rec.games.pinball FAQ~
******************************************************* 
Last modified: September 2003 
 
Frequently Asked Questions (FAQ) for Rec.Games.Pinball 
< last update by Daina Pettit - daina@xmission.com > 
 
The latest edition of this FAQ can always be retrieved from: 
  
http://www.MrPinball.com/             (Daina Pettit) 
 
Changes: Updated some parts suppliers contact info and added Marco
Rossignoli's PINBALL MEMORIES book.
 
------------------------------ 
 
Subject: 1. Introduction, Intent, and Disclaimer 
 
This is the FAQ for the rec.games.pinball Usenet newsgroup.  It 
attempts to answer many of the Frequently Asked Questions. It also 
provides pointers (both on-line and on paper) for more information 
about the world of pinball, and explaining how to buy your own 
pinball machine, as well as helpful techniques and parts suppliers 
for keeping home pinball machines up and running. 
 
The format of this file has been changed to meet the 
recommendations of the "FAQs: A Suggested Minimal Digest Format" 
file, as posted to the news.answers Usenet group. 
 
Some newsreader or browser programs may have difficulty with 
Internet addresses.  Therefore, all e-mail and web addresses (URL) 
are shown on a separate line, without periods at the end. 
  
------------------------------ 
 
Subject: 2. Table of Contents 
 
        1. Introduction, Intent and Disclaimer 
        2. Table of Contents 
        3. What is rgp ? 
        4. How do I buy a pinball machine ? 
        5. Buying pins at auctions 
        6. Shipping pins 
        7. On-line resources 
        8. Publications 
        9. Manufacturers  
       10. Abbreviations / Acronyms 
       11. Other Frequently Asked Questions 
       12. Miscellaneous 
 
 
------------------------------ 
 
Subject: 3.  What is rgp ? 
 
Tom Yager created the rec.games.pinball USENET newsgroup in on 20 
November 1990 for the discussion of pinball machines.  Discussions 
can include history, ownership, maintenance, playing techniques, 
plans for new releases, places to play, announcements of events, 
related paper items and generally anything having to with pinball 
machines (or pins for short).   
 
The topics generally cover "real" machines, but there are 
occasional postings on computer simulations. All games with a ball 
(usually steel) rolling or falling down a surface with obstacles 
and objectives are covered here, including pitch-and-bat (baseball) 
machines and pachinko (vertical) pinball games. The majority of 
machines considered are coin-operated commercial games, but 
discussion of non-coin varieties is accepted.  The group is 
generally recognized for being fairly civil, and newcomers are 
welcomed.   

Each post to the newsgroup should contain a sufficiently descriptive 
subject line with one of the following suggested prefixes if appropriate:

  "ANNOUNCE: " - For announcements
  "FA: "       - For auction
  "FS: "       - For sale
  "TECH: "     - For repair issues
  "WTB: "      - Want-to-buy
  "WTT: "      - For want to trade

If your post is about a particular game, put the name in the subject
line!  And do NOT use stars in the name if the post is really about that
game.  Putting the manufacturer or year might be important since some 
games share the same name. 

Examples:

  Subject: Want help with my machine
    This is BAD.  Is is a SS or EM?  Which system?  Why should I help?

  Subject: Want help with Gottlieb EM
    This is NOT QUITE AS BAD.

  Subject: Why does my GAUCHO do this?
    This is A LITTLE BETTER, but there were several GAUCHO machines.

  Subject: TECH: Reset problem with Gottlieb GAUCHO
    This is MUCH BETTER.

With hundreds of postings every day, you need to get the point across in
the subject line.  Help the readers choose to read your posting and skip
the others.  Teaser subject lines not only aren't helpful, they can elicit
anger and frustration resulting in you or your subject being killfiled!

That also means that when the time comes to sell your game, the posting
should give the NAME and CURRENT LOCATION (state/province or more local)
of the game in the subject line.

Before posting for the first time to this (or any) newsgroup you
should read some important tips on how to ask questions.  Ignoring 
this advice may get you branded as a moron and no one will listen 
to you, ever.
http://www.catb.org/~esr/faqs/smart-questions.html
 
Questions on other coin operated amusement equipment are usually 
acceptable, if there are no other groups already in existence, such 
as those noted below.  The names are self-explanatory. 
 
alt.collecting.juke-boxes  
rec.games.video.arcade 
rec.games.video.arcade.collecting 
rec.games.video.arcade.marketplace 
rec.sport.billiardsrec.sport.table-soccer (foosball) 
I don't think there a coke machine / soda newsgroup. 
  
Postings on shuffle alleys (bowling games) also come up from time 
to time. 

 
------------------------------ 
 
Subject: 4.  How do I buy my own pinball machine ?  
 
Frequently Asked Question number one:  "How do I buy a machine?" 
 
Buying a pinball for home use has a lot in common with buying a 
car: It can be a big investment, the item requires proper care, and 
the business is filled both with honest, decent people and sleaze 
balls whom will rip you off. 
 
The first thing to do is to decide what sort of machine you want. 
(Actually, step 1 is to read this FAQ !) 
 
Games available for home purchase fall into three categories: Used 
electro-mechanical (EM), used solid-state, and new (all new games 
are solid-state). Which is right for you depends on what you want, 
how much you're willing to spend, and whether you ever intend to 
sell or trade the game. 
                    
Think a bit about why you want a game. If you want it to play, you 
may want a solid-state game.  They play faster, and the software 
has features that could take you some time to uncover.  However, 
there are many that prefer EMs to solid state. 
 
If you're looking for something to tear apart, down to the bare 
wood, and build back up again (only better), you'll probably want 
an EM.  Doing the fix-up on a solid-state game may not be as 
fruitful.  At some point, you'd be staring at an IC-laden circuit 
board, and that's way beyond cleaning contacts and tightening 
springs. 
 
Aside from knowing why you want a game, you should zero in on which 
game you want. The market is fat with choices, and there is a fair 
chance that, if you look in the right places, you can eventually 
find what you want. But you can't go into the market saying, "Oh, 
just find me something you think I'll like." It goes deeper than 
issues of color and whitewalls or no: You will fare best if you 
have a wish list of games you are interested in. 
 
How much will it cost?  It depends on the popularity and rarity of 
the game, the condition of this particular machine, and whether or 
not you live in California.  (Not a joke ... Prices run higher in 
The Golden State!) 
 
A semi-functional older solid-state machine can be had for as 
little as $100, while a new game fresh from the factory can run to 
$4000.  Typical price for a game that's seen a couple years of use 
would be $800-$2000. 
 
An EM game can run anywhere from $150 to $750 and up, with real 
collectors items (like Humpty Dumpty) significantly more.  Other 
popular EMs that can run $1000 or more are Bally Captain Fantastic 
(with Elton John on the backglass), Wizard (Ann Margaret and Roger 
Daltry on the backglass), and Fireball (with the classic backglass 
designed by Dave Christensen). 
 
If this is your first machine, it's highly recommended that you get 
a working one!  Picking up a cheap junker may be tempting, but 
you'll never get it going without experience, specialized 
equipment, and a stock of spare parts.  Try to buy from someone 
who'll deliver it in working condition, and stand behind it for a 
while.  Ask for references!  Generally, you will be better off 
buying from a collector or dealer that specializes in shopped 
and/or restored games.  You'll generally pay more than if you 
bought the same title from an operator or a distributor, but the 
machine is more likely to be "plug and play" 
 
As a counterpoint: if you like to tinker, have the tools and 
aptitude for taking things apart and putting them back together 
again, and don't mind buying something that doesn't work solely for 
the joy of fixing it, a non-working pin is a tinkerer's dream.  
Just be sure you understand what you are getting into 
 
Next, go looking for one !   
 
The path a pinball machine travels typically looks like this: 
 
Manufacturer--->Distributor--->Operator--->Collector (or junkyard) 
 
Manufacturers only sell to authorized distributors.  Unless you 
have very deep pockets, you won't be buying your machine brand new 
from the distributor.  Current production machines are generally in 
the $3000-$4000 range new.  Some distributors will not sell 
directly to home collectors, believing that most home users will 
expect a higher level of service than most operators need. 
 
Operators are the ones who put machines out in the field and 
maintain them.  They're usually willing to sell used machines once 
they stop pulling in the quarters.  Some operators want nothing to 
do with the home market, for the same reason as mentioned above 
under distributor.   
 
Go to your favorite machine in the field, and ask who owns it.  If 
the location doesn't, there's probably a sticker on the machine 
pointing you to the operator.  Another way to find operators is to 
hit the Yellow Pages, and call up the companies listed under 
"Amusement Devices."  First, ask them if they sell machines for 
home use, then ask for the specific machines you're looking for.  
Many operators see a lot of "tire-kickers", so your chances for 
success are greater if you are ready to pay cash and take the 
machine "as-is", "where-is". 
 
You can also buy machines from collectors, at regional auctions, or 
at on-line auction houses such as eBay, Yahoo or AuctionRover.  In 
fact, this is pretty much the only way to go to find an Electro 
Mechanical machine.  You probably aren't going to find an EM in the 
field, or with an operator.  Note that eBay has recently introduced 
a Regional search option.  This will help you find any pins that 
may be in your area. 
 
There are also a number of well-respected pinball dealers that 
cater primarily to the collector.  Many are regular participants on 
the rec.games.pinball newsgroup. When looking for a new machine, 
don't forget to check rgp! 
 
For both EM's and solid-state machines, the little ads in 
periodicals like Game Room and PinGame Journal are an excellent 
source of leads.  (See list of periodicals below)  Also, you can 
try to find something locally.  Buy every newspaper you can, 
including the little "nickel ads" type, and check the classifieds 
under Misc for Sale or Yard Sales. You should also see if your 
local newspaper offers on-line searches of Classified Ads.  Some 
even have a notify feature that will send e-mail if an item matches 
your search description. Keep doing this for months.  It takes 
time, but good deals occasionally pop up. 
 
You can also find a "broker," a sort of super-collector in business 
to buy up old used games, fix them up, and resell them.  Again, you 
can reach these people through the publications listed below. 
 
Also, believe it or not, check with a dart supply store!  One RGPer 
in the Boston area knows one that sells used pins, and at least one 
Norwegian store does. 
 
------------------------------ 
 
Subject: 5.   Buying pinball machines at auctions  
 
Another source for machines is the gaming auctions.  This may not 
be the best place to buy your first machine, but with a little 
knowledge it can be a good deal and a lot of fun!  Note though 
that, since the closing of Williams pinball, operators are holding 
on to pins longer and true "deals" are harder to come by at 
industry auctions. 
 
Auctions pop up all over the US.  The collector's magazines, like 
PinGame Journal or Game Room, list upcoming auctions, and you can 
also find listings at web sites such as: 
 
http://GameroomAntiques.com/Show.htm  
http://www.empireamusement.com/supplies.html  
http://www.pinballmachine.com/  
http://www.usamusement.com/calendar.html  
 
You can download a list of recent auction results from   
http://www.xmission.com/~daina/auctions/index.html  
 
These auctions can include video games, change machines, slot 
machines, juke boxes, crane machines, skee-ball, beer lights, pool 
tables, etc., as well as the pinball machines...Just about 
everything from the arcade or amusement arena! 
 
Machines available at auctions tend to be those that have stopped 
generating enough revenue for an operator to keep them on location.  
However, they can range from New-In-Box (NIB) to 30+ year old EMs.  
The biggest thing to note is that all items are AS IS, and the only 
guarantee you get with an auction machine is the guarantee that 
SOMETHING will be wrong with it! 
 
If you find a machine that you are interested in, you should 
examine and play it to determine if everything works.  However, 
don't let operational problems deter you.  The cosmetic condition 
is usually more important.  It's far easier to buy parts to repair, 
than it is to find new playfields or backglasses.  Closely examine 
the playfield (and the plastics), backglass, and cabinet to 
determine if the amount is wear is excessive for the age of the 
machine. Look for signs of neglect, such as mouse droppings, chewed 
wiring and such, and any sign of termites. 
 
Check to see if the manual/schematic is included.  If not, these 
are usually available for around $20.  For a solid-state, try to 
run the machine through the self diagnostic tests.  Look inside the 
machine and under the playfield for suspicious items such as 
cut/spliced wires, burnt components, missing components, etc. 
 
When you find one (or more) machines, determine what your maximum 
price will be.  It's easy to get caught up in the bidding and go 
higher than you want.  Realize that you may/will be bidding against 
the owner of the machine, who's trying to drive up the price of the 
machine.  This is known as a buyback, and is apparently legal in 
some states, and often condoned by the auction company. 
 
There are several things that you should take to the auction.  
These include: 
 
1) 100 foot, heavy-duty, three prong extension cord.  There will 
probably be several outlets available, but all are not accessible 
from every machine.   
 
2) Tools - This should include sockets and/or wrenches (5/8" and 
9/16") to use to remove the leg and head bolts for transport. 
 
3) Blanket, towels, cardboard, rope/ratchet straps - Used for 
transport, or to place the playfield glass on during inspection.  
Do NOT set the playfield glass or backglass on a hard concrete 
floor.  While you will usually not a problem, it could result in a 
"shattering" experience. 
 
4) Food and drinks - The auctions can be quite long.  Snack bar 
food is the other option, usually of last resort. 
 
5) The afore-mentioned list of past auction results.  This will 
give you an idea of what the machines have sold for in the past.  
Although each machine's unique, having a baseline like this will 
help you be a more informed buyer. 
 
------------------------------ 
 
Subject: 6.   Shipping pins 
 
The success of eBay, and other auction houses has made it easier to 
find a specific pin that you may be interested in.  However, it may 
be located across the country from you.  There are several 
alternatives available for shipping. 
 
The first option is a commercial shipping company, such as Forward 
Air (FA).  These companies provide city to city shipping.  The 
seller usually must crate and deliver the pin to the shipper.  The 
buyer must pick up at the shipper on the other end.  FA is usually 
mentioned on the newsgroup, as they are often the least expensive 
(~$80 to $100 for cross country).  Pinball games shipped through FA 
must be crated and CODs are no longer accepted.  Note that contrary 
to their name, FA is actually a trucking company.  The pins do not 
travel by air.   Other shippers, such as Pilot Air, Yellow Freight, 
and Overnite are options, but are usually more expensive. 
 
The second option is a 'door-to-door' shipper.  There are several 
people that specialize in the transportation of coin-op equipment.  
They will pick up the game at the seller's house, and deliver to 
the buyer's house.  Prices usually run about $200 - $250.  
Depending on where they are in the country, it could take several 
months between pick-up and delivery.  Instead of trying to keep 
this document up-to-date with which shipper is partnering 
with/split up from whom, I refer you to the: 
 
Arcade shipping database 
http://www.paraseek.com/arcade/  
 
------------------------------ 
 
Subject: 7.   On-Line information sources   
 
The listings are divided into two sections.  The first are sites 
with general information or individual collectors.  The second 
includes vendors and repair sites.   
 
 
General Information 
=================== 
 
A great place to start is Webfind, offered on the GameRoom Magazine 
site.  This site has links to many great coin-op sites on the web. 
Http://www.gameroommagazine.com/webfind.htm  
 
Daina Pettit maintains the Mr. Pinball page including the largest 
Buy/Sell pinball classifieds, photos, repair tips, a registry of 
collectors, and the auction results mentioned below. 
http://www.xmission.com/~daina/pinball.html  
 
How much is that pinball machine worth?  The "Auction Results" 
file, indexes thousands of recent sales, with price, condition, 
location, date of sale, and notes about the individual machines. 
http://www.xmission.com/~daina/auctions/index.html  
 
The Internet Pinball Database (IPD) provides details on almost 
every pinball machine ever manufactured.  There are thousands of 
photos and it is updated often.
http://www.ipdb.org

Clay's Website contains detailed information about pinball and other
coin-op games:
Gottlieb Electromechanical Evolution
http://marvin3m.com/gtb
Williams Woodrail Evolution
http://marvin3m.com/wmswood
Sports Games/Pitch and Bat
http://marvin3m.com/baseball
Bowler (Ball and Shuffle)
http://marvin3m.com/bowl
Electromechanical Penny Arcades (includes fortune tellers, arcade 
games, gun games, driving games)
http://marvin3m.com/arcade

The Game Archive web site covers both arcade video as well as 
pinball machines, and includes links to flyers, schematics, as well 
as information on Game Plan and Capcom machines. 
http://www.gamearchive.com/  
 
The "Flipper Cowboy" pages contain a list of pinball historians and 
a variety of historical essays about pinball machines.  Maintained 
by Terry Cumming (e-mail = tcumming@inforamp.net ) 
http://1930s.com  
 
Scott Piehler maintains a web page containing the game rules for 
many pins. 
http://www.pinball.org/rules.htm 
 
Dan at Pinball Classics has begun repository for scans of playfield 
plastics. 
http://  
You can upload your plastic scans to ftp.pinballclassics.com 
(username= pinball , password = pinball) 
 
There's the "Pinball Pasture" Web site, once maintained by David 
Byers but seems to have been abandoned two or three years ago.
http://www.lysator.liu.se/pinball/  
 
The "Pin-Wizard" Archive, covers league and tournament info. 
http://www.glue.umd.edu/~dstewart/pinball/  
 
Steven Craig maintains an up-to-date list of pinball machines and 
their owners (the PAPS list), so that other netters can find people 
who have a specific game. 
http://www.visi.com/~scraig/PAPS/PAPS.html  
 
Federico "Wiz" Croci maintains a "FlipperPage" in Italy, at:  
http://www.tilt.it/  
 
Russ Jensen has wonderful articles online, mainly on the history of 
pinball, including topics such as the evolution of the thumper-
bumper and The Year That Could Have Ended Pinball!  
http://members.aol.com/rusjensen  
 
Harold Balde maintains a slick web page. 
http://tilt.largo.fl.us/hbalde/  
 
The Pinball Owners Association in Cambridge, England. 
http://ds.dial.pipex.com/poa/ 
 
Randy Fromm's Amusement International Magazine is a web-based 
magazine for the coin-op industry.  Reviews of the latest machines, 
tons of technical tips, and "Yellow Pages" and "Classified" 
listings.  Heavy on the graphics, but very worthwhile!  
http://randyfromm.com/  
 
Coin-Op Classics magazine has gone out of business, but their web 
page is still worth a visit. 
http://www.coin-opclassics.com/ 
 
Star Tech Journal ("The Technical & Informational Monthly for the 
Coin-Operated Entertainment Industry") 
[http://www.cyberenet.net/~startech link is dead.  Anyone know of the
correct one?]
 
 
 
Vendors and Repair Sites 
======================== 
For those looking to do their own restoration and repair of pins, a 
great place to start is the "Marvin3M" site.  Clay has prepared 
several guides covering backglass restoration, EMs, as well as 
Bally, Williams and Data East solid state games. 
http://www.marvin3m.com/fix.htm   
 
The following commercial sites are listed in alphabetical order, 
with no recommendation of one vendor or another.  Except where 
noted, the descriptive information has been provided by the vendor, 
as to the type(s) of services offered.   
 
 
Action Pinball & Amusement.  Ray Johnson 
- Specializing in pinball machine restorations, sales, 
  repair, parts, and circuit board repair. 
- Can supply game specific EPROM chips. 
http://www.aros.net/~rayj 
rayj@aros.net  
 
 
For Amusement Only [Ft. Collins, Colorado] 
- Specializing in pinball parts, books, schematics, flyers 
- New game room sales - pinball, foosball, air hockey, pool 
- Frequent specials 
- Bally, Williams, Stern game specific parts. 
Phone: (970) 282-8282 
http://www.foramusementonly.to 
info@foramusementonly.to 
 
 
John's Jukes.  John Robertson [Vancouver, BC] 
- Offers pins for sale and a collection of technical tips.  
- Services most pinball boards including: Allied Leisure, Atari, 
  Bally, Game Plan, Gottlieb, Stern, Williams. 
- Can supply game specific EPROM and PROM chips. 
- Specialize in battery acid/leakage board repair. 
- Can fabricate replacement circuits to replace obsolete parts. 
- Please contact for special shipping info if not in Canada. 
(604) 872-5757 [voice]  (604) 872-2010 [fax] 
http://www.flippers.com
jrr@flippers.com  
 
 
Marco Specialties.  Marc Mandeltort 
- parts only, including supplies. 
- provides an auction calendar and a section for "for sale" and 
  "wanted" ads, as well as selling parts, books, and supplies.  
- authorized distributors of Ni-Wumpf (Gottlieb System 1) 
  replacement CPU boards, Pinball Lizard Williams High Voltage 
  boards, Pinball Lizard Gottlieb System 80 pop bumpers. 
- free catalog available. 
(803) 957-5500 [M-F 10-7 EST]  (803) 957-6974 [fax] 
http://www.marcospec.com 
 
 
Mayfair Amusements.   Steve Engel  
- parts only, including supplies. 
- vintage pinball parts, including hundreds of backglasses. 
http://www.mayfairamusement.com/  
(718) 417-5050

 
The Pinball Heaven.  
- specializes in selling restored 1990 and later Bally and Williams 
  machines, in the United Kingdom.  Can also ship to the US. 
http://www.PinballHeaven.co.uk  
phil@pinballheaven.co.uk
 
 
The Pinball Resource. Steve Young 
- parts only, including supplies 
- game documentation (schematics, manuals) 
- vintage/old stock, reproduction parts 
- Williams/Bally-Midway and Stern (Data East/Sega) parts 
  distributor 
- Gottlieb manufacturer/distributor..repository of the parts 
  inventory that was at the plant when it closed, exclusive 
  mfr. of Gottlieb parts 
(845) 473-7114 [voice] (845) 473-7114 [fax] 
pbr@pbresource.com
http://www.pbresource.com
 
 
The Repair Connection.  Tom Callahan 
- Services the early Bally/Williams systems 
- Manufactures a replacement MUTHA.PCB for Bally pinball games 
- Has a page with tech tips. Many are reprints from his articles 
  that were published in GameRoom Magazine. 
(508) 224-1919 [voice] (508) 224-6247 [fax] 
http://www.repairconnection.com/  
tcallahan@adelphia.net

 
Silver Ball Amusement, Tony Page  
- specializes in Bally, Williams, and Stern board repairs, 
  including battery acid damaged MPUs. 
(415) 893-9600 [fax & message]
Tony@SilverBall.tv

 
Two Bit Score Amusements. Bob Sokol 
- A pinball repair shop.  Accepts Bally, Stern, Williams and  
  Data East circuit boards.  Sells brand new Bally 2518-35 MPU 
  boards.  Gives free estimates on boards sent for repair.  Stocks 
  every GAMEROOM and manual from 1977 on.  Sells diagnostic 
  fixtures to repair your own pinballs. 
(512)447-8888 [voice]  (512) 447-8895 [fax] 
http://www.Twobit.com/
Sales@Twobit.com 
 
 
------------------------------ 
 
Subject: 8.    Publications 
 
Magazines 
========= 
There are many periodicals good for getting background information 
on the pinball world and for contacting other collectors.   
 
* pinGame journal is probably the best one for home pinball 
collecting. Written by pinball collectors.  Has info about new 
games in development, as well as articles on finding, 
reconditioning, and playing older games.  Subscription includes one 
free classified ad per month.  
31937 Olde Franklin Drive Farmington Hills, MI  48334  
Phone:  (248) 626-5203 message/fax   
10 issues--$34 (add $20 for First Class). Canada $38, Europe Air: 
$67, Pacific Rim $77, $40.00 (all overseas surface--very slow and 
unreliable.)  Sample issue: $5.00, Information: Free. 
http://www.pingamejournal.com  
 
* Game Room Magazine covers general home game rooms (soda 
fountains, jukeboxes, etc) with a healthy dose of pinball included. 
Equipment and parts advertising.  Steady supply of pinball 
articles.  Successor to the defunct "Pinball Trader."  
PO Box 41, Keyport, NJ 07735-0041 
Phone:  (732) 739-1955  (Fax 24 hr): (732) 739-2834 
$33/year for US, $53 first class; $35/year Canadian (surface), 
$55/year Canadian (air); $53/year European(surface), $87/year 
European(air); $57/year Pacific Basin (surface), $93/year Pacific 
Basin(air).  Accepts credit cards.  Sample (current) issue $5.25  
See website for additional subscription options. 
http://www.gameroommagazine.com  
 
Pinhead Classified has gone out of business (Jan 1999), but the 
100-page final issue (No. 29), and other back issues may still be 
available for purchase. 
Contact :Atomic Groove, Attn: PC Back Issues ,1945 "N" Street, Hole 
111, Newman, CA 95360 
 
Other magazines (Replay, etc.) are largely "for the trade"; i.e., 
arcade operators and their ilk, though it's fun to have a look from 
the other side of the backglass! 
 
Play Meter Thick, slick trade journal, mostly aimed at arcade 
owners and operators.  Provides uniformly glowing reviews of the 
latest games.  Covers crane games, kiddie rides, etc., as well as 
video and pinball. 
PO Box 24970, New Orleans, LA 70184 
$60/year US & Canada, $150/year overseas.  Sample issue $5 USA, $10 
foreign. 
http://www.playmeter.com 
 
Distributors Research Associates (DRA) Price Guide.  8 issues 
(quarterly with mid-quarter updates], USA check/MC/VISA. Price 
listings for conversions, pins, bowlers-shuffles-misc., video 
games, jukes, pool tables, other vending equipment currently in 
active trading, although phonographs [jukeboxes] and vending go 
back as far as 197 
11522 State Road 84, Suite 223, Davie FL, 33325 
Voice: (954) 423-4000  FAX: (954)423-4005 
$85/year, 5. 
 
RePlay Another monthly trade magazine with the same content as Play 
Meter. 
P.O. Box 2550, Woodland Hills, CA 91365 
$65/year US, $85/year Canada & Mexico, Foreign $220 (air) $80 
(boat) sample issue $6. 
http://www.replaymag.com  
 
Canadian Coin Box 
NCC Publishing, 222 Argyle Ave., Delhi, Ontario N4B 2Y2 Canada. 
$38/year, sample issue $3.50. 
 
Coin-Op Newsletter A bimonthly hobbyist publication.  Covers 
antiques and coin-op collectables. 
P.O. Box 2426, Rockville, MD  20852 
$24/ten issues. 
 
Coin Drop International. A large-format newsprint magazine (11x17) 
covering electromechanical coin-op amusements.  The most likely 
place to see old horse race machines, strength testers, etc.  
Pinball articles are just as likely to cover bingos or pre-flipper 
machines as they are the more conventional EMs with flippers. They 
published their last edition in 1999.  The editors now write for 
Game Room Magazine. 
 
MultiBall magazine is about drinking in bars, alternative rock, and 
pinball. It assumes that its readers are of legal age to indulge in 
all three of those things. Recent issues have been about 72 pages 
with color covers and a 45-RPM record included. For more 
information, go to  
http://www.multiballmag.com  
 
 
Books 
===== 
Some of the more popular books are noted below. Those currently in 
print are available from many of the pinball vendors listed 
elsewhere in this document. 
 
"The Complete Pinball Book" by Marco Rossignoli was published in 
January 2000, and has over 300 pages of color pictures and text.  
The reviews in the newsgroup have been very positive.   
http://members.home.net/crinear/pinbook.html  

"The Pinball Compendium, 1930s-1960s", Michael Shalhoub.  Published
in 2002, with lots of color photos and stories of industry greats
and collectors.  240 pages.
 
Pinball Troubleshooting Guide, Russ Jensen. For upkeep of electro-
mechanicals. Can be ordered directly from author; $20 ($21 for 
First Class postage) to 1652 Euclid Av, Camarillo, CA, 93010. 
RUSJENSEN@aol.com  
 
The "ENCYCLOPEDIA OF PINBALL" is a planned six-volume work covering 
the game's history and development from its earliest antecedents 
through the present. 
 
- Volume I, WHIFFLE to ROCKET 1930-1933 was published in 1996. 
- Volume II, CONTACT TO BUMPER 1934-1936 was published in 1997. 
 
Each volume contains 252 pages and includes hundreds of photos - 
many in color. The "Dean" of Coin Machine historians, the late 
Richard M. Bueschel, wrote volumes I and II. Just prior to his 
death, Dick asked Gordon A. Hasse, Jr., a well known pinball 
collector and Bueschel's former editor and publisher, to assume the 
responsibility for writing the remaining four volumes in the 
series. Volume III SKIPPER to NUDGY 1937-1947 is planned for 
release next year with Volumes IV, V & VI to follow. 
 
"Pinball machines" by Herbert Eiden & Jurgen Lucas 
A chronology from EMs to solid state pinball machines.  Lots of 
color pictures. 168 pages 
 
"Pinball, Lure of the Silver Ball" by Flower & Kurtz.  Lots of 
color pictures. 130 pages. 
 
"Mr. Pinball Pinball List & Price Guide" by Daina Pettit.  Handy 
reference guide listing flipper game names, dates, features, 
production runs, and values; sorted by machine name and 
chronological.  Includes separate sections for bingos, baseball 
pitch & bat games, bowlers, and gun games. Published annually.  
190 pages. 
 
Larry Bieza also publishes a Price Guide in October of 
even-numbered years for the next year.  Last update is 2003 Price 
Guide.  110 pages.

"This Old Pinball" video tapes.  Wonderful (and inexpensive at
$6.00 each) VHS video tapes show how to care for your game.  See
the website for details.
http://marvin3m.com/top

"Pinball Memories" by Marco Rossignoli, released January 2003, has 
272 pages, and over 700 color photos.  Marco features 50 machines 
from 1958 to 1998, each with its own chapter.   See
http://users.hunterlink.net.au/~maavmr/pinball.htm 
for more information.

------------------------------ 
 
Subject: 9.    Manufacturers        
 
Alive and flipping: 
============= 
Stern Pinball 
Formerly Sega Pinball Inc. (Includes Data East) 
2020 Janice Avenue 
Melrose Park, IL 60160 
tel: 708-345-7700 
fax: 708-345-7813 
toll free: 1-800-KICKERS (number valid only in US and Canada). 
www.sternpinball.com  
  
 
Now sadly out of the pinball business: 
====================================== 
Williams Electronic Games Inc. (Includes Bally and Midway) 
 
(In late 1999, Williams announced they would no longer manufacture 
pinball machines.  The other parts of the company, including 
Williams's slots and Midway and Atari videos are still being 
produced. Independent companies make other products bearing the 
Bally brand. Williams was only making Bally-branded pinballs. 
 
 
 
Premier Technology (Includes Gottlieb and Mylstar) 
 
[The property rights are now owned by Gottlieb Development LLC, 
apparently a holding company for intellectual property rights.  
Steve Young at The Pinball Resource purchased the remaining 
inventory] 
 
Capcom Coin-Op 
 
Chicago Coin / Stern Electronics 
Stern Electronics purchased Chicago Coin. Stern Electronics is not 
the same company as Stern Pinball, but Gary Stern is/was involved 
with both. 
 
Other Companies that produced pins 
================================== 
Alvin G. & Co. 
Game Plan 
Atari 
Allied Leisure 
Keeney 
Genco 
United 
Exhibit 
 
 
------------------------------ 
 
Subject: 10. Abbreviations, Acronyms and Definitions 
 
Here are some terms that may be unique to the industry/hobby. A 
file that defines many of the abbreviations that you will see in 
rpg can be found at: 
http://www.bull.usyd.edu.au/pinball/  
 
Shopped - a vague term that implies that the owner has performed 
work to restore the machine to top condition.  This can mean 
anything from just putting new rubber rings on, to refurbishing 
with new parts.  Some buyers have claimed that a seller's shop job 
consisted of swiping the dust off the playfield with a dirty rag. 
 
NOS - "New Old Stock".  This is material that was manufactured at 
the same time as the machine, but never used. 
 
EM - Electro-mechanical.  A game consisting mainly of relays, 
switches and motors.  They contain no solid state electronics, such 
as circuit boards or dot-matrix displays. 
 
Woodrail - The first EMs (up through 1960) had wooden legs, and 
wooden siderails. Most of the single-player games had "bulb 
scoring," in which a large portion of the backglass area has 
numbers and lightbulbs behind those numbers are turned on by 
stepper units. Woodrail games had a few gadgets for the playfield, 
such as pop bumpers and moving targets, and the designers would 
have a new layout of those gadgets for a new title every two months 
or so. Home use of older games was prevalent in that era, but not 
an organized activity as it is today. Survival rate of woodrail 
games to the present era is estimated to be from 0.5 to 5%, 
depending on whom you ask. All of the above factors combine to form 
a rosy glow of nostalgia around woodrails, so many say it was the 
Golden Age of Pinball. 
 
PB2K - Pinball 2000.  The next-generation pinball released by 
Williams.  The game consisted of a video monitor mounted in the 
head.  The image reflected off of the playfield glass, and provided 
changing views, depending on game condition.  Revenge From Mars, 
and Star Wars - Episode 1 were released before Williams shut down 
production. 
 
WPC - Williams Pinball Controller (?).  The version of pinball 
processor/architecture used from 1991 (Funhouse) through 1999 
(Cactus Canyon).  Succeeded by PB2K. 
 
Gtb - Gottlieb 
 
Wms - Williams 
 
Games/Pins 
AFM   - Attack from Mars 
AFV   - Addams Family Values 
BoP   - Bride of Pinbot (The Machine) 
BR    - Black Rose 
CC    - Cactus Canyon 
DH    - Dirty Harry 
DM    - Demolition Man 
DW    - Doctor Who 
FB    - NBA Fastbreak 
FH    - Funhouse 
FS    - Flintstones 
FT    - Fish Tales 
GI    - Gilligan's Island 
HD    - Harley Davidson (2 versions - Sega & Stern) 
HSII  - High Speed II : The Getaway 
JD    - Judge Dredd 
JM    - Johnny Mnemonic 
MB    - Monster Bash 
MM    - Medieval Madness 
NGG   - No Good Gofers 
PZ    - Party Zone 
RFM   - Revenge From Mars 
RS    - Road Show 
SC    - Safe Cracker 
SS    - Scared Stiff 
STTNG - Star Trek : The Next Generation 
SWE1  - Star Wars Episode 1 
T2    - Terminator  : Judgement Day 
TAF   - The Addams Family 
ToM   - Theatre of Magic 
TOTAN - Tales / Arabian Nights 
TTT   - Ticket Tac Toe 
TZ    - Twilight Zone 
WCS   - World Cup Soccer 
WW    - White Water (or Whirlwind) 
 
------------------------------ 
 
Subject: 11.   Other Frequently Asked Questions  
 
(This section will cover general questions or frequently asked 
questions posted to rec.games.pinball.  Major update was coming 
March 2001 but due to ownership changes it was postponed.) 
 
 
 
------------------------------ 
 
Subject: 12.   Miscellaneous 
 
[reserved for future use]  
 
end 
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