Version FINAL
Made CB! a co-author
_____ _ _
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| |_ | | '_ \ / _` | |
| _| | | | | | (_| | |
_____ |_| |_|_| |_|\__,_|_|
| ___|_ _ _ __ | |_ __ _ ___ _ _
| |_ / _` | '_ \| __/ _` / __| | | |
| _| (_| | | | | || (_| \__ \ |_| |
|_| \__,_|_| |_|\__\__,_|___/\__, |
\ \/ / |___/
\ /
/ \
/_/\_\
_____ _______ __
| ___| ___\ \/ /
| |_ | |_ \ /
| _| | _| / \
|_| |_| /_/\_\
Press CONTROL +F to find what you need faster
Final Fantasy X (English Ver.) V.FINAL
--> Complete Walkthrough and FAQ
--> Written on 12-27-01
--> Written by Sephiroth101 and CB!
--> 100% Based on the US version, no translation errors
+-+
|0| Pre-Thanks and Pre-Intro
+-+
A big thanks goes to the contributors out there and Ceebs! They made a lot of
this FAQ possible. Thanks for the info !
Well, I made this FAQ with one thing in mind: The most frequently asked
questions. I won't clutter my FAQ with useless tips, or with 60K of the
Instruction Booklet online. I don't have a 400 word description of emailing me.
I make it simple. And I put in what is necessary only. This is the best FAQ for
FFX out there and you can make it better by contributing. See the section below
for contributing. Remember, that its a huge chain, GameFAQs woudn't be here if
it wasn't for the FAQ writers, and the FAQ writers wouldn't be here without the
contributers. Thanks for everyone who contributed !
+-+
|0| Versions
+-+
(01-18-02) v.FINAL- Final Version. No more updates after this, so don't email
me anything. Ive had fun with this FAQ, but its wasting my life to update it
with the flood of emails I get. Im off to write other reviews and FAQs for
other games. FFX was fun ! Ill never stop playing it !
(01-17-02) v.1.7- Completed vital things 100%, including Blitzball. Mix List
Completed ! Courtesy of CB!'s FAQ on GameFAQs.com ! Im telling you, she should
be out there writing books, seriously. Anyways things are going along great. Im
getting so many emails a day too. Remember though, specify the FAQ version when
submitting, so I can see where the error/correction/submission belongs. Working
on a monster listing too. That will not take long over the weekend, I have the
format planned out.
(01-15-02) v.1.6- Adding huge updates to current sections, like Blitzball,
Weapons, ect. I could use more strategies for bosses near the end of the game.
Suggest things to me! I need the other Sidequests too, I think its called the
Cactuar Village or something. So I need you people to contribute as much as you
can to finish this thing a bit more ! Thanks !
(01-14-02) v.1.5- Walkthrough now 100% finished ! CjayC should give me a full
circle now. Also came up with some challenges for people who have beaten the
game, so check that out. Now I need to polish the FAQ with more information in
the non-walkthrough portions.
(01-14-02) v.1.4- Going through and correcting errors. Please, if you submitted
something on the 8th or 9th, re-send it. A virus deleted most of my e-mail on
those days. PS2 is repaired too ! Finished a little more of the walkthrough to
cover the part most people seem to have trouble on. Ill also be working on
challenges for people who have beaten the game and want something new ! Suggest
things !
(01-10-02) v.1.3- Some Updates this time around. I'm NOT a question answer, so
do not e-mail me questions, I just delete them. Still not done with the FAQ,
having some PS2 problems. I also got a virus through my e-mail and it deleted
all my emails off my computer, then reset it. So if you submitted something and
it didn't get posted, try again !
(12-29-01) v.1.2- Just added a load of contributions. Walkthrough not complete
yet. Main reason for this version is to update all the errors, so I stop
getting repeated emails.
(12-29-01) v.1.1 - A whole lotta corrections, tips, and other things sent by
E-mail, and this update covers them ! Sigil and Crests were reversed. Also
includes more Blitzball strategy, and the Walkthrough is a little more
complete.
(12-27-01) v.1.0 - Initial Release. I realize some things are missing and
incomplete. E-mail me so I can fix them as soon as possible! I am accepting all
contributions too! I will finish the Walkthrough 100% come the next update.
Suggest sections, and send info until then!
+-+
|0| Copyright
+-+
This FAQ is Copyrighted by the International Copyright Law.
Copyrighted 2001. The latest version may be found here at GameFAQs. Webmasters
and people may NOT alter this in any way. This may not be converted to HTML,
Java, Javascript, ASP, PHP, .Doc, .Rtf, or ANYTHING. This is to be preserved in
its original state, and any altering of it will follow immediate action.
Known sites that carry this FAQ
www.gamefaqs.com
www.cheatcc.com
www.psxcodez.com
Known sites that may NEVER take this FAQ or they shall be sued:
www.neoseeker.com
+-+
|0| Table of Contents
+-+
-A. Introduction
-B. Controls
-C. Characters
-D. Overdrives
-E. Weapons and Armor
-F. Aeons
-G. Sphere Grid
-H. Blitzball
-I. Bribing
-J. Items and Rare Items
-K. Mix Listing
-L. Ultimate Weapons
-M. Sidequests
-N. Secrets
-O. Tips and Tricks
-P. Challenges
-Q. Temple Guide
-R. Walkthrough
-S. Story line
-T. FAQ
-U. Credits
+-+
|A| Introduction
+-+
What you are reading and looking at is a complete walkthrough and FAQ for the
Playstation 2 game, Final Fantasy X (10). This guide features a walkthrough,
boss strategies, instructions for playing Blitzball, and much, much more.
I created this when I went to GameFAQs and noticed that only 1 or 2 of the 20
FAQs there were based on the English version. No offense meant, but the
translations from Japanese are not that good, and people who own the English
version, get easily confused when reading them. So I have attempted to write
the best, complete, walkthrough for Final Fantasy 10! Ever since I played Final
Fantasy 6, I have played everyone in the series, so it’s no wonder that I had
to get FFX on the day it was released in the US. Now, I realize there are
already a lot of FAQs for the game on this site; however, none of them are
based around the US version, which means they have countless translation errors
and other stuff.
+-+
|B| Controls
+-+
U= Up
L= Left
R= Right
D= Down
T= Triangle
C= Circle (O)
X= X
S= Square
SL= Select
ST= Start
A1= Analog Stick Left
A2= Analog Stick Right
______ ______
| L2 | | R2 |
|______| |______|
|__L1__| |__R1__|
/ \ / \
/ U \________/ T \
| L R S C |
| D X |
\ SL ST /
\ ________ /
| |A1 ||A2 | |
| |L3 ||R3 | |
| / --- --- \ |
| / \ |
| / \ |
\____/ \_____/
-->Walking
----------
X Button - Accepts Command, go to next menu
O Button - Cancels Command, closes menu, backs up
Triangle Button - Go to menu
Square Button - Check if a person wants to join your Blitzball team
R1 - Nothing
L1 - Nothing
L2 - Nothing
R2 - Nothing
Start - Pause
Select - Nothing
-->Menus
--------
X Button - Accepts Command, go to next menu
O Button - Cancels Command, closes menu, backs up
Triangle Button - Nothing
Square Button - Nothing
R1 - Next Person
L1 - Previous Person
L2 - Nothing
R2 - Nothing
Start - Nothing
Select - Nothing
-->Other Navigation
-------------------
When you first get anything new like Chocobos, they will tell you all of the
buttons and controls.
-->Quick Uses
--------------
R1,R2,L1,L2 + Start + Select resets the game
Select in battle opens a help menu at the top
+-+
|C| Characters
+-+
Before I show the characters, here is what everything stands for:
Found At = Location you get character
Weapon = Weapon character uses
Armor = Armor character uses
Attack = Characters attack power
Magic = Characters magic power
Hp = Characters hit points
Special = Enemy character is good against
Over D = The characters Overdrive
Here they are ! Remember, I list them in the order that you get them
permanently.You may see a character before one, but you actually get them,
later on.
==Tidus==
Found at:Beginning
Weapon :Light Weighted Swords
Armor :Small Shields
Attack :Medium attack power
Magic :Weak magic power
Hp :Medium hit points
Special :Ground monsters
Over D :Swordplay (Attack using sword in style)
(Get more by using Overdrive a lot)
Although Tidus (default name) seems weak, don't forget you can boost him up
using the sphere grid. You can make him pretty strong if you know how to use
him. Try to customize his weapons to give more strength, or an elemental
advantage.
==Wakka==
Found at:After second Sin attack
Weapon :Customized Blitzballs
Armor :Heavy Armguards
Attack :Medium-High attack power
Magic :Weak magic power
Hp :High hit points
Special :Flying monsters
Over D :Slots (Randomize certain things)
(Get more by winning at Blitzball)
Wakka is a strong guy, so it's easy to plow through enemies. Remember that he
almost always hits flying enemies with his Blitzball. Whenever you see a flying
creature, only have Wakka attack it, the other party members will frequently
miss.
==Lulu==
Found at:Besaid Island
Weapon :Possessed creatures and dolls
Armor :Light Weighted Bangles
Attack :Extremely Low attack power
Magic :High magic power
Hp :Low hit points
Special :Elemental Monsters
Over D :Fury (Casts spells different ways)
(Get more by increasing magic power)
Lulu is the basic black magic user. Low HP, high magic, and a pathetic attack
power. However, when you run into ANY enemy with magic, just use the opposite
it does and it should die in 1 turn.
==Yuna==
Found at:Besaid Island Temple
Weapon :Magical Staffs
Armor :Magical Rings
Attack :Extremely Low attack power
Magic :High magic power
Hp :Low-Medium hit points
Special :Anything with high HP, and elements
Over D :Grand Summon (Summons creature with a full overdrive gauge)
(Get more by... hey ! You can't get more !)
Yuna is the magic user of the party who can summon. She gains summons by
praying at temples across Spira (the world you live in). Each one grants here 1
new Aeon (summon). She is also the best party member to use white magic with.
==Kimahri==
Found at:Besaid Island
Weapon :Pole Arms and Pole Axes
Armor :Heavy Armlets
Attack :High attack power
Magic :Medium magic power
Hp :High hit points
Special :Grounded monsters, low-flying monsters
Over D :Ronso Rage (Casts spells learned from enemies)
(Get more by using Lancet a lot)
Kimahri can learn enemy attacks, just like in the previous 9 Final Fantasy's.
To learn attacks, use the _Lancet_ ability when fighting a creature, and if
you're lucky, you may learn one of its strong attacks to use on a future
overdrive.
==Auron==
Found at:Blitzball Tournament (Luca)
Weapon :Huge Swords
Armor :Heavy Bracers
Attack :Extremely high attack power
Magic :Medium magic power
Hp :Extremely high hit points
Special :Heavily armored monsters
Over D :Bushido (Unleashes elemental powers in a huge attack)
(Get more by finding Jecht Spheres)
Auron is a bit over powered, that’s what your thinking. Well, yes he is, plus
he has abilities like Power break to make everything in the way become
weakened. But, he is vulnerable to magic, just like the other fighters of the
team.
==Rikku==
Found at:After defeating Al Bhed Underwater Machina
Weapon :Claws and hand-weapons
Armor :Targes
Attack :Low attack power
Magic :Low magic power
Hp :Low hit points
Special :Machina
Over D :Mix (Combine 2 items to create a powerful attack or healing)
(Get more by mixing different combinations)
Rikku may seem like nothing special, I mean, her stats are just ugly. That’s
what you think. Her usefulness is in stealing, using attack items, and her
Overdrive. try to mix things to get different attacks. Try combining your
spheres to get effects. Here are a few examples:
EFFECT ITEMS MIXED
Megalixer : 2 Elixirs
Frag Grenade : 1 Power Sphere, 1 Mana Sphere
+-+
|D| Overdrives
+-+
Information from various sources
-->Tidus (SWORDSKILL)
---------------------
1- Spiral Cut
[Already Learned]
(Damage single enemy with spin move)
2- Slice & Dice
[Use Spiral Cut 10 times]
(Attacks 6 times at random enemies)
3- Energy Rain
[Use Slice and Dice 20 times]
(Attacks all enemies)
4- Blitz Ace
[Use Energy Rain 50 times]
(Attacks single enemy multiple times)
In order to get them to work, press X when the moving line gets to the center
of the bar. The faster you do it, the more damage that is dealt. Gain more
overdrives by using the current ones many times.
-->Wakka (SLOTS)
----------------
1- Element Reels
(Elemental attributes are added to your attack)
2- Attack Reels
(Extra damage is added to your attack)
3- Status Reels
(Status effects are added to your attack)
4- Aurochs Reels
(Unknown)
Wakka is interesting here. All you have to do is match up 2 of the 3 slot reels
to execute the move. Gain more by winning and competing in Blitzball
tournaments.
-->>Lulu (FURY)
--------------
Just rotate the analog stick (right one) as many times as you can to cast
spells multiple times. The amount you can cast increases with your strength.
-->Yuna (GRAND SUMMON)
----------------------
Nothing special. Summons any Aeon with a full Overdrive gauge
-->Kimahri (BLUE MAGIC)
----------------------
1- Jump
(Damages one enemy)
2- Fire Breath
(Damages all enemies with Fire)
3- Seed Cannon
(Damages one enemy)
4- Self-Destruct
(Kamikaze attack to a single enemy)
5- Thrust Kick
(Attacks a Single enemy)
6- Stone Breath
(Attacks all enemies with Stone)
7- Aqua Breath
(Attacks all enemies with water)
8- Doom
(Casts gradual death to all enemies)
9- White Wind
(Heals whole party. 1/2 of Kimahri HP is the healing amount)
10- Bad Breath
(Casts every status effect on all enemies)
11- Mighty Guard
(Casts Protect, Shell, and all Null Magic on party)
12- Nova
(Attacks all enemies for major damage)
Gain more abilities by using the Lancet attack on enemies that use the above
techniques
-->Auron (BUSHIDO)
------------------
1- Dragon Fang
[D, L, U, R, L1, R1, X, O]
(Attacks all enemies)
{Already Learned}
2- Shooting Star
[Triangle, O, square, X, left, right, X]
(Attacks one enemy. May insta-kill enemies and some bosses)
{1 Sphere}
3- Banishing Blade
[U, L1, D, R1, R, L, triangle]
(Attacks one enemy)
{3 Spheres}
4- Tornado
[O, R, R1, L, L1, triangle]
(Attacks all enemies for major damage)
{10 Spheres}
Abilities are learned by collecting Jecht Spheres
1- After defeating Spherimorph
2- Besaid Village, right of the temple
3- On the ship SS Liki
4- Luca Stadium, Basement A
5- Mi'ihen Highroad
6- Mushroom Rock Road
7- South Shoopuf morph
8- Thunder Plains
9- Macalania Woods, southern part
10- Gagazet Mountain
-->Rikku (MIX)
--------------
Rikku will mix two items to produce an offensive, Defensive, or Healing item
that is used instantly.
-->Overdrive Types
------------------
Stoic (3 of 5) - Gauge increases at you receive damage from allies
Warrior (4 of 5) - Gauge increases as you deal damage to enemies
Comrade (4 of 5) - Gauge increases when enemies attack allies
Healing (2 of 5) - Gauge increases when you heal an ally
Slayer (5 of 5) - Gauge increases when you defeat an enemy
Victor (4 of 5) - Gauge increases when a battle is won
Tactician (3 of 5) - Gauge increases when a status effect is successful
Ally (4 of 5) - Gauge increases on allies turn
Daredevil (3 of 5) - Gauge increases when character fights in terminal
condition
Hero (3 of 5) - Gauge increases when fighting tough enemies
Solo (2 of 5) - Gauge increases when you fight alone
Victim (4 of 5) - Gauge increases when hit by status effects
+-+
|E| Weapons and Armor
+-+
In this game, you can have 1 piece of armor and 1 weapon equipped per
character. You can also carry around extra armor and weapons if needed for a
later time. In Final Fantasy X, they introduce the element of _customizable_
weapons. This means you can give weapons cool attributes. To do this, you have
to have Rikku permanently in the party. Go to the menu and select _Customize_.
Now any weapon in gray cannot be customized for one reason or another.
Select a weapon in white text, and look to the right. There should be empty
pink boxes, these indicate how many abilities you can have. To put an ability
on a weapon, select in on the left side. If it’s grayed out, then you cant
equip that ability. Putting on an ability requires items, so to get good
abilities on weapons like Auto-Med, go item hunting.
Select your desired abilities, and test them out in battle to see if the weapon
is how you like it. I recommend things like Strength and Armor + and HP + for
your armor. Try getting NullShock on your armor too, many enemies and Machina
use lightning and you can absorb it.
-->Tidus' Weapons
-----------------
Slasher
Warriors Sword
Fencing Saber
Enchanted Sword
Rune Steel
Soldier's Sword
Sorcerer Sword
Baroque Sword
Force Sword
Variable Steel
Liquid Steel
Lightning Steel
Ice Brand
Flame Tongue
Hunter's Sword
Twilight Steel
Muted Steel
Lullaby Steel
Poison Steel
Basilisk Steel
Stunning Steel
Death bringer
Razzmatazz
Brotherhood
Double Edge
Wizard Sword
Knight Sword
Night Bringer
Mage Masher
Nightmare
Sidewinder
Grave Stone
Largemente
Dane Macabre
Vigilante
Sonic Steel
Lifesaver
Mirage Sword
Prism Steel
Avenger
Vendetta
Helter-Skelter
Trio Styeel
Gilventure
Arc Sword
Warlock
Runemaster
Master sword
Apocalypse
Astral Sword
Hunting
Caladbolg
Ambitious
Ascalon
Durandal
Loinheart
Heartbreaker
Surtr's Sword
Balmung
Ragnarock
Excalibur
Crystal Sword
Taming Sword
Long Sword
-->Wakkas Weapons
-----------------
Center Forward
Power ball
Hyper Ball
Magic Ball
Rune Ball
Striker
Trickster
Switch Hitter
Ovation
All-Rounder
Waterball
Thunder ball
Fire Ball
Ice ball
Scout
Blind Pass
Noise breaker
Dream Team
Rule breaker
TKO
Delay of Game
Rough Play
Double Penalty
Double Header
Virtuoso
Power play
Blackout
Muffler
Sleeper
Violation
Stone Cold
Timeout
Sudden Death
Reflex
Breakaway
Miracle Comeback
Mirage Ball
Prism Ball
Return Match
Counterattack
Triple Penalty
Tricolor
Free Agent
Half time
World Champion
Over the Top
Ace Wizard
Ace Striker
Penalty Master
Overtime
Buzzer Beater
Rookie Star
Double Score
Triple Score
Scoring Chance
Winning Streak
Tie Breaker
Rout
Blowout
Grand Slam
Four-on-one
Catcher
-->Lulu's Weapons
-----------------
Stinger Mog
Attack Mog
Buster Mog
Magical Mog
Rune Mog
Moomba Warrior
Moomba Mage
Variable Mog
Moomba Force
Morphing Mog
Water Moomba
Thunder Moomba
Ice Moomba
Fire Moomba
Cactuar Scope
Blinding Cait Sith
Quiet Cait Sith
Sleepy Cait Sith
Noxious Cait Sith
Fossil Cait Sith
Late Cait Sith
Fatal Cait Sith
Ominous Cait Sith
Moomba Duo
Magician Mog
Power Mog
Dark Cait Sith
Mute Cait Sith
Dreamy Cait Sith
Toxic Cait Sith
Stone Cait Sith
Chronos Cait Sith
Wicked Cait Sith
Sensor Cactuar
Swift Cactuar
Serum Mog
Booster Cactuar
Prism Cactuar
Raging Cactuar
Vengeful Cactuar
Abaddon Cait Sith
Moomba Trip
Space Bandit
Cactuar Wizard
Mana Mog
Space Mage
Space Warrior
Chaotic Cait Sith
Magical Cactuar
Space Power
Lord Cactuar
Star Cactuar
Comet Cactuar
Space Energy
Space Force
Space King
Space Masher
Space Soul
Onion Knight
Soul of Mog
Moobma Quartet
Trapper Mog
-->Yuna's Weapons
-----------------
Abraxas
Arc Arcana
Astral Rod
Beladonna Wand
Bizarre Staff
Break Rod
Calcite Staff
Rune Rod
Seraphim Rod
Shining Staff
Conductor
Darkness Staff
Death Wand
Defender
Dual Rod
Ductile Rod
El Dorado
Enchanted Rod
Entangling Rod
Faerie Staff
Force Rod
Full Metal Rod
Healing Rod
Heavenly Axis
Herding Staff
Impasse
Judgment
Leviathan
Lullaby Rod
Mage's Staff
Rod of Roses
Rod of Silence
Rod of Striking
Wonder Wing
Prism Rod
Punisher
Reticent Staff
Rod of Beating
Malleable Staff
Mirage Rod
Rod of Lightning
Sorcery Rod
Spiked Rod
Staff of Thorns
Tri-Rod
Wicked Wand
Wind Rod
Wing Wand
Monk Staff
Nemesis Rod
Nimbus Rod
Nirvana
Ominous Rod
Power Staff
Shining Staff
Sorcery Rod
Spiked Rod
Staff of Thorns
Chaos Rod
Tri-Rod
Wicked Wand
Wind Rod
Wing Wand
Wonder Wand
Wonder Wing
Wonder Wand
Rod of Darkness
Rod of Fire
Rod of Ice
Rod of Water
Rod of Wisdom
-->Auron's Weapons
------------------
Corruptor
Critical Blade
Dark Blade
Divider
Djinn Blade
Dozing Blade
Dragon killer
Dual Blade
Fire Blade
Frost Blade
Genji Blade
Gil monger
Alkaid
Basara Blade
Peacemaker
Prism Blade
Riot Blade
Magic Blade
Masamune
Master Djinn
Master Ogre
Beast master
Blockade
Blurry Moon
Chaos Blade
Conqueror
Gorgon Gaze
Heaven's Cloud
Hunter's Blade
Ichimonji
Inducer
Spiritual Blade
Still blade
Stunner
Tacit Blade
The Nameless
Thunder Blade
Venomous Blade
WarBlade
WaterBlade
Ashura
Assassin Blade
Katana
Knight Blade
Kotetsu
Life giver
Mirage Blade
Muramasa
Nodachi
Ogre Blade
Ogre killer
Painkiller
Peaceful Slumber
Matoya's Blade
Rune Blade
Sentry
Shimmering Blade
Shiranui
Sonic Blade
Soundless Scream
Spider's Kiss
-->Rikku's Weapons
------------------
Brunhilde
Dual Claw
Rising Sun
Shocking Fist
Sonar
Buster Claw
Executioner
Eye Poker
Flexible Arm
Force Knuckles
The Ogre
Tidal Knuckles
Valkyrie
Vanguard
Victorix
Warmonger
Godhand
Golden Arm
Golden Hand
Hawkeye
Hot Knuckles
Hurricane Claw
Iron side
Jammer
Kaiser Knuckles
Lights Out
Mage Husher
Magic Claw
Manticore Claw
Ice Claw
Infinity
Iron Claw
Barbed Knuckles
Battle Freak
Deus Ex Machina
Devastator
Spartan
Break Knuckles
Iron Grip
Mirage Claw
Ninja Claw
Tit-for-Tat
Tongue Holder
Typhoon Claw
Unlimited
Untouchable
Overload
Override
Poison Claw
Prism Claw
Colossus
Daydreamer
Sticky fingers
Survivor
Tempest Claw
Magic Glove
Magic Knuckles
Bulster Glove
Buster Knuckles
Clock Hand
Clockwork
Magical Rave
-->Kimahri's Weapons
--------------------
Astral Spear
Berserker
Twin Lance
Venom Spike
Luin
Mage Hunter
Shape shifter
Silent Spear
Snake head
Magic Lance
Matador Spear
Mirage Lance
Venus Gospel
Vicious Lance
Web Lance
Wizard Lance
Chariot
Dark bringer
Detector
Dragoon Lance
Dream Lance
Dusk Lance
Eldritch Lance
Enchanted Lance
Force Lance
Full Metal Spear
Gae Balg
Giant Spear
Gungnir
Halberd
Harpoon
Shamanic Spear
Sonic Lance
Spirit Lance
Striking Spear
Taming Spear
Thunder Spear
Tidal Spear
Titan Lance
Thanatos Lance
Healer Spear
Heat Lance
Break Lance
Calamity Spear
Chaos Lance
Trident
Heavy Spear
High wind
Horn of the Ronso
Hunter's Spear
Hypnos Spear
Ice Lance
Kain's Lance
Knight Lance
Net Spear
Prism Spear
Prospector
Quad force
Rebel Lance
Rock Buster
Rune Lance
Trans muter
-->Weapons Abilities
--------------------
Name - Sensor
Needs - 2 Ability Spheres
Description - Detect the enemies HP amount
Rating - 4 of 5
Name - Piercing
Needs - 2 Key Spheres lvl 1
Description - Armor has no effect on weapons
Rating - 3 of 5
Name - Initiative
Needs - 6 Chocobo Feathers
Description - Increases the chance of first turn
Rating - 2 of 5
Name - First Strike
Needs - 1 Return Sphere
Description - Increases chances of first strike
Rating - 2 of 5
Name - Fire Strike
Needs - 4 Bomb Fragments
Description - Adds Fire to all of your attacks
Rating - 3 of 5
Name - Lightning Strike
Needs - 4 Electric Marbles
Description - Adds Lightning to all of your attacks
Rating - 4 of 5 (Good vs. Machina)
Name - Water Strike
Needs - 4 Fish Scales
Description - Adds Water to all of your attacks
Rating - 2 of 5
Name - Ice Strike
Needs - 4 Arctic Winds
Description - Adds Ice to all of your attacks
Rating - 3 of 5
Name - Silence Strike
Needs - 20 Silence Grenades
Description - 100% of silencing enemy
Rating - 4 of 5
Name - Silence Touch
Needs - 60 Echo Screens
Description - 50% of silencing enemy
Rating - 3 of 5
Name - Sleep Strike
Needs - 16 Dream Powder
Description - 100% of sleeping enemy
Rating - 5 of 5
Name - Sleep Touch
Needs - 10 Sleeping Powders
Description - 50% of silencing enemy
Rating - 4 of 5
Name - Dark Touch
Needs - 60 Eye drops
Description - 50% of darkening enemy
Rating - 2 of 5
Name - Dark Strike
Needs - 20 Smoke Bombs
Description - 100% of darkening enemy
Rating - 3 of 5
Name - Poison Strike
Needs - 24 Poison Fangs
Description - 100% of silencing enemy
Rating - 4 of 5
Name - Poison Touch
Needs - 99 Antidotes
Description - 50% of silencing enemy
Rating - 3 of 5
Name - Stone Touch
Needs - 10 Petrify Grenades
Description - 50% of petrifying enemy
Rating - 4 of 5
Name - Stone Strike
Needs - 60 Silence Grenades
Description - 100% of petrifying enemy
Rating - 5 of 5
Name - Death Strike
Needs - 60 Farplane Winds
Description - 50% of killing enemy
Rating - 2 of 5
Name - Death Touch
Needs - 30 Farplane Shadows
Description - 15% of killing enemy
Rating - 3 of 5
Name - Zombie touch
Needs - Holy Water x70
Description - 50% of Zombie
Rating - 3 of 5
Name - Zombiestrike
Needs - 30 Candle of Life
Description - 100% of Zombie
Rating - 4 of 5
Name - Slowtouch
Needs - 16 Silver Hourglass
Description - 50% of slow
Rating - 3 of 5
Name - Slowstrike
Needs - 30 Gold Hourglass
Description - 100% of slow
Rating - 4 of 5
Name - Str +3%
Needs - 3 Power Sphere
Rating - 2 of 5
Name - Str +5%
Needs - 2 Stamina Spring
Rating - 3 of 5
Name - Str +10%
Needs - 1 Skill Sphere
Rating - 4 of 5
Name - Str +20%
Needs - 4 Supreme Gem
Rating - 5 of 5
Name - Magic +3%
Needs - 3 Mana Sphere
Rating - 2 of 5
Name - Magic +5%
Needs - 2 Mana Spring
Rating - 3 of 5
Name - Magic +10%
Needs - 1 Black Magic Sphere
Rating - 4 of 5
Name - Magic +20%
Needs - 4 Supreme Gem
Rating - 5 of 5
Name - Counterattack
Needs - 1 Friend Sphere
Description - Counterattacks when attacked by fiends
Rating - 3 of 5
Name - Evade & Counter
Needs - 1 Teleport Sphere
Description - Evade an attack and then follows up with a counter
Rating - 3 of 5
Name - Magic Counter
Needs - 16 Shining Gem
Rating - 2 of 5
Name - Magic Booster
Needs - 30 Ether Turbo
Description - Increases magic attack power, and doubles MP cost
Rating - 4 of 5
Name - Alchemy
Needs - 4 Healing Water
Description - Medicine restores double the amount
Rating - 4 of 5
Name - Half MP Cost
Needs - 20 Twin Stars
Rating - 3 of 5
Name - One MP Cost
Needs - 20 Three Stars
Rating - 5 of 5
Name - Double AP
Needs - 20 Mega Elixir
Rating - 4 of 5
Name - Triple AP
Needs - 50 Wings to Discovery
Rating - 5 of 5
Name - Overdrive to AP
Needs - 10 Door to Tomorrow
Rating - 2 of 5
Name - SOS Overdrive
Needs - 20 Gambler's Spirit
Description - Overdrive gauge rise faster
Rating - 5 of 5
Name - Double Overdrive
Needs - 30 Underdog's Secret
Rating - 5 of 5
Name - Triple Overdrive
Needs - 30 Winning Formula
Rating - 5 of 5
Name - Gillionaire
Needs - 30 Designer Wallet
Description - Gil received is always doubled in battle
Rating - 2 of 5
Name - Break Damage Limit
Needs - 60 Dark Matter
Description - Breaks the 9,999 damage mark
Rating - 5 of 5
The same rules and most abilities go for armor. When assigning abilities, some
begin with SOS, which means it’s activated when a character is in terminal
condition. Mess around and try to create super-powerful weapons.
To see a much more detailed list, see the in-depth FAQ for Equipment Remodeling
here at GameFAQs. Ceebs did a great job making it, and it is very detailed.
+-+
|F| Aeons
+-+
A summoner has the gift on summoning great beasts to fight for her/ him. In
your party, Yuna is the Summoner. Like characters, Aeons are controllable and
have overdrive gauges. Here are a few notes:
+ Controllable
+ Can only have one out at a time
+ Need to revive at Save Sphere when they die, or after a certain amount of
battles, as shown in the Aeon screen
+ Overdrive gauge is reset if Aeon is killed
+ Can be taught abilities
+ Does NOT use the sphere grid
The Aeons can learn abilities by spending items, just like how you can
customize armor. In the Aeon menu, if you have gotten the Summoners Soul, you
can press O, then select abilities at the top. Aeons learn these abilities by
spending items. Some abilities that are useless to Aeons are Life and Full
Life. Unless you are fighting a lot of Zombies, I recommend you save those
items needed to learn revive moves for later.
========================================================
-------
|VALEFOR|
-------
-------------------------------------------------
|Specials| |
-------- |
|Sonic Wing: Deals damage and delays targets turn |
-------------------------------------------------
-------------------------------------------------
|Magic| |
----- |
|Fire 4 MP |
|Blizzard 4 MP |
|Thunder 4 MP |
|Water 4 MP |
-------------------------------------------------
-------------------------------------------------
|Overdrives| |
---------- |
|Energy Ray :Non Elemental Damage |
|Energy Blast :Major Non Elemental Damage |
-------------------------------------------------
========================================================
-----
|IFRIT|
-----
----------------------------------------------------
|Specials| |
-------- |
|Meteor Strike: Deals damage and delays targets turn |
----------------------------------------------------
-------------------------------------------------
|Magic| |
----- |
|Fire 4 MP |
|Null-Frost 2 MP |
|Null-Blaze 2 MP |
-------------------------------------------------
-------------------------------------------------
|Overdrives| |
---------- |
|Hell Fire: Fire damage to all enemies |
-------------------------------------------------
========================================================
-----
|IXION|
-----
-------------------------------------------------
|Specials| |
-------- |
|Aero Spark: Attacks enemy and delays turn |
-------------------------------------------------
-------------------------------------------------
|Magic| |
----- |
|Thunder 4 MP |
|Thundara 8 MP |
-------------------------------------------------
-------------------------------------------------
|Overdrives| |
---------- |
|Thor's Hammer: Thunder attack on all enemies |
-------------------------------------------------
========================================================
-----
|SHIVA|
-----
-------------------------------------------------
|Specials| |
-------- |
|Heavenly Strike: Damages enemy and delays turn |
-------------------------------------------------
-------------------------------------------------
|Magic| |
----- |
|Blizzara 8 MP |
|Blizzard 4 MP |
|Null-Blaze 2 MP |
|Null-Frost 2 MP |
-------------------------------------------------
-------------------------------------------------
|Overdrives| |
---------- |
|Diamond Dust: Deals Ice damage to all enemies |
-------------------------------------------------
========================================================
-------
|BAHAMUT|
-------
-------------------------------------------------
|Specials| |
-------- |
|Impulse: Damages all enemies |
-------------------------------------------------
-------------------------------------------------
|Magic| |
----- |
|Fire 4 MP |
|Blizzard 4 MP |
|Thunder 4 MP |
|Water 4 MP |
|Fira 8 MP |
|Blizzara 8 MP |
|Thundara 8 MP |
|Watera 8 MP |
|Firaga 16 MP |
|Blizzaga 16 MP |
|Thundaga 16 MP |
|Wateraga 16 MP |
-------------------------------------------------
------------------------------------------------------
|Overdrives| |
---------- |
|Mega Flare: Major non-elemental damage on all enemies |
------------------------------------------------------
All Aeons can access a special menu on their turn by pressing right on the
command menu.
BOOST: Take more damage (+150%) for one turn, Overdrive fills faster.
SHIELD: Take less damage (-150%) for one turn, Overdrive gauge freezes.
DISMISS: Send Aeon away. Good when low on HP.
All the Aeons can learn abilities too. Here is a list of everything every
single aeon can learn and is capable of. They are in no special order except
for the Elemental spells.
Name: Sleep Attack
Items: Sleeping Powder x3
Name: Delay Attack
Items: Silver Hourglass x20
Name: Delay Buster
Items: Gold Hourglass x30
Name: Zombie Attack
Items: Holy Water x99
Name: Triple Foul
Items: Skill Sphere x4
Name: Power Break
Items: Stamina Spring x8
Name: Magic Break
Items: Mana Spring x4
Name: Armor Break
Items: Lv.2 Key Sphere x2
Name: Mental Break
Items: Shining Thorn x4
Name: Dark Buster
Items: Smoke Bomb x12
Name: Silence Buster
Items: Silence Grenade x10
Name: Sleep Buster
Items: Sleeping Powder x10
Name: Dark Attack
Items: Smoke Bomb x4
Name: Silence Attack
Items: Silence Grenade x3
Name: Pray
Items: Healing Water x5
Name: Cheer
Items: Power Sphere x5
Name: Aim
Items: Speed Sphere x5
Name: Focus
Items: Mana Sphere x10
Name: Reflex
Items: Speed Sphere x10
Name: Luck
Items: Fortune Sphere x2
Name: Jinx
Items: Fortune Sphere x2
Name: Cure
Items: Hi-Potion x99
Name: Cura
Items: X-Potion x30
Name: Curaga
Items: Mega-Potion x60
Name: NulBlaze
Items: Bomb Fragment x2
Name: NulShock
Items: Electro Marble x2
Name: NulTide
Items: Fish Scale x2
Name: NulFrost
Items: Antarctic Wind x2
Name: Haste
Items: Chocobo Feather x10
Name: Hastega
Items: Chocobo Wing x16
Name: Slow
Items: Silver Hourglass x4
Name: Slowga
Items: Gold Hourglass x8
Name: Scan
Items: Ability Sphere x10
Name: Life
Items: Elixir x6
Name: Full-Life
Items: Megalixer
Name: Shell
Items: Lunar Curtain x4
Name: Protect
Items: Light Curtain x6
Name: Reflect
Items: Star Curtain x3
Name: Dispel
Items: Purifying Salt x3
Name: Regen
Items: Healing Spring x50
Name: Flare
Items: Shining Gem x60
Name: Ultima
Items: Supreme Gem x99
Name: Holy
Items: Blessed Gem x60
Name: Death
Items: Farplane Shadow x30
Name: Fire
Items: Bomb Fragment
Name: Thunder
Items: Electro Marble
Name: Water
Items: Fish Scale
Name: Blizzard
Items: Antarctic Wind
Name: Fira
Items: Bomb Core x2
Name: Thundara
Items: Lightning Marble x2
Name: Watera
Items: Dragon Scale x2
Name: Blizzara
Items: Arctic Wind x2
Name: Firaga
Items: Fire Gem x4
Name: Thundaga
Items: Lightning Gem x4
Name: Waterga
Items: Water Gem x4
Name: Blizzaga
Items: Ice Gem x4
Name: Bio
Items: Poison Fang x8
Name: Demi
Items: Shadow Gem x4
Name: Drain
Items: Stamina Spring x60
Name: Osmoses
Items: Mana Spring x10
Name: Lancet
Items: Soul Spring x20
Name: Double cast
Items: Three Stars x5
========================================================
+-+
|G| Sphere Grid
+-+
-->Explanation
--------------
In Final Fantasy X, there is no more typical system of leveling up. The days of
having to reach a certain level before wanting to do that hard fight is OVER.
Now, it has been replaced with the perfect Sphere Grid. After doing a fight, or
doing other special things, you receive things like ability spheres or power
spheres. These can be used on a board-game like field.
After a battle, you will receive AP, ability points. After you get a certain
amount, you level up. For each level up, you get 1 Sphere Level.
1 Sphere Level= Move 1 space forward
Move 4 spaces backward (spaces you have claimed)
During battle, you may also get Spheres to unlock spaces on the giant grid. The
grid is composed of many circles, which represent spaces. Each circle has
something on it, like the Fire Spell, or Hp +200. To actually claim it though,
you use these special spheres collected in battle.
-->Sphere Uses
--------------
Power Sphere unlocks = HP Bonuses
Attack Bonuses
Defense Bonuses
Speed Sphere unlocks = Hit % Bonuses
Evade % Bonuses
Agility Bonuses
Mana Sphere unlocks = MP Bonuses
Magic Attack Bonuses
Magic Defense Bonuses
Ability Sphere unlocks = Blk Spells
Wht Spells
Specials
Skills
Lock Sphere unlocks = Sphere Grid Locks
Clear Sphere unlocks = Erases a spot on the grid (not recommended)
Fortune Sphere unlocks= Luck Bonuses
-->Explanation (cont.)
----------------------
Sphere grid locks are like huge rocks blocking the path to an ability. To
unlock a lvl 1 lock, you must use a lvl 1 sphere. To unlock a lvl 3 lock, you
must use a lvl 3 sphere. This whole grid system is much easier to understand if
you see the in-game tutorial, and if you try it yourself. There are also about
20 other spheres, but they are SPECIAL spheres and are self-explanatory. Like
the Teleport Sphere lets you move anywhere on the board someone has been, and
the HP Sphere turns circles with no ability on them into a +300 circle.
-->Questions
--------------
Can I max out my HP and MP ?
Yes. You have to wipe the board clean and fill it about 75% full of HP +300 and
Mp+30 to get max HP, but then your strength will be nothing.
Can I max out my stats ?
Yes. You have to wipe the board clean and use a chunk of it on Stat+4s. Of
course, you will end up with around 600 HP per character if you do that !
-->Tutorial
-----------
_________
|Tidus |
|_____ ___|
|Sph lvl 1|
|_________|_______
|3 Power Sphere |
|2 Ability Sphere |
|2 Lvl 1 Lock |
|4 Fortune Sphere |
|2 Clear Sphere |
|2 HP Spheres |
|_________________|
__ __ __ __ __
/1 \ _____ /2 \ ____ /3 \ _____ /4 \ _____ /5 \
\__/ \__/ \__/ \__/ \__/
HP+200 Flee Lvl 1.Lock Tidus Luck+1
In here, Tidus is on Sphere 4. He has 1 sphere level, as indicated on the top
left side of the screen. That means he can move 4 spaces back, or 1 space
forward. Here, Tidus has already claimed all the sphere spaces to the left of
him. That means with 1 level, he can go 4 spaces back, or 1 forward. Lets move
him forward to the right. To claim the Luck Sphere, you have to use a fortune
Sphere from Tidus. Tidus claims it and gets 1 luck point. Lets say Tidus lvls
up and gets another Sphere level. Now he can move back to lets say the Flee
ability. We don't like it at all and want something new there. So we use a
Clear Sphere to delete Flee from everyones board. Now we can use Tidus' HP
Sphere to change the empty space into an HP+300. Now use a Power Sphere to
reclaim that space. Its easier done than said !
-->Abilities on the Grid
------------------------
This is a listing of the abilities that can be learned on the Sphere Grid.
Unlike what most people say, any character can learn anything on the Sphere
Grid, and its possible to claim every space too. Here is a list of the
abilities that any character can learn:
Thunder : Do minor thunder damage
Thundara : Do normal thunder damage
Thundaga : Do major thunder damage
Blizzard : Do minor ice damage
Blizzara : Do normal ice damage
Blizzaga : Do major ice damage
Fire : Do minor fire damage
Fira : Do normal fire damage
Firaga : Do major fire damage
Water : Do minor water damage
Watera : Do normal water damage
Waterga : Do major water damage
Bio : Constantly damage enemy
Haste : Increases turn rate on one character
Hastega : Increases turn rate on whole party
Slow : Decreases turn rate on one enemy
Slowga : Decreases turn rate on al enemies
Death : Instant death 25% of time to target
Demi : Reduce HP by a quarter
Drain : Absorb HP from enemy
Osmose : Absorb MP from enemy
Flare : Cause major destructive damage to target
Ultima : Cause major destructive damage to multiple targets
Use : Use special items in battle.
Flee : Have entire party run from battle
Cheer : Increase everyones Strength and Defense slightly
Aim : Increase everyones Accuracy to hit fast and flying enemies
Jinx : Lower enemies Luck slightly
Reflex : Increase the parties evasion slightly
Focus : Increase Magic attack and defense slightly
Luck : Raise your parties luck slightly
Lancet : Absorb enemy HP and MP
Guard : Defend another character
Steal : Steal items
Spare Change : Throw Gil at enemy to deal damage. Damage = to Gil/10
Sentinel : Defends all characters
Copy Cat : Character mimics the last action done in battle
Threaten : Freeze one enemy with fear, paralyzing it
Entrust : Fill another OVerdrive Gauge at the cost of your own
Provoke : Provokes enemy to attack character
Double Cast : Cast two magic spells in a row
Bribe : Bribes enemy to leave the fight. Requires Gil.
Dark Buster : 100% chance of dark for 1 turn
Silence Buster: 100% chance of silence for 1 turn
Sleep Buster : 100% chance of sleep for 1 turn
Delay Attack : Makes enemy lose 1 turn
Delay Buster : Makes enemy lose 2 turns
Zombie Attack : Cause Zombie status on the target
Dark Attack : Cause blindness in enemy for 3 turns
Silence Attack: Cause muteness in enemy for 3 turns
Sleep Attack : Cause drowsiness on enemy for 3 turns
Triple Foul : Cause 3 statues effects on an enemy
Mug : Steal and do 1/2 damage to enemy at same time
Quick Hit : Faster attack rate
Esuna : Same effect as the remedy item
Regen : Constantly restore HP
Cure : Cure up to 600 HP
Cura : Cure up to 2000 HP
Curaga : Cure up to 9999 HP
Life : Revives character in critical condition
Full-Life : Revive character with full HP. Kill zombies instantly.
Protect : Receive half damage
Shell : Receive half magic damage
NulBlaze : Immune from Fire
NulTide : Immune from Water
NulFrost : Immune from Ice
NulShock : Immune from Thunder
Reflect : Reflects all curative and offensive magic to opposing party.
Dispel : Disables all positive status effects
Holy : Deal massive damage to zombies and fiends
Auto-Life : Revives a character when killed
Power Break : Halves enemy attack power
Armor Break : Halves enemy defense
Magic Break : Halves enemy Magic Power
Mental Break : Halves enemy magic defense
Scan : Reveals the enemies statistics
+-+
|H| Blitzball
+-+
-->Intro
--------------
Blitzball... the mini-game of FFX. Final Fantasy X has a mini-sport you can
play at save points once you participate in your first Blitzball tournament.
You can only play it at Level 2 Save Travel Spheres (save points lvl 2). So if
you're reading this, then you probably need help. Lets start.
-->Blitzball 101
----------------
The Teams are:
Besaid Aurouchs
Kilika Beasts
Luca Goers
Ronso Fangs
Al Bhed Psyches
Guado Glories
Like in most sports games for consoles, the players in Blitzball are good at
certain things. Unlike traditional sports, these are special statistics. You
can access them from the Blitzball main menu. You want characters with good
stats, and lucky you that the original team has those good stats.
Like real sports you have to sign up people to be on your team. They sign a
contract for a certain amount of games, for a certain amount of Gil per game.
You can do this by pressing Square by a person to recruit them.
Blitzball is played in two halves, each 5 minutes long. The game ends at the
buzzer, no last shots or passes are allowed. The game also has a few ways of
moving. Manual and Auto. Auto is for beginners who dont want to risk the game.
Experienced players should switch to manual movement though.
-->Statistics
-------------
In Blitzball, everyone has statistics and they affect huge things. Whenever
someone is blocking, passing, attacking, catching or shooting, the number for
that statistic is randomly decreases or increased by 50$, meaning a person who
shoots at a goal with a SH less than the CA, has a very small chance of still
making a goal.
HP - Hitpoints : A players energy or Stamina. It slowly decreases and HP is
required to do certain special attacks or moves.
SP - Speed : How fast a player moves. This affects you ability to catch and out
run other players in the water.
SH - Shot Average : The ability to shoot the ball into a goal. You score if
your SH is higher than the opponents CA. SH slowly goes down as friction slows
it down. SH also decreases from opponents trying to block the ball.
PA - Pass Average : The ability to pass a ball. This number slowly decreases as
a ball travels. The pass can only be caught if the PA is above 0 by the time it
reaches the person cathcing the ball.
EN - Endurance : The ability to withstand attacks. The endurance is a defensive
number. If the endurance is higher than an opponents AT, then you can break
through them. Every time you break, you lose some EN.
AT - Attack : The ability to take out a person breaking. If the AT is higher
than the EN, you will cause the opposing player to fumble the ball.
BL - Blocking Average : The ability to block an oncoming pass or shot. If a
person chooses to pass or shoot instead of break, the SH/PA is emasured against
the BL. A higher BL than the SH/PA means the player will catch the shot or
pass, thereby intercepting it.
CA - Cathing Average : The Goalies' ability to block a shot. If the CA is
higher than the SH, the shot is sucsessfully blocked.
-->Blitzball Playing
--------------------
Teams are made of a:
LF Left Forward (need good SH and EN)
RF Right Forward (need good SH and EN)
MF Midfielder (needs best PA and AT)
LD Left Defense (needs good AT and EN)
RD Right Defense (needs good AT and EN)
GL Goalie (needs best CA)
In the game, you can open a menu by pressing the SQUARE button while you have
the ball. In the menu, as long as no opponents nearby, you can do three things:
Dribble (Move around)
Shoot (Attempt a Shot)
Pass (Attempt a Pass)
The menu changes a little when people are blocking you:
No Break ----------------
Break to _____ |
Break to _____ |
Break to _____ |
|
\|/
Shoot (Attmept a shot with risk of oppenents catching it)
Pass (Attempt a pass with risk of opponents catching it)
If you choose no break, you will attempt to do an action while risking the ball
by being caught by the opponents. You can also break to a person. You break
through 1 person by choosing the first person on the list to break through. You
break through all of them by picking the last one. When you try to get through
opponents, the enemy AT is subtracted from your EN. If the number is higher
than zero, the break suceeds, and you have 1 less opponent to worry about
catching your ball. If you break through all the opponents, you have a clear
shot or pass, or you can keep dribbling the ball.
-->Formulas
-----------
Note that all the stats (AT, BL, SH) have a randomizer attached to them. This
changes the number by 50%-150%, meaning a shot against a goal with 5, while the
goalie has a 6 CA, means the shot has a slight chance of going in.
Breaking Sucsess:
EN - AT
If number left is higher than zero, you break
If number left is zero, you fumble the ball
Normal Pass with no one blocking:
If PA is above zero when it reaches the catcher, its a pass
If number left is zero when it reaches the catcher, you fumble the ball
Passing Sucsess against a block:
PA - BL
If number left is higher than zero, you pass
If number left is zero, you fumble the ball
Shooting Sucsess against a goalie:
SH - CA
If number left is higher than zero, you score
If number left is zero, you don't score
-->Status Effects
-----------------
Certian abilites in Blitxball cause Status effects on the enemy and yourself.
This is a detailed explanation on that.
Sleep (Nap)
The sleep ability will put a target to sleep under certian conditions. The
player stops moving and cannot be played. The character is black on the
mini-map. Luckly, sleep can be cured in three ways and three ways only. You can
throw the ball to that person as a pass. It will hit the player and wake
him/her. You can also just wait for the player to wake up on his/her own. The
last way is too wait until a goal is scored, at whcih point they wake up. A
goalie that falls asleep cannot block any shots at all, letting an opponent
from across court with high SH able to score.
Wither (Stat killers)
Statitic killers. A player inflicted with Wither will experience a reduction in
certain statistics by half, indicated by blue lettering. A withered player can
only be cured in two ways. First is you can just wait, and second is to wait
for the end of the half or game. A withered person is not a good player when
vital stats like SH ans PA are affected.
Poison (Venom)
Posion increases the HP loss of a person by triple the normal ammount. This
also hinders the players ability to use any shot techs at all until the poison
wears off over time. Pile Venom will hinder the ability to use any special
techs at all until the venom is gone. The ways to heal this status us by
waiting for the end of a half, or by just waiting. Venomed and posioned players
revover no HP at all during the time of poisoning.
-->Formations
-------------
By pressing Triangle, you can choose your movement, then your teams formation.
Normal Formation:
Defenders and Forwards try to go after the guy with the ball while not moving
too far away from their normal areas. The MF tries to get the main guy to any
extent, except for going far into the opponents area.
Marking Formation:
Before the game, you can mark opponents. When this formation is on, all the
players go after the marked person. This is good to mark a big opponent shooter
who always scores. Mark him/her with 2 or 3 guys, and that opponent shooter
will have a tough time shooting anymore.
Left Side:
Players chase anyone down who has the ball in the left side of the Sphere
arena. The other side is left defenseless.
Right Side:
Players chase anyone down who has the ball in the right side of the Sphere
Arena. The other side is left defenseless.
Center:
The defenders are focused into the center, leaving the rest of the field
defensless. This is effective against opponents who have their shooters go
stright down the middle. This is also effective for you offense, because you
have back-up very close.
All Defense:
Your whole team defends your side of the Sphere pool, creating a hard defense
for opponents to get through. They find themselves rushed by up to 4 blockers
at a time. However, your going to be the only one who tries to enter the other
side of the pool to score.
Flat Line:
Your entire team goes on offense, leaving your goal open. You teamates will get
early blocking on the enemy though. This formation is good when you need people
blocking others in order for you to get a solid shot in.
Counter:
Ally our defenders block both goals on the field. This still leaves your goal
somewhat open to distant shots. Blocking their goal helps slightly, but your
better off with something else.
Double Side:
Places the defenders and forwards into the sides of the pool, on each side of
the goals. This creates a good defense and an okay defense. Opponents will find
it very hard to get a goal in while this mode is in. The two defenders side
attack any threat to the goal.
-->Techs
--------
After or during those games that you are leveling up to lvl 3+, you may see an
opponent use an ability you marked. If he/ she does, look in the top leftish
corner. If your player whom marked him is watching, the words TECHCOPY will
appear at the top. Press X while it says it to learn how to use the ability.
(Japanese version is CIRCLE not X). You can now un-mark the player at
half-time. When you press X at TECHCOPY, 3 things can happen:
1. You learn the ability. It says who learned it on the bottom.
2. You do not learn the ability. It says your level is too low.
3. You do not learn the ability. Your hear a buzz sound. (Pressed to late)
So keep trying to get abilities. As more guys learn them and you hit level 3,
they can start using them. Your Forwards need to have a TACKLE ability, and a
SHOT ability. Try to give your MF (midfielder, the passing guy) passing
abilities, and a tackle. Give your defenders Tackles and PASSING abilities, and
give the Goalie, Goalie abilities (Grip, Super Goalie, etc.). Remember to keep
practicing Techcopy.
Just keep leveling up. By around lvl 3-6 you should get your first win ! Now
try this. During the game when you have the ball, press TRIANGLE. Select Manual
A. Now you can actually move your players, making it easier to get goals. Try
to get goals with Tidus and his Sphere Shot. Just get in close and go for it.
-->Tech Listing
---------------
Here are all the abilites you can Techcopy off other players. Try to learn as
many as you can. These are alphabitized.
Anti-Drain : Costs 10 HP : 50% Preventing of Drain Attacks
Anti-Drain 2 : Costs 50 HP : 100% Preventing of Drain Attacks
Anti-Nap : Costs 40 HP : 50% of blocking Sleep
Anti-Nap 2 : Costs 210 HP : 100% of blocking sleep
Anti-Venom : Costs 5 HP : 50% chance of blocking poison
Anti-Venom 2 : Costs 50 HP : 100% chance of blocking posion
Anti-Wither : Costs 30 HP : 50% chance of blocking wither
Anti-Wither 2 : Costs 200 HP : 100% chance of blocking wither
Aurochs Spirit : Costs 600 HP : Adds total SH of team to Wakkas SH
Brawler : Costs 10 HP : 60% of being in encounters from far
Drain Tackle : Costs 0 HP : Absorb 30 HP
Drain Tackle 2 : Costs 0 HP : Absorb 150 HP
Drain Tackle 3 : Costs 0 HP : Absorb 500 HP
Elite Defense : Costs 5 HP : Interecpt ball farther away
Gamble : Costs 300 HP : Random Stats after waking up
Golden Arm : Costs 30 HP : Slower SH and PA decrease while traveling
Good Morning : Costs 80 HP : Makes charcter better after waking up
Grip Gloves : Costs 30 HP : Raises goalkeepers ball contro;
High Risk : Costs 300 HP : Lower stats dramaticlly while doubling EXP
Invisible Shot : Costs 220 HP : Ball is invisbale, control with analog
Jecht Shot : Costs 120 HP : Downs 2 blocking players. SH+5
Jecht Shot 2 : Costs 999 HP : Downs 3 blocking players. SH+10
Nap Pass : Costs 40 HP : Puts opponent to sleep if they touch ball
Nap Pass 2 : Costs 200 HP : Puts opponent to sleep if they touch ball
Nap Pass 3 : Costs 510 HP : Puts opponent to sleep if they touch ball
Nap Shot : Costs 45 HP : Puts opponent to sleep if they touch ball
Nap Shot 2 : Costs 80 HP : Puts opponent to sleep if they touch ball
Nap Shot 3 : Costs 350 HP : Puts opponent to sleep if they touch ball
Nap Tackle : Costs 40 HP : If EN=0, oppenent falls asleep. AT+3
Nap Tackle 2 : Costs 90 HP : If EN=0, oppenent falls asleep. AT+5
Nap Tackle 3 : Costs 180 HP : If EN=0, oppenent falls asleep. AT+7
Pile Venom : Costs 30 HP : Poisons enemy dramaticlly
Pile Wither : Costs 70 HP : Withers enemy dramaticlly
Regen : Costs 50 HP : Triple HP recovery when not holding ball
Sphere Shot : Costs 90 HP : SH+3. Adds random amounts to SH. (0-10)
Spin Ball : Costs 30 HP : Makes a ball harder to catch by Goalie
Super Goalie : Costs 30 HP : Adds random amounts to CA (0-10)
Tackle Slip : Costs 40 HP : 40% chance to evade tackles
Tackle Slip 2 : Costs 170 HP : 80% chance to evade tackles
Tech Find : Costs 0 HP : Unlocks slots in characters skill listing
Venom Pass : Costs 40 HP : PA+3. Poisons whoever touches ball
Venom Pass 2 : Costs 120 HP : PA+5. Poisons whoever touches ball
Venom Pass 3 : Costs 250 HP : PA+7. Poisons whoever touches ball
Venom Shot : Costs 20 HP : SH+3. Poisons whoever touches ball
Venom Shot 2 : Costs 35 HP : SH+3. Poisons whoever touches ball
Venom Shot 3 : Costs 100 HP : SH+3. Poisons whoever touches ball
Venom Tackle : Costs 30 HP : AT+3. 40% of poisoning blocker
Venom Tackle 2 : Costs 70 HP : AT+5. 70% of poisoning blocker
Venom Tackle 3 : Costs 160 HP : AT+7. 100% of poisoning blocker
Volley Shot : Costs 10 HP : Player can shoot fumbled balls. 40%.
Volley Shot 2 : Costs 40 HP : Player can shoot fumbled balls. 75%.
Volley Shot 3 : Costs 250 HP : Player can shoot fumbled balls. 100%.
Wither Pass : Costs 40 HP : PA+3. 30% of withering enemy
Wither Pass 2 : Costs 180 HP : PA+5. 60% of withering enemy
Wither Pass 3 : Costs 4400 HP : PA+7. 100% of withering enemy
Wither Shot : Costs 30 HP : SH+3. 40% of withering goalie
Wither Shot 2 : Costs 180 HP : SH+5. 70% of withering goalie
Wither Shot 3 : Costs 390 HP : SH+7. 100% of withering goalie
Wither Tackle : Costs 8 HP : AT+3. 40% of withering blockers
Wither Tackle 2 : Costs 80 HP : AT+5. 70% of withering blockers
Wither Tackle 3 : Costs 250 HP : AT+7. 100% of withering blockers
-->Extra Help
-------------
For extra help on things I didn't cover, check out these subjects in the
Tutorial (yes, they are good)
- Status Effects
- Endurance
- Breaking
- Passing
- Shooting
Just combine my help and those tutorial subjects and you should get the idea.
Remember, it takes 5-10 games until your first win. If you need practice,
select Exhibition mode and play against the Ronso Fangs. They are a little
slower than other teams and make good practice.
---
Blitzball Recruiting, by LionBlade28
Naida - Rin's Traveling Agency, Calm Lands
Rin - Rin's Traveling Agencies/Airship
Zev Ronso - Port 5, Luca Harbor
---
Blitzball Tips from ZillyBong
"Whenever you get the ball from the start, swim close to the center, then when
the other middle guy is about to encounter you, pass it off to Tidus. since
Tidus usually only has one person covering him, press square right away and
break past. Keep dribbling, and if another defender comes up, break past him.
get reeeeeaaaaaallllly close to the goal, and you have an easy goal. the whole
point of this is to limit Tidus (or whoever has the highest EN rate) to have
only one defender on him at all times. hope this is useful. I also have some
good Blitzball player locations that you could use"
Ropp - Rin's Travel Agency, Mi'hen Highroad
Brother - Airship pilot
Wakka - Airship
Wedge - Luca stadium, one of the guards
---
Some Blitzball strategy on beating the Goers from Palatably
"Auto is suicide. You have to play it yourself. If you choose formation left,
Datto is your point man. If you choose formation right, Tidus is. TheGoers
take the ball away a LOT. Your team is WAY outclassed. But, in the first
half, be sure you get the ball to Tidus (formation right) at least twice. And,
with a bit of luck, you can maybe even score once. If things are really going
your way, you can maybe even set up a goal for Datto. The game is completely
unfair. You may need several shots at winning, since this is also your first
time controlling a Blitz game. Your goal in the first half is simply to finish
in a tie. If you *can* finish ahead, that's better, but incredibly difficult.
Hopefully, you have the Jecht Shot and have had Tidus carry the ball enough to
be able to use it during the half. This is how you push into the lead. You
will get to use it one time, and then Tidus is
pretty well spent for the game, so change formations to depend on Datto
scoring. At some point, the crowd will cheer for Wakka, Tidus will leave
(which is fine if you've done the Jecht Shot, since he's tired), and Wakka will
come in. Formation Right again and run the ball along the outside of the
field. This should put Wakka near the goal. A pass, a shot, and he can
score."
+-+
|I| Bribing
+-+
You can use the Bribe ability to bribe monsters to leave a battle and drop
their items. Giving them a certain amount of gil causes them to drop better
stuff. The key is 20 times their HP amount. This can get expensive. If you miss
a bribe, try again with one more gil each time. Here is a not-done list of some
things you can get (please contribute some more):
Dual Horns 60 Hi-potions
Bombs 16 Bomb Cores
Exoray Turbo Ether
Garm 7 Sleeping Powders
Flame Flan 10 Fire gems
Iron Giant Stamina Tonic
Great Malboro 8 Wings to Discovery
Chimera Brain 2 Lvl. 4 Spheres
Demonlith 40 Lvl 3 Key Spheres
Behemoth 30 Lvl. 2 Spheres
Behemoth King 14 Three Stars
Mech Leader 2 Doors to Tomorrow
Land Worm 2 Dark Matter
Master Tonberry 3 Pendulums
Dark Element 3 Return Spheres
Adamantoise 6 Special Spheres
Raldo 10 Hypello Potions
Coerl 2 Friend Spheres
Mech Gunner 40 Al Bhed Potions
Achelous Healing Spring (x16)
Aerouge Lightning Marble (x4)
Ahriman Farplane Wind (x6)
Alcyone MegaPhoenix (x2)
Anacondaur Healing Water (x16)
Aqua Flan Water Gem (x15)
Bandersnatch Dream Powder (x20)
Barbatos Teleport Sphere (x20)
Bashura Stamina Tablet (x80)
Basilisk Petrify Gernade (x24)
Black Element Black Magic Sphere (x2)
Blue Element Water Gem (x2)
Chimera Underdog's Secret (x15)
Dark Flan White Magic Sphere (x2)
Defender Stamina Tablet (x20)
Defender Z Designer Wallet (x5)
Epaaj Farplane Wind (x25)
FloatingDeath Gambler's Spirit (x10)
Gemini Stamina Tonic (x10) OR Magic Tonic (x10)
Ghost Mega Phoneix (x38)
Grat Remedy (x40)
Grendel Mega Potion (x60)
Halma Supreme Gem (x20)
Imp Lv. 1 Key Sphere (x4)
Kusariqqu Silver Hourglass (x20)
Land Worm Dark Matter (x2)
Machea Chocobo Wing (x60)
Maelspike Attribute Sphere
Malboro Wings to Discovery (x4)
Mandragora Return Sphere (x24)
Master Coeurl Warp Sphere
Mech Defender Al Bhed Potion (x99)
Mech Hunter Al Bhed Potion (x60)
Mech Leader Door to Tomorrow (x2)
Murussu Hypello Potion (x24)
Nidhogg Gold Hourglass (x12)
Octopus Stamina Spring (x20)
Ogre Stamina Spring (x50)
**Ultima Weapon Pendulum (x99)
+-+
|J| Items and Rares
+-+
-->Items Listing
----------------
Potion : Restores 200 HP to one character
Hi Potion : Restores 1000 HP to one character
Mega-Potion : Restores 2000 HP to entire party
X-Potion : Restores 100% of HP to one character
Phoenix Down : Revives one character into critical condition
Mega Phoenix : Revives entire party with full HP
Ether : Restores 100 MP to one character
Turbo Ether : Restores 500 MP to one character
Elixir : Restroes 100% HP and MP to one character
Megalixir : Restores HP and MP of entire party
Antidote : Heals Poison
Soft : Heals stone
Eye Drops : Heals darkness
Echo Screen : Heals silence
Holy Water : Heals Zombie and Curse
Remedy : Heals all status effects
Power Distiller : Enemy drops power spheres
Speed Distiller : Enemy drops speed spheres
Ability Distiller : Enemy drops ability spheres
Magic Distiller : Enemy drops magic spheres
Al Bhed Potion : Cures status effects and heals 1000 HP to all
Healing Water : Fully restores HP
Tetra Elemental : Casts NullALL on party and restores HP
Antarctic Wind : Deals ice damage to enemy
Arctic Wind : Deals ice damage to enemy
Ice Gem : Deals ice damage to enemies
Bomb Fragment : Deals fire damage to an enemy
Bomb Core : Deals fire damage to an enemy
Fire Gem : Deals fire damage to enemies
Electro Marble : Deals thunder damage to enemy
Lightning Marble : Deals thunder damage to enemy
Lightning Gem : Deals thunder damage to enemies
Fish Scale : Deals water damage to enemy
Dragon Scale : Deals water damage to enemy
Water Gem : Deals water damage to enemies
Grenade : Minor damage to all enemies
Fragmentation G. : Minor damage and armor break to all enemies
Sleeping Power : Causes sleep on enemies
Dream Power : Causes sleep on enemies
Silence Grenade : Causes silence on all enemies
Smoke Bomb : Causes darkness on all enemies
Shadow Gem : Reduce target HP by 50%
Shining Gem : Deals Damage
Blessed Gem : Deals Damage
Supreme Gem : Deals Damage
Poison Fang : Posions all enemies
Silver Hourglass : Delays enemies turn
Gold Hourglass : Delays enemies turn and deals damage
Candle of Life : Casts Slow Death on enemy
Petrify Grenade : Petrifies enemies
Farplane Shadow : Causes death on enemy
Farplane Wind : Causes death to all enemies
Designers Wallet : No use
Dark Matter : Deals major damage to enemies
Chocobo Feather : Haste one character
Lunar Curtain : Casts Shell on one person
Light Curtain : Casts Protect on one person
Star Curtain : Casts Reflect on one person
Healing Spring : Casts Regen one one person
Mana Spring : Absorbs MP from target
Stamina Spring : Absorbs HP from target
Soul Spring : Absorbs HP & MP from target
Purifying Salt : Dispells status effects
Stamina Tablet : Double maximum HP of a character
Mana Tonic : Double maximum MP of a character
3 Stars : Reduce magic casting to zero MP
Power Sphere : Used on Sphere Grid for STR+, HP+, and DEF+
Mana Sphere : Used on Sphere Grid for MP+, Magic Pow+, and Magic D+
Speed Sphere : Used on Sphere Grid for Agil+, Acc+, and Evd+
Ability Sphere : Used on Sphere Grid for abilities
Fortune Sphere : Used on Sphere Grid for Lck+
Attribute Sphere : Used on Sphere Grid for activating an allied node
Special Sphere : Used on Sphere Grid for activating an allied node
Skill Sphere : Used on Sphere Grid for activating an allied node
Blk Magic Sphere : Used on Sphere Grid for activating an allied Blk Mgc node
Wht Magic Sphere : Used on Sphere Grid for activating an allied Wht Mgc node
Master Sphere : Used on Sphere Grid for activating any node on the board
Lvl 1 Key Sphere : Used on Sphere Grid for unlocking lvl 1 locks
Lvl 2 Key Sphere : Used on Sphere Grid for unlocking lvl 2 locks
Lvl 3 Key Sphere : Used on Sphere Grid for unlocking lvl 3 locks
Lvl 4 Key Sphere : Used on Sphere Grid for unlocking lvl 4 locks
HP Sphere : Used on Sphere Grid for replacing nodes with HP+
MP Sphere : Used on Sphere Grid for replacing nodes with MP+
Stength Sphere : Used on Sphere Grid for replacing nodes with Str+
Defense Sphere : Used on Sphere Grid for replacing nodes with Def+
Magic Sphere : Used on Sphere Grid for replacing nodes with Mgc P+
Magic Def Sphere : Used on Sphere Grid for replacing nodes with Mgc Def+
Agility Sphere : Used on Sphere Grid for replacing nodes with Agil+
Evasion Sphere : Used on Sphere Grid for replacing nodes with Evd+
Accuracy Sphere : Used on Sphere Grid for replacing nodes with Acc+
Luck Sphere : Used on Sphere Grid for replacing nodes with Lck+
Clear Sphere : Used on Sphere Grid for deleting spaces to become empty
Return Sphere : Used on Sphere Grid for teleporting to a claimed space
Friend Sphere : Used on Sphere Grid for teleporting to an allied location
Teleport Sphere : Used on Sphere Grid for teleporting to an allied space
Warp Sphere : Used on Sphere Grid for teleporting anywhere on the board
Map : See world Map
Rename Card : Rename any Aeon
Musk : Good for mixing or in wepaons and armor
Hypello Potion : Good for mixing or in wepaons and armor
Shining Thron : Good for mixing or in wepaons and armor
Pendulum : Good for mixing or in wepaons and armor
Amulet : Good for mixing or in wepaons and armor
Door to Tomorrow : Good for mixing or in wepaons and armor
Wings to Discovery: Good for mixing or in wepaons and armor
Gamblers Spirit : Good for mixing or in wepaons and armor
Underdogs Secret : Good for mixing or in wepaons and armor
Winning Formula : Good for mixing or in wepaons and armor
-->Rare Items
-------------
Lvl 3 Key Spheres Fighting monsters in Omega Ruins
Lvl 4 Key Spheres Fighting Monsters in Omega Ruins
Summoners Soul Fighting Belgemine the second time
Mercury Crest Whirlpool of sand in the Sanubia Desert. Fight for it.
Mercury Sigil Complete the Cactuar Village Side quest
Mars Crest Capture 10 monsters, of 10 species, in 10 different areas
Mars Sigil Mi'ihen Road
Saturn Crest Beat the Butterfly game
Saturn Sigil Mount Gagazet
Moon Crest Kill all the Aeons at Remiem temple
Moon Sigil At Besaid Beach
Venus Crest Dodge 200 lightning bolts at Thunder Plains
Venus Sigil At the Farplane
Jupiter Sigil Luca locker room locker
Jupiter Crest Blitzball prize
Sun Sigil At the Zanarkand Dome
Sun Crest Finish Chocobo race at 0: 0.0
Wings of Desire Bribing Marlabos for 540,000 gil
Aeons Soul Found in the calm lands only
Cloudy Mirror Beat the Chocobo in its race in Remiem Temple
Celestial Mirror Transforms from the Cloudy Mirror in the Macalania Forest
I
+-+
|K| Mix Listing
+-+
Rikku's Overdrive lets here combine 2 items and instantly use it. It may be
attacking items, or healing items, but here are some listed combinations I have
tried. I am still trying out combos. You can contribute some MIX combos to help
out a lot.
-->Mix Combos
-------------
Thanks to CB! (Ceebs)! Its FAQ writers like her and Dallas and others that
inspired me to write this FAQ. Here is the mix list, all CB!s work.
-->Potions
----------
Potion + Potion = Ultra Potion (CURATIVE)
Potion + High Potion = Ultra Potion (CURATIVE)
Potion + X-Potion = Ultra Potion (CURATIVE)
Potion + Mega Potion = Ultra Potion (CURATIVE)
Potion + Ether = Mana (SPECIAL)
Potion + Turbo Ether = Mega Mana (SPECIAL)
Potion + Elixir = Mega Elixir (CURATIVE)
Potion + Mega Elixir = Super Elixir (CURATIVE)
Potion + Phoenix Down = Mega Phoenix (CURATIVE)
Potion + Mega Phoenix = Final Phoenix (CURATIVE)
Potion + Antidote = Panacea (CURATIVE)
Potion + Soft = Panacea (CURATIVE)
Potion + Eyedrop = Panacea (CURATIVE)
Potion + Echo Screen = Panacea (CURATIVE)
Potion + Holy Water = Panacea (CURATIVE)
Potion + Remedy = Panacea (CURATIVE)
Potion + Power Distiller = Ultra Potion (CURATIVE)
Potion + Mana Distiller = Ultra Potion (CURATIVE)
Potion + Agility Distiller = Ultra Potion (CURATIVE)
Potion + Ability Distiller = Ultra Potion (CURATIVE)
Potion + Al Bhed Potion = Ultra Potion (CURATIVE)
Potion + Healing Water = Panacea (CURATIVE)
Potion + Tetra Elemental = Panacea (CURATIVE)
Potion + Bomb Fragment = Nul-All (SPECIAL)
Potion + Bomb Core = Nul-All (SPECIAL)
Potion + Fire Gem = Nul-All (SPECIAL)
Potion + Electro Marble = Nul-All (SPECIAL)
Potion + Lightning Marble = Nul-All (SPECIAL)
Potion + Lightning Gem = Nul-All (SPECIAL)
Potion + Fish Scale = Nul-All (SPECIAL)
Potion + Dragon Scale = Nul-All (SPECIAL)
Potion + Water Gem = Nul-All (SPECIAL)
Potion + Antarctic Wind = Nul-All (SPECIAL)
Potion + Arctic Wind = Nul-All (SPECIAL)
Potion + Ice Gem = Nul-All (SPECIAL)
Potion + Grenade = Ultra Potion (CURATIVE)
Potion + Frag Grenade = Ultra Potion (CURATIVE)
Potion + Sleeping Powder = Panacea (CURATIVE)
Potion + Dream Powder = Panacea (CURATIVE)
Potion + Silence Grenade = Panacea (CURATIVE)
Potion + Smoke Bomb = Panacea (CURATIVE)
Potion + Shadow Gem = Panacea (CURATIVE)
Potion + Shining Gem = Mega Elixir (CURATIVE)
Potion + Blessed Gem = Mega Elixir (CURATIVE)
Potion + Supreme Gem = Super Elixir (CURATIVE)
Potion + Poison Fang = Panacea (CURATIVE)
Potion + Silver Hourglass = Panacea (CURATIVE)
Potion + Gold Hourglass = Panacea (CURATIVE)
Potion + Candle of Life = Panacea (CURATIVE)
Potion + Petrify Grenade = Panacea (CURATIVE)
Potion + Farplane Shadow = Mega Elixir (CURATIVE)
Potion + Farplane Wind = Mega Elixir (CURATIVE)
Potion + Dark Matter = Final Elixir (CURATIVE)
Potion + Chocobo Feather = Panacea (CURATIVE)
Potion + Chocobo Wing = Panacea (CURATIVE)
Potion + Lunar Curtain = Panacea (CURATIVE)
Potion + Light Curtain = Panacea (CURATIVE)
Potion + Star Curtain = Panacea (CURATIVE)
Potion + Healing Spring = Panacea (CURATIVE)
Potion + Mana Spring = Panacea (CURATIVE)
Potion + Stamina Spring = Panacea (CURATIVE)
Potion + Soul Spring = Mega Elixir (CURATIVE)
Potion + Purifying Salt = Mega Elixir (CURATIVE)
Potion + Stamina Tablet = Mega Vitality (SPECIAL)
Potion + Mana Tablet = Hyper Mana (SPECIAL)
Potion + Stamina Tonic = Hyper Vitality (SPECIAL)
Potion + Mana Tonic = Hyper Mana (SPECIAL)
Potion + Twin Stars = Freedom X (SPECIAL)
Potion + Three Stars = Mega Vitality (SPECIAL)
Potion + Power Sphere = Ultra Potion (CURATIVE)
Potion + Mana Sphere = Ultra Potion (CURATIVE)
Potion + Speed Sphere = Ultra Potion (CURATIVE)
Potion + Ability Sphere = Ultra Potion (CURATIVE)
Potion + Fortune Sphere = Hero Drink (SPECIAL)
Potion + Attribute Sphere = Super Elixir (CURATIVE)
Potion + Special Sphere = Super Elixir (CURATIVE)
Potion + Skill Sphere = Super Elixir (CURATIVE)
Potion + White Magic Sphere = Super Elixir (CURATIVE)
Potion + Black Magic Sphere = Super Elixir (CURATIVE)
Potion + Master Sphere = Super Elixir (CURATIVE)
Potion + Level 1 Key Sphere = Super Elixir (CURATIVE)
Potion + Level 2 Key Sphere = Super Elixir (CURATIVE)
Potion + Level 3 Key Sphere = Super Elixir (CURATIVE)
Potion + Level 4 Key Sphere = Super Elixir (CURATIVE)
Potion + HP Sphere = Super Elixir (CURATIVE)
Potion + MP Sphere = Super Elixir (CURATIVE)
Potion + Strength Sphere = Super Elixir (CURATIVE)
Potion + Defense Sphere = Super Elixir (CURATIVE)
Potion + Magic Sphere = Super Elixir (CURATIVE)
Potion + Magic Defense Sphere = Super Elixir (CURATIVE)
Potion + Agility Sphere = Super Elixir (CURATIVE)
Potion + Evasion Sphere = Super Elixir (CURATIVE)
Potion + Accuracy Sphere = Super Elixir (CURATIVE)
Potion + Luck Sphere = Hero Drink (SPECIAL)
Potion + Clear Sphere = Super Elixir (CURATIVE)
Potion + Return Sphere = Super Elixir (CURATIVE)
Potion + Friend Sphere = Super Elixir (CURATIVE)
Potion + Teleport Sphere = Super Elixir (CURATIVE)
Potion + Warp Sphere = Super Elixir (CURATIVE)
Potion + Map = Ultra Potion (CURATIVE)
Potion + Rename Card = Ultra Potion (CURATIVE)
Potion + Musk = Panacea (CURATIVE)
Potion + Hypello Potion = Panacea (CURATIVE)
Potion + Shining Thorn = Panacea (CURATIVE)
Potion + Pendulum = Super Elixir (CURATIVE)
Potion + Amulet = Super Elixir (CURATIVE)
Potion + Designer Wallet = Hero Drink (SPECIAL)
Potion + Door to Tomorrow = Super Elixir (CURATIVE)
Potion + Wings to Discovery = Super Elixir (CURATIVE)
Potion + Gambler's Spirit = Super Elixir (CURATIVE)
Potion + Underdog's Secret = Super Elixir (CURATIVE)
Potion + Winning Formula = Super Elixir (CURATIVE)
High Potion + High Potion = Vitality (SPECIAL)
High Potion + X-Potion = Vitality (SPECIAL)
High Potion + Mega Potion = Ultra Potion (CURATIVE)
High Potion + Ether = Mana (SPECIAL)
High Potion + Turbo Ether = Mega Mana (SPECIAL)
High Potion + Elixir = Mega Elixir (CURATIVE)
High Potion + Mega Elixir = Super Elixir (CURATIVE)
High Potion + Phoenix Down = Mega Phoenix (CURATIVE)
High Potion + Mega Phoenix = Final Phoenix (CURATIVE)
High Potion + Antidote = Panacea (CURATIVE)
High Potion + Soft = Panacea (CURATIVE)
High Potion + Eyedrop = Panacea (CURATIVE)
High Potion + Echo Screen = Panacea (CURATIVE)
High Potion + Holy Water = Panacea (CURATIVE)
High Potion + Remedy = Panacea (CURATIVE)
High Potion + Power Distiller = Ultra Potion (CURATIVE)
High Potion + Mana Distiller = Ultra Potion (CURATIVE)
High Potion + Agility Distiller = Ultra Potion (CURATIVE)
High Potion + Ability Distiller = Ultra Potion (CURATIVE)
High Potion + Al Bhed Potion = Ultra Potion (CURATIVE)
High Potion + Healing Water = Mega Elixir (CURATIVE)
High Potion + Tetra Elemental = Mega Elixir (CURATIVE)
High Potion + Bomb Fragment = Mega Nul-All (SPECIAL)
High Potion + Bomb Core = Mega Nul-All (SPECIAL)
High Potion + Fire Gem = Mega Nul-All (SPECIAL)
High Potion + Electro Marble = Mega Nul-All (SPECIAL)
High Potion + Lightning Marble = Mega Nul-All (SPECIAL)
High Potion + Lightning Gem = Mega Nul-All (SPECIAL)
High Potion + Fish Scale = Mega Nul-All (SPECIAL)
High Potion + Dragon Scale = Mega Nul-All (SPECIAL)
High Potion + Water Gem = Mega Nul-All (SPECIAL)
High Potion + Antarctic Wind = Mega Nul-All (SPECIAL)
High Potion + Arctic Wind = Mega Nul-All (SPECIAL)
High Potion + Ice Gem = Mega Nul-All (SPECIAL)
High Potion + Grenade = Ultra Potion (CURATIVE)
High Potion + Frag Grenade = Ultra Potion (CURATIVE)
High Potion + Sleeping Powder = Mega Elixir (CURATIVE)
High Potion + Dream Powder = Mega Elixir (CURATIVE)
High Potion + Silence Grenade = Mega Elixir (CURATIVE)
High Potion + Smoke Bomb = Mega Elixir (CURATIVE)
High Potion + Shadow Gem = Mega Elixir (CURATIVE)
High Potion + Shining Gem = Mega Elixir (CURATIVE)
High Potion + Blessed Gem = Mega Elixir (CURATIVE)
High Potion + Supreme Gem = Super Elixir (CURATIVE)
High Potion + Poison Fang = Mega Elixir (CURATIVE)
High Potion + Silver Hourglass = Mega Elixir (CURATIVE)
High Potion + Gold Hourglass = Mega Elixir (CURATIVE)
High Potion + Candle of Life = Mega Elixir (CURATIVE)
High Potion + Petrify Grenade = Mega Elixir (CURATIVE)
High Potion + Farplane Shadow = Mega Elixir (CURATIVE)
High Potion + Farplane Wind = Mega Elixir (CURATIVE)
High Potion + Dark Matter = Final Elixir (CURATIVE)
High Potion + Chocobo Feather = Mega Elixir (CURATIVE)
High Potion + Chocobo Wing = Mega Elixir (CURATIVE)
High Potion + Lunar Curtain = Mega Elixir (CURATIVE)
High Potion + Light Curtain = Mega Elixir (CURATIVE)
High Potion + Star Curtain = Mega Elixir (CURATIVE)
High Potion + Healing Spring = Mega Elixir (CURATIVE)
High Potion + Mana Spring = Mega Elixir (CURATIVE)
High Potion + Stamina Spring = Mega Elixir (CURATIVE)
High Potion + Soul Spring = Mega Elixir (CURATIVE)
High Potion + Purifying Salt = Mega Elixir (CURATIVE)
High Potion + Stamina Tablet = Mega Vitality (SPECIAL)
High Potion + Mana Tablet = Hyper Mana (SPECIAL)
High Potion + Stamina Tonic = Hyper Vitality (SPECIAL)
High Potion + Mana Tonic = Hyper Mana (SPECIAL)
High Potion + Twin Stars = Freedom X (SPECIAL)
High Potion + Three Stars = Mega Vitality (SPECIAL)
High Potion + Power Sphere = Ultra Potion (CURATIVE)
High Potion + Mana Sphere = Ultra Potion (CURATIVE)
High Potion + Speed Sphere = Ultra Potion (CURATIVE)
High Potion + Ability Sphere = Ultra Potion (CURATIVE)
High Potion + Fortune Sphere = Hero Drink (SPECIAL)
High Potion + Attribute Sphere = Final Elixir (CURATIVE)
High Potion + Special Sphere = Final Elixir (CURATIVE)
High Potion + Skill Sphere = Final Elixir (CURATIVE)
High Potion + White Magic Sphere = Final Elixir (CURATIVE)
High Potion + Black Magic Sphere = Final Elixir (CURATIVE)
High Potion + Master Sphere = Final Elixir (CURATIVE)
High Potion + Level 1 Key Sphere = Final Elixir (CURATIVE)
High Potion + Level 2 Key Sphere = Final Elixir (CURATIVE)
High Potion + Level 3 Key Sphere = Final Elixir (CURATIVE)
High Potion + Level 4 Key Sphere = Final Elixir (CURATIVE)
High Potion + HP Sphere = Final Elixir (CURATIVE)
High Potion + MP Sphere = Final Elixir (CURATIVE)
High Potion + Strength Sphere = Final Elixir (CURATIVE)
High Potion + Defense Sphere = Final Elixir (CURATIVE)
High Potion + Magic Sphere = Final Elixir (CURATIVE)
High Potion + Magic Defense Sphere = Final Elixir (CURATIVE)
High Potion + Agility Sphere = Final Elixir (CURATIVE)
High Potion + Evasion Sphere = Final Elixir (CURATIVE)
High Potion + Accuracy Sphere = Final Elixir (CURATIVE)
High Potion + Luck Sphere = Hero Drink (SPECIAL)
High Potion + Clear Sphere = Final Elixir (CURATIVE)
High Potion + Return Sphere = Final Elixir (CURATIVE)
High Potion + Friend Sphere = Final Elixir (CURATIVE)
High Potion + Teleport Sphere = Final Elixir (CURATIVE)
High Potion + Warp Sphere = Final Elixir (CURATIVE)
High Potion + Map = Ultra Potion (CURATIVE)
High Potion + Rename Card = Ultra Potion (CURATIVE)
High Potion + Musk = Mega Elixir (CURATIVE)
High Potion + Hypello Potion = Mega Elixir (CURATIVE)
High Potion + Shining Thorn = Mega Elixir (CURATIVE)
High Potion + Pendulum = Final Elixir (CURATIVE)
High Potion + Amulet = Final Elixir (CURATIVE)
High Potion + Designer Wallet = Hero Drink (SPECIAL)
High Potion + Door to Tomorrow = Final Elixir (CURATIVE)
High Potion + Wings to Discovery = Final Elixir (CURATIVE)
High Potion + Gambler's Spirit = Final Elixir (CURATIVE)
High Potion + Underdog's Secret = Final Elixir (CURATIVE)
High Potion + Winning Formula = Final Elixir (CURATIVE)
X-Potion + X-Potion = Vitality (SPECIAL)
X-Potion + Mega Potion = Mega Elixir (CURATIVE)
X-Potion + Ether = Mana (SPECIAL)
X-Potion + Turbo Ether = Mega Mana (SPECIAL)
X-Potion + Elixir = Mega Elixir (CURATIVE)
X-Potion + Mega Elixir = Super Elixir (CURATIVE)
X-Potion + Phoenix Down = Mega Phoenix (CURATIVE)
X-Potion + Mega Phoenix = Final Phoenix (CURATIVE)
X-Potion + Antidote = Panacea (CURATIVE)
X-Potion + Soft = Panacea (CURATIVE)
X-Potion + Eyedrop = Panacea (CURATIVE)
X-Potion + Echo Screen = Panacea (CURATIVE)
X-Potion + Holy Water = Panacea (CURATIVE)
X-Potion + Remedy = Panacea (CURATIVE)
X-Potion + Power Distiller = Ultra Potion (CURATIVE)
X-Potion + Mana Distiller = Ultra Potion (CURATIVE)
X-Potion + Agility Distiller = Ultra Potion (CURATIVE)
X-Potion + Ability Distiller = Ultra Potion (CURATIVE)
X-Potion + Al Bhed Potion = Ultra Potion (CURATIVE)
X-Potion + Healing Water = Mega Elixir (CURATIVE)
X-Potion + Tetra Elemental = Mega Elixir (CURATIVE)
X-Potion + Bomb Fragment = Mega Nul-All (SPECIAL)
X-Potion + Bomb Core = Mega Nul-All (SPECIAL)
X-Potion + Fire Gem = Mega Nul-All (SPECIAL)
X-Potion + Electro Marble = Mega Nul-All (SPECIAL)
X-Potion + Lightning Marble = Mega Nul-All (SPECIAL)
X-Potion + Lightning Gem = Mega Nul-All (SPECIAL)
X-Potion + Fish Scale = Mega Nul-All (SPECIAL)
X-Potion + Dragon Scale = Mega Nul-All (SPECIAL)
X-Potion + Water Gem = Mega Nul-All (SPECIAL)
X-Potion + Antarctic Wind = Mega Nul-All (SPECIAL)
X-Potion + Arctic Wind = Mega Nul-All (SPECIAL)
X-Potion + Ice Gem = Mega Nul-All (SPECIAL)
X-Potion + Grenade = Mega Elixir (CURATIVE)
X-Potion + Frag Grenade = Mega Elixir (CURATIVE)
X-Potion + Sleeping Powder = Mega Elixir (CURATIVE)
X-Potion + Dream Powder = Mega Elixir (CURATIVE)
X-Potion + Silence Grenade = Mega Elixir (CURATIVE)
X-Potion + Smoke Bomb = Mega Elixir (CURATIVE)
X-Potion + Shadow Gem = Mega Elixir (CURATIVE)
X-Potion + Shining Gem = Mega Elixir (CURATIVE)
X-Potion + Blessed Gem = Mega Elixir (CURATIVE)
X-Potion + Supreme Gem = Final Elixir (CURATIVE)
X-Potion + Poison Fang = Mega Elixir (CURATIVE)
X-Potion + Silver Hourglass = Mega Elixir (CURATIVE)
X-Potion + Gold Hourglass = Mega Elixir (CURATIVE)
X-Potion + Candle of Life = Mega Elixir (CURATIVE)
X-Potion + Petrify Grenade = Mega Elixir (CURATIVE)
X-Potion + Farplane Shadow = Super Elixir (CURATIVE)
X-Potion + Farplane Wind = Super Elixir (CURATIVE)
X-Potion + Dark Matter = Final Elixir (CURATIVE)
X-Potion + Chocobo Feather = Mega Elixir (CURATIVE)
X-Potion + Chocobo Wing = Mega Elixir (CURATIVE)
X-Potion + Lunar Curtain = Mega Elixir (CURATIVE)
X-Potion + Light Curtain = Mega Elixir (CURATIVE)
X-Potion + Star Curtain = Mega Elixir (CURATIVE)
X-Potion + Healing Spring = Mega Elixir (CURATIVE)
X-Potion + Mana Spring = Mega Elixir (CURATIVE)
X-Potion + Stamina Spring = Mega Elixir (CURATIVE)
X-Potion + Soul Spring = Mega Elixir (CURATIVE)
X-Potion + Purifying Salt = Mega Elixir (CURATIVE)
X-Potion + Stamina Tablet = Mega Vitality (SPECIAL)
X-Potion + Mana Tablet = Hyper Mana (SPECIAL)
X-Potion + Stamina Tonic = Hyper Vitality (SPECIAL)
X-Potion + Mana Tonic = Hyper Mana (SPECIAL)
X-Potion + Twin Stars = Freedom X (SPECIAL)
X-Potion + Three Stars = Mega Vitality (SPECIAL)
X-Potion + Power Sphere = Ultra Potion (CURATIVE)
X-Potion + Mana Sphere = Ultra Potion (CURATIVE)
X-Potion + Speed Sphere = Ultra Potion (CURATIVE)
X-Potion + Ability Sphere = Ultra Potion (CURATIVE)
X-Potion + Fortune Sphere = Hero Drink (SPECIAL)
X-Potion + Attribute Sphere = Final Elixir (CURATIVE)
X-Potion + Special Sphere = Final Elixir (CURATIVE)
X-Potion + Skill Sphere = Final Elixir (CURATIVE)
X-Potion + White Magic Sphere = Final Elixir (CURATIVE)
X-Potion + Black Magic Sphere = Final Elixir (CURATIVE)
X-Potion + Master Sphere = Final Elixir (CURATIVE)
X-Potion + Level 1 Key Sphere = Final Elixir (CURATIVE)
X-Potion + Level 2 Key Sphere = Final Elixir (CURATIVE)
X-Potion + Level 3 Key Sphere = Final Elixir (CURATIVE)
X-Potion + Level 4 Key Sphere = Final Elixir (CURATIVE)
X-Potion + HP Sphere = Final Elixir (CURATIVE)
X-Potion + MP Sphere = Final Elixir (CURATIVE)
X-Potion + Strength Sphere = Final Elixir (CURATIVE)
X-Potion + Defense Sphere = Final Elixir (CURATIVE)
X-Potion + Magic Sphere = Final Elixir (CURATIVE)
X-Potion + Magic Defense Sphere = Final Elixir (CURATIVE)
X-Potion + Agility Sphere = Final Elixir (CURATIVE)
X-Potion + Evasion Sphere = Final Elixir (CURATIVE)
X-Potion + Accuracy Sphere = Final Elixir (CURATIVE)
X-Potion + Luck Sphere = Hero Drink (SPECIAL)
X-Potion + Clear Sphere = Final Elixir (CURATIVE)
X-Potion + Return Sphere = Final Elixir (CURATIVE)
X-Potion + Friend Sphere = Final Elixir (CURATIVE)
X-Potion + Teleport Sphere = Final Elixir (CURATIVE)
X-Potion + Warp Sphere = Final Elixir (CURATIVE)
X-Potion + Map = Ultra Potion (CURATIVE)
X-Potion + Rename Card = Ultra Potion (CURATIVE)
X-Potion + Musk = Mega Elixir (CURATIVE)
X-Potion + Hypello Potion = Mega Elixir (CURATIVE)
X-Potion + Shining Thorn = Mega Elixir (CURATIVE)
X-Potion + Pendulum = Final Elixir (CURATIVE)
X-Potion + Amulet = Final Elixir (CURATIVE)
X-Potion + Designer Wallet = Hero Drink (SPECIAL)
X-Potion + Door to Tomorrow = Final Elixir (CURATIVE)
X-Potion + Wings to Discovery = Final Elixir (CURATIVE)
X-Potion + Gambler's Spirit = Final Elixir (CURATIVE)
X-Potion + Underdog's Secret = Final Elixir (CURATIVE)
X-Potion + Winning Formula = Final Elixir (CURATIVE)
Mega Potion + Mega Potion = Mega Elixir (CURATIVE)
Mega Potion + Ether = Mana (SPECIAL)
Mega Potion + Turbo Ether = Mega Mana (SPECIAL)
Mega Potion + Elixir = Mega Elixir (CURATIVE)
Mega Potion + Mega Elixir = Super Elixir (CURATIVE)
Mega Potion + Phoenix Down = Mega Phoenix (CURATIVE)
Mega Potion + Mega Phoenix = Final Phoenix (CURATIVE)
Mega Potion + Antidote = Panacea (CURATIVE)
Mega Potion + Soft = Panacea (CURATIVE)
Mega Potion + Eyedrop = Panacea (CURATIVE)
Mega Potion + Echo Screen = Panacea (CURATIVE)
Mega Potion + Holy Water = Panacea (CURATIVE)
Mega Potion + Remedy = Panacea (CURATIVE)
Mega Potion + Power Distiller = Ultra Potion (CURATIVE)
Mega Potion + Mana Distiller = Ultra Potion (CURATIVE)
Mega Potion + Agility Distiller = Ultra Potion (CURATIVE)
Mega Potion + Ability Distiller = Ultra Potion (CURATIVE)
Mega Potion + Al Bhed Potion = Ultra Potion (CURATIVE)
Mega Potion + Healing Water = Mega Elixir (CURATIVE)
Mega Potion + Tetra Elemental = Mega Elixir (CURATIVE)
Mega Potion + Bomb Fragment = Mega Nul-All (SPECIAL)
Mega Potion + Bomb Core = Mega Nul-All (SPECIAL)
Mega Potion + Fire Gem = Mega Nul-All (SPECIAL)
Mega Potion + Electro Marble = Mega Nul-All (SPECIAL)
Mega Potion + Lightning Marble = Mega Nul-All (SPECIAL)
Mega Potion + Lightning Gem = Mega Nul-All (SPECIAL)
Mega Potion + Fish Scale = Mega Nul-All (SPECIAL)
Mega Potion + Dragon Scale = Mega Nul-All (SPECIAL)
Mega Potion + Water Gem = Mega Nul-All (SPECIAL)
Mega Potion + Antarctic Wind = Mega Nul-All (SPECIAL)
Mega Potion + Arctic Wind = Mega Nul-All (SPECIAL)
Mega Potion + Ice Gem = Mega Nul-All (SPECIAL)
Mega Potion + Grenade = Mega Elixir (CURATIVE)
Mega Potion + Frag Grenade = Mega Elixir (CURATIVE)
Mega Potion + Sleeping Powder = Mega Elixir (CURATIVE)
Mega Potion + Dream Powder = Mega Elixir (CURATIVE)
Mega Potion + Silence Grenade = Mega Elixir (CURATIVE)
Mega Potion + Smoke Bomb = Mega Elixir (CURATIVE)
Mega Potion + Shadow Gem = Mega Elixir (CURATIVE)
Mega Potion + Shining Gem = Mega Elixir (CURATIVE)
Mega Potion + Blessed Gem = Mega Elixir (CURATIVE)
Mega Potion + Supreme Gem = Final Elixir (CURATIVE)
Mega Potion + Poison Fang = Mega Elixir (CURATIVE)
Mega Potion + Silver Hourglass = Mega Elixir (CURATIVE)
Mega Potion + Gold Hourglass = Mega Elixir (CURATIVE)
Mega Potion + Candle of Life = Mega Elixir (CURATIVE)
Mega Potion + Petrify Grenade = Mega Elixir (CURATIVE)
Mega Potion + Farplane Shadow = Super Elixir (CURATIVE)
Mega Potion + Farplane Wind = Super Elixir (CURATIVE)
Mega Potion + Dark Matter = Final Elixir (CURATIVE)
Mega Potion + Chocobo Feather = Mega Elixir (CURATIVE)
Mega Potion + Chocobo Wing = Mega Elixir (CURATIVE)
Mega Potion + Lunar Curtain = Mega Elixir (CURATIVE)
Mega Potion + Light Curtain = Mega Elixir (CURATIVE)
Mega Potion + Star Curtain = Mega Elixir (CURATIVE)
Mega Potion + Healing Spring = Mega Elixir (CURATIVE)
Mega Potion + Mana Spring = Mega Elixir (CURATIVE)
Mega Potion + Stamina Spring = Mega Elixir (CURATIVE)
Mega Potion + Soul Spring = Mega Elixir (CURATIVE)
Mega Potion + Purifying Salt = Mega Elixir (CURATIVE)
Mega Potion + Stamina Tablet = Mega Vitality (SPECIAL)
Mega Potion + Mana Tablet = Hyper Mana (SPECIAL)
Mega Potion + Stamina Tonic = Hyper Vitality (SPECIAL)
Mega Potion + Mana Tonic = Hyper Mana (SPECIAL)
Mega Potion + Twin Stars = Freedom X (SPECIAL)
Mega Potion + Three Stars = Mega Vitality (SPECIAL)
Mega Potion + Power Sphere = Ultra Potion (CURATIVE)
Mega Potion + Mana Sphere = Ultra Potion (CURATIVE)
Mega Potion + Speed Sphere = Ultra Potion (CURATIVE)
Mega Potion + Ability Sphere = Ultra Potion (CURATIVE)
Mega Potion + Fortune Sphere = Hero Drink (SPECIAL)
Mega Potion + Attribute Sphere = Final Elixir (CURATIVE)
Mega Potion + Special Sphere = Final Elixir (CURATIVE)
Mega Potion + Skill Sphere = Final Elixir (CURATIVE)
Mega Potion + White Magic Sphere = Final Elixir (CURATIVE)
Mega Potion + Black Magic Sphere = Final Elixir (CURATIVE)
Mega Potion + Master Sphere = Final Elixir (CURATIVE)
Mega Potion + Level 1 Key Sphere = Final Elixir (CURATIVE)
Mega Potion + Level 2 Key Sphere = Final Elixir (CURATIVE)
Mega Potion + Level 3 Key Sphere = Final Elixir (CURATIVE)
Mega Potion + Level 4 Key Sphere = Final Elixir (CURATIVE)
Mega Potion + HP Sphere = Final Elixir (CURATIVE)
Mega Potion + MP Sphere = Final Elixir (CURATIVE)
Mega Potion + Strength Sphere = Final Elixir (CURATIVE)
Mega Potion + Defense Sphere = Final Elixir (CURATIVE)
Mega Potion + Magic Sphere = Final Elixir (CURATIVE)
Mega Potion + Magic Defense Sphere = Final Elixir (CURATIVE)
Mega Potion + Agility Sphere = Final Elixir (CURATIVE)
Mega Potion + Evasion Sphere = Final Elixir (CURATIVE)
Mega Potion + Accuracy Sphere = Final Elixir (CURATIVE)
Mega Potion + Luck Sphere = Hero Drink (SPECIAL)
Mega Potion + Clear Sphere = Final Elixir (CURATIVE)
Mega Potion + Return Sphere = Final Elixir (CURATIVE)
Mega Potion + Friend Sphere = Final Elixir (CURATIVE)
Mega Potion + Teleport Sphere = Final Elixir (CURATIVE)
Mega Potion + Warp Sphere = Final Elixir (CURATIVE)
Mega Potion + Map = Ultra Potion (CURATIVE)
Mega Potion + Rename Card = Ultra Potion (CURATIVE)
Mega Potion + Musk = Mega Elixir (CURATIVE)
Mega Potion + Hypello Potion = Mega Elixir (CURATIVE)
Mega Potion + Shining Thorn = Mega Elixir (CURATIVE)
Mega Potion + Pendulum = Final Elixir (CURATIVE)
Mega Potion + Amulet = Final Elixir (CURATIVE)
Mega Potion + Designer Wallet = Hero Drink (SPECIAL)
Mega Potion + Door to Tomorrow = Final Elixir (CURATIVE)
Mega Potion + Wings to Discovery = Final Elixir (CURATIVE)
Mega Potion + Gambler's Spirit = Final Elixir (CURATIVE)
Mega Potion + Underdog's Secret = Final Elixir (CURATIVE)
Mega Potion + Winning Formula = Final Elixir (CURATIVE)
-->Ethers
---------
Ether + Ether = Mega Mana (SPECIAL)
Ether + Turbo Ether = Mega Mana (SPECIAL)
Ether + Elixir = Mega Mana (SPECIAL)
Ether + Mega Elixir = Super Elixir (CURATIVE)
Ether + Phoenix Down = Mana (SPECIAL)
Ether + Mega Phoenix = Freedom (SPECIAL)
Ether + Antidote = Mana (SPECIAL)
Ether + Soft = Mana (SPECIAL)
Ether + Eyedrop = Mana (SPECIAL)
Ether + Echo Screen = Mana (SPECIAL)
Ether + Holy Water = Mana (SPECIAL)
Ether + Remedy = Freedom (SPECIAL)
Ether + Power Distiller = Mana (SPECIAL)
Ether + Mana Distiller = Mana (SPECIAL)
Ether + Agility Distiller = Mana (SPECIAL)
Ether + Ability Distiller = Mana (SPECIAL)
Ether + Al Bhed Potion = Mana (SPECIAL)
Ether + Healing Water = Mega Mana (SPECIAL)
Ether + Tetra Elemental = Mega Mana (SPECIAL)
Ether + Bomb Fragment = Mana (SPECIAL)
Ether + Bomb Core = Mega Mana (SPECIAL)
Ether + Fire Gem = Mega Mana (SPECIAL)
Ether + Electro Marble = Mana (SPECIAL)
Ether + Lightning Marble = Mega Mana (SPECIAL)
Ether + Lightning Gem = Mega Mana (SPECIAL)
Ether + Fish Scale = Mana (SPECIAL)
Ether + Dragon Scale = Mega Mana (SPECIAL)
Ether + Water Gem = Mega Mana (SPECIAL)
Ether + Antarctic Wind = Mana (SPECIAL)
Ether + Arctic Wind = Mega Mana (SPECIAL)
Ether + Ice Gem = Mega Mana (SPECIAL)
Ether + Grenade = Mana (SPECIAL)
Ether + Frag Grenade = Mana (SPECIAL)
Ether + Sleeping Powder = Mega Mana (SPECIAL)
Ether + Dream Powder = Mega Mana (SPECIAL)
Ether + Silence Grenade = Mega Mana (SPECIAL)
Ether + Smoke Bomb = Mega Mana (SPECIAL)
Ether + Shadow Gem = Mega Mana (SPECIAL)
Ether + Shining Gem = Freedom X (SPECIAL)
Ether + Blessed Gem = Freedom X (SPECIAL)
Ether + Supreme Gem = Freedom X (SPECIAL)
Ether + Poison Fang = Mega Mana (SPECIAL)
Ether + Silver Hourglass = Mega Mana (SPECIAL)
Ether + Gold Hourglass = Mega Mana (SPECIAL)
Ether + Candle of Life = Mega Mana (SPECIAL)
Ether + Petrify Grenade = Mega Mana (SPECIAL)
Ether + Farplane Shadow = Mega Mana (SPECIAL)
Ether + Farplane Wind = Freedom (SPECIAL)
Ether + Dark Matter = Final Elixir (CURATIVE)
Ether + Chocobo Feather = Mega Mana (SPECIAL)
Ether + Chocobo Wing = Mega Mana (SPECIAL)
Ether + Lunar Curtain = Mega Mana (SPECIAL)
Ether + Light Curtain = Mega Mana (SPECIAL)
Ether + Star Curtain = Mega Mana (SPECIAL)
Ether + Healing Spring = Mega Mana (SPECIAL)
Ether + Mana Spring = Mega Mana (SPECIAL)
Ether + Stamina Spring = Mega Mana (SPECIAL)
Ether + Soul Spring = Mega Mana (SPECIAL)
Ether + Purifying Salt = Mega Mana (SPECIAL)
Ether + Stamina Tablet = Freedom X (SPECIAL)
Ether + Mana Tablet = Hyper Mana (SPECIAL)
Ether + Stamina Tonic = Hyper Vitality (SPECIAL)
Ether + Mana Tonic = Hyper Mana (SPECIAL)
Ether + Twin Stars = Freedom X (SPECIAL)
Ether + Three Stars = Hyper Mana (SPECIAL)
Ether + Power Sphere = Mana (SPECIAL)
Ether + Mana Sphere = Mana (SPECIAL)
Ether + Speed Sphere = Mana (SPECIAL)
Ether + Ability Sphere = Mana (SPECIAL)
Ether + Fortune Sphere = Hero Drink (SPECIAL)
Ether + Attribute Sphere = Mega Mana (SPECIAL)
Ether + Special Sphere = Mega Mana (SPECIAL)
Ether + Skill Sphere = Mega Mana (SPECIAL)
Ether + White Magic Sphere = Mega Mana (SPECIAL)
Ether + Black Magic Sphere = Mega Mana (SPECIAL)
Ether + Master Sphere = Mega Mana (SPECIAL)
Ether + Level 1 Key Sphere = Mega Mana (SPECIAL)
Ether + Level 2 Key Sphere = Mega Mana (SPECIAL)
Ether + Level 3 Key Sphere = Mega Mana (SPECIAL)
Ether + Level 4 Key Sphere = Mega Mana (SPECIAL)
Ether + HP Sphere = Mega Mana (SPECIAL)
Ether + MP Sphere = Mega Mana (SPECIAL)
Ether + Strength Sphere = Mega Mana (SPECIAL)
Ether + Defense Sphere = Mega Mana (SPECIAL)
Ether + Magic Sphere = Mega Mana (SPECIAL)
Ether + Magic Defense Sphere = Mega Mana (SPECIAL)
Ether + Agility Sphere = Mega Mana (SPECIAL)
Ether + Evasion Sphere = Mega Mana (SPECIAL)
Ether + Accuracy Sphere = Mega Mana (SPECIAL)
Ether + Luck Sphere = Miracle Drink (SPECIAL)
Ether + Clear Sphere = Mega Mana (SPECIAL)
Ether + Return Sphere = Mega Mana (SPECIAL)
Ether + Friend Sphere = Mega Mana (SPECIAL)
Ether + Teleport Sphere = Mega Mana (SPECIAL)
Ether + Warp Sphere = Mega Mana (SPECIAL)
Ether + Map = Mega Mana (SPECIAL)
Ether + Rename Card = Mega Mana (SPECIAL)
Ether + Musk = Freedom X (SPECIAL)
Ether + Hypello Potion = Mega Mana (SPECIAL)
Ether + Shining Thorn = Mega Mana (SPECIAL)
Ether + Pendulum = Freedom X (SPECIAL)
Ether + Amulet = Freedom X (SPECIAL)
Ether + Designer Wallet = Miracle Drink (SPECIAL)
Ether + Door to Tomorrow = Freedom X (SPECIAL)
Ether + Wings to Discovery = Freedom X (SPECIAL)
Ether + Gambler's Spirit = Freedom X (SPECIAL)
Ether + Underdog's Secret = Freedom X (SPECIAL)
Ether + Winning Formula = Freedom X (SPECIAL)
Turbo Ether + Turbo Ether = Mega Mana (SPECIAL)
Turbo Ether + Elixir = Mega Mana (SPECIAL)
Turbo Ether + Mega Elixir = Super Elixir (CURATIVE)
Turbo Ether + Phoenix Down = Mega Mana (SPECIAL)
Turbo Ether + Mega Phoenix = Freedom X (SPECIAL)
Turbo Ether + Antidote = Mega Mana (SPECIAL)
Turbo Ether + Soft = Mega Mana (SPECIAL)
Turbo Ether + Eyedrop = Mega Mana (SPECIAL)
Turbo Ether + Echo Screen = Mega Mana (SPECIAL)
Turbo Ether + Holy Water = Mega Mana (SPECIAL)
Turbo Ether + Remedy = Freedom X (SPECIAL)
Turbo Ether + Power Distiller = Mega Mana (SPECIAL)
Turbo Ether + Mana Distiller = Mega Mana (SPECIAL)
Turbo Ether + Agility Distiller = Mega Mana (SPECIAL)
Turbo Ether + Ability Distiller = Mega Mana (SPECIAL)
Turbo Ether + Al Bhed Potion = Mega Mana (SPECIAL)
Turbo Ether + Healing Water = Mega Mana (SPECIAL)
Turbo Ether + Tetra Elemental = Mega Mana (SPECIAL)
Turbo Ether + Bomb Fragment = Mega Mana (SPECIAL)
Turbo Ether + Bomb Core = Mega Mana (SPECIAL)
Turbo Ether + Fire Gem = Mega Mana (SPECIAL)
Turbo Ether + Electro Marble = Mega Mana (SPECIAL)
Turbo Ether + Lightning Marble = Mega Mana (SPECIAL)
Turbo Ether + Lightning Gem = Mega Mana (SPECIAL)
Turbo Ether + Fish Scale = Mega Mana (SPECIAL)
Turbo Ether + Dragon Scale = Mega Mana (SPECIAL)
Turbo Ether + Water Gem = Mega Mana (SPECIAL)
Turbo Ether + Antarctic Wind = Mega Mana (SPECIAL)
Turbo Ether + Arctic Wind = Mega Mana (SPECIAL)
Turbo Ether + Ice Gem = Mega Mana (SPECIAL)
Turbo Ether + Grenade = Mega Mana (SPECIAL)
Turbo Ether + Frag Grenade = Mega Mana (SPECIAL)
Turbo Ether + Sleeping Powder = Mega Mana (SPECIAL)
Turbo Ether + Dream Powder = Mega Mana (SPECIAL)
Turbo Ether + Silence Grenade = Mega Mana (SPECIAL)
Turbo Ether + Smoke Bomb = Mega Mana (SPECIAL)
Turbo Ether + Shadow Gem = Mega Mana (SPECIAL)
Turbo Ether + Shining Gem = Freedom X (SPECIAL)
Turbo Ether + Blessed Gem = Freedom X (SPECIAL)
Turbo Ether + Supreme Gem = Freedom X (SPECIAL)
Turbo Ether + Poison Fang = Mega Mana (SPECIAL)
Turbo Ether + Silver Hourglass = Mega Mana (SPECIAL)
Turbo Ether + Gold Hourglass = Mega Mana (SPECIAL)
Turbo Ether + Candle of Life = Mega Mana (SPECIAL)
Turbo Ether + Petrify Grenade = Mega Mana (SPECIAL)
Turbo Ether + Farplane Shadow = Mega Mana (SPECIAL)
Turbo Ether + Farplane Wind = Freedom X (SPECIAL)
Turbo Ether + Dark Matter = Final Elixir (CURATIVE)
Turbo Ether + Chocobo Feather = Mega Mana (SPECIAL)
Turbo Ether + Chocobo Wing = Mega Mana (SPECIAL)
Turbo Ether + Lunar Curtain = Mega Mana (SPECIAL)
Turbo Ether + Light Curtain = Mega Mana (SPECIAL)
Turbo Ether + Star Curtain = Mega Mana (SPECIAL)
Turbo Ether + Healing Spring = Mega Mana (SPECIAL)
Turbo Ether + Mana Spring = Mega Mana (SPECIAL)
Turbo Ether + Stamina Spring = Mega Mana (SPECIAL)
Turbo Ether + Soul Spring = Mega Mana (SPECIAL)
Turbo Ether + Purifying Salt = Mega Mana (SPECIAL)
Turbo Ether + Stamina Tablet = Freedom X (SPECIAL)
Turbo Ether + Mana Tablet = Hyper Mana (SPECIAL)
Turbo Ether + Stamina Tonic = Hyper Vitality (SPECIAL)
Turbo Ether + Mana Tonic = Hyper Mana (SPECIAL)
Turbo Ether + Twin Stars = Freedom X (SPECIAL)
Turbo Ether + Three Stars = Hyper Mana (SPECIAL)
Turbo Ether + Power Sphere = Mega Mana (SPECIAL)
Turbo Ether + Mana Sphere = Mega Mana (SPECIAL)
Turbo Ether + Speed Sphere = Mega Mana (SPECIAL)
Turbo Ether + Ability Sphere = Mega Mana (SPECIAL)
Turbo Ether + Fortune Sphere = Miracle Drink (SPECIAL)
Turbo Ether + Attribute Sphere = Mega Mana (SPECIAL)
Turbo Ether + Special Sphere = Mega Mana (SPECIAL)
Turbo Ether + Skill Sphere = Mega Mana (SPECIAL)
Turbo Ether + White Magic Sphere = Mega Mana (SPECIAL)
Turbo Ether + Black Magic Sphere = Mega Mana (SPECIAL)
Turbo Ether + Master Sphere = Mega Mana (SPECIAL)
Turbo Ether + Level 1 Key Sphere = Mega Mana (SPECIAL)
Turbo Ether + Level 2 Key Sphere = Mega Mana (SPECIAL)
Turbo Ether + Level 3 Key Sphere = Mega Mana (SPECIAL)
Turbo Ether + Level 4 Key Sphere = Mega Mana (SPECIAL)
Turbo Ether + HP Sphere = Mega Mana (SPECIAL)
Turbo Ether + MP Sphere = Mega Mana (SPECIAL)
Turbo Ether + Strength Sphere = Mega Mana (SPECIAL)
Turbo Ether + Defense Sphere = Mega Mana (SPECIAL)
Turbo Ether + Magic Sphere = Mega Mana (SPECIAL)
Turbo Ether + Magic Defense Sphere = Mega Mana (SPECIAL)
Turbo Ether + Agility Sphere = Mega Mana (SPECIAL)
Turbo Ether + Evasion Sphere = Mega Mana (SPECIAL)
Turbo Ether + Accuracy Sphere = Mega Mana (SPECIAL)
Turbo Ether + Luck Sphere = Miracle Drink (SPECIAL)
Turbo Ether + Clear Sphere = Mega Mana (SPECIAL)
Turbo Ether + Return Sphere = Mega Mana (SPECIAL)
Turbo Ether + Friend Sphere = Mega Mana (SPECIAL)
Turbo Ether + Teleport Sphere = Mega Mana (SPECIAL)
Turbo Ether + Warp Sphere = Mega Mana (SPECIAL)
Turbo Ether + Map = Mega Mana (SPECIAL)
Turbo Ether + Rename Card = Mega Mana (SPECIAL)
Turbo Ether + Musk = Freedom X (SPECIAL)
Turbo Ether + Hypello Potion = Mega Mana (SPECIAL)
Turbo Ether + Shining Thorn = Mega Mana (SPECIAL)
Turbo Ether + Pendulum = Freedom X (SPECIAL)
Turbo Ether + Amulet = Freedom X (SPECIAL)
Turbo Ether + Designer Wallet = Miracle Drink (SPECIAL)
Turbo Ether + Door to Tomorrow = Freedom X (SPECIAL)
Turbo Ether + Wings to Discovery = Freedom X (SPECIAL)
Turbo Ether + Gambler's Spirit = Freedom X (SPECIAL)
Turbo Ether + Underdog's Secret = Freedom X (SPECIAL)
Turbo Ether + Winning Formula = Freedom X (SPECIAL)
-->Elixirs
----------
Elixir + Elixir = Mega Elixir (CURATIVE)
Elixir + Mega Elixir = Super Elixir (CURATIVE)
Elixir + Phoenix Down = Mega Elixir (CURATIVE)
Elixir + Mega Phoenix = Final Phoenix (CURATIVE)
Elixir + Antidote = Mega Elixir (CURATIVE)
Elixir + Soft = Mega Elixir (CURATIVE)
Elixir + Eyedrop = Mega Elixir (CURATIVE)
Elixir + Echo Screen = Mega Elixir (CURATIVE)
Elixir + Holy Water = Mega Elixir (CURATIVE)
Elixir + Remedy = Super Elixir (CURATIVE)
Elixir + Power Distiller = Mega Elixir (CURATIVE)
Elixir + Mana Distiller = Mega Elixir (CURATIVE)
Elixir + Agility Distiller = Mega Elixir (CURATIVE)
Elixir + Ability Distiller = Mega Elixir (CURATIVE)
Elixir + Al Bhed Potion = Mega Elixir (CURATIVE)
Elixir + Healing Water = Mega Elixir (CURATIVE)
Elixir + Tetra Elemental = Super Elixir (CURATIVE)
Elixir + Bomb Fragment = Super Elixir (CURATIVE)
Elixir + Bomb Core = Super Elixir (CURATIVE)
Elixir + Fire Gem = Super Elixir (CURATIVE)
Elixir + Electro Marble = Super Elixir (CURATIVE)
Elixir + Lightning Marble = Super Elixir (CURATIVE)
Elixir + Lightning Gem = Super Elixir (CURATIVE)
Elixir + Fish Scale = Super Elixir (CURATIVE)
Elixir + Dragon Scale = Super Elixir (CURATIVE)
Elixir + Water Gem = Super Elixir (CURATIVE)
Elixir + Antarctic Wind = Super Elixir (CURATIVE)
Elixir + Arctic Wind = Super Elixir (CURATIVE)
Elixir + Ice Gem = Super Elixir (CURATIVE)
Elixir + Grenade = Mega Elixir (CURATIVE)
Elixir + Frag Grenade = Mega Elixir (CURATIVE)
Elixir + Sleeping Powder = Super Elixir (CURATIVE)
Elixir + Dream Powder = Super Elixir (CURATIVE)
Elixir + Silence Grenade = Super Elixir (CURATIVE)
Elixir + Smoke Bomb = Super Elixir (CURATIVE)
Elixir + Shadow Gem = Super Elixir (CURATIVE)
Elixir + Shining Gem = Final Elixir (CURATIVE)
Elixir + Blessed Gem = Final Elixir (CURATIVE)
Elixir + Supreme Gem = Final Elixir (CURATIVE)
Elixir + Poison Fang = Super Elixir (CURATIVE)
Elixir + Silver Hourglass = Super Elixir (CURATIVE)
Elixir + Gold Hourglass = Super Elixir (CURATIVE)
Elixir + Candle of Life = Super Elixir (CURATIVE)
Elixir + Petrify Grenade = Super Elixir (CURATIVE)
Elixir + Farplane Shadow = Super Elixir (CURATIVE)
Elixir + Farplane Wind = Final Elixir (CURATIVE)
Elixir + Dark Matter = Eccentric (SPECIAL)
Elixir + Chocobo Feather = Super Elixir (CURATIVE)
Elixir + Chocobo Wing = Super Elixir (CURATIVE)
Elixir + Lunar Curtain = Super Elixir (CURATIVE)
Elixir + Light Curtain = Super Elixir (CURATIVE)
Elixir + Star Curtain = Super Elixir (CURATIVE)
Elixir + Healing Spring = Super Elixir (CURATIVE)
Elixir + Mana Spring = Super Elixir (CURATIVE)
Elixir + Stamina Spring = Super Elixir (CURATIVE)
Elixir + Soul Spring = Super Elixir (CURATIVE)
Elixir + Purifying Salt = Super Elixir (CURATIVE)
Elixir + Stamina Tablet = Mega Vitality (SPECIAL)
Elixir + Mana Tablet = Hyper Mana (SPECIAL)
Elixir + Stamina Tonic = Hyper Vitality (SPECIAL)
Elixir + Mana Tonic = Hyper Mana (SPECIAL)
Elixir + Twin Stars = Freedom X (SPECIAL)
Elixir + Three Stars = Mega Vitality (SPECIAL)
Elixir + Power Sphere = Mega Elixir (CURATIVE)
Elixir + Mana Sphere = Mega Elixir (CURATIVE)
Elixir + Speed Sphere = Mega Elixir (CURATIVE)
Elixir + Ability Sphere = Mega Elixir (CURATIVE)
Elixir + Fortune Sphere = Hero Drink (SPECIAL)
Elixir + Attribute Sphere = Hot Spurs (SPECIAL)
Elixir + Special Sphere = Hot Spurs (SPECIAL)
Elixir + Skill Sphere = Hot Spurs (SPECIAL)
Elixir + White Magic Sphere = Hot Spurs (SPECIAL)
Elixir + Black Magic Sphere = Hot Spurs (SPECIAL)
Elixir + Master Sphere = Hot Spurs (SPECIAL)
Elixir + Level 1 Key Sphere = Hot Spurs (SPECIAL)
Elixir + Level 2 Key Sphere = Hot Spurs (SPECIAL)
Elixir + Level 3 Key Sphere = Hot Spurs (SPECIAL)
Elixir + Level 4 Key Sphere = Hot Spurs (SPECIAL)
Elixir + HP Sphere = Hot Spurs (SPECIAL)
Elixir + MP Sphere = Hot Spurs (SPECIAL)
Elixir + Strength Sphere = Hot Spurs (SPECIAL)
Elixir + Defense Sphere = Hot Spurs (SPECIAL)
Elixir + Magic Sphere = Hot Spurs (SPECIAL)
Elixir + Magic Defense Sphere = Hot Spurs (SPECIAL)
Elixir + Agility Sphere = Hot Spurs (SPECIAL)
Elixir + Evasion Sphere = Hot Spurs (SPECIAL)
Elixir + Accuracy Sphere = Hot Spurs (SPECIAL)
Elixir + Luck Sphere = Miracle Drink (SPECIAL)
Elixir + Clear Sphere = Hot Spurs (SPECIAL)
Elixir + Return Sphere = Hot Spurs (SPECIAL)
Elixir + Friend Sphere = Hot Spurs (SPECIAL)
Elixir + Teleport Sphere = Hot Spurs (SPECIAL)
Elixir + Warp Sphere = Hot Spurs (SPECIAL)
Elixir + Map = Mega Elixir (SPECIAL)
Elixir + Rename Card = Mega Elixir (CURATIVE)
Elixir + Musk = Super Elixir (CURATIVE)
Elixir + Hypello Potion = Super Elixir (CURATIVE)
Elixir + Shining Thorn = Super Elixir (CURATIVE)
Elixir + Pendulum = Hot Spurs (SPECIAL)
Elixir + Amulet = Eccentric (SPECIAL)
Elixir + Designer Wallet = Miracle Drink (SPECIAL)
Elixir + Door to Tomorrow = Eccentric (SPECIAL)
Elixir + Wings to Discovery = Eccentric (SPECIAL)
Elixir + Gambler's Spirit = Eccentric (SPECIAL)
Elixir + Underdog's Secret = Eccentric (SPECIAL)
Elixir + Winning Formula = Eccentric (SPECIAL)
Mega Elixir + Mega Elixir = Hot Spurs (SPECIAL)
Mega Elixir + Phoenix Down = Super Elixir (CURATIVE)
Mega Elixir + Mega Phoenix = Super Elixir (CURATIVE)
Mega Elixir + Antidote = Super Elixir (CURATIVE)
Mega Elixir + Soft = Super Elixir (CURATIVE)
Mega Elixir + Eyedrop = Super Elixir (CURATIVE)
Mega Elixir + Echo Screen = Super Elixir (CURATIVE)
Mega Elixir + Holy Water = Super Elixir (CURATIVE)
Mega Elixir + Remedy = Super Elixir (CURATIVE)
Mega Elixir + Power Distiller = Super Elixir (CURATIVE)
Mega Elixir + Mana Distiller = Super Elixir (CURATIVE)
Mega Elixir + Agility Distiller = Super Elixir (CURATIVE)
Mega Elixir + Ability Distiller = Super Elixir (CURATIVE)
Mega Elixir + Al Bhed Potion = Super Elixir (CURATIVE)
Mega Elixir + Healing Water = Final Elixir (CURATIVE)
Mega Elixir + Tetra Elemental = Final Elixir (CURATIVE)
Mega Elixir + Bomb Fragment = Final Elixir (CURATIVE)
Mega Elixir + Bomb Core = Final Elixir (CURATIVE)
Mega Elixir + Fire Gem = Final Elixir (CURATIVE)
Mega Elixir + Electro Marble = Final Elixir (CURATIVE)
Mega Elixir + Lightning Marble = Final Elixir (CURATIVE)
Mega Elixir + Lightning Gem = Final Elixir (CURATIVE)
Mega Elixir + Fish Scale = Final Elixir (CURATIVE)
Mega Elixir + Dragon Scale = Final Elixir (CURATIVE)
Mega Elixir + Water Gem = Final Elixir (CURATIVE)
Mega Elixir + Antarctic Wind = Final Elixir (CURATIVE)
Mega Elixir + Arctic Wind = Final Elixir (CURATIVE)
Mega Elixir + Ice Gem = Final Elixir (CURATIVE)
Mega Elixir + Grenade = Super Elixir (CURATIVE)
Mega Elixir + Frag Grenade = Super Elixir (CURATIVE)
Mega Elixir + Sleeping Powder = Final Elixir (CURATIVE)
Mega Elixir + Dream Powder = Final Elixir (CURATIVE)
Mega Elixir + Silence Grenade = Final Elixir (CURATIVE)
Mega Elixir + Smoke Bomb = Final Elixir (CURATIVE)
Mega Elixir + Shadow Gem = Final Elixir (CURATIVE)
Mega Elixir + Shining Gem = Final Elixir (CURATIVE)
Mega Elixir + Blessed Gem = Final Elixir (CURATIVE)
Mega Elixir + Supreme Gem = Final Elixir (CURATIVE)
Mega Elixir + Poison Fang = Final Elixir (CURATIVE)
Mega Elixir + Silver Hourglass = Final Elixir (CURATIVE)
Mega Elixir + Gold Hourglass = Final Elixir (CURATIVE)
Mega Elixir + Candle of Life = Final Elixir (CURATIVE)
Mega Elixir + Petrify Grenade = Final Elixir (CURATIVE)
Mega Elixir + Farplane Shadow = Final Elixir (CURATIVE)
Mega Elixir + Farplane Wind = Final Elixir (CURATIVE)
Mega Elixir + Dark Matter = Eccentric (SPECIAL)
Mega Elixir + Chocobo Feather = Final Elixir (CURATIVE)
Mega Elixir + Chocobo Wing = Final Elixir (CURATIVE)
Mega Elixir + Lunar Curtain = Final Elixir (CURATIVE)
Mega Elixir + Light Curtain = Final Elixir (CURATIVE)
Mega Elixir + Star Curtain = Final Elixir (CURATIVE)
Mega Elixir + Healing Spring = Final Elixir (CURATIVE)
Mega Elixir + Mana Spring = Final Elixir (CURATIVE)
Mega Elixir + Stamina Spring = Final Elixir (CURATIVE)
Mega Elixir + Soul Spring = Final Elixir (CURATIVE)
Mega Elixir + Purifying Salt = Final Elixir (CURATIVE)
Mega Elixir + Stamina Tablet = Eccentric (SPECIAL)
Mega Elixir + Mana Tablet = Eccentric (SPECIAL)
Mega Elixir + Stamina Tonic = Eccentric (SPECIAL)
Mega Elixir + Mana Tonic = Eccentric (SPECIAL)
Mega Elixir + Twin Stars = Eccentric (SPECIAL)
Mega Elixir + Three Stars = Eccentric (SPECIAL)
Mega Elixir + Power Sphere = Super Elixir (CURATIVE)
Mega Elixir + Mana Sphere = Super Elixir (CURATIVE)
Mega Elixir + Speed Sphere = Super Elixir (CURATIVE)
Mega Elixir + Ability Sphere = Super Elixir (CURATIVE)
Mega Elixir + Fortune Sphere = Miracle Drink (SPECIAL)
Mega Elixir + Attribute Sphere = Eccentric (SPECIAL)
Mega Elixir + Special Sphere = Eccentric (SPECIAL)
Mega Elixir + Skill Sphere = Eccentric (SPECIAL)
Mega Elixir + White Magic Sphere = Eccentric (SPECIAL)
Mega Elixir + Black Magic Sphere = Eccentric (SPECIAL)
Mega Elixir + Master Sphere = Eccentric (SPECIAL)
Mega Elixir + Level 1 Key Sphere = Eccentric (SPECIAL)
Mega Elixir + Level 2 Key Sphere = Eccentric (SPECIAL)
Mega Elixir + Level 3 Key Sphere = Eccentric (SPECIAL)
Mega Elixir + Level 4 Key Sphere = Eccentric (SPECIAL)
Mega Elixir + HP Sphere = Eccentric (SPECIAL)
Mega Elixir + MP Sphere = Eccentric (SPECIAL)
Mega Elixir + Strength Sphere = Eccentric (SPECIAL)
Mega Elixir + Defense Sphere = Eccentric (SPECIAL)
Mega Elixir + Magic Sphere = Eccentric (SPECIAL)
Mega Elixir + Magic Defense Sphere = Eccentric (SPECIAL)
Mega Elixir + Agility Sphere = Eccentric (SPECIAL)
Mega Elixir + Evasion Sphere = Eccentric (SPECIAL)
Mega Elixir + Accuracy Sphere = Eccentric (SPECIAL)
Mega Elixir + Luck Sphere = Miracle Drink (SPECIAL)
Mega Elixir + Clear Sphere = Eccentric (SPECIAL)
Mega Elixir + Return Sphere = Eccentric (SPECIAL)
Mega Elixir + Friend Sphere = Eccentric (SPECIAL)
Mega Elixir + Teleport Sphere = Eccentric (SPECIAL)
Mega Elixir + Warp Sphere = Eccentric (SPECIAL)
Mega Elixir + Map = Super Elixir (CURATIVE)
Mega Elixir + Rename Card = Super Elixir (CURATIVE)
Mega Elixir + Musk = Final Elixir (CURATIVE)
Mega Elixir + Hypello Potion = Final Elixir (CURATIVE)
Mega Elixir + Shining Thorn = Final Elixir (CURATIVE)
Mega Elixir + Pendulum = Eccentric (SPECIAL)
Mega Elixir + Amulet = Eccentric (SPECIAL)
Mega Elixir + Designer Wallet = Miracle Drink (SPECIAL)
Mega Elixir + Door to Tomorrow = Eccentric (SPECIAL)
Mega Elixir + Wings to Discovery = Eccentric (SPECIAL)
Mega Elixir + Gambler's Spirit = Eccentric (SPECIAL)
Mega Elixir + Underdog's Secret = Eccentric (SPECIAL)
Mega Elixir + Winning Formula = Eccentric (SPECIAL)
-->Revival Items
----------------
Phoenix Down + Phoenix Down = Mega Phoenix (CURATIVE)
Phoenix Down + Mega Phoenix = Final Phoenix (CURATIVE)
Phoenix Down + Antidote = Panacea (CURATIVE)
Phoenix Down + Soft = Panacea (CURATIVE)
Phoenix Down + Eyedrop = Panacea (CURATIVE)
Phoenix Down + Echo Screen = Panacea (CURATIVE)
Phoenix Down + Holy Water = Panacea (CURATIVE)
Phoenix Down + Remedy = Panacea (CURATIVE)
Phoenix Down + Power Distiller = Mega Phoenix (CURATIVE)
Phoenix Down + Mana Distiller = Mega Phoenix (CURATIVE)
Phoenix Down + Agility Distiller = Mega Phoenix (CURATIVE)
Phoenix Down + Ability Distiller = Mega Phoenix (CURATIVE)
Phoenix Down + Al Bhed Potion = Mega Phoenix (CURATIVE)
Phoenix Down + Healing Water = Mega Phoenix (CURATIVE)
Phoenix Down + Tetra Elemental = Mega Phoenix (CURATIVE)
Phoenix Down + Bomb Fragment = Nul-All (SPECIAL)
Phoenix Down + Bomb Core = Nul-All (SPECIAL)
Phoenix Down + Fire Gem = Nul-All (SPECIAL)
Phoenix Down + Electro Marble = Nul-All (SPECIAL)
Phoenix Down + Lightning Marble = Nul-All (SPECIAL)
Phoenix Down + Lightning Gem = Nul-All (SPECIAL)
Phoenix Down + Fish Scale = Nul-All (SPECIAL)
Phoenix Down + Dragon Scale = Nul-All (SPECIAL)
Phoenix Down + Water Gem = Nul-All (SPECIAL)
Phoenix Down + Antarctic Wind = Nul-All (SPECIAL)
Phoenix Down + Arctic Wind = Nul-All (SPECIAL)
Phoenix Down + Ice Gem = Nul-All (SPECIAL)
Phoenix Down + Grenade = Mega Phoenix (CURATIVE)
Phoenix Down + Frag Grenade = Mega Phoenix (CURATIVE)
Phoenix Down + Sleeping Powder = Mega Phoenix (CURATIVE)
Phoenix Down + Dream Powder = Mega Phoenix (CURATIVE)
Phoenix Down + Silence Grenade = Mega Phoenix (CURATIVE)
Phoenix Down + Smoke Bomb = Mega Phoenix (CURATIVE)
Phoenix Down + Shadow Gem = Mega Phoenix (CURATIVE)
Phoenix Down + Shining Gem = Final Phoenix (CURATIVE)
Phoenix Down + Blessed Gem = Final Phoenix (CURATIVE)
Phoenix Down + Supreme Gem = Final Elixir (CURATIVE)
Phoenix Down + Poison Fang = Mega Phoenix (CURATIVE)
Phoenix Down + Silver Hourglass = Mega Phoenix (CURATIVE)
Phoenix Down + Gold Hourglass = Mega Phoenix (CURATIVE)
Phoenix Down + Candle of Life = Mega Phoenix (CURATIVE)
Phoenix Down + Petrify Grenade = Mega Phoenix (CURATIVE)
Phoenix Down + Farplane Shadow = Final Phoenix (CURATIVE)
Phoenix Down + Farplane Wind = Final Phoenix (CURATIVE)
Phoenix Down + Dark Matter = Final Elixir (CURATIVE)
Phoenix Down + Chocobo Feather = Mega Phoenix (CURATIVE)
Phoenix Down + Chocobo Wing = Mega Phoenix (CURATIVE)
Phoenix Down + Lunar Curtain = Mega Phoenix (CURATIVE)
Phoenix Down + Light Curtain = Mega Phoenix (CURATIVE)
Phoenix Down + Star Curtain = Mega Phoenix (CURATIVE)
Phoenix Down + Healing Spring = Mega Phoenix (CURATIVE)
Phoenix Down + Mana Spring = Mega Phoenix (CURATIVE)
Phoenix Down + Stamina Spring = Mega Phoenix (CURATIVE)
Phoenix Down + Soul Spring = Mega Phoenix (CURATIVE)
Phoenix Down + Purifying Salt = Mega Phoenix (CURATIVE)
Phoenix Down + Stamina Tablet = Mega Vitality (SPECIAL)
Phoenix Down + Mana Tablet = Hyper Mana (SPECIAL)
Phoenix Down + Stamina Tonic = Hyper Vitality (SPECIAL)
Phoenix Down + Mana Tonic = Hyper Mana (SPECIAL)
Phoenix Down + Twin Stars = Freedom X (SPECIAL)
Phoenix Down + Three Stars = Mega Vitality (SPECIAL)
Phoenix Down + Power Sphere = Mega Phoenix (CURATIVE)
Phoenix Down + Mana Sphere = Mega Phoenix (CURATIVE)
Phoenix Down + Speed Sphere = Mega Phoenix (CURATIVE)
Phoenix Down + Ability Sphere = Mega Phoenix (CURATIVE)
Phoenix Down + Fortune Sphere = Hero Drink (SPECIAL)
Phoenix Down + Attribute Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Special Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Skill Sphere = Final Phoenix (CURATIVE)
Phoenix Down + White Magic Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Black Magic Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Master Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Level 1 Key Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Level 2 Key Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Level 3 Key Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Level 4 Key Sphere = Final Phoenix (CURATIVE)
Phoenix Down + HP Sphere = Final Phoenix (CURATIVE)
Phoenix Down + MP Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Strength Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Defense Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Magic Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Magic Defense Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Agility Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Evasion Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Accuracy Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Luck Sphere = Hero Drink (SPECIAL)
Phoenix Down + Clear Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Return Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Friend Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Teleport Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Warp Sphere = Final Phoenix (CURATIVE)
Phoenix Down + Map = Ultra Potion (CURATIVE)
Phoenix Down + Rename Card = Ultra Potion (CURATIVE)
Phoenix Down + Musk = Mega Phoenix (CURATIVE)
Phoenix Down + Hypello Potion = Mega Phoenix (CURATIVE)
Phoenix Down + Shining Thorn = Mega Phoenix (CURATIVE)
Phoenix Down + Pendulum = Final Phoenix (CURATIVE)
Phoenix Down + Amulet = Final Phoenix (CURATIVE)
Phoenix Down + Designer Wallet = Hero Drink (SPECIAL)
Phoenix Down + Door to Tomorrow = Final Phoenix (CURATIVE)
Phoenix Down + Wings to Discovery = Final Phoenix (CURATIVE)
Phoenix Down + Gambler's Spirit = Final Phoenix (CURATIVE)
Phoenix Down + Underdog's Secret = Final Phoenix (CURATIVE)
Phoenix Down + Winning Formula = Final Phoenix (CURATIVE)
Mega Phoenix + Mega Phoenix = Final Phoenix (CURATIVE)
Mega Phoenix + Antidote = Final Phoenix (CURATIVE)
Mega Phoenix + Soft = Final Phoenix (CURATIVE)
Mega Phoenix + Eyedrop = Final Phoenix (CURATIVE)
Mega Phoenix + Echo Screen = Final Phoenix (CURATIVE)
Mega Phoenix + Holy Water = Final Phoenix (CURATIVE)
Mega Phoenix + Remedy = Final Phoenix (CURATIVE)
Mega Phoenix + Power Distiller = Final Phoenix (CURATIVE)
Mega Phoenix + Mana Distiller = Final Phoenix (CURATIVE)
Mega Phoenix + Agility Distiller = Final Phoenix (CURATIVE)
Mega Phoenix + Ability Distiller = Final Phoenix (CURATIVE)
Mega Phoenix + Al Bhed Potion = Final Phoenix (CURATIVE)
Mega Phoenix + Healing Water = Final Phoenix (CURATIVE)
Mega Phoenix + Tetra Elemental = Final Phoenix (CURATIVE)
Mega Phoenix + Bomb Fragment = Mega Nul-All (SPECIAL)
Mega Phoenix + Bomb Core = Mega Nul-All (SPECIAL)
Mega Phoenix + Fire Gem = Mega Nul-All (SPECIAL)
Mega Phoenix + Electro Marble = Mega Nul-All (SPECIAL)
Mega Phoenix + Lightning Marble = Mega Nul-All (SPECIAL)
Mega Phoenix + Lightning Gem = Mega Nul-All (SPECIAL)
Mega Phoenix + Fish Scale = Mega Nul-All (SPECIAL)
Mega Phoenix + Dragon Scale = Mega Nul-All (SPECIAL)
Mega Phoenix + Water Gem = Mega Nul-All (SPECIAL)
Mega Phoenix + Antarctic Wind = Mega Nul-All (SPECIAL)
Mega Phoenix + Arctic Wind = Mega Nul-All (SPECIAL)
Mega Phoenix + Ice Gem = Mega Nul-All (SPECIAL)
Mega Phoenix + Grenade = Final Phoenix (CURATIVE)
Mega Phoenix + Frag Grenade = Final Phoenix (CURATIVE)
Mega Phoenix + Sleeping Powder = Final Phoenix (CURATIVE)
Mega Phoenix + Dream Powder = Final Phoenix (CURATIVE)
Mega Phoenix + Silence Grenade = Final Phoenix (CURATIVE)
Mega Phoenix + Smoke Bomb = Final Phoenix (CURATIVE)
Mega Phoenix + Shadow Gem = Final Phoenix (CURATIVE)
Mega Phoenix + Shining Gem = Final Phoenix (CURATIVE)
Mega Phoenix + Blessed Gem = Final Phoenix (CURATIVE)
Mega Phoenix + Supreme Gem = Final Elixir (CURATIVE)
Mega Phoenix + Poison Fang = Final Phoenix (CURATIVE)
Mega Phoenix + Silver Hourglass = Final Phoenix (CURATIVE)
Mega Phoenix + Gold Hourglass = Final Phoenix (CURATIVE)
Mega Phoenix + Candle of Life = Final Phoenix (CURATIVE)
Mega Phoenix + Petrify Grenade = Final Phoenix (CURATIVE)
Mega Phoenix + Farplane Shadow = Final Phoenix (CURATIVE)
Mega Phoenix + Farplane Wind = Final Phoenix (CURATIVE)
Mega Phoenix + Dark Matter = Final Elixir (CURATIVE)
Mega Phoenix + Chocobo Feather = Final Phoenix (CURATIVE)
Mega Phoenix + Chocobo Wing = Final Phoenix (CURATIVE)
Mega Phoenix + Lunar Curtain = Final Phoenix (CURATIVE)
Mega Phoenix + Light Curtain = Final Phoenix (CURATIVE)
Mega Phoenix + Star Curtain = Final Phoenix (CURATIVE)
Mega Phoenix + Healing Spring = Final Phoenix (CURATIVE)
Mega Phoenix + Mana Spring = Final Phoenix (CURATIVE)
Mega Phoenix + Stamina Spring = Final Phoenix (CURATIVE)
Mega Phoenix + Soul Spring = Final Phoenix (CURATIVE)
Mega Phoenix + Purifying Salt = Final Phoenix (CURATIVE)
Mega Phoenix + Stamina Tablet = Hot Spurs (SPECIAL)
Mega Phoenix + Mana Tablet = Hot Spurs (SPECIAL)
Mega Phoenix + Stamina Tonic = Hot Spurs (SPECIAL)
Mega Phoenix + Mana Tonic = Hot Spurs (SPECIAL)
Mega Phoenix + Twin Stars = Hot Spurs (SPECIAL)
Mega Phoenix + Three Stars = Hot Spurs (SPECIAL)
Mega Phoenix + Power Sphere = Final Phoenix (CURATIVE)
Mega Phoenix + Mana Sphere = Final Phoenix (CURATIVE)
Mega Phoenix + Speed Sphere = Final Phoenix (CURATIVE)
Mega Phoenix + Ability Sphere