Lore 1                                             20 LP
  ----------------------------------------------------------------------
  JO    Potion Lore 2                                             35 LP
  ----------------------------------------------------------------------
  JM    Potion Lore 3                                             70 LP
  ----------------------------------------------------------------------

  o-- Ether Lores --o
  Ethers restore more MP
  ----------------------------------------------------------------------
  GO    Ether Lore 1                                              20 LP
  ----------------------------------------------------------------------
  HM    Ether Lore 2                                              35 LP
  ----------------------------------------------------------------------
  GK    Ether Lore 3                                              70 LP
  ----------------------------------------------------------------------

  o-- Phoenix Lores --o
  Phoenix Down restore more HP
  ----------------------------------------------------------------------
  JP    Phoenix Lore                                              30 LP
  ----------------------------------------------------------------------
  LP    Phoenix Lore                                              50 LP
  ----------------------------------------------------------------------
  KM    Phoenix Lore                                              90 LP
  ----------------------------------------------------------------------

  o-- Remedy Lores --o
  ----------------------------------------------------------------------
  JQ    Remedy Lore 1                                             20 LP
  Remedies remove Sleep, Sap, Immobilize and Disable
  ----------------------------------------------------------------------
  LN    Remedy Lore 2                                             30 LP
  Remedies remove Petrify, Confuse and Oil
  ----------------------------------------------------------------------
  JK    Remedy Lore 3                                             70 LP
  Remedies remove Stop, Doom, and Disease
  ----------------------------------------------------------------------

  _____________________________________________________________________

  # WEAPON LICENSES
  _____________________________________________________________________
  Getting the weapon without the License is pretty useless in FFXII.
  The weapon licenses are found at the lower section of the license
  board. Weapons can be classified as 1-handed, 2-handed or range
  weapons. For 1-handed weapons, the character can equip a shield for 
  increased protection. For ranged weapons, please note that you need
  to equip an ammunition item to work.

  SWORDS (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SG     Smallswords                                            LP:   5
  o  Mythril Sword          o Mythril Blade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SH     Swords 1                                               LP:  15
  o  Broadsword             o Longsword
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SI     Swords 2                                               LP:  25
  o  Iron Sword             o Ancient Sword         o Zwill Blade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SJ     Swords 3                                               LP:  40
  o  Lohengrin              o Demonsbane            o Flametongue
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SK     Swords 4                                               LP:  40
  o  Icebrand               o Platinum Sword
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TK     Blood Sword                                            LP:  30
  o  Blood Sword
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TL     Swords 5                                               LP:  50
  o  Bastard Sword          o Diamond Sword
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TM     Swords 6                                               LP:  60
  o  Runeblade              o Deathbringer
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TN     Swords 7                                               LP:  80
  o  Stoneblade             o Durandal
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  DAGGERS (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RF     Daggers 1                                              LP:  15
  o  Dagger                o  Mage Masher
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QF     Daggers 2                                              LP:  20
  o  Assassin's Dagger     o  Chopper
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PF     Daggers 3                                              LP:  30
  o  Main Gauche           o  Assassin's Dagger
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  ME     Daggers 4                                              LP:  35
  o  Avenger               o  Orichalcum Dirk
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  MD     Daggers 5                                              LP:  40
  o  Platinum Dagger       o  Zwill Crossblade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  LC     Danjuro                                                LP: 110
  o  Danjuro
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  MACES (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TF     Maces 1                                                LP:  20
  o  Mace                 o  Bronze Mace
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UE     Maces 2                                                LP:  20
  o  Bhuj                 o  Miter
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UD     Maces 3                                                LP:  25
  o  Thorned Mace         o  Chaos Mace
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TC     Maces 4                                                LP:  25
  o  Doom Mace            o  Zeus Mace
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UB     Maces 5                                                LP:  50
  o  Grand Mace
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  MEASURES (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UF     Measures 1                                             LP:  15
  o  Gilt Measure        o  Arc Scale
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WB     Measures 2                                             LP:  25
  o  Multiscale          o  Cross Scale
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VA     Measures 3                                             LP:  50
  o  Caliper             o  Euclid's Sextant
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  AXES & HAMMERS (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VG     Axes & Hammers 1                                       LP:  15
  o  Handaxe             o  Iron Hammer
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WG     Axes & Hammers 2                                       LP:  20
  o  Broadaxe            o  War Hammer
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WH     Axes & Hammers 3                                       LP:  25
  o  Slasher             o  Sledgehammer
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WI     Axes & Hammers 4                                       LP:  30
  o  Hammerhead          o  Francisca
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WJ     Axes & Hammers 5                                       LP:  35
  o  Morning Star        o  Greataxe
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VK     Axes & Hammers 6                                       LP:  40
  o  Golden Axe
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VL     Axes & Hammers 7                                       LP:  70
  o  Scorpion Tail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  GREATSWORDS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WK     Greatswords 1                                          LP:  50
  o  Claymore
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  XL     Greatswords 2                                          LP:  70
  o  Defender               o Save the Queen
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  XM     Greatswords 3                                          LP:  90
  o  Ragnarok               o Ultima Blade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UN     Excalibur                                              LP: 160
  o  Excalibur
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  XN     Tournesol                                              LP: 235
  o  Tournesol
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  KATANAS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VI     Katanas 1                                              LP:  35
  o  Kotetsu               o  Osafune              o  Kogarasumaru
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VJ     Katanas 2                                              LP:  40
  o  Magoroku              o  Murasame
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WL     Katanas 3                                              LP:  45
  o  Kiku-ichimonji        o  Yakei
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WM     Katanas 4                                              LP:  50
  o  Ama-no-Murakumo       o  Muramasa
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WN     Masamune                                               LP: 155
  o  Masamune
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  NINJA SWORDS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OE     Ninja Swords 1                                         LP:  40
  o  Ashura                o  Kagenui            o Sakura-saezuri
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NC     Ninja Swords 2                                         LP:  45
  o  Koga Blade            o  Orochi             o Iga Blade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  LB     Yagyu Darkblade                                        LP:  80
  o  Yagyu Darkblade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  SPEARS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TH     Spears 1                                               LP:  15
  o  Javelin               o  Spear
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TI     Spears 2                                               LP:  25
  o  Partisan              o  Heavy Lance
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TJ     Spears 3                                               LP:  30
  o  Storm Spear           o  Obelisk
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UK     Spears 4                                               LP:  35
  o  Halberd               o  Trident
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UL     Spears 5                                               LP:  40
  o  Holy Lance            o  Grugnir
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UM     Dragon Whisker                                         LP:  60
  o  Dragon Whisker
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UN     Zodiac Spear                                           LP: 235
  o  Zodiac Spear
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  POLES (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QE     Poles 1                                                LP:  15
  o  Oaken Pole            o  Cypress Pole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PD     Poles 2                                                LP:  25
  o  Battle Bamboo         o  Musk Stick
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OD     Poles 3                                                LP:  30
  o  Iron Pole             o  Gokuu Pole         o  Six-fluted Pole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  ND     Poles 4                                                LP:  35
  o  Zephyr Pole           o  Ivory Pole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  MC     Poles 5                                                LP:  45
  o  5 Sweet               o  8-fluted Pole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  LA     Whale Whisker                                          LP: 125
  o  Whale Whisker
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  RODS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SE     Rods 1                                                 LP:  15
  o  Rod                   o  Serpent Rod
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SD     Rods 2                                                 LP:  25
  o  Healing Rod           o  Gaia Rod
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UC     Rods 3                                                 LP:  30
  o  Power Rod             o  Empyrean Rod
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VB     Rods 4                                                 LP:  35
  o  Holy Rod
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UA     Rod of Faith                                           LP: 120
  o  Rod of Faith
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  STAVES (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SF     Staves 1                                               LP:  15
  o  Oak Staff             o  Wizard's Staff        o  Cherry Staff
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TE     Staves 2                                               LP:  25
  o  Flame Staff           o  Storm Staff           o  Glacical Staff
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TD     Staves 3                                               LP:  30
  o  Golden Staff          o  Judicer's Staff
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VC     Staves 4                                               LP:  30
  o  Cloud Staff
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WA     Staff of The Magi                                      LP: 100
  o  Staff of The Magi
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  BOWS (Equiped with "Arrows")
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TG     Bows 1                                                 LP:  20
  o  Shortbow            o  Silver Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UG     Bows 2                                                 LP:  30
  o  Aevis Killer        o  Longbow               o  Killer Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UH     Bows 3                                                 LP:  35
  o  Elfin Bow           o  Loxley Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VH     Bows 4                                                 LP:  40
  o  Giant Stonebow      o  Burning Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UI     Bows 5                                                 LP:  45
  o  Traitor's Bow       o  Yoichi's Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UJ     Bows 6                                                 LP:  60
  o  Perseus Bow         o  Artemis Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VM     Sagittarius                                            LP: 120
  o  Sagittarius
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  GUNS (Equipped with "Shots")
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RE     Guns 1                                                 LP:  30
  o  Altair              o  Capella
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RD     Guns 2                                                 LP:  40
  o  Vega                o  Sirius
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PC     Guns 3                                                 LP:  50
  o  Betelgeuse          o  Ras Algethi
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PB     Guns 4                                                 LP:  60
  o  Aldebaran           o  Spica
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NB     Guns 5                                                 LP:  80
  o  Antares             o  Arcturus
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  MA     Guns 6                                                 LP: 150
  o  Fomalhaut
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  CROSSBOWS (Equipped with "Bolts")
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PE     Crossbows 1                                            LP:  25
  o  Bowgun              o  Crossbow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NE     Crossbows 2                                            LP:  30
  o  Paramina Crossbow   o  Recurve Crossbow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OC     Crossbows 3                                            LP:  35
  o  Hunting Crossbow    o  Pentrator Crossbow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  MB     Crossbows 4                                            LP:  75
  o  Gastrophetes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  HAND-BOMBS (Equipped with "Bombs")
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QD     Hand-Bombs 1                                           LP:  25
  o  Hornito            o  Fumarole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OB     Hand-Bombs 2                                           LP:  30
  o  Tumulus            o  Caldera
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NA     Hand-Bombs 3                                           LP:  45
  o  Volcano
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 
  _____________________________________________________________________

  & ARMOR LICENSES
  _____________________________________________________________________
  Armor helps to improve your character's defense & magick defense.
  Some of the armor even boost your character's max HP. Armor licenses
  are found at the lower-right corner of the board.

  o- Light Armor -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RG     Light Armor 1                                          LP:  10
  o  Leather Cap                    o  Leather Clothing
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QG     Light Armor 2                                          LP:  15
  o  Headgear                       o  Headguard
  o  Chromed Leathers               o  Leather Breastplate
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QI     Light Armor 3                                          LP:  20
  o  Leather Headgear               o  Horned Hat
  o  Bronze Chestplate              o  Ringmail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PI     Light Armor 4                                          LP:  25
  o  Balaclava                      o  Soldier's Cap
  o  Windbreaker                    o  Heavy Coat
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PJ     Light Armor 5                                          LP:  25
  o  Green Beret                    o  Red Cap
  o  Survival Vest                  o  Brigandine
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PK     Light Armor 6                                          LP:  30
  o  Headband                       o  Pirate Hat
  o  Jujitsu Gi                     o  Viking Coat
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OL     Light Armor 7                                          LP:  30
  o  Goggle Mask                    o  Adamant Hat
  o  Metal Jerkin                   o  Adamant Vest
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OM     Light Armor 8                                          LP:  35
  o  Officer's Hat                  o  Chakra Band
  o  Barrel Coat                    o  Power Vest
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PM     Light Armor 9                                          LP:  35
  o  Thief's Cap                    o  Gigas Hat
  o  Ninja Gear                     o  Gigas Chestplate
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NM     Light Armor 10                                         LP:  50
  o  Chaperon                       o  Crown of Laurels
  o  Minerva Bustier                o  Rubber Suit
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NN     Light Armor 11                                         LP:  50
  o  Renewing Morion                o  Mirage Vest
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OO     Light Armor 11                                         LP: 100
  o  Dueling Mask                   o  Brave Suit
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


  o- Mystic Armor -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PG     Mystic Armor 1                                         LP:  15
  o  Cotton Cap                     o  Magick Curch
  o  Cotton Shirt                   o  Light Woven Shirt
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PH     Mystic Armor 2                                         LP:  20
  o  Pointy Hat                     o  Topkapi Hat
  o  Silken Shirt                   o  Kilimweave Shirt
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OH     Mystic Armor 3                                         LP:  20
  o  Calot Hat                      o  Wizard's Hat
  o  Shepherd's Bolero              o  Wizard's Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NH     Mystic Armor 4                                         LP:  25
  o  Lambent Hat                    o  Feathered Cap
  o  Chanter's Djellaba             o  Traveler's Vestment
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OI     Mystic Armor 5                                         LP:  25
  o  Mage's Hat                     o  Lamia's Tiara
  o  Mage's Habit                   o  Enchanter's Habit
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NI     Mystic Armor 6                                         LP:  30
  o  Sorcerer's Hat                 o  Black Cowl
  o  Sorcerer's Habit               o  Black Garb
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OJ     Mystic Armor 7                                         LP:  30
  o  Astrakhan Hat                  o  Gaia Hat
  o  Carmagnole                     o  Maduin Gear
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NJ     Mystic Armor 8                                         LP:  35
  o  Hypnocrown                     o  Gold Hairpin
  o  Jade Gown                      o  Gaia Gear
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OK     Mystic Armor 9                                         LP:  35
  o  Celebrant's Miter              o  Cleric's Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NK     Mystic Armor 10                                        LP:  50
  o  Black Mask                     o  White Mask
  o  Black Robes                    o  White Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NL     Mystic Armor 11                                        LP:  50
  o  Golden Skullcap                o  Glimmering Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NO     Mystic Armor 12                                        LP: 100
  o  Circlet                        o  Lordly Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


  o- Heavy Armor -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RH     Heavy Armor 1                                          LP:  20
  o  Leather Helm                   o  Bronze Helm
  o  Leather Armor                  o  Bronze Armor
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RI     Heavy Armor 2                                          LP:  25
  o  Sallet                         o  Iron Helm
  o  Scale Armor                    o  Iron Armor
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QJ     Heavy Armor 3                                          LP:  30
  o  Barbut                         o  Winged Helm
  o  Linen Cuirass                  o  Chainmail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QK     Heavy Armor 4                                          LP:  35
  o  Golden Helm                    o  Burgonet
  o  Golden Armor                   o  Shielded Armor
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PL     Heavy Armor 5                                          LP:  40
  o  Close Helmet                   o  Bone Helm
  o  Demon Mail                     o  Bone Mail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QM     Heavy Armor 6                                          LP:  45
  o  Diamond Helm                   o  Steel Mask
  o  Diamond Armor                  o  Mirror Mail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PN     Heavy Armor 7                                          LP:  50
  o  Platinum Helm                  o  Giant's Helmet
  o  Platinum Armor                 o  Carabineer Mail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  ON     Heavy Armor 8                                          LP:  55
  o  Dragon Helm                    o  Dragon Mail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PO     Heavy Armor 9                                          LP:  60
  o  Magepower Shishak              o  Maximillian
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NP     Heavy Armor 10                                         LP:  90
  o  Grand Helm                     o  Grand Armor
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  o- Shields -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QH     Shields 1                                              LP:  15
  o  Escutcheon                     o  Leather Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RJ     Shields 2                                              LP:  20
  o  Buckler                        o  Bronze Shield
  o  Round Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RK     Shields 3                                              LP:  20
  o  Golden Shield                  o  Ice Shield
  o  Flame Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QL     Shields 4                                              LP:  20
  o  Diamond Shield                 o  Platinum Shield
  o  Dragon Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QN     Shields 5                                              LP:  25
  o  Crystal Shield                 o  Kaiser Shield
  o  Aegis Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RN     Shields 6                                              LP:  30
  o  Demon Shield                   o  Venetian Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  o- Special Equipment -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RM     Shell Shield                                           LP:  90
  o  Shell Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QO     Ensanguined Shield                                     LP:  90
  o  Ensanguined Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RO     Zodiac Escutcheon                                      LP: 200
  o  Zodiac Escutcheon
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OP     Genji Armor                                            LP: 150
  o  Genji Shield                   o  Genji Shield
  o  Genji Armor                    o  Genji Gloves
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  _____________________________________________________________________

  $ ESPERS LICENSES
  _____________________________________________________________________
  Esper Licenses will appear on the License Board upon you defeat the
  Esper itself. There are a total of 13 Espers and they are:

  GU  Belias ................................................ 10 LP
  OF  Mateus ................................................ 25 LP
  BS  Shemhazai ............................................. 50 LP
  WC  Hashmal ............................................... 50 LP
  CX  Famfrit ............................................... 90 LP
  VF  Adrammelech ........................................... 25 LP
  IW  Cúchulainn ............................................ 50 LP
  SC  Zalera ................................................ 25 LP
  MJ  Chaos ................................................. 50 LP
  ML  Zeromus ............................................... 50 LP
  MN  Exodus ................................................ 50 LP
  AL  Ultima ................................................ 90 LP
  LH  Zodiark ............................................... 200 LP

 -----------------------------------------------------------------------
  01-06-02   Acquiring a License
 -----------------------------------------------------------------------
  To get a License on the License Board, you need to gain License
  Points. (LP) Most enemies offer 1 LP while some offers 2 LP. 

  Rare Games, Elementals, Entites and Bosses will offer more LP. Please
  note non-participating characters (i.e. character in the reserve) will
  also gain LP unlike EXP. You can double the earning of LP by equipping
  a Golden Amulet (however, the character must gain the license to equip
  that accessory).

  After you have accumulated License Point, you can use the License menu
  to obtain licenses for your characters.

  Below is a simple illustration on how the License gaining process
  works:
   _____             Assuming you are going to gain license for LA1
  |     |            (Light Armor 1), you will need 10 LP to gain it.
  |_____|_____       Just select LA1 and press X. A prompt will
  | LA1 |     |      appears. Pick the top option to confirm. Please
  |_____|_____|      note once you spent the LP, it cannot be reversed.

   to...
   _____             Once you have gain the license for Light Armor 1,