_______             __   ______            __                  
         / ____(_)___  ____ _/ /  / ____/___ _____  / /_____ ________  __
        / /_  / / __ \/ __ `/ /  / /_  / __ `/ __ \/ __/ __ `/ ___/ / / /
       / __/ / / / / / /_/ / /  / __/ / /_/ / / / / /_/ /_/ (__  ) /_/ / 
      /_/   /_/_/ /_/\__,_/_/  /_/    \__,_/_/ /_/\__/\__,_/____/\__, /  
                                                                /____/   
                                      

                
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                            _|  _|      _|      _|    
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                 ____                     _________   ____ 
                 / __ )____  __________   / ____/   | / __ \
                / __  / __ \/ ___/ ___/  / /_  / /| |/ / / /
               / /_/ / /_/ (__  |__  )  / __/ / ___ / /_/ / 
              /_____/\____/____/____/  /_/   /_/  |_\___\_\ 




Top ASCII Art made by "http://www.network-science.de/ascii/"
Final Fantasy Boss FAQ, by Brandon Harilall
Version 9.60
Copyright 2006-2007 by Brandon Harilall
Email: King_Pin_Brandon AT hotmail DOT com

This may be not be reproduced under any circumstances except for personal or 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright, unless you've e-mailed me about it. The only sites
allowed to use this guide is GameFAQs.com and MyCheats.com currently. No
site other than GameFAQs or MyCheats.com may use this FAQ right now. Please
contact my e-mail first to ask if you may use this FAQ on any site other
these sites, and I'll update the copyright. Sites must ask me to use this FAQ
first, then if I accept you may use this FAQ as long as you give me, Brandon
Harilall, full credit for creating and making this FAQ. For finding something
quick press "CTRL" and "F" at the same time and type in the code. Please
don't send spam to me. All messages to me must be typed in proper English.
You must make the subject say "Final Fantasy XII Boss Fight" and no, I have
over 100 people on my MSN list, I don't want to add you. Thank you. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------
Table of Contents
------------------


- Introduction (INTR00)


- Version History (VRSHT)


- The Basics (TBACI)

  -Controls (CONTL)
  -The License Board (TLCBD)
  -Weapons Section (WPSCT)
  -Technicks Section (TNKST)

  -Magicks Section (MKSCT)
   -White Magicks (WTSCT)
   -Black Magicks (BKSCT)
   -Green Magicks (GNSCT)
   -Time Magicks (TESCT)
   -Arcane Magicks (AESCT)

  -Gambit Section (GTSCT)
  -Quickening Section (QQYK7)
  -Esper Section (EE7MY)

  -Positive Status Effects (PSTFF)
  -Negative Status Effects (NSEFF)
  -Accessories That Always Equip (ASTAE)
  -Accessories That Make You Immune (ATMYI)


- Storyline Bosses (STRYL)

  -Air Cutter Remora (ACRRA)
  -4 Imperial Swordsmen (Mini-boss) (4IMPS)
  -4 Flans (Mini-boss) (4FLAN)
  -Firemane (FRS3H)
  -The Mimic Queen (MQQ6H)

  -Ba'Gamnan, Bwagi, Gijuk, and Rinok (First encounter) (BBGAR)
  -2 Judges, 3 Imperial Swordsmen, and a Imperial Magus (231FH)
  -Judge Ghis (JUGHI)
  -Garuda (GH7UF)
  -Demon Wall (DMNAL)

  -Belias (BUI8H)
  -Vossler (VSSLR)
  -Tiamat (TMTMT)
  -Elder Wyrm (EDRWM)
  -Vinuskar (VNSKR)

  -Mateus (MAT5M)
  -Judge Bergan (JGDBG)
  -The 5 Mandragoras (T5MDG)
  -Ahriman (AHRIM)
  -Doctor Cid (First encounter) (PHDFE)

  -Rafflesia (ROFLL)
  -Daedalus (DDLUS)
  -Tyrant (TVRAA)
  -Shemhazai (SHMHA)
  -Hydro (HYDRO)

  -Pandaemonium (PDEMM)
  -Slyt (SLYTZ)
  -Fenrir (FERIN)
  -Hashmal (HSGHM)
  -Judge Gabranth (First encounter) (JDGGB)

  -Doctor Cid and Famfrit (Doctor Cid's second encounter) (DRCAF)
  -Judge Gabranth (Second encounter) (JG2G2)
  -Vayne (VAYNE)
  -Vayne Novus (VYNVS)
  -The Undying (TUDIG)


- Optional Bosses (OPTYL)

  -Urutan Eater (EATIT)
  -Demon Wall (DAMND)
  -Earth Tyrant (ETTYT)
  -Bomb King (BMKNG)

  -Fury (MGH4G)
  -Humbaba (MDHT5)
  -Phoenix (PNKXX)

  -Hell Wyrm (HELLS)
  -Omega Mark XII (OME66)


- Optional Espers (OPTER)

  -Adrammelech (AMMEH)
  -Zalera (6JF3I)
  -Cuchulainn (CHUCH)
  -Exodus (GJU6N)

  -Zeromus (ZERO0)
  -Chaos (CHA0S)
  -Ultima (ULUY6)
  -Zodiark (ZOD63)


- Mark Hunts (HUNTT)

  -Rogue Tomato (ROGGED)
  -Thextera (THEXA)
  -Flowering Cactoid (HODKM)
  -Wraith (IGGIY)

  -Nidhogg (HOGGY)
  -White Mousse (GOEJR)
  -Wyvern Lord (DIGNG)
  -Enkelados (FDIJ4)

  -Croakadile (GUY3N)
  -Ixtab (LOLY7)
  -Feral Retriever (GFPH6)
  -Vorpal Bunny (VPBNY)

  -Ring Wyrm (E3K8N)
  -Atomos (AMMOU)
  -Mindflayer (MNDYF)
  -Braegh (BA4K8)

  -Bloodwing (BLDWG)
  -Marilith (M5GD8)
  -Darksteel (DRKSL)
  -Lindwyrm (LDWRM)

  -Vyraal (VRM8N)
  -Overlord (6OVL9)
  -Roblon (ROBBY)
  -Deathscythe (FGH6M)

  -Goliath (GOGO5)
  -Diabolos (SSD3B)
  -Piscodaemon (PHYSC)
  -Deathgaze (DTGZ3)

  -Catoblepas (CATB5)
  -Wild Malboro (WLMBO)
  -Pylraster (PER6M)
  -Fafnir (FURG5)


- Elite Mark Hunts (1337O)

  -Cluckatrice (DFG6M)
  -Rocktoise (RKRKE)
  -Orthros (FDG56)
  -Gil Snapper (GLSPP)

  -Antlion (YTU5N)
  -Trickster (TT4M7)
  -Carrot (CUTN8)
  -Gilgamesh (First encounter) (GLFMG)

  -Ba'Gamnan, Bwagi, Rinok, Gijuk (Second encounter) (P0Mv4)
  -Ixion (IXX6W)
  -Shadowseer (SHESE)
  -Behemoth King (G8MDN)

  -Gilgamesh (Second encounter) (GGIY4)
  -Yiazmat (YZMAT)


- Tips and Tricks (TATM7)
  -The Nihopalaoa Trick (DPL9N)
  -Making Gil Quickly (57N3E)


- Fequently Asked Questions (FAQ24)


- Credits (CRUDK)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Introduction                                                         (INTR00)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Welcome to my Final Fantasy XII boss FAQ/guide. This is my second guide I've
ever made, so it should be quite good. This guide contains a lot about boss
tactics, and how to defeat certain bosses. Sometimes I'll give you a 
recommended level for certain bosses. Remember to press CTRL+F to find
certain sections in this FAQ quickly. If you don't know how. press your 
'control' button on your keyboard and the 'F' button on your keyboard at the
same time, then you must copy and paste the codes (Not the section name and
the code, if you do that, it won't work), into the finder that comes up when
you pressed 'control' and 'F'. It's gonna be a loooonng FAQ. >.< Also, Bios
are taken from the beastiary from the game.

This FAQ will contain a lot of spoilers, I'm warning you.

Note: This is for the North American version of the game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version History                                                       (VRSHT)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 1.00: Hopefully it'll be accepted. I hope nobody makes a FAQ on
boss fights before I submit this in. I'm just doing a few boss fights, then
I'll submit this boss FAQ on GameFAQs, then update it as time progresses.
Added storyline bosses from Air Cutter Remora to Mateus. Planning on adding
more as time progresses. 

- Wednesday, December 27, 2006 (Unrecorded KB size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 1.25: Added Judge Bergan to Rafflesia. Planning on more sections for
this FAQ, and considering doing enemies which give you the "Congratulations"
sign when you defeat them. I suppose it that can be classified by a boss, 
however I'm not planning to do any of the mark hunts except Yiazmat in the
future of this FAQ. I won't add updates to the FAQ until it's accepting, 
which considering it's the holidays around a week or so.

- Wednesday, December 28, 2006 (Around 30KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 7.00: Rejected for "imcomplete". I really sent in just a few bosses,
then I was going to wait until it got accepted to add more updates. Who
knew in that time that the FAQ would go over triple in size. Completed the
storyline bosses, only optional bosses to go. (The storyline bosses
include Daedalus, Tyrant, Shemhazai, Hydro, Pandaemonium, Slyt, Fenrir,
Hashmal, Judge Gabranth, Doctor Cid and Famfrit, Judge Gabranth
(second encounter), Vayne, Vayne Novus, and The Undying. I've added some
"mini-bosses", which are stronger than usual monsters where you get the
"congratulations", message. Which includes 4 Imperial Swordsmen, 4 Flans,
Ba'Gamnan, Bwagi, Gijuk, and Rinok, 2 Judges, 3 Imperial Swordsmen,
and a Imperial Magus, Alraune King, Mandragora Prince, Onion Queen,
Pumpkin Star, and Topstalk, Demon Wall (First one, whom is optional), 
Earth Tyrant, Bomb King, Fury, Humbaba, Gilgamesh (first encounter),
The Phoenix, Gilgamesh (second encounter), Shadoweseer. I've also updated
the "Storyline-bosses" section. Added "Postive status effects", and
"Negative status effects", menus, so I wouldn't have to explain them for
each boss that inflicts a certain bad status effect to your characters.

Also added some questions to the "Frequently Asked Questions" section. That
was a lot of bosses. Only ten more optional bosses (including espers), until
I resubmit this FAQ. I'm going to do them quickly, then I'll add more
information slowly as time progresses, but I'm not marking Final on this
FAQ, unless it's really final.

EDIT: Also did Hell Wyrm and Yiazmat.

- Thursday, Janurary 4, 2007 (Around 110KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 7.25: Accepted, and I'm going to add all of the optional bosses
(Espers really), as soon as possible. Then I plan to slowly research bosses,
and add more. I'll also add the descriptions for bosses from the beastiary.
There's much more to come, and when Version 8.00 is done, it'll mean all
of the bosses are done. When Version 9.00 is done, it'll mean most of my
plans and studies should be done. When 10.00 is marked, it'll be final, if
I mark it Final (I'm not planning on doing so, however I may), it'll be
Final. 

Well, I've finished a sloppy section on Omega Mark XII, use it with the map
found on this site. Don't use the "How to find" section for Omega on its
own, you'll get lost. I plan to update it, later. I've updated the "Optional
Espers Section", and have three easy Espers written...typed on this FAQ.
(Adrammelech, Zalera, and Cuchulainn.) I've also added another question in
the "Frequently Asked Question" section. *Cracks neck* It's been a day.

- Friday, Janurary 5, 2007 (Around 131 KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 7.65: Didn't have much time today. Basically finished the Espers
Exodus and Zeromus.

- Sunday, January 7, 2007 (Around 136 KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 7.90: Updated the FAQ a bit. Added the optional Espers known as Chaos
and Ultima. Only one optional Esper left to type about (Zodiark).

- Tusday, January 9, 2007 (Around 147 KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 8.65: "Big" update, sort of. I've finished the section of the Esper,
Zodiark, and have now completed all boss in Final Fantasy XII. (However, I
may add more into the future, as I sometimes to "mini-bosses", who don't
have the boss health bar), but I think it's wrapped up. I've edited the
search bars on each boss' menu so it looks better. I've organized the battle
sections for each boss with a "Battle strategy", so it looks a bit more
tidy.

I've fixed some spelling errors here and there. I've put "Weakness",
"Absorb", and "Immune" in battle sections for each boss. I've done research
on how much License Points each boss gives out when they die (Except for
Gilgamesh and Enkidou, for now). I've also updated some "Locations" that I
didn't have for certain bosses before. I'm still updating the FAQ, there are
still many things I still need to do.

- Wednesday, January 10, 2007 (Around 159 KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 8.95: Added what items you can steal from bosses. Added accessories
that make you immune to status effects under the bad status effects section.
Added accessories that automatically equip you with good status efects under
the good status effects section. Fixed some spelling errors found within
the FAQ. Also added "Recommended Levels" for each boss, however the
recommended levels are the levels I feel that it's easy to defeat a certain
boss, train your characters higher or lower if you wish to. Also added some
recommended Gambits (Note: Choose only some of the Gambits, don't put the
exact Gambits I've listed in the same order, sort yourself).

- Friday, January 12, 2007 (Around 173 KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 9.15: I've decided to put mark hunts in this FAQ, although not
considered actual bosses by the game, they're more like "mini-bosses". Big
update this update. Added "Mark Hunts" section. Added "Elite Mark Hunts"
section. Added the optional boss "Urutan Eater". Fixed Yiazmat absorbtion
and weakness errors. Updated the "Frequently Asked Question" section with
some more questions. Added the mark hunts "Rogue Tomato", "Thextera",
"Flowering Cactoid", "Wraith", "Nidhogg", "White Mousse", "Wyvern Lord",
"Enkelados", Croakadile", "Ixtab", and "Feral Retriever". 

- Tuesday, January 16, 2007 (Around 213 KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 9.20: Added the mark hunts "Vorpal Bunny", "Ring Wyrm, and "Atomos".
Added an elite mark known as "Cluckatrice". Also added another "Gambit
warning", just in case. Didn't have much time to update the FAQ, I also have
another cousin now *smiles*. But a thirteen year age gap is a bit much,
don't you think?

- Thursday, January 18, 2007 (Around 228 KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 9.35: Big update, the FAQ almost increased by 30% of its size.

Note: I updated the FAQ often, but I only send updates to GameFAQs when there
have been a lot of updates. I update this section daily or so, so this is
why I don't list all the mark hunts I've updated at once.

Updated the FAQ to show the mark hunts "Mindflayer", "Braegh", "Rocktoise",
"Orthros", "Bloodwing", and "Gil Snapper". Added a "License Board Section",
a "Weapons Section", a "Technicks Section", a "Magicks Section", a "Gambit
Section", a "Quickening Section", and an "Esper Section". 

After doing that, I've now updated the FAQ to show the mark hunt "Marilith".
I've fixed a small error in "Omega Mark XII", and have updated the credits
to show the name of a person who corrected me on this error. 

Added the mark hunts "Darksteel" and "Lindwyrm". Added a small trick you can
do with the boss "Firemane", and added the person who informed me of this
trick in the Credits Section. Added "Tips and Tricks" section, and added
the subsections "Nihopalaoa Trick", and "Gil Making Tricks". Fixed some
"design" errors. 

Added more mark hunts. Which includes the mark hunts "Vyraal", "Overlord",
"Roblon", "Deathscythe", "Goliath", and "Diabolos". Updated the ASCII Art
on the top of the page. I've changed the annoying borders for this section
of the FAQ. Also added the name of another site that can use this FAQ, and
have updated the copyright of this FAQ.

- Tuesday, January 23, 2007 (Around 321 KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 9.45: Small update. You've probably been expecting a lot more for
a week's time, but I've been busy with life. I've added the hunts "Antlion",
"Trickster", "Carrot", and "Piscodaemon". I've moved Gilgamesh's first battle
to its correct location. Also fixed some minor spelling errors, thanks to
the help of the GameFAQs user "Die2Shoot", for pointing them out to me. 

- Wednesday, January 31, 2007 (Around 338 KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 9.50: Small update, again. Added the mark hunts "Deathgaze" and
"Catoblepas", into this FAQ. Fixed certain small spelling errors found within
the FAQ. Thanks go to "Mike Morgan", for pointing out some small spelling
errors.

- Sunday, February 4, 2007 (Around 347 KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>

Version 9.60: Mainly a mark hunt and elite mark update. Added the mark hunts
"Wild Malboro", "Pylraster", "Fafnir", "Ba'Gamnan", "Bwagi", "Rinok",
"Gijuk" (Second encounter with those previous four mark hunts), "Ixion", and
"Behemoth King". Also fixed the locations (Not where you find them in the
game, where you find them in this FAQ), for the elite mark hunts
"Shadowseer", "Gilgamesh", and "Yiazmat". Now I've officially added all
bosses and mark hunts in the game, but am still planning to update this FAQ.
When this FAQ reaches version 10.00, I won't update the FAQ anymore.

- Sunday, February 11, 2007 (Around 380 KB in FAQ size)

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>>


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Basics                                                            (TBACI)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This section will be about the basics of the game. It'll explain the basics
of boss fights in Final Fantasy XII. 

-----------------------------------------------------------------------------
Controls                                                              (CONTL)
-----------------------------------------------------------------------------

(On foot)
X Button: Press this to bring up the combat menu.
O Button: Press this back out of the combat menu, does nothing when you
press it by itself while walking around.
Triangle Button: Press this to bring up the combat menu. 
[] Button: Press this to back out of the combat menu, same as O.
Left Analog Stick: Push or move around to move your character around.
Right Analog Stick: Push or move around to move the camera around your 
character around.
L1 Button: Press in the combat menu to change your target from enemies to
your back-up party to yourself.
R1 Button: Press in the combat menu to change your target from enemies to
your back-up party to yourself.
L2 Button: No function that I know of.
R2 Button: Press this to flee from a battle.
Up on D-Pad: No function that I know of.
Down on D-Pad: No function that I know of.
Left on D-Pad: Press to see targets around you.
Right on D-Pad: Press to see targets around you.
Select Button: No function that I know of.
Start Button: Press the start button to pause your game.

-----------------------------------------------------------------------------
The License Board (TLCBD)
-----------------------------------------------------------------------------

The license board is a board filled with slots for weapons, armours, spells,
abilities, and Espers found throughout the game. You need to spend "license
points", which are points you get from defeating enemies and bosses found
in the game to unlock the slots. By unlocking a slot, or a piece on the
board, you'll also unlock more pieces/slots surrounding the piece/slot you
just obtained. Each character has his/her own license board. Espers can only
be unlocked from the license board by defeating them. Licenses only permit
you to use said weapon/armour/magick/technick, you'll still need to go
through the game and buy the weapon/armour/magick/technick from a shop. It
costs a lot of license points to fill the ENTIRE board, so don't rush. I
find it best to spread out your licenses you purchase from the license board,
and I recommend that you don't "waste" your license points, unless you're
trying to get a full license board for the figurine in the Sky Pirate's Den
anyways. 

Augments (kind of like abilities), found through the board can be very
useful. Some augment licenses decrease a character's time preforming an
action, some increase your health points, some reduce the amount of magick
points you need to use to cast magicks, some are "lores", which basically
do special effects (gaining magick points from defeating enemies, rather
than just walking around to gain magick points, Phoenix Downs restoring
more health when being revived, Ethers/Hi-Ethers restoring more magick
points when taken, etc.).

Quickenings (see Quickening section for more details), are found near the
corners of the license board (not just the top-left/bottom-right corners,
some are in the middle-right/top-center).

Remember, you only gain 1 or 2 license points for defeating a regular enemy.
But, your license points quickly add up as you progress through the game.
Remember to check to see if your characters have gained license points, and
update your license board frequently.

-----------------------------------------------------------------------------
Weapons Section                                                       (WPSCT)
-----------------------------------------------------------------------------

Ah, the weapons section, this section will explain about weapons. Now, as you
progress through the storyline portion of the game you'll get more and more
powerful weapons. You need weapons in order to damage your enemies, well
not really, but most weapons are very useful for dealing a lot of damage and
for killing enemies. I'll now list each type of weapon you can use in the
game, and list pros and cons for each.

Now, swords. Some swords are one handed weapons, and you can use a shield
in combination with one. They're charge times are okay. They do constant
damage, which means they'll usually do around a certain amount of damage
(Example: Let's say you're level 20 and you deal 400 damage to an enemy,
with a sword, your attacks will do around 400 damage, but will never do 100
damage). However, other weapon class' weapons are stronger than swords near
the end of the game, but one handed swords are good weapons.

Greatswords are two handed versions of normal swords. Some of which very
powerful, and very useful throughout the game. 

Spears are two handed weapons, so you'll need to use both of your hands to
wield one. The strongest weapon in terms of the game is a spear. However,
I didn't find spears to be good weapons near the beginning of the game. They
all give "+ 8" to your "Evasion" status. They're like poles, but are usually
a bit stronger than them.

Daggers are one handed weapons. They're much faster than swords, but daggers
can lose their power as you advance through the game, sadly. Most daggers
can inflict harmful status effects onto enemies. Daggers all give "+ 5" to
your "Evasion" status.

Guns are ranged weapons, and you need to use both of your hands to use.
Though their attack ratings from the game are weak, they're actually very
strong and accurate. The attack ignores the enemy's defence, and it does
constant damage like swords do. Guns have slow charge times, however. You
also need to equip your gun with ammo, but that's not a bad thing. Your
ammo can constantly inflict bad status effects on hits towards its targets.
Guns also give "+10" to your "Evasion" status.

Bows are like guns, and can be used from a range. Like guns, you'll need to
use two hands to wield and operate one. They have a faster charge time than
guns do. They don't ignore an enemy's defence, but they do constant damage.
You need to equip ammo for your bows as well. 

Crossbows are like bows, but not as good as bows in my opinion. They all
have faster charge times, but the damage dealt is much lower. You need to
equip ammo for crossbows, but there's not much ammo to choose from. 

Ninja Swords are powered up versions of swords. Though all ninja swords are
two handed weapons, they have a high chaining rate and have good charge
times. All of them give evasion status points. All ninja swords however,
hits a target with dark elemental damage. This is very bad when the opponent
you're facing absorbs dark elemental damage.

Hammers and axes are one handed weapons, but these weapons are unique in a
certain way. Though the game states that hammers and axes are powerful,
they have a bad damage rate. They can sometimes do 0 damage, and sometimes
do high damage. Hammers and axes give you a couple of points in your
"Evasion" status.

Staves are awful weapons. They are very weak, and barely give you any
extra points for your "Magick" status. They're also two handed weapons.
They lose their usefulness quickly into the game.

Maces are basically like hammers and axes, but are much weaker. They all
give you "+ 4" for your "Evasion" status. They have inconstant damage rates,
though some maces actually inflict bad status effects on enemies targetted,
you shouldn't really be using them throughout the game.

Poles are like spears, and are also two handed weapons. They're usually
weaker in comparision to spears, however they have a higher chance to
chain together attacks. They all also give "+ 25" to your "Evasion" status.

Measures are crappy, idiotic, and plain stupid weapons. Although they are
one handed weapons, they actually inflict good status effects on enemies
targetted. They also ignore an enemy's defence. I hit allies with measures
to gain status effects for free. 

Katanas are like ninja swords, but with less evasion points and aren't
dark elemental based.

Rods aren't really weapons, they're really jokes. They're two handed weapons,
and are very weak. They all give you a few points to your "Evasion" status.

-----------------------------------------------------------------------------
Technicks Section                                                     (TNKST)
-----------------------------------------------------------------------------

This section will basically explain about technicks in the game. Technicks
are like techniques your characters can use, I wonder why it's spelled
"technicks" in the game. Most are useful, but magicks can be more useful.
Technicks don't require any special points to use, they're free! I'll list
all of the technicks found in the game below. Note: Technicks aren't very
good against most bosses found throughout the game, most bosses are immune
to the powerful technicks, and they can miss frequently.


1,000 Needles: This techinck allows you to use a ranged attack against a
target. Either does 1,000 damage, or no damage at all from a miss.

Archiles: Make an enemy have a random elemental weakness.

Addle: Decreases the target's magick defence.

Bonecrusher: Remove some health points from the caster in order to kill a
target that is targeted.

Charge: This technick allows you to restore some magick points to the
caster. If this magick misses against the caster, you'll lose all of your
magick points. The higher your current magick points is the higher of your
chance of missing the target and vise-versa.

Charm: Inflicts the target with the "Confuse" status effect.

Expose: Decrease's the target's physical defence.

First Aid: This technick allows you to restore some health to an ally. Like
Charge, the higher the target's current health points is the higher chance
of this technick to miss the target.

Gil Toss: Lose some of your current gil (Every 1 point of damage is 1 gil
taken away from you), to throw a ranged attack at a target. You can't reclaim
your gil after using this technick.

Horology: Deal damage to a target depending on your total playing time of
this game.

Infuse: Remove all of your magick points to heal an ally's magick points.
The formula is "Your magick points taken away from this technick multiplied
by ten".

Libra: See detailed information on enemies. Also able to see traps laid
across the floor.

Numerology: Deal damage to targeted target.

Poach: Kill and recieve an item from a target with low health points.

Revive: Remove all of the caster's health in order to full revive an ally.

Shades of Black: This technick casts a random Black Magick on a target.

Shear: This technick decreases target's magick attacks.

Sight Unseeing: In order to use this technick, the caster must have the
status effect "Blind". When Sight Unseeing is used, it reduces the target's
health to nothing or a number very low.

Souleater: Remove some of your own health to damage a target.

Stamp: When this technick is used, it inflicts all of the status effects that
you have on you to a target, unless the target is immune to the status
effect.

Steal: Steal an item from a target.

Telekenesis: This technick allows your character to hit Flying type enemies
with physical weapons.

Wither: This technick decreases the target's physical attack power.

-----------------------------------------------------------------------------
Magicks Section                                                       (MKSCT)
-----------------------------------------------------------------------------

This section will explain about the magicks you can use in the game. Sorted
into "White Magicks", "Black Magicks", "Green Magicks", "Time Magicks", and
finally "Arcane Magicks". White Magicks are magicks used usually to heal
your characters. Black Magicks are usually some magicks used to be used
against enemies you find. Green Magick is a type of magick that can be used
to put negative status effects on enemies, or positive staus effects on your
allies. Time Magicks are magicks that alter time, you can speed your own
characters, or slow down your enemies. Arcane magick is like Black Magick,
but is much more powerful. Magicks are listed in the order of the license
board.

_-_-_-_-_-_-_-_-_-_-_
White Magicks (WTSCT)
-_-_-_-_-_-_-_-_-_-_-

Blindna: This magick, if targeted on a character who is inflicted with the
status effect "Blind", it cures the character from the status effect.

Cure: This magick heals a small amount of health to a target.

Poisona: This magick, if targeted on a character who is inflicted with the
status effect "Poison", it cures the character from the status effect.

Vox: This magick, if targeted on a character who is inflicted with the
status effect "Silence", it cures the character from the status effect.

Cura: This magick heals a small/medium amount of health to multiple targets.

Raise: This magick, if targeted on a character who is knocked out, will
revive him/her, and give the character a small/medium amount of health.

Stona: This magick, if targeted on a character who is inflicted with the
status effect "Stone", it cures the character from the status effect.

Esuna: This magick, if targeted on a character who is inflicted with one
or a combination of the status effects "Blind", "Confuse", "Disable",
"Immobilize", "Petrify", "Poison", "Sap", "Silence", or "Sleep", cures the
character from the status effect(s).

Regen: Casts the status effect "Regen" on the targeted ally.

Cleanse: This magick, if targeted on a character who is inflicted with the
status effect "Disease", it cures the character from the status effect.

Curaga: This magick heals a medium/large amount of health to a target.

Dispel: This magick will remove any posititve status effects on a target.

Arise:  This magick, if targeted on a character who is knocked out, will
revive him/her, and give the character a full amount of health.

Curaja: This magick heals a large amount of health to all targets in range.

Dispelga: This magick will remove any posititve status effects on all targets
in range.

Esunaga: This magick, if targeted on a character who is inflicted with one
or a combination of the status effects "Blind", "Confuse", "Disable",
"Immobilize", "Petrify", "Poison", "Sap", "Silence", or "Sleep", cures all
targets in range with the harmful status effects.

Holy: Casts a Holy elemental magick towards a target (deals damage).

Renew: This magick fully heals all targets in range.

*-*-*-*-*-*-*-*-*-*-*
Black Magicks (BKSCT)
-*-*-*-*-*-*-*-*-*-*-

Blizzard: Deals a small amount of Ice elemental damage to a single target.

Fire: Deals a small amount of Fire elemental damage to a single target.

Thunder: Deals a small amount of Thunder elemental damage to a single target.

Aero: Deals a small/medium amount of Wind elemental damage to a single
target.

Water: Deals a small/medium amount of Water elemental damage to a single
target.

Fira: Deals a medium amount of Fire elemental damage to all targets within
range.

Blizzara: Deals a medium amount of Ice elemental damage to all targets within
range.

Thundara: Deals a medium amount of Thunder elemental damage to all targets
within range.

Bio: Deals a small/medium amount of non-elemental damage and also has a
chance to inflict the harmful status effect "Sap" at all targets within
range.

Aeroga: Deals a medium amount of Wind elemental damage to all targets within
range.

Blizzaga: Deals a large amount of Ice elemental damage to all targets within
range.

Firaga: Deals a large amount of Fire elemental damage to all targets within
range.

Thundaga: Deals a large amount of Thunder elemental damage to all targets
within range.

Scourage: Deals a large amount of non-elemental damage and also has a chance
to inflict the harmful status effect "Sap" to all targets within range.

Shock: Deals a large amount of non-elemental damage to all targets within
range.

Flare: Deals a very large amount of non-elemental damage to a target.

Ardor: Deals a very large amount of Fire elemental damage to all targets
within range.

Scathe: Deals a very large amount of non-elemental damage to all targets
within range.

^=^=^=^=^=^=^=^=^=^=^
Green Magicks (GNSCT)
=^=^=^=^=^=^=^=^=^=^=

Blind: Has a chance to inflict the "Blind" status effect to a target.

Protect: Gives the status effect "Protect" to a target.

Poison: Has a chance to inflict the "Poison" status effect to a target.

Shell: Gives the status effect "Shell" to a target.

Silence: Has a chance to inflict the "Silence" status effect to a target.

Sleep: Has a chance to inflict the "Sleep" status effect to a target.

Oil: Has a chance to inflict the "Oil" status effect to a target.

Toxic: Has a chance to inflict the "Poison" status effect to all targets
within range.

Silencega: Has a chance to inflict the "Silence" status effect to all targets
within range.

Blindga: Has a chance to inflict the "Blind" status effect to all targets
within range.

Bravery: Gives the status effect "Bravery" to a target.

Faith: Gives the status effect "Faith" to a target.

Shellga: Gives the status effect "Shell" to all targets within range.

Protectga: Gives the status effect "Protect" to all targets within range.

Sleepga: Has a chance to inflict the "Sleep" status effect to all targets
within range.

____________________
!_!_!_!_!_!_!_!_!_!_
Time Magicks (TESCT)
_!_!_!_!_!_!_!_!_!_!

Immobilize: Has a chance to inflict the "Immobilize" status effect to a
target.

Slow: Has a chance to inflict the "Slow" status effect to a target.

Disable: Has a chance to inflict the "Disable" status effect to a target.

Reflect: Gives the status effect "Reflect" to a target, but it has a chance
to inflict it if you use it on an enemy (if you use it on an ally it's
always a 100%, but using it on an enemy is a chance).

Break: Has a chance to inflict the "Petrify" status effect to a target.

Warp: Using this magick "removes" all targets within range.

Balance: Using this magick on a target will do a certain amount of damage.
The formula from the damage of this magick is as follows: "Your maximum
health points subtracted by your current health points".

Bleed: Has a chance to inflict the "Sap" status effect to a target.

Float: Gives the "Float" status effect to all targets within range.

Haste: Gives the "Haste" status effect to a target.

Countdown: Has a chance to inflict the "Doom" status effect to a target.

Stop: Has a chance to inflict the "Stop" status effect to a target.

Hastega: Gives the "Haste" status effect to all targets within range.

Slowga: Has a chance to inflict the "Slow" status effect to all targets
within range.

Reflectga: Gives the status effect "Reflect" to all targets within range.

(&)-(&)-(&)-(&)-(&)-(&)
Arcane Magicks  (AESCT)
(&)-(&)-(&)-(&)-(&)-(&)

Berserk: Gives the status effect "Berserk" to a target, or if you use it
on an enemy it has a chance to inflict "Berserk".

Dark: Deals a small amount of Dark elemental damage to all targets within
range.

Confuse: Has a chance to inflict the status effect "Confuse" to a target.

Gravity: Has a chance to inflict a certain amount of damage to a target.
The formula is as follows: "Target's maximum health divided by four".

Decoy: Gives the status effect "Decoy/Lure" to a target.

Drain: Deals a small amount of non-elemental damage to a target, and you
absorb the damage you've done to said target.

Darkra: Deals a medium amount of Dark elemental damage to all targets within
range.

Syphon: Steal a certain about of magick points from a target.

Vanish: Gives the status effect "Invisibility" to a target.

Bubble: Gives the status effect "Bubble" to a target.

Death: Has a chance to kill a target.

Vanishga: Gives the status effect "Invisibility" to all targets in range.

Reserve: Gives the status effect "Reverse" to a target.

Darkga: Deals a large amount od Dark elemental damage to all targets within
range.

Graviga: Has a chance to inflict a certain amount of damage to all targets
within range. The formula for damage is as follows for each target: "Target's
maximum health divided by two".

-----------------------------------------------------------------------------
Gambit Section (GTSCT)
-----------------------------------------------------------------------------

Alright, this section will explain about "Gambits" in the game. Note that
you don't unlock the ability to even use Gambits until you've passed a
certain area in the game. Now, Gambits are automatic commands you tell your
character to preform when a requirement is done. You can buy different
set-ups in Gambit shops across Ivalice, and it's very cheap as well. However,
some Gambits won't appear in the shop until you've passed more of the game.
But Gambits are very useful, you won't have to do highly repetitive tasks
anymore! Now, you aren't forced to use Gambits, but it's recommended that
you use them to make it easier on yourself.

Now, you can choose from the menu what you want a character to do, when to
do it, and which Gambit has a higher priority over other Gambits. Now,
let's say we wish to have two Gambits for Vaan. We'll make one
"Ally: Health points under 50% - Cure", and another "Foe: Lowest health
points - Attack". We'll make the Cure Gambit have a higher priority over
the Attacking Gambit, so we'll put the Cure Gambit as the first/top Gambit.
Now, whenever a character is under 50% of their health, you'll automatically
cast Cure on that character. Whenever a enemy is seen, you'll automatically
attack them, or if there's multiple enemies, the one with the lowest health
will be attacking by you. Now, if you see an enemy, but a character's
health is under 50%, you'll cast Cure on the character with under 50% of
their health, and then you'll attack the lowest health enemy, because of the
priority you gave the Gambits.

Of course, there are many more combinations you have the ability to make in
this game using Gambits. There are Gambits that can make you target allies,
yourself, a certain party member, or enemies. You can have ten Gambits
equipped to a character at one time, but that's only if you have all of the
licenses on your license board for Gambits. If not, you'll start off with
three Gambits slots that you can use for your character.

Gambits are a miracle. All that needs to be said. If you don't understand,
wait until you're at the point in the game that allows you to use Gambits,
you should understand it a bit better when you test them out and such.

Now, in this guide I've listed "Recommended Gambits", for most bosses
found throughout the game. When using them, just choose 2 or 3 Gambits, and
list them in the appropriate order (reviving first, then healing, then curing
status effects, then casting positive status effects, then attacking).

-----------------------------------------------------------------------------
Quickening Section (QQYK7)
-----------------------------------------------------------------------------

Quickenings are "special attacks" your characters can use in this game, in
very basic terms. In order for a character to preform a Quickening, he/she
must've gotten at least one license for a Quickening from their license
board. When you obtain the license for a Quickening on your license board,
the amount of magick points a character has increases, depending on how
many Quickenings he/she has. There are different levels for Quickenings,
three to be more precise. To use one in battle, choose one from the "Mist
Charge" option in the battle menu. It'll drain 1-3 of your magick point
bars, depending on the level of Quickening your character uses. Now, I'll
explain more in-depth about how Quickenings work.

Okay, after selecting a Quickening from your battle menu, you'll need to
press some buttons on your controller. When you see a button on the screen
under your character, press it a few times. This will chain a Quickening,
and you'll be brought to another screen where you repeat and press some more
buttons. You have a time limit, if it runs out and you haven't pressed a
button in time the Quickening will end, and the special attack will occur,
and the damage will be done to the enemy(s).

Let's say a character has three Quickenings, and three magick points bars.
If he uses a level two Quickening to start the chain, he'll have some options
available to him. You can either use the same character to preform a level 1
Quickening, as you drained your first two bars starting the Quickening with
a level 2 Quickening attack, or you can get a "Mist Charge" option, which
refills your bar, and will randomly select a level or Quickening that
character will use to attack and chain with. See the "Quickening FAQ" on
this site for a more detailed explanation on this.

A cocurrence is the way your Quickening ends. It determines whether or not
your Quickening will hit multiple enemies, and how much extra damage is done
with your Quickening chain. There are eight different cocurrences you can
use within the game. To get some you require to do a certain amount of
certain leveled Quickenings in your chain of Quickenings. If the requirements
for two or more Quickenings are done, the highest will be preformed. All
cocurrences are listed below in order from weakest to strongest.

Chaining together three level 1 Quickenings will trigger the cocurrence
"Inferno".

Chaining together eight level 1 Quickenings will trigger the cocurrence
"Cataclysm".

Chaining together three level 2 Quickenings with trigger the cocurrence
"Torrent".

Chaining together six level 2 Quickenings with trigger the cocurrence
"Wind Burst".

Chaining together five level 3 Quickenings with trigger the cocurrence
"Whiteout".

Chaining together two level 1 Quickenings, two level 2 Quickenings, and two
level 3 Quickenings, will trigger the cocurrence "Ark Blast".

Chaining together three level 1 Quickenings, three level 2 Quickenings, and
three level 3 Quickenings, will trigger the cocurrence "Luminescence".

Chaining together four level 1 Quickenings, four level 2 Quickenings, and
four level 3 Quickenings, will trigger the cocurrence "Black Hole".

Note that Quickenings do physical damage, regardless of what the actions
look like. If any enemy is immune to physical damage, you're damage will do
no damage, and will appear as "IMMUNE".

-----------------------------------------------------------------------------
Esper Section                                                         (EE7MY)
-----------------------------------------------------------------------------

Espers are basically strong monsters you can summon to protect yourself at
the cost of a bar (or more, depending on which Esper you summon) of magick
points. You can summon an Esper from the Mist menu in the battle menu when
fighting enemies. In order to summon Espers, you needed to have defeated the
Esper. Espers can only fight for around a minute at most, until it dismisses
itself and is gone. But, that's even if your Esper has good health, some
Espers can die within seconds. There are thirteen Espers found within the
game, look in the "Optional Esper" section of this FAQ. However, I found
storyline Espers to be weak against bosses, and sometimes even against
regular enemies. 

-----------------------------------------------------------------------------
Positive Status Effects                                               (PSTFF)
-----------------------------------------------------------------------------

This section will explain positive status effects in the game, and how to
remove them. Note that this explains "what the game" considers to be a
postitive status effect, the game considers "Berserk", to be a postitive
status effect for a party character, but some don't like it on their 
character(s). If you're wondering why I'm listing how positive status
effects can be removed, it's so you know how bosses can remove it by which
spell.

- Berserk: It raises a character's attack power and attack speed. However,
the character that is inflicted with Berserk will be incontrollable, and
the character's Gambits won't be in effect. The character will automatically
attack the nearest foe with the current weapon he or she is holding. The
game considers this to be a good thing, but I don't think of it as such,
unless used on a Guest party member, or maybe on occasion. Removed by the
spell "Dispel".

- Bravery: This status effect simply increases the character's physical
attack power. It's actually very useful, and should be often casted on all
of your phyiscal attackers in your party on boss battles. Removed by either
casting "Dispel", or the technick "Wither".

- Bubble: This doubles your health points and also makes you immune to the
bad status effect "Disease". Although you don't see your denominator double,
you actually have double of your max health. Removed by "Dispel".

- Faith: This is like the status effect "Bravery", but it increase your
magick potential instead of physical attack power. Not often used, unless
your character needs to use magicks often in a boss fight. Removed by the
spell "Dispel", or the technick "Addle".

- Float: You characters only float a foot or so, prevents your characters
from setting off traps. Useful if there are many traps in a boss fight. This
does not make your characters "Flying targets", they can still be hit by 
physical attacks. Removed by "Dispel".

- Haste: Increases the time that the action bar finishes. by around roughly
20%, or so. Useful in all boss battles, cast it whenever you can.

- Invisibility: The game states it reduces chance of noticability, but it
actually doesn't, even the slightest bit. Don't use this spell anytime, it
just wastes your magic points. Also, any damage taken removes this status
effect, sadly. 

- Libra: VERY useful in combination to "Float". You can see traps, and your
enemies' weaknesses and the amount of health points they have. Doesn't work
on "Rare monsters", or "Bosses", I had to manually count the amount of
health points bosses had myself. If you don't use this technick, you can
easily get Knocked Out from just one trap at ANY level, use it always.
This can be removed with "Dispel".

- Lure/Decoy: It focuses the attacks of enemies or a boss onto one
particular character. It's useul if you have one character more overleveled
than the rest of your party members, or if you use this in combination with
"Reverse".

- Protect: Reduces the amount of damage recieved from physical attacks. Very
useful when used with a boss that usually does physical damage very often
and hits very high numbers. Removed with "Dispel", or the technick "Expose".

- Reflect: Most spells will be bounced off the character who has this effect
on to the sender of the spell. This is good and bad, it's good if a boss
uses many non-piercing offensive magicks against you. However, if a
party member tries to heal someone with this status effect on, it'll be
returned to sender, unless they have an "Opal Ring". Removed with "Dispel".

- Regen: This allows your character to keep regenerating a small amount of
health. It's good in the beginning, but as your health grows upwards, its
usefulness lessens. It's a good cure for Sap though. But, Regen can be
removed by the spells "Dispel", and "Sap".

- Shell: Like Protect, but it reduces the damage taken from magicks, it also
decreases the chances of your characters getting hit with status effects
caused from magicks.

-----------------------------------------------------------------------------
Negative Status Effects                                               (NSEFF)
-----------------------------------------------------------------------------

This section will explain negative status effects that your characters can
be inflicted with. I'll also explain how you can remove them. If I say
"Cured by a Remedy", with no indication on the level, it's level one.

- Blind: The character inflicted with Blind will have miss around 50% of the
time, quickly heal it with either Eye drops, a Remedy, the magick "Blindna",
or the magick "Esuna"

- Confuse: The character inflicted with Confuse will be confused and will
attack another party member in your party. Will also be uncontrollable. 
Quickly heal this, because the more your levels and weapons grow, the
quicker you can actually die. Use Smelling salts, a Remedy (with a level two
license), Esuna, or by getting damaged by a physical hit. I recommend not
hitting your own Confused party member, or waiting until the boss does, use
an item or Esuna for a quick heal.

- Disable: Your character won't be able to do anything. Have another party
member cure it with a Remedy or with Esuna.

- Disease: You know when your character is damage, he or she will lose some
health points, correct? Normally, your numerator decrease, but your 
denominator will always stay the same. With Disease, both the numerator and
denominator will decrease, and you can't be healed with Disease on, either.
If you die with Disease on, you'll still have it when you're revived, and
you're health will become "1/1", meaning you'll quickly get hit and die yet
again. Quickly heal with either a Vaccine, a Remedy (with a level three
license), or the magick spell "Cleanse".

- Doom: A character inflicted this will have a "timer" over his or her head.
It starts off at "10", but slowly decreases to "0". When the timer reaches
"0", the character will instantly die. Feel free to wait until the timer is
about to reach its lowest before curing it, but I recommend you cure it
anyways. You can only cure it with a Remedy (with a level three license).

- Immobilize: A character with "Immobilize", will be...immobilized. The
character will not be able to move. You can still attack and cast magicks,
if in range. But, bosses do move around to target other party members, so
quickly cure with a Remedy, or using the magick speed "Esuna".

- Oil: A character who is oiled will recieve three times the damage from a
Fire elemental based attack. Usually you only get oiled by enemies or bosses
who cast Fire based attacks, so cure it quickly with a Handkerchief or a
Remedy.

- Petrify: This is like "Doom", but when the countdown counts down to 0 the
character who is inflicted with Petrify will become stone. They won't be
able to move or do anything while in the stone state, so cure it with a
Gold Needle, a Remedy (with a level two license), Stona, or Esuna.

- Poison: Get hit by damage every few seconds. Cure with Antidotes, a Remedy,
Poisona, or Esuna.

- Reverse: This reserves numbers done to whoever has Reverse. Damage will
heal you, and healing damage then damages you. Can be cured by Esuna, but
it's really a good in my opinion, unless a boss is going to cast healing
spells onto your characters.

- Sap: The opposite of Regen; decreases your health points faster than Regen
increases your health points, though. It's annoying, cure with a Remedy,
Regen, or Esuna.

- Silence: The character with this can't cast any magicks. Magicks are very
useful throughout the game, so quickly cure this status effect with Echo
herbs, a Remedy, Vox, or Esuna.

- Sleep: Like disable, can be cured by a Remedy, Esuna, or getting hit by
a physical attack, and can also be cured by an Alarm clock.

- Slow: The opposite of Haste; decreases your battle speed time. Only can
be cured with "Haste", or a Remedy.

- Stop: Like Disable and Sleep, but only curable by Chronos Tear or a Remedy
with a level three license.

- X-Zone: The character is teleported to another dimension. The only cure I
know of, is patience. Only Demon Wall bosses inflict this status effect on
your characters with the spell "Telega".

-----------------------------------------------------------------------------
Accessories That Always Equip                                         (ASTAE)
-----------------------------------------------------------------------------

There are certain accessories found throughout the game that automatically
puts a good status effect(s) onto your characters. Some are quite useful
because you won't need to keep recasting the spell onto your character(s).
There aren't as many as equipment that makes you immune to status effects,
however.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bangle: Automatically equips Libra.

- Buy with 500 gil from either Giza Plains, The Barheim Passage, The Dalmasca
Estersands and The Dalmasca Westersands.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ruby Ring: Automatically equips Reflect.

- Buy with 8,500 gil from either Mt. Bur Omisace, The Mosphoran Highwaste,
or The Phon Coat.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Winged Boots: Automatically equips Float.

- Buy with 500 gil from Old Archades.

- Buy from The Phon Coast for 450 gil (Note: You must give 10 trophies to
Stok).

- Steal from a Shield Wyrm in Cerobi Steppe.

- Buy from the Bazaar by selling a Broken Sword and Arctic Wind to a shop.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bubble Belt: Automatically equips Bubble.

- Buy from the Clan Centurio Shop for 19,800 gil (Note: Your clan rank must
be either "Riskbreaker", "High Gaurdian", or anything above High Gaurdian.

- Reward from the hunt where you hunt "Antlion".

- Bought from the Bazaar by selling two Battlewyrm Carapace and an
Adamantite.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ring of Renewal: Automatically equips Regen.

- Buy from the "secret shop" in the Necrohol of Nabudis for 18,000 gil.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hemes Sandals: Automatically equips Haste.

- Bought from The Barheim Passage for 20,000 gil (after the events at
Giruvegan).

- Bought from The Phon Coast after giving 15 tropies to Stok, and 5 trophies
to Atak and Blok.

- Bought from the Bazaar after selling 15 Arcana and 33 Gysahl Greens.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-----------------------------------------------------------------------------
Accessories That Make You Immune                                      (ATMYI)
-----------------------------------------------------------------------------

There are actually many accessories found in the game that make you immune
to getting certain bad status effects. They can be quite useful early on,
like when a certain boss "spams" your party characters with a certain bad
status effect that's difficult and time consuming to remove. You can also
use a small "trick". When you see a boss "Readying" an attack that will
cause a bad status effect, quickly equip an accessory that makes you immune
to the status effect, then switch back to the accessory you were using
before.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tourmaline Ring: Makes you immune to Poison.

- Basch starts off with it.

- Bought for 300 gil in The Dalmasca Estersand or Dalmasca Westersand (after
the events at the Dreadnought Leviathan).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rose Corsage: Makes you immune to Silence.

- Bought for 800 gil in the Dalmasca Westersand, Ogir-Yensa Sandsea, and The
Tomb of Raithwall.

- Stealable from the Mimic Queen.

- Reward from the hunt where you kill the mark "Nidhogg".

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sash: Makes you immune to Slow.

- Bought for 500 gil in the Ogir-Yensa Sandsea, the Tomb of Raithwall, and
Eruyt Village.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Argyle Armlet: Makes you immune to Blind.

- Bought for 600 gil in the Ogir-Yensa Sandsea, the Tomb of Raithwall, and
Eruyt Village.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jackboots: Makes you immune to Immobilize.

- Bought for 600 gil in Eruyt Village and Mt. Bur Omisace.

- Reward from the hunt where you hunt the "Clukatrice".

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Black Belt: Makes you immune to Disable.

- Bought for 600 gil in Eruyt Village and Mt. Bur Omisace.

- Steal from Vossler.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Nishijin Belt: Makes you immune to Sleep.

- Bought for 800 gil from either Mt. Bur Omisace and the Mosphoran Highwaste.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gillie Boots: Makes you immune to Oil.

- Bought for 700 gil from either Mt. Bur Omisace, The Mosphoran Highwaste, or
The Phon Coast.

- Bought from the Bazaar by selling two Slaven Harnesses to a shop.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Quasimodo Boots: Makes you immune to Sap.

- Bought for 800 gil from either Mt. Bur Omisace, the Mosphoran Highwaste, or
The Phone Coast.

- Reward from helping the Moogles build the bridge in the Salikawood.

- Bought from the Bazaar by selling two Zombie Powders to a shop.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fuzzy Miter: Makes you immune to Petrify.

- Bought from Old Archades for 1,200 gil.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bowline Sash: Makes you immune to Confuse.

- Bought from Old Archades for 1,000 gil.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Power Armlet: Makes you immune to Stop.

- Bought from either Old Archades or Balfonheim for 5,200 gil.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ribbon: Makes you immune to most bad status effects.

- Treasure from Cerobi Steppe (Crossfield), (Equip Diamond Armlet).

- Treasure in The Pharos at Ridorana (Subterra - Abyssal), (Don't equip
Diamond Armlet).

- Treasure from Henne Mines (Don't equip Diamont Armlet).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Storyline Bosses                                                      (STRYL)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This section will contain information on how to beat storyline bosses in the
game. See the "Non-storyline bosses" section for help on how to defeat
bosses that aren't found in the storyline section of the game. Note that I
will only count "bosses" as monsters with the 'boss HP' bar on your screen,
I won't list any mark hunts. I'm listing "mini-bosses", which have no HP bar
but have the "Congratulations" sign.

Also, I won't list the locations for the storyline bosses (I mean how to find
them), the storyline mode is very linear, and the only storyline boss you 
could skip is The Elder Wyrm is the only storyline boss you could acciently 
skip, but the chances are you'll defeat him to pass the storyline. I will 
explain the locations of non-storyline bosses in depth, though as they are 
much tougher to locate.

Often I won't tell you to when to use certain espers or quickenings in the
game. It's a matter of opinion on how you use these. However, I feel that
the storyline espers aren't very good. They're very good at the beginning,
but I feel that your own characters can easily dish out more damage than an
esper, and they waste a lot of magic points. Quickenings make you run out of
magick points, although a quick power, it's your choice to use it if you
wish. But, I often won't list these things. Note you may only steal one item
from a boss at a time. When I say "Recommended level", I'll only give you
one level, and that should be the levels of your three main party characters,
(however, feel free to level all six of your characters).

Note that Recommended Gambits, name some Gambits you should use, feel free
not to use them, and use your own, and don't use the EXACT Gambits (as
sometimes I've listed multiple attack/healing Gambits, these are some you
should use). SO PICK AROUND 5 OR MORE GAMBITS FROM THE LIST I GIVE YOU FROM
EACH BOSS. 

EDIT: I'm now going to include Mark Hunts in this FAQ. Although not really
bosses, they're like mini-bosses. I'll reorganize the sections shortly
afterwards.

Also, please e-mail me if you have an easier way to defeat a certain boss, or
if I've make a mistake in this FAQ, thanks.

NOTE: DON'T USE ALL GAMBITS I'VE LISTED IN "RECOMMENDED GAMBITS" SECTION,
JUST PICK FROM SOME OF THEM AND USE ONLY SOME OF THOSE GAMBITS, IF YOU USE
ALL OF THEM, YOUR CHARACTERS WILL BE SCREWED IN THE HEAD. I've recieved
many e-mails and complaints about this, I've just listed some recommended
Gambits, and by Gambits, I mean singular Gambit commands. They're listed in
no particular order, so don't follow the order of the Gambits either. Just
pick two to five depending on which boss you're about to fight.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Air Cutter Remora                                                     (ACRRA)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Health points: 600
License Points Given: Doesn't matter
Steals: None

Location: Nalbina Fortress (Inner Warden)
Difficulty: 0.5/10

Recommended Level: Whatever level you are now...

Recommended Gambits: None.

Battle Strategy: *You play as Reks for this "boss fight".
The very first boss in the game. It has around 600 health points. Don't 
worry, I don't think it's very possible to die, but it's possible that you 
can die. Try your best to damage the Air Cutter. Save your potions for the
gaurds later, Basch (The soldier helping you), will help you in the fight, 
he'll heal you. Sometimes the Air Cutter will use a "special attack", but
don't worry about it. It'll damage you, but Basch will heal you. The boss
fight will be over quickly.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4 Imperial Swordsmen (Mini-boss)                                      (4IMPS)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Health points of Imperial Swordsman A: 180
Health points of Imperial Swordsman B: 210
Health points of Imperial Swordsman C: 170
Health points of Imperial Swordsman D: 190
Total number of health points of the four Imperial Swordsmen: 750

Level of each swordsman: 5

License Points Given: 2 each (8 from all, unless Amalia kills one.)
Steals: Potion, Phoenix Down (from each)

Location: Garamsythe Waterway (East Sluice Control)
Difficulty: 1/10

Recommended Level: Level 5 or higher recommended.

Recommended Gambits: None.

Battle Strategy: Not really a boss, because there's no boss life bar at the 
top of the screen, but I'll list this "mini-boss", anyways. Just focus your 
party members on attacking one Imperial Swordsman at a time, and things 
should be easy. A woman named Amalia will help you out in this fight, so 
it's really four vs. four. The Imperial Swordsman who has 170 health points 
will have the Protect status effect on him. You can't remove good status 
effects at this point of the game, so ignore it and save him for last. When 
you defeat them all you'll win the battle.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4 Flans (Mini-boss)                                                   (4FLAN)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Health points of Flan A: 420
Health points of Flan B: 360
Health points of Flan C: 390
Health points of Flan D: 420
Total number of health points of the four Flans: 1,590
Level for each Flan: 5

Weakness: Fire
License Points Given: 2 each, 8 from all
Steals: Potion, Caramel (from each)

Location: Garamsythe Waterway (Southern Sluiceway)
Difficulty: 3/10

Recommended Level: Level 5 or higher recommended.

Recommended Gambits: None.

Battle Strategy: If you compare the health from the Imperials and these
Flans, you might be scared, but don't be. Focus on one Flan at a time, and 
slowly kill of each Flan. Each Flan can attack very fast, so becareful. They
can inflict Blind on your characters, so use some Eye drops. Just keep using
Cure and eventually all four Flans will be defeated. You'll get a sweet
"Congratualations" sign as victory that you've won the fight.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Firemane                                                              (FRS3H)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Health points: 3,500
Level: 7
Weakness: Water
Absorb: Fire
License Points Given: 3
Steals: Phoenix Down, Potion, Grimoire Togail

Location: Garamsythe Waterway (Overflow Cloaca)
Difficulty: 4/10

Recommended Level: Level 6 or higher recommended.

Recommended Gambits: None.

Battle Strategy: Firemane is a large "horse", that seems to be entirely made 
out of fire. Now, this is the "real" first boss of Final Fantasy XII. You 
have three party members in your party, so don't bash yourself. You might 
think that 3,500 health points can be insane, but it's not as hard as it 
looks. Hopyfully you have the spell "cure", so you can heal some of your 
characters. Or, have a few potions in stock for this. However, it's actually
weak to water spells. I'm not sure if you could buy the water spell from the
magick shop, if you have, use it. If not, keep hitting him normally. 
Balthier's gun has the ability to ignore defence. Fran can stay out of 
Firemane's melee range and can hit him from afar. Vaan can heal your other
party members and cure poisoned party members with antidotes. Amalia just
attacks Firemane.

Firemane has two special attacks. He has rush, which is a strong physical 
attack. Brushfire is when he jumps and meteors/flames fall everywhere. As 
soon as you regain control of your characters you must heal yourself. 
Brushfire can do damage to all of your party members, and can it can
inflict poison apon your characters. Have everyone heal the poison with 
antidotes, hopefully you have some. Also, if any of your party members "die",
use a phoenix down to revive them. But, when you revive your character, they
will start off with around half or less of your full health points. Heal 
them quickly if Firemane is about to ready one of his special attacks.

Eventually, you'll bring him down. You might get a few game overs from all
of your party members dying, though. If you die to him many times, retreat
from the save crystal before him and train on some more sewer monsters. 
Level your characters up and try to fight him again. On my very first 
playthrough through the game, I actually had a lot of trouble in this first
boss fight. You'll beat him eventually.

Also, on another note, if you lead Firemane in the water area of the arena,
he'll try teleporting out. He actually takes damage from the water in the
area, so if you have all of your characters using ranged weapons he'll have
trouble reaching your characters.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Mimic Queen                                                       (MQQ6H)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Health points: 4,000
Level: 10
Weakness: Ice
Absorb: Thunder
License Points Given: 5
Steals: Rose Corsage, Knot of Rust, Storm Magicite

Location: The Barheim Passage (Terminus No. 4)
Difficulty: 2/10

Recommended Level: Level 10 or higher recommended.

Recommended Gambits
- Ally: HP under 60% - Use potion
- Foe: Party Leader's Target - Blizzard
- Foe: Party Leader's Target - Attack

Battle Strategy: The Mimic Queen basically looks like a giant version of 
the tiny battery mimics you've been fighting. It's weak to ice magicks like 
all of the other battery mimics. Also note that several tiny battery mimics
appear in this boss fight as well. There are two main ways to defeat this
boss. You can either kill the tiny battery mimics around it first, then
focus on the boss, then when more tiny battery mimics, kill them quickly,
then eventually focus on the Mimic Queen, then repeating the cycle until 
she's dead. Or, you can just focus on killing The Mimic Queen, and ignore 
the tiny battery mimics around her.

Now, you might think that since you're a much higher level, and The Mimic
Queen only has a couple hundred more health points than Firemane, that 
she's going to be an easy boss, and you're partly correct on that. But also
note that 4 tiny battery mimics surround her, and she has the ability to 
spawn more of them. 

You can cast the spells "slow", and "blind", on her. However, you may have
not gotten these spells yet. It also takes many tries to get these spells
inflicted on The Mimic Queen, as well. You can easily take a lot of damage
from The Mimic Queen and the tiny battery mimics while trying to cast these
spells, but if you manage to cast them onto her, the battle will be much
easier. I recommend you try to cast at least one of said spells onto her, 
but if you can't, or if you didn't buy these spells in the magick shop yet, 
try the below way.

Try to cast blizzard onto The Mimic Queen, it does more damage than your 
melee does. If you have blizzard, just focus on The Mimic Queen, and ignore
her tiny battery mimics. Heal your party members if you need to. If they 
really are causing you a lot of trouble, kill all but one of them. Just 
after you kill them all, she'll get more. Now I'll list what the Mimic 
Queen can do to you and your party members.

The Mimic Queen has the ability to use "Breath of Life", which will spawn
four tiny battery mimics. However, she only uses it once you kill off all of
the tiny battery mimics around her, so try to kill all but one of them. She 
also can use "Shockstorm", which does around 200+ damage to all of your 
party members. She also has another special attack known as "Ground Shaker".
It does around half of the damage shockstorm does to you, and has a much 
shorter range than shockstorm, and probably won't hit all of your characters
if you spread yourself out. After she does shockstorm, try to heal your 
party members. Her physical attacks aren't as strong as her special attacks.
The tiny batter mimics are annoying, try to avoid them because of her above
special attack. However, she takes some time to respawn the tiny battery 
mimics, and in it you can do a lot of damage. However, I recommend that you
kill all but one of the tiny battery mimics.

After the battle, she'll fall over. The place will fall down, and you manage
to escape. You won't be able to re-enter the Barheim passage unless you get
a key to the other passage to it, but you don't need to know this yet. 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ba'Gamnan, Bwagi, Gijuk, and Rinok (First encounter)                  (BBGAR)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Health points of Ba'Gamnan: 3,983
Health points of Bwagi: 1,593
Health points of Gijuk: 1,650
Health points of Rinok: 1,745
Total number of health points of Ba'Gamnan's "group": 8,971

Ba'Gamnan's Level: 12
Bwagi's Level: 11
Gijuk's Level: 11
Rinok's Level: 11

Weakness: Water
License Points Given: 5 each, 20 from all
Steals: Potion from Ba'Gamnan, 30 gil from Bwagi and Rinok, none from Gijuk.

Location: Lhusu Mines (Site 2)
Difficulty: 10/10

Recommended Level: Level 14 or higher recommended.

Recommended Gambits
- Ally: HP under 60% - Use Potion
- Foe: Nearest Visible - Use Water


Battle Strategy: If you haven't faced this "mini-boss", and you're wondering
about the 10/10 difficulty, it's because you're meant to run from this group
of four. Lamont won't be a Guest anymore, and will run away when they're
about to fight you. Just press R2, which will deactivate all of your set-up
Gambits, and head for the exit of The Lhusu Mines. Beating them all if
you're a normal level is very difficult, but possible. But, you won't get 
any reward, not even the regular license points you get from bosses. If you 
beat Ba'Gamnan, you'll get a cutscene of him smashing his weapons and
fleeing from the fight. It's seriously recommended for you to run away from 
this "mini-boss" battle. If not...

All of the "group", has Haste. Ba'Gamnan has both Protect and Shell casted
on himself, and you can't remove them. You can cast Water based attacks on
all of the group members except Ba'Gamnan, then afterwards use your normal
attacks on Ba'Gamnan. You actually only have to defeat Ba'Gamnan to win, but
it's much easier to take down his three friends before focusing on the
leader of the group. If you do manage to win, have my congratulations. I've
beaten them too, and it's not easy. 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
2 Judges, 3 Imperial Swordsmen, and a Imperial Magus                  (231FH)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Health points of Judge A: 2,245
Health points of Judge B: 2,245
Health points of Imperial Swordsman A: 430
Health points of Imperial Swordsman B: 430
Health points of Imperial Swordsman C: 430
Health points of Imperial Mangus: 384

Level for each judge: 11
Level for each swordsman: 10
Level of the Imperial Mangus: 9

Total number of health points this Imperial "group": 6,164
License Points Given: 1 from each except judges, 7 from judges, 18 total
Steals: 300 gil, Hi-Potion (from judges)

Location: Dreadnought Leviathan (Central Block)
Difficulty: 7/10

Recommended Level: Level 13 or higher recommended.

Recommended Gambits
- Ally: Any - Use Eye Drops
- Ally: HP under 50% - Use potion
- Foe: Party leader's target - Attack

Battle Strategy: You only need to take out the two Judges in this battle to 
win, but it's much easier to take out the Mangus, then the Swordsmen, then
the Judges. It can still be a hard "mini-boss" battle, if you're not
properly prepared. Both of the Judges use "Tri-Attack", which does around
150-200 damage on one character. Vossler can be a big help in this battle,
though you can't control him he's quite strong. Heal him with Cure if his
health is starting to get low, and be sure to keep him alive in this battle.
It'll be a "long" battle, but eventually you'll win. Try not to let all of 
the Imperials "surround", your party characters, because they can quickly 
win if they all attack only one of your party characters. If you have some
Green Magicks, try to cast Blind on a Judge or on both of them. Either way,
after you defeat both of the Judges, you'll win this "mini-boss" battle.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Judge Ghis                                                            (JUGHI)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Health points: 5,500
Level: 14
License Points Given: 22
Location: Dreadnought Leviathan (Port Launch)
Difficulty: 5/10
Steals: Potion, Jackboots, Dark Mote

Recommended Level: Level 14 or higher recommended.

Recommended Gambits
- Ally: HP under 50% - Use potion
- Foe: Party Leader's Target - Attack

Battle Strategy: Penelo joins the party now, and has around 500 license 
points that you can spend for her. However, they can run out pretty quickly.
You get some manufactured nethicite from Larsa. The manufactured nethicite
can halve all magicks done to the character it's equipped to. You also don't
need a license to equip the manufactured nethicite. However, once you equip 
it you will have permanent silence to the character. I consider this to be a
very bad thing, as it's good to have all your characters able to heal
everybody. But, this is quite early into the game, so if you have a "tank"
(Or a character who only will melee), equip him or her with the nethicite.

Like The Mimic Queen, Judge Ghis has several imperials with him who will 
attack you. The imperials are much tougher than the tiny battery mimics. 
Judge Ghis is also much harder than The Mimic Queen, in my opinion. You 
should have the "protect" spell now, and you should cast it onto your party
members. Judge Ghis can hit very hard onto a character. However, the 
imperials surrounding Judge Ghis don't respawn, so I recommend you kill all
of them first before you even touch a hair on Judge Ghis. Judge Ghis will
constantly hit you, so heal yourself.

After you've defeated the imperials that gaurd him, start attacking Judge
Ghis. It's much easier at the end since the imperials are gone. Eventually
Judge Ghis will cast a special spell called "Greater Barrier", which
automatically cats protect and shell onto him. When it wears out he'll 
eventually re-cast Greater Barrier. Note that you have the ability to slow
Judge Ghis, but it's very difficult to do so. But if you manage to slow him,
the battle will be much, much easier in the end, even though it's already 
easy. Just keep attacking him, he's not weak to any particular magicks, so
try to use guns, bows, and melee weapons. Eventually, he'll go down.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Garuda                                                                (GH7UF)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Health points: 6,000
Level: 16
Weakness: Dark
Absorb: Light
License Points Given: 11
Steals: Gold Needle, Giant Feather, White Fang

Location: Tomb of Raithwall (Valley Of The Dead)
Difficulty: 5/10
Difficulty: 2/10*

*=If you have Eksir Berries.

Recommended Level: Level 16 or higher recommended.

Recommended Gambits
- Ally: HP under 60% - Use potion
- Foe: Flying Type - Cast Blind
- Foe: Flying Type - Cast Dark
- Foe: Flying Type - Cast Blizzard

Battle Strategy: There are two ways to fight Garuda. When you entered the
Nam-Yensa Sandsea, you could fight an optional mini-boss to obtain "Eksir
Berries". These are useable on Garuda and Phoenix (Worry about Phoenix
later), and will weaken them. I've tried them on my recent playthrough, and
I must note that they really weaken Garuda. If you have some, use them on 
him. To get them, you needed to talk to a moogle in the beginning of the
Nem-Yensa Sandsea to find a Urutan-Eater (Turtle). If you killed it, and
returned to the Moogle, and found him again, you'd find a small optional
"scene". Afterwards you can pick up the Eksir Berries from a plant that the
Urutan dropped.

Garuda is a large bird. It's a flying type monster. You can't attack flying
type monsters normally, in order to attack them with melee attacks you 
need a technick called "telekenesis", which you obtain MUCH later in the
game. Garuda has no magick weaknesses that I know of, so use the most
powerful magick that you can use. I used blizzard. Vossler will be with you,
and he has telekenesis, so heal him first, as he can do more damage than you
can do to Garuda.

If you have Eksir Berries, use them on Garuda, and use spells and defeat 
him. If you don't however, he is stronger. He tends to hit a character 
until it dies, he doesn't seem to hit multiple characters at once. Use this
to your advantage, heal the character that is being attacked by Garuda. Also
cast protect onto your party members to have an easier time fighting. 
Garuda can also send a character to sleep, however there's no need to use
an alarm clock, since your character will automatically be awakened when
he/she is melee attacked by Garuda.

You can inflict blind on Garuda, but it takes a lot of tries to get it to be
inflicted upon him. Slowly, but surely you'll eventually defeat this big 
bird.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Demon Wall                                                            (DMNAL)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NOTE: THIS IS THE STORYLINE WEAK ONE, NOT THE OPTIONAL ONE.

Health points: 10,000
Level: 16
Weak: Holy
License Points Given: 9
Steals: Gold Needle, Solid Stone, Quality Stone

Location: Tomb of Raithwall (Hall Of The Sentinel)
Difficulty: 3/10

*This Demon Wall is the weak one that you must beat to continue the 
sotryline portion of this game.

Recommended Level: Level 18 or higher recommended.

Recommended Gambits
- Ally: Any - Alarm Clock
- Ally: Any - Eye Drops
- Ally: HP under 50% - Use potion
- Foe: Party leader's target - Attack

Battle Strategy: Now, you might think that the large health point increase
is scary, but he's much easier than Garuda. But before we talk about his 
attacks and how you defeat him, I must explain how this battle is done. The
Demon Wall is a ancient demon with a large "wall" on its back. It blocks the
entire thin hallway, and pushes you back. Eventually, you'll get closer to 
your side of the wall. Once you get near the wall, he'll ram you into the
wall, and it'll be an instant gameover for you, even if you have full health
points on your characters. Think of this as a "timed battle".

Now, you can slow down The Demon Wall and examine the fires to the side of 
the thin hallway. You can turn them off, but when you do this there's a 
chance the fire will light up to be blue. If the fire gets turned off, The
Demon Wall will slow down slightly. If it turns blue, he'll speed up. Most 
of the fires can be turned off, but I believe it's random, but there's 
actually a small chance for the fire to turn blue. If it turns blue, run to 
another fire and try to turn of it to slow him to normal speed. 

The Demon Wall isn't all that strong, he just has a lot of health points. He
can inflict many bad status effects, some of which you can't cure. He can
blind multiple characters, quickly use some eye drops or blindna. He can slow
your characters as well. It can inflict doom onto a character, which is 
only curable with a remedy, which you probably don't have yet. Doom will 
instantly kill your character when a countdown goes from 10 to 0. Simply 
revive the doomed character with a phoenix down. The Demon Wall knows an
esclusive bad status effect that he can inflict on other characters, you can
only obtain this bad status effect from a Demon Wall. It's called "X-zone", 
and it basically teleports away your character and there's nothing you can
do about it but wait for replace the character. X-zone teleports a character
to an alternate dimension, and eventually teleports them back to where they
were before. Pray that Vossler gets X-zoned, since you can't control him.

The Demon Wall only really casts magicks on you, he doesn't really use many
physical attacks. He really doesn't damage you much. If he does manage to
kill off a character, simply revive and keep hitting him. Use a quickening
when you're about to be slammed into the door, quickenings are a good source
of power for desperate measures in the beginning of the game. When he dies,
continue along.

Note: There's a small glitch. If you set your battle speed higher (found
in the options menu), you can attack more and can more easily defeat The
Demon Wall. This glitch isn't included in the rating. If you have a lot of
trouble beating The Demon Wall, use this small glitch.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Belias                                                                (BUI8H)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Health points: 16,000
Level: 20
Weakness: Water
Absorb: Fire
License Points Given: 15
Steals: Aries Gem, Ether, High Arcana

Location: Tomb of Raithwall (Cloister Of Flames)
Difficulty: 5/10

Recommended Level: Level 18 or higher recommended.

Recommended Gambits
- Ally: Any - Use Handkerchief
- Ally: HP under 60% - Use Cure
- Foe: Nearest Visible - Water
- Foe: Nearest Visible - Attack

Battle Strategy: The Demon Wall was a bit easy, don't you think? This is
another small step up from The Demon Wall. Also note this is an esper
storyline battle, once you defeat him you have the ability to summon him in
battle. Even though when you summon him he's much weaker. >_> At least it's
a normal boss battle.

Belias is a large fire esper. He's not weak to water, though so just rely on
your melee attacks. He's quite strong, but he's slow to preform attacks upon
your characters. As the battle progresses, he gets stronger. His physical 
attacks are strong, but are the slowest. He can attack a single target with
a special fire attack. He also has Firaga, a multitargetable special attack
that he has that does 400+ fire damage to your party characters. He also has
Greater Barrier, which casts protect and shell onto him, as well.

He can inflict your characters with oil. Now, Belias attacks using fire 
frequently, and when fire attacks hit an oiled character, it multiplies its
damage by three. Use a handkerchief quicky to get the oil of your character.
Belias also seems to like to beat up one character using physical attacks
until they die, revive your party characters if needed. The manufactured
nethicite can reduce his fire damages, so use it if you want. 

After he's defeated, you get his esper. He'll be on your license board, and
you can freely summon him in battle. He's very useful in the beginning, but
when you progress through the game he gets weaker and weaker. I'll mark him
down in certain battles, but afterwards I'll clean my hands on the whole 
thing. It's your choice to use him in battles or not later in the game.

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Vossler                                                               (VSSLR)
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Health points: 9,300
Level: 20
License Points Given: 30
Steals: Potion, Hi-Potion, Black Belt

Location: Airship Shiva
Difficulty: 3/10

Recommended Level: Level 19 or higher recommended.

Recommended Gambits
- Ally: HP under 40% - Use Hi-Potion
- Ally: HP under 60% - Use Cure
- Foe: Party leader's target - Attack

Battle Strategy: Vossler betrayed you! Anyways, I thought of like like a
slightly harder version of Judge Ghis. He has 3 imperials that gaurd him as
well. If Fran is one of your main characters, she's in berserk and is
uncontrollable. She can attack much faster, but you can't select her as your
main character. Each imperial swordsman has 854 health points. Once again,
deal with the swordsmen before dealing with Vossler. Berserk wears off
eventually normally, but I'm not sure if it's possible to wear out in the
Airship Shiva...

I hope you hated him as a guest, now you can feel free to take some revenge
on him. Try to cast protect on your party characters for defence against
the imperial swordsmen and Vossler. Vossler has haste and protect casted
upon himself. He recasts it when it wears off, so don't wait for it to wear
off. Sometimes in the beginning he'll put reflect upon himself, this reflects
all magicks done to him back onto all of your characters, so attack him 
using melee weapons. Hopefully you have some Hi-potions, they're very useful
in this boss fight. He sometimes berserks himself near the end of the fight,
becareful as this speeds up his attacks and makes him much stronger. 

However, you can summon Belias near the end of the fight. He can easily 
defeat Vossler. Heal Belias if you need to, and you can attack Vossler while
Belias is attacking Vossler for extra damage. Cast protect on Belias if
you want him to have some extra defence. Vossler can't be blinded, sadly. 
If after Belias goes and Vossler is still living, use a quickening and it'll
be an instant win. Though Belias seems useful now, he'll grow old rather 
quickly, I'm afraid...

Have some fun, you won't have boss fights for a little while.

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Tiamat                                                                (TMTMT)
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Health points: 50,000
Level: 25
Weakness: Earth
Absorb: Wind
License Points Given: 15
Steals: Hi-Potion, Leo Gem, Ring Wyrm Scale

Location: Henne Mines (Ore Separation)
Difficulty: 8/10

Recommended Gambits
- Ally: HP under 30% - Use Curaga
- Ally: HP under 60% - Use Cure
- Ally: HP under 50% - Use Hi-Potion
- Ally: Any - Use Esuna
- Ally: Any - Use Phoenix Down
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Nearest visible - Attack

Recommended Level: Level 28 or higher recommended, but done at lower levels.

Battle Strategy: Alright, it's been a while since your last boss fight, and
you've leveled up quite a bit since that fight with Vossler. Now, he may
have five times the health your last boss had, but you're much stronger than
you think you are. You can easily dish out a lot of damage, you have better
weapons and armour. In fact, you have many more magicks now than last time.
You even have Larsa as a guest, and he has infinite Hi-potions and X-potions
that he uses on you.

Tiamat is a large dragon with a ring on his forehead, that goes around his 
entire head. He can disable your character, only curable using a remedy. He
can also inflict sap on your characters, healable using regen or remedies.
Don't always depend on Larsa in this fight, you may have to spend some
potions, too. Tiamat usually attacks your characters physically, but he can
use Aero, a wind attack that hurts your entire party, and he has a fire 
breathe attack which can dish out a lot of fire damage to your characters and
inflict sap. Simply keep on pounding him using physical attacks. It'll be a
long battle compared to the boss battles with Vossler or Belias, but you'll
eventually manage to defeat this dragon. 

Belias is unuseful in this fight, he gets owned by Tiamat easily. Quickenings
are much better to use than summons right now. If you're about to die, but 
Tiamat is on his last bit of health, use a quickening and hopyfully it'll be
enough for Tiamat to die.

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Elder Wyrm                                                            (EDRWM)
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Health points: 70,000
Level: 27
Weakness: Wind
License Points Given: 14
Steals: Succulent Fruit, Emperor Scale, Feystone

Location: Golmore Jungle (Dell Of The Dreamer)
Difficulty: 6/10

Recommended Level: Level 28 or higher, but can be done lower at a higher
difficulty.

Recommended Gambits
- Ally: HP under 30% - Use Curaga
- Ally: HP under 60% - Use Cure
- Ally: HP under 50% - Use Hi-Potion
- Ally: Any - Use Esuna
- Ally: Any - Use Hankerchief
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Nearest visible - Attack

Battle Strategy: The Elder Wyrm is very similiar to Tiamat. But, The Elder
Wyrm tends to inflict many bad status effects onto your characters, and he's
less about using physical attacks on your characters. I didn't find him as
hard as Tiamat, however many people seem to have trouble with him. Try to
cast protect and haste on your party members during the fight. The Elder
Wyrm has two Treants that gaurd him. Each Treant has 845 health points.
They're weak to wind, so cast Aero on them to quickly deal with the two of
them. If you don't have Aero, use your regular melee attacks on them,
they'll still fall down pretty quickly.

You can equip yuor characters with a accessory that immunes your character 
from a certain bad status effect if you want to. I found that the accessory
"Rose Corages" equipped on my main party leader to be very useful. It
prevents a character from being silenced, so that character can cast Esuna.
Esuna is a spell that can cure a character from most of the bad status 
effects that The Elder Wyrm inflicts upon us, if you don't have it, you
could have a much harder time with this battle. You might even want to
consider retreating to Eruyt Village to go buy it at the shop. Note: The name
of the special attack The Elder Wyrm uses to inflict the bad status effects
onto you is called "Sporefall", and it actually has a limited range as well.

Some bad status effects The Elder Wyrm's Sporefall likes to inflict are 
Blind, Silence, Sleep, Confuse, Slow, Sap, and Oil. The Elder Wyrm also has 
Tiamat's breathe attack, which is a fire based attack. It'll hit up to 2,000
damage if your character is oiled, so cure that oil quickly. Haste can cure
slow from a character, Esuna can't cute slow, sadly. A trick is to use a gun
or bow from afar to avoid The Elder Wyrm's special Sporefall attack. You can
let Larsa handle most of the healing, but once again you need to have a
Hi-potion ready just in case something bad happens. Belias and quickenings
aren't really good for this battle either, in my opinion. But feel free to 
use a quickening if you want to. MP is the key to winning this battle so I
recommend that you don't use a quickening.

Note: The Elder Wyrm can be considered an optional boss, as you can take a
route through Feywood. But the developers intended for us to fight The Elder
Wyrm, I don't think they would have wanted us to go through a place where
enemies are 10-20 or so levels above us. So that's why he's in this FAQ.

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Vinuskar                                                              (VNSKR)
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Health points: 15,000
Level: 27
License Points Given: 19
Steals: Knot of Rust, Thiefs Cuffs, Damascus Steel

Location: Stilshrine of Miriam  (Ward Of Steel)
Difficulty: 2/10

Recommended Level: No recommendations, the level you're at should be fine.

Recommended Gambits
- Ally: HP under 40% - Use Curaga
- Ally: Any - Use Esuna
- Foe: Party leader's target - Attack

Battle Strategy: After comparing the health points from your previous boss
and this boss, you'd probably think that it's a very short battle and it's 
really easy. If you think that, you're right. This is a very easy boss, but 
it's "special". Vinuskar will use a magnetic field and any characters that
have heavy metal armours will be slowed down a bit, kind of like slow
inflicted apon your party characters. Simply cast haste or ignore the
special effects. Vinuskar tends to cast Break which deals 500 health points
off all your party members, and can sometimes petrify some of your
characters. His Sword Dance special attack also does this as well, without
the petrify, though. It's a fun relaxing fight, so enjoy it.

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Mateus                                                                (MAT5M)
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Health points: 30,000
Level: 30
Weakness: Thunder
Absorb: Ice
License Points Given: 27
Steals: Pisces Gem, Ether, High Arcana

Location: Stilshrine of Miriam  (Hall Of Worth)
Difficulty: 5/10

Recommended Level: Level 32 or higher recommended.

Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Use Esuna
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Nearest visible - Attack
- Foe: Party leader's target - Thundara

Battle Strategy: I hoped you enjoyed the last easier battle, because this
one is much harder. This is the second storyline esper found in the game.
Mateus is like Belias, but uses water elements instead of fire elements that
Belias uses. There are five ice azers that surround and protect Mateus.
They have around 3,000 health points each, deal with them quickly before
fighting Mateus. Mateus will use a reflect spell apon herself, so use melee
weapons to damage her. 

The ice azers like to cast blizzard on a single party member at a time for
some odd reason until they die. Mateus actually uses physical attacks. If you
have ice shields, equip them as they are very useful in this boss battle. 
They halve the ice damage done to the character who has ice shield. It's 
recommended you don't use a quickening in this fight because although it can
easily kill all five of the ice azers that protect Mateus, you run out of 
magic points, and in this point of the game it's not that easy to regain 
lost magic points. Thankfully, Mateus and the five ice azers are all weak to
thunder, but Mateus has reflect casted on herself, so dispel it or wait for
it to wear off before you hit her with thunder magicks. Thundara, a multiple
hitting thunder attack is very useful for getting those ice azers out of the
way. 

After the ice azers are out of the way, start to physically attack Mateus.
She then starts to use magicks when her health points decrease. She uses 
two special attacks from there on out. Flash Freeze damages all of your 
characters with ice damage. Blizzaja also damages all of your characters
with ice damage as well. Rarely, her Blizzaja will inflict Sap to a 
character, quickly use Regen, Esuna, or a Remedy to cure your party member.
Be careful, Mateus is stronger than she looks. Eventually she'll die, and
you'll have the ability to use her as a summon. But, from now on in the 
game summons won't work very good against bosses, so you know. But you can
use them anyways if you want to.

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Judge Bergan                                                          (JGDBG)
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Health points: 16,500
Level: 30
License Points Given: 19
Steals: Hi-Potion, Ruby Ring, Ether

Location: Mt. Bur-Omisace  (Hall Of The Light)
Difficulty: 4/10

Recommended Level: Level 32 or higher recommended.

Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Cast Raise
- Ally: Any - Cast Esuna
- Ally: Any - Cast Blindna
- Foe: Party leader's target - Attack

Battle Strategy: Think of Judge Bergan to be a stronger version of Vossler
and Judge Ghis. Really. I mean, they all have gaurds and they're all so
similiar. Anyways, three Judges surround and protect Judge Bergan. They each
have around 3,000, and should be killed before attacking Judge Bergan. The
Judges are behind you, and Judge Bergan is at the other side. Quickly focus
on beating down the Judges and hopefully you'll kill one or two before Judge
Bergan can reach you.

Now, you might think to yourself, that since you've defeated a boss with 
around 70,000 health points, you can easily defeat anything under it, but 
you're wrong. Bosses might not have much health, but they can be very hard, 
just so you know. Judge Bergan can hit you quite hard with large numbers.

Try to quickly "buff" your characters with some positive status effects if 
you're having trouble defeating Judge Bergan. When I first battled with 
Judge Bergan, I found haste to be very useful in the fight. Protect can also
reduce some of the physical damage taken against your characters. You also
should have the spell "Curaga", now so you can heal much more damage than
before. Mateus or Belias won't be very useful, and in fact can get beat down
by the Judges and Judge Bergan, and you'll lose a lot of magic points. You 
also have the ability to blind Judge Bergan, but I'll forewarn you; it's 
still takes many tries before you can actually inflict the blind status to 
him. 

When his health points drop, he'll use a special attack called "Battle
Cry", this reduces damage taken to him, and his physical attacks get much
stronger. But in conclusion, this boss battle shouldn't be very tough to you
at this point in the game. If you're still having troubles with him, try to
train and level up your characters a bit. Get new armours, weapons, and
spells if you need to. The game is going to get harder, and the bosses will
show no mercy. It's going to be a while until the next boss. 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The 5 Mandragoras                                                     (T5MDG)
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Health points of Alraune King: 9,069
Health points of Mandragora Prince: 9,069
Health points of Onion Queen: 9,069
Health points of Pumpkin Star: 9,069
Health points of Topstalk: 9,069

Total number of health points of the 5 Mandragoras: 45,345

Level of Alraune King: 37
Level of Mandragora Prince: 37
Level of Onion Queen: 37
Level of Pumpkin Star: 37
Level of Topstalk: 37

Weakness of Alraune King: Wind
Weakness of Mandragora Prince: Fire
Weakness of Onion Queen: Earth
Weakness of Pumpkin Star: Ice
Weakness of Topstalk: Water

License Points Given: 5 from each, total of 25 from all

Steals from Alraune King: Gimble Stalk
Steals from Mandragora Prince: Four Leafed Clover
Steals from Onion Queen: Onion
Steals from Pumpkin Star: Jack-O-Lantern
Steals from Topstalk: Tomato Stalk

Location: The Sochen Cave Palace (Hall of Lambent Darkness)
Difficulty: 4/10

Recommended Level: Level 38 or higher recommended, but done at lower levels.

Recommended Gambits
- Ally: HP under 60% - Use Curaga
- Ally: Any - Use Esuna
- Ally: Any - Use Remedy
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Nearest visible - Attack

Battle Strategy: These are a combination of a "mark", and a "mini-boss". But
it's not an official mark, and you need to defeat them in The Sochen Cave
Palace in order to proceed into Archades. You might think 9K per enemy isn't
much, but when it's all added up it's actually 45K health points. Each
Mandragora is weak to a different element, it's hard to keep track of
throughout the battle, and they run away often. Just use your normal physical
attacks/bows/guns and whatnot to fight them. They can all cast "Blind",
"Disable", "Slow", "Poison", "Sleep", "Silence", and "Sap", onto your party
characters. Use Esuna to cure all of these in a single spell except for
"Slow", which you should use a Remedy or the spell "Haste" to cure. A
"Mandragora", is basically what Race these small guys are, if you're
wondering about that.

Each Mandragora can attack physically, which does a lot more damage than
you'd think. Focus all three of your party characters on fighting one 
Mandragora at a time, and slowly defeat each one of them. Try not to let them
all attack you at once, I find it easier to chase on at a time, but feel
free to use a quickening when all five of them are grouped together for a 
lot of damage.

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Ahriman                                                               (AHRIM)
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Health points: 63,000
Level: 38
Weakness: Light
Absorb: Dark
License Points Given: 28
Steals: Maduin Gear, Death Powder, Sky Jewel

Location: The Sochen Cave Palace (Hall Of Shadowlight)
Difficulty: 5/10

Recommended Level: Level 40 or higher recommended, but done at lower levels.

Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Use Esuna
- Ally: Any - Use Remedy
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Lowest HP - Attack

Battle Strategy: The spell "Shell", can work miracles in this particular boss
battle. Ahriman, isn't really a "tough boss", try not to let him overwhelm
you. Ahriman has the ability to absorb dark based attacks, magicks, and
items. "Absorb", means it basically heals him, and it's really bad. But in a
turn, he's weak against light/Holy based attacks, but I don't believe you
have the "Holy" spell yet, and not for a while. Ahriman uses magicks against
you to try and kill your characters. Ahriman likes to inflict "Doom" on your
characters. Either quickly heal it with a remedy (with a level 3 Remedy
license from the character's board who is curing Doom), or die and revive
your dead party member. 

He's immune to Blind, but you can Slow him, but following the usual status
quo of the game, it'll take a long time to cast Slow on him. Ahriman likes 
to use magicks that target all three of your party characters at once. He 
also uses a special attack known as "Phantam Gaze", which inflicts Confuse
on your chracters. Confuse can kill off your party in seconds, it's odd. The
stronger your chracters and their weapons are, the quicker they die with
Confuse. But in seriousness, quickly use Smelling Salts or Esuna to cure
Confuse from your characters.

But there's a unique twist in this boss battle. Ahriman can split himself
into multiple beings at once, one is the real him, the rest of phonies.
There's no way to know which one is the real and which one is fake. But, the
fake ones damage you as well. The fake ones have only around 700 to 1,000
health points, so switch your targets. He doesn't split himself until his
health points go critical. He also casts a spell called "Immobilizega",
which casts "Immobilize" on your party characters. Quickly cure with
Remedies. As the name states, it basically immobilizes your character. Now,
Ahriman doesn't move away often, but you'll need to move in order to attack
his clones, so be sure to cure it when you need to. He also uses another
special attack called "Maser Eye", which simply damages your character for
around 1,000 - 1,500 points of damage.

Hopefully in this boss battle you'll have a large supply of healing items
and magicks to cure some of these bad status effects. You can easily die from
a lack of remedies and healing supplies. Also consider investing some of your
license points in the Remedy lores so you can properly use your remedies.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Doctor Cid (First encounter)                                          (PHDFE)
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Health points: 73,000
Level: 40
Weakness: Light
Absorb: Dark
License Points Given: 29
Steals: Knot of Rust, Potion, Hi-Potion

Location: Draklor Laboratory (Energy Transarium)
Difficulty: 6/10

Recommended Level: Level 40 or higher recommended.

Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Lowest HP - Attack

Battle Strategy: Doctor Cid has the same effects as Ahriman, for some odd
reason. He can absorb dark based attacks, but he's weak to light/Holy based
attacks. Okay, four Rooks are around Doctor Cid and you should once again
focus on them before attacking Doctor Cid. Each Rook has almost 10,000 health
points. Now, these Rooks like to "buff" (or cast good status effects), onto
Doctor Cid. This is basically another reason why you should quickly kill
them. They can Cast Protect, Curaga, Shell, Regen, and Reflect onto Doctor
Cid, but they only cast Relfect to themselves, so dispose of the Rooks using
non-magick attacks. I focused on one Rook at a time, when I did that I found
the battle to be much easier than I thought. 

After you have killed the four Rooks surrounding Doctor Cid, it's time to
focus your attacks on him. Doctor Cid uses a gun to attack your characters
with, which is very bad. Guns ignore your defence, and are unblockable, so
they are very accurate. Eventually, Doctor Cid will use a special attack
called "S-27 Tokamak", which seems to hit for around 1,000 on each character.
Doctor Cid can also cast Haste to himself near the middle of the battle. He
also uses a "Paling" (Basically a shield), that actually makes him immune to
all of your physical attacks. Wait for his Reflect status to wear off and 
cast magick attacks until his Paling falls down. If the battle ends before
his Paling wears down, good for you. If he's still living, hit him with
melee attacks and eventually you'll win the boss fight.

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Rafflesia                                                             (ROFLL)
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Health points: 73,000
Level: 43
Weakness: Wind
Absorb: Earth
License Points Given: 31
Steals: Putrid Liquid, X-Potion, Screamroot

Location: Feywood  (Redolent Glade)
Difficulty: 3/10

Recommended Level: Level 44 or higher recommended, but feel free to do it at
a lower level.

Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Use Remedy
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Any - Cast Aeroga
- Foe: Highest HP - Cast Aero

Battle Strategy: Before you enter this boss battle, I highly recommend you
cast a bunch of good status effects onto your main three party characters.
You're magic points will constantly drain throughout this boss battle.
Rafflesia likes to cast magicks to try and kill your characters, but he also
uses physical attacks as well. He can inflict Sleep and Confuse to your
characters using his magicks. Try to use as much magic points as you can in
the beginning of the fight because as I've said earlier, your magic points
drain constantly. Feel free to use a quickening, since you've probably
already have many positive status effects casted onto your characters.

He has some Malboros gaurding him, but each only has roughly 5,000 health
points, and are weak to Wind based attacks. Rafflesia can absorb Earth based
attacks and is also weak to Wind based attacks like his fellow Malboros are.

His "Nector Volley" attack causes Sap to be inflicted onto your characters.
Toxifiy will poison a character. His "Pollen Dance" attack will Confuse your
characters, becareful. His regular magicks cause Sleep, Disease, Sap, 
Poison, and Confuse. His Malboros can use "Bad Breath", I'm sure you've been
attacked by that attack before. If not, "Bad Breath", causes roughly 5 or so
bad status effects to be inflicted on a character. This boss is similiar to
The Elder Wyrm, but you're a higher level, and it's easier now. Hopefully
you have cures for all of these bad status effects, as you can't use Esuna
unless you replenish your magic points with a Ether or if you're magic points
haven't ran out because it's the beginning of the fight.

In this battle, it's better to focus on one Malboro at a time, even though he
can respawn more, as they like to inflict bad status effects on your
characters. You can silence this boss, and then it can only use its special
attacks and no magicks, it helps a lot. Cast silence on him early in the
battle, or don't do it at all. It'll take many tries to do it, though. Once
he's silenced, he won't be able respawn the Malboros around him, so you can
kill them knowing they'll never return to cause you trouble in this boss
battle.

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Daedalus                                                              (DDLUS)
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Health points: 66,000
Level: 42
Weakness: Light
Absorb: Dark
License Points Given: 33
Steals: Dark Crystal, Forbidden Flesh, Damascus Steel

Location: The Ancient City of Giruvegan (Gate Of Water)
Difficulty: 3/10

Recommended Level: Level 45 or higher recommended.

Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Foe: Status = Haste - Cast Dispel
- Ally: Status = Slow - Cast Haste

Battle Strategy: I found Daedalus to be an easy boss battle. Cast Protect and
Haste on your party to make the battle easier. Daedalus likes to cast Haste
on himself at the beginning of the battle, and you should have the "Dispel"
spell to dispel his positive status effects by now. Daedalus likes to use
physical attacks, but he uses special attacks such as "Tri-Attack" and
"Ice Break". He also has "Tremor", and "Smite of Rage". Tri-Attack does
around 800 damage to all of your characters, and also has a chance of
inflicting Slow. Ice Break casts ice magick on your characters. Tremor also
does around 800 damage or so to a single target. Smite of Rage damages all of
your party members in range, and does much more damage than Tri-Attack. Try
to cast Silence on him to make the battle a bit easier. He tends to use a lot
more magicks and special attacks once he reaches the critical state.

Daedalus is weak to light/Holy based attacks, but he absorbs dark based
attacks like your previous bosses. It shouldn't be a problem because there
are many alternatives to some dark element based weapons. I don't think you
have the spell "Holy", but there is a small trick I forgot to mention
earlier, but I don't believe it works on the above bosses that are weak to
light/Holy based attacks. You can select an Hi-potion or an X-potion from
your battle menu, press your R1 or R2 button, and give him the potion. You
might think this is very stupid, but it actually damages him. This works on
zombie type enemies in particular. If you have many potions you can try
this. You can also cast "Curaga" or "Cura" onto him, if you have magic points
to spare. But, your normal weapons should do more damage than this.
Eventually you'll defeat this easy boss. 

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Tyrant                                                                (TVRAA)
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Health points: 180,000
Level: 43
Weakness: Ice
Absorb: Thunder
License Points Given: 33
Steals: None...

Location: The Ancient City of Giruvegan (Gate of Fire)
Difficulty: 6/10

Recommended Level: Level 47 or higher recommended, but can be done safely
at lower levels.

Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Ally: Any - Cast Protect
- Foe: Lowest HP - Attack

Battle Strategy: In this boss battle, you won't be able to use your
technicks. This shouldn't be much of a problem to you, as technicks (at
least in my opinion), aren't as good as magicks or items. If you use charge
often, you might need to switch to using Ethers for this battle. Note that
you can freely buy Ethers in the "secret shop" in The Necrohol of Nabudis. If
you enter The Necrohol of Nabudis from Salikawood, head north-west and
examine a pillar, but this is beside the point.

In the fight, he'll have Protect and Shell casted on himself. Tyrant uses
Piercing Graviga, piercing means that it goes through reflect and absorbing
armours. Graviga deals half of your character's maximum health points. To 
increase the chances of Piercing Graviga to miss, cast Shell on all of your
characters. He also uses Fireball, which deals around 1,200 fire damage to
a character and has a chance to inflict Sap. Bubble actually increases the
damage taken on you from Graviga, but it's useful to withstand Fireball.
It's your choice whether to use Bubble or not.

Bubble is a Arcane Magick spell that doubles your character's maximum health
points, but it's limited. You should have it by this point in the game. If
you don't have it, do some mark hunts, and go to the Clan Centurio Shop.
Bubble Belts automatically cast Bubble on your characters. Tyrant takes a
while to defeat, but eventually you'll defeat him without technicks. The
180,000 health points thing is really just for him to show, more health
doesn't always equal better, or stronger, or tougher.

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Shemhazai                                                             (SHMHA)
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Health points: 93,000
Level: 45
License Points Given: 47
Steals: Sagittarius Gem, Hi-Ether, High Arcana

Location: The Ancient City of Giruvegan (Gate of Wind)
Difficulty: 4/10

Recommended Level: The level you're at should be fine, but basically level
47 or higher.

Recommended Gambits
- Ally: HP under 50% - Use Curaga
- Ally: Any - Cast Raise
- Foe: Party leader's target - Attack
- Ally: Any - Cast Cleanse
- Ally: Any - Use Vaccine
- Ally: Self - Shell

Battle Strategy: The third storyline esper in the game. Shemhazai likes to 
cast Silence often. However, her attacks have a high chance of causing
Disease. I don't believe other storyline bosses you've faced before have used
Disease on your party members. If you haven't read earlier, Disease is one of
the worst status effects you can have and should be cured as soon as
possible. You know how when you take normal damage from an enemy or enemies,
your numerator drops, but the denominator of your health points will always
be the same? With Disease, the damage you take will decrease both the
numerator and the denominator of your health points. When you cure it, your
denominator returns to normal. If a character dies with Disease, when you
revive them they will have 1 health point out of 1 one point. Ouch.

Shemhazai also casts Shock and Flare. Flare is a spell that lags on your
Playstation two, so if you notice your characters' actions' action times are
full, but you aren't preforming the action for that action, it's lag from
the spell Flare that Shemhazai casts. Shock is a non-elemental spell that
deals high damage to the target it's going to hit. Try to cast Shell for a
higher chance of Silence and Disease missing, and to lower the damage taken
from her magick spells. She also casts "Syphon", which removes around
20%-30% of your current magick points.

She has ramdom elemental absorbtions and weaknesses. It seems to randomly
change often. She'll be weak to one element at a time, and the rest she will
absorb. She changes it when she uses the special attack "Mana Spring". You
might think to take advantage of it, but in my opinion I don't think it's
worth the trouble. She changes her elemental weakness very frequently, so
you shouldn't even used an element based attack. Eventually she'll start to
use more magick attacks after she reaches Critical health points. It's a
much quicker and easier battle than Tyrant, as long as you keep your shell
status up, though. Without it the battle gets much ha