~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>>>>>>>>>>>>>>>>>>>>> FINAL FANTASY X (PAL) WALKTHROUGH <<<<<<<<<<<<<<<<<<<<<<
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
By: DemonSLAYER
Date: 25th May 2003
E-mail: demonslayer50@hotmail.com
GameFAQ's User name: DemonSLAYER
Game type: PAL
Version: 1.5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hello there everyone. This is just a no-frills walkthrough to the PAL (or int.)
version of FINAL FANTASY X at the moment. It is quite a detailed walkthrough
and gives away the location of just about every item during the normal course
of the game (not side-quests though). It will give you everything you need to
beat the game. There are plans to expand it into a FAQ as well, I just haven't
explored the game nearly enough for it to become anything but a walkthrough.
This game is brilliant in my opinion. It gets a bit cinematic at times, but you
will just have to bear with that. And offering up to 150 hours of gameplay to
beat all the side-quests, you can't really go wrong. So just sit back and enjoy.
----------------------------------------
--- EMAIL STUFF ------------------------
----------------------------------------
If you find anything wrong with the FAQ, like/dislike the FAQ, find something I
have left out of it, want to tell me how great it is :P or just want to plainly
discuss the game; please feel free to mail me at demonslayer50@hotmail.com
I guarantee a quick reply.
And here are just some quick rules about emailing me. I know these appear in a
lot of FAQs, and I'm sure you think we're just being really bitchy, but hows
about I start mailing you with annoying and sometimes stupid questions. See
how you like it.
My email address is demonslayer50@hotmail.com. Feel free to email me about most
anything to do with this game. If I know the answer I will tell you. But please
please please put that the mail is about FFX as the subject. It’s annoying some
-times to get mails with no subject. Or maybe that’s just me being bitchy. But
anyway, don't use any bad language, or I won't reply. Don't write like this...
hi i red ur fak it rox... need I go on... that stuff just pisses me off. Also
IF THE QUESTION YOU ASK IS ALREADY ANSWERED IN THE FAQ, THE CHANCES ARE I WON'T
WRITE BACK. That would be a waste of my time, and most probably your time too.
And don't ask stupid questions either. And don't even bother asking for Game-
Shark codes, because I know them not. And the lack of a GameShark on my part
doesn't help and you could probably look them up yourself anyway. So that’s
thats the end of my little rant. If you're sensible you'll get a reply. And I
don't think a little sensibility is too much to ask. Thanks.
----------------------------------------
--- COPYRIGHT STUFF --------------------
----------------------------------------
And also, here's my little copyright notice. After all the work on this guide I
put in it would be a terrible shame to have it ripped off or stolen on me.
Copyright protected.
This FAQ is for personal use only, and may not be recreated, re-produced or re-
edited in any way, shape or form. It may not be used to make a profit in any
way and may not be published. It also may not be used on any site but GameFAQ's
with out my permission. If you ask I'll gladly say yes, as long as you keep it
updated and don't change it at all. And don't make it into HTML either. Thanks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> CONTENTS <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) BASIC STUFF
(2) CHARACTERS/OVERDRIVES
(3) AEONS
(4) WALKTHROUGH
- Zanarkand
- Submerged Ruins
- Salvage Ship
- Besaid
- S.S. Liki
- Kilika
- S.S. Winno
- Luca
- Mi'ihen Highroad
- Mushroom Rock Road
- Djose
- Moonflow
- Guadosalam
- Thunder Plains
- Macalania (Woods, Lake & Temple)
- Bikanel Island/Sanubia Desert
- Al Bhed Home
- Airship
- Bevelle (Via Purifico Pt. 1 & 2, Highbridge, Macalania Woods)
- Calm Lands
- Mt. Gagazet
- Zanarkand
- Airship
- Sin
(5) THE SPHERE GRID
(6) BLITZBALL
(7) CELESTIAL WEAPONS
(?) THANKS ETC...
More stuff is on the way...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 1) BASIC STUFF <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________
/ \
| CONTROLS |
\______________/
FINAL FANTASY X is a vast game, and it's important you get to grips with every
-thing there is to know about how the game works. This section aims to help you
with that. We'll start with the controls. There are the normal controls, battle
controls, menu controls and sphere grid controls.
NORMAL
|---------------------|-------------------------------------------------------|
|LEFT ANALOGUE STICK/ |Move your character. |
|DIRECTIONAL BUTTONS | |
|---------------------|-------------------------------------------------------|
|X |Confirm, Examine, Open Chests, Skip text |
|---------------------|-------------------------------------------------------|
|CIRCLE |Cancel, Walk/Run, Dive in water |
|---------------------|-------------------------------------------------------|
|SQUARE |Scout for Blitzball |
|---------------------|-------------------------------------------------------|
|TRIANGLE |Go to the main menu |
|---------------------|-------------------------------------------------------|
|START |PAUSE |
|---------------------|-------------------------------------------------------|
None of the other buttons have any effect in Normal mode.
BATTLE
|---------------------|-------------------------------------------------------|
|LEFT ANALOGUE STICK/ |Move the Cursor |
|DIRECTIONAL BUTTONS | |
|---------------------|-------------------------------------------------------|
|X |Confirm |
|---------------------|-------------------------------------------------------|
|CIRCLE |Return to previous menu |
|---------------------|-------------------------------------------------------|
|TRIANGLE |Defend |
|---------------------|-------------------------------------------------------|
|L1 |Change characters/scroll through change character menu |
|---------------------|-------------------------------------------------------|
|L2 |Scroll through the change character men |
|---------------------|-------------------------------------------------------|
|R1 |Scroll up in the CTB window |
|---------------------|-------------------------------------------------------|
|R2 |Scroll down in the CTB window |
|---------------------|-------------------------------------------------------|
None of the other buttons have any effect in battle mode. You can't pause
durning battle. Just leaving the game when it's one of your characters turns
has the same effect.
MENUS
|---------------------|-------------------------------------------------------|
|LEFT ANALOGUE STICK/ |Move the Cursor |
|DIRECTIONAL BUTTONS | |
|---------------------|-------------------------------------------------------|
|X |Confirm |
|---------------------|-------------------------------------------------------|
|CIRCLE |Cancel, return to previous menu, leave main menu |
|---------------------|-------------------------------------------------------|
|L1 |Change characters in overdrive, sphere grid etc. menus |
|---------------------|-------------------------------------------------------|
|L2 |Scroll through pages/lists |
|---------------------|-------------------------------------------------------|
|R1 |Change characters in overdrive, sphere grid etc. menus |
|---------------------|-------------------------------------------------------|
|R2 |Scroll through pages/lists |
|---------------------|-------------------------------------------------------|
The other buttons do nothing.
SPHERE GRID
|---------------------|-------------------------------------------------------|
|LEFT ANALOGUE STICK/ |Move the Cursor |
|DIRECTIONAL BUTTONS | |
|---------------------|-------------------------------------------------------|
|X |Confirm, call move/use menu |
|---------------------|-------------------------------------------------------|
|CIRCLE |Cancel |
|---------------------|-------------------------------------------------------|
|TRIANGLE |See character stats, scroll through stats info |
|---------------------|-------------------------------------------------------|
|L1 |Change characters |
|---------------------|-------------------------------------------------------|
|L2 |Change View |
|---------------------|-------------------------------------------------------|
|R1 |Change characters |
|---------------------|-------------------------------------------------------|
|R2 |Change characters |
|---------------------|-------------------------------------------------------|
|SELECT |Zoom in and out |
|---------------------|-------------------------------------------------------|
_____________________
/ \
| IMPORTANT TERMS |
\_____________________/
These are just a few quick definitions that will help you understand the
game a little better. They're in alphabetical order.
ABILITY POINTS (AP) - These are like a currency, they give you sphere levels
which you use to level up. A character gets them by havint _at least_ ONE
active turn per battle. The character in question must also survive the battle.
AUTO ABILITY - Abilities instilled in Armour and Weapons, you don't need to
expend MP to use them.
COMMAND ABILITY - The other type of ability, like BLACK and WHITE MAGIC. You
need MP to use most of these.
CTB WINDOW - The CTB window is the small box with all the characters faces in
it in the top right of the screen durin battle. It tells you when your char
-acters will get a turn, and when enemies will get turns also. Pay close
attention to this, it's vital if you want to be successful.
GIL - The money of the FINAL FANTASY world. Use mainly to buy weapons and items
from shops.
NODES - Parts of the sphere grid you can activate by using spheres. They teach
abilities or raise stats.
OVERDRIVE - When the overdrive gauge fills, your character or aeons can unleash
a far more powerful attack then normal.
SPHERE LEVEL - Indicates how many sphere grid nodes you can move through. You
get sphere levels by fighting and gaining AP.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2) CHARACTERS <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
========================================
TIDUS
========================================
Tidus is the main character of the game. A powerful force brings him to a new
land, and he strives to find a way back to Zanarkand, his home. He seems to
hate his father. He is also a pro Blitzball player to boot, Blitzball seems to
be one of the only connections between his home and the new land he arrives in.
He starts off with ok stats, he doesn't have one single skill that excels. He
is probably the most balanced character in the game, and the chances are you'll
end up levelling him up more than everyone else. He is great to have in battle
and the abilities he can learn early on like HASTE are vital.
---------------------
OVERDRIVE - SWORDPLAY
---------------------
Tidus's overdrives all involve his sword, and some good timing. When you choose
to use his overdrive a sub-menu will come up on the screen. There's a timer and
a bar running accross the menu. There's also a little cursor type thing that
flies back and forth accross the bar. You have to stop it in the highlighted
section in the middle within the time limit by pressing the X button. It sounds
complicated but it's quite easy, and you'll be a pro with some practice. You
start of with just the one attack, but can learn more.
SPIRAL CUT - Attacks a single enemy. You have a 3 seconds to get it right. It
doesn't sound like much, but it's fine. If you're successful you'll release a
fairly strong attack, if you're not you'll still release an attack thats better
than normal.
SLICE & DICE - Probably his second best technique, you learn this after using
SPIRAL CUT 8 times. You have a 3 second countdown again, but the cursor moves
a little bit faster this time. If you're unsuccessful you'll attack random
enemies 3 times with half damage. If you're successful you'll attack random
enemies 6 times with half damage. When you get your Tidus to be very strong
this is a hella good attack.
ENERGY RAIN - You learn this by using previus overdrive techniques 30 times. It
attacks all enemies, if you're successful it hurts more. This technique isn't
really that good unless you have BREAK DAMAGE LIMIT on your weapon.
BLITZ ACE - Tidus' strongest overdrive technique. He attacks 8 times doing
abou 1/3rd damage or so, and then throws a Blitzball at the enemy for huge
damage. When you have high strength it's easy to do hundreds of thousands HP
damage with this technique.
========================================
WAKKA
========================================
Another Blitzballer, Wakka is captain and coach of the Besaid Aurochs. They
are pretty bad at blitzball though. He is also a guardian to the summoner Yuna
and follows the religion of Yevon very strictly. His weapon is a blitzball, and
he's probably the most accurate physical attacker in the game. He is also a but
stronger phisically than Tidus. He joins the party quite early on and is the
second you gain full and permanent command of in the game. Early on he can use
attacks that inflict Status Effects and damage for a small MP cost. These can
often prove invaluable.
-----------------
OVERDRIVE - SLOTS
-----------------
This is kinda like Selphie from FFVIII or more like Cait Sith from FFVII. It's
like a casino slot machine, 3 reels spin and you have to stop them. You have 20
seconds to stop the three, so time isn't really an issue here. The more symbols
you match, the more pwerful the attack will be. If you match all three an esp
-ecially powerful attack will be pulled off. You need to play Blitzball (and a
lot of it too) to learn new techniques. It will be outlined later on in the
FAQ.
ELEMENTAL REELS - Your first overdrive technique, you can pull off an elemental
attack on one or all enemies. Red is FIRE, yellow is LIGHTNING, blue is WATER
and white is ICE. There are only 4 main elements in this game, unlike many of
the previous FF games. If dont manage to match any symbols a weak non-elemental
will be pulled off. If you match two symbols, an attack with the elemental
attribute of the reels wil be pulled off against a single random enemy. If you
match three symbols the corresponding elemental attack will be executed on ALL
enemies.
ATTACK REELS - This CAN be the most powerful attack in the game (I think),
cabable of doing about 1,200,000 damage. There's a 1 HIT, 2 HIT and MISS symbol
and to find out how many times you attack just add up. If you get three symbols
identical you'll double the number of attacks. Therefore if you get three 2 HIT
symbols you'll attack 12 times against random enemies. If you can do 99,999
damage...
STATUS REELS - As their name implies, these inflict status effects. There's a
symbol that looks like a black skull, this inflicts POISON, SLEEP, SILENCE and
DARKNESS for three rounds. There's a symbol that looks like an egg timer, this
inlflicts the PETRIFICATION and DELAY status. DELAY just makes you're opponents
turn drop in the CTB window. The last symbol is an arrow and the word DOWN.
This will inflict the FULL BREAK status, which reduces strength, magic, magic
defence and removes any armour. You need to match at least two symbols to
inflict a status effect. You can't inflict the status effects from more than
one symbol per round.
AUROCHS REELS - This just adds all three reels together. You need to have at
least two matching symbols for good effect. There's also one last symbol thrown
in, it's the Besaid Aurochs crest. If you stop the reels with three of these
matching a powerful attack will be exectuted.
========================================
YUNA
========================================
Yuna is the resident summoner of Besaid Island, and daughter of High Summoner
Braska, who faced Sin ten years ago. Her goal is to travel all the way across
Spira, get the Final Aeon and face Sin like her father. Her loyal guardians
help her on the way. She is rediculously weak when it comes to physical attacks
but they aren't her forte. Her summons are very strong and get you through the
first proportion of the game. She has also got a really high MAGIC stat and if
you get get her to learn some BLAKC MAGIC she'll become a better black mage
than the partys assigned black mage, Lulu.
------------------------
OVERDRIVE - GRAND SUMMON
------------------------
No frills here, if you use Grand Summon you can just summon a single aeon with
a full overdrive. If that aeon already has a full overdrive you can use two
overdrives in a row. That's it. You can't get any more techniques for Yuna.
========================================
LULU
========================================
Lulu is the partys black mage and another of Yunas guardians. She is terribly
weak physically, but she attacks with a moogle, what do you expect. She seems
calm at all times, and isn't afraid to pretty much humiliate others with her
sharp tongue. Beneath this though she cares about Yuna, and doing what is right
in Spira. Her character develops an awful lot as the game progresses.
Her strength lies in her immediate mastery of some black magic spells. She is
also the closest on the sphere grid to the other, more powerful spells. Her
spells are VITAL. Using the right spell on the right enemy can be quite devas
-tating.
----------------
OVERDRIVE - FURY
----------------
This is another no frills job. This technique lets you cast multiple spells for
no MP. The spells don't do as much damage as normal ones, but you can cast lots
of them to make up the difference. Lulu will have to have learnt the relevant
spell to cast it. You have to spin the RIGHT ANALOGUE STICK to bring up the
number of spells you cast. The best way to do this is to use tha palm of your
hand.
========================================
KIMAHRI
========================================
Kimahri is another guardian of Yuna. He is fiercely loyal and doens't seem to
believe in the power of speech. He is covered in kind of blue hair, which is
odd. He seems like he is always testing Tidus, and doesn't believe he has what
it takes to guard his precious Yuna. The first encounter between Tidus and
Kimahris is a battle, not surprisingly.
He is an all round style character, although he has the potential to be the
second strongest physical attacker. He starts in quite an unfortunate spot on
the sphere grid, you need to get your hands on some KEY SPHERES to get him to
some spheres that suit him. It's common that you'll have him follow Tidus's
path so he'll be a fighter in the same style as Tidus, just a lot weaker.
----------------------
OVERDRIVE - RONSO RAGE
----------------------
The mandatory and annoying special technique where you have to learn attacks
(and healing techniques) from enemies by using LANCET. Keep it in mind that if
you use LANCET with other characters they _won't_ learn enemy skills. Here is
a list of all the skills Kimahri can learn through the game. The affects
column refers to how many enemies or allies it hurts or heals.
|Name |Affects |Learn from |Comments
|-------------|--------|----------------------|-------------------------------|
|BAD BREATH |All |Malboro, Great Malboro|Inflicts POISON, SLEEP, SILENCE|
| | |Biran Ronso |DARKNESS, CONFUSION, BERSERK |
|-------------|--------|----------------------|-------------------------------|
|DOOM |One |Ghost, Wraith, Biran |Inflicts DOOM, opponents die |
| | |Ronso |after countdown unless immune |
|-------------|--------|----------------------|-------------------------------|
|THRUST KICK |One |YKT-63, YAT-97, Biran |Does physical damage and can |
| | |Ronso |eject enemies from battlefield |
|-------------|--------|----------------------|-------------------------------|
|FIRE BREATH |All |Dual Horn, Valaha, |Fire Elemental attack |
| | |Grendel, Yenke Ronso | |
|-------------|--------|----------------------|-------------------------------|
|JUMP |One |Already learnt |Uses Spear as Javelin and jumps|
| | | |on an enemy |
|-------------|--------|----------------------|-------------------------------|
|STONE BREATH |All |Basilisk, Anacondaur |Inflicts the PETRIFICATION |
| | |Yenke |status |
|-------------|--------|----------------------|-------------------------------|
|SEED CANNON |All |Ragora, Sandragora, |Inflicts physical damage and |
| | |Grat |sometimes confusion |
|-------------|--------|----------------------|-------------------------------|
|SELF-DESTRUCT|All |Bomb, Grenade, Biran, |Inflicts Kimahris max HP x3. |
| | |Puroboros |Also removes him from battle |
|-------------|--------|----------------------|-------------------------------|
|NOVA |All |Omega Weapon |Very strong non elemental tech.|
| | | |Strongest Ronso Rage |
|-------------|--------|----------------------|-------------------------------|
|MIGHTY GUARD |All |Behemoth, Behemoth |Casts NULALL, SHELL and PROTECT|
| | |King, Biran Ronso |on all allies on battlefield |
|-------------|--------|----------------------|-------------------------------|
|WHITE WIND |All |Dark Flan, Spirit, |Restores HP to all allies on |
| | |Yenke Ronso |battlefield |
|-------------|--------|----------------------|-------------------------------|
========================================
AURON
========================================
Auron is the physical powerhouse of the party. He does far an away the most
damage of anyone If you keep everyone's stats consistent. He is the legendary
guardian of Braska, and was there at the showdown with Sin. Auron is the one
who brings to Spira. He's a bit slow in battle, but as I said his strength
makes up for everything.
-------------------
OVERDRIVE - BUSHIDO
-------------------
With this overdrive you have to enter a combination of buttons within a time
limit. You learn new attacks by collecting JECHT SPHERES, they are key items
found all over Spira. He has 4 techniques, one has already been learned.
DRAGON FANG - To execute this attack you have 4 seconds to press DOWN, LEFT, UP
, RIGHT, L1, R1, CIRCLE and X. If you do this you'll obviously pull of a more
powerful attack than if you fail. If affects all enemies and DELAYS their next
action unless they are immune to that status.
SHOOTING STAR - You pull this one off by hitting TRIANGLE, CIRCLE, SQUARE,
CIRCLE, LEFT, RIGHT and X in that order in 4 seconds. It targets only one
opponent and can eject them from the battlefield. You need a single JECHT
SPHERE to learn this attack.
BANISHING BLADE - Press UP, L1, DOWN, R1, RIGHT, LEFT, TRIANGLE to use this
attack. It does physical damage to one enemy and inflicts FULL BREAK. This
reduces the strength, defence, magic defence and magic stats. You need three
JECHT SPHERES for this one.
TORNADO - His best attack. It attacks all enemies with a tornado twice. Each
attack is a bit weaker than normal. X, RIGHT, R1, LEFT, L1, TRIANGLE is how
to do this move. You need 10 JECHT SPHERES to learn this. That is all the
JECHT SPHERES in the game.
Here are the locations of all the Jecht Spheres. Most of the spheres will
only appear once you have to airship.
SPHERE 1 - Macalania Woods. You get it automatically after beating a certain
boss.
SPHERE 2 - Besaid Village. It's to the front right of the temple of Yevon.
You have to return to the village at a later stage when you have
the airship to get this. Make sure you're strong, you have to fight
a Dark Aeon to regain access to the village.
SPHERE 3 - S.S. Liki. Once you can go back to Besaid, get on baord the ship
and you'll find the sphere on the bridge.
SPHERE 4 - Luca. It's in the basement in front of the Blitzball stadium, in
the locker rooms.
SPHERE 5 - Mi'ihen Highroad, Oldroad, South. It's near where you found the
MARS CREST. It may be good to hire a chocobo from the agency to
get here.
SPHERE 6 - Mushroom rock, Precipice. It's at the highest point, near the SAVE
SPHERE.
SPHERE 7 - Moonflow, South Bank. Right in front of a tent in the extreme West.
SPHERE 8 - Thunder Plains, South. Find the chest you took the WATER BALL from,
it's just by that.
SPHERE 9 - Macalania Woods, South. Near the turn for the calm lands.
SPHERE 10 - Gagazet, Mountain Trial. It's very hard to describe the location of
this one. It's on a kind of hook shaped part of the mountain, the
northernmost part. As you head north from the Ronso "village", and
turn to the west, it's up to the north as you enter a kind of
clearing.
========================================
RIKKU
========================================
Rikku is a Al Bhed who joins the party after you find her washed up on the bank
of the Moonflow. She is quite unlike the rest of the Al Bhed, who seem like a
harsh and unforgiving race. Her main battle skills lie in her abilities to rob
things off enemies. These things are often very valuable. She can also Bribe
enemies, lets you pay enemies money to run away and drop valuable items.
---------------
OVERDRIVE - MIX
---------------
Mix lets you mix any two items in your possesion to create a new item. There
are 64 items to be made in total, and the entire mix list is so big it will
get it's own section later in the FAQ. I will list some of the best mixes
though here.
FINAL ELIXER - Item 1 must be a {Hi-Potion). Item 2 must be a {Lv. 1 Key Sphere
or a Lv. 2 Key Sphere}. A Final Elixer heals all active characters fully and
removes all status effects.
MEGA VITALITY - Item 1 must be a {Lunar Curtain, Light Curtain, Star Curtain}
Item 2 must be a {Lunar Curtain or Light Curtain}. It you use this all active
characters HP will be doubled until the end of the fight or they are knocked
out.
CHAOS GRENADE - 1st Item must be a {Sleeping Powder, Silence Grenade or Smoke
Bomb} 2nd Item must be a {Lv. 3 Key Sphere, Lv. 4 Key Sphere, HP Sphere or
MP Sphere}. This will inflict about 7,000 HP damage on all enemies and can
inflict them with pretty much every status effect you can think of.
TRIO OF 9999 - 1st Item must be a {Lv. 3 Key Sphere or Lv. 4 Key Sphere}. 2nd
Item must be a {Pendulum, Door to Tomorrow, Wings to Discovery, Underdogs
Secret}. The result is that all attacks will take of 9999 and all healing will
restore 9999. Do it with Yuna in the party and she can use PRAY to heal every
one for 9999 every round. Only lasts till end of battle or character gets
knocked out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 3)AEONS <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
========================================
VALEFOR
========================================
Valefor is the very first aeon you get in the game. Valefor is a flying, non-
elemental aeon. The flying part helps a lot, it allows Valefor to evade a large
number of physical attacks from the ground. Valefor has a physical attack,
which just assaults a single enemy with it's talons. It's not too strong. Then
there is Sonic Wings, which balsts air at one opponent causing damage and
delaying their next turn. His overdrive is Energy Ray, which attacks all
enemies and does a large amount of damage. Unique among aeons, he has a second,
secret overdrive. It is Energy Blast, and is stronger than Energy Ray. How to
get it is in the walkthrough. If you have Yunas ultimate weapon, the Nirvana,
Valefor can do more than 9999 damage.
========================================
IFRIT
========================================
The second aeon, obtained from Kilika Temple. He is stronger than Valefor, but
also more vulnerable to attack. He is of the FIRE element, and this is of great
benefit. Not only is he extra-useful against ICE based enemies, but he can heal
himself by using FIRE spells. His special attack is Meteor Strike. This is non
elemental, which is a big suprising, but it is long range, allowing you to hit
distant enemies. It comes in handy for sure. It does _roughly_ the same damage
as his physical attack. His Overdrive is Hellfire. People who have played the
previous Final Fantasys' will be familiar with this attack. It basically lights
everything on fire and burns it to bits. It's quite spectacular and a very
strong attack to boot. You need Wakkas ultimate weapon, the World Champion to
do more than 9999 damage with this aeon.
========================================
IXION
========================================
Ixion is a big mutated goat or something like that. He is the LIGHTNING element
aeon, you aquire his services in Djose. His special attack is Aerospark, and it
has the DISPEL effect along with being a non-elemental attack. Ixion has fairly
high defences, so is good to summon when facing powerful enemies. His overdrive
is Thors Hammer, this is a LIGHTNING elemental attack than fries enemies to
nothingness. Ixion can also heal himself by casting LIGHTNING elemental attacks
directed at himself. If Kimahri has gotten the Spirit Lance then Ixion can do
more than 9999 damage.
========================================
SHIVA
========================================
The first female aeon you come across, Shiva saves you in Macalania Temple. She
is really fast, but her physical attacks aren't the strongest thing in the
world. Her special attack is Heavenly Strike. Even though is drops a block of
ice on the enemies head it's non-elemental and causes the DELAY status on
which ever enemy you cast it on. Siva can use ICE elemental attacks to heal
herself, keep that in mind during battle. Her overdrive really is strong, it
was the first attack I ever used to do 9999 damage. She incases all enemies in
a giant block of ice, and then destroys the ice doing huge damage in the
process. You need the Onion Knight, Lulu's best weapon do exceed 9999 damage.
========================================
BAHAMUT
========================================
Bahamut is the strongest of the "regular" aeons, and a physical powerhouse to
boot. He can do more than 9999 damage without the aid of any special weapon.
You get him in the Bevelle temple, after the most complicated computer game
puzzle ever. Along with high levels of physical damage, Bahamut has high level
elemental spells at his disposal too. His special attack is Impulse, which does
about the same damage as his physical attack, but to all opponents. It's very
handy. His overdrive is Mega Flare, is blasts enemies with non-elemental, multi
-coloured flames. It does more than 9999 a lot of the time.
========================================
YOJIMBO
========================================
The first of the secret aeons. You get him in the Cavern of the Stolen Fayth,
in the crevasse of the Calm Lands. You have to pay him at least 203,000 gil
to join your party. Yojimbo is different from the other aeons. You can't really
control what he does. He has four attacks: Daigoro does tiny damage to one
enemy and reduces you "affection" with the aeon. This unseen stat dictates the
chances of a strong attack being used. His second attack is Kozuka, which is
a little stronger but still only attacks one opponent. Wakizashi attacks one
or all enemies at random, and does a lot of damage. Zanmato is his final attack
and if he uses it, all enemies on the battlefield die. I think this works on
just about everything but the last boss. You can even use this on the Dark Aeon
and Penace. When Yojimbo comes onto the battlefield he will ask for money. Give
him as much or little as you want, and he'll attack. Sometimes he will attack
without payment, this is good for you. For him to do more than 9999 damage you
need the Masamune, Aurons best weapon.
========================================
ANIMA
========================================
This gal is pretty much the strongest aeon. She is the dark aeon, but this is
just a name and she is non-elemental. All her attacks are really strong, and
can do more than 9999 damage without any help. Her Pain attack is great, it's
directed against one enemy only but there's a high chance the enemy will suffer
from instant death. If this doesn't happen the high levels of damage can be of
some comfort. Her overdrive is even better. It is the coolest attack in the
game for me, and can only really be appreciated when the full summons video
things are on. If your Anima is as strong as she can be, it can do 1,500,000
HP damage. To unlock Anima you need to obtain the secret items from six of the
temples of Yevon, and then go to Baaj Temple. All will be revealed in the
secrest section, on it's way soon.
========================================
THE MAGUS SISTERS
========================================
These give Anima a run for his money in the strongest aeon race, but their
unpredictability turns me away from them. They are in fact three separate aeons
and all three come to the battlefield when summoned. Great you might think,
but factor in the fact you can't be sure what they're going to do and it sounds
less great. If you could control them normally then they would be the strongest
aeons, hands down. Their commands in battle are really vague, like "Help each
other out!" and stuff like that. When you tell them to do something there is
always the chance they will ignore you and take a rest. They have the tendancy
to do this st critical times, which drives you mad. You get the sisters in
Remiem Temple, see secrets bit when it finally arrives.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 4)WALKTHROUGH <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pop your disc in the machine and sit back, relax...
Also be warned, this walkthrough will have spoilers in it.
And also, I'm gonna go a bit sketchy at the end and leave lots of it up to you,
even though I write stuff like this I still think you should experience a game
for yourself.
***SPOILERS***SPOILERS***SPOILERS***SPOILERS***SPOILERS***SPOILERS***SPOILERS**
*note*
when I say exit in the walkthrough it just means the way to the next area.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 1 - ZANARKAND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Sinscale
Bosses - Sinspawn Ammes
Items - Potion x2, Longsword.
The game will begin just before a Blitzball game in the city of ZANARKAND.
You'll take control of the main character so run down the ramp to the group of
fans waiting at the bottom. Just go up to some fans and hit X to be given the
chance to name your character (he's the only guy you can name). You'll even-
tually get free from the group and head for the stadium.
On the way you'll hear the comentators from the stadium talk about Jecht, your
Dad. There is a girl you pass wearing a pink top, talk to her three times to
get 2 POTIONS. Go through the massive gate to another group of awaiting fans,
this one is somewhat bigger than the other. You'll find it hard to get through
this group, so head back through the gate and a movie will ensue.
It's a bit weird having the opening movie a bit into the game yes, but just
watch and be astounded by the silky graphics. You'll se a spectacular Bltizball
match where Tidus really kicks ass, followed by the whole city being blown to
buts by a mysterious force.
As soon as you regain consciosness you'll find yourself on a sloping road
littered with rubble. There are lots of scared people running about as well
looking for refuge I guess. Anyway run towards the bottom of the screen until
you meet Auron. You just follow Auron until you get in some fights. You'll also
meet a strange little boy who stops time and tells you not to cry. Just get
ready for your first battle.
These first battles are fairly simple and staright-forward. Just hit the enemy
with your sword. Just once will do. You can also use items, use a POTION if you
feel your health is getting too low for comfort. Auron will tell you just to
attack the fiends in your way, so only go for the ones in front of you. Once
you kill the Sinscales in front of you you'll run on.
Now for another fight. There'll be five enemies here, but you only have to kill
the three in front of you. If you kill the two behind then you'll just be wast
-ing time because they're replaced by more right away. After killing the three
in front you'll break through and head for the first boss.
----------------------------------------
BOSS - SINSCALE AMMES
----------------------------------------
HP - 2400
AP - N/A
Weakness - None
The first boss has 4 Sinscales around him for a bit of extra protection. This
fight isn't hard because on the Sinscales die you _can't_ be beaten. It is an
impossibility. As soon as you enter the fight you may notice Auron has his
OVERDRIVE meter full. These are like Limit Breaks or something, anyway they do
nore damage than a regular attack. For Aurons attack you have 4 seconds to hit
the DOWN, LEFT, UP, RIGHT, L1, R1, CIRCLE and X buttons. It sounds a lot for
just 4 seconds but if you are prepared it's not too hard. If you manage to pull
if off then all the Sinscales will die, and you'll damage the Sinspawn. Once
the Sinscale are gone, you can't lose. The Sinspawn will keep using Demi, which
takes off 1/4 of your HP. Even if your HP drops to 1, it won't drop any lower
so just attack away. Don't bother healing even, you'll be fully healed after
the fight.
After the fight Auron will just keep running on like the warrior that he is.
You'll see a little glowing blue globe over the the right beyond where you
fought the boss, go over to it. This is a SAVE SPHERE. Not only does it let you
save, but when you press X beside it all your HP and MP will be fully healed.
So save and heal, then follow Auron.
It will start raining little cacoons that the Sinscale emerge from, you end up
utterly surrounded. There will be seven Sinscale around you at all times, if
you kill one another will fill it's place. Sometimes you'll see a message say
-ing the wings are beginning to flicker, kill the fiends with flickery wings
before all others. After a few rounds Auron will tell you to attack a damaged
machine to he side of the field. Once it takes 1,000 damage it will break and
fall causing a huge explosion. The rest of the Sinscale will be wiped out. You
now lose control again, and Auron and Tidus will be sucked up by Sin. You'll
find yourself swimming through the air eventually. Turn around until you see a
blue platform with a man on it. Press CIRCLE to lower you height and make for
the platform. You'll be sent to the SUBMERGED RUINS.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 2 - SUBMERGED RUINS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Sahagin
Bosses - Klikk, Geosgaeno
Items - Flint, Withered Bouquet, Ether, 200 Gil, Hi-Potion x2, Potion x2,
X-Potion, Al Bhed Compilation Sphere
You'll find yourself in a brand new area now, which is unknown to Tidus. There
is a small red arrow in the map in the top left of the screen, just head in the
direction the arrow points. The arrow will guide you through the vast majority
of the game. After some amout of swimming you'll reach a set of steps, so climb
out of the water and ascend. If you want you can access the menu now for the
first time by pressing the TRIANGLE button.
Once up on dry land, head for the north-west of the area and climb a set of
stairs to find the AL BHED COMPILATION SPHERE. Al Bhed is a language you can
learn throughout the game, but don't worry bout it yet. It will ask you to
save something to your memory card. Do if you feel like it. A little south of
the sphere there is a chest with 2 POTIONS inside. In the North-East you'll
find another chest containing 200 GIL. Now just head in the direction of the
arrow and take the stairs to the next section.
There is a SAVE SPHERE to your right as you enter the next section, so use it
if you like. Go forward until you see a left turn of the path you're on. Take
it and follow the passage until you reach a chest. It has a Hi-POTION in it, so
take it. Now head back to the main path. After a few steps forward the floor
will collapse from under you and you'll find yourself in the water again. After
swimming around for a short whil you'll be attacked by 3 Sahagin. They only
have 100 HP, so hack away at them. Once you kill two of them a much tougher
enemy arrives on the scene.
----------------------------------------
BOSS - GEOSGAENO
----------------------------------------
HP - 32767
AP - N/A
Weakness - None
As you can see this beast has an enormous amount of HP, so killing him isn't
really an option. This is one of those fights that you can't win, they're in
all Final Fantasy games. After the third time you attack him he'll just run
away. You can't die here either because all his attacks will just half your HP.
So just attack 3 times and that is that.
After the fight you'll find yourself in another passageway. The way you came in
has been blown to bits so the only way now is forward. Head out the other end
of the corridor to find yourself in a large but delapidated circular hall. Head
for the middle of the hall to see the site of a fire, Tidus will comment on how
terribly cold he is, and something about finding the stuff to light a fire.
Before you find that stuff though there are a couple of other items to be found
in this hall and it's surrounding chambers. You'll notice there are some green
squares on the map, they indicate door you can go through. There is one door
that doesn't have a green square though, go find it. To the right of it there
is a chest containing a X-POTION. It's advisable to hold onto this for a while.
Go through the exit to the north. In behind the door there's a chest with an
ETHER in it. Now go up the stairs, at the top in a vase on the wall find the
WITHERED BOUQUET. Could this catch fire I wonder, hmm. Anyway theres a door
near there, go through. Go to the end of the path to find a HI-POTION. Now head
back for the main hall.
There's a SAVE SPHERE in this room, indicated by a large white square on the
map. Save if you like and go in the door next to it, into a quite small room.
Its wrecked, just like everything else around here but you'll see a desk in
here, examine it to find the FLINT. You're now ready to light your fire. Save
if you didn't earlier, and go to the middle of the room and light the fire.
Tidus will fall asleep beside the fire until he's rudley awakened by a nasty
looking monster. Watch it run around in circles on the walls, and get ready to
fight it.
----------------------------------------
BOSS - KLIKK
----------------------------------------
HP - 2250
AP - 5
Weakness - None
You'll fight alone for the first part of the fight, which is tough. You have to
take off 750 HP on your own. This might take about 6 or 7 attacks. Just heal if
you think your HP is getting too low. Once you've taken off your 750 HP, a
small group of weird looking people will enter the hall. One of them rushes to
your aid, you now have a companion in the fight. The new character is called
???? for now. You'll notice she can STEAL off Klikk, and also has a USE command
as well. For now use the STEAL command while just attacking with Tidus. You'll
take a GRENADE, and you have two of these in stock already. For your next three
turns with ???? throw GRENADES, they do an awful lot of damage. Keep attacking
normally with Tidus and heal if you need to. After the third GRENADE just steal
another one if Klikk isn't dead. The fourth GRENADE will do the job definately.
After the fight the group of people who came in will turn on you. They knock
you out with a smack on the head and carry you off to yet another new location.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 3 - SALVAGE SHIP/UNDERWATER RUINS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Piranha
Bosses - Tros
Items - Al Bhed Primer I, Potions (up to 99)
You'll wake up again on the deck of a ship. Before talking to anyone at all go
save and heal at the SAVE SPHERE, and take the AL BHED PRIMER I from the opp-
osite side of the deck. Now go back to the group of people and talk to the guy
on the left to get 3 POTIONS. Now talk to the girl who helped you in the fight
for a short tutorial on the SPHERE GRID. That's the way of strengthening your
characters in FFX. Talk to her again after the tutorial to hop in the water.
Once in the water you'll be given the command to dive again, as your next des
-tination is under the water. If you press SQUARE you can also return to the
ship. If you do that talk to the guy who gave you the potions to get another
3 POTIONS. Keep jumping in and out of the water and talking to the guy until
you have 99 POTIONS. Now jump in the water and get ready to dive. You'll see a
big chain going downwards to an underwater ruin, so follow the chain down. On
your way you may have to fight a few groups of Piranhas. They aren't especially
hard so don't worry. You can STEAL GRENADES from them, so I would suggest you
do as much as you can. Once you get into the ruins, swim up to a control pannel
and Tidus will start hitting it. Just back from it is a SAVE SPHERE, so save
and heal as there's a boss coming up shortly.
Swim through the ruins, just follow ???? and you'll know where to go. You'll
come into a big circular hall and to get through the other side you have to
swim at the right heigth, so look out for that. Go in through to the passage
and you'll have to battle some more Piranhas. Go to the end of the hall where
you can activate a machine, seemingly bringing the ruins back to life. Now go
back to the large circular hall and you'll face a boss.
----------------------------------------
BOSS - TROS
----------------------------------------
HP - 2200
AP - 8
Weakness - None
Have Tidus be the healer here, while ???? attacks with GRENADES. If Tidus isn't
healing then have him attack, naturally. If you run out of GRENADES, steal some
more. After you've dealt about 350 damage to Tros, he will hide behind the big
pillar in the centre of the room. You'll be given a new command to try out,
STAND BY. This doesn't do anything but heal you 50 HP. You'd probably be better
off just using a POTION if your HP is low. After a turn or two Tros will attack
with his strongest attack, Nautilus Charge. It will deal at least 150 damage to
both characters. Deal him out another 350 damage for him to hide again. Instead
of standing by this time you can use a Pincer Attack. You'll each go to either
side of Tros, trapping him. He can't use the Nautilus Charge any more, which is
good. Keep attacking and healing, Tros should go down. He isn't all too hard.
After the fight head for the red triangle on the map again, and heal on your
way out. You'll do some more exploring under the water and eventually just go
back up to the boat, mission accomplished. You'll eventually find out that ????
is in fact called Rikku, and that Zanarkand has been gone 1000 years. You'll
regain control of Tidus halfway through the conversation, just talk to Rikku
again to continue. You'll just be getting friendly when your boat is attacked
by a powerful force, Sin! You'll get a chance to save your game now, so do so.
You'll awaken just of the shore of BESAID ISLAND.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 4 - BESAID ISLAND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Piranha, Condor, Dingo, Water Flan, Garuda.
Bosses - Kimahri
Items - Antidote x4, 600 Gil, Hi-Potion x4, Moon Crest, Phoenix Down x2,
Potion x7 Mars Crest, Al Bhed Primer II, 400 GIL, Phoenix Down,
Rod Of Wisdom, Ether, Remedy, Seekers Ring, Brotherhood
You'll awaken in Carribean like waters off the coast of a tropic island. You'll
show off your snazzy Blitzball skills to the Besaid Aurochs, a Blitzball team
training on the beat. You'll also meet their charismatic captain, Wakka. He
now becomes a new recruit to your party. After a conversation he'll suggest you
head back to the village for some food. Before you follow him though, talk to
the Blitzball team. If you address each member twice you'll end up with 200 GIL
2 HI-POTIONS and 5 POTIONS, not too shabby at all. There are two more chests on
the beach as well, one is in a cove over to the east. It contains a MARS CREST
which will be useful later on. The other is in the south-west, it contains 2
ANITDOTES. After collecting all the items, follow Wakka back to the village.
Wakka will head right at the crossroad, which is the proper way. The other road
is blocked and empty. He'll dive off a cliff into the water, apparently you
have to swim back to the village. You'll face Piranhas under the water, but you
have fought them before so they shouldn't be too hard. There are three treasure
chests hidden under the water. The first is south as you jump in the water, at
the very beginning. If contains a PHOENIX DOWN. The second is a bit further up,
on the same side of the river where it begins to narrow. If contains another
HI-POTION. The last one is also on that side of the river after the bend but
before the river widens out again. It contains 2 ANTIDOTES. Once you reach the
end of the river you'll head in the direction of Besaid, and chat with Wakka
on the way. You'll be asked by Wakka about a prayer, you have to chose which
answer to say, it doesn't matter which one you pick.
Once you reach the village you won't be able to leave for a while. Take a few
moments to look around and talk to the inhabitants. The first door on the left
is a shop where you can buy:
Items | Price
-------------- | ---------
Potions | - 50 Gil
Phoenix Downs | - 100 Gil
Andidote | - 50 Gil
-------------- | ---------
Not very much, but stock up on any itmems that your low on. You should have
plenty of Gil. Around to the west of the shop is a little path, and you can
find 3 treasure chests at the bottom. Collect 400 GIL, HI-POTION, and 2 POTIONS
in all. Go in through the door to the north of the path, this is the Crusaders
Lodge. The Crusaders a a force who have vowed to battle Sin. They've been at
war with Sin for the last 800 years. You can rest and save at the SAVE SPHERE
in here. To the right of the front desk, blocked from view, is the AL BHED
PRIMER II, make sure to grab it. There is a blue screen in this room, it's a
tutorial which will teach you basics of the game. Give it a look if you really
want to, it isn't necessary by any means though. You've collected all the items
there are to get now, so explore the rest of the houses at your leisure, and
when you are ready go north the the Temple of Yevon.
Go into the temple and examine all the stautues and talk to everyone to learn
about summoning and the aeon. When you've done this mosey back to Wakka's house
which is the middle one on the east side, and you'll be prompted to have a nap.
Once you wake up go back to the temple. No-one can stop you from going into the
Cloister of Trials, you completely ignore the fact the temples are holy places.
Getting through these temples is quite tough, and they get harder as you go on.
This is the easiest one to manage. Start off by examining the symbols or glyphs
as the game calls them on the wall. As you examine, more will appear. Examine
again and say you want to touch the symbol yo open a hidden door. Go down the
stairs and look at the next set of symbols on the wall. You'll find out all
about the different types of SHPERES here. Take the GLYPH SPHERE from the wall
and head down the stairs on the right. Turn left at the bottom and check the
door. It will prompt you to insert a SHPERE, so pop in that GLYPH SPHERE you
are holding to poen the door. You can take the GLYPH SHERE back out of the door
now if you want. Now follow the corridor until you see a hole in the wall on
the left side under some white symbols. Insert the GLYPH SPHERE.
The wall will open up for you, and you'll see a DESTRUCTION SPHERE inside. Pass
it by for now, we'll come back for it later. Head round until you see a little
rut in the path. There's a pedestal beside the wall and some white symbols on
either sides. Touch the symbols to open up the wall and find a small chamber.
There's a BESAID SPHERE in the wall, so take it out and put it in the pedestal.
Now remember the DESTRUCTION SHPERE we passed earlier? Go back for it and place
it where you took the BESAID SPHERE from. The wall at the end of the passage
around to the right will dissappear, allowing you to take the ROD OF WISDOM
from the chest inside. The rod is a weapon for Yuna, who you are yet to entice
into your party. Now, go back to the pedestal with the BESAID SPHERE in it. You
can push it just by running into it in the direction you want it to go. Keep
pushing until the pedestal has sunk into the ground. Thats about it for this
puzzle, Wakka will find you and go on about Yevon.
Once you have control again follow everyone from the temple back outside to the
big circle in the contre of BESAID VILLAGE. Here you can see Yuna summon her
very first aeon, Valefor. Note that you have th option of calling it another
name if you want. Talk to Wakka and he'll ask you if you like Yuna, answer as
you will. Talk to him again and he'll ask you if you want to rest. You have to
rest for the game to advance, so do so when you are ready. During your sleep
you'll have a dream. Just walk left until you meet Yuna and watch what happens.
You'll awaken in the Crusaders Lodge. Go outside, saving if you like. When your
out Wakka will give you the BROTHERHOOD, the sword of his dead brother. Equip
it straight away, it has the STRENGTH +5% ability, remember to equip Yuna with
thr ROD OF WISDOM too. Before you leave the village go into the shop. Talk to
the sales woman, who'll comment on her dog. Now go to the northern-most house
on the right and examine the dog. Valefor will learn ENERGY BLAST.
Now head for the beach harbour were your ship awaits. On your way there you'll
have to fight one or two mandatory fights. These are just designed to familiar
-ise you with the battle systems. You'll start off by facing up against a
Dingo. All you can do here is attack, simple stuff. After he dies a Condor
will take his place. Wakka will tell you how flyers are his business, so use
Wakka to kill the Condor. An easy battle if ever there was one. Another ways
up the hill you'll face a Water Flan. This is tutorial on ELEMENTAL MAGIC.
Tidus will try to be the big man and take it out on his own, but fails badly.
Lulu, you're travelling black mage steps in and tells you about ELEMENTS. As
it is a Water creature you're facing, use THUNDER for best results.
After these easy battles proceed on and you'll stop at a cliff that overlooks
the town. Yuna takes a moment here, and then the party go to pray at a sacred
monument. Pray if you want, I did because it looks cool. At the SAVE SPHERE
save your game, and follow the red arrow to the next area. After a short run
a movie will kick in and you'll see panther/man jumping around like a lunatic.
----------------------------------------
BOSS - KIMAHRI
----------------------------------------
HP - 750
AP - 3
Weakness - None
Tidus has to go this one alone I'm afraid. It isn't exactly the definition of
hard though, despite your opponents fearsome looks. You just have to attack
normally a couple of times until his HP is gone. Don't heal, don't hesitate,
just attack. After you beat him Wakka will step in, as it turns out Kimahri is
one of Yuna's guardians as well. Why did he attack you then? Anyway you're
fully healed after the fight, and Kimahri joins your party. Now continue down
the island path for another lesson in fighting, this one is a bit tougher than
the previous ones.
You have to face a Garuda this time, a huge bird. This time Yuna steps in, it's
time do do some summoning. Bring Valefor into the fray, he's more than a match
for the Garuda. Use all the attacks at your disposal, the regular attack, Sonic
Wings, and some Black Magic. If you happen to get an overdrive with Valefor,
the Garuda can pretty much give up. You shouldn't have too much trouble with
this fight. As soon as this fight is over you have the choice of picking the
FORMATION otption in the menu. This lets you decide who you want to start off
the fight with.
Keep moving, there are tow more fights you have to get through. The first one
is against another Garuda. For the first move you have to BLIND it using Wakkas
DARK ATTACK. You'll see black smoke over it's face if this is successful. Now
that it's blind just lay into it until it is dead. After this fight you will
have to face a Condor, Dingo, and Water Flan all at the same time. These are
all fiends you have fought before, so deal with them accordingly. Wakka can
take the Condor, Lulu can take the Water Flan, and Tidus can take the Dingo.
When you reach the crossroads follow the arrow south. The head west and you'll
arrive at the harbour where your ship is docked. Before you get aboard talk to
every person in the harbour to receive a SEEKERS RING, equip it on Yuna, an
ETHER, 400 GIL, a PHOENIX DOWN, and a REMEDY. This is your last chance to go
back to the village. Don't bother though, we've done all there is to do there
so get on the boat.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 5 - S.S. LIKI
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Sinscale
Bosses - Sinspawn Echuilles, Sin's fin
Items - Al Bhed Primer III, Potion(up to 20), Remedy
You'll find yourself on the deck of the S.S. LIKI after some conversation and
stuff. Let us start by collecting all the items. Head south, about halfway
down the ship is a cabin type structure, the Bridge. There's a stairs at the
back of this, so go down. Go into the room over on the left hand side. In the
left of this room there is a hidden chest with a REMEDY in it. Over on the
right there's a suitcase. If you have _less than_ 20 POTIONS, kick the suitcase
to receive a POTION. You can only do this until you have 20 POTIONS. Now go
back to the main room. In the bottom right, beside the stairs there is another
door, go through. You'll meet a lady and some Chocobos. In the very bottom
right of this room, hidden from view is the AL BHED PRIMER III. Now go back out
to the corridor.
Look for a man with a big bag on his back. This is O'oaka, a traveeling merch
-ant. Talk to him and he'll ask you for money. Give him as much or as little
as you want, just give him something. The total amount you give him will change
his prices when you meet him elsewhere. Here is a list of how his prices change
compared to a normal shop when you take into account how much you give him.
Money given | Price
------------------- | ------------------
0 - 100 Gil | Normal price x 2
101 - 1000 Gil | Normal price x 1.5
1001 - 10000 Gil | Normal price x 1
10001 - > 10001 Gil | Normal price x 0.7
------------------- | ------------------
So there you have it. If you buy a lot of goods from him, and donate 10001 Gil
you can in fact save money. But I'm sure you don't have 10001 Gil free now, so
I would just give him 100. When you have collected everything around here go
back top-side onto the deck. Talk to Yuna, then talk to Wakka and then Yuna
again. You'll hear some stuff about Yuna and Tidus's fathers. It seems that
Tidus isn't the biggest fan of his dad. Anyway after these events your boat
will be attacked, by none other than Sin!
----------------------------------------
BOSS - SIN'S FIN
----------------------------------------
HP - 2000
AP - 10
Weakness - None
You'll be up against the fin here, and a never ending supply of Sinscales. You
start off against three sinscales, but there isn't any point in killing them
all so just kill two. If you kill them all they'll be replaced by three more.
So you can either leave the one as it is, or have three more on you hands. Any
way the fin doesn't seem to do too much except swim around. You want to get
Wakka and his long range attacks in here, and Lulu aswell. I would advise you
to give every character _at least_ one active turn so they can all get the AP
after the fight. Anyway once there is only a single Sinscale left, use the long
range attacks of Wakka and Lulu, and CHEER a few times with Tidus. If you want
to then summon Valefor, it won't be really worth it though as the chances of
gettting an overdrive with just one Sinscale attacking you are slim. Once you
have taken off the 2000 HP then Sin will rock the boat and Tidus will fall in
the water. Wakka will jump to his rescue, and the pair will face another boss.
----------------------------------------
BOSS - SINSPAWN ECHUILLES
----------------------------------------
HP - 2000
AP - 12
Weakness - Darkness
This guy is also accompanied by Sinscales, who get replaced when they die. It
is an utter waste of time even thinking about attacking them. They are just a
distraction. The Sinspawn is fond of using DRAIN TOUCH, so use DARK ATTACK
with Wakka to put that aside. Use DARK ATTACK once every three or four rounds,
you want to keep this guy blinded. Use CHEER with Tidus a few times too, then
just whack away at the Sinspawn. The Sinspawn has one nasty attack you can't do
a thing about, and that is BLENDER. It's his strongest attack, so you may need
to heal afterwards. This battle shouldn't be too tough if you keep him blind.
After the fight you'll make your way to KILIKA, to pray at the temple. Sin gets
there ahead of you though and lays the town to waste.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 6 - KILIKA/KILIKA WOODS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Dinonix, Killer Bee, Ragora, Yellow Element
Bosses - Sinspawn Geneaux, Tetacles, Lord Ochu
Items - Ether, Potion, Al Bhed Primer IV, Antidote x4, Elixer, Hi-Potion,
Mana Sphere x2, Luck Sphere, NulBlaze Shield, Remedy, Phoenix Down x3
Scout, Red Armlet
You'll arrive in a decimated Kilika, Sin has taken out his vengeance. You can't
do very much here for the moment, Yuna has to send the souls of the dead. Just
go round talking to people if you like. From the ship go north until your only
option is to turn left, so do so. Head down this path and take a right, and
also take the right fork in the road. You'll be prompted to have a rest, it is
the only way to forwared the game. You'r adventure will continue in the inn.
There is the AL BHED PRIMER IV on the bar table just near the drunk on the
floor, so take it. Now head back in the direction of the the place you stayed
the night, except take the left fork this time. As you pass a hut, it will
collapse and Tidus will heroically save the girl inside. Now go back to the bar
to find a treasure chest on the right with an ETHER in it. Also go back to the
house down the left fork and take 3 POTIONS from the chest. You can also visit
the shop now, it's on a jetty south of the bar. Here's a list of its goods:
Weapon | Price
------------------ | ----------
Hunter's Sword | - 250 Gil
Rod of Wisdom | - 250 Gil
Scout | - 250 Gil
Cactuar Scope | - 250 Gil
Hunter's Spear | - 375 Gil
Seeker's Shield | - 150 Gil
Seeker's Ring | - 150 Gil
Seeker's Armguard | - 150 Gil
Seeker's Bangle | - 150 Gil
Seeker's Armlet | - 150 Gil
------------------ | ----------
Don't bother with any weapons now, but all the armour has the HP +5% abaility
so invest in some if you want. Now go find Wakka, who you'll find to the north
-east from the shop, just go down the long path pointing north-east. You decide
it's time to go to the temple. Go back to the fork in the road and take the
left one this time. Now keep going until you reach the woods. As soon as you're
in the woods save your game. There are tonnes of items to collect in the woods
but you'll have to endure random battles the whole time. You'll be able to
defeat all the enemies, and you should have a small fortunes worth of POTIONS,
so just heal when you need to. Most of the creatures don't like BLIZZARD, and
use Yuna's ESUNA to cure status effects.
Ok start off by going right from the entrance and go to the end of this path.
At the end there is a chest with 2 MANA SPHERES inside. Now go back to the
entrance and go left. Take the first right, and a short way up here you'll
find a chest on the left hand side. It contains a SCOUT, equip it on Wakka.
Now go back to the entrance again, this time go straight until you come up to
two people. Talk to the guy on the right to get 4 ANITDOTES. You can see the
Lord Ochu in the background, so heal up and go run into him for a fight.
----------------------------------------
BOSS - LORD OCHU
----------------------------------------
HP - 4649
AP - 40
Weakness - Fire
This is an optional fight, but I would advise you to take the Ochu on. You can
always run away if you feels he is too much. Start off the fight by using FIRE
spells. They take off 1.5 times the regular damage. Like before, give every
character at least one active turn. Bringing them in and out of the fight isn't
good enough, they have to do something. If you've learned HASTE yet then use
it on everyone you can. Heal when you have to, and use ANTIDOTES and ESUNA when
the Ochu poisons you. As soon as you've done 2500 damage the Ochu will start
to heal himself up by sleeping. If you attack while he's asleep he'll retaliate
with EARTHQUAKE, which you don't want. So now is the time to summon. Bring
Valefor onto the field and attack away. Since he flies EARTHQUAKE won't affect
him. Use normal attacks and FIRE to whittle down the Ochus HP. If you get and
OVERDRIVE, lovely, use if for some huge damage. You should manage this fight
alright. The 40 AP is nice as well. You'll get two prizes for beating the Ochu.
Firstly go left at the crossroads where you fought and take to the two guys to
get a NULBLAZE SHIELD for Tidus. It cancels FIRE attacks. You'll get a REMEDY
from the other guy. Now go back to the two Crusaders, you got 4 ANTIDOTES from
one earlier. Talk to the other to get an ELIXER.
There is a Crusader standing in the crossroads now, he will submit 3 PHOENIX
DOWNS if you talk to him. Noth of the crossroads there is another guy who'll
give you a HI-POTION for talking to him. Take the raod going north beyond him,
it curves to the left. At the end you'll find a chest with a LUCK SPHERE in it.
Now you've gotten everything, go to the temple. Return to the guy you got the
HI-POTION from, and go right from where he is. Take the left when you reach the
T-Junction and follow the path. You'll reach some steps up to the temple. There
is a SAVE SPHERE someway up the steps, so save and heal here. Make your way
further up the steps. Once you reach the large circular platform you'll have to
face another boss, Sinspawn Geneaux and accompanying tentacles.
----------------------------------------
BOSS - SINSPAWN GENEAUX
----------------------------------------
HP - 3000
AP - 48
Weakness - Fire
----------------------------------------
BOSS - GENEAUX TENTACLES (2)
----------------------------------------
HP - 450
AP - 5
Weakness - None
Before you even think of attacking the Sinspawn, take out both tentacles. The
only magic you should use is FIRE, the rest is absorbed or damage is halved.
Just use physical attacks and FIRE until both tentacles die. They protect the
Sinspawn and absorb some of the damage you inflict on him. Once the tentacles
are gone, focus on the Sinspawn. As you can see, he's in a shell, so physical
attacks don't work too well. Use FIRE every round, try and HASTE up Lulu if you
have it. He POISONS you and uses WATER so use NulTide and Esuna with Yuna to
counter these. Once you've taken off 2400 HP, his shell opens up and you can
attack physically. This battle is not very hard if you use the right strategy.
Save and heal afterwards, then make for the Temple.
In the temple you'll meet a couple of not very nice people. One group are a
particularly big-headed Blitzball team who Wakka clearly doesn't like, and the
other is Dona, a summoner. You feel like smakcking her if you could. You're
told you can't go into the Cloister of Trials because you're not a guardian,
but that didn't stop you before and it won't stop you now. Kimahri shoves you
off the lift, but when it comes back Dona's guardian will put you back on and
down you go. This is another puzzle with the Spheres and stuff. Here's the way
to go.
Start off by taking the KILIKA SPHERE from the pedestal on the left. Put it in
the hole in the wall beside the door. The door will open, but there is still a
load of fire blocking the way. So just take the KILIKA SPHERE back from the
hole in the wall and the fire will vanish. Make your way down the corridor
until you come to another chamber. Put the KILIKA SPHERE in the hole in the
northern wall, the take it back out. Now put it in one of the holes on the east
or west wall. Go touch the glyph that appears to open the door. Now take the
GLYPH SPHERE from the pedestal and put it in the other wall. Go north now until
you reach the wall of flames and step on the glowing switch to the right.
The pedestal will appear close to you. Take the KILIKA SPHERE from the wall
near the switch and put it in the pedestal. Now go back to get the GLYPH SPHERE
from the previous room, and put in in the newly vactated hole that the KILIKA
SPHERE was in. Now get the pedestal and push it onto the glowing switch on the
floor. Now go round to the stairs on the left, descend and go over to the right
of the room to take another KILIKA SPHERE. Put it in the hole beside the door
in the north of the room. Now go back up to where you put the pedestal, and in
the room you opened up take the DESTRUCTION SPHERE. Go down to the lower level
and put it in the hole that you took the KILIKA SPHERE from. A secret room will
open up, and in it is a chest with a RED ARMLET inside. Equip this on Kimahri
when you have the chance. Now go back up to the northern door and remove the
KILIKA SPHERE from the hole beside the door. Another puzzle cracked, wuhoo!
Go through the door and you'll meet up with the rest of the gang. Yuna isn't
there, she's praying to the Fayth. Talk to all the guardians and then try to
leave the room. Yuna wil emerge from her prayer and she's aquired a new Aeon.
With all the fire in the palce, I wonder which one it could be... it's Ifrit.
Now you can leave the temple, head back through the forest to the village. Try
out your new Aeon in the forest. You've finished just about everything there is
to do in Kilika, so get aboard you're ship at the harbour to the south of the
town. You're headed for Luca, and your ship has changed name.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 7 - S.S. WINNO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Bosses - None
Items - Al Bhed Primer V, Hi-Potion
This ships layout is pretty much the exact same as the S.S. LIKI, except the
only difference here is that you can go into the bridge. Start off by going
inside the ship into the corridor. You'll find A'aoka here and if you donate
him some money he'll put his items up for sale. Here's what he sells:
Items | Price
-------------- | ---------
Potions | - 50 Gil
Phoenix Downs | - 100 Gil
Andidote | - 50 Gil
-------------- | ---------
Buy anything at all that you are short on, and head in the door over on the
leaft hand side. At the back of this room behind a Blitzball palyer(the Aurochs
have joined your voyage for the tournament in Luca) is a chest containing a
HI-POTION. Now go back outside, save on the way if you like, and go into the
Bridge. It's the door beside the stairs leading down to the inside of the ship.
Right in the middle of the room on the green rug is the AL BED PRIMER V. Make
sure you take it, and go back outside. There is a set of stairs going up just
south of that door, so head for it. Going up is the only way to advance the
story. Listen to what they say, it's fairly important to the story-line. Now go
back to the north deck and look for a Blitzball lying on the ground. If you
approach it you'll get the chance to learn the JECHT SHOT, an invaluable Blitz
move. I would advise you save before you try, you want to get it right.
You'll see a flashback of Jecht doing the shot, it looks pretty impressive, no?
Anyway you'll be given a quick tutorial on how to pull it off. You'll hear
voices in your head of Jecht saying nasty things. These will appear on the
screen aswell. If they appear in the top left of the screen you press UP, LEFT
and X simulateously. If it appears in the middle of the screen you just press
the X button, if it appears on the right you press RIGHT and X at the same time
etc etc... You have to hit 11 of these messages on screen in 10 seconds to
learn the Jecht Shot. If you don't do it the first time, re-load and try again.
After you learn the shot go talk to Yuna, or eavesdrop on Wakka and Lulu three
more times in all. After talking to Yuna a few times you'll arrive in Luca.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 8 - LUCA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Sahagin Chief, Vouivre, Worker, Garuda,
Bosses - Oblitzerator
Items - Al Bhed Primer VI, Al Bhed Primer VII, 1600 Gil, HiPotion x2, Pheonix
Down x2, HP Shpere, Magic Sphere, Tidal Shpere
As soon as you arrive in Luca you'll realise this place is Blitzball mad. You
will stand on the dock for a while and see teams arrive for the tournament.
Tidus will jump up on top of a crate with a loudspeaker announcing how he and
the Aurochs will win the tournament. After a while you'll hear Maester Mika has
arrived, he's the leader of Yevon in Spira, like the Pope or something I guess.
You'll also see Maester Seymour, another of the four Maesters of Yevon. For
now though drop all thoughts of everything and focus on Blitzball. You'll have
to play your first and only compulsory match soon, and winning would be nice
I guess. Anyway just follow all prompts and arrows and you'll end up getting a
rather long Blitzball tutorial. I would adives you use it to your advantage.
After the tutorial (whether you use it or not) you'll hear news that Auron, the
guy who dragged you to Spira, has been spotted in a cafe in Luca. You'll now
have the chance to take control of Tidus and move about Luca on your own. Your
objective is to find Auron, but lets find some items first. Come out of your
locker room, and you'll see there are three sets of stairs beside each other.
You come out the one on the right so go over to the left one and go down. You
will find the AL BHED PRIMER VI behind the Blitzball player in the foreground.
You'll also find a chest with 2 HI-POTIONS in the back of the room.
I would now advise you go around the docks collecting all there is to get. To
get to the docks just Go to the SAVE SPHERE in the centre of Luca. Now turn
either right or left, doesn't matter. I would say go left though because it
leads you to Dock 1. In Dock 1 you'll find a TIDAL SPHERE and 600 GIL in two
chests. Go on to Dock 2 and you can get 2 PHOENIX DOWNS. There's a SAVE SPHERE
here too. Dock 3 and 4 are empty except for another SAVE SPHERE (they are all
over the place aren't they?). Go to Dock 5, and down the very end of the pier
there are two chests with a HP SPHERE and MAGIC SPHERE inside. Back in Dock 1
you'll also find O'aka, he has some new stuff to sell.
Items | Price
-------------- | ---------
Potion | - 50 Gil
Pheonix Down | - 100 Gil
Antidote | - 50 Gil
Eye Drops | - 50 Gil
Echo Screen | - 50 Gil
-------------- | ---------
Follow the arrow now to meet up with Yuna outside the Theatre. Head inside, and
keep going in until you come to a room with red carpet on the floors. Over on
the left hand side, in the foreground you can find the AL BHED PRIMER VII. If
you go out to the reception desk you can buy MOVIE SPHERES and MUSIC SPHERES
and 5000 and 2000 gil respectively a pop, so don't bother with these until
later on. They let you see the games movies and hear the music anyway. Now
follow the arrow in the direction of the cafe. Just before the cafe is Luca
Square, the cafe is the thin lane leading north from the square. First of all
take the path to the right, go up the two sets of stairs and take the 1000 GIL
from the chest. There's a weapons/items shop in the south-east of the square
too, look for a woman at a stall. Here's what she sells.
Weapons | Price
-------------- | ---------
Warrior's Sword | - 150 Gil
Enchanted Rod | - 150 Gil
Power Ball | - 150 Gil
Magical Mog | - 150 Gil
Halberd | - 225 Gil
Metal Shield | - 250 Gil
Metal Ring | - 250 Gil
Metal Armguard | - 250 Gil
Metal Bangle | - 250 Gil
Metal Armlet | - 250 Gil
--------------- | ---------
Items | Price
-------------- | ---------
Potion | - 50 Gil
Pheonix Down | - 100 Gil
Antidote | - 50 Gil
-------------- | ---------
Buy what you cant or need. Upgrading a weapon or two might not be a bad idea,
and if any armour is obsolete upgrade it too. Now go into the cafe. You'll look
around and see that Auron isn't in fact there, and neither is Yuna anymore. She
has been kidnapped! You'll have to make for the Al Bhed boat, it's located in
Dock 4. The shortest route there is blocked up, so follow the arrow on your map
and it'll take you there. When you move from one dock to another you'll be
attacked each time by a pair of Workers. They have just 300 HP, so you should
be able to deal with them. Lightning attacks are effective. As soon as you hit
Dock 4 you'll have to face 2 Workers 3 times in a row, without break. If you
go back to the docks afterwards you'll get in random battles with the Workers.
Your team will now leap aboard the Al Bhed boat as it tries to escape with Yuna
trapped on board. You'll have to face another boss here, Oblitzerator.
----------------------------------------
BOSS - OBLITZERATOR
----------------------------------------
HP - 6000
AP - 36
Weakness - Lightning
Oblitzerator will counter Physical and Magical attacks with Blind Ball and
Mute Ball respectively, blinding or silencing your character. When he gets his
turn he'll use Blitzball Rush, which will hit all characters randomly about 5
or so times each, doing about 40 damage each time.
First of all, DON'T ATTACK at the start. You'll see Tidus has a Trigger Command
"use crane". As you may well have guessed, this lets you use the crane. But the
crane has no power at the moment, so use THUNDER on it with Lulu. HASTE her up
if you can. After using THUNDER three times on the crane, it will start to move
so now is the time for the Trigger Command. The crane will attack the Oblitzer-
ator, reducing it to 1/16th of its current HP. If you didn't attack at the
start it will be left with a mere 375 HP. It Will also lose it's ability to
Counter your attacks, so bash it up a bit, not a very hard boss at all.
Once you beat the Oblitzerator Yuna will emerge from the ship, and Lulu will
do a little magic trick. You'll see Wakka playing the Al Bhed Psyches and
scoring a somewhat heroic goal, winning the Aurochs their very first game. Not
only that, but their in the final, facing the Luca Goers. When you're back in
the dressing room you'll have one last chance to look over the rules of the
game, your about to play in your very first match. It's a hella hard match,
no-one expects you to win. For winning you'll get a SRENGTH SPHERE. If you
really really want to win, here are some tips you should keep in mind.
- If you don't have the Jecht Shot, don't get your hopes up.
- If you do, equip it at half time. It will allow you to take two defenders out
of action and still get a shot in on goal, your chances of scoring are high
if your close to goal.
- For the whol first half try and keep possession and pass the ball among your
players. Not only will in earn you exp, it will stop your oppenents from earn
-ing exp.
- Wakka will take to the field in place of Tidus 3 minutes into the second
half. This will interrupt everything going on, if a ball is about to sail in
to the top corner of the net you'll be screwed over. Keep an eye on the clock
and try to make sure any attack you might be launching is well and truly over
by then.
As soon as the game is over you'll get the chance to save. The pool will now be
invaded by fiends, Sahagin Chiefs to be precise. You'll have to face a total of
17 of them before you can finally leave the pool. Wakka's overdrive has the
potential to hit all opponents at once, exploit this to the full. The Sahagin
Chief has 170 HP, so it isn't too bad. Make sure you use POTIONS when your HP
gets low, you should have loads of them. As soon as you kill all the Sahagins,
Auron will make his first appearance in Spira. In the first fight you control
him in you'll easily kill your opponent with a single shot. Tidus and Wakka
join the fray for the next fight against a Garuda. Use DARK ATTACK with Wakka
and POWER BREAK with Auron. Now just hack away at the Garuda until it's dead.
You'll now be surrounded by more enemies, but Seymour helps out and Summons
Anima, a big nasty powerful aeon. He's such a nice guy, isn't he? You'll now
get ready to leave Luca, the pilgrimage must go on.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 9 - MI'IHEN HIGHROAD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Foating Eye, Mi'ihen Fang, Raldo, Ipiria, Vouivre, White Element,
Bomb, Dual Horn, Thunder Flan
Bosses - Chocobo Eater
Items - Al Bhed Primer VIII, Al Bhed Primer IX, Antidote x6, Ether, Eye Drops
x3, Fortune Sphere, 2600 Gil, Heat Lance, Hi-Potion x4, Hunters
Sphere, Ice Brand, Lv. 1 Key Sphere x2, Mars Crest, Mega-Potion x2,
Remedy, Scout, Soft x3, Thunder Blade
The Highroad is broken into loads of sections, you start off in the South End,
then move into the South, the Central, then there's the Agency, then Newroad
South, Newroad North, and North End. From the North End you can deviate to
the Oldroad North and Oldroad South. Once you hit the Agency it's possible
(but not guarnteed) you can ride a Chocobo for the rest of the way.
The Mi'ihen Highroad is pretty much a Big long straight road for the best part.
You can deviate from your course to collect items, which is advisable though.
You'll see a SAVE SPHERE pretty much at the start of the road, you'll see that
you can warp to the Blitzball Stadium for a game now. Do if you like, but I'll
continue with the game. I would take a while now to strengthen up your party.
Just run around the SAVE SPHERE for a while and fight, you can fully heal for
free after every single fight. After this, continue on your journey. Talk to
every single person you see on this road, a lot of them will yield items. A
guy south of the SAVE SPHERE will offer a HIGH POTION, and two others just
north of it will give you 2 ANTIDOTES and a HUNTERS SPHERE. Equip this on Kima
-hri, it's a good weapon. A little further on you'll see the historian Maechen,
studying some ruins. He will pop up at various points throughout the game, he
will tell you about the place your at and fill in gaps in the story. He'll
mentio the old ruin further north. Head for there, and around the back of it
you can find an ICE BRAND.
Thats the last item on this section of the raod. As you run north you'll meet
up with three Chocobo Kinghts, who you'll have a short chat with. A little
further on you'll see a woman standing in a little area to the left of the
raod. This is Belgamine, another summoner. She'll offer Yuna a friendly fight
between your aeons, you should accept.
----------------------------------------
BOSS - BELGAMINES IFRIT
----------------------------------------
HP - ????
AP - 0
Weakness - Ice
This is an optional fight, and you can't get a game over from losing. Belgamine
will fully heal your aeons before the fight, and you can only use Valefor. Keep
in mind that this is one of those fights that the game EXPECTS YOU TO LOSE. It
is possible to win, but very tough. Once way to go about it is to run around
for a while before the fight and get your Limit gauge up for Yuna AND Valefor,
giving you two overdrives with Valefor. If you execute these two and then
attack normally a few times (if you get the chance), you'll be in with a shout.
Use ICE as well, Ifrit is weak against it. Don't worry if you lose, the chances
are you will.
If you manage to win you'll get an ECHO RING for Yuna, if you lose you'll have
to settle for a SEEKERS RING. Now just keep heading north to reach The Mi'ihen
Highroad - South. This section is pretty short as far as they go. A guy dressed
in white and blue will present you with a RED RING. There's a chest containing
a REMEDY in a niche on the left behind a Chocobo. You'll also see a Blitzball
lying on the ground. Don't go near it, and go talk to the child nearby. Now go
kick the ball to get 3 SOFTS. Now head north to the Central Section. There are
loads of items to collect here. Just talk to everyone you see and you'll have
gotten a LV. 1 KEY SPHERE, 4 ANTIDOTES, 600 GIL, a HI-POTION an an ETHER. There
are also a pair of chests, one in a niche on the right containing 2000 GIL
about half way up the road. The next one contains 3 EYE DROPS and is at the
very north end of the road. You'd have to die or lose your eyesight or some
-thing to miss it. Once you leave this section you'll reach the agency.
You can take a break here. Go outside to talk to Yuna. Then talk to a customer
to get a LV. 1 KEY SPHERE. Go back inside and try to leave again, and Rin will
give you the AL BHED PRIMER VIII and 2 MEGA POTIONS. These are very handy, they
restore 2,000 HP to everyone in battle. Now save, and get ready for another
boss. Go fill up your overdrive gauges (people and aeons), and go back to the
agency. Save again, and head just north of the agency.
----------------------------------------
BOSS - CHOCOBO EATER
----------------------------------------
HP - 10,000
AP - 90
Weakness - Fire
This is another fight you don't _have to_ win, it's incredibly advisable though
so DON'T LIE DOWN AND DIE! This fight is sort of fought on a cliff, you can be
pushed off, but then again you can push the Chocobo Eater off too. If your
pushed back twice you'll fall off. I got pushed off the first time I fought him
so I RESET and TRIED AGAIN. Don't be a wussy, and kill him. I'm going to auto
-matically assume you beat him for the walkthrough purposes, if you don't your
on your own for a while.
Now he has 10,000 HP, so it's gonna take a while to take him down. He also is
fairly powerful attack-wise. He will knock all your characters back at once and
take off 200 at the same time. He also points at one character and says "you're
next!", on his next go he'll take about 1,000 HP from that character. If you
manage to knock him over he'll counter with Blizzard. He is tough.
To knock him over you'll have to take 1,200 HP from him. Then to puch him back
you'll have to take a further 500 while he is on his back. Once he falls over
attack relentlessly. Don't cure, don't revive, just attack. Pushing him back
-wards is imperative. You won't win if you don't push him back. Aeon ovedrives
can inflict HUGE damage on him, if you use Ifrits and Valefors overdrives you
can take off about 4,000 HP in total. This is very helpful. I would advise you
either keep these until your about to beat him, or if he's about to knock you
off the cliff then summon.
The best party is probably Lulu, for her fire spells, Auron because he has a
piercing weapon, and Kimahri for the same reason. The Chocobo eater is armoured
im afraid. Bring in Yuna to heal and summon as well. Try to give every person
in the party at least one active turn so everyone gets AP.
When you win, you'll continue the adventure outside the travel agency. Have a
word with the attendant outside the agency to get the chance to ride a Chocobo!
No more random battles for you for a while. Head north from the agency. Race
through the Newroad South, there isn't anything worthwhile here. When you reach
the Newroad North, run on until you reach the first bend in the road. On the
left hand side of the path you'll see a Chocobo feather on the ground. Go over
and examine it (remain on the Chocobo), and the Chocobo will jump up to a ledge
previously unreachable. You'll get a HEAT LANCE for Kimahri for your troubles.
Back on the ground, continue until you meet the second major bend in the road.
There is the AL BHED PRIMER IX on the ground on the right hand side of the
road. Now you can leave this area. You'll reach the North End of the road now,
you can either contiue your journey or look for more items, I would go for the
latter first. There's a path heading South East from this section, head down it
to reach the Oldroad North. If you ventured too close to the North of the North
End and got off your Chocobo, just go back up to him and "talk" to him to mount
again.
On the Oldroad North, you'll see a little piece of path on the map the winds
across the main path. At the very South end here you can find another Chocobo
Feather, examine it to reach a THUNDER BLADE and a SCOUT. Head South the the
Oldroad South, and continue down the path to the south. You'll see another
path branching off the main one, you need to find the Chocobo Feather to access
it. It's found at the South End of the branching path, examine it to find a
FORTUNE SPHERE. Now head further South, past a SAVE SPHERE (save if you like)
to find a chest containing a MARS CREST. This item is pretty handy later on in
the game, it will still be there later but there is no reason not to take it
now. Do so and head back to the North End. Dismount, and look for the chest
holding 2 HI-POTIONS to the left.
Talk to the guard beside the barricade to the North and he'll tell you you can
not pass. Go over to the large carriage that is blocking a path and it will
trundle off. The man to the bottom of the screen here is looking for donations
for the crusaders. 100 Gil will get you a SCOUT, 1,000 Gil will get you an ICE
LANCE, and a whooping 10,000 Gil will get you a MOON RING. It has SOS SHELL and
SOS PROTECT. Not really worth it if you ask me. Go to othe guy you can see here
and he'll tell you you can't pass. Now leave this little road, back to where
you found the hi-potions before. Seymour will appear and tell the Guards to let
you pass through. Isn't he nice? Make sure you do everything you want here on
the Highroad, you can't come back for a while. Next Stop, Mushroom Rock Road.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 10 - MUSHROOM ROCK RAOD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Raptor, Gandarewa, Lamashtu, Red Element, Funguar, Garuda
Bosses - Sinspawn Gui
Items - Al Bhed Primer X, Ether, 1400 Gil, Hi-Potion x4, Mega-Potion x2,
Phoenix Down x2, Potion x10, Remedy x2, Serene Bracer, Serene Armlet,
Soft x4, Tough Bangle, X-Potion
The Mushroom Rock Road is so named because there are lots of rocks there in the
shape of Mushrooms. Inriguing, no? Anyway start off by talking to everyone you
see. The first five people you see on the Mushroom Rock will hand over a REMEDY
, a TOUGH BANGLE, an ETHER, a HI-POTION, and 2 PHOENIX DOWNS. As you head on
you'll be informed that you all have to go to the Command Centre. You'll have
to turn left, into the Valley. You'll meet O'aka on the way, his prices now
depend on how much money you donated to him earlier.
Price (depends on how much you donated before)
Weapons | < 100 Gil | 101-1000 Gil | 1001-10000 Gil | > 10000 Gil
------------------ | ----------- | ------------ | -------------- | -----------
Ice Brand | 1500 Gil | 1125 Gil | 900 Gil | 525 Gil
Rod of Wisdom | 1050 Gil | 788 Gil | 630 Gil | 368 Gil
Metal Shield | 1050 Gil | 788 Gil | 630 Gil | 368 Gil
Magic Ring | 4050 Gil | 3038 Gil | 2430 Gil | 1418 Gil
NulFrost Armguard | 1950 Gil | 1463 Gil | 1170 Gil | 683 Gil
Magic Bangle | 4050 Gil | 3038 Gil | 2430 Gil | 1418 Gil
Light Bracer | 3150 Gil | 2263 Gil | 1890 Gil | 1103 Gil
------------------ | ----------- | ------------ | -------------- | -----------
Price (depends on how much you donated before)
Items | < 100 Gil | 101-1000 Gil | 1001-10000 Gil | > 10000 Gil
------------------ | ----------- | ------------ | -------------- | -----------
Potion | 100 Gil | 75 Gil | 60 Gil | 35 Gil
Phoenix Down | 200 Gil | 150 Gil | 120 Gil | 70 Gil
Antidote | 100 Gil | 75 Gil | 60 Gil | 35 Gil
Eye Drops | 100 Gil | 75 Gil | 60 Gil | 35 Gil
Echo Screen | 100 Gil | 75 Gil | 60 Gil | 35 Gil
------------------ | ----------- | ------------ | -------------- | -----------
As you can see there are some dramatic swings in price there. For the cheapest
prices you would gave had to donate over 10,000 Gil. After that to have made
any kind of profit you would have to spend well over 20,000 Gil (sounds odd),
I don't think paying that much in advance is worth it. Head past O'aka. You'll
be heading for a stone platform now, talk to the person before it for a HI-
POTION. Get on the platform an ascend. This would be a good spot for training
if only there was a save sphere near-by. Anyway, this is a pretty long section
and you'll be brought into battle regularly. The toughest opponent is the
Garuda, use a BLIND attack to render him harmless.
As you can see by the map the path weaves back and forth, only making your
journey that bit longer. You'll see a chest containing 1000 GIL in a dead end
after the first wind in the road, the person near the chest will give you 10
POTIONS. Back on the path you'll a REMEDY in a chest a little further on. If
you happen to bump into Shelinda, talk to her 3 times and she will fully heal
you. She'll do this unlimited times, making this a perfect spot for some
training. Try to get your Lulu to learn the level 2 Black Magic spells like
Fira etc. They are really helpful at this stage. After you finish training (or
if you don't want to bother), let Shelinda heal you and continue on. If at all
possible try and fill your overdrive gauges (people and aeons). Don't use
the overdrives though! Just before you leave the valley you'll find a chest
containing a HI-POTION. At the end you have to step on another platform which
will bring you up.
You've now reached the Precipice. Talk to the man in front of you as you come
up to get an X-POTION. Continue on and turn left when you see a turn. Another
platform will take to to a SERUM ARMLET. Head bakc to the main path, an keep
heading forward. When you see another left turn take it again, follow the path
around to pick up AL BHEP PRIMER X. Back on the main path look for a man who
will kindly donate you 400 GIL. Have a word with the next gurad you see, he
guards a huge machina. He'll give you a MEGA-POTION. If you want to see Wakka
punch Luzzu in the face then take a few steps to the South where a conversation
will ensue. When you're ready, head back to the big machina and go up.
You're up at the command centre now. The only thing to do is head straight for
the next area, around to the left. Talk to any guards for snippets of informa
-tion regarding Operation Mi'ihen. There's a SAVE SPHERE over to the left hand
side, save here. O'aka is beside it, and he's selling better weapons now.
Price (depends on how much you donated before)
Weapons | < 100 Gil | 101-1000 Gil | 1001-10000 Gil | > 10000 Gil
------------------ | ----------- | ------------ | -------------- | -----------
Avenger | 8100 Gil | 6075 Gil | 4860 Gil | 2835 Gil
T.K.O. | 10100 Gil | 7575 Gil | 6060 Gil | 3535 Gil
Sentry | 18150 Gil | 13613 Gil | 10890 Gil | 6353 Gil
Pearl Ring | 500 Gil | 375 Gil | 300 Gil | 175 Gil
White Armlet | 3100 Gil | 2325 Gil | 1860 Gil | 1085 Gil
Alert Armlet | 500 Gil | 375 Gil | 300 Gil | 175 Gil
Blue Bangle | 5250 Gil | 3938 Gil | 3150 Gil | 1838 Gil
Red Ring | 12300 Gil | 9225 Gil | 7380 Gil | 4305 Gil
Lucid Armguard | 3750 Gil | 2813 Gil | 2250 Gil | 1313 Gil
------------------ | ----------- | ------------ | -------------- | -----------
Price (depends on how much you donated before)
Items | < 100 Gil | 101-1000 Gil | 1001-10000 Gil | > 10000 Gil
------------------ | ----------- | ------------ | -------------- | -----------
Potion | 100 Gil | 75 Gil | 60 Gil | 35 Gil
Phoenix Down | 200 Gil | 150 Gil | 120 Gil | 70 Gil
Antidote | 100 Gil | 75 Gil | 60 Gil | 35 Gil
Eye Drops | 100 Gil | 75 Gil | 60 Gil | 35 Gil
Echo Screen | 100 Gil | 75 Gil | 60 Gil | 35 Gil
------------------ | ----------- | ------------ | -------------- | -----------
As you can see the weapons are a bit pricey, but have some really good abilit
-ies such as Initiative and Counter-Attack. Buy any if you can afford them.
After you've finished your business with O'aka then head into the main section
of the control centre. You'll be stopped by Gatta, and have a short chat with
him. Answer as you see fit. There are some scenes with Maesters Kinoc and
Seymour too. There are two chests here, it can be hard to see them. One is in
the top right corner, it contains a SERENE BRACER. The other, a little south of
that one, contains a Mega-Potion. When you're ready talk to the guard at the
South East corner of the area, and prepare for battle, a lovely big boss. Oh
and there are some really cool FMVs coming up here, look out for those.
----------------------------------------
BOSS - SINSPAWN GUI
----------------------------------------
HP - 12,000 (Head - 4,000) (Arms - 800 each)
AP - 485
Weakness - None
This boss is one of the toughest you will have encountered so far. He has
four parts, the Head, Body and Arms(2). The Arms will always regenerate when
you destroy them. However, if you don't take out the arms you will be unable
to hit the body with Physical attacks. Therefore you have to take out the arms
every time they come back.
My party of choice here would be Auron, Yuna and Lulu (if she has second level
Black Magic). Give every Character at least one active turn for the puprpose
of gaining AP. Use everyone's Overdrive as well. Start off by dealing with the
head. Cast spells with Lulu and Physical attacks from Wakka can do that. If
you get a message on-screen saying the head is moving suspiciously, make sure
the next thing you do is attack it or else it wil Poison the whole party. It
also deals a good bit of damage with the Poison attack. You can't really afford
to get hit with that. The Head uses Thunder attacks, so cast NulShock with Yuna
for some temporary immunity. After some relentless attack of the head, it will
change colour, meaning it's dead. Now switch Auron in for Wakka. It's time to
take out the Arms.
They don't have much HP, so just attack and use spells. Once they are both gone
it's time to go nuts on the body. Bring in anyone with a full Overdrive gauge
to deal good damage. Auron should use POWER BREAK at first chance, significant
-ly reducing the amount of damage dealt. After a couple of turns the arms will
come back. Now summom an Aeon with full Overdrive to deal a good amount of
damage, upwards of 2,000 HP. If you didn't take my advice and didn't fill the
overdrive gauges, summon anyway and see if you can fill the gauge during the
fight. When the arms are gone it's also a good idea to switch Yuna for Tidus
and have him attack the body with Auron. After you give him a good beating he
will die. Or will he...
No is the answer. The big bastard comes back alive. But this time his HP is
halved, and you fight alongside Seymour! He is very strong, and lets you kick
ass. His Black Magic will take off in excess of 1,200 HP a turn. Again take out
the head first, then the arms and body. This is the only chance in the whole
game that you get to see Requiem, Seymours Overdrive. It takes a while to fill
his gauge, but it is worth it. This second battle should be a breeze with
Seymour on your team. After winning you'll get 6 shiny LV. 1 KEY SPHERES,
letting you go to new and mysterious places on the Sphere Grid.
You'll regain control on the beach, you're task is to find the one living
person left. It will be either Gatta or Luzzu (I always get Luzzu). You can
find him to the very north of the beach, in the middle pretty much, resting
against the cliff. After talking to him you'll be zapped to the Aftermath area
of Mushroom Rock. You're adventure in this part of the world is about to end.
Save you're game, and run straight left from the Sphere to find a HI-POTION.
You have to exit at the North East, you'll meet O'aka on the way. He only sells
items now, see lists above for what he sells and prices. As soon as you leave
Aftermath, you're on the Djose Highroad. If you return to the First part of the
Mushroom Rakc Road much later in the game you can find 4 SOFTS at the far end.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 11 - DJOSE HIGHROAD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Ganarewa, Bit Big, Garm, Simurgh, Bunyip, Funguar, Snow Flan,
Basilisk
Bosses - None
Items - Al Bhed Primer XI, Ability Sphere, Ether x2, Bright Bangle, 4000 Gil
Hi-Potion x3, Mega-Phoenix, Mega-Potion, Halberd, Potion x10, Remedy
Switch Hitter, Variable Steel
***Some of the items can only be obtained afetr the Djose Cloister of Trials***
This road has a whooping 8 items to collect on it. Talk to everyone you meet to
receive a VARIABLE STEEL(talk to this guy twice), a SOFT RING and a MEGA
-POTION. North of the guy you got the mega-potion from you'll find a chest on
the left hand side of the road. North of that again on the right hand side you
can find the AL BHED PRIMER XI behind a rock. Run on and in a little niche
on the left find a chest containing a BRIGHT BANGLE. There are tow further
people to talk to on the Highroad, one gives up a HI-POTION, the other a dose
of ETHER. When all items are collected proceed to the next area, the Pilgrim
Road. Turn right at the end of the Highroad. The left turn leads to the Moon
-flow, but we don't want to go there yet.
There are no items to pick up here (yet). They become availible after the
Cloister of Trials. Head straight through this road, you'll now be approaching
the Temple. In this area you'll find 4000 GIL to the extreme left and 4 ABILITY
SPHERES in the North East corner. Save also, and browse through to items on
sale in the shop beside the Save Sphere.
Weapons | Price
----------------- | ---------
Fencing Sabre | 550 Gil
Rune Rod | 550 Gil
Hyper Ball | 550 Gil
Rune Mog | 550 Gil
Halberd | 825 Gil
Shimmering Blade | 825 Gil
Metal Shield | 550 Gil
Metal Ring | 550 Gil
Metal Armguard | 550 Gil
Metal Bangle | 550 Gil
Metal Armlet | 550 Gil
Metal Bracer | 550 Gil
----------------- | ---------
Items | Price
----------------- | ---------
Potion | 50 Gil
Phoenix Down | 100 Gil
Antidote | 50 Gil
Eye Drops | 50 Gil
Soft | 50 Gil
----------------- | ---------
You can rest here, but it's a bit pointless to say the least. When you are
ready go into the Temple. You'll meet Isaaru, another pilgrim summoner. He'll
warn you about summoners getting kidnapped. Once you have control again look
in the chambers to the right and left of the door to the Cloister to find a
MEGA-PHOENIX and a REMEDY. Just outside the chamber to the left you can also
find am ETHER. Now head into the Trials. The word(s) for this one is(are) a
pain in the ass.
As you enter, you'll find DJOSE SPHERES on the left and right walls of the
chamber. Insert them both in the door to open it. You'll enter another chamber.
There are a load of symbols on the floor, your job is to light the lot of them
up. You'll see a pedestal, and a door beyond it. There are DJOSE SPHERES on
either side of the door, take one of them. Run to the right and you'll see two
more holes in the wall for spheres so put it in either. Now take the other
DJOSE SPHERE from near the door and place it in the other hole to the right.
A pedestal on the ceiling will light up. Now go to the pedestal on the ground
and push it under the one on the ceiling (it must have a DJOSE SPHERE in it).
The DJOSE SPHERE will charge itself up. Take it and place it in the hole to the
right of the door.
The door will now open, but the way is still barred by a pit of lightning. Go
back to the pedestal on the ground and put 2 DJOSE SPHERES in it. Now push it
into the lightning pit, creating a platform. Use the action button to jump onto
the platform, then to the other side. Push the switch to light up a piece of
the rune on the floor, then head back to the main chamber. Take the charged
DJOSE SPHERE from the right of the door and put it in the hole on the left.
Now run the the left and step on the shiny spot on the floor to get back the
pedestal. Take the two remaining DJOSE SPHERES (one in the pedestal, one in the
wall to the right) and put them in the holes back in the walls of the first
chamber of the trails you entered. This should light up the remaining parts of
the symbol on the floor. A platform will materialize so jump on and head up.
Run north to a room with 5 pedestals, each in an alcove in the wall. Push each
one into the wall as far as it can go to create a flight of stairs an pedestal
near the platform. Don't go up yet, head back down on the platform instead.
Near the shiny spot to the left a Glyph has appeared on the wall. Touch it to
find a DESTRUCTION SPHERE. Now go back up on the platform and insert the
DESTRUCTION SPHERE in the pedestal. A secret chamber will appear, take the
MAGIC SPHERE from the chest. Now go up the stairs and complete the Trials.
You'll encounter Dona again, she's a cow. Yuna heads into the Chamber of the
Fayth, and as soon as you regain control try and leave to get Yuna back, com
-plete with new aeon, Ixion. You'll all now end up in the courtyard in front
of the temple, minus Yuna. Go into the inn, where a new chest holding a SWITCH
HITTER has appeared. Now go into the temple to the room to the left of the
Trials entrance to find Yuna. Once everyone has been rounded up head south.
Remember the turn for the Moonflow? That's our destination. On the bridge south
talk to everyone to get a HALBERD, 2 HI-POTIONS and 10 POTIONS. Now go for the
Moonflow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 12 - MOONFLOW
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Gandarewa, Bite Bug, Bunyip, Funguar, Ochu, Snow Flan
Bosses - Extractor
Items - Al Bhed Primer XII, Antidote x4, Ether, Lv. 1 Key Sphere x3, Magic
Defence Sphere, Mega-Potion, Phoenix Down x2, Summoners Soul,
X-Potion
Just follow the path to the North here. Look out for the four chests scattered
around on the path and you'll end up with 6 LV. KEY SPHERES, a X-POTION and a
MAGIC DEFENCE SPHERE. Run around for a bit and get your aeons Overdrive gauge
full, and Yuna's too if you can. Yes, Belgemine wants another fight. You'll
also bump into Biran and Yenke Ronso who seem to have a vendetta against
Kimahri.
----------------------------------------
BOSS - BELGAMINES IXION
----------------------------------------
HP - ????
AP - 0
Weakness - Water
This fight is easy if you built up your overdrive gauge first. If you get to
use Hellfire twice then you will win. If you get hurt too badly you can use
FIRE on yourself with Ifrit to heal. If you didn't build up the Overdrive
gauges before-hand you can still win, and you do it like this. Summon Ifrit.
Attack and heal every second round. Eventually your overdrive gauge will fill
so use Hellfire. Now Ixion will use haste on itself, and Ifrit it going to die.
That's a given. Once Ifrit is gone Summon Valefor. Ixion will keep attacking
quickly, but Valefor should be able to dodge a lot of the attacks and also get
a full overdrive gauge. Use it, and you should win. If you don't, I don't know
what to tell you. Anyway good look, it's not vital you win.
If you win you'll get 2 DRAGON SCALES, if you lose you'll get 6 SMOKE BOMBS.
Either way you'll get a SUMMONERS SOULS, letting you teach your aeons new
abilities if you have the respective items. This is very handy, trust me. Once
your business is complete on the South Bank Road, head north to just the plain
old South Bank. There isn't a thing of interest here, so leg it through as fast
as possible. You'll stop a ways up to admire the river, then just go for the
South Wharf. There is a treasure chest on your characters righth containing
2 PHOENIX DOWNS. If you lent O'aka any money at all at the start of the game,
he'll be beside the chest. Here is what he sells.
Weapons | Price
----------------- | ---------
Double-Edge | 2175 Gil
Switch Hitter | 975 Gil
Snakehead | 3075 Gil
Mythril Ring | 1575 Gil
Emerald Bangle | 1125 Gil
Serum Bracer | 1425 Gil
----------------- | ---------
Items | Price
----------------- | ---------
Potion | 50 Gil
Phoenix Down | 100 Gil
Antidote | 50 Gil
Eye Drops | 50 Gil
Echo Screen | 50 Gil
Soft | 50 Gil
----------------- | ---------
There are four other shops around here selling stuff too, I'll add the lists in
at a later date. Two of them sell armour though, the other two sell weapons. All
sell items but they are all more expensive than O'akas. From O'aka head to the
left. You'll be introduced to the Shoopuf. Head to the left of the steps into
another area with a tent in the background. Some little blue men (aren't they
cool?) will tell the Chocobo Knights that a Chocobo can't go on the Shoopuf. Go
up into the tent and find 5000 GIL in a chest behind Lulu. Now go back to the
steps leading up to the Shoopuf and talk to the blue guy to depart. On the way
over you'll see a machina city submerged underwater. Yuna will tell a little
story, and then is kidnapped! Wakka and Tidus heroically jump to her rescue,
here comes a boss.
----------------------------------------
BOSS - EXTRACTOR
----------------------------------------
HP - 4000
AP - 660
Weakness - Slow, Lightning
This boss isn't very hard in my opinion. He only has two attacks, Aqua Shooter
and Depth Charge. Now I will admit that Depth Charge is a strong attack, about
400 from each character and it inflicts the Darkness effect, but you can stop
this attack from being exectuted every time. Weapons with LIGHTNINGSTRIKE are
ever so helpful here.
Ok he has set patterns to his attack as well. He'll use Aqua Shooter twice,
then float upwards to ready Depth Charges. If you can inflict 500 HP of damage
on him while he is readying the Depth Charges you can cancle the attack. If
you keep getting hit by the Depth Charges then use PROVOKE with Tidus every
three turns. He'll just keep using Aqua Shooter, although it will become a lot
stronger than before. He only has 4000 HP too, if you get an Overdrive you can
knock his HP down by about a quarter. If you manage to get Lightning on the
Elemental Reels with Wakka you'll deal a lot of damage. If you prevent the
Depth Charges this guy is a walk in the park.
You'll get Yuna back, naturally after the fight, and the rest of the journey
across the Moonflow will be a lot less eventful. Once you reach the North Wharf
You can find the AL BHED PRIMER XII up the ramp to the right of the screen.
O'aka is hanging about again, he only sells items now, see the items list above
for what he sells. Leave this area via the left of the screen and grab the
ETHER in the chest to the left of the hut. Continue in that direction and
you'll encounter a young girl lying on the ground. This is none other than
Rikku, who you met at the start of the game. She'll join your party, which is
always helpful. In a little mock battle her overdrive Mix will be demonstrated.
She is _really_ weak at the moment, she starts with 360 HP. Make sure to level
her up a good bit.
In any battles that follow on your way now look out for treasure chests on the
bettlefield, have Rikku STEAL from them to get the contents. Also look out for
the pair of chests left on the path, they contain a Mega-Potion and 4 ANTIDOTES
for your inventory. Continue to the north to enter Guadosalam, ruled over by
Maester Seymour.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 13 - GUADOSALAM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - None
Bosses - None
Items - Al Bhed Primer XIII, Elixer, Hi-Potion x2, 3000 Gil, Mega-Potion
Lightning Marble x8
As you enter Guadosalam you are greeted by Trommel, a Guado. He tells the party
the Seymour has some business with Yuna, and leads her off to Seymours Mansion.
Rikku will now tell you about the CUSTOMISE function, it lets you use items to
add extra abilities to your weapons. It really is handy. Steal lots with Rikku
as the items you get are often used in customisation. When you get control back
look around for the items on offer. Go into the inn on the right to save, and
have a word with the Historian Maechen. You can practice fighting Iron Giants
and Larva at the moniter. When your finished head out and take the next right.
In a house to the extreme west you can find the AL BHED PRIMER XIII and a chest
holding 3000 GIL. Exit that house and head South, passing a turn to the right
to find and ELIXER. Now head back in the direction of the mansion, it's to the
north. To the right of the entrance you can find a MEGA-POTION in a chest. Now
enter the mansion. Before you do anything else, go up the stairs to find a
chest holding two HI-POTIONS. It's hidden behind the railings on the far side.
Now try and leave, Trommel will appear. Follow him into the hall and talk to
each and every one of your companions to trigger Seymours entrance. He will
show you some weird stuff, such as the Zanarkand of 1000 years ago. The party
will now be lead to the mystical Farplane, you get to see it for yourself now.
Follow everyone to there. Auron and Rikku refuse to go in. Once inside talk to
Wakka and then Yuna. Once the conversation is over you'll see the BROTHERHOOD
sword has been greatly enhanced. On your way back from the Farplane look for
a chest hidden on the left of the path just before you return to the main
part of Guadosalam. Now head back to Seymours place. Talk to all your fellow
guardians, and then head west and down to find Shelinda waiting to lead you
from Guadosalam. Next stop is the Thunder Plains. If you like do a bit of
shopping first, the shop is found on the path below the one to the Farplane.
Weapons | Price
----------------- | ---------
Baroque Sword | 1237 Gil
Ductile Rod | 1237 Gil
Switch Hitter | 1237 Gil
Variable Mog | 1237 Gil
Halberd | 2475 Gil
Shimmering Blade | 2475 Gil
Devastator | 1237 Gil
Yellow Shield | 3487 Gil
Yellow Ring | 3487 Gil
Yellow Armguard | 3487 Gil
Yellow Bangle | 3487 Gil
Yellow Armlet | 3487 Gil
Yellow Bracer | 3487 Gil
Yellow Targe | 3487 Gil
----------------- | ---------
Items | Price
----------------- | ---------
Potion | 75 Gil
Phoenix Down | 150 Gil
Antidote | 75 Gil
Eye Drops | 75 Gil
Echo Screen | 75 Gil
Soft | 75 Gil
----------------- | ---------
The items that have protection against Lightning will prove very handy in the
up-coming areas, as will ones with the WATERSTRIKE ability. O'aka also sells
stuff from the shop.
Weapons | Price
----------------- | ---------
Double-Edge | 2175 Gil
Belladona Wand | 3075 Gil
Blind Pass | 3075 Gil
Fatal Cait Sith | 12825 Gil
Simmering Blade | 1650 Gil
Devastator | 825 Gil
Yellow Bangle | 2325 Gil
Yellow Shield | 2325 Gil
Yellow Ring | 2325 Gil
Yellow Armguard | 2325 Gil
Yellow Armlet | 2325 Gil
Yellow Bracer | 2325 Gil
Yellow Targe | 2325 Gil
----------------- | ---------
Items | Price
----------------- | ---------
Potion | 50 Gil
Phoenix Down | 100 Gil
Antidote | 50 Gil
Eye Drops | 50 Gil
Echo Screen | 50 Gil
Soft | 50 Gil
----------------- | ---------
As far as the items and armour are concerned, O'aka is a country mile cheaper
so go to him. The weapons are different so just buy what you need. Now head for
the Thunder Plains.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 14 - THUNDER PLAINS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies - Aerouge, Buer, Melusine, Kusariqqu, Qactuar, Gold Element, Larva,
Iron Giant
Bosses - None
Items - Al Bhed Primer XIV, Ether, 7000 Gil, Hi-Potion x2, Phoenix Down x2,
Remedy, Water Ball, X-Potion, Yellow Shield
The Thunder Plains are so called for a reason. I wish the real world has small
isolated spectacular electrical storms like that. I'd live there. Anyway as you
make your way through the Thunder Plains you'll sometimes see the screen flash
white, meaning your about to be hit by lightning. Hit X as soon as the screen
goes white to dodge. You can get items by dodoging, but leave this till later.
For now I would just collect the 2 PHOENIX DOWNS and 2 HI-POTIONS from chests
on the left, both are before the SAVE SPHERE. Once you reach the SAVE SPHERE I
would run around it a bit to level up, this is a great chance to beef up Rikku
a bit.
As you make your way through the plains you'll see little glowing stones every
now and again. These are Qactuar stones, if you stand in front of them and
press the SQUARE button you can activate them. If you activate one stone you
can fight Qactuars, but only one at a time. The second stone you activate makes
them appear in groups of two, the third makes them appear in groups of three.
You can only activate a maximum of three stones.
Head North down the left of the plains to find another chest, this one holds
5000 GIL. Once you have that cut across to the right hand side, and once the
plain widens to the right, head right and get a WATER BALL from the chest.
Equip this right away, it will work really well against the creatures here.
On your way down the plains you also might meet Maechen, who will tell you
about the plains, and Shelinda, who will ask about Seymour and Yunas propsed
marriage. It doesn't matter what you tell her. You can now head for the next
section of the plains, take the exit to the left in the north to reach the
travel agency, owned by Rin. Here you can buy equipment that will protect
against lightning attacks.
Weapons | Price
----------------- | ---------
Baroque Sword | 825 Gil
Ductile Rod | 825 Gil
Switch Hitter | 825 Gil
Variable Mog | 825 Gil
Halberd | 1650 Gil
Shimmering Blade | 1650 Gil
Devastator | 825 Gil
Yellow Shield | 2475 Gil
Yellow Ring | 2475 Gil
Yellow Armguard | 2475 Gil
Yellow Bangle | 2475 Gil
Yellow Armlet | 2475 Gil
Yellow Bracer | 2475 Gil
Yellow Targe | 2475 Gil
----------------- | ---------
Items | Price
----------------- | ---------
Potion | 50 Gil
Phoenix Down | 100 Gil
Antidote | 50 Gil
Eye Drops | 50 Gil
Echo Screen | 50 Gil
Soft | 50 Gil
Grenade | 300 Gil
Map | 50 Gil
----------------- | ---------
Talk to Rikku, and Rin will appear. Go talk to Rin now, and when he asks how
your study of Al Bhed is going, answer that it goes well. He'll give you the
AL BHED PRIMER XIV. Now go down the passage to the right to find Yuna. You'll
catch her at a bad moment kind of and Tidus will somewhat embarrass himself.
Talk to Rikku again to leave. Outside there is a YELLOW SHIELD on the ground.
It's not in a chest or anything, so make sure you get it. Equip it as it gives
100% protetion against LIGHTNING ATTACKS. The North part of the plains has a
new enemy, the Iron Giant. If you can beat these they offer 800 AP, not to be
sniffed at. As you enter the plains again go straight right to find a chest
holding an X-POTION. Now head north. As soon as you reach the SAVE SPHERE you
could do a little more training, try and kill a few Iron Giants to boost your
AP. Now head for the left hand side of the plains and go North. You'll come
across a chest holding an ETHER. Now go to the right of the plains to find a
chest holding 2000 GIL, and back on the left a little further on you can find
a REMEDY. You're at the end of the Thunder Plains now, head North to reach
Macalania Woods.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AREA 15 - MACALANIA (WOODS, LAKE & TEMPLE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MACALANIA WOODS
----------------------------------------
Enemies - Chimera, Iguion, Murussu, Wasp, Blue Element, Xiphos
Bosses - Spherimorph
Items - Al Bhed Primer XV, Jecht Sphere, 2000 Gil, Sleepy Cait Sith, Remedy,