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My YouTube channel: www.youtube.com/user/SplitInfinity
Come! Subscribe to my videos for better games' experience!
My personal site : kolardamir.com
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-----------------------------------------------------------------------------
Name of game: Final Fantasy X, Part 1 (for PAL format, & NTSC-U/C friendly)
Type of guide: Full Walkthrough / FAQ
Platform: Playstation 2
Version: Yuna [Yunalesca in zip], released on 16th February 2008
Author: Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Damir Kolar - All rights reserved
Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79
-----------------------------------------------------------------------------
Easy to use PSE (Phrase Search Engine)
Step 1: Scroll down until Page 5.
Step 2: PSE is before you.
Step 3: Find a phrase you're looking for. Listing is in alphabetical order
(left to right, top to bottom).
Step 4: Note the code number next to the phrase you found.
Step 5: Press CTRL + F at same time, then type in code number.
Step 6: Press 'Enter' two times.
Step 7: Voila! What you've looked for is found.
-----------------------------------------------------------------------------
CTRL + F, then type in A9999, then press ENTER twice for Walkthrough.
-----------------------------------------------------------------------------
If you like this guide, be sure to drop me an e-mail and tell me about it.
The only thing this guide cannot do is play the game for you.
=============================================================================
=============================================================================
I) LATEST UPDATES
=============================================================================
=============================================================================
- Version Yuna [Yunalesca in zip] (16th February 2008)
# Any user submitted contributions will no longer be added to this guide.
=============================================================================
=============================================================================
II) LEGAL INFORMATION
=============================================================================
=============================================================================
This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.
This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.
If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.
This FAQ can *only* appear on the following site(s):
- http://www.gamefaqs.com
- http://www.neoseeker.com
- http://www.cheats.de (German site)
- http://www.cheats-corner.de (German site)
- http://www.ign.com
- http://SPOnG.com
- http://www.angelfire.com/anime5/a-dimension
- http://www.pregaming.com
- http://www.ComputerUnderground.com
- http://www.squareenix.com
- http://www.boundkingdom.com
- http://ffspirit.net
- http://www.ffslo.tk
- http://www.ffworlds.net
- http://www.1up.com
- http://www.ffcompendium.com
- http://www.psxextreme.com
- http://www.rpglimits.com
- http://www.supercheats.com
=============================================================================
=============================================================================
III) TABLE OF CONTENTS
=============================================================================
=============================================================================
SECTION NUMBER AND NAME WHAT IS IT ABOUT?
-----------------------------------------------------------------------------
I. Latest Updates | Read what was added in last update.
II. Legal information | Copyright protection and legal info.
III. Table of Contents | Sections of this part of the guide.
IV. Phrase Search Engine | Quick search engine of FFX phrases.
V. About characters | Learn about characters' backgrounds.
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VI. Charts and abbreviations | Understanding my charts and abbreviations.
VII. Basic Controls | Learn how to control your characters.
VIII. What's Sphere Grid? | Learn Sphere Grid's basics.
IX. Standard Sphere Grid | Tips on how to best use Standard grid.
X. Expert SG (PAL/Int only!) | Tips on how to start using Expert grid.
-----------------------------------------------------------------------------
XI. About menus | Learn everything you need about menus.
XII. About battles | Learn the way of the warrior!
XIII. Walkthrough ---> A9999 | Spoiler-free guide from start to finish!
XIV. About items | Detailed descriptions of all 112 items!
XV. About key items | Key items, unlocked!
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XVI. About aeons | Shiva, I choose you...? *becomes frozen*
XVII. About overdrives | Learn everything about overdrives!
XVIII. About overdrive modes | Learn everything about overdrive modes!
XIX. About White Magics | Which is better? Protection of white...
XX. About Black Magics | ... or destruction of black? It's here.
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XXI. About Specials | 22 specialists. Which to choose?
XXII. About Skills | 22 skilled warriors. Which to choose?
XXIII. About Steal | Steal or not to steal... what from whom?
XXIV. About Bribe | Bribing done the 'funny' way.
XXV. About drop items | ABC of dropped items.
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XXVI. About weapons | Lionheart? Excalibur? Save The Queen?
XXVII. About weapon abilities| Learn everything about weapon abilities.
XXVIII. About armors | This armor is heavy... what do I need?
XXIX. About armor abilities | Learn everything about armor abilities.
XXX. About statuses | What are those two lil stars and more...
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XXXI. About shops | Gone shopping? Learn what and where to!
XXXII. About blitzball | Everything you need about blitzball!
XXXIII. FAQ | ... or Frequently Asked Questions.
XXXIV. Past Revisions | History of this guide resides here...
XXXV. Credits | All who contributed... Thank you!
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XXXVI. Contact Info | Find out how to reach me.
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=============================================================================
=============================================================================
IV) PHRASE SEARCH ENGINE
=============================================================================
=============================================================================
Q1 - What is this? Why would I even need it?
A1 - With the guide at current state it becomes difficult to find what you're
looking for. This inspired me to create this phrase search engine (PSE).
Q2 - Okay, sounds good. What am I going to find in it?
A2 - What you will find here is an alphabetical list of every item, magic,
enemy etc. etc.
Q3 - Nothing special. I can make one of my own, if I wish...
A3 - What will be so special about this alphabetical list, you ask? Let me tell
you then. Each entry shall be given a specific code number.
Q4 - How is that going to help me jump straight to what I need?
A4 - Let's say you'd need a strategy to help defeat 'Optional boss'. So you
look into this list... you look up 'Optional boss' which would appear like
this:
...
Optional Boss - XBOSS
...
Take note of code number at the end. Now press CTRL + F at same time. In the
pup-up window type in XBOSS and press Enter twice to be taken to what you're
looking for. No hassle whatsoever. Speed satisfaction is guaranteed.
Q5 - There are few phrases which mean different things...?
A5 - No problem there. Such phrases will be marked by special code in
parenthesis. Find what it is here.
-----------------------------------------------------------------------------
BB - Blitz tech | C - Celestial wpn upgr. | SS - Special Sphere
KI - Key item | WM - White magic | I - Item
S - Status | OS - Overdrive skill | F - Fiend
S1 - Special command | S2 - Skill command |
-----------------------------------------------------------------------------
Q6 - Why are some phrases shortened to one letter only...?
A6 - By throwing a quick view in the list, you may notice that some names are
abbreviated. That's because these names are spoilers. The only way for these
entries to be included was like this.
Q7 - I can't find the thing I'm looking for in this part of the guide. Where is
it?
A7 - In the second part of the guide, found here:
http://db.gamefaqs.com/console/ps2/file/final_fantasy_x_eu_2_2.txt
-----------------------------------------------------------------------------
LETTER A
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A. Aeon - A000 | Abaddon - A001 | Abaddon Flame - A682
Ability Dis. - A002 [I]| Ability Dis. - A732 [S]| Ability Sphere - A003
Abyss Worm - A004 | Accuracy Sphere - A005 | Achelous - A006
AR2 codes - A007 | Adamantoise - A008 | Aeon's Soul - A771
Aerospark - A736 | Aerouge - A009 | Affection guide - A837
Agility Sphere - A010 | Ahriman - A011 | Aim - A012
Airship coor. - A013 | Airship passes - A014 | Al Bhed Potion - A015
Al Bhed P. I - A788 | Al Bhed P. II - A789 | Al Bhed P. III - A790
Al Bhed P. IV - A791 | Al Bhed P. V - A792 | Al Bhed P. VI - A793
Al Bhed P. VII - A794 | Al Bhed P. VIII - A795 | Al Bhed P. IX - A796
Al Bhed P. X - A797 | Al Bhed P. XI - A798 | Al Bhed P. XII - A799
Al Bhed P. XIII - A800 | Al Bhed P. XIV - A801 | Al Bhed P. XV - A802
Al Bhed P. XVI - A803 | Al Bhed P. XVII - A804 | Al Bhed P. XVIII - A805
Al Bhed P. XIX - A806 | Al Bhed P. XX - A807 | Al Bhed P. XXI - A808
Al Bhed P. XXII - A809 | Al Bhed P. XXIII - A810| Al Bhed P. XXIV - A811
Al Bhed P. XXV - A812 | Al Bhed P. XXVI - A813 | Al Bhed P. again - A851
Al Bhed Ranks - A850 | Alchemy - A016 | Alcyone - A017
Ally - A018 | Amulet - A019 | Anacondaur - A020
Anima - A737 | Another Story - A465 | Antarctic Wind - A021
Antidote - A022 | Anti-Drain - A857 | Anti-Drain 2 - A858
Anti-Nap - A859 | Anti-Nap 2 - A860 | Anti-Venom - A861
Anti-Venom 2 - A862 | Anti-Wither - A863 | Anti-Wither 2 - A864
AP gaining fast - A840 | Aqua Breath - A023 | Aqua Flan - A024
Aqua Toxin - A691 | Arctic Wind - A025 | Armor Break - A026 [S2]
Armor Break - A027 [S] | Armors lists - A825 | Attack Reels - A028
Attribute Sphere - A029 | Aurochs Reels - A030 | Aurochs Spirit - A865
Auron's Sphere - A667 | Auron's weapons - A823 | Auron's armors - A831
Auto-Haste - A031 | Auto-Life - A032 | Auto-Life - A033
Auto-Med - A034 | Auto-Phoenix - A035 | Auto-Potion - A036
Auto-Protect - A037 | Auto-Reflect - A038 | Auto-Regen - A039
Auto-Shell - A040 | Avenger - A041 |
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LETTER B
-----------------------------------------------------------------------------
Baaj Temple - A042 | Bad Breath - A043 | Bahamut - A738
Bandersnatch - A044 | Banishing Blade - A045 | Barbatos - A046
Bashura - A047 | Basilisk - A048 | Bat Eye - A049
Battle Mechanics - A856 | Behemoth - A050 | Behemoth King - A051
Berserk - A052 | Berserkproof - A053 | Berserk Ward - A054
Br. F. Aeon - A055 | Bio - A056 | Bite Bug - A057
Black Ice - A696 | Black Element - A058 | Black Hole - A699
Black Magic Sp. - A059 | Blaster Mine - A674 | Blessed Gem - A060
Blizzaga - A061 | Blizzara - A062 | Blizzard - A063
Blitz Ace - A064 | Blitzball info - A833 | Blossom Crown - A814
Blue Element - A065 | Bomb - A066 | Bomb Core - A067
Bomb Fragment - A068 | Bomb King - A069 | Bonus DVD - A841
Braska's Sphere - A667 | Brawler - A866 | Break Damage Limit - A070
Break HP Limit - A071 | Break MP Limit - A072 | Bribe - A073
Bribe info - A853 | Brimstone - A681 | B. Ronso - A074
Buer - A075 | Bunyip - A076 | Burning Soul - A680
Bushido - A077 | Butterfly Hunter - A078|
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LETTER C
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Cactuar - A079 | Cactuar Hunter - A080 | Cactuar King - A081
Caladbolg - A082 | Calamity Bomb - A676 | Camisade - A739
Candle of Life - A083 | Capture - A084 | Catastrophe - A085
Catoblepas - A086 | Cave Iguion - A087 | Cavern of the S. F. - A088
Celestial Mirror - A767 | Celestial Weap. - A089 | Chaos Grenade - A677
Char.'s quotes - A090 | Cheer - A091 | Chimera - A092
Chimera Brain - A093 | Chimerageist - A094 | Chocobo Eater - A095
Chocobo Feather - A096 | Chocobo Trainer - A097 | Chocobo Wing - A098
Clear Sphere - A099 | Cloudy Mirror - A766 | Cluster Bomb - A672
Coeurl - A100 | Coeurlregina - A101 | Comrade - A102
Condor - A103 | Confuseproof - A104 | Confuse Ward - A105
Confusion - A106 | Copycat - A107 | Counter-Attack - A108
Coward - A109 | Crawler - A110 | Cura - A112
Curaga - A113 | Cure - A114 | Curse - A115
Curseproof - A116 | |
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LETTER D
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Daigoro - A740 | Dancer - A117 | Daredevil - A118
Dark A. Aeon - A119 | Dark Attack - A120 | Dark B. Aeon - A121
Dark Buster - A122 | Dark Element - A123 | Dark Flan - A124
Dark If. Aeon - A125 | Dark Ix. Aeon - A126 | Dark M. S. Aeon - A127
Dark Matter - A128 | Dark Rain - A692 | Dark S. Aeon - A129
Darkness - A130 | Darkproof - A131 | Darkstrike - A132
Darktouch - A133 | Dark V. Aeon - A134 | Dark Y. Aeon - A135
Dark Ward - A136 | Death - A137 | Deathproof - A138
Deathstrike - A139 | Deathtouch - A140 | Death Ward - A141
Defence +3% - A142 | Defence +5% - A143 | Defence +10% - A144
Defence +20% - A145 | Defence Sphere - A146 | Defend - A845
Defender - A147 | Defender X - A148 | Defender Z - A149
Delay Attack - A150 | Delay Buster - A151 | Delta Attack - A741
Demi - A152 | Demonolith - A153 | Designer Wallet - A154
Diamond Dust - A742 | Dingo - A155 | Dinonix - A156
Dispel - A157 | Distil Ability - A158 | Distil Mana - A159
Distil Power - A160 | Distil Speed - A161 | Don Tonberry - A162
Doom - A163 | Doom - A164 | Door to Tomorrow - A165
Double AP - A166 | Doublecast - A167 | Double Overdrive - A168
Dragon Fang - A169 | Dragon Scale - A170 | Drain - A171
Drain Tackle - A867 | Drain Tackle 2 - A868 | Drain Tackle 3 - A869
Drop items info - A854 | Dream Powder - A172 | Dual Horn - A173
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LETTER E
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Earth Eater - A174 | Eccentrick - A731 | Echo Screen - A175
Eject - A765 | Electro Marble - A176 | Electroshock - A686
Element Reels - A177 | Elite Defence - A870 | Elixir - A178 [I]
Elixir - A706 [OS]| Energy Blast - A743 | Energy Rain - A179
Energy Ray - A744 | Entrust - A180 | Epaaj - A181
Espada - A182 | Esuna - A183 | Ether - A184
Evade & Counter - A185 | Evasion Sphere - A186 | Evil Eye - A187
Evrae - A188 | Evrae Altana - A189 | Exoray - A190
Expert SG - A838 | Exp. SG stat-max - A846| Extract Ability - A191
Extract Mana - A192 | Extractor - A193 | Extract Power - A194
Extract Speed - A195 | Eye Drops - A196 |
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LETTER F
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Fafnir - A197 | Fake chest - A666 | Fallen Monk - A198
Farplane Shadow - A199 | Farplane Wind - A200 | Fenrir - A201
Final Elixir - A709 | Final Phoenix - A705 | Fira - A202
Firaga - A203 | Fire - A204 | Fire Breath - A205
Fire Eater - A206 | Fire Gem - A207 | Fireproof - A208
Firestorm - A679 | Firestrike - A209 | Fire Ward - A210
First Strike - A211 | Fish Scale - A212 | Flame Flan - A213
Flare - A214 | Flash Flood - A689 | Flee - A215
Flint - A769 | Floating Death - A216 | Floating Eye - A217
Flower Sceptre - A815 | Focus - A218 | Fortune Sphere - A219
Frag Grenade - A220 | Frag Grenade - A669 | Freedom - A724
Freedom X - A725 | Freq. Asked Q. - A842 | Friend Sphere - A221
Full Break - A222 | Full-Life - A223 | Funguar - A224
Fury - A225 | |
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LETTER G
-----------------------------------------------------------------------------
Gamble - A871 | Gambler's Spirit - A226| Gandarewa - A227
Garm - A228 | Garuda - A229 | Gemini - A230
Geosgaeno - A231 | Ghost - A232 | Gillionare - A233
Godhand - A234 | Gold Element - A235 | Golden Arm - A872
Gold Hourglass - A236 | Good Morning! - A873 | Grand Summon - A237
Grat - A238 | Greater Sphere - A239 | Great Malboro - A240
Grenade - A241 [F]| Grenade - A242 [I]| Grenade - A668 [OS]
Grendel - A243 | Grip Gloves - A874 | Grothia - A244
Guado Guardian - A245 | Guard - A246 [S1]| Guard - A843 [S]
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LETTER H
-----------------------------------------------------------------------------
Half MP Cost - A247 | Halma - A248 | Haste - A249 [S]
Haste - A250 [WM]| Hastega - A251 | Hazardous Shell - A675
Healer - A252 | Healing Spring - A253 | Healing Water - A254
Heat Blaster - A678 | Heavenly Strike - A745 | Hellfire - A746
Hero - A255 | Hero Drink - A728 | Hints & Tips - A665
Hi-Potion - A256 | Hi-Risk - A875 | Holy - A257
Holy Water - A258 | Hornet - A259 | Hot Spurs - A730
HP +5% - A260 | HP +10% - A261 | HP +20% - A262
HP +30% - A263 | HP Sphere - A264 | HP Stroll - A265
Hypello Potion - A266 | Hyper Mana - A723 | Hyper Mighty G - A717
Hyper NulAll - A712 | Hyper Vitality - A720 |
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LETTER I
-----------------------------------------------------------------------------
Ice Eater - A267 | Icefall - A694 | Ice Flan - A268
Ice Gem - A269 | Iceproof - A270 | Icestrike - A271
Ice Ward - A272 | Ifrit - A747 | Iguion - A273
Imp - A274 | Impulse - A748 | Initiative - A275
Invisible Shot - A876 | Ipiria - A276 | Ironclad - A277
Iron Giant - A278 | Ixion - A749 |
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LETTER J
-----------------------------------------------------------------------------
Jecht Shot - A877 | Jecht Shot 2 - A878 | Jecht's Sphere - A772 [KI]
Jecht's Sph. - A667 [SS]| Jinx - A279 | Jormungand - A280
Juggernaut - A281 | Jumbo Flan - A282 | Jump - A283
Jupiter Crest - A284 [C]| Jupiter Cr. - A782 [KI]| Jupiter Sigil - A285 [C]
Jupiter Sig. - A783 [KI]| |
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LETTER K
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Killer Bee - A287 |Kimahri's weapons - A824| Kimahri's armors - A832
Klikk - A288 | KO - A289 | Kottos - A290
Kozuka - A750 | Krysta - A697 | Kusariqqu - A291
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LETTER L
-----------------------------------------------------------------------------
Lancet - A292 | Lamashtu - A293 | Land Worm - A294
Larva - A295 | Left Fin - A296 | Lv. 1 Key Sphere - A297
Lv. 2 Key Sphere - A298 | Lv. 3 Key Sphere - A299| Lv. 4 Key Sphere - A300
Life - A301 | Light Curtain - A302 | Lightning Bolt - A685
Lightning Dodger - A303 | Lightning Eater - A304 | Lightning Gem - A305
Lightning Marble - A306 | Lightningproof - A307 | Lightningstrike - A308
Lightning Ward - A309 | Loner - A310 | Lord Ochu - A311
Luck - A312 | Luck Sphere - A313 | Lulu's weapons - A820
Lulu's armors - A828 | Lunar Curtain - A314 |
-----------------------------------------------------------------------------
LETTER M
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Machea - A315 | Maelspike - A316 | Mafdet - A317
Magic +3% - A318 | Magic +5% - A319 | Magic +10% - A320
Magic +20% - A321 | Magic Booster - A322 | Magic Break - A323 [S2]
Magic Break - A324 [S]| Magic Counter - A325 | Magic Def. +3% - A326
Magic Def. +5% - A327 | Magic Def. +10% - A328 | Magic Def. +20% - A329
Magic Defence Sp. - A330| Magic Sphere - A332 | Magic Urn - A333
Magus Sisters - A751 | Malboro - A334 | Malboro Menace - A335
Mana - A721 | Mana Dist. - A331 [I]| Mana Dist. - A734 [S]
Mana Sphere - A336 | Mana Spring - A337 | Mana Tablet - A338
Mana Tonic - A339 | Mandragora - A340 | Map - A341
Mark of Conquest - A816 | Mars Crest - A342 [C]| Mars Crest - A778 [KI]
Mars Sigil - A343 [C]| Mars Sigil - A779 [KI]| Masamune - A344
Master Coeurl - A345 | Master Sphere - A346 | Master Thief - A347
Master Tonberry - A348 | Maze Larva - A349 | Mech Defender - A350
Mech Guard - A351 | Mech Gunner - A352 | Mech Hunter - A353
Mech Leader - A354 | Mech Scouter - A355 | Mega Flare - A752
Megalixir - A356 [I]| Megalixir - A707 [OS]| Mega Mana - A722
Mega NulAll - A711 | Mega Phoenix - A357 [I]| Mega Phoenix - A704 [OS]
Mega-Potion - A358 | Mega Vitality - A719 | Melusine - A359
Mental Break - A360 [S2]| Mental Break - A361 [S]| Mercury Crest - A362 [C]
Mercury Cr. - A786 [KI]| Mercury Sig. - A363 [C]| Mercury Sigil - A787 [KI]
Meteor Strike - A753 | Mi'ihen Fang - A364 | Mighty G - A715
Mighty Guard - A365 | Mighty Wall - A714 | Mimic - A366
Miracle Drink - A729 | Mix - A367 | Monster Arena - A368
Monster enc. info - A834| Moon Crest - A369 [C]| Moon Crest - A776 [KI]
Moon Sigil - A370 [C]| Moon Sigil - A777 [KI]| Mortibody - A531
Mortiorchis - A480 | Mortiphasm - A536 | Movie Spheres - A371
MP +5% - A372 | MP +10% - A373 | MP +20% - A374
MP +30% - A375 | MP Sphere - A376 | MP Stroll - A377
Mug - A378 | Murussu - A379 | Music Spheres - A380
Mushussu - A381 | Musk - A382 |
-----------------------------------------------------------------------------
LETTER N
-----------------------------------------------------------------------------
Nab Gil - A383 | Nap Pass - A879 | Nap Pass 2 - A880
Nap Pass 3 - A881 | Nap Shot - A882 | Nap Shot 2 - A883
Nap Shot 3 - A884 | Nap Tackle - A885 | Nap Tackle 2 - A886
Nap Tackle 3 - A887 | Nebiros - A384 | Nega Burst - A698
Nega Elemental - A385 | Negator - A111 | Nemesis - A386
Neslug - A387 | Nidhogg - A388 | Nirvana - A389
No AP - A390 | No Encounters - A391 | Nova - A392
NulAll - A710 | NulBlaze - A393 [S]| NulBlaze - A394 [WM]
NulFrost - A395 [S]| NulFrost - A396 [WM]| NulShock - A397 [S]
NulShock - A398 [WM]| NulTide - A399 [S]| NulTide - A400 [WM]
-----------------------------------------------------------------------------
LETTER O
-----------------------------------------------------------------------------
Oblitzerator - A401 | Oblivion - A754 | Ochu - A402
Octopus - A403 | Ogre - A404 | O. Ruins - A405
O. Ruins Treasure - A847| Omega Weapon - A406 | One-Eye - A407
One MP Cost - A408 | Onion Knight - A409 | Ornitholestes - A410
Osmose - A411 | Overdrive -> AP - A412 |
-----------------------------------------------------------------------------
LETTER P
-----------------------------------------------------------------------------
Pain - A755 | Panacea - A702 | Pass - A888
Passado - A756 | Penance - A413 | Pendulum - A414
Petrification - A415 | Petrify Grenade - A416 | Phlegyas - A417
Phoenix Down - A418 | Pickpocket - A419 | Piercing - A420
Pineapple - A670 | Pile Venom - A889 | Pile Wither - A890
Pilfer Gil - A421 | Piranha - A422 | Poison - A423
Poison Fang - A424 | Poisonproof - A425 | Poisonstrike - A426
Poisontouch - A427 | Poison Ward - A428 | Potato Masher - A671
Potion - A429 | Power Break - A430 [S2]| Power Break - A431 [S]
Power Dist. - A432 [I]| Power Dist. - A735 [S]| Power Sphere - A433
Pray - A434 | Protect - A435 [S]| Protect - A436 [WM]
Provoke - A437 [S1]| Provoke - A438 [S]| Pterya - A439
Pteryx - A440 | Purifying Salt - A441 | Puroboros - A442
-----------------------------------------------------------------------------
LETTER Q
-----------------------------------------------------------------------------
Qactuar - A443 | Quartet of 9 - A726 | Quick Hit - A444
Quick Pockets - A445 | |
-----------------------------------------------------------------------------
LETTER R
-----------------------------------------------------------------------------
Ragora - A446 | Raldo - A447 | Raptor - A448
Razzia - A757 | Red Element - A449 | Reflect - A450 [S]
Reflect - A451 [WM]| Reflex - A452 | Regen - A453 [S]
Regen - A454 [WM]| Regen - A895 [BB]| Remedy - A455
Remiem Temple - A456 | Remora - A457 | Rename Card - A458
Return Sphere - A459 | Ribbon - A460 | Right Fin - A461
Rikku's weapons - A821 | Rikku's armors - A829 | Rolling Thunder - A684
Ronso Rage - A462 | Rook - A463 | Rusty Sword - A773
-----------------------------------------------------------------------------
LETTER S
-----------------------------------------------------------------------------
S. - A464 | Sahagin - A466 | Sahagin Chief - A467
Sanctuary Keeper - A468 | Sandragora - A469 | Sand Wolf - A470
Sand Worm - A471 | Saturn Crest - A472 [C]| Saturn Crest - A780 [KI]
Saturn Sigil - A473 [C]| Saturn Sig. - A781 [KI]| Scan - A855 [S]
Scan - A474 [WM]| Seed Cannon - A475 | Self-Destruct - A476
Sensor - A477 | Sentinel - A478 [S1]| Sentinel - A844 [S]
S. Flux - A479 | Shadow Gem - A481 | Shell - A482 [S]
Shell - A483 [WM]| Shining Gem - A484 | Shining Thorn - A485
Shinryu - A486 | Shiva - A758 | Shooting Star - A487
Shops info - A835 | Shot - A891 | Shred - A488
Silence - A489 | Silence Attack - A490 | Silence Buster - A491
Silence Grenade - A492 | Silenceproof - A493 | Silencestrike - A494
Silencetouch - A495 | Silence Ward - A496 | Silver Hourglass - A497
Simurgh - A498 | Sin, first - A499 | Sin, second - A661
Sin, third - A662 | Sinscale - A500 | Sinspawn Ammes - A501
Sinspawn Echuill. - A502| Sinspawn Genais - A663 | Sinspawn Geneaux - A503
Sin. G.'s Tent. - A504 | Sinspawn Gui - A505 | Sin. Gui's Head - A506
Sin. Gui's Arm - A507 | Skill Sphere - A508 | Skoll - A509
Slayer - A510 | Sleep - A511 | Sleep Attack - A512
Sleep Buster - A513 | Sleeping Powder - A514 | Sleepproof - A515
Sleep Sprout - A516 | Sleepstrike - A517 | Sleeptouch - A518
Sleep Ward - A519 | Slice & Dice - A520 | Slots - A521
Slow - A522 [S]| Slow - A523 [WM]| Slowga - A524
Slowproof - A525 | Slowstrike - A526 | Slowtouch - A527
Slow Ward - A528 | Smoke Bomb - A529 | S. Natus - A530
Snow Flan - A532 | Snow Flurry - A693 | Snow Wolf - A533
Soft - A534 | S. Omnis - A535 | Sonic Wings - A759
SOS Haste - A537 | SOS NulBlaze - A538 | SOS NulFrost - A539
SOS NulShock - A540 | SOS NulTide - A541 | SOS Overdrive - A542
SOS Protect - A543 | SOS Reflect - A544 | SOS Regen - A545
SOS Shell - A546 | Soul Spring - A547 | Spare Change - A548
Spathi - A549 | Special Sphere - A550 | Spectral Keeper - A551
Speed Dist. - A552 [I]| Speed Dist. - A733 [S]| Speed Sphere - A553
Sphere Grid - A836 | Sphere Shot - A892 | Spherimorph - A554
Spin Ball - A893 | Spiral Cut - A555 | Spirit - A556
Spirit Lance - A557 | Splasher - A558 | Stamina Spring - A559
Stamina Tablet - A560 | Stamina Tonic - A561 | Standard SG guide - A849
Star Curtain - A562 | Stat-max info - A839 | Status Reels - A563
Steal - A564 | Steal info - A852 | Stoic - A565
Stone Breath - A566 | Stoneproof - A567 | Stonestrike - A568
Stonetouch - A569 | Stone Ward - A570 | Stratoavis - A571
Strength +3% - A572 | Strength +5% - A573 | Strength +10% - A574
Strength +20% - A575 | Strength Sphere - A576 | Sufferer - A577
Summoner's Soul - A770 | Sunburst - A700 | Sun Crest - A578 [C]
Sun Crest - A774 [KI]| Sun Sigil - A579 [C]| Sun Sigil - A775 [KI]
Super Elixir - A708 | Super Goalie - A894 | Super Mighty G - A716
Supreme Gem - A580 | Suteki Da Ne - A286 | Swamp Mafdet - A581
Swordplay - A582 | |
-----------------------------------------------------------------------------
LETTER T
-----------------------------------------------------------------------------
Tackle - A896 | Tackle Slip - A897 | Tackle Slip 2 - A898
Tactician - A583 | Tanket - A584 | Tallboy - A673
Tech Find - A899 | Teleport Sphere - A585 | Tetra Elemental - A586
Th'uban - A587 | Thorn - A588 | Thor's Hammer - A760
Threaten - A589 [S1]| Threaten - A590 [S]| Three Stars - A591
Thrust Kick - A592 | Thundaga - A593 | Thundara - A594
Thunder - A595 | Thunderblast - A687 | Thunderbolt - A683
Thunder Flan - A596 | Tidal Wave - A690 | Tidus' weapons - A818
Tidus' armors - A826 | Tips & Hints - A665 | Tonberry - A597
Tornado - A598 | Trio of 9999 - A727 | Triple AP - A599
Triple Foul - A600 | Triple Overdrive - A601| Tros - A602
Turbo Ether - A603 | Twin Stars - A604 |
-----------------------------------------------------------------------------
LETTER U
-----------------------------------------------------------------------------
Ultima - A605 | Ultima Buster - A606 | Ultima Weapon - A607
Ultra Cure - A703 | Ultra NulAll - A713 | Ultra Potion - A701
Underdog's Secret - A608| Use - A609 |
-----------------------------------------------------------------------------
LETTER V
-----------------------------------------------------------------------------
Valaha - A610 | Valefor - A761 | Varuna - A611
Venom Pass - A900 | Venom Pass 2 - A901 | Venom Pass 3 - A902
Venom Shot - A903 | Venom Shot 2 - A904 | Venom Shot 3 - A905
Venom Tackle - A906 | Venom Tackle 2 - A907 | Venom Tackle 3 - A908
Venus Crest - A612 [C]| Venus Crest - A784 [KI]| Venus Sigil - A613 [C]
Venus Sigil - A785 [KI]| Victim - A614 | Victor - A615
Vidatu - A616 | Vitality - A718 | Volley Shot - A909
Volley Shot 2 - A910 | Volley Shot 3 - A911 | Vorban - A617
Vouivre - A618 | |
-----------------------------------------------------------------------------
LETTER W
-----------------------------------------------------------------------------
Wakizashi - A762 | Wakka's weapons - A822 | Wakka's armors - A830
Warrior Monk - A619 | Warrior - A620 | Warp Sphere - A621
Wasp - A622 | Water - A623 | Watera - A624
Water Eater - A625 | Waterfall - A688 | Water Flan - A626
Waterga - A627 | Water Gem - A628 | Waterproof - A629
Waterstrike - A630 | Water Ward - A631 | Weapons lists - A817
Wendigo - A632 | White Element - A634 | White Magic Sphere - A635
White Wind - A636 | Wings to Discov. - A637| Winning Formula - A638
Winter Storm - A695 | Wither Pass - A912 | Wither Pass 2 - A913
Wither Pass 3 - A914 | Wither Shot - A915 | Wither Shot 2 - A916
Wither Shot 3 - A917 | Wither Tackle - A918 | Wither Tackle 2 - A919
Wither Tackle 3 - A633 | Withered Bouquet - A768| Worker - A639
World Champion - A640 | Wraith - A641 |
-----------------------------------------------------------------------------
LETTER X
-----------------------------------------------------------------------------
X-Potion - A642 | Xiphos - A643 |
-----------------------------------------------------------------------------
LETTER Y
-----------------------------------------------------------------------------
Y. Aeon - A644 | YAT-97 - A645 | YAT-99 - A646
Yellow Element - A647 | YKT-11 - A648 | YKT-63 - A649
Yojimbo - A763 | Yojim.'s compat. - A848| Yowie - A650
Y. Ronso - A651 | Yuna's weapons - A819 | Yuna's armors - A827
Yu-Pagoda - A664 | Y. Woman - A652 |
-----------------------------------------------------------------------------
LETTER Z
-----------------------------------------------------------------------------
Zanmato - A764 | Zaurus - A653 | Zombie - A654
Zombie Attack - A654 | Zombieproof - A656 | Zombiestrike - A657
Zombietouch - A658 | Zombie Ward - A659 | Zu - A660
=============================================================================
=============================================================================
V) ABOUT CHARACTERS
=============================================================================
=============================================================================
-----------------------------------------------------------------------------
TIDUS | AGE: 17 | JOINS: He's present from the beginning
-----------------------------------------------------------------------------
BACKGROUND | Star player of the Zanarkand Abes, a famous team known
throughout Zanarkand, is heading for the play that will decide the victor.
During blitzball match, a mysterious force known as Sin destroys Zanarkand. In
the chaos that ensues after the attack Tidus is swallowed up many years into
the future... far away from Zanarkand he once knew. Torn up from everything and
everybody he unwillingly sets foot on a pilgrimage throughout Spira as one of
Yuna's guardians. During the trip he develops feelings for Yuna (but we already
knew he would, right?:)). But there's one other thing on Tidus' mind: hatred
for Jecht, his father.
-----------------------------------------------------------------------------
FIGHTING STYLE | His main advantage is high dexterity, therefore making him an
excellent choice for disposing of fast and agile enemies. However, he has
trouble hitting flying enemies. For being bent on speed domination Tidus
employs a variety of agility enhancing techniques, such as Haste and Hastega.
As a countermeasure he uses Slow and delay techs to disallow fast enemies to
even get a turn in. He is first character capable of fighting underwater.
-----------------------------------------------------------------------------
OVERDRIVE | His overdrive is called Swordplay. Once selected, try to stop
the marker in highlighted area of the bar for additional damage. New overdrives
are learned thru repeated use of existing overdrives.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
YUNA | AGE: 17 | JOINS: Besaid island, after leaving Besaid vil.
-----------------------------------------------------------------------------
BACKGROUND | Daughter of high summoner Braska, the last summoner who was
able to defeat Sin 10 years ago. She has just recently became fully-fledged
summoner after her prayers have been anwered at Besaid temple and she was
entrusted with first aeon. Yuna has decided long ago that she will follow in
her father's footsteps and become the next summoner, who will bring the Calm to
Spira. For that to happen she must journey to many temples and pray to fayth
inside each temple in order to obtain Final Aeon, the only means of destroying
Sin.
-----------------------------------------------------------------------------
FIGHTING STYLE | Yuna is one of the weakest characters on the battlefield, when
it comes to taking physical damage (she makes up for lack of defence with high
starting evasion). Her magical prowess is high, however. She can aid the party
well with waste array of her white magic spells, most important being Esuna,
Holy, Auto-Life, Protect, Shell and Reflect (there's many more spells, tho').
Her other strength lays in aeons - she's the only one who can summon. Is there
a particularly strong enemy in your way that just won't go down? Call in Yuna
and let the fiend have a taste of what it feels like to be outmatched.
-----------------------------------------------------------------------------
OVERDRIVE | Her overdrive is called Grand Summon. When used, the aeon
called enters the fray with full overdrive gauge. Once aeon uses the overdrive,
overdrive gauge returns to previous level.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
LULU | AGE: 22 | JOINS: Besaid island, after leaving Besaid vil.
-----------------------------------------------------------------------------
BACKGROUND | One of Yuna's guardians. She considers Yuna like a younger
sister, which needs to be protected. After Yuna becomes fully-fledged summoner,
Lulu decides that she will protect her on the journey, no matter the costs.
This is Lulu's third pilgrimage so far and since the third is usually the
best... Lulu is calm and always seems to be in control of the situation.
However, under the fierce outside appearance a gentle and compassionate heart
beats.
-----------------------------------------------------------------------------
FIGHTING STYLE | Much like Yuna, Lulu is also pretty weak when it comes to
taking physical damage (her starting evasion is even higher than that of Yuna).
She's fairly tough when it comes to taking heavy brunts of magic attacks. Her
main specialty is black magic, the most important being Demi, Flare, Ultima and
Death (there's many more). She is the fear of flan-type and element-type
elements, for she can dispose of those using only one of many elemental spells
she can learn.
-----------------------------------------------------------------------------
OVERDRIVE | Her overdrive is called Fury. When selected, rotate the right
stick as fast as you can. New Furies are available once Lulu learns respective
spell.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
RIKKU | AGE: 15 | JOINS: Moonflow - North bank
-----------------------------------------------------------------------------
BACKGROUND | A young Al Bhed girl, equivalent of FF7's Yuffie and FF8's
Selphie, this cheerful individual will surely keep you in the good mood. There
seems to be a certain relationship between her and Yuna... what it is about,
I'll let you find out for yourself when playing the game.
-----------------------------------------------------------------------------
FIGHTING STYLE | Another character that falls easily to physical attacks. She
makes up for it with superior starting speed. Where she does come in useful are
her special abilities, with which she can steal from enemies (stealing from
most robot-type enemies will destroy those instantly), attack enemies using
excessive gil or even bribe enemies and receive rare items in exchange. She is
second character capable of fighting underwater.
-----------------------------------------------------------------------------
OVERDRIVE | Her overdrive is called Mix. By combining two items from your
inventory she can conjure up one of 64 ending results ranging from healing to
attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
WAKKA | AGE: 22 | JOINS: Besaid beach
-----------------------------------------------------------------------------
BACKGROUND | Captain of Besaid Aurochs, an unsuccessful blitz team, who is
yearning for victory, even if just one. Wakka is easily recognizable with his
trademark hairstyle. He introduces Tidus to the rest of the gang after Tidus
washes up at the beach of Besaid. After this year's blitz tournament Wakka will
retire and devote his time to be full-time guardian. Will he really...?
-----------------------------------------------------------------------------
FIGHTING STYLE | Armed with a strange weapon, blitzball, he can take on flying
enemies and enemies with high evasion. Thanks for this goes to his superior
starting accuracy. Other field Wakka's good at are his skills, with which he
can put enemies to sleep, silence or darkness them. He is third and final
character capable of fighting underwater.
-----------------------------------------------------------------------------
OVERDRIVE | His overdrive is called Slots. When activated, fruit machine
with three reels will spin. Depending on the symbols shown a variety of attacks
can be launched. More overdrives are available by winning blitz games.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
AURON | AGE: 35 | JOINS: Luca, during blitz tourney
-----------------------------------------------------------------------------
BACKGROUND | Former guardian of Braska, Auron helped defeat Sin ten years
ago. Now he joins forces with Yuna and other guardians to put a stop to Sin's
terror once and for all. Rather than words he lets his huge sword do the
talking. But there's something about Auron which just doesn't seem to be
right... how the heck does he know so much about Sin? This and many other
questions will be answered late in the game.
-----------------------------------------------------------------------------
FIGHTING STYLE | A powerful melee fighter, Auron is primary choice for dealing
with tough enemies, especially those who are armored. He is also known for his
Break abilities, which cut down on enemy's attack and defence. Two downsides,
low agility and weak magic defence make him susceptible to taking many hits
(augmented by high HP).
-----------------------------------------------------------------------------
OVERDRIVE | His overdrive is called Bushido. When activated, enter the
commands in given time limit to enable additional damage or effects. New
overdrives are learned by collecting Jecht spheres.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
KIMAHRI | AGE: 25 | JOINS: S.S. Liki
-----------------------------------------------------------------------------
BACKGROUND | Member of the Ronso tribe, proud race of warriors who inhabit
Gagazet mountain, Kimahri has watched over Yuna since she was small child. Like
Auron, he doesn't speak much, instead focuses only on his job as the guardian.
-----------------------------------------------------------------------------
FIGHTING STYLE | Another strong close combat expert, tearing thru armored
enemies like they weren't even there. Fails to hit flying and agile enemies,
though... in addition he's also somewhat slow and prone to magic damage.
-----------------------------------------------------------------------------
OVERDRIVE | His overdrive is called Ronso Rage. When selected, choose one
of enemy skills and use it against the enemies themselves. New Ronso Rages are
learned by using Lancet on respective enemies.
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
VI) UNDERSTANDING CHARTS AND ABBREVIATIONS
=============================================================================
=============================================================================
*****************************************************************************
1 - BOSS / MONSTER CHART - OVERVIEW
*****************************************************************************
Boss parts within the Walkthrough section, monster parts in 'About monsters'
and any enemy I deem worthy enough to be examined will be listed:
-----------------------------------------------------------------------------
1. Name | 2. Hit Points | 5. Stats
3. Magic Points | 4. AP awarded |
-----------------------------------------------------------------------------
6. Steal items | 7. Dropped items
8. Gil reward | 9. Bribed items
-----------------------------------------------------------------------------
10. Status immune | 11. Status resist
12. Doom counter | 13. Poison %
-----------------------------------------------------------------------------
14. Element prop
-----------------------------------------------------------------------------
15. Equipment prop
-----------------------------------------------------------------------------
16. Sensor / Scan
-----------------------------------------------------------------------------
17. Attack prop
-----------------------------------------------------------------------------
18. Strategy
-----------------------------------------------------------------------------
*****************************************************************************
2 - BOSS / MONSTER CHART - IN-DEPTH EXPLANATION
*****************************************************************************
Above chart alone doesn't explain much, does it? As you can see, it's set up in
8 aspect classes when it comes to boss / monster information. Abbr you see
mentioned below terms are then found in place of their respective longer
cousins.
-----------------------------------------------------------------------------
ASPECT CLASS 1 - BOSS' / MONSTER'S VITAL INFORMATION
-----------------------------------------------------------------------------
1. Name: Name of the boss / monster
2. Hit Points: Hit Points boss / monster has - once they reach zero,
HP boss / monster is defeated; the other value you'll see
here after the slash is how much damage you must inflict
to achieve Overkill
NOTE: NO OV! mark means that Overkill can't be achieved.
3. Magic Points: Magic Points boss / monster has
MP
4. AP awarded: as with HP you will see two figures, like this -> XX-YY;
AP XX are AP you earn by defeating boss / monster normally
and YY are AP gained for Overkill
5. Stats: Information on boss' / monster's statistics, which will
go like this... Strength (St), Defence (Df), Magic (Mg),
Magic Defence (Md), Agility (Ag), Luck (Lu), Evasion
(Ev), Accuracy (Ac)
-----------------------------------------------------------------------------
ASPECT CLASS 2 - BOSS' / MONSTER'S ITEM & GIL INFORMATION
-----------------------------------------------------------------------------
6. Steal items: First number and item listed denote common steal, second
ST number and item denote rare steal; if there's only one
item listed, then same item counts as both common and
rare steal; two examples follow
Same item for both steals -> 1x-2x Mana Sphere
Different item -> 1x Power Sphere, 3x HP Sphere
7. Dropped items: First number and item listed denote common drop, second
DR number and item denote rare drop; if there's only one
item listed, then same item counts as both common and
rare drop; if boss / monster is Overkilled, you usually
receive double amount of that item; two examples follow
Same item for both drops -> 2x-4x; 2x-4x Special Sphere
Different item -> 1x-2x HP Sphere; 1x-2x MP Sphere
8. Gil reward: Amount of gil received at end of battle
GIL
9. Bribed items: Item you get by successfully bribing *some* bosses and
BR most monsters, followed by amount of gil you need to
'donate' to receive that item
-----------------------------------------------------------------------------
ASPECT CLASS 3 - BOSS' / MONSTER'S STATUS INFORMATION*
-----------------------------------------------------------------------------
10. Status immune: All statuses boss / monster is immune to
STIMM
11. Status resist: All statuses which can be inflicted upon a boss /
STRESIS monster, but with a certain % probability
12. Doom counter: Some monsters / bosses have no immunity or resistance to
DCOUNT Doom status. That's why this special entry is needed.
Number here marks amount of turns fiend has remaining
before being KO-ed.
13. Poison %: Some monsters / bosses have no immunity or resistance to
POI% Poison status. That's why this special entry is needed.
Number here marks percentage of MAX HP fiend loses for
each turn it takes.
* - if there is a status NOT mentioned, this means you can inflict that status
with almost 100% prob.
-----------------------------------------------------------------------------
ASPECT CLASS 4 - BOSS' / MONSTER'S ELEMENT INFORMATION
-----------------------------------------------------------------------------
14. Element prop: Information on boss' / monster's element affinities,
ELEMWEAK which are fire, ice, lightning, water and holy; elements
ELEMHALF not mentioned cause normal damage to the fiend, while
ELEMIMM abbr to the left of this should be self-explanatory
ELEMABS
-----------------------------------------------------------------------------
ASPECT CLASS 5 - BOSS' / MONSTER'S EQUIPMENT INFORMATION
-----------------------------------------------------------------------------
15. Equipment prop: Information on how many slots you can expect to find on
EQUIPMENT dropped pieces of equipment, how many abilities you can
DWA expect to find forged into the equipment (DWA - weapons,
DAA DAA - armors) weapon and finally prob. % of equipment
piece being dropped
-----------------------------------------------------------------------------
ASPECT CLASS 6 - BOSS' / MONSTER'S SENSOR & SCAN INFORMATION
-----------------------------------------------------------------------------
16. Sensor / Scan: What info do Sensor and Scan of target fiend hide?
-----------------------------------------------------------------------------
ASPECT CLASS 7 - BOSS' / MONSTER'S ATTACK PROPERTIES
-----------------------------------------------------------------------------
17. Attack prop: Information on boss' / monster's attacks, like who they
target etc.; if the attack inflicts any statuses, listed
in parenthesis will be info for how many chr's turns
(those not mentioned are permanently in effect)
-----------------------------------------------------------------------------
ASPECT CLASS 8 - BOSS' / MONSTER'S STRATEGIC INFORMATION
-----------------------------------------------------------------------------
18. Strategy: Complete and in-depth strategy on how to defeat the
boss; for monsters expect to find a quick hint on
defeating a certain monster
-----------------------------------------------------------------------------
IMPORTANT NOTE: IF YOU SEE A PART OF THE CHART NOT PRESENT, THAT MEANS THAT
MONSTER / BOSS IN QUESTION DON'T PRESENT OR DON'T HAVE THAT PARTICULAR PART!
Example 1: Most bosses are immune to Doom, so I'll be omitting DCOUNT part for
such bosses.
Example 2: Most bosses are immune to Bribe, so BR part will not be included.
Example 3: Many regular enemies have no statuses they resist with certain %, so
making STRESIS entry is not necessary.
*****************************************************************************
3 - ABBREVIATIONS USED IN THIS GUIDE
*****************************************************************************
There will be a lot of abbrs. They're as follows...
-----------------------------------------------------------------------------
WATT - water magic attack | WATTP - water based physical attack
FATT - fire magic attack | FATTP - fire based physical attack
LATT - lightning magic attack | LATTP - lightning based phys. attack
IATT - ice magic attack | IATTP - ice based physical attack
GRATT - gravity magic attack | GRATTP - gravity based physical attack
HATT - holy magic attack | NATT - non-elemental magic attack
CATT - counterattack | STATT - special type attack
VS - versus | chr - single character
chrs - multiple characters | phd - physical damage
mgd - magic damage | std - special type damage
fire phd - fire el. physical damage | lightning phd - light. el. phy. damage
water phd - water el. physical damage| ice phd - ice el. physical damage
holy phd - holy el. physical damage | fire mgd - fire el. magical damage
lightning mgd - lig. el. mag. damage | water mgd - water el. magical damage
ice mgd - ice el. magical damage | holy mgd - holy el. magical damage
NS - nothing special | RAA - recommended armor abilities
RWA - recommended weapon abilities | SG - Standard Sphere Grid
ESG - Expert Sphere Grid | SIL - silence
SLE - sleep | DAR - darkness
POI - poison | PET - petrification
SLO - slow | ZOM - zombie
POW - power break | MAG - magic break
ARM - armor break | MEN - mental break
THR - threaten | DEA - death
PRV - provoke | DOO - doom
NUL - nul effects | SHE - shell
PRT - protect | REF - reflect
HAS - haste | REG - regen
DIS - distil effects | SEN - sensor
SCA - scan | DEM - demi
DEL - delay effects | EJE - eject
ST - steal from enemy | DR - drop after battle
BR - item that can be bribed | STIMM - status immunity
STRESIS - status resistance | DWA - dropped weapon abilities
DAA - dropped armor abilities | prob. - probability
ELEMWEAK - el. fiend is weak against | ELEMHALF - el. fiend is strong against
ELEMIMM - el. fiend is immune to | ELEMABS - el. fiend absorbs as HP
FIR - fire | LIG - lightning
WAT - water | ICE - ice
HOL - holy | na - not applicable
DCOUNT - Doom counter | POI% - poison percentage per turn
-----------------------------------------------------------------------------
*****************************************************************************
4 - EXAMPLE OF BOSS / MONSTER CHART
*****************************************************************************
-----------------------------------------------------------------------------
Chocobo Eater | HP: 10000-800 | St, Df, Mg, Md, Ag, Lu, Ev, Ac
MP: 5 | AP: 90-135 | 25, 25, 20, 35, 12, 15, 0, 25
-----------------------------------------------------------------------------
ST: 1x-1x Potion | DR: 2x Lv.1 Key Sp.
GIL: 970 |
-----------------------------------------------------------------------------
STIMM: BER, BRI, CON, DEA, DEM, DOO | STRESIS: 50% Break sk., 40% POI
EJE, PET, SIL, SLE, THR, ZOM | POI%: 5%
-----------------------------------------------------------------------------
ELEMWEAK: FIR
-----------------------------------------------------------------------------
EQUIPMENT: 1-2, 1-2, 99%
DWA: Mag+5%, Mag+10%, Piercing, Sensor, Str+5%, Str+10%
DAA: Fireward, Iceward, Lightningward, Waterward
-----------------------------------------------------------------------------
SENSOR: Vulnerable to darkness.
SCAN: Stick with piercing weapons until you knock him over...
-----------------------------------------------------------------------------
a) 'Rush attack' - GRATTP VS all chrs - phd - tears off 18,75% of current HP
b) You're next! - charge turn for Fist of Fury attack...
-----------------------------------------------------------------------------
STRATEGY | An interesting battle. It's comprised of five 'slots'...
-----------------------------------------------------------------------------
If you look at the chart with a deep-eye, you'll see few parts missing. As
already said, this doesn't mean I forgot about them - IT MEANS THAT BOSS /
MONSTER IN QUESTION DOESN'T OFFER THIS PARTICULAR PIECE OF INFO.
Let's examine what's not mentioned:
1. Bribe part is missing. Reason? You don't get anything for Bribing Chocobo
Eater, as it is immune to Bribe.
2. DCOUNT part is missing. Reason? If you look at STIMM part, you'll see DOO
among the crowd - boss is immune to Doom, so no need to make DCOUNT part.
3. In element section only ELEMWEAK is present, others are missing. Reason?
Chocobo Eater's only elemental affinity is fire - it's vulnerable to fire.
Other four elements needn't be mentioned, as boss takes normal damage from
those elements.
=============================================================================
=============================================================================
VII) BASIC CONTROLS
=============================================================================
=============================================================================
BASIC CONTROL EXPLANATIONS
I'll get you started by explaining what are the controls you'll be using when
playing the game. There are four distinctive control modes you'll have to get
used to. These are battle screen controls (inside random or boss battle), field
screen controls (when walking about), menu screen controls (when inside many
menus, accessible with triangle button; when shopping) and lastly Sphere Grid
controls. May be hard for a start, but you'll get a grasp of it in ten minutes.
I - BATTLE SCREEN CONTROLS
Up/down dir.b. - move cursor
Left analog stick - move cursor, change between command sets
Left/right dir.b. - change between command sets
Right analog stick - used only in Lulu's Overdrives
Circle button - cancel selection, return to previous selection
X button - confirm selection, advance to next selection
Triangle button - character defends (also skips the turn)
Square button - used only in some of Auron's Overdrives
L1 button - display chr switch window, select character to switch
L2 button - select character to switch
R1 button - scroll CTB window up
R2 button - scroll CTB window down
Start button - not used
Select button - turn help window on or off
II - FIELD SCREEN
Direct. buttons - move character about
Left analog stick - move character about
Right analog stick - not used
Circle button - cancel selection, return to previous sel., walk (hold)
X button - confirm selection, advance to next sel., talk, examine
Triangle button - enter menu
Square button - press near blitz players for their status (once it is
available), used to trigger few special events
L1 button - not used
L2 button - not used
R1 button - not used
R2 button - not used
Start button - pause the game (disabled during some scenes)
Select button - not used
III - MENU SCREEN
Direct. buttons - move cursor
Left analog stick - move cursor
Right analog stick - not used
Circle button - cancel selection, return to previous selection
X button - confirm selection, advance to next selection
Triangle button - not used
Square button - not used
L1 button - switch characters
L2 button - scroll menu list backwards
R1 button - switch characters
R2 button - scroll menu list forwards
Start button - not used
Select button - not used
IV - SPHERE GRID SCREEN
Direct. buttons - move cursor
Left analog stick - move cursor
Right analog stick - not used
Circle button - cancel selection, return to previous selection
X button - call the basic menu (Move or Use), confirm selection,
advance to next selection
Triangle button - call up status info, scroll thru status info
Square button - not used
L1 button - change view
L2 button - change view
R1 button - switch to next character
R2 button - switch to previous character
Start button - not used
Select button - zoom in or out
Finally, pressing L1, L2, R1, R2, Select and Start buttons all together
performs soft reset and returns you to start up sequence. Soft reset is
disabled during certain sequences and during battle animations.
=============================================================================
=============================================================================
VIII) WHAT'S SPHERE GRID? ---> A836
=============================================================================
=============================================================================
Q1 - What is Sphere Grid?
A1 - Sphere Grid is what I would call an advancement system of sorts. If you
haven't noticed already, there is no EXP or chrs' levels in FFX. Instead you
get to use Sphere Grid, a rather big board with lots of circles, called nodes.
These nodes are filled with all kind of stuff... black magic, white magic,
special abilities etcetera. You are required to move across this grid,
activating the nodes as you pass them in order to raise your characters.
Q2 - Raise my characters? I'm not their mother!
A2 - Bad wording.:P Anyway, by raising I mean raising chr's statistics, such as
HP and Strength. Fighting alone will bring you nowhere, as it doesn't increase
stats. You have to use Sphere Grid (SG from now on) in order to increase chr's
stats to be able to defeat enemies late in the game.
Q3 - So how do I that?
A3 - You may have noticed something called S. Level (SLV from now on). This
stands for Sphere Level. By having your chrs participate in a battle and
defeating fiends any character that made at least one action in that battle
(even if just defending for one turn) will gain AP (Ability points). Once you
gain enough AP for certain chr's SLV to increase by say one level, that
character can now move ahead or back on SG. By ahead I mean moving over SG on
nodes character hasn't yet activated or been to, and by back I mean moving on
nodes character has already activated or been to.
Q4 - My SLV increased by five levels. Now what do I do?
A4 - You have two options. Most common decision is to move forward, in which
case the cost will be 1 SLV per one new node. In case you decide to move back,
cost is 1 SLV for up to four old nodes. So in your case you'd be able to move 5
nodes forward, 20 nodes back or 12 nodes back, then 2 nodes forward. Remember,
once you move on SG, that's it! SLV used for the process are lost for good.
Q5 - I see a node that has something in it. What is that for?
A5 - There's 16 different kinds of nodes you're able to find on SG.
a) Empty node - wanna guess?
b) Node with letter H - once activated, raises chr's HP
c) Node with letter M - once activated, raises chr's MP
d) Node with sword - once activated, raises chr's Str
e) Node with shield - once activated, raises chr's Def
f) Node with encircled triangle - once activated, raises chr's Mag
g) Node with shielded triangle - once activated, raises chr's Mdef
h) Node with arrow (points left)- once activated, raises chr's Agi
i) Node with star - once activated, raises chr's Luck
j) Node with 'yin-yang' symbol - once activated, raises chr's Eva
k) Node with bulls-eye - once activated, raises chr's Acc
l) Node with letter 'X' - once activated, chr can use this Skill
m) Node with encircled + - once activated, chr can use this Special
n) Node with white square - once activated, chr can use this Wht Magic
o) Node with black square - once activated, chr can use this Blk Magic
p) Node with L.* sign - this is a Lock node and prevents chrs from
advancing past this node; it can be removed
with appropriate Lv.* Key Sphere
Note: * represents numbers 1, 2, 3 or 4
Q6 - Activate nodes? How do I do that?
A6 - There's two requirements in order for a chr to activate a node. First, chr
must be on or adjacent to the node you want to activate and second, you'll need
spheres. Lots of them. All of such spheres and what they do is listed below:
- POWER SPHERE - activates Strength, Defence and HP nodes
- MANA SPHERE - activates Magic, Magic Defence and MP nodes
- SPEED SPHERE - activates Agility, Accuracy and Evasion nodes
- ABILITY SPHERE - activates Skill, Special, Wht Magic and Blk Magic nodes
- FORTUNE SPHERE - activates Luck nodes
- ATTRIBUTE SPHERE - activates attribute node already activated by ally
- SPECIAL SPHERE - activates Special node already activated by ally
- SKILL SPHERE - activates Skill node already activated by ally
- WHT MAGIC SPHERE - activates White Magic node already activated by ally
- BLK MAGIC SPHERE - activates Black Magic node already activated by ally
- MASTER SPHERE - activates any node
- LV.1 KEY SPHERE - removes Lv.1 Lock
- LV.2 KEY SPHERE - removes Lv.2 Lock
- LV.3 KEY SPHERE - removes Lv.3 Lock
- LV.4 KEY SPHERE - removes Lv.4 Lock
- HP SPHERE - turns empty node into HP+300 node
- MP SPHERE - turns empty node into MP+40 node
- STRENGTH SPHERE - turns empty node into Str+4 node
- DEFENCE SPHERE - turns empty node into Def+4 node
- MAGIC SPHERE - turns empty node into Mag+4 node
- MAGIC DEF SPHERE - turns empty node into Mdef+4 node
- AGILITY SPHERE - turns empty node into Agi+4 node
- EVASION SPHERE - turns empty node into Eva+4 node
- ACCURACY SPHERE - turns empty node into Acc+4 node
- LUCK SPHERE - turns empty node into Luck+4 node
- CLEAR SPHERE - removes nodes from SG**
- RETURN SPHERE - returns to any previously activated node by current chr
- FRIEND SPHERE - teleports to any ally's location
- TELEPORT SPHERE - teleports to any activated node
- WARP SPHERE - teleports to any node
Note: ** Clear Spheres cannot erase Ability, White Magic, Black Magic, Skill
and lock nodes.
Q7 - OK, I get activation and that... btw, what are those small spots I see
around every node on SG?
A7 - These are used to quickly tell which chr has already activated which node.
There are 7 spots, differently colored and representing one of each of playable
chrs. Once certain chr has activated a certain node, that chr's spot around
activated node will light up. This is a useful feature for quick reference
without having to switch thru all chrs to see which chr has activated which
node. Also, when chr is selected, you will see a colored line after or before
that chr. Use this to see what path that chr has already walked on in order to
avoid wasting SLV for trips over paths you've already been to.
- LIGHT BLUE color belongs to Tidus
- WHITE color belongs to Yuna
- PURPLE color belongs to Lulu
- GREEN color belongs to Rikku
- RED color belongs to Auron
- DARK BLUE color belongs to Kimahri
- YELLOW color belongs to Wakka
Q8 - I need advice on choosing the SG I would like to use during the game.
A8 - If FFX is your very first FF or you're playing it for the first time, I
highly suggest you choose Standard Sphere Grid. However, if you have already
finished the game once, or are feeling daring enough to undertake the challenge
of Expert Sphere Grid, be my guest. Expertize as you see fit. What is very good
about Expert SG is that all chrs start very close, therefore if you want to
have a party consisting of black mages only, this isn't a problem. The bad side
is that you need to plan ahead on what path you'd like to take.
Q9 - What are all those empty nodes for? I doubt they're there just for an eye-
candy...
A9 - *eats a candy* Nope. They're to be used late in the game, when you have
access to Monster Arena. By defeating monsters there you can gain possession of
special spheres that can be used to fill empty nodes. For example, by defeating
Ironclad you'll get HP Sphere, which you can use anywhere on SG (as long as
it's used on an empty node) in order to raise your HP by 300. The same applies
for all other 9 statistics.
Q10 - There's a lot of crappy +1 nodes on SG. And all spheres I use on empty
nodes morph into +4 nodes, so I wanna get rid of all +3 and lesser nodes.
A10 - Your help awaits in Monster Arena again. By unlocking Ultima Buster in
Monster Arena you'll be able to buy Clear Spheres, which is used to remove any
node (except Ability nodes) from SG permanently. Beware - if you remove say
Str+3 node which has been activated by Lulu and Yuna, Str bonus that erased
node carried is also 'lost' for Yuna and Lulu, ie their Str stat will drop by 3
when Str+3 node is erased.
Q11 - What are new abilities added in FFX PAL version?
A11 - Indeed we're lucky bastards...
- PILFER GIL (steal gil from enemies)
- NAB GIL (steal gil from enemies and deal damage at same time)
- FULL BREAK (Power, Armor, Magic and Mental Break on one enemy)
- QUICK POCKETS (use items quickly with reduced recovery time)
- EXTRACT POWER (target fiend drops Power Spheres)
- EXTRACT MANA (target fiend drops Mana Spheres)
- EXTRACT SPEED (target fiend drops Speed Spheres)
- EXTRACT ABILITY (target fiend drops Ability Spheres)
Q12 - Any other tips you can give me?
A12 - Let's see... Rather then collecting lots of SLV, use them to teach your
characters new abilities or to increase their attributes. Finally, save your
game when you enter SG. Thus, if you make a mistake, you can always reload.
=============================================================================
=============================================================================
IX) STANDARD SPHERE GRID ---> A849
=============================================================================
=============================================================================
In here you'll find info on how many Sphere Levels a certain character must
reach in order to learn all abilities on his/her path before reaching the end
of its path in case you chose Standard Sphere Grid (I'll make few exceptions of
course).
Don't understand what I mean? Don't worry, you'll soon get what I mean when you
throw a look a bit below.
Notes:
--> Some abilities require a certain character to stray a bit off from his or
her path (for example, Death). I'll include them as well.
--> Info on how many Sp. L. you need to gain is based on Standard Sphere Grid
--> It'll look like this example:
Name of ability - Sphere Levels needed
--> After you reach last ability on character's path, I'll suggest on what to
do next, for example, send Tidus down Auron's path or something similar
-----------------------------------------------------------------------------
I - TIDUS
-----------------------------------------------------------------------------
Cheer - 2 | Flee - 5 | Extract Speed - 11
Haste - 14 | Provoke - 22 | Delay Attack - 27
Slow - 40 | Slowga - 53 | Delay Buster - 68
Hastega - 78 | Quick Hit - 105 |
-----------------------------------------------------------------------------
WHERE TO NEXT?: Tidus finishes his stroll very close to first third of Yuna's
path - which is the way I recommend to go. First wait a bit until you get Lv.3
Key Sp. to remove the annoying lock. Then move in to learn Shell, Protect and
Cura. Afterwards proceed in Yuna's direction...
-----------------------------------------------------------------------------
II - AURON
-----------------------------------------------------------------------------
Power Break - learned | Extract Power - 7 | Guard - 10
Magic Break - 21 | Threaten - 40 | Armor Break - 48
Mental Break - 53 | Sentinel - 87 |
-----------------------------------------------------------------------------
WHERE TO NEXT?: Auron finishes close to Tidus' path. While Auron has HP and
Str, he lacks Agi and Eva, so I suggest going after Tidus. There's a small
matter removing Lv.2 Lock first tho'. After it's gone, learn Delay Attack and
Provoke, then proceed after Tidus' path.
-----------------------------------------------------------------------------
III - WAKKA
-----------------------------------------------------------------------------
Dark Attack - learned | Silence Attack - 7 | Extract Ability - 12
Aim - 20 | Sleep Attack - 27 | Dark Buster - 41
Drain - 44 | Silence Buster - 56 | Sleep Buster - 68
Osmose - 77 | Triple Foul - 105 |
-----------------------------------------------------------------------------
WHERE TO NEXT?: Wakka's got the Acc, but not HP and sufficient Str. So Auron's
is the way to go. Remove Lv.3 Lock first, then have Wakka learn Armor Break,
after which go after Auron's path.
-----------------------------------------------------------------------------
IV - KIMAHRI
Oh boy, his is a little bit complicated. Namely, Kimahri's path does contain
few abilities, but once you learn them all, you'll have to decide what you want
Kimahri to be. White Mage, Black Mage, choice is yours...
However, I'd suggest sending him down Rikku's path, as having two characters
being able to steal always pays off. You may see a problem, tho'. Two Lv.1
Locks. Don't worry, by the time we send Kimahri on Rikku's path, you'll already
have a bunch of Lv.1 Key Spheres.
From Kimahri's position send him right first. My calculations are done based on
that decision.
-----------------------------------------------------------------------------
Lancet - learned | Scan - 6 | Extract Mana - 7
Jinx - 8* | At 45 Sp.L...** | Steal - 52
Use - 53*** | |
-----------------------------------------------------------------------------
* - now send him past Lancet ability up and travel all over these stat nodes to
improve Kimahri's stats
** - use your first Lv.1 Key Sp. to remove first lock and at 49 Sp.L. use your
second Lv.1 Key Sp. to remove second lock - you're now on Rikku's path
*** - Here use Lv.2 Key Sp. to remove the lock and accumulate additional 3
Sp.L. to learn Dispel, then return on the path Rikku took
-----------------------------------------------------------------------------
V - LULU
-----------------------------------------------------------------------------
Fire - learned | Water - learned | Thunder - learned
Blizzard - learned | Focus - 12 | Fira - 26
Thundara - 27 | Watera - 27 | Blizzara - 28
Reflex - 36 | Bio - 52 | Demi - 68
Death - 75 | Waterga - 78 | Firaga - 79
Thundaga - 79 | Blizzaga - 79 | Flare - 104
-----------------------------------------------------------------------------
WHERE TO NEXT?: Lulu's got the Eva and Mag, but not HP or Agi, so I'd actually
go for three choices. If you want to make her even more deadly, go after Yuna's
path (in this case use one of Teleport Spheres). If you want to make her fare
longer in battle, go after Auron's path (use Teleport Sphere as well). For Agi
go down Rikku's path (use Teleport Sphere).
-----------------------------------------------------------------------------
VI - RIKKU
-----------------------------------------------------------------------------
Use - learned | Steal - learned | Luck - 11
Spare Change - 17 | Mug - 41 | Bribe - 71
-----------------------------------------------------------------------------
WHERE TO NEXT?: Tough call. Personally I'd make her HP bigger, so Auron's path
would be the way to go.
I've received an excellent tip from GamerZombie666 regarding Rikku. Once you
regain her back when crossing a large body of water on a certain animal, you'll
see that she starts very close to Reflect on the standard SG - there's only a
matter of Lv.2 Lock in the way. First Lv.2 Key Sp. you can obtain after getting
Rikku permanently is after beating Spherimorph boss in Macalania woods. So save
Rikku's SLVL until after beating boss mentioned, then use her SLVL to move over
SG toward Reflect node, use newly gained LV.2 Key Sp. to remove Lv.2 Lock and
Reflect is yours. It will prove mightily useful for later battles.
-----------------------------------------------------------------------------
VII - YUNA
-----------------------------------------------------------------------------
Cure - learned | Esuna - learned | NulBlaze - 2
NulShock - 3 | NulFrost - 4 | NulTide - 5
Life - 14 | Pray - 19 | Cura - 37
Shell - 43 | Protect - 48 | Reflect - 59
Dispel - 64 | At 65th Sp.L...* | Steal - 68
Curaga - 82 | Regen - 89 | Holy - 106
-----------------------------------------------------------------------------
* have Yuna use Lv.2 Key Sp. to remove Lv.2 Lock - gain two more Sp.L. to learn
Use
WHERE TO NEXT?: If you keep going, you can get Full-Life for 12 SLVL ahead.
Once you get hold of some of spheres that teleport you across the grid, return
to start of Yuna's section (armed with LV.4 Key Sp. as well) and get Auto-Life.
Same call as with Lulu, so take a look below Lulu's section - where Lulu's
mentioned, substitute her name with Yuna's and you've got where you want to go.
=============================================================================
=============================================================================
X) EXPERT SPHERE GRID ---> A838
=============================================================================
=============================================================================
This is an interesting section, especially for those who own PAL version. When
I first purchased FFX, I chose Expert grid, only to find myself later in the
game way underpowered since I didn't know how to utilize that grid. Instead of
gaining insane amounts of AP to backtrack, I quit and started new game, this
time with usual Sphere Grid. I finished the game with no problems that way
(well, if I don't count times I died in boss fights).
Q1 - What is Expert Sphere Grid (ESG)?
A1 - Expert Sphere Grid (ESG) is additional Sphere Grid (SG) you can choose
from when starting a new game. ESG is only available in FFX: PAL version and
FFX: International. It's not in the NTSC version of FFX.
Q2 - What are the differences between regular SG and ESG?
A2 - First big difference is starting point of all characters. All chrs, sans
Rikku start very close together. If you take a look at expert grid in your
game, you will see that Lv.1 Lock is all that separates Rikku from the rest of
the party (or vice versa, if you wish looking at it that way). According to my
notes, first Lv.1 Key Sphere is obtained at start of Mi'ihen highroad - so only
after that event you'll be able to remove the first (this one, if you like)
Lv.1 Lock.
Second difference is total amount of nodes available on ESG. ESG has 55 nodes
less than ordinary SG.
Third difference is 8 more abilities were added to PAL version. These abilities
are also on ordinary SG, but it feels right to mention them again:
- PILFER GIL (steal gil from enemies)
- NAB GIL (steal gil from enemies and deal damage at same time)
- FULL BREAK (Power, Armor, Magic and Mental Break on one enemy)
- QUICK POCKETS (use items quickly with reduced recovery time)
- EXTRACT POWER (target fiend drops Power Spheres)
- EXTRACT MANA (target fiend drops Mana Spheres)
- EXTRACT SPEED (target fiend drops Speed Spheres)
- EXTRACT ABILITY (target fiend drops Ability Spheres)
Q3 - Any recommendations on how to start with my characters when they join my
party (when using ESG)?
Note: For reference use the picture at following URL:
http://splitinfinity.50megs.com/images/chr_start.jpg
A3 - I'd suggest the following course of action when playing ESG:
--> Tidus, Wakka, Lulu and Yuna learn Lancet - that way you'll be supplied with
endless stream of HP and MP, both of which you'll be able to get from random
enemies you'll encounter along the way
--> if you can spare some time, also have Kimahri and Tidus learn Dark Attack
--> then have Tidus, Wakka, Lulu and Kimahri learn Cure and Esuna
--> around now I'll assume you're able to fight Lord Ochu - kill him (make sure
you Overkill him) in order to receive 2x HP Sphere (if you get MP Spheres,
reset and kill him again) - use those two HP Spheres on two empty nodes near
Esuna and you'll gain quick 600 HP boost for all characters
--> after that is learned, have Yuna and Kimahri follow the path that leads to
Lulu's Thunder, Fire, Blizzard and Water spells - when you reach them,
naturally have them learn those spells
--> now you have a party of characters, all of which are able to cure status
ailments (no longer you have to rely on Yuna only), all of which are able to
restore lost HP (no longer you have to rely on Yuna only), all of which are
able to restore HP and MP at same time while weakening the monsters with help
of Lancet ability (no longer you have to rely on Save Points and Ethers, which
are hard to find) and three formidable black mages (no longer you need to rely
on Lulu only)
--> after this preparations are accomplished, distribute the characters back to
the way they used to be (you might want to have one more chr go up Tidus' path
until both Tidus and that other chr learn Haste)
This section remains as it is. I can't think of any reasonable way for the
characters to go or recommend to go. There is always a chance that a certain
skill is better in certain situation etc. I just can't. Apart from starting
tips I provided a bit up I leave you on your own path of choosing what's the
best for you.
=============================================================================
=============================================================================
XI) ABOUT MENUS
=============================================================================
=============================================================================
In this part I'll do my best to thoroughly explain each menu, submenu,
mastermenu and god knows what menus are there left. I'll decipher in-battle
menus first, then those that appear once a battle is over, then those you come
by when shopping or selling stuff, and finally the mastermind behind them all -
famous Bermuda Triangle, which appears once you press Triangle button whenever
on a field screen. *Shoots down UFO*. Better start before the invasion
begins...
*****************************************************************************
1A - BATTLE MENUS - MAIN COMMAND WINDOW
*****************************************************************************
This is the command menu you'll be using the most when in battle. It is located
in lower left of battle screen. It houses seven different commands you can
choose from. Not all are available from the start of game. But once you learn a
specific ability that falls into one of the command categories, that command
will become selectable. Each command, when chosen, will as next step require
you to select a target, or lead you to a submenu where even more options await
you. Have no fear, the explanations are here.
-----------------------------------------------------------------------------
ATTACK | attack an enemy with equipped weapon
Very simple. After you select Attack command, you'll be prompted to select one
of the targets on the battlefield. By default marker (which will be either a
red triangle [meaning you're targeting a fiend] or green triangle [meaning
you're targeting one of the party members]) will point to one of the fiends on
the battlefield. Choose carefully who you want to attack. If help window is
enabled (you'll know so by the additional line at top of the screen), it'll
show the name of the target you're attempting to attack. Once the target is
selected, the chr performing the action will try to physically attack the
target. What may happen is explained below.
-----------------------------------------------------------------------------
SUMMON | summon an aeon
This command is exclusive to Yuna, for she's the only one who can summon.
Select this command to be taken to a submenu. Choose one of the available
aeons, press X and aeon is summoned to be used in battle. There are occasions
when aeons can't be summoned, or certain aeons are unavailable.
-----------------------------------------------------------------------------
SKILL | use Skills
Here are stored abilities, which help you alter the flow of battle to your
advantage. If you select this command, you'll be taken to another submenu. In
here you can find up to 22 additional commands, ie Skills which you can choose
from to be used either on your enemies or your comrades. Each Skill when
selected, will prompt you to select a target. Do so, confirm with X and ability
will be executed. All Skills require certain amount of MP. If that amount of MP
is not available, then you won't be able to use that skill. What may happen is
explained below.
- Sleep Attack - select this, choose a target, press X
- Silence Attack - select this, choose a target, press X
- Dark Attack - select this, choose a target, press X
- Sleep Buster - select this, choose a target, press X
- Silence Buster - select this, choose a target, press X
- Dark Buster - select this, choose a target, press X
- Zombie Attack - select this, choose a target, press X
- Triple Foul - select this, choose a target, press X
- Delay Attack - select this, choose a target, press X
- Delay Buster - select this, choose a target, press X
- Power Break - select this, choose a target, press X
- Magic Break - select this, choose a target, press X
- Armor Break - select this, choose a target, press X
- Mental Break - select this, choose a target, press X
- Extract Power - select this, choose a target fiend, press X
- Extract Mana - select this, choose a target fiend, press X
- Extract Speed - select this, choose a target fiend, press X
- Extract Ability - select this, choose a target fiend, press X
- Full Break - select this, choose a target, press X
- Mug - select this, choose a target fiend, press X
- Nab Gil - select this, choose a target fiend, press X
- Quick Hit - select this, choose a target, press X
-----------------------------------------------------------------------------
SPECIAL | use Special Abilities
Here you will find abilities, which help you in battle either by altering
certain stats or putting enemies into unfavourable positions. There are 22
Specials, some of which will need further detailed explanations, which will
issue immediately. What distinguishes Specials from Skills is, that Specials
can be used either on enemies, or allies. No Special ability can target both.
Some Specials require MP. If you don't have that, certain Special can't be
chosen. What may happen is explained below.
- Flee - select this, press X
- Steal - select this, then select enemy to steal from, press X
- Use - select this to be taken to a submenu, here select one of
available items (check what it does using help window at
top of the screen), then select whom to use it on (some
items can only be used on enemies, some only on allies, and
some can be used on either target party)
- Pray - select this, press X
- Cheer - select this, press X
- Aim - select this, press X
- Focus - select this, press X
- Reflex - select this, press X
- Luck - select this, press X
- Jinx - select this, press X
- Lancet - select this, then select enemy you'll Lancet, press X
- Guard - select this, press X
- Sentinel - select this, press X
- Spare Change - select this and another window will appear with two lines;
'How much?' prompts you to input the amount of Gil you'd
like to use; you can use as less as 0 and as much as 100000
Gil; 'Gil left:' shows amount of money left after Gil
chosen to spent will be used; once satisfied with decision,
press X; now choose the enemy you want to attack; damage
done is amount of Gil thrown divided by 10
- Threaten - select this, choose an enemy, press X
- Provoke - select this, choose an enemy, press X
- Entrust - select this, choose an ally (may choose yourself, but it is
useless), press X
- Copycat - select this, press X (can't copy Overdrives and summons)
- Pilfer Gil - select this, choose an enemy, press X
- Quick Pockets - select this to be taken to a submenu, choose item to be
used, choose a target on which you want to use item chosen,
press X
- Doublecast - select this to be taken to black magic submenu of that chr;
select one of black magics available, then select the
target for that black magic to be used on; again you'll see
black magic submenu of that chr, so just repeat the
exercise; finally press X for the execution
- Bribe - select this and another window will appear with two lines;
'How much?' prompts you to input the amount of Gil you'd
like to use; you can use as less as 0 and as much as all
Gil you currently hold; 'Gil left:' shows amount of money
left after Gil chosen to spent will be used; once satisfied
with decision, press X; now choose the enemy you want to
Bribe; Bribe is successful if you use enemy's MAX HP
multiplied by 10 Gil; if it still fails, keep giving that
fiend 1 gil until it goes away
-----------------------------------------------------------------------------
BLK MAGIC | use black magic spells
Sanctum for black mages, this is where you will find all 19 of available black
magic spells. Once you select Blk Magic command, a submenu with available
spells will appear. Pick one of the magics, then select target to use it on
(may be an enemy or ally), and press X for final time for spell to be executed.
All black magics (sans Osmose) require MP to be cast. Insufficient MP means no
black magics. Only Ultima and Demi are multi-target spells. What may happen is
explained below.
-----------------------------------------------------------------------------
WHT MAGIC | use white magic spells
Sanctum for white mages, this is where you will find all 22 of available white
magic spells. Once you select Wht Magic command, a submenu with available
spells will appear. Pick one of the magics, then select target to use it on
(may be an enemy or ally), and press X for final time for spell to be executed.
All white magics require MP to be cast. Insufficient MP means no white magics.
What may happen is explained below.
-----------------------------------------------------------------------------
ITEM | use an item
Select this to be taken to another submenu, where you select an item, then
select the target to use that item on and press X for one final time.
-----------------------------------------------------------------------------
*****************************************************************************
1B - BATTLE MENUS - SUB COMMAND WINDOW
*****************************************************************************
This screen is also found in lower left of battle screen. But to access it, you
must press right when in main command screen. It houses three different
commands you can choose from.
-----------------------------------------------------------------------------
WEAPON | change equipped weapon
Select it to be taken to a submenu, which will display a list of available
weapons for that chr; moving a yellow arrow over names of weapons will display
abilities integrated in that weapon in another window just a bit to the right;
select appropriate weapon you'd like to use and press X to accomplish the
change
-----------------------------------------------------------------------------
ARMOR | change equipped armor
Select it to be taken to a submenu, which will display a list of available
armors for that chr; moving a yellow arrow over names of armors will display
abilities integrated in that armor in another window just a bit to the right;
select appropriate armor you'd like to use and press X to accomplish the change
-----------------------------------------------------------------------------
ESCAPE | run away from battle
Select it, and then press X for chr to attempt to escape; he/she may or may not
succeed in escaping; you can't escape from boss fights
-----------------------------------------------------------------------------
*****************************************************************************
1C - BATTLE MENUS - SPECIAL COMMAND WINDOW
*****************************************************************************
This screen is also found in lower left of battle screen. But to access it, you
must press left when in main command screen. Also, this command screen is only
available if chr in question has an Overdrive available or is able to choose a
trigger command. It houses different amount of commands you can choose from,
depending on circumstances.
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NAME OF CHR'S OVERDRIVE
Thorough explanations for this command can be found in section, 'About
overdrives'.
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TRIGGER COMMAND
Depending on circumstances, chr may be able to choose from one of trigger
commands, that appear below overdrive name. Use the help window to find out
what trigger command will do, and then select it if you feel it is helpful. You
may also be prompted to choose a target of this trigger command. After you do
so, press X for final time to complete the procedure.
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1D - BATTLE MENUS - SENSOR WINDOW
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This helpful guy appears in upper left of battle screen in one of three cases:
someone in battle party has weapon with Sensor ability equipped, the fiend
targeted has been Scanned beforehand or aeon is summoned (aeons have innate
sensor ability). There are six lines of info that are helpful to your planning
of battle strategy.
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HP
This shows two numbers. First one is fiend's current HP, and the other is
fiend's MAX HP. By depleting first one to zero fiend is defeated.
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x1,5 SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements fiend is weak against. Elements have following colors:
fire - red, lightning - yellow, water - blue, ice - white. So if you'd find a
red-filled circle in this line, this would mean that fiend is weak to fire
attacks and you should proceed using those attacks.
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+ SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements fiend absorbs in shape of HP. You should avoid using
element attacks whose symbols appear in this line.
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/ SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements fiend takes no damage from. While not beneficial to
anyone, avoid using element attacks whose symbols appear in this line.
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1/2 SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the element fiend is strong against, meaning it takes only half
damage from those element attacks. With only half as useful, also avoid using
element attacks whose symbols appear in this line.
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BLUE WINDOW WITH STATUS AFFLICTIONS
This window shows names of all statuses fiend is currently afflicted with. If
more than one status is afflicted, it switches between them in one second
intervals.
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SENSOR HELP WINDOW
This window appears on top of screen and shows two types of info: name of the
fiend, and a bit to the right a quick tip about fiend itself (may contain info
on fiend's attacks, fiend's weaknesses, or what to look out for...).
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* - If certain element's color doesn't appear in any line, fiend takes normal
damage from that element. However, there is hidden fifth element, holy element
(only manifested thru Holy white magic or Blessed Gem). Fiends that resist,
absorb, nullify or are weak to holy element also exist. You can learn of these
elemental affinities only thru trial end error.
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1E - BATTLE MENUS - SCAN WINDOW
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Can't be missed. Cast Scan at any target in battle screen to have scan screen
appear with following data, going from left to right, top to bottom...
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NAME
Simple. Name of target you scanned.
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HP
This shows two numbers. First one is target's current HP, and the other is
target's MAX HP. By depleting first one to zero fiend is defeated/chr KO-ed.
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STR / MAG
Shows physical strength and magic power of the target.
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x1,5 SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements target is weak against. Elements have following colors:
fire - red, lightning - yellow, water - blue, ice - white. So if you'd find a
red-filled circle in this line, this would mean that target is weak to fire
attacks and you should proceed using those attacks.
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+ SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements target absorbs in shape of HP. You should avoid using
element attacks whose symbols appear in this line.
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/ SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements target takes no damage from. While not beneficial to
anyone, avoid using element attacks whose symbols appear in this line.
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1/2 SYMBOL, FOLLOWED BY FOUR CIRCLES*
This shows the elements target is strong against, meaning it takes only half
damage from those element attacks. With only half as useful, also avoid using
element attacks whose symbols appear in this line.
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IMMUNITIES
Shows all possible statuses target is immune to, meaning it can't be afflicted
with them no way whatsoever, even if hell freezes over... but as there have
always been exceptions, so are here.
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SCAN INFORMATION
Just a bit of information about target. Try scanning your party members!
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* - If certain element's color doesn't appear in any line, target takes normal
damage from that element. However, there is hidden fifth element, holy element.
Fiends that resist, absorb, nullify or are weak to holy element also exist. You
can learn of these elemental affinities only thru thru trial end error.
-----------------------------------------------------------------------------
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1F - BATTLE MENUS - CTB WINDOW
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Always visible in top right corner of battle screen, it is your pointer to when
will which target's turn come. Turns displayed in this window are as if each
target would choose 'Attack' command. But alas this is only *if*. Nearly all
commands will alter CTB order, with Overdrives having the biggest recharge
time, and Quick Pockets having the quickest recharge time. There are abilities
available that can speed up your party's turns (Haste), slow down enemy's
(Slow), or delay enemy's (Delay Attack). Careful planning of what to use is
important, so that you don't find yourself open to multiple repeated enemy
attacks.
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1G - BATTLE MENUS - SWITCH WINDOW
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Available by pressing L1 button while in any of three of following menus: Main
command screen, sub command screen or special command screen. You also must
have more than three chrs available. This screen allows you to switch members
freely in battle, suiting your needs for enemy eradication. It will show you
list of available party members that can be switched in for a chr you currently
think is not useful. Select one of other chrs and press X. Chr that is not
needed will exit the screen and chr you selected will join the battle. Note
that no turns are lost during the switch, so you can switch members as many
times as you want. You cannot switch members that are KO-ed, were
petrified/shattered, or have escaped from battle.
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1H - BATTLE MENUS - CHARACTER STATUS WINDOW
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Cosily situated in lower right of battle screen, it shows info for your
frontline party, ie the one currently battling. It shows following info:
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NAME
Name of character.
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HP
Amount of current HP. If you'd like to find out what is the MAX HP for chr,
target that chr with an item or magic that restores HP. If this number drops to
0, chr is KO-ed.
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MP
Amount of current MP. If you'd like to find out what is the MAX MP for chr,
target that chr with an item that restores MP. If this number drops to 0, chr
is unable to use magic, and skills/specials that require MP.
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OVERDRIVE GAUGE
Located underneath HP and MP numbers for each chr, this gauge fills each time a
certain condition is met (for these conditions check out About Overdrive modes
section). Once the gauge is full, chr's Overdrive becomes available.
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1I - BATTLE MENUS - POST BATTLE WINDOW
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Once you win a battle, post-battle window will be displayed. Advance thru them
by pressing X button.
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AP EARNED
When you win the battle, two more screens will be displayed. First one will
show AP earned in that battle. You receive AP for each enemy defeated. You have
to defeat the enemy to receive AP for it. You won't get any AP for partially
damaging the enemy and the escaping. Each member that performed at least one
action (Defend counts) inside the battle will receive AP. Here's how to 'read'
one of the lines that appear in this window...
Yuna (1) 500 AP (2) S.LVL 50 (3) Next 5000 AP (4)
1 - Character's name
2 - Amount of AP that character has gained for performing in battle
3 - Current Sphere Level (Max S.LVL is 99)
4 - Amount of AP needed to reach next Sphere Level (max AP needed is 22000)
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ITEMS, EQUIPMENT AND GIL EARNED
After satisfied with info you viewed on AP Earned screen, press X to be taken
to this screen. Here you can view all of the spoils you earned for winning...
In top left items you earned for winning will be displayed - first name of item
and in black circle following the item's name amount of that items won.
In top right pieces of equipment you earned for winning will be displayed [if
you have more than 178 pieces of equipment, you'll be asked to discard some in
order to take place for new ones].
In bottom left you will see two lines, first one shows amount of Gil earned for
winning, and the line below is total sum of Gil in your possession.
Once you've viewed everything viewable, press X to exit this screen and be
returned to Field screen.
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2A - SHOP MENUS - WEAPON / ARMOR SHOP MENU - BUYING
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Approach the shop that sells weapons / armors and pick that option. You'll be
taken to weapon / armor menu, where you can buy or sell weapons / armors and
finish shopping.
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a) In top left corner you will see three choices: Buy (buy weapons / armors),
Sell (sell weapons / armors) and Done (finish shopping). We don't need this
one, since you selected Buy, so moving along.
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b) Below this line a character's name, HP and MP will appear. Whose name
appears here depends on the piece of equipment pointer is showing to. Use that
to instantly know for which chr which piece of equipment is.
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c) In top right amount of total Gil in your possession is displayed. This
number decreases each time you buy something.
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d) Almost whole left of the screen is reserved for shop's wares, that is
weapons / armors you can buy in this shop. Move the cursor with Up and Down
directionals, or press L2/R2 buttons to move the menu for up to 9 items in case
shop has more than 9 weapons / armors available. Position a yellow triangle at
the weapon / armor you want to buy. Listed are in this order:
- weapon's / armor's symbol for helping you decipher which chr will use the
weapon / armor
- weapon's / armor's name
- weapon's / armor's cost in Gil
In case you're not familiar with symbols yet, chr's name (ie, chr that will use
the weapon / armor) will appear below 'Buy-Sell-Done' line, thus helping you
decide whether or not to buy the weapon / armor
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e) Once one of the weapons is pointed at, two more sections of screen are
filled...
- in lower right you can see auto-abilities integrated in the weapon / armor
you want to buy
- in middle right you can see name of the weapon / armor chr is equipped with
and auto-abilities integrated in currently equipped weapon / armor
Use these two bits of information to help you further decide if you want this
weapon / armor or not.
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f) Once you decide you want to buy the weapon / armor, position the pointer at
weapon / armor you want to buy and press X. Another window will appear asking
you if you're sure. Below this window another one will appear - it contains
name of weapon / armor you want to buy, amount of Gil that'll be spent, and
amount of Gil left after the purchase. Select Yes to complete the purchase or
select No to cancel. When you select Yes, another window appears asking you if
you'd like to equip lastly bought weapon / armor. Select Yes to equip or select
No to not equip [if you're buying armor piece, whose equipping might reduce
chr's current HP and/or MP, this window will rephrase the question
accordingly].
Note: You can only buy one piece of weapon / armor per time. You cannot buy
weapons / armors if you don't have enough Gil (such weapons / armors will be
greyed out) and/or already have 178 pieces of equipment in your inventory (all
shop's wares will be greyed out and alert window saying 'You can't carry any
more.' will be displayed).
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Congratulations! You've completed weapon / armor buy process. Once you're
satisfied with wares, select Done or continually press Circle to be taken to
Field screen.
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2B - SHOP MENUS - WEAPON / ARMOR SHOP MENU - SELLING
*****************************************************************************
Approach the shop that sells weapons / armors and pick that option. You'll be
taken to weapon / armor menu, where you can buy or sell weapons / armors and
finish shopping.
-----------------------------------------------------------------------------
a) In top left corner you will see three choices: Buy (buy weapons / armors),
Sell (sell weapons / armors) and Done (finish shopping). We don't need this
one, since you selected Sell, so moving along.
-----------------------------------------------------------------------------
b) Below this line a character's name, HP and MP will appear. Whose name
appears here depends on the piece of equipment pointer is showing to. Use that
to instantly know for which chr which piece of equipment is.
-----------------------------------------------------------------------------
c) In top right amount of total Gil in your possession is displayed. This
number increases each time you sell something.
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d) Almost whole left of the screen is reserved for your wares, that is weapons
/ armors you can sell. Move the cursor with Up and Down directionals, or press
L2/R2 buttons to move the menu for up to 9 items in case you have more than 9
weapons / armors available. Position a yellow triangle at the weapon / armor
you want to sell. Listed are in this order:
- weapon's / armor's symbol for helping you decipher which chr uses the weapon
/ armor
- weapon's / armor's name
- weapon's / armor's sell cost in Gil
In case you're not familiar with symbols yet, chr's name (ie, chr that uses the
weapon / armor) will appear below 'Buy-Sell-Done' line, thus helping you decide
whether or not to sell the weapon / armor
-----------------------------------------------------------------------------
e) Once one of the weapons is pointed at, two more sections of screen are
filled...
- in lower right you can see auto-abilities integrated in the weapon / armor
you want to sell
- in middle right you can see name of the weapon / armor chr is equipped with
and auto-abilities integrated in currently equipped weapon / armor
Use these two bits of information to help you further decide if you want o sell
this weapon / armor or not.
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f) Once you decide you want to sell the weapon / armor, position the pointer at
weapon / armor you want to sell and press X. Another window will appear asking
you if you're sure. Below this window another one will appear - it contains
name of weapon / armor you want to sell, amount of Gil that'll be gained, and
amount of Gil left after the sell process. Select Yes to complete the process
or select No to cancel.
Note: You can only sell one piece of weapon per time. You cannot sell certain
weapons. You cannot sell weapons / armors chrs are equipped with.
-----------------------------------------------------------------------------
Congratulations! You've completed weapon / armor sell process. Once you're
satisfied with wares, select Done or continually press Circle to be taken to
Field screen.
-----------------------------------------------------------------------------
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2C - SHOP MENUS - ITEM SHOP MENU - BUYING
*****************************************************************************
Approach the shop that sells items and pick that option. You'll be taken to
item menu, where you can buy or sell items and finish shopping.
-----------------------------------------------------------------------------
a) In top left corner you will see three choices: Buy (buy items), Sell (sell
items) and Done (finish shopping). We don't need this one, since you selected
Buy, so moving along.
-----------------------------------------------------------------------------
b) In top right corner total Gil number is displayed. Number decreases each
time you buy something.
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c) On the left of the screen you'll see items shop is offering. Move the cursor
with Up and Down directionals, or press L2/R2 buttons to move the menu for up
to 9 items in case you have more than 9 items available. Position a yellow
triangle at the item you want to buy. Listed are like this:
- item's symbol (totally irrelevant)
- item's name (at extreme top a help line resides, in which you can find
description of what the item selected does)
- item's cost in Gil
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d) Once you position a yellow triangle at the item (say Potion) you want to
buy, in lower right corner a certain number will be displayed. If it is 0, that
means you don't have any Potions yet. If it is 99, it means you have max amount
of Potions already in your inventory (in that case you won't be able to buy
anymore Potions). If it is say 35, that means you have 35 Potions in your
inventory and are able to buy 64 more Potions.
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Once you decide to buy an item, new window appears showing following
information:
- name of item you're buying
- first black circle with a number inside shows the amount of that item you're
buying (number ranges from anywhere between 1-99); press Left/Right to
decrease/increase the amount per one, or Up/Down to increase/decrease the
amount per 10
- second black circle with a number inside shows total stock number of that
item, that will be in your inventory after you complete the purchase
- first Gil line shows amount of Gil that will be spent
- second Gil line shows amount of Gil that will be left after purchase
-----------------------------------------------------------------------------
Press X to complete the purchase, thus successfully finishing this part of
crash course. Once you're satisfied with wares, select Done or continually
press Circle to be taken to Field screen.
-----------------------------------------------------------------------------
*****************************************************************************
2D - SHOP MENUS - ITEM SHOP MENU - SELLING
*****************************************************************************
Approach the shop that sells items and pick that option. You'll be taken to
item menu, where you can buy or sell items and finish shopping.
-----------------------------------------------------------------------------
a) In top left corner you will see three choices: Buy (buy items), Sell (sell
items) and Done (finish shopping). We don't need this one, since you selected
Sell, so moving along.
-----------------------------------------------------------------------------
b) In top right corner total Gil number is displayed. Number increases each
time you sell something.
-----------------------------------------------------------------------------
c) Almost whole screen will be taken by the items you possess. Move the cursor
with Directional buttons, or press L2/R2 buttons to move the menu for up to 20
items in case you have more than 20 items available. Position a yellow triangle
at the item you want to sell. Listed are like this:
- item's symbol (totally irrelevant)
- item's name (at extreme top a help line resides, in which you can find
description of what the item selected does)
- black circle with number inside, showing you have that much of selected item
in your inventory
-----------------------------------------------------------------------------
d) Once you position a yellow triangle at item (say Potion) you want to sell,
new window appears showing following information:
- name of item you're selling
- first black circle with a number inside shows the amount of that item you're
selling (number ranges from anywhere between 1-99); press Left/Right to
decrease/increase the amount per one, or Up/Down to increase/decrease the
amount per 10
- second black circle with a number inside shows total stock number of that
item, that will be in your inventory after you complete the sell process
- first Gil line shows amount of Gil that will be gained
- second Gil line shows amount of Gil that will be left after sell process
-----------------------------------------------------------------------------
Press X to complete the process, thus successfully finishing this part of crash
course. Once you're satisfied with wares, select Done or continually press
Circle to be taken to Field screen.
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3 - TRIANGLE BUTTON MENU - GENERAL INFO
*****************************************************************************
Access the menu by pressing Triangle button anytime when on Field screen.
-----------------------------------------------------------------------------
In top row help line is displayed, showing information on what does selected
part of Triangle menu do
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In central left part party members' data is displayed, containing info on chr's
name, current / MAX HP, current / MAX MP and current Sphere level
-----------------------------------------------------------------------------
In central right part eleven headings are displayed (they're explained in
deeper depths a bit below)
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In lower left corner time you've played FFX so far, amount of Gil and your
current location are displayed
-----------------------------------------------------------------------------
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3A - TRIANGLE BUTTON MENU - SPHERE GRID HEADING
*****************************************************************************
Section VIII covers all aspects of SG, so check it out.
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3B - TRIANGLE BUTTON MENU - ITEM HEADING
*****************************************************************************
You'll spend quite a bit of time with your best friends, the items. What
follows is explanation of Item screen...
-----------------------------------------------------------------------------
- as usual, the top of the screen is reserved for help line that tells you what
a selected item does when used
-----------------------------------------------------------------------------
- below is a line with four commands:
USE: Let's you use items in your inventory. Note that only a fraction
of items is usable, ie those that restore HP and MP - items that
cannot be used are greyed out. To use say Potion, place the cursor
on it and press X button. A small window containing all currently
available chrs will appear, for each showing current HP and MP.
Select chr you want to use Potion on and press X to complete the
healing. Reapply as necessary, and press Circle to exit this
submenu.
SORT: Let's you sort out items in your inventory, either Auto or Manual.
By selecting Auto items will be arranged automatically, and by
selecting Manual you're in the control. Place the cursor at an